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General logs: god 4th classers are trash these days

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god 4th classers are trash these days Necrofire 2008-12-06 01:43 am 1123

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 Entrance to the Hall of Prophecy                       -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

There is some low chanting coming from the room to the west. Judging
from the sign on the door you figure this is the room where the prophets
meditate, drink strange teas, and inhale fumes to heighten their senses. A
few stories have reported their accuracy at being less than ten percent.
A peanut butter cookie has been left here.
A twisty loaf of French bread has been left here.
***A large beast made of vegetation is here.

[*]<1774hp 1081sp 1100st>
w

 Smokey Room                                            -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      -      -

Several prophets sit atop high pedestals smoking some sort of plant out
of a community pipe. They claim to see visions and scribe down sketches on
paper and attempt to tell the future. You figure this must be the easiest
job in the world, and look for an application.

[*]<1774hp 1081sp 1099st>
w

 Prophecy Rooms                                         -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      -      -

Several unimportant priests and apprentice prophets read books and learn
the art of divine visions through the art of inhaling deeply the essence of
the juato plant. A few of the castles guards and guests occassionally pop
their heads in to see what is going on, but for the most part this is a
secluded room.
An enchanted mirror hangs shimmering brilliantly on the wall here.

[*]<1774hp 1081sp 1098st>
alias k evoke earth birg
Alias 'k' has been realiased to 'evoke earth birg'.

[*]<1774hp 1081sp 1098st>
e

 Smokey Room                                            -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      -      -

Several prophets sit atop high pedestals smoking some sort of plant out
of a community pipe. They claim to see visions and scribe down sketches on
paper and attempt to tell the future. You figure this must be the easiest
job in the world, and look for an application.

[*]<1774hp 1081sp 1097st>
k
They aren't here.

[*]<1774hp 1081sp 1097st>
e

 Entrance to the Hall of Prophecy                       -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

There is some low chanting coming from the room to the west. Judging
from the sign on the door you figure this is the room where the prophets
meditate, drink strange teas, and inhale fumes to heighten their senses. A
few stories have reported their accuracy at being less than ten percent.
A peanut butter cookie has been left here.
A twisty loaf of French bread has been left here.

[*]<1774hp 1081sp 1096st>
k
They aren't here.

[*]<1774hp 1081sp 1096st>
e

 End of a Long Line                                     -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

There are quite a few people here waiting their turn for an audience with
the Lord of the Keep. Unfortunately the open market is located
distressingly near to the throne rooms, causing those who wish to purchase
things to add to the crowd. It is rather noisy with some people talking and
others shouting greetings to people across the room.
( 2) A huge boulder covered in ice sits here.
An assistant to the chef races around washing dishes and preparing meals.

[*]<1774hp 1081sp 1095st>
k
They aren't here.

[*]<1774hp 1081sp 1095st>
w

 Entrance to the Hall of Prophecy                       -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

There is some low chanting coming from the room to the west. Judging
from the sign on the door you figure this is the room where the prophets
meditate, drink strange teas, and inhale fumes to heighten their senses. A
few stories have reported their accuracy at being less than ten percent.
A peanut butter cookie has been left here.
A twisty loaf of French bread has been left here.

[*]<1774hp 1081sp 1094st>
w

 Smokey Room                                            -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      -      -

Several prophets sit atop high pedestals smoking some sort of plant out
of a community pipe. They claim to see visions and scribe down sketches on
paper and attempt to tell the future. You figure this must be the easiest
job in the world, and look for an application.

[*]<1774hp 1081sp 1093st>
w

 Prophecy Rooms                                         -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      -      -

Several unimportant priests and apprentice prophets read books and learn
the art of divine visions through the art of inhaling deeply the essence of
the juato plant. A few of the castles guards and guests occassionally pop
their heads in to see what is going on, but for the most part this is a
secluded room.
An enchanted mirror hangs shimmering brilliantly on the wall here.
***A large beast made of vegetation is here.

[*]<1774hp 1081sp 1092st>


[*]<1774hp 1081sp 1092st>
we
You cannot move in that direction.

[*]<1774hp 1081sp 1092st>
k
They aren't here.

[*]<1774hp 1081sp 1092st>
A shambling mound begins casting a spell...

[*]<1774hp 1081sp 1092st>
e

 Smokey Room                                            -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      -      -

Several prophets sit atop high pedestals smoking some sort of plant out
of a community pipe. They claim to see visions and scribe down sketches on
paper and attempt to tell the future. You figure this must be the easiest
job in the world, and look for an application.

[*]<1774hp 1081sp 1091st>
w

 Prophecy Rooms                                         -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      -      -

Several unimportant priests and apprentice prophets read books and learn
the art of divine visions through the art of inhaling deeply the essence of
the juato plant. A few of the castles guards and guests occassionally pop
their heads in to see what is going on, but for the most part this is a
secluded room.
An enchanted mirror hangs shimmering brilliantly on the wall here.
***A large beast made of vegetation is here.

[*]<1774hp 1083sp 1093st>
k
You begin reciting the words of the evocation...

[*]<1774hp 1083sp 1093st>
A shambling mound has completed his casting.
A shambling mound performs an unsightly ritual in front of you.
Your 'a pointed hat' shimmers briefly with a corrupting yellow aura.
Your 'the golden armor of a cavalier' shimmers briefly with a corrupting yellow aura.
Your 'a pair of New Kolvir legplates' shimmers briefly with a corrupting yellow aura.
You enter into combat with a shambling mound.
You are cut on the torso by a shambling mound's slash causing mild damage.
A shambling mound fails to hit you with his second attack.
A shambling mound fails to hit you with his third attack.
You are cut on the torso by a shambling mound's slash causing mild damage.
A shambling mound is in perfect health.

[*]<1682hp 1083sp 1093st>
A shambling mound panics, and attempts to flee.
A shambling mound drifts north.
A shambling mound has fled for his life!

[*]<1682hp 1083sp 1093st>
You have completed your evocation.
Your target doesn't appear to be available anymore.

[*]<1682hp 1083sp 1093st>
n
k

 Smokey Room                                            -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Several prophets sit atop high pedestals smoking some sort of plant out
of a community pipe. They claim to see visions and scribe down sketches on
paper and attempt to tell the future. You figure this must be the easiest
job in the world, and look for an application.
A flame grilled dragon steak lies here.
( 2) A huge boulder covered in ice sits here.
***A large beast made of vegetation is here.
A castle guard tries to keep alert during his long shift.

[*]<1682hp 1083sp 1092st> You begin reciting the words of the evocation...

[*]<1682hp 1083sp 1092st>
A shambling mound begins casting a spell...

[*]<1682hp 1083sp 1092st>
You have completed your evocation.
Some earthworm innards flares brightly and vanishes!
The ground cracks and splits, and thick, dark green vines sprout from the earth, restraining a shambling mound!
A shambling mound begins attacking you!
You fail to hit a shambling mound with your first attack.
Your magically enhanced weapon slices cleanly through a shambling mound!
A shambling mound is cut on the torso with your slash causing mild damage.
You fail to hit a shambling mound with your third attack.
A shambling mound is cut on the torso with your slash causing minimal damage.
A shambling mound has several minor scratches.

[*]<1682hp 1059sp 1088st>
b
You begin reciting the words of the evocation...
A shambling mound has several minor scratches.

[*]<1682hp 1059sp 1088st>
A shambling mound has completed his casting.
A shambling mound performs an unsightly ritual in front of you.
A shambling mound has several minor scratches.

[*]<1682hp 1059sp 1088st>
A shambling mound begins casting a spell...
A shambling mound has several minor scratches.

[*]<1682hp 1059sp 1088st>
You have completed your evocation.
Some earthworm innards, and a feather from a roc flare brightly and vanish!
A dense black smoke rises from nowhere and swirls in front of a shambling mound, obscuring his vision.
A shambling mound has several minor scratches.

[*]<1682hp 1032sp 1088st>
A shambling mound has completed his casting.
A shambling mound has several minor scratches.

[*]<1682hp 1032sp 1088st>
A shambling mound lets out a big yawn. Wow, he must really be getting tired!
A shambling mound has several minor scratches.

[*]<1682hp 1032sp 1088st>
j
You begin reciting the words of the evocation...
A shambling mound has several minor scratches.

[*]<1682hp 1032sp 1088st> A shambling mound fails to hit you with his first attack.
A shambling mound fails to hit you with his second attack.
A shambling mound fails to hit you with his third attack.
A shambling mound fails to hit you with his fourth attack.
A shambling mound has several minor scratches.

[*]<1682hp 1032sp 1088st>
A shambling mound begins casting a spell...
A shambling mound has several minor scratches.

[*]<1682hp 1032sp 1088st>
A shambling mound struggles mightily against the webs which hold him in place.
You have completed your evocation.
A silver runestone, and a shimmering white fish scale flare brightly and vanish!
A cyclonic column of water rises and swirls about a shambling mound, tossing him about.
A shambling mound is scalded on the torso with your scalding water causing modest damage.
A shambling mound has several minor scratches.

[*]<1686hp 920sp 1088st>
A shambling mound has completed his casting.
A shambling mound is no longer blinded.
You skillfully parry a shambling mound's first attack.
You are cut on the head by a shambling mound's slash causing modest damage.
A shambling mound fails to hit you with his third attack.
You are cut on the torso by a shambling mound's slash causing mild damage.
A shambling mound phases out of existence, evading your first attack.
Your magically enhanced weapon slices cleanly through a shambling mound!
A shambling mound is cut on the torso with your slash causing mild damage.
A shambling mound is cut on the torso with your slash causing minimal damage.
A shambling mound has several minor wounds and bruises.

[*]<1589hp 920sp 1082st>
j
You begin reciting the words of the evocation...
A shambling mound has several minor wounds and bruises.

[*]<1589hp 920sp 1082st>
A shambling mound begins casting a spell...
A shambling mound has several minor wounds and bruises.

[*]<1589hp 920sp 1082st>
You have completed your evocation.
You lose your concentration.
A shambling mound is cut on the torso with your slash causing minimal damage.
A shambling mound is cut on the torso with your slash causing minimal damage.
You are burned on the torso by a shambling mound's flames causing superficial damage.
A shambling mound is cut on the torso with your slash causing minimal damage.
You are burned on the torso by a shambling mound's flames causing superficial damage.
A shambling mound is cut on the torso with your slash causing minimal damage.
A shambling mound has several minor wounds and bruises.

[*]<1585hp 892sp 1074st>
b
You begin reciting the words of the evocation...
A shambling mound has several minor wounds and bruises.

[*]<1585hp 892sp 1074st>
A shambling mound lets out a big yawn. Wow, he must really be getting tired!
A shambling mound has several minor wounds and bruises.

[*]<1585hp 892sp 1074st>
A shambling mound has completed his casting.
A shambling mound is briefly outlined with a dim violet aura.
The webs binding a shambling mound dissolve.
A shambling mound is no longer moving quickly.
A shambling mound slowly settles back to the ground.
A shambling mound staggers and steps back a foot.
A shambling mound has several minor wounds and bruises.

[*]<1585hp 892sp 1074st>
A shambling mound panics, and attempts to flee.
A shambling mound leaves north.
A shambling mound has fled for his life!

[*]<1585hp 892sp 1074st>
You have completed your evocation.
Your target doesn't appear to be available anymore.

[*]<1585hp 892sp 1074st>
n

 Sanctuary                                              -      N      -
(-------------------------------------------------)     - <---(M)---> E
                                                        -      S      -

This is a rather crowded sanctuary within Lord Maldra's Keep. Various
insignia devoted to the five major Powers decorate the walls. Several small
cots intended for patients sit in the northern half of the room. A large
all-seeing eye adorns the north wall, over which a banner reads, 'The Powers
Are Always Watching'.
( 2) A dirt-covered spade has been dropped here.
A chunk of rock from an underwater volcano still releases steam.
A simple band of silver has been left here.
A large wooden cosmetic box filled with makeup is sitting here.
***A large beast made of vegetation is here.
[Shop] A cleric stands here healing weary travelers.

[*][SAFE]<1585hp 892sp 1073st>
A shambling mound stops using the crystal of power.
A shambling mound stops using a ring of wizardry.
A shambling mound stops using the ring of harmony.
A shambling mound stops using suit of black platemail.
A shambling mound stops using the skull of the guardian.
A shambling mound stops using a knight's legplate.
A shambling mound stops using the boots of the wizard of Focault.
A shambling mound stops using the lieutenant's gauntlets.
A shambling mound stops using a fireband.
A shambling mound stops using a dented shield.
A shambling mound stops using My Heart Beats For Gwenyllyn....
A shambling mound stops using the belt of pain.
A shambling mound stops using a bracelet of the elements.
A shambling mound stops using a red collar.
A shambling mound stops using a soldier's sabre of gore.
A shambling mound stops using the Necronomicon.
A shambling mound stops using an angel's wingtip.
A shambling mound stops using griffon wings.
A shambling mound stops using a green leather quiver.
A shambling mound stops using a green leather quiver.
A shambling mound stops using a gold wedding band.

[*][SAFE]<1585hp 892sp 1073st>
'flee flee

A shambling mound holds a bag of tricks in his left hand.
A shambling mound holds the Necronomicon in his right hand.
A shambling mound wears the boots of the wizard of Focault on his feet.
A shambling mound's feet rise a few inches off the ground.
A shambling mound wears My Heart Beats For Gwenyllyn... about his body.
A shambling mound wears a gold wedding band on his finger.
A shambling mound wears a ring of wizardry on his left finger.
A shambling mound wears the skull of the guardian on his head.
A shambling mound wears a bracelet of the elements around his left wrist.
A shambling mound dissolves before your eyes.
A shambling mound holds the crystal of power.
A shambling mound wears a fireband on his arms.
A shambling mound wears an angel's wingtip on his left wing.
A shambling mound wears the ring of harmony on his right finger.
A shambling mound wears the lieutenant's gauntlets on his hands.
There is a faint sound, a very high pitched shriek as a shambling mound's skin hardens.
A shambling mound wears griffon wings on his right wing.
A shambling mound wears a dented shield as a shield.
A shambling mound wears the belt of pain about his waist.
A shambling mound wears a green leather quiver around his left shoulder.
A shambling mound wears a green leather quiver around his right shoulder.
A shambling mound wears a knight's legplate on his legs.
A shambling mound wears suit of black platemail on his body.
A shambling mound begins glowing with a bright light!
A shambling mound wears a red collar around his right wrist.
A shambling mound stiffens for a moment, then blinks and shakes his head.

[*][SAFE]<1585hp 892sp 1073st> 'Flee flee' you say.

[*][SAFE]<1585hp 892sp 1073st>
A shambling mound says, 'I win'

[*][SAFE]<1585hp 892sp 1073st>
A shambling mound stops using a holy symbol of Gath.

[*][SAFE]<1585hp 892sp 1073st>
A shambling mound stops using a holy symbol of Dira.

[*][SAFE]<1585hp 892sp 1073st>
A shambling mound wears a holy symbol of Gath around his neck.
Flames explode around a shambling mound's body, but he appears to be unscathed.
A shambling mound glows briefly with a brilliant silver aura, which slowly sparkles and fades.

[*][SAFE]<1585hp 892sp 1073st>
A shambling mound wears a holy symbol of Dira around his neck.
A shambling mound glows briefly with a brilliant silver aura, which slowly sparkles and fades.
A shambling mound begins moving much faster, almost seeming to blur before your eyes.

[*][SAFE]<1585hp 892sp 1073st>
A shambling mound drifts south.

[*][SAFE]<1585hp 892sp 1073st>
ie
You begin reciting the words of the invocation...

[*][SAFE]<1585hp 892sp 1073st>
A shambling mound drifts in from the south.

[*][SAFE]<1585hp 892sp 1073st>
AUCTION: Gwenyllyn has put a moldy green scroll up for auction. Minimum bid is 50,000 gp.
You have completed your invocation.
A bright green aura surrounds you for a moment, then softly fades.

[*][SAFE]<1774hp 863sp 1087st>
A shambling mound begins casting a spell...

[*][SAFE]<1774hp 863sp 1087st>
l

 Sanctuary                                              -      N      -
(-------------------------------------------------)     - <---(M)---> E
                                                        -      S      -

This is a rather crowded sanctuary within Lord Maldra's Keep. Various
insignia devoted to the five major Powers decorate the walls. Several small
cots intended for patients sit in the northern half of the room. A large
all-seeing eye adorns the north wall, over which a banner reads, 'The Powers
Are Always Watching'.
( 2) A dirt-covered spade has been dropped here.
A chunk of rock from an underwater volcano still releases steam.
A simple band of silver has been left here.
A large wooden cosmetic box filled with makeup is sitting here.
***A large beast made of vegetation is here.
[Shop] A cleric stands here healing weary travelers.

[*][SAFE]<1774hp 863sp 1087st>
A shambling mound has completed his casting.
A warm, blue aura surrounds a shambling mound for a moment, then softly fades.

[*][SAFE]<1774hp 863sp 1087st>
A shambling mound looks at you.

[*][SAFE]<1774hp 863sp 1087st>
A shambling mound says, 'You are a donate newb'

[*][SAFE]<1774hp 863sp 1087st>
A shambling mound sits down and rests.

[*][SAFE]<1774hp 863sp 1087st>
A shambling mound lets out a big yawn. Wow, he must really be getting tired!

[*][SAFE]<1774hp 863sp 1087st>
AUCTION: A moldy green scroll: going once (no bid received yet).

[*][SAFE]<1774hp 898sp 1092st>
A shambling mound says, 'AaaHhHHhhh..'

[*][SAFE]<1774hp 898sp 1092st>
look

 Sanctuary                                              -      N      -
(-------------------------------------------------)     - <---(M)---> E
                                                        -      S      -

This is a rather crowded sanctuary within Lord Maldra's Keep. Various
insignia devoted to the five major Powers decorate the walls. Several small
cots intended for patients sit in the northern half of the room. A large
all-seeing eye adorns the north wall, over which a banner reads, 'The Powers
Are Always Watching'.
( 2) A dirt-covered spade has been dropped here.
A chunk of rock from an underwater volcano still releases steam.
A simple band of silver has been left here.
A large wooden cosmetic box filled with makeup is sitting here.
***A large beast made of vegetation is here.
[Shop] A cleric stands here healing weary travelers.

[*][SAFE]<1774hp 898sp 1092st>
'Saker's here' a shambling mound says.

[*][SAFE]<1774hp 898sp 1092st>
A shambling mound stands up.

[*][SAFE]<1774hp 898sp 1092st>
'Sweet' a shambling mound says.

[*][SAFE]<1774hp 898sp 1092st>
A shambling mound sits down and rests.

[*][SAFE]<1774hp 898sp 1092st>
AUCTION: A moldy green scroll: going twice (no bid received yet).

[*][SAFE]<1774hp 929sp 1096st>
Necrofire just in case anyone cares that is birger who dispel-flees all day every day
Saitok
Avatar
Nope, nobody cares.