PK logs: Mark of Philanthropy.
Log | Contributor | Uploaded on | Views |
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Mark of Philanthropy. | Nerion | 2006-08-12 11:20 pm | 1358 |
gate has a set of large and impressive iron gates on its eastern side, it
does not appear as if it could withstand a siege. You conclude that the
primary purpose of these gates is as an inspection and taxing station for
goods entering the Towne. A beautiful white marble bridge rises to the
west.
[*]<2633hp 2744sp 1793st>
west
Marble Bridge - - -
(-------------------------------------------------) W <---(M)---> E
- - -
You are walking across a beautifully carved marble bridge rising over
the waters of the Cothryn River. Four granite statues seem to guard the
town from evil, two on each end of the bridge. Each is holding a sword and
a shield bearing the crest of the Rune Dynasty. The eastern gate of Rune
rises to the east.
An old bag lady is here, muttering to herself.
An indentured servant is here, working to pay off a debt.
You sense a hidden life form in the area.
A vagabond is here, looking for handouts.
You sense a hidden life form in the area.
[*]<2633hp 2744sp 1792st>
west
Junction at Main and Baphomet - N -
(-------------------------------------------------) W <---(M)---> E
- S -
This is the junction of Baphomet Boulevard and Main Street, paved with
warm, red cobblestones. As you walk, the cobblestones vibrate delightfully
beneath your feet, almost as if the towne were alive. Baphomet Boulevard
leads to the north and south, while Main Street leads off to the west. A
beautiful white marble bridge rises to the east, beyond which you can see
the eastern gate of Rune.
A vagabond is here, looking for handouts.
*A Minx is here, sniffing about for truffles.
An old bag lady is here, muttering to herself.
(Gold Aura) A city guard stands ready to serve and protect the citizens of Rune.
A filthy beggar wanders aimlessly here.
[*]<2633hp 2744sp 1791st>
south
Baphomet Boulevard - N -
(-------------------------------------------------) - <---(M)---> E
- S -
You are walking along Baphomet Boulevard, a street paved with silver
colored bricks. Baphomet Boulevard is the eastern-most of three streets in
Rune that run north to south. An oddly-shaped white building rises to the
east. A bare, unadorned mortared stone wall confronts you to the west,
while Baphomet Boulevard continues to the north and south.
*A Minx is here, sniffing about for truffles.
An old bag lady is here, muttering to herself.
[*]<2633hp 2744sp 1790st>
south
south
Junction at Yew and Baphomet - N -
(-------------------------------------------------) W <---(M)---> -
- S -
You are at the junction of Baphomet Boulevard and Yew Court. Baphomet
Boulevard is the easternmost of three streets in Rune that run north to
south. Yew Court is the primary business district in the Towne of Rune.
Much that you may need for your journeys can be found in its shoppes.
Baphomet Boulevard continues to the north and south, while Yew Court leads
to the east.
A filthy beggar wanders aimlessly here.
An indentured servant is here, working to pay off a debt.
An old bag lady is here, muttering to herself.
An old bag lady is here, muttering to herself.
A vagabond is here, looking for handouts.
A filthy beggar wanders aimlessly here.
You sense a hidden life form in the area.
A vagabond is here, looking for handouts.
A filthy beggar wanders aimlessly here.
[*]<2633hp 2744sp 1789st>
Baphomet Boulevard - N -
(-------------------------------------------------) - <---(M)---> E
- S -
You are walking along Baphomet Boulevard, a street paved with silver
colored bricks. Baphomet Boulevard is the easternmost of three streets in
Rune that run north to south. Bare, unadorned mortared stone walls bracket
you to the west and a large, ivy-covered archway extends to the east.
Baphomet Boulevard continues to the north and south.
A janitor is walking around, cleaning up.
A landless serf seeks employment here in town.
An old bag lady is here, muttering to herself.
A janitor is walking around, cleaning up.
A landless serf seeks employment here in town.
A landless serf seeks employment here in town.
*A slender, older man is here, turning the handle of a hurdy gurdy.
A janitor is walking around, cleaning up.
[*]<2633hp 2744sp 1788st>
south
Baphomet Boulevard - N -
(-------------------------------------------------) W <---(M)---> -
- S -
You are walking along Baphomet Boulevard, a street paved with silver
colored bricks. Baphomet Boulevard is the easternmost of three streets in
Rune that run north to south. Bare, unadorned mortared stone walls bracket
you to the east and west, while Baphomet Boulevard continues to the north
and south.
A scarred mercenary offers his sword for pay here.
An old bag lady is here, muttering to herself.
[*]<2633hp 2744sp 1787st>
south
Junction at Solomon and Baphomet - N -
(-------------------------------------------------) W <---(M)---> -
- - -
This is the junction of Solomon Road and Baphomet Boulevard. Solomon
Road was named for the great King who helped defeat an ancient Sorcerer's
Guild over three thousand years ago. Baphomet Boulevard is the eastern-most
of three streets in Rune that run north to south. Solomon Road continues to
the east, while Baphomet Boulevard continues to the north.
[*]<2633hp 2744sp 1786st>
south
You cannot move in that direction.
[*]<2633hp 2744sp 1786st>
west
Solomon Street - - -
(-------------------------------------------------) W <---(M)---> E
- - -
You are walking on Solomon Street, a brown cobblestone road that was
named for the great King who helped defeat an ancient Sorcerer's Guild over
three thousand years ago. Bare, unadorned mortared stone walls bracket you
to the north and south. A cool, salty sea breeze blows gently over the
southern wall. Solomon Street continues east and west.
A scarred mercenary offers his sword for pay here.
[*]<2633hp 2744sp 1785st>
west
north
Solomon Street - N -
(-------------------------------------------------) W <---(M)---> E
- - -
You are walking on Solomon Street, a brown cobblestone road that was
named for the great King who helped defeat an ancient Sorcerer's Guild over
three thousand years ago. Bare, unadorned mortared stone walls bracket you
to the north and south. A cool, salty sea breeze blows gently over the
southern wall. Lots of traffic can be seen coming to and from the small
shop to the north while Solomon Street continues east and west.
A runaway child glumly loiters here.
A scarred mercenary offers his sword for pay here.
A vagabond is here, looking for handouts.
[*]<2633hp 2744sp 1784st>
Ganuk's Express Travels - - -
(-------------------------------------------------) - <---(M)-D-> -
- S -
A small room with a front counter blocking access to half of it. Behind
the counter is a young gnome sorting tokens and keeping track of gold coins.
On the walls are pictures of Ganuk and his invention, the Iron Worm, as well
as his son, Ganuk Junior. There are some steps leading down into the
departure station and a sign tacked to the front of the counter.
Ganuk Jr. is selling tokens for the Iron Worm.
[*][SAFE]<2633hp 2744sp 1783st>
south
west
Solomon Street - N -
(-------------------------------------------------) W <---(M)---> E
- - -
You are walking on Solomon Street, a brown cobblestone road that was
named for the great King who helped defeat an ancient Sorcerer's Guild over
three thousand years ago. Bare, unadorned mortared stone walls bracket you
to the north and south. A cool, salty sea breeze blows gently over the
southern wall. Lots of traffic can be seen coming to and from the small
shop to the north while Solomon Street continues east and west.
[Clan 13] [AWAY] (Gold Aura) **Blueclaw. is here.
A runaway child glumly loiters here.
A scarred mercenary offers his sword for pay here.
A vagabond is here, looking for handouts.
[*]<2633hp 2744sp 1782st>
Solomon Street - - -
(-------------------------------------------------) W <---(M)---> E
- - -
You are walking on Solomon Street, a brown cobblestone road that was
named for the great King who helped defeat an ancient Sorcerer's Guild over
three thousand years ago. Bare, unadorned mortared stone walls bracket you
to the north and south. A cool, salty sea breeze blows gently over the
southern wall.
A filthy beggar wanders aimlessly here.
A filthy beggar wanders aimlessly here.
A filthy beggar wanders aimlessly here.
A scarred mercenary offers his sword for pay here.
*A tall, lanky, balding man wearing a stethescope loiters here.
An old bag lady is here, muttering to herself.
[*]<2633hp 2744sp 1781st>
west
Solomon Street - # -
(-------------------------------------------------) W <---(M)---> E
- - -
You are walking on Solomon Street, a brown cobblestone road that was
named for the great King who helped defeat an ancient Sorcerer's Guild over
three thousand years ago. To the north, you see the great oak doors of the
Rune Guildmaster, where you must go to train your skills. A bare, unadorned
mortared stone wall rises to confront you to the south, while Solomon Street
continues east and west.
There is a weathered wooden hitching post here.
A scarred mercenary offers his sword for pay here.
A scarred mercenary offers his sword for pay here.
A vagabond is here, looking for handouts.
[*]<2633hp 2744sp 1780st>
west
AUCTION: Tostapane has put a red bandana up for auction. Minimum bid is 100 gp.
You feel less aware of your surroundings.
[*]<2633hp 2748sp 1849st>
west
Solomon Street - N -
(-------------------------------------------------) W <---(M)---> E
- - -
You are walking on Solomon Street, a brown cobblestone road that was
named for the great King who helped defeat an ancient Sorcerer's Guild over
three thousand years ago. A revolting smell rises from the north where you
can make out the Towne Dump. A bare, unadorned mortared stone wall stands
before you to the south. There is a crossroads to the west, while Solomon
Street continues to the east.
A vassal of Lord Agrippa is here, putting on noble airs.
An old bag lady is here, muttering to herself.
An alley cat hisses at you.
A beautiful woman is standing here, admiring herself in a hand mirror.
A filthy beggar wanders aimlessly here.
[*]<2633hp 2748sp 1848st>
Crossroads at Solomon Street - N -
(-------------------------------------------------) W <---(M)---> E
- S -
You are at the Crossroads at Solomon Street. Solomon Street was named
for the great King who helped defeat an ancient Sorcerer's Guild over three
thousand years ago. You can see Gauntlet Park to the north, while a faint
smell of seawater wafts from the south where you see the Rune Pier. Solomon
Street continues to the east and west.
A vassal of Lord Agrippa is here, putting on noble airs.
A janitor is walking around, cleaning up.
A vassal of Lord Agrippa is here, putting on noble airs.
An old bag lady is here, muttering to herself.
A filthy beggar wanders aimlessly here.
An old bag lady is here, muttering to herself.
[*]<2633hp 2748sp 1847st>
west
Solomon Street - - -
(-------------------------------------------------) W <---(M)---> E
- # -
You are walking on Solomon Street, a brown cobblestone road that was
named for the great King who helped defeat an ancient Sorcerer's Guild over
three thousand years ago. To the south is a stately granite building. On
it's northern face fly the flags of Alyria's various clans. A bare,
unadorned mortared stone wall stands before you to the north. There is a
crossroads to the east, while Solomon Street continues to the west.
There is a weathered wooden hitching post here.
An old bag lady is here, muttering to herself.
A beautiful woman is standing here, admiring herself in a hand mirror.
A landless serf seeks employment here in town.
An alley cat hisses at you.
A salesman is here, peddling his wares.
[*]<2633hp 2748sp 1846st>
west
Solomon Street - - -
(-------------------------------------------------) W <---(M)---> E
- S -
You are walking along Solomon Street, named after the great King who
helped defeat the ancient Sorcerer's Guild over three thousand years ago.
There is a small white building to the south, the Solomon Street Apothecary.
To the north is a bare mortared stone wall. You can see the entrance to the
Museum of Rune further down to the west of the street. The street continues
to the east and west.
There is a weathered wooden hitching post here.
A wandering minstrel is passing through this area.
A stray dog is here, wandering about forlornly.
[*]<2633hp 2748sp 1845st>
north
You cannot move in that direction.
[*]<2633hp 2748sp 1845st>
west
north
Solomon Street - N -
(-------------------------------------------------) W <---(M)---> E
- # -
You are walking along Solomon Street, a brown cobblestone road that was
named after the great King who helped defeat the ancient Sorcerer's Guild
over three thousand years ago. To the north rises the stately granite walls
of the Museum of Rune. The street continues to the east and west. South
from here is Kasan's Sushi Bar.
There is a weathered wooden hitching post here.
A wandering minstrel is passing through this area.
(Gold Aura) A city guard stands ready to serve and protect the citizens of Rune.
An indentured servant is here, working to pay off a debt.
(Gold Aura) A city guard stands ready to serve and protect the citizens of Rune.
[*]<2633hp 2748sp 1844st>
up
Museum Lobby - - -
(-------------------------------------------------) # <---(M)---> E
- S -
You are in the vast lobby of the Museum of Rune, a depository for rare
magical works of art. Several years back, a group of thieves broke in and
stole some of the most valuable paintings, thinking to resell them
elsewhere. The paintings were discovered in a pile in the middle of a
nearby forest, with footprints scattered all around them - the thieves were
never found. However, a few of the paintings seemed to be altered in that
human figures could be seen deep within the textures of the paintings...
You shudder to think about the power of art. The Museum lobby continues to
the east, where you can see a staircase leading up to the first floor. A
gallery begins to the north, and there is a small office to the west.
A bored-looking museum guard is here, leaning casually against the wall.
A bored-looking museum guard is here, leaning casually against the wall.
[*]<2633hp 2748sp 1843st> You cannot move in that direction.
[*]<2633hp 2748sp 1843st>
east
Museum Lobby - - -
(-------------------------------------------------) W <-U-(M)---> #
- - -
This is the eastern end of the vast lobby of the Musuem of Rune. Large
crystal chandeliers hang from various places on the vaulted ceiling above
you, sending sparkling rainbow light down around your person. A sweeping
wood staircase winds up to the first floor of the Museum from here. There
is more of the lobby to the west.
A bored-looking museum guard is here, leaning casually against the wall.
[*]<2633hp 2748sp 1842st>
up
Second Floor Gallery - N -
(-------------------------------------------------) - <---(M)-D-> -
- - -
You are walking down a dark gallery tiled in a careful arrangement of
black and white marble tiles on the second floor of the Rune Museum.
Beautiful works of art line each side of the wall, the symmetry enhanced by
an occasional large painting. A large rowan-wood staircase sweeps down to
the ground floor of the Museum from here. The gallery continues to the
north.
[*]<2633hp 2748sp 1841st>
north
Second Floor Gallery - - -
(-------------------------------------------------) W <---(M)---> -
- S -
You are walking down a dark gallery tiled in a careful arrangement of
black and white marble tiles on the second floor of the Rune Museum.
Beautiful works of art line each side of the wall, the symmetry enhanced by
an occasional large painting or sculpture. The gallery continues to the
west and south.
A squat, dumpy old man is here, sweeping the floor.
[*]<2633hp 2748sp 1840st>
west
Second Floor Gallery - N -
(-------------------------------------------------) - <---(M)---> E
- - -
You are walking down a dark gallery tiled in a careful arrangement of
black and white marble tiles on the second floor of the Rune Museum.
Beautiful works of art line each side of the wall, the symmetry enhanced by
an occasional large painting or sculpture. The gallery continues to the
north and east.
A squat, dumpy old man is here, sweeping the floor.
A squat, dumpy old man is here, sweeping the floor.
[*]<2633hp 2748sp 1839st>
up
You cannot move in that direction.
[*]<2633hp 2748sp 1839st>
north
Second Floor Gallery - N -
(-------------------------------------------------) - <---(M)---> -
- S -
You are walking down a dark gallery tiled in a careful arrangement of
black and white marble tiles on the second floor of the Rune Museum.
Beautiful works of art line each side of the wall, the symmetry enhanced by
an occasional large painting or sculpture. The gallery continues to the
north and south.
A squat, dumpy old man is here, sweeping the floor.
[*]<2633hp 2748sp 1838st>
north
Second Floor Gallery - - -
(-------------------------------------------------) - <---(M)---> #
- S -
You are walking down a dark gallery tiled in a careful arrangement of
black and white marble tiles on the second floor of the Rune Museum.
Beautiful works of art line each side of the wall, the symmetry enhanced by
an occasional large painting or sculpture. The gallery continues to the
south. On the west wall, you see a particularly sinister painting of a dark
forest, while you notice there is a small wooden door to the east.
[*]<2633hp 2748sp 1837st>
east
Storage Room - - -
(-------------------------------------------------) # <---(M)---> -
- - -
This is a small, dusty little storage room off the Second Floor Gallery
of the Museum of Rune. The remains of various old or defaced works of art
lie scattered in small piles in the room. An occasional statue, crumbling
with the age of years, catches your eye. The only obvious exit is to the
west.
A squat, dumpy old man is here, sweeping the floor.
A squat, dumpy old man is here, sweeping the floor.
[*]<2633hp 2748sp 1836st>
sea
You start searching for hidden exits and items...
You found a secret exit south!
[*]<2633hp 2748sp 1833st>
sea
You start searching for hidden exits and items...
You find nothing unusual.
[*]<2633hp 2748sp 1830st>
sea
You start searching for hidden exits and items...
You find nothing unusual.
[*]<2633hp 2748sp 1825st>
s
Secret Chamber - # -
(-------------------------------------------------) - <---(M)---> -
- - -
This is a dust-covered little room hidden behind some debris in a second
floor storage room in the Museum of Rune. Old brushes, jars and tubes of
dried paint, smashed frames and eisles litter the room. Rat droppings lie
on top of everything. The disgusting smell of rotting meat fills your
nostrils.
An obviously ill-used paintbrush made of camel's hair has been left here.
A black leatherbound book has been discarded here.
An edible plant grows here.
[*]<2633hp 2748sp 1824st>
get brush
[CLAN] a ghostly infant: '(F) an astral reagent bag would change the game balance a bit'
[*]<2633hp 2748sp 1824st> You take a camelhair paintbrush.
[*]<2633hp 2748sp 1824st>
AUCTION: A red bandana: going once (no bid received yet).
A lot of spam from running to idra isle..........................................
A Creaking Wooden Pier NW N -
(-------------------------------------------------) W <---(M)---> E
SW S -
~~~~~~~..
~~~~~~~~~....
~~~~~~~~~.....*
~~~~~~~~~~....***
~~~~~~~~~~~....****
#########@#O...****
~~#~~~~~~~~....****
~#~~~~~~~~....***
#~~~~~~~~...***
~~~~~~~~...**
~~~~~~..*
[*]<2633hp 1864sp 1097st>
east
A Creaking Wooden Pier NW - -
(-------------------------------------------------) W <---(M)---> E
SW - -
~~~~~~...
~~~~~~~~....*
~~~~~~~~.....**
~~~~~~~~~....****
~~~~~~~~~~....*****
#########@O...*****
~#~~~~~~~~....*****
#~~~~~~~~....****
~~~~~~~~...****
~~~~~~~...***
~~~~~..**
[*]<2633hp 1864sp 1095st>
east
AUCTION: Zanshin has put a pearl bead bracelet up for auction. Minimum bid is 2,000 gp.
On the Shore - N -
(-------------------------------------------------) W <---(M)---> E
- S -
The sea laps gently up onto the beach and around you are small tidal
pools that bustle with an interesting myriad of ocean life. Soft sand
pleasantly warmed by the sun gently caress your feet while a cool sea breeze
wafts in from the west, leaving a saltish trail on your lips. North and
south you see more of the beaches as it stretches on, going around in a
loop, some distance to the east you see the beginnings of a forest.
[*]<2633hp 1992sp 1254st>
east
[PKTALK C] Blueclaw: read my thread ----------> http://www.materiamagica.com/towne/message/view_thread.php?board_id=9&msg_id=335708'
[*]<2633hp 1992sp 1254st>
On the Shore - N -
(-------------------------------------------------) W <---(M)---> E
- S -
The sea laps gently up onto the beach and around you are small tidal
pools that bustle with an interesting myriad of ocean life. Soft sand
pleasantly warmed by the sun gently caress your feet while a cool sea breeze
wafts in from the west, leaving a saltish trail on your lips. North and
south you see more of the beaches as it stretches on, going around in a
loop, some distance to the east you see the beginnings of a forest.
[*]<2633hp 1992sp 1250st>
east
On the Shore - N NE
(-------------------------------------------------) W <---(M)---> -
- S -
You are nearing the end of the sandy beaches and some distance to the
west you see a pier. A cool breeze gently caresses your face, leaving a
saltish trail on your lips. Occasionally you spot some trees sparsely
decorating the landscape. North and south you see more of the beaches as it
stretches on, going around in a loop. To your northeast, a forest trail
breaks off leading into some woods.
[*]<2633hp 1992sp 1246st>
ne
Before a Luscious Forest - N -
(-------------------------------------------------) - <---(M)---> E
SW S -
Tall evergreen trees tower several metres into the sky, each clustering
close to the other, effectively forming a seamless canopy that threathens to
completely block out the sunlight. The sweet scent of ambrodian flower
faintly fills the air and you wonder if you will have any luck in finding
this rare plant. An unnatural sense of activity surrounds the woods as you
cant seem to find any form of life in the vicinity. Southwest brings you
back to the beaches while east you see a path cutting through the forest.
[*]<2633hp 1992sp 1243st>
east
A Forest Trail - - NE
(-------------------------------------------------) W <---(M)---> -
- - -
You make your way through the quiet forest, constantly dodging any
over-sized tree root that sprawls across the path hindering your path.
Faint rays of light pentrates through the continuous canopy above, barely
illuminating the road ahead. A sweet scent that smells like jasmine hangs
in the air, intoxicating your senses. To the west you can exit the forest
and northeast the trail continues.
A beautiful flower with bright yellow petals is growing here.
[*]<2633hp 1992sp 1239st>
ne
A Forest Trail - - NE
(-------------------------------------------------) - <---(M)---> -
SW - -
You make your way through the quiet forest, constantly dodging any
over-sized tree root that sprawls across the path hindering your path.
Faint rays of light pentrates through the continuous canopy above, barely
illuminating the road ahead. A sweet scent that smells like jasmine hangs
in the air, intoxicating your senses. Northeast and southwest the trail
continues.
[*]<2633hp 1992sp 1235st>
ne
Bend in The Trail - N -
(-------------------------------------------------) - <---(M)---> -
SW - -
You make your way through the quiet forest, constantly dodging any
over-sized tree root that sprawls across the path hindering your path.
Faint rays of light pentrates through the continuous canopy above, barely
illuminating the road ahead. A sweet scent that smells like jasmine hangs
in the air, intoxicating your senses. From here, the path makes a turn to
the southwest and spreads out to the north.
A beautiful flower with bright yellow petals is growing here.
[*]<2633hp 1992sp 1231st>
north
A Forest Trail - N -
(-------------------------------------------------) - <---(M)---> -
- S -
You make your way through the quiet forest, constantly dodging any
over-sized tree root that sprawls across the path hindering your path.
Faint rays of light pentrates through the continuous canopy above, barely
illuminating the road ahead. A sweet scent that smells like jasmine hangs
in the air, intoxicating your senses. The trail continues north and south.
[*]<2633hp 1992sp 1227st>
north
A Forest Trail - N -
(-------------------------------------------------) - <---(M)---> -
- S -
You make your way through the quiet forest, constantly dodging any
over-sized tree root that sprawls across the path hindering your path.
Faint rays of light pentrates through the continuous canopy above, barely
illuminating the road ahead. A sweet scent that smells like jasmine hangs
in the air, intoxicating your senses. The trail continues north and south.
[*]<2633hp 1992sp 1223st>
where
You are currently in: Irda Isle
Visible player(s) near you:
None.
[*]<2633hp 1992sp 1223st>
,,
Nerion ,
[*]<2633hp 1992sp 1223st>
north
An Intersection in The Trail - - -
(-------------------------------------------------) W <---(M)---> E
- S -
Standing at the intersection, you look around for any clues that may
hint as to your exact location. To your south a forest path makes its way
through a dense patch of woods while to your west you notice a slightly
better-built road that appears to bring you to a building of some sort for
you notice smoke spiralling into the sky in the distance. East is a rather
worn and treacherous path that winds itself up a mountain. You wonder if
you can find the famed Bloodbane Castle that is rumoured to be on this
island.
[*]<2633hp 1992sp 1221st>
west
A Less-Travelled Path - N -
(-------------------------------------------------) - <---(M)---> E
- - -
Bits of gravel line the surface of the ground forming a rather crude road
that leads to an old building at the end. Low bushes decorate the sides of
path and occasionally you spy a stray weed sprawled across the gravel.
There doesnt seem to be a lot of people around, you wonder who would want to
stay in such a isolated location. East leads to an intersection.
[*]<2633hp 1992sp 1220st>
north
A Less-Travelled Path # - -
(-------------------------------------------------) - <---(M)---> -
- S -
Bits of gravel line the surface of the ground forming a rather crude road
that leads to an old building at the end. Low bushes decorate the sides of
path and occasionally you spy a stray weed sprawled across the gravel.
There doesnt seem to be a lot of people around, you wonder who would want to
stay in such a isolated location. The path goes south and to your northwest
is a rather old building that looks like a dockhouse.
[*]<2633hp 1992sp 1219st>
nw
Inside the Dockhouse - N -
(-------------------------------------------------) - <---(M)---> -
SW - #
You have entered a dilapidated old shack which was once used as a
dockhouse. A few pieces of furniture that looks like they have seen better
days scatter around the room. A warm fireplace is built into the northern
wall while to the east a window looks out onto a gravel road. It is oddly
shaped because it was haphazardly built to cater to trade many years ago and
not much thought was given to laying out the place. North is a kitchen room
and southwest is a sleeping quarter.
( 4) A black leatherbound book has been discarded here.
*A brawny and grizzled man with numerous lures hanging from his body.
[*]<2633hp 1992sp 1218st>
AUCTION: A pearl bead bracelet: going once (no bid received yet).
[*]<2633hp 2052sp 1357st>
look book
AUCTION: Knala bids 2,000 gp on a pearl bead bracelet.
[*]<2633hp 2052sp 1357st>
You focus your powers of observation on an ancient book of astronomy:
Item 'an ancient book of astronomy' is type book, alignment 0, made of leather,
has keywords 'leather book astronomy'.
This item weighs 0 stones and 7 pebbles, and is valued at 260 gp.
This level 10 item has the attributes: identified wont-fuse unbreakable
An ancient book of astronomy is in excellent condition.
*This item may be repaired 8 more times.
It is a small book, sandwiched between two thin slats of a well seasoned
wood, bound and covered in a tough black leather. Painted all over the
cover are faintly glowing concentric oblong circles. Affixed to each
circle, almost randomly, are small balls, which also glow faintly. Most of
the pages are covered with strange runes, handwritten in an irridiscient
black ink.
The book reads:
"De moribus Liviae. Mercurius et Luna, in signis separatis, discordiam
quandam inter rationalem animae potentiam et sensuum affectus denotant:
verumtamen a Mercurio fortunatissimo adeo Luna debilis superatur, ut omnino
sensitiva pars rationali subiicietur. Mercurius, morum hic significator,
cum Jove coniunctus benigno Venere sestili aspectu partili, affectus mores
elegantes admodum et laudabiles pollicetur. Spica quoque, Mercurius
precedens, leporem cum venustate et religione superaddit: erit itaque et
ingenii acumine pollens, docilis, cauta, cum desteritate omnia faciens,
poeta, matematica, sine doctore multa discens, bona imitatrix, cuivis
tempori et personae se accomodans. De ingenio: Mercurius, in angulo
ascendens fortissimus, ingenium rebus omnibus accomodatum exibet; per
accessum autem ad Jovem sapientia augetur, probitas, simplicitas, eruditio,
prudentia, humanitas. Sestilis autem Venus alacritatem et gratiam sermonis
et morum mirifice auget. Caveat tamen ne, ob malum Lunae positum, bene
quidem intelligat, sed male deliberet, atque aliis bene, sibi vero pessime,
consulat".
[*]<2633hp 2052sp 1357st>
[PKTALK C] Biran: don't tell me what to do!'
[*]<2633hp 2052sp 1357st>
l
Inside the Dockhouse - N -
(-------------------------------------------------) - <---(M)---> -
SW - #
You have entered a dilapidated old shack which was once used as a
dockhouse. A few pieces of furniture that looks like they have seen better
days scatter around the room. A warm fireplace is built into the northern
wall while to the east a window looks out onto a gravel road. It is oddly
shaped because it was haphazardly built to cater to trade many years ago and
not much thought was given to laying out the place. North is a kitchen room
and southwest is a sleeping quarter.
( 4) A black leatherbound book has been discarded here.
*A brawny and grizzled man with numerous lures hanging from his body.
[*]<2633hp 2052sp 1357st>
k man
That creature is not present.
[*]<2633hp 2052sp 1357st>
k fish
You enter into combat with Fisherman Joe.
Fisherman Joe is in perfect health.
[*]<2633hp 2052sp 1357st>
You fail to hit Fisherman Joe with your first attack.
You fail to hit Fisherman Joe with your second attack.
Fisherman Joe is harmed on the torso with your energy causing middling damage.
Fisherman Joe is harmed on the torso with your energy causing middling damage.
Fisherman Joe fails to hit you with its first attack.
Fisherman Joe fails to hit you with its second attack.
Fisherman Joe has several minor wounds and bruises.
[*]<2633hp 2052sp 1355st>
b
[PKTALK C] Neostar: already did'
Not while you are in combat.
Fisherman Joe has several minor wounds and bruises.
[*]<2633hp 2052sp 1355st>
[CLAN] Foxglove: 'omg'
Fisherman Joe has several minor wounds and bruises.
[*]<2633hp 2052sp 1355st>
[CLAN] Foxglove: 'good quest'
Fisherman Joe has several minor wounds and bruises.
[*]<2633hp 2052sp 1355st>
play A A A A# A# D# D#
Fisherman Joe is harmed on the torso with your energy causing moderate damage.
Fisherman Joe is harmed on the torso with your energy causing moderate damage.
Fisherman Joe is harmed on the torso with your energy causing moderate damage.
Fisherman Joe is harmed on the torso with your energy causing moderate damage.
You catch a man-sized fish hook on a typhoon shield.
You are jabbed on the head by Fisherman Joe's pierce causing slight damage.
Fisherman Joe has some significant wounds.
[*]<2612hp 2052sp 1351st> You begin to play a tune on a well-crafted violin...
Fisherman Joe has some significant wounds.
[*]<2612hp 2052sp 1351st>
You have completed your song.
A streak of light shooting from your fingertips turns into two roaring balls of flame!
Fisherman Joe is burned on the torso with your flames causing giant damage.
Fisherman Joe is harmed on the torso with your energy causing great damage.
Fisherman Joe is harmed on the torso with your energy causing enormous damage.
Fisherman Joe is harmed on the leg with your energy causing great damage.
Fisherman Joe is harmed on the torso with your energy causing giant damage.
You slip inbetween planes for a moment, evading Fisherman Joe's first attack.
Fisherman Joe is vomiting blood.
[*]<2612hp 2009sp 1284st>
play A A A A# A# D# D#
You begin to play a tune on a well-crafted violin...
Fisherman Joe is vomiting blood.
[*]<2612hp 2009sp 1284st>
AUCTION: A pearl bead bracelet: going once for 2,000 gp to Knala.
Fisherman Joe is vomiting blood.
[*]<2612hp 2077sp 1347st>
You have completed your song.
A streak of light shooting from your fingertips turns into two roaring balls of flame!
Fisherman Joe is burned on the torso with your flames causing incredible damage.
Fisherman Joe is harmed on the torso with your energy causing shocking damage.
Fisherman Joe is harmed on the torso with your energy causing lethal damage.
Fisherman Joe has been slain!
Your blood freezes as you hear Fisherman Joe's death cry.
You recieve 0 archon points.
Fisherman Joe collapses lifeless to the ground.
[*]<2612hp 2034sp 1282st>
[PKTALK C] Biran: then I refuse'
[*]<2612hp 2034sp 1282st>
look in corpse
The corpse of Fisherman Joe contains:
an antique copper scroll (new)
a man-sized fish hook (new)
( 2) a bag of bits o fish (fresh)
( 2) a bright colored fishing lure
[*]<2612hp 2034sp 1282st>
get lure corpse
You take a bright colored fishing lure from the corpse of Fisherman Joe.
[*]<2612hp 2034sp 1282st>
get lure corpse
You take a bright colored fishing lure from the corpse of Fisherman Joe.
Now to Colyon......................................................
Colove Jungle NW N NE
(-------------------------------------------------) W <---(M)---> E
WARNING: You are in a NEUTRAL PLAYER KILLING room. SW S -
%%%%%%%
%%%%%%%%%==
~~~~~~~~~~~~~
~~~~~~~~~~%%%~~
%%%%%%%%%~~~~%/~
%%%%%%%%@~%~~%==%
%%%%%%%%O~~~~~%%
%%%%%%%==%%~~~~
%%%%%%%%%%%%~
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%%%%%%%
[*]<2622hp 2386sp 519st>
south
Approaching a Village - N -
(-------------------------------------------------) - <---(M)---> -
- S -
This small island in the middle of the stream stands out amid the white
birches in the shallows of the Wampo Stream, and much moreso from the
assorted ferns, shrubs, cane fields, orchids, and other greeneries across in
the Colove. The narrow island, just a couple of furlongs long, has been
transformed by the village now resting upon it. The trees have been
replanted, and replaced wholesale. Gone are the Lianas, fig trees and
strangling vines, replaced with sturdy ash trees and the occasional
eucalyptus. To the southeast is the village proper, the village of those
who have altered Beltane.
[*]<2622hp 2386sp 515st>
AUCTION: Egoful bids 2,000 gp on a red collar.
[*]<2622hp 2386sp 515st>
where
You are currently in: The Village of Colyon
Visible player(s) near you:
Ziel (Mama Kjarlow's)
[*]<2622hp 2386sp 515st>
who ziel
MATERIA MAGICA: Search Players Online
.-------------------------------------------------------------------------.
[60 :120 F Gnome Valky Villge] Ziel [__!/__ Equinox]
`-------------------------------------------------------------------------'
Total matches: 1.
[*]<2622hp 2386sp 515st>
s
A Peaceful Lane - N -
(-------------------------------------------------) - <---(M)---> E
# - -
Ash trees planted haphazardly along the side of the road cast their great
shadows over the village of Colyon. Inhabited by refugees from the great
underground city of Arien'dyth, shadows play a significant role for the drow
citizens of this quiet hamlet. The air is alive, populated with the
noisiest creatures about. Flocks of sparrows chitter within the branches of
the tall trees, frequently casting about for food, or chased off by rival
flocks. Between the trees, off to the southwest, is a small hut, while the
rest of the village lies to the southeast.
(Gold Aura) A little drow girl is sleeping here.
(Gold Aura) A young drow woman is sleeping here.
[*]<2622hp 2386sp 514st>
e
AUCTION: A red collar: going once for 2,000 gp to Egoful.
[*]<2623hp 2417sp 785st>
A Peaceful Lane - - -
(-------------------------------------------------) W <---(M)---> E
# - -
The hardpacked dirt lane slowly starts tiling upwards to the east, as it
begins traversing the natural path up the hill to the southeast. The hump
in the middle of the island rises up above the trees, allowing for a better
view of the island, and across the river to the rest of the Colove Jungle.
The northwestern side of the village is all houses, while the top of the
hill holds the village's single shop, and Mama Kjarlow's house and the
fishing spot are on the other side of the hill.
[*]<2623hp 2417sp 784st>
e
A Peaceful Lane - - #
(-------------------------------------------------) W <---(M)---> -
# - SE
Ash trees planted seemingly randomly along the side of the road cast
their great shadows over the village of Colyon. Inhabited by refugees from
the great underground city of Arien'dyth, shadows play a significant role
for the drow citizens of this quiet hamlet. In the shadowy clearings off to
both the northeast and southwest, there are modest cabins, with shady
porches and smoking chimneys. The air is alive, populated with the flocks
of chittering sparrows and wafting smoke. They co-mingle in the heavy air
between the tall trees, which populate much of this sliver of an island.
[*]<2623hp 2417sp 783st>
se
A Peaceful Lane NW - -
(-------------------------------------------------) - <---(M)---> -
SW - SE
The path slopes upward to the south, nearing the apex of the hill upon
which Colyon is situated. The hill is fairly low, low enough that there is
no treeline. Ash trees cover the island, with no differential ratio of any
particular notice. They cover the shore, near the shore opposite the
regular, sweltering jungle, they cover the interior, and they cover the hill
in the center. The drows' terraforming efforts have worked well. A
temperate, dry shade hangs over the island like a gypsy's curse, allowing
the Arien'dyth expatriates to exist as comfortably in the tropical jungles
of Beltane as easily as they do the subterranean caverns.
(Gold Aura) A young drow boy runs about, enjoying his youth.
[*]<2623hp 2417sp 782st>
AUCTION: Knala bids 5,000 gp on a red collar.
[*]<2623hp 2417sp 782st>
sw
A Modest Storefront - - NE
(-------------------------------------------------) - <---(M)---> -
- - -
Small in size, this storefront is actually the only store in Colyon. Its
importance is significant, as it is the only place that the villagers may
purchase resources to barter with outsiders. There may not be much of this
trading going on, or even many outsiders, but when foreigners do pass
through, their role in economically stimulating the hamlet is great. While
Mama Kjarlow attends to the domestic needs of the village's citizens, Vezam
Pozov has been made relatively rich by doing trade with the occasional
adventurer or merchant from Xalt, Vospire, and beyond. This storefront may
be modest, but to the villagers of Colyon, they all have a stake in it.
A long, gaunt drow sits on a tall stool before you.
[*]<2623hp 2417sp 781st>
ne
A Peaceful Lane NW - -
(-------------------------------------------------) - <---(M)---> -
SW - SE
The path slopes upward to the south, nearing the apex of the hill upon
which Colyon is situated. The hill is fairly low, low enough that there is
no treeline. Ash trees cover the island, with no differential ratio of any
particular notice. They cover the shore, near the shore opposite the
regular, sweltering jungle, they cover the interior, and they cover the hill
in the center. The drows' terraforming efforts have worked well. A
temperate, dry shade hangs over the island like a gypsy's curse, allowing
the Arien'dyth expatriates to exist as comfortably in the tropical jungles
of Beltane as easily as they do the subterranean caverns.
(Gold Aura) A young drow boy runs about, enjoying his youth.
[*]<2623hp 2417sp 780st>
se
A Peaceful Lane NW - #
(-------------------------------------------------) - <---(M)---> -
- - SE
This gently-sloping lane reaches its peak here, the highest public spot
in Colyon. This is about halfway down the main street, if it can be called
that, but there is so little development in this village, that there are no
shops. To the southeast there are some huts, visible through the trees, as
well as some more, and a single storefront, off to the northwest. To the
northeast is a walkway to the only point on this skinny isle higher than the
point at which you are now. A house sits on the bluff, looking over the the
Stream, towards the infested jungle. It's much nicer here anyhow.
A middle-aged man is sleeping here.
[*]<2623hp 2417sp 779st>
se
A Peaceful Lane NW - NE
(-------------------------------------------------) - <---(M)---> E
# - -
The ash trees that have been planted haphazardly along the side of the
road cast their great shadows over the village of Colyon, the ideal
environment for a group of outcast drow. Inhabited by refugees from the
great underground city of Arien'dyth, shadows play a significant role for
the citizens of this quiet hamlet. A small trail off to the northeast leads
up to a grassy outcropping, while a walkway southwest casts inviting sounds.
The rest of the village lies northwest, but all the noise is coming from the
thatched hut southwestward.
There is a weathered wooden hitching post here.
[*]<2623hp 2417sp 778st>
ne
A Cliff Above the River - - -
(-------------------------------------------------) - <---(M)---> -
SW I -
This grassy outcropping overlooks the Wampo Stream, and the rope bridge
across it, which leads back into the sweltering Colove Jungle. The air up
here is cool, elevated a bit above the jungle, and significantly above the
river down below. Humid air gives way to occasionally blustery winds at
this height, specifically so close to the cliff. This looks like an
excellent place to go fishing, if you have a line long enough. If you
don't, there is probably a sufficient tangle vine in the jungle, but it's so
muggy there...
An expert fisherman is here, decked out in the standard issue of all good anglers.
AUCTION: Egoful bids 9,000 gp on a red collar.
[*]<2623hp 2417sp 777st>
look fish
This drow is obviously a fisherman of sorts. He wears tall, waterproof
boots that are held up with suspenders, and has a hat lined with various
baubles and fishing lures. His skin is dried and marked with lines, a sign
that he probably spent a considerable amount of time in the Beltan sun,
working at his hobby, or in this case, way of life. His hands are
well-tuned tools, expert in the art of tying fishing line and experienced in
the craft of bringing in the huge haul.
He is a drow approximately 4'8" tall.
An expert angler is in good health.
You peek at the inventory:
Nothing.
[*]<2623hp 2417sp 777st>
sw
A Peaceful Lane NW - NE
(-------------------------------------------------) - <---(M)---> E
# - -
The ash trees that have been planted haphazardly along the side of the
road cast their great shadows over the village of Colyon, the ideal
environment for a group of outcast drow. Inhabited by refugees from the
great underground city of Arien'dyth, shadows play a significant role for
the citizens of this quiet hamlet. A small trail off to the northeast leads
up to a grassy outcropping, while a walkway southwest casts inviting sounds.
The rest of the village lies northwest, but all the noise is coming from the
thatched hut southwestward.
There is a weathered wooden hitching post here.
[*]<2623hp 2417sp 776st>
sw
Mama Kjarlow's - - #
(-------------------------------------------------) - <---(M)---> -
- - -
Mama Kjarlow's place may be at the south end of the village, but it's
actually the center of Colyon's activities. Her house bustles with
activity, as far as drow sociality goes, and if there's ever anything going
on, it's probably here. Her house isn't the nicest, or the largest, and her
furniture even has some splinters, which tend to jab people where they don't
want to be jabbed, but for many locals, this is their home away from home.
(Gold Aura) An altar covered in candles bathes a corner of the room in soft white light.
[Clan 14] ***Ziel the Adventuress is here.
A pudgy drow woman sits at her dining table.
An elderly fisherman is sleeping here.
Mama Kjarlow sneers at you. Why does she hold you in such contempt?
[*][SAFE]<2623hp 2417sp 775st>
AUCTION: Knala bids 12,000 gp on a red collar.
[*][SAFE]<2623hp 2417sp 775st>
AUCTION: A red collar: going once for 12,000 gp to Knala.
[*][SAFE]<2627hp 2498sp 1050st>
look mama
A polite word for Mama Kjarlow would be ample. She is ample. Not just
in terms of her hips, but also her generosity, friendliness, and prejudice
against those filthy, goddamn elves. She's quite a remarkable woman,
talented and independent. She is a wonderful baker, a steadfast anchor of
the community, a talented fisher, and one of the founders of Colyon. Her
only flaw, or some might say best trait of all, is her overwhelming hatred
of elves.
She is a drow approximately 4'7" tall.
Mama Kjarlow is in good health.
[*][SAFE]<2627hp 2498sp 1050st>
look mama
A polite word for Mama Kjarlow would be ample. She is ample. Not just
in terms of her hips, but also her generosity, friendliness, and prejudice
against those filthy, goddamn elves. She's quite a remarkable woman,
talented and independent. She is a wonderful baker, a steadfast anchor of
the community, a talented fisher, and one of the founders of Colyon. Her
only flaw, or some might say best trait of all, is her overwhelming hatred
of elves.
She is a drow approximately 4'7" tall.
Mama Kjarlow is in good health.
[*][SAFE]<2627hp 2498sp 1050st>
look mama
A polite word for Mama Kjarlow would be ample. She is ample. Not just
in terms of her hips, but also her generosity, friendliness, and prejudice
against those filthy, goddamn elves. She's quite a remarkable woman,
talented and independent. She is a wonderful baker, a steadfast anchor of
the community, a talented fisher, and one of the founders of Colyon. Her
only flaw, or some might say best trait of all, is her overwhelming hatred
of elves.
She is a drow approximately 4'7" tall.
Mama Kjarlow is in good health.
[*][SAFE]<2627hp 2498sp 1050st>
i
You are carrying:
( 2) a bright colored fishing lure
a camelhair paintbrush
a mithril sextant (new)
a pair of cuticle clippers
a philosopher's egg
a fetish of a fey
( 2) Vandemaar's Trunk (new)
( 7) a gnomish miners bag (new)
( 4) a bag embroidered with silver runes (new)
( 3) a bag embroidered with a sunburst insignia (new)
A total of 23 items weighing 18 stones, 16 pebbles (17pb gold weight)
You may carry a maximum of 53 items weighing up to 21 st, 0 pb.
[*][SAFE]<2627hp 2498sp 1050st>
give lure mama
You give a bright colored fishing lure to Mama Kjarlow.
'What's this here?' Mama Kjarlow asks. 'Oh my, you must have gotten this for the old fisherman.'
[*][SAFE]<2627hp 2498sp 1050st>
AUCTION: Poisonx bids 13,000 gp on a red collar.
[*][SAFE]<2627hp 2498sp 1050st>
'I'fraid he doesn't like the bright colored things...' Mama Kjarlow says. 'We can fix this up fur him thoughs.'
[*][SAFE]<2627hp 2498sp 1050st>
'I'mma need some tings to do it though, and I ain't able to get outta here.' Mama Kjarlow says. 'You get them for me, okay?'
[*][SAFE]<2627hp 2498sp 1050st>
AUCTION: Knala bids 16,000 gp on a red collar.
[*][SAFE]<2627hp 2498sp 1050st>
AUCTION: A red collar: going once for 16,000 gp to Knala.
'We gonna paints it black.' Mama Kjarlow says. 'Waters clear, fish'll still bite.'
[*][SAFE]<2631hp 2559sp 1325st>
'Get me a paintbrush and some inks to do it.' Mama Kjarlow says.
[*][SAFE]<2631hp 2559sp 1325st>
[PKTALK C] Neostar: That was a possible flame, not a idiotic post I personally would use, I'm sure you could find many people that would post something that moronic.'
[*][SAFE]<2631hp 2559sp 1325st>
ne
A Peaceful Lane NW - NE
(-------------------------------------------------) - <---(M)---> E
# - -
The ash trees that have been planted haphazardly along the side of the
road cast their great shadows over the village of Colyon, the ideal
environment for a group of outcast drow. Inhabited by refugees from the
great underground city of Arien'dyth, shadows play a significant role for
the citizens of this quiet hamlet. A small trail off to the northeast leads
up to a grassy outcropping, while a walkway southwest casts inviting sounds.
The rest of the village lies northwest, but all the noise is coming from the
thatched hut southwestward.
There is a weathered wooden hitching post here.
(Gold Aura) A young drow boy runs about, enjoying his youth.
[*]<2631hp 2559sp 1324st>
ne
A Cliff Above the River - - -
(-------------------------------------------------) - <---(M)---> -
SW I -
This grassy outcropping overlooks the Wampo Stream, and the rope bridge
across it, which leads back into the sweltering Colove Jungle. The air up
here is cool, elevated a bit above the jungle, and significantly above the
river down below. Humid air gives way to occasionally blustery winds at
this height, specifically so close to the cliff. This looks like an
excellent place to go fishing, if you have a line long enough. If you
don't, there is probably a sufficient tangle vine in the jungle, but it's so
muggy there...
An expert fisherman is here, decked out in the standard issue of all good anglers.
After about an hour of waiting.................................................
A Cliff Above the River - - -
(-------------------------------------------------) - <---(M)---> -
SW I -
This grassy outcropping overlooks the Wampo Stream, and the rope bridge
across it, which leads back into the sweltering Colove Jungle. The air up
here is cool, elevated a bit above the jungle, and significantly above the
river down below. Humid air gives way to occasionally blustery winds at
this height, specifically so close to the cliff. This looks like an
excellent place to go fishing, if you have a line long enough. If you
don't, there is probably a sufficient tangle vine in the jungle, but it's so
muggy there...
An expert fisherman is here, decked out in the standard issue of all good anglers.
[*]<2633hp 2820sp 1964st>
AUCTION: Xirote bids 35,700 gp on a jasper gemstone.
[*]<2633hp 2820sp 1964st>
AUCTION: A jasper gemstone: going once for 35,700 gp to Xirote.
[*]<2633hp 2820sp 1964st>
Noticing a slight pull on his line, the expert angler quickly draws in his fishing line, revealing a very rare squid.
An expert angler asks, 'What the?'
[*]<2633hp 2820sp 1964st>
'Don't see that often round here...' an expert angler says.
[*]<2633hp 2820sp 1964st>
An expert angler sits down, holding the squid with a curiousity, waiting for it to halt squirming...
[*]<2633hp 2820sp 1964st>
AUCTION: A jasper gemstone: going twice for 35,700 gp to Xirote.
[*]<2633hp 2820sp 1964st>
The squid finally stops moving from suffication.
[*]<2633hp 2820sp 1964st>
An expert angler runs his finger along the inside mantle of the squid, then with his other hand begins to pull on the head.
[*]<2633hp 2820sp 1964st>
With a pop, the head detaches from the squid's body.
[*]<2633hp 2820sp 1964st>
Demonstrating years of skill, an expert angler slides his finger along the interior of the squid, detaching the ink sac.
[*]<2633hp 2820sp 1964st>
An expert angler drops an ink sac.
[*]<2633hp 2820sp 1964st>
AUCTION: A jasper gemstone has been sold to Xirote for 35,700 gp.
[*]<2633hp 2820sp 1964st>
Again using his finger along the fin of the squid, an expert angler uses his opposite hand to begin peeling away the skin.
[*]<2633hp 2820sp 1964st>
Satisfied with his work so far an expert angler flips the remaining mantle inside out, dumping out the remaining gunk.
[*]<2633hp 2820sp 1964st>
An expert angler places the squid pieces into his kit, stands up while placing new bait on his line, and recasts his fishing line back into the waters.
[*]<2633hp 2820sp 1964st>
get sac
You take an ink sac.
BACK TO MAMA KIRJOWOWOWOSKSSSOMETHING
A Peaceful Lane NW - NE
(-------------------------------------------------) - <---(M)---> E
SW - -
The ash trees that have been planted haphazardly along the side of the
road cast their great shadows over the village of Colyon, the ideal
environment for a group of outcast drow. Inhabited by refugees from the
great underground city of Arien'dyth, shadows play a significant role for
the citizens of this quiet hamlet. A small trail off to the northeast leads
up to a grassy outcropping, while a walkway southwest casts inviting sounds.
The rest of the village lies northwest, but all the noise is coming from the
thatched hut southwestward.
There is a weathered wooden hitching post here.
[*]<2440hp 1938sp 1607st>
sw
Mama Kjarlow's - - NE
(-------------------------------------------------) - <---(M)---> -
- - -
Mama Kjarlow's place may be at the south end of the village, but it's
actually the center of Colyon's activities. Her house bustles with
activity, as far as drow sociality goes, and if there's ever anything going
on, it's probably here. Her house isn't the nicest, or the largest, and her
furniture even has some splinters, which tend to jab people where they don't
want to be jabbed, but for many locals, this is their home away from home.
(Gold Aura) An altar covered in candles bathes a corner of the room in soft white light.
A pudgy drow woman sits at her dining table.
An old drow sits here at the dining room table.
Mama Kjarlow sneers at you. Why does she hold you in such contempt?
[*][SAFE]<2440hp 1938sp 1606st>
give ink mama
You give an ink sac to Mama Kjarlow.
You give a camelhair paintbrush to Mama Kjarlow.
Using the back end of the camelhair paintbrush, Mama Kjarlow pops open the ink sac.
[*][SAFE]<2440hp 1938sp 1606st>
......-----******))))) SPLAT! (((((******-----......
Black ink accidentally sprays all over the room from the now exploded ink sac!#!@(*%&
[*][SAFE]<2440hp 1938sp 1606st>
You hear a booming laughter coming from somewhere in the village.
Mama Kjarlow begins to uncontrollably laugh quite loudly!
[*][SAFE]<2440hp 1938sp 1606st>
'Oh my!' Mama Kjarlow exclaims. 'I haven't laughed that heard in ages! Lookiee at my clothes, all stained!'
[*][SAFE]<2440hp 1938sp 1606st>
'Polka dots gonna be style after dis!' Mama Kjarlow exclaims. 'And look here!'
[*][SAFE]<2440hp 1938sp 1606st>
Mama Kjarlow holds up an ink-stained fishing lure!
[*][SAFE]<2459hp 2188sp 1804st>
i
You are carrying:
a pair of cuticle clippers
a philosopher's egg
a bracelet of the elements (new)
( 2) Vandemaar's Trunk (new)
( 7) a gnomish miners bag (new)
( 4) a bag embroidered with silver runes (new)
( 3) a bag embroidered with a sunburst insignia (new)
A total of 19 items weighing 17 stones, 9 pebbles (17pb gold weight)
You may carry a maximum of 53 items weighing up to 19 st, 0 pb.
[*][SAFE]<2459hp 2188sp 1804st>
n
You cannot move in that direction.
[*][SAFE]<2459hp 2188sp 1804st>
Mama Kjarlow exclaims, 'We didn't even needs the brush!'
Mama Kjarlow finds herself laughing at the world.
[*][SAFE]<2459hp 2188sp 1804st>
'Here, take it, Nerion.' Mama Kjarlow says. 'Dat old fishaman gonna like it a lot!'
Mama Kjarlow gives you an ink-stained fishing lure.
[*][SAFE]<2459hp 2188sp 1804st>
look ink
You focus your powers of observation on an ink-stained fishing lure:
Item 'an ink-stained fishing lure' is type trash, alignment 0, made of wood,
has keywords 'lure fishing inkstained cicada'.
This item weighs 0 stones and 2 pebbles, and is valued at 0 gp.
This level 20 item has the attributes: identified
An ink-stained fishing lure is in excellent condition.
A cicada is here, sitting still and unnaturally silent. Wait, it's not
really a cicada. It's a fishing lure. What a dastardly lurecrafter,
painting up this bit of cork and wood to look like an indigenous insect. It
would fool even the most cunning trout, perch, or bass. It seems as though
it is waiting for the opportune moment to open its fragile wings and flitter
away.
[*][SAFE]<2459hp 2188sp 1804st>
l
Mama Kjarlow's - - NE
(-------------------------------------------------) - <---(M)---> -
- - -
Mama Kjarlow's place may be at the south end of the village, but it's
actually the center of Colyon's activities. Her house bustles with
activity, as far as drow sociality goes, and if there's ever anything going
on, it's probably here. Her house isn't the nicest, or the largest, and her
furniture even has some splinters, which tend to jab people where they don't
want to be jabbed, but for many locals, this is their home away from home.
(Gold Aura) An altar covered in candles bathes a corner of the room in soft white light.
A pudgy drow woman sits at her dining table.
An old drow sits here at the dining room table.
[*][SAFE]<2459hp 2188sp 1804st>
ne
A Peaceful Lane NW - NE
(-------------------------------------------------) - <---(M)---> E
SW - -
The ash trees that have been planted haphazardly along the side of the
road cast their great shadows over the village of Colyon, the ideal
environment for a group of outcast drow. Inhabited by refugees from the
great underground city of Arien'dyth, shadows play a significant role for
the citizens of this quiet hamlet. A small trail off to the northeast leads
up to a grassy outcropping, while a walkway southwest casts inviting sounds.
The rest of the village lies northwest, but all the noise is coming from the
thatched hut southwestward.
There is a weathered wooden hitching post here.
[*]<2459hp 2188sp 1803st>
e
A Peaceful Lane - - -
(-------------------------------------------------) W <---(M)---> E
- - -
Ash trees planted haphazardly along the side of the road cast their great
shadows over the village of Colyon. Inhabited by refugees from the great
underground city of Arien'dyth, shadows play a significant role for the drow
citizens of this quiet hamlet. The air is alive, populated with the
noisiest creatures about. Flocks of sparrows chitter within the branches of
the tall trees, frequently casting about for food, or chased off by rival
flocks. The lane continues westward, while back east leads to a
precarious-looking rope bridge across the Wampo.
[*]<2459hp 2188sp 1802st>
w
A Peaceful Lane NW - NE
(-------------------------------------------------) - <---(M)---> E
SW - -
The ash trees that have been planted haphazardly along the side of the
road cast their great shadows over the village of Colyon, the ideal
environment for a group of outcast drow. Inhabited by refugees from the
great underground city of Arien'dyth, shadows play a significant role for
the citizens of this quiet hamlet. A small trail off to the northeast leads
up to a grassy outcropping, while a walkway southwest casts inviting sounds.
The rest of the village lies northwest, but all the noise is coming from the
thatched hut southwestward.
There is a weathered wooden hitching post here.
[*]<2459hp 2188sp 1801st>
w
You cannot move in that direction.
[*]<2459hp 2188sp 1801st>
nw
A Peaceful Lane NW - #
(-------------------------------------------------) - <---(M)---> -
- - SE
This gently-sloping lane reaches its peak here, the highest public spot
in Colyon. This is about halfway down the main street, if it can be called
that, but there is so little development in this village, that there are no
shops. To the southeast there are some huts, visible through the trees, as
well as some more, and a single storefront, off to the northwest. To the
northeast is a walkway to the only point on this skinny isle higher than the
point at which you are now. A house sits on the bluff, looking over the the
Stream, towards the infested jungle. It's much nicer here anyhow.
[*]<2459hp 2188sp 1800st>
ne
The House on the Bluff - - -
(-------------------------------------------------) - <---(M)---> -
# - ]
Luxurious by local standards, the furniture within Vezam Pozov's house is
made from sturdy oak, and varnished with expensive fish oil. The rest of
this single-room home is the same, similar to other local houses, but with
the nice touches that make it a relief to come home, after fishing under the
sweltering tropical sun all day. This house's location is prime, possibly
the best homestead in all of Colyon. It overlooks the Wampo Stream, far
down the steep cliff to the northeast, and is close enough that a long
fishing pole would allow anyone who wished to do so to fish without leaving
the confines of the house. A small wooden chest almost hides in the
southern corner of the room.
[*]<2464hp 2273sp 1829st>
sw
A Peaceful Lane NW - #
(-------------------------------------------------) - <---(M)---> -
- - SE
This gently-sloping lane reaches its peak here, the highest public spot
in Colyon. This is about halfway down the main street, if it can be called
that, but there is so little development in this village, that there are no
shops. To the southeast there are some huts, visible through the trees, as
well as some more, and a single storefront, off to the northwest. To the
northeast is a walkway to the only point on this skinny isle higher than the
point at which you are now. A house sits on the bluff, looking over the the
Stream, towards the infested jungle. It's much nicer here anyhow.
[*]<2464hp 2273sp 1828st>
nw
A Peaceful Lane NW - -
(-------------------------------------------------) - <---(M)---> -
# - SE
The path slopes upward to the south, nearing the apex of the hill upon
which Colyon is situated. The hill is fairly low, low enough that there is
no treeline. Ash trees cover the island, with no differential ratio of any
particular notice. They cover the shore, near the shore opposite the
regular, sweltering jungle, they cover the interior, and they cover the hill
in the center. The drows' terraforming efforts have worked well. A
temperate, dry shade hangs over the island like a gypsy's curse, allowing
the Arien'dyth expatriates to exist as comfortably in the tropical jungles
of Beltane as easily as they do the subterranean caverns.
[*]<2464hp 2273sp 1827st>
sw
A Modest Storefront - - #
(-------------------------------------------------) - <---(M)---> -
- - -
Small in size, this storefront is actually the only store in Colyon. Its
importance is significant, as it is the only place that the villagers may
purchase resources to barter with outsiders. There may not be much of this
trading going on, or even many outsiders, but when foreigners do pass
through, their role in economically stimulating the hamlet is great. While
Mama Kjarlow attends to the domestic needs of the village's citizens, Vezam
Pozov has been made relatively rich by doing trade with the occasional
adventurer or merchant from Xalt, Vospire, and beyond. This storefront may
be modest, but to the villagers of Colyon, they all have a stake in it.
A long, gaunt drow sits on a tall stool before you.
[*]<2464hp 2273sp 1826st>
nlook drow
What do you mean by that?
[*]<2464hp 2273sp 1826st>
l
A Modest Storefront - - #
(-------------------------------------------------) - <---(M)---> -
- - -
Small in size, this storefront is actually the only store in Colyon. Its
importance is significant, as it is the only place that the villagers may
purchase resources to barter with outsiders. There may not be much of this
trading going on, or even many outsiders, but when foreigners do pass
through, their role in economically stimulating the hamlet is great. While
Mama Kjarlow attends to the domestic needs of the village's citizens, Vezam
Pozov has been made relatively rich by doing trade with the occasional
adventurer or merchant from Xalt, Vospire, and beyond. This storefront may
be modest, but to the villagers of Colyon, they all have a stake in it.
A long, gaunt drow sits on a tall stool before you.
[*]<2464hp 2273sp 1826st>
[PKTALK C] Darkk: has anyone first class done this place? like completed the lil mini here? '
[*]<2464hp 2273sp 1826st>
look drow
Vezam Pozov is the wealthiest man in Colyon. This isn't saying a great
deal, but he is a self-made man. Dressed in the finest scratchy wool, his
hair slicked back with the best-smelling oil scrounged from the riverbed, he
has made a name for himself around the village. After each of the refugees
had their lives smashed in retribution for fleeing Arien'dyth, they started
from nothing. Their village is on the upswing, and Vezam Pozov is the
favoritest of the town's prodigal sons.
He is a drow approximately 4'7" tall.
Vezam Pozov is in good health.
[*]<2464hp 2273sp 1826st>
ne
A Peaceful Lane NW - -
(-------------------------------------------------) - <---(M)---> -
# - SE
The path slopes upward to the south, nearing the apex of the hill upon
which Colyon is situated. The hill is fairly low, low enough that there is
no treeline. Ash trees cover the island, with no differential ratio of any
particular notice. They cover the shore, near the shore opposite the
regular, sweltering jungle, they cover the interior, and they cover the hill
in the center. The drows' terraforming efforts have worked well. A
temperate, dry shade hangs over the island like a gypsy's curse, allowing
the Arien'dyth expatriates to exist as comfortably in the tropical jungles
of Beltane as easily as they do the subterranean caverns.
[*]<2464hp 2273sp 1825st>
nw
A Peaceful Lane - - NE
(-------------------------------------------------) W <---(M)---> -
SW - SE
Ash trees planted seemingly randomly along the side of the road cast
their great shadows over the village of Colyon. Inhabited by refugees from
the great underground city of Arien'dyth, shadows play a significant role
for the drow citizens of this quiet hamlet. In the shadowy clearings off to
both the northeast and southwest, there are modest cabins, with shady
porches and smoking chimneys. The air is alive, populated with the flocks
of chittering sparrows and wafting smoke. They co-mingle in the heavy air
between the tall trees, which populate much of this sliver of an island.
(Gold Aura) A little drow girl is here, playing jacks.
[*]<2464hp 2273sp 1824st>
sw
A Small Cabin - I NE
(-------------------------------------------------) - <---(M)---> ]
- - -
Constructed from hardy ash, this cabin is very simple in design.
Stripped, carved, notched, weatherproofed and assembled into an interlocking
matrix, the many ashes form four coherent walls, with one window to a side,
and a door off to the northeast. The cabin isn't very large, about as long
to a side as an ash is tall, but for the refugees who made their way here
with not more than the clothing on their backs and a will to survive, it's
home. Light curtains adorn the windows, now that heavy drapes are no longer
necessary to keep the Beltane sun out of the house. The ubiquitous ash trees
filter the light before it ever hits much of the island, allowing the Drow
to live more comfortably.
(Gold Aura) A teenager is slumped into a wooden chair, exhausted.
A skillful drow hovers over a crafting table, creating a lifelike fishing lure.
[*]<2464hp 2273sp 1823st>
ne
A Peaceful Lane - - NE
(-------------------------------------------------) W <---(M)---> -
SW - SE
Ash trees planted seemingly randomly along the side of the road cast
their great shadows over the village of Colyon. Inhabited by refugees from
the great underground city of Arien'dyth, shadows play a significant role
for the drow citizens of this quiet hamlet. In the shadowy clearings off to
both the northeast and southwest, there are modest cabins, with shady
porches and smoking chimneys. The air is alive, populated with the flocks
of chittering sparrows and wafting smoke. They co-mingle in the heavy air
between the tall trees, which populate much of this sliver of an island.
(Gold Aura) A little drow girl is here, playing jacks.
[*]<2464hp 2273sp 1822st>
w
A Peaceful Lane - - -
(-------------------------------------------------) W <---(M)---> E
SW - -
The hardpacked dirt lane slowly starts tiling upwards to the east, as it
begins traversing the natural path up the hill to the southeast. The hump
in the middle of the island rises up above the trees, allowing for a better
view of the island, and across the river to the rest of the Colove Jungle.
The northwestern side of the village is all houses, while the top of the
hill holds the village's single shop, and Mama Kjarlow's house and the
fishing spot are on the other side of the hill.
[*]<2464hp 2273sp 1821st>
e
A Peaceful Lane - - NE
(-------------------------------------------------) W <---(M)---> -
SW - SE
Ash trees planted seemingly randomly along the side of the road cast
their great shadows over the village of Colyon. Inhabited by refugees from
the great underground city of Arien'dyth, shadows play a significant role
for the drow citizens of this quiet hamlet. In the shadowy clearings off to
both the northeast and southwest, there are modest cabins, with shady
porches and smoking chimneys. The air is alive, populated with the flocks
of chittering sparrows and wafting smoke. They co-mingle in the heavy air
between the tall trees, which populate much of this sliver of an island.
(Gold Aura) A little drow girl is here, playing jacks.
[*]<2469hp 2347sp 1845st>
ne
A Modest Cabin - - -
(-------------------------------------------------) - <---(M)---> -
SW I -
A small potbellied stove sits in the middle of the room, filling the room
with a warm glow. Beltane ordinarily would not ever need a stove for
warmth, but the drows' terraforming operation on this island has been
particularly successful. Now that it has been turned into a reasonable
facsimile of the Alyrian Underground, the stove is neither unusual nor
unwarranted on a sliver of jungle island in the center of the tropics. The
chimney goes straight through the ash roof, piping the resultant smoke
outside, where the ash will dwell with the ash trees, hanging in the heavy
air with the sparrows and dusky sunlight.
A middle-aged man sits on the floor, drinking whiskey.
A elderly drow woman is sleeping here.
[*]<2469hp 2347sp 1844st>
look man
This man looks like he's spent some years under heavy duress. His
knotted back stands out between his bony shoulder blades, topped by a gaunt
face with high cheekbones and sunken eyes. He hauls a basket full of fruit,
nearly as large as he, on his back, bent over by its weight. His forehead
has an indentation in it, left by the weight of a basket strap pulling
against it.
He is a drow approximately 4'8" tall.
A middle-aged man is in good health.
[*]<2469hp 2347sp 1844st>
look woman
This elderly woman's age could not be guessed by only her dark eyes,
which appear younger than most of the other residents of Colyon. Beyond her
striking eyes, though, she is apparently very old. Her frail form is bent
and clothed in ragged sheets of canvas, or maybe burlap. Her skin is
parchment thin, and blotchy with age, and also as tough as old leather. She
smiles crookedly at all who enter her small home, and then continues with
whatever she might be doing.
She is a drow approximately 4'9" tall.
A elderly drow woman is in good health.
[*]<2469hp 2347sp 1844st>
l
sw
A Modest Cabin - - -
(-------------------------------------------------) - <---(M)---> -
SW I -
A small potbellied stove sits in the middle of the room, filling the room
with a warm glow. Beltane ordinarily would not ever need a stove for
warmth, but the drows' terraforming operation on this island has been
particularly successful. Now that it has been turned into a reasonable
facsimile of the Alyrian Underground, the stove is neither unusual nor
unwarranted on a sliver of jungle island in the center of the tropics. The
chimney goes straight through the ash roof, piping the resultant smoke
outside, where the ash will dwell with the ash trees, hanging in the heavy
air with the sparrows and dusky sunlight.
A middle-aged man sits on the floor, drinking whiskey.
A elderly drow woman is sleeping here.
[*]<2469hp 2347sp 1844st>
A Peaceful Lane - - NE
(-------------------------------------------------) W <---(M)---> -
SW - SE
Ash trees planted seemingly randomly along the side of the road cast
their great shadows over the village of Colyon. Inhabited by refugees from
the great underground city of Arien'dyth, shadows play a significant role
for the drow citizens of this quiet hamlet. In the shadowy clearings off to
both the northeast and southwest, there are modest cabins, with shady
porches and smoking chimneys. The air is alive, populated with the flocks
of chittering sparrows and wafting smoke. They co-mingle in the heavy air
between the tall trees, which populate much of this sliver of an island.
(Gold Aura) A little drow girl is here, playing jacks.
[*]<2469hp 2347sp 1843st>
w
A Peaceful Lane - - -
(-------------------------------------------------) W <---(M)---> E
SW - -
The hardpacked dirt lane slowly starts tiling upwards to the east, as it
begins traversing the natural path up the hill to the southeast. The hump
in the middle of the island rises up above the trees, allowing for a better
view of the island, and across the river to the rest of the Colove Jungle.
The northwestern side of the village is all houses, while the top of the
hill holds the village's single shop, and Mama Kjarlow's house and the
fishing spot are on the other side of the hill.
[*]<2469hp 2347sp 1842st>
sw
A Log Cabin - I NE
(-------------------------------------------------) - <---(M)---> -
- - -
Held together with the ubiquitous ash trees, this log cabin doesn't look
terribly different from the other half dozen or so homes in Colyon. It has
a similar bed, table, desk, potbellied iron stove, lamp, and four windows.
The door is centered to the northeast, and it is pretty much the same as all
of the rest. What the refugees of Colyon have in spunk, tenacity, and
scientific aptitude, they lack in aesthetic originality. But, it is a small
price to pay for those who started out with so little, to live in a village
of such stark homogeneity.
(Red Aura) An altar to one of the Urges of Arien'dyth dominates a cluttered corner of the room.
*A rather suspicious looking drow watches you nervously.
[*]<2469hp 2347sp 1841st>
look drow
This drow has a rather unsavory air about him, as if he is somehow
fundamentally different from the rest of the population of Colyon. As if,
deep down inside, he might be tainted. He doesn't seem to like even the
filtered ash-tree-light, and rarely comes into contact with anyone else,
unless it is to trade with the few traders that come this way in transit to
or from Xalt. He seems to hoard over his belongings with an almost jealous
fervor, to the point of becoming violent if they are trifled with.
He is a drow approximately 4'7" tall.
A shifty looking drow has several minor scratches.
[*]<2469hp 2347sp 1841st>
ne
A Peaceful Lane - - -
(-------------------------------------------------) W <---(M)---> E
SW - -
The hardpacked dirt lane slowly starts tiling upwards to the east, as it
begins traversing the natural path up the hill to the southeast. The hump
in the middle of the island rises up above the trees, allowing for a better
view of the island, and across the river to the rest of the Colove Jungle.
The northwestern side of the village is all houses, while the top of the
hill holds the village's single shop, and Mama Kjarlow's house and the
fishing spot are on the other side of the hill.
[*]<2469hp 2347sp 1840st>
w
A Peaceful Lane - N -
(-------------------------------------------------) - <---(M)---> E
# - -
Ash trees planted haphazardly along the side of the road cast their great
shadows over the village of Colyon. Inhabited by refugees from the great
underground city of Arien'dyth, shadows play a significant role for the drow
citizens of this quiet hamlet. The air is alive, populated with the
noisiest creatures about. Flocks of sparrows chitter within the branches of
the tall trees, frequently casting about for food, or chased off by rival
flocks. Between the trees, off to the southwest, is a small hut, while the
rest of the village lies to the southeast.
(Gold Aura) A young drow woman is sleeping here.
[*]<2469hp 2347sp 1839st>
sw
A Yurt - - #
(-------------------------------------------------) - <---(M)---> -
- - -
Shunted off towards the edge of the village, this yurt's owner is not
very high on the totem pole. They have obviously not done too well since
arriving in Alyria, this yurt not being much better than what they could
have come with from Arien'dyth. Not everyone in the village has done for
themselves as well as Vezam Pozov has, and in fact, it's quite possible that
Vezam Pozov was the benefactor who bought this yurt for this citizen.
Although sparse, it does have a home-like quality to it, insomuch as a round
tent with a few pieces of furniture can be.
A muddy, salty-smelling bum sits on a low stool.
[*]<2469hp 2347sp 1838st>
look bum
To say that this drow is down on his luck would be a gross
understatement. To be an exile is one thing, but to be the only true
destitute in a party of exiles is another. His home, a simple tent, is
patched and weather-beaten, as are the few pieces of meager furniture that
populate it. He might be a drunkard, if he had the money to buy alcohol
from the merchants that pass through. He does smell of salt and mud,
though. So perhaps he makes some small living on mining salt from the
nearby Wampo.
He is a drow approximately 4'7" tall.
A salty, destitute drow is in good health.
You peek at the inventory:
Nothing.
[*]<2474hp 2407sp 1860st>
ne
A Peaceful Lane - N -
(-------------------------------------------------) - <---(M)---> E
# - -
Ash trees planted haphazardly along the side of the road cast their great
shadows over the village of Colyon. Inhabited by refugees from the great
underground city of Arien'dyth, shadows play a significant role for the drow
citizens of this quiet hamlet. The air is alive, populated with the
noisiest creatures about. Flocks of sparrows chitter within the branches of
the tall trees, frequently casting about for food, or chased off by rival
flocks. Between the trees, off to the southwest, is a small hut, while the
rest of the village lies to the southeast.
(Gold Aura) A young drow woman is sleeping here.
[*]<2474hp 2407sp 1859st>
n
Approaching a Village - N -
(-------------------------------------------------) - <---(M)---> -
- S -
This small island in the middle of the stream stands out amid the white
birches in the shallows of the Wampo Stream, and much moreso from the
assorted ferns, shrubs, cane fields, orchids, and other greeneries across in
the Colove. The narrow island, just a couple of furlongs long, has been
transformed by the village now resting upon it. The trees have been
replanted, and replaced wholesale. Gone are the Lianas, fig trees and
strangling vines, replaced with sturdy ash trees and the occasional
eucalyptus. To the southeast is the village proper, the village of those
who have altered Beltane.
[*]<2474hp 2407sp 1858st>
s
A Peaceful Lane - N -
(-------------------------------------------------) - <---(M)---> E
# - -
Ash trees planted haphazardly along the side of the road cast their great
shadows over the village of Colyon. Inhabited by refugees from the great
underground city of Arien'dyth, shadows play a significant role for the drow
citizens of this quiet hamlet. The air is alive, populated with the
noisiest creatures about. Flocks of sparrows chitter within the branches of
the tall trees, frequently casting about for food, or chased off by rival
flocks. Between the trees, off to the southwest, is a small hut, while the
rest of the village lies to the southeast.
(Gold Aura) A young drow woman is sleeping here.
[*]<2474hp 2407sp 1857st>
look drow
This young lady's dark skin does nothing to hurt her apparent beauty, but
instead accentuates her pale, emerald eyes. Her innocent looking face
doesn't mix well with her sensual curves, which are all the more sensual
because of her tight-fitting dress. She bats her eyelashes in a
flirtatious, yet absent-minded way, suggesting that though she is obviously
gifted physically, she might be a bit behind mentally. Flaws are easier to
ignore when stacked against the hypnotic sway of her hips, though.
She is a drow approximately 4'7" tall.
A young drow woman is in good health.
You peek at the inventory:
Nothing.
[*]<2474hp 2407sp 1857st>
e
A Peaceful Lane - - -
(-------------------------------------------------) W <---(M)---> E
SW - -
The hardpacked dirt lane slowly starts tiling upwards to the east, as it
begins traversing the natural path up the hill to the southeast. The hump
in the middle of the island rises up above the trees, allowing for a better
view of the island, and across the river to the rest of the Colove Jungle.
The northwestern side of the village is all houses, while the top of the
hill holds the village's single shop, and Mama Kjarlow's house and the
fishing spot are on the other side of the hill.
[*]<2474hp 2407sp 1856st>
sw
A Log Cabin - I NE
(-------------------------------------------------) - <---(M)---> -
- - -
Held together with the ubiquitous ash trees, this log cabin doesn't look
terribly different from the other half dozen or so homes in Colyon. It has
a similar bed, table, desk, potbellied iron stove, lamp, and four windows.
The door is centered to the northeast, and it is pretty much the same as all
of the rest. What the refugees of Colyon have in spunk, tenacity, and
scientific aptitude, they lack in aesthetic originality. But, it is a small
price to pay for those who started out with so little, to live in a village
of such stark homogeneity.
(Red Aura) An altar to one of the Urges of Arien'dyth dominates a cluttered corner of the room.
*A rather suspicious looking drow watches you nervously.
[*]<2474hp 2407sp 1855st>
ne
A Peaceful Lane - - -
(-------------------------------------------------) W <---(M)---> E
SW - -
The hardpacked dirt lane slowly starts tiling upwards to the east, as it
begins traversing the natural path up the hill to the southeast. The hump
in the middle of the island rises up above the trees, allowing for a better
view of the island, and across the river to the rest of the Colove Jungle.
The northwestern side of the village is all houses, while the top of the
hill holds the village's single shop, and Mama Kjarlow's house and the
fishing spot are on the other side of the hill.
[*]<2474hp 2407sp 1854st>
e
A Peaceful Lane - - NE
(-------------------------------------------------) W <---(M)---> -
SW - SE
Ash trees planted seemingly randomly along the side of the road cast
their great shadows over the village of Colyon. Inhabited by refugees from
the great underground city of Arien'dyth, shadows play a significant role
for the drow citizens of this quiet hamlet. In the shadowy clearings off to
both the northeast and southwest, there are modest cabins, with shady
porches and smoking chimneys. The air is alive, populated with the flocks
of chittering sparrows and wafting smoke. They co-mingle in the heavy air
between the tall trees, which populate much of this sliver of an island.
(Gold Aura) A little drow girl is here, playing jacks.
[*]<2474hp 2407sp 1853st>
sw
A Small Cabin - I NE
(-------------------------------------------------) - <---(M)---> ]
- - -
Constructed from hardy ash, this cabin is very simple in design.
Stripped, carved, notched, weatherproofed and assembled into an interlocking
matrix, the many ashes form four coherent walls, with one window to a side,
and a door off to the northeast. The cabin isn't very large, about as long
to a side as an ash is tall, but for the refugees who made their way here
with not more than the clothing on their backs and a will to survive, it's
home. Light curtains adorn the windows, now that heavy drapes are no longer
necessary to keep the Beltane sun out of the house. The ubiquitous ash trees
filter the light before it ever hits much of the island, allowing the Drow
to live more comfortably.
(Gold Aura) A teenager is slumped into a wooden chair, exhausted.
A skillful drow hovers over a crafting table, creating a lifelike fishing lure.
[*]<2474hp 2407sp 1852st>
ne
A Peaceful Lane - - NE
(-------------------------------------------------) W <---(M)---> -
SW - SE
Ash trees planted seemingly randomly along the side of the road cast
their great shadows over the village of Colyon. Inhabited by refugees from
the great underground city of Arien'dyth, shadows play a significant role
for the drow citizens of this quiet hamlet. In the shadowy clearings off to
both the northeast and southwest, there are modest cabins, with shady
porches and smoking chimneys. The air is alive, populated with the flocks
of chittering sparrows and wafting smoke. They co-mingle in the heavy air
between the tall trees, which populate much of this sliver of an island.
(Gold Aura) A little drow girl is here, playing jacks.
[*]<2474hp 2407sp 1851st>
sw
A Small Cabin - I NE
(-------------------------------------------------) - <---(M)---> ]
- - -
Constructed from hardy ash, this cabin is very simple in design.
Stripped, carved, notched, weatherproofed and assembled into an interlocking
matrix, the many ashes form four coherent walls, with one window to a side,
and a door off to the northeast. The cabin isn't very large, about as long
to a side as an ash is tall, but for the refugees who made their way here
with not more than the clothing on their backs and a will to survive, it's
home. Light curtains adorn the windows, now that heavy drapes are no longer
necessary to keep the Beltane sun out of the house. The ubiquitous ash trees
filter the light before it ever hits much of the island, allowing the Drow
to live more comfortably.
(Gold Aura) A teenager is slumped into a wooden chair, exhausted.
A skillful drow hovers over a crafting table, creating a lifelike fishing lure.
[*]<2474hp 2407sp 1850st>
look drow
This boy's brow glistens with sweat, even in the cool Colyon air. He
pauses in his work, which appears to consist of hacking down an ash tree,
and stretches his thin, yet muscular arms. Days spent doing menial tasks
have obviously toned this whelp into a bit of a hard worker, and he even
appears to enjoy his labors as he hums along to the beat of an axe falling
into the flesh of a living ash tree.
He is a drow approximately 4'8" tall.
A teenager is in good health.
You peek at the inventory:
Nothing.
[*]<2479hp 2459sp 1871st>
l
A Small Cabin - I NE
(-------------------------------------------------) - <---(M)---> ]
- - -
Constructed from hardy ash, this cabin is very simple in design.
Stripped, carved, notched, weatherproofed and assembled into an interlocking
matrix, the many ashes form four coherent walls, with one window to a side,
and a door off to the northeast. The cabin isn't very large, about as long
to a side as an ash is tall, but for the refugees who made their way here
with not more than the clothing on their backs and a will to survive, it's
home. Light curtains adorn the windows, now that heavy drapes are no longer
necessary to keep the Beltane sun out of the house. The ubiquitous ash trees
filter the light before it ever hits much of the island, allowing the Drow
to live more comfortably.
(Gold Aura) A teenager is slumped into a wooden chair, exhausted.
A skillful drow hovers over a crafting table, creating a lifelike fishing lure.
[*]<2479hp 2459sp 1871st>
look 2.drow
This drow is an expert in the art of crafting fishing lures. His hands
are thin and dextrous, and his fingers move with a practiced sort of grace,
proof that he has dedicated a lot of time to this hobby. His sharp eyes are
accustomed to noting even the smallest detail in whatever model he is
crafting from, and his lures are as lifelike as any insect, worm, or other
small creature, and equally as appetizing to any fish that hunts the Wampo
Stream.
He is a drow approximately 4'7" tall.
A drow luremaker is in good health.
You peek at the inventory:
Nothing.
[*]<2479hp 2459sp 1871st>
l
A Small Cabin - I NE
(-------------------------------------------------) - <---(M)---> ]
- - -
Constructed from hardy ash, this cabin is very simple in design.
Stripped, carved, notched, weatherproofed and assembled into an interlocking
matrix, the many ashes form four coherent walls, with one window to a side,
and a door off to the northeast. The cabin isn't very large, about as long
to a side as an ash is tall, but for the refugees who made their way here
with not more than the clothing on their backs and a will to survive, it's
home. Light curtains adorn the windows, now that heavy drapes are no longer
necessary to keep the Beltane sun out of the house. The ubiquitous ash trees
filter the light before it ever hits much of the island, allowing the Drow
to live more comfortably.
(Gold Aura) A teenager is slumped into a wooden chair, exhausted.
A skillful drow hovers over a crafting table, creating a lifelike fishing lure.
[*]<2479hp 2459sp 1871st>
ne
A Peaceful Lane - - NE
(-------------------------------------------------) W <---(M)---> -
SW - SE
Ash trees planted seemingly randomly along the side of the road cast
their great shadows over the village of Colyon. Inhabited by refugees from
the great underground city of Arien'dyth, shadows play a significant role
for the drow citizens of this quiet hamlet. In the shadowy clearings off to
both the northeast and southwest, there are modest cabins, with shady
porches and smoking chimneys. The air is alive, populated with the flocks
of chittering sparrows and wafting smoke. They co-mingle in the heavy air
between the tall trees, which populate much of this sliver of an island.
[*]<2479hp 2459sp 1870st>
ne
A Modest Cabin - - -
(-------------------------------------------------) - <---(M)---> -
SW I -
A small potbellied stove sits in the middle of the room, filling the room
with a warm glow. Beltane ordinarily would not ever need a stove for
warmth, but the drows' terraforming operation on this island has been
particularly successful. Now that it has been turned into a reasonable
facsimile of the Alyrian Underground, the stove is neither unusual nor
unwarranted on a sliver of jungle island in the center of the tropics. The
chimney goes straight through the ash roof, piping the resultant smoke
outside, where the ash will dwell with the ash trees, hanging in the heavy
air with the sparrows and dusky sunlight.
A middle-aged man sits on the floor, drinking whiskey.
A elderly drow woman is sleeping here.
[*]<2479hp 2459sp 1869st>
sw
A Peaceful Lane - - NE
(-------------------------------------------------) W <---(M)---> -
SW - SE
Ash trees planted seemingly randomly along the side of the road cast
their great shadows over the village of Colyon. Inhabited by refugees from
the great underground city of Arien'dyth, shadows play a significant role
for the drow citizens of this quiet hamlet. In the shadowy clearings off to
both the northeast and southwest, there are modest cabins, with shady
porches and smoking chimneys. The air is alive, populated with the flocks
of chittering sparrows and wafting smoke. They co-mingle in the heavy air
between the tall trees, which populate much of this sliver of an island.
[*]<2479hp 2459sp 1868st>
se
A Peaceful Lane NW - -
(-------------------------------------------------) - <---(M)---> -
# - SE
The path slopes upward to the south, nearing the apex of the hill upon
which Colyon is situated. The hill is fairly low, low enough that there is
no treeline. Ash trees cover the island, with no differential ratio of any
particular notice. They cover the shore, near the shore opposite the
regular, sweltering jungle, they cover the interior, and they cover the hill
in the center. The drows' terraforming efforts have worked well. A
temperate, dry shade hangs over the island like a gypsy's curse, allowing
the Arien'dyth expatriates to exist as comfortably in the tropical jungles
of Beltane as easily as they do the subterranean caverns.
[*]<2479hp 2459sp 1867st>
sw
A Modest Storefront - - #
(-------------------------------------------------) - <---(M)---> -
- - -
Small in size, this storefront is actually the only store in Colyon. Its
importance is significant, as it is the only place that the villagers may
purchase resources to barter with outsiders. There may not be much of this
trading going on, or even many outsiders, but when foreigners do pass
through, their role in economically stimulating the hamlet is great. While
Mama Kjarlow attends to the domestic needs of the village's citizens, Vezam
Pozov has been made relatively rich by doing trade with the occasional
adventurer or merchant from Xalt, Vospire, and beyond. This storefront may
be modest, but to the villagers of Colyon, they all have a stake in it.
A long, gaunt drow sits on a tall stool before you.
'Today only, fifty percent off everything!' Vezam Pozov exclaims.
Vezam Pozov proudly presents his wares to you.
You have 35,656 gp on hand, and 7,136,028 gp in your available bank account.
No. Item Name Level Amount Cost
1) A piece of salted fish 10 25 [ 75 gp]
2) A salt crystal 10 25 [ 50 gp]
3) A pile of refined salt 10 25 [ 200 gp]
4) Some dried fruit 10 25 [ 50 gp]
5) Some dried apricot 10 25 [ 200 gp]
[*]<2479hp 2459sp 1866st>
ne
A Peaceful Lane NW - -
(-------------------------------------------------) - <---(M)---> -
# - SE
The path slopes upward to the south, nearing the apex of the hill upon
which Colyon is situated. The hill is fairly low, low enough that there is
no treeline. Ash trees cover the island, with no differential ratio of any
particular notice. They cover the shore, near the shore opposite the
regular, sweltering jungle, they cover the interior, and they cover the hill
in the center. The drows' terraforming efforts have worked well. A
temperate, dry shade hangs over the island like a gypsy's curse, allowing
the Arien'dyth expatriates to exist as comfortably in the tropical jungles
of Beltane as easily as they do the subterranean caverns.
[*]<2479hp 2459sp 1865st>
i
You are carrying:
an ink-stained fishing lure
a pair of cuticle clippers
a philosopher's egg
a bracelet of the elements (new)
( 2) Vandemaar's Trunk (new)
( 7) a gnomish miners bag (new)
( 4) a bag embroidered with silver runes (new)
( 3) a bag embroidered with a sunburst insignia (new)
A total of 20 items weighing 17 stones, 11 pebbles (17pb gold weight)
You may carry a maximum of 53 items weighing up to 19 st, 0 pb.
[*]<2479hp 2459sp 1865st>
se
A Peaceful Lane NW - #
(-------------------------------------------------) - <---(M)---> -
- - SE
This gently-sloping lane reaches its peak here, the highest public spot
in Colyon. This is about halfway down the main street, if it can be called
that, but there is so little development in this village, that there are no
shops. To the southeast there are some huts, visible through the trees, as
well as some more, and a single storefront, off to the northwest. To the
northeast is a walkway to the only point on this skinny isle higher than the
point at which you are now. A house sits on the bluff, looking over the the
Stream, towards the infested jungle. It's much nicer here anyhow.
[*]<2479hp 2459sp 1864st>
ne
The House on the Bluff - - -
(-------------------------------------------------) - <---(M)---> -
# - ]
Luxurious by local standards, the furniture within Vezam Pozov's house is
made from sturdy oak, and varnished with expensive fish oil. The rest of
this single-room home is the same, similar to other local houses, but with
the nice touches that make it a relief to come home, after fishing under the
sweltering tropical sun all day. This house's location is prime, possibly
the best homestead in all of Colyon. It overlooks the Wampo Stream, far
down the steep cliff to the northeast, and is close enough that a long
fishing pole would allow anyone who wished to do so to fish without leaving
the confines of the house. A small wooden chest almost hides in the
southern corner of the room.
[*]<2479hp 2459sp 1863st>
sw
A Peaceful Lane NW - #
(-------------------------------------------------) - <---(M)---> -
- - SE
This gently-sloping lane reaches its peak here, the highest public spot
in Colyon. This is about halfway down the main street, if it can be called
that, but there is so little development in this village, that there are no
shops. To the southeast there are some huts, visible through the trees, as
well as some more, and a single storefront, off to the northwest. To the
northeast is a walkway to the only point on this skinny isle higher than the
point at which you are now. A house sits on the bluff, looking over the the
Stream, towards the infested jungle. It's much nicer here anyhow.
[*]<2479hp 2459sp 1862st>
se
A Peaceful Lane NW - NE
(-------------------------------------------------) - <---(M)---> E
SW - -
The ash trees that have been planted haphazardly along the side of the
road cast their great shadows over the village of Colyon, the ideal
environment for a group of outcast drow. Inhabited by refugees from the
great underground city of Arien'dyth, shadows play a significant role for
the citizens of this quiet hamlet. A small trail off to the northeast leads
up to a grassy outcropping, while a walkway southwest casts inviting sounds.
The rest of the village lies northwest, but all the noise is coming from the
thatched hut southwestward.
There is a weathered wooden hitching post here.
[*]<2484hp 2508sp 1879st>
Hint: Only four of the original group of twelve pilgrams still reside in Colyon today.
[*]<2484hp 2508sp 1879st>
sw
Mama Kjarlow's - - NE
(-------------------------------------------------) - <---(M)---> -
- - -
Mama Kjarlow's place may be at the south end of the village, but it's
actually the center of Colyon's activities. Her house bustles with
activity, as far as drow sociality goes, and if there's ever anything going
on, it's probably here. Her house isn't the nicest, or the largest, and her
furniture even has some splinters, which tend to jab people where they don't
want to be jabbed, but for many locals, this is their home away from home.
(Gold Aura) An altar covered in candles bathes a corner of the room in soft white light.
A pudgy drow woman sits at her dining table.
An old drow sits here at the dining room table.
Mama Kjarlow sneers at you. Why does she hold you in such contempt?
[*][SAFE]<2484hp 2508sp 1878st>
l
Mama Kjarlow's - - NE
(-------------------------------------------------) - <---(M)---> -
- - -
Mama Kjarlow's place may be at the south end of the village, but it's
actually the center of Colyon's activities. Her house bustles with
activity, as far as drow sociality goes, and if there's ever anything going
on, it's probably here. Her house isn't the nicest, or the largest, and her
furniture even has some splinters, which tend to jab people where they don't
want to be jabbed, but for many locals, this is their home away from home.
(Gold Aura) An altar covered in candles bathes a corner of the room in soft white light.
A pudgy drow woman sits at her dining table.
An old drow sits here at the dining room table.
[*][SAFE]<2484hp 2508sp 1878st>
look drow
A polite word for Mama Kjarlow would be ample. She is ample. Not just
in terms of her hips, but also her generosity, friendliness, and prejudice
against those filthy, goddamn elves. She's quite a remarkable woman,
talented and independent. She is a wonderful baker, a steadfast anchor of
the community, a talented fisher, and one of the founders of Colyon. Her
only flaw, or some might say best trait of all, is her overwhelming hatred
of elves.
She is a drow approximately 4'7" tall.
Mama Kjarlow is in good health.
You peek at the inventory:
a camelhair paintbrush
[*][SAFE]<2484hp 2508sp 1878st>
look 2.drow
This old fellow stares down at the rushing water in a perplexed, and
somewhat perturbed manner. Maybe the fish aren't biting, or maybe they're
just too small, but something obviously has him peeved. He exchanges the
piece of dried meat dangling from his bent steel hook for a piece of fruit,
and drops the thin metal instrument back down into the water, hoping for
better luck this time. For some reason you seem to sense that he's upset
with his current fishing style, noting the tiny pile of cheap lures near him
that he simply refuses to touch.
He is a drow approximately 4'8" tall.
An elderly fisherman is in good health.
You peek at the inventory:
an ink-stained fishing lure
[*][SAFE]<2484hp 2508sp 1878st>
give ink 2.drow
You give an ink-stained fishing lure to an elderly fisherman.
'Nerion!' an elderly fisherman exclaims. 'Dis'n purferct! Da fishies gonna bites this all up!'
[*][SAFE]<2484hp 2508sp 1878st>
'You villjige savyour!' an elderly fisherman exclaims. 'You'akin Colyon much bettah place!'
[*][SAFE]<2498hp 2578sp 1923st>
An elderly fisherman says, 'I ain't gots much, but take dis, I found in da rivah few days ago.'
An elderly fisherman gives you a pair of mudcaked clodhoppers.
You have been granted the Mark of Philanthropy!
You gain 32 practices!
You gain 75 quest points!
does not appear as if it could withstand a siege. You conclude that the
primary purpose of these gates is as an inspection and taxing station for
goods entering the Towne. A beautiful white marble bridge rises to the
west.
[*]<2633hp 2744sp 1793st>
west
Marble Bridge - - -
(-------------------------------------------------) W <---(M)---> E
- - -
You are walking across a beautifully carved marble bridge rising over
the waters of the Cothryn River. Four granite statues seem to guard the
town from evil, two on each end of the bridge. Each is holding a sword and
a shield bearing the crest of the Rune Dynasty. The eastern gate of Rune
rises to the east.
An old bag lady is here, muttering to herself.
An indentured servant is here, working to pay off a debt.
You sense a hidden life form in the area.
A vagabond is here, looking for handouts.
You sense a hidden life form in the area.
[*]<2633hp 2744sp 1792st>
west
Junction at Main and Baphomet - N -
(-------------------------------------------------) W <---(M)---> E
- S -
This is the junction of Baphomet Boulevard and Main Street, paved with
warm, red cobblestones. As you walk, the cobblestones vibrate delightfully
beneath your feet, almost as if the towne were alive. Baphomet Boulevard
leads to the north and south, while Main Street leads off to the west. A
beautiful white marble bridge rises to the east, beyond which you can see
the eastern gate of Rune.
A vagabond is here, looking for handouts.
*A Minx is here, sniffing about for truffles.
An old bag lady is here, muttering to herself.
(Gold Aura) A city guard stands ready to serve and protect the citizens of Rune.
A filthy beggar wanders aimlessly here.
[*]<2633hp 2744sp 1791st>
south
Baphomet Boulevard - N -
(-------------------------------------------------) - <---(M)---> E
- S -
You are walking along Baphomet Boulevard, a street paved with silver
colored bricks. Baphomet Boulevard is the eastern-most of three streets in
Rune that run north to south. An oddly-shaped white building rises to the
east. A bare, unadorned mortared stone wall confronts you to the west,
while Baphomet Boulevard continues to the north and south.
*A Minx is here, sniffing about for truffles.
An old bag lady is here, muttering to herself.
[*]<2633hp 2744sp 1790st>
south
south
Junction at Yew and Baphomet - N -
(-------------------------------------------------) W <---(M)---> -
- S -
You are at the junction of Baphomet Boulevard and Yew Court. Baphomet
Boulevard is the easternmost of three streets in Rune that run north to
south. Yew Court is the primary business district in the Towne of Rune.
Much that you may need for your journeys can be found in its shoppes.
Baphomet Boulevard continues to the north and south, while Yew Court leads
to the east.
A filthy beggar wanders aimlessly here.
An indentured servant is here, working to pay off a debt.
An old bag lady is here, muttering to herself.
An old bag lady is here, muttering to herself.
A vagabond is here, looking for handouts.
A filthy beggar wanders aimlessly here.
You sense a hidden life form in the area.
A vagabond is here, looking for handouts.
A filthy beggar wanders aimlessly here.
[*]<2633hp 2744sp 1789st>
Baphomet Boulevard - N -
(-------------------------------------------------) - <---(M)---> E
- S -
You are walking along Baphomet Boulevard, a street paved with silver
colored bricks. Baphomet Boulevard is the easternmost of three streets in
Rune that run north to south. Bare, unadorned mortared stone walls bracket
you to the west and a large, ivy-covered archway extends to the east.
Baphomet Boulevard continues to the north and south.
A janitor is walking around, cleaning up.
A landless serf seeks employment here in town.
An old bag lady is here, muttering to herself.
A janitor is walking around, cleaning up.
A landless serf seeks employment here in town.
A landless serf seeks employment here in town.
*A slender, older man is here, turning the handle of a hurdy gurdy.
A janitor is walking around, cleaning up.
[*]<2633hp 2744sp 1788st>
south
Baphomet Boulevard - N -
(-------------------------------------------------) W <---(M)---> -
- S -
You are walking along Baphomet Boulevard, a street paved with silver
colored bricks. Baphomet Boulevard is the easternmost of three streets in
Rune that run north to south. Bare, unadorned mortared stone walls bracket
you to the east and west, while Baphomet Boulevard continues to the north
and south.
A scarred mercenary offers his sword for pay here.
An old bag lady is here, muttering to herself.
[*]<2633hp 2744sp 1787st>
south
Junction at Solomon and Baphomet - N -
(-------------------------------------------------) W <---(M)---> -
- - -
This is the junction of Solomon Road and Baphomet Boulevard. Solomon
Road was named for the great King who helped defeat an ancient Sorcerer's
Guild over three thousand years ago. Baphomet Boulevard is the eastern-most
of three streets in Rune that run north to south. Solomon Road continues to
the east, while Baphomet Boulevard continues to the north.
[*]<2633hp 2744sp 1786st>
south
You cannot move in that direction.
[*]<2633hp 2744sp 1786st>
west
Solomon Street - - -
(-------------------------------------------------) W <---(M)---> E
- - -
You are walking on Solomon Street, a brown cobblestone road that was
named for the great King who helped defeat an ancient Sorcerer's Guild over
three thousand years ago. Bare, unadorned mortared stone walls bracket you
to the north and south. A cool, salty sea breeze blows gently over the
southern wall. Solomon Street continues east and west.
A scarred mercenary offers his sword for pay here.
[*]<2633hp 2744sp 1785st>
west
north
Solomon Street - N -
(-------------------------------------------------) W <---(M)---> E
- - -
You are walking on Solomon Street, a brown cobblestone road that was
named for the great King who helped defeat an ancient Sorcerer's Guild over
three thousand years ago. Bare, unadorned mortared stone walls bracket you
to the north and south. A cool, salty sea breeze blows gently over the
southern wall. Lots of traffic can be seen coming to and from the small
shop to the north while Solomon Street continues east and west.
A runaway child glumly loiters here.
A scarred mercenary offers his sword for pay here.
A vagabond is here, looking for handouts.
[*]<2633hp 2744sp 1784st>
Ganuk's Express Travels - - -
(-------------------------------------------------) - <---(M)-D-> -
- S -
A small room with a front counter blocking access to half of it. Behind
the counter is a young gnome sorting tokens and keeping track of gold coins.
On the walls are pictures of Ganuk and his invention, the Iron Worm, as well
as his son, Ganuk Junior. There are some steps leading down into the
departure station and a sign tacked to the front of the counter.
Ganuk Jr. is selling tokens for the Iron Worm.
[*][SAFE]<2633hp 2744sp 1783st>
south
west
Solomon Street - N -
(-------------------------------------------------) W <---(M)---> E
- - -
You are walking on Solomon Street, a brown cobblestone road that was
named for the great King who helped defeat an ancient Sorcerer's Guild over
three thousand years ago. Bare, unadorned mortared stone walls bracket you
to the north and south. A cool, salty sea breeze blows gently over the
southern wall. Lots of traffic can be seen coming to and from the small
shop to the north while Solomon Street continues east and west.
[Clan 13] [AWAY] (Gold Aura) **Blueclaw. is here.
A runaway child glumly loiters here.
A scarred mercenary offers his sword for pay here.
A vagabond is here, looking for handouts.
[*]<2633hp 2744sp 1782st>
Solomon Street - - -
(-------------------------------------------------) W <---(M)---> E
- - -
You are walking on Solomon Street, a brown cobblestone road that was
named for the great King who helped defeat an ancient Sorcerer's Guild over
three thousand years ago. Bare, unadorned mortared stone walls bracket you
to the north and south. A cool, salty sea breeze blows gently over the
southern wall.
A filthy beggar wanders aimlessly here.
A filthy beggar wanders aimlessly here.
A filthy beggar wanders aimlessly here.
A scarred mercenary offers his sword for pay here.
*A tall, lanky, balding man wearing a stethescope loiters here.
An old bag lady is here, muttering to herself.
[*]<2633hp 2744sp 1781st>
west
Solomon Street - # -
(-------------------------------------------------) W <---(M)---> E
- - -
You are walking on Solomon Street, a brown cobblestone road that was
named for the great King who helped defeat an ancient Sorcerer's Guild over
three thousand years ago. To the north, you see the great oak doors of the
Rune Guildmaster, where you must go to train your skills. A bare, unadorned
mortared stone wall rises to confront you to the south, while Solomon Street
continues east and west.
There is a weathered wooden hitching post here.
A scarred mercenary offers his sword for pay here.
A scarred mercenary offers his sword for pay here.
A vagabond is here, looking for handouts.
[*]<2633hp 2744sp 1780st>
west
AUCTION: Tostapane has put a red bandana up for auction. Minimum bid is 100 gp.
You feel less aware of your surroundings.
[*]<2633hp 2748sp 1849st>
west
Solomon Street - N -
(-------------------------------------------------) W <---(M)---> E
- - -
You are walking on Solomon Street, a brown cobblestone road that was
named for the great King who helped defeat an ancient Sorcerer's Guild over
three thousand years ago. A revolting smell rises from the north where you
can make out the Towne Dump. A bare, unadorned mortared stone wall stands
before you to the south. There is a crossroads to the west, while Solomon
Street continues to the east.
A vassal of Lord Agrippa is here, putting on noble airs.
An old bag lady is here, muttering to herself.
An alley cat hisses at you.
A beautiful woman is standing here, admiring herself in a hand mirror.
A filthy beggar wanders aimlessly here.
[*]<2633hp 2748sp 1848st>
Crossroads at Solomon Street - N -
(-------------------------------------------------) W <---(M)---> E
- S -
You are at the Crossroads at Solomon Street. Solomon Street was named
for the great King who helped defeat an ancient Sorcerer's Guild over three
thousand years ago. You can see Gauntlet Park to the north, while a faint
smell of seawater wafts from the south where you see the Rune Pier. Solomon
Street continues to the east and west.
A vassal of Lord Agrippa is here, putting on noble airs.
A janitor is walking around, cleaning up.
A vassal of Lord Agrippa is here, putting on noble airs.
An old bag lady is here, muttering to herself.
A filthy beggar wanders aimlessly here.
An old bag lady is here, muttering to herself.
[*]<2633hp 2748sp 1847st>
west
Solomon Street - - -
(-------------------------------------------------) W <---(M)---> E
- # -
You are walking on Solomon Street, a brown cobblestone road that was
named for the great King who helped defeat an ancient Sorcerer's Guild over
three thousand years ago. To the south is a stately granite building. On
it's northern face fly the flags of Alyria's various clans. A bare,
unadorned mortared stone wall stands before you to the north. There is a
crossroads to the east, while Solomon Street continues to the west.
There is a weathered wooden hitching post here.
An old bag lady is here, muttering to herself.
A beautiful woman is standing here, admiring herself in a hand mirror.
A landless serf seeks employment here in town.
An alley cat hisses at you.
A salesman is here, peddling his wares.
[*]<2633hp 2748sp 1846st>
west
Solomon Street - - -
(-------------------------------------------------) W <---(M)---> E
- S -
You are walking along Solomon Street, named after the great King who
helped defeat the ancient Sorcerer's Guild over three thousand years ago.
There is a small white building to the south, the Solomon Street Apothecary.
To the north is a bare mortared stone wall. You can see the entrance to the
Museum of Rune further down to the west of the street. The street continues
to the east and west.
There is a weathered wooden hitching post here.
A wandering minstrel is passing through this area.
A stray dog is here, wandering about forlornly.
[*]<2633hp 2748sp 1845st>
north
You cannot move in that direction.
[*]<2633hp 2748sp 1845st>
west
north
Solomon Street - N -
(-------------------------------------------------) W <---(M)---> E
- # -
You are walking along Solomon Street, a brown cobblestone road that was
named after the great King who helped defeat the ancient Sorcerer's Guild
over three thousand years ago. To the north rises the stately granite walls
of the Museum of Rune. The street continues to the east and west. South
from here is Kasan's Sushi Bar.
There is a weathered wooden hitching post here.
A wandering minstrel is passing through this area.
(Gold Aura) A city guard stands ready to serve and protect the citizens of Rune.
An indentured servant is here, working to pay off a debt.
(Gold Aura) A city guard stands ready to serve and protect the citizens of Rune.
[*]<2633hp 2748sp 1844st>
up
Museum Lobby - - -
(-------------------------------------------------) # <---(M)---> E
- S -
You are in the vast lobby of the Museum of Rune, a depository for rare
magical works of art. Several years back, a group of thieves broke in and
stole some of the most valuable paintings, thinking to resell them
elsewhere. The paintings were discovered in a pile in the middle of a
nearby forest, with footprints scattered all around them - the thieves were
never found. However, a few of the paintings seemed to be altered in that
human figures could be seen deep within the textures of the paintings...
You shudder to think about the power of art. The Museum lobby continues to
the east, where you can see a staircase leading up to the first floor. A
gallery begins to the north, and there is a small office to the west.
A bored-looking museum guard is here, leaning casually against the wall.
A bored-looking museum guard is here, leaning casually against the wall.
[*]<2633hp 2748sp 1843st> You cannot move in that direction.
[*]<2633hp 2748sp 1843st>
east
Museum Lobby - - -
(-------------------------------------------------) W <-U-(M)---> #
- - -
This is the eastern end of the vast lobby of the Musuem of Rune. Large
crystal chandeliers hang from various places on the vaulted ceiling above
you, sending sparkling rainbow light down around your person. A sweeping
wood staircase winds up to the first floor of the Museum from here. There
is more of the lobby to the west.
A bored-looking museum guard is here, leaning casually against the wall.
[*]<2633hp 2748sp 1842st>
up
Second Floor Gallery - N -
(-------------------------------------------------) - <---(M)-D-> -
- - -
You are walking down a dark gallery tiled in a careful arrangement of
black and white marble tiles on the second floor of the Rune Museum.
Beautiful works of art line each side of the wall, the symmetry enhanced by
an occasional large painting. A large rowan-wood staircase sweeps down to
the ground floor of the Museum from here. The gallery continues to the
north.
[*]<2633hp 2748sp 1841st>
north
Second Floor Gallery - - -
(-------------------------------------------------) W <---(M)---> -
- S -
You are walking down a dark gallery tiled in a careful arrangement of
black and white marble tiles on the second floor of the Rune Museum.
Beautiful works of art line each side of the wall, the symmetry enhanced by
an occasional large painting or sculpture. The gallery continues to the
west and south.
A squat, dumpy old man is here, sweeping the floor.
[*]<2633hp 2748sp 1840st>
west
Second Floor Gallery - N -
(-------------------------------------------------) - <---(M)---> E
- - -
You are walking down a dark gallery tiled in a careful arrangement of
black and white marble tiles on the second floor of the Rune Museum.
Beautiful works of art line each side of the wall, the symmetry enhanced by
an occasional large painting or sculpture. The gallery continues to the
north and east.
A squat, dumpy old man is here, sweeping the floor.
A squat, dumpy old man is here, sweeping the floor.
[*]<2633hp 2748sp 1839st>
up
You cannot move in that direction.
[*]<2633hp 2748sp 1839st>
north
Second Floor Gallery - N -
(-------------------------------------------------) - <---(M)---> -
- S -
You are walking down a dark gallery tiled in a careful arrangement of
black and white marble tiles on the second floor of the Rune Museum.
Beautiful works of art line each side of the wall, the symmetry enhanced by
an occasional large painting or sculpture. The gallery continues to the
north and south.
A squat, dumpy old man is here, sweeping the floor.
[*]<2633hp 2748sp 1838st>
north
Second Floor Gallery - - -
(-------------------------------------------------) - <---(M)---> #
- S -
You are walking down a dark gallery tiled in a careful arrangement of
black and white marble tiles on the second floor of the Rune Museum.
Beautiful works of art line each side of the wall, the symmetry enhanced by
an occasional large painting or sculpture. The gallery continues to the
south. On the west wall, you see a particularly sinister painting of a dark
forest, while you notice there is a small wooden door to the east.
[*]<2633hp 2748sp 1837st>
east
Storage Room - - -
(-------------------------------------------------) # <---(M)---> -
- - -
This is a small, dusty little storage room off the Second Floor Gallery
of the Museum of Rune. The remains of various old or defaced works of art
lie scattered in small piles in the room. An occasional statue, crumbling
with the age of years, catches your eye. The only obvious exit is to the
west.
A squat, dumpy old man is here, sweeping the floor.
A squat, dumpy old man is here, sweeping the floor.
[*]<2633hp 2748sp 1836st>
sea
You start searching for hidden exits and items...
You found a secret exit south!
[*]<2633hp 2748sp 1833st>
sea
You start searching for hidden exits and items...
You find nothing unusual.
[*]<2633hp 2748sp 1830st>
sea
You start searching for hidden exits and items...
You find nothing unusual.
[*]<2633hp 2748sp 1825st>
s
Secret Chamber - # -
(-------------------------------------------------) - <---(M)---> -
- - -
This is a dust-covered little room hidden behind some debris in a second
floor storage room in the Museum of Rune. Old brushes, jars and tubes of
dried paint, smashed frames and eisles litter the room. Rat droppings lie
on top of everything. The disgusting smell of rotting meat fills your
nostrils.
An obviously ill-used paintbrush made of camel's hair has been left here.
A black leatherbound book has been discarded here.
An edible plant grows here.
[*]<2633hp 2748sp 1824st>
get brush
[CLAN] a ghostly infant: '(F) an astral reagent bag would change the game balance a bit'
[*]<2633hp 2748sp 1824st> You take a camelhair paintbrush.
[*]<2633hp 2748sp 1824st>
AUCTION: A red bandana: going once (no bid received yet).
A lot of spam from running to idra isle..........................................
A Creaking Wooden Pier NW N -
(-------------------------------------------------) W <---(M)---> E
SW S -
~~~~~~~..
~~~~~~~~~....
~~~~~~~~~.....*
~~~~~~~~~~....***
~~~~~~~~~~~....****
#########@#O...****
~~#~~~~~~~~....****
~#~~~~~~~~....***
#~~~~~~~~...***
~~~~~~~~...**
~~~~~~..*
[*]<2633hp 1864sp 1097st>
east
A Creaking Wooden Pier NW - -
(-------------------------------------------------) W <---(M)---> E
SW - -
~~~~~~...
~~~~~~~~....*
~~~~~~~~.....**
~~~~~~~~~....****
~~~~~~~~~~....*****
#########@O...*****
~#~~~~~~~~....*****
#~~~~~~~~....****
~~~~~~~~...****
~~~~~~~...***
~~~~~..**
[*]<2633hp 1864sp 1095st>
east
AUCTION: Zanshin has put a pearl bead bracelet up for auction. Minimum bid is 2,000 gp.
On the Shore - N -
(-------------------------------------------------) W <---(M)---> E
- S -
The sea laps gently up onto the beach and around you are small tidal
pools that bustle with an interesting myriad of ocean life. Soft sand
pleasantly warmed by the sun gently caress your feet while a cool sea breeze
wafts in from the west, leaving a saltish trail on your lips. North and
south you see more of the beaches as it stretches on, going around in a
loop, some distance to the east you see the beginnings of a forest.
[*]<2633hp 1992sp 1254st>
east
[PKTALK C] Blueclaw: read my thread ----------> http://www.materiamagica.com/towne/message/view_thread.php?board_id=9&msg_id=335708'
[*]<2633hp 1992sp 1254st>
On the Shore - N -
(-------------------------------------------------) W <---(M)---> E
- S -
The sea laps gently up onto the beach and around you are small tidal
pools that bustle with an interesting myriad of ocean life. Soft sand
pleasantly warmed by the sun gently caress your feet while a cool sea breeze
wafts in from the west, leaving a saltish trail on your lips. North and
south you see more of the beaches as it stretches on, going around in a
loop, some distance to the east you see the beginnings of a forest.
[*]<2633hp 1992sp 1250st>
east
On the Shore - N NE
(-------------------------------------------------) W <---(M)---> -
- S -
You are nearing the end of the sandy beaches and some distance to the
west you see a pier. A cool breeze gently caresses your face, leaving a
saltish trail on your lips. Occasionally you spot some trees sparsely
decorating the landscape. North and south you see more of the beaches as it
stretches on, going around in a loop. To your northeast, a forest trail
breaks off leading into some woods.
[*]<2633hp 1992sp 1246st>
ne
Before a Luscious Forest - N -
(-------------------------------------------------) - <---(M)---> E
SW S -
Tall evergreen trees tower several metres into the sky, each clustering
close to the other, effectively forming a seamless canopy that threathens to
completely block out the sunlight. The sweet scent of ambrodian flower
faintly fills the air and you wonder if you will have any luck in finding
this rare plant. An unnatural sense of activity surrounds the woods as you
cant seem to find any form of life in the vicinity. Southwest brings you
back to the beaches while east you see a path cutting through the forest.
[*]<2633hp 1992sp 1243st>
east
A Forest Trail - - NE
(-------------------------------------------------) W <---(M)---> -
- - -
You make your way through the quiet forest, constantly dodging any
over-sized tree root that sprawls across the path hindering your path.
Faint rays of light pentrates through the continuous canopy above, barely
illuminating the road ahead. A sweet scent that smells like jasmine hangs
in the air, intoxicating your senses. To the west you can exit the forest
and northeast the trail continues.
A beautiful flower with bright yellow petals is growing here.
[*]<2633hp 1992sp 1239st>
ne
A Forest Trail - - NE
(-------------------------------------------------) - <---(M)---> -
SW - -
You make your way through the quiet forest, constantly dodging any
over-sized tree root that sprawls across the path hindering your path.
Faint rays of light pentrates through the continuous canopy above, barely
illuminating the road ahead. A sweet scent that smells like jasmine hangs
in the air, intoxicating your senses. Northeast and southwest the trail
continues.
[*]<2633hp 1992sp 1235st>
ne
Bend in The Trail - N -
(-------------------------------------------------) - <---(M)---> -
SW - -
You make your way through the quiet forest, constantly dodging any
over-sized tree root that sprawls across the path hindering your path.
Faint rays of light pentrates through the continuous canopy above, barely
illuminating the road ahead. A sweet scent that smells like jasmine hangs
in the air, intoxicating your senses. From here, the path makes a turn to
the southwest and spreads out to the north.
A beautiful flower with bright yellow petals is growing here.
[*]<2633hp 1992sp 1231st>
north
A Forest Trail - N -
(-------------------------------------------------) - <---(M)---> -
- S -
You make your way through the quiet forest, constantly dodging any
over-sized tree root that sprawls across the path hindering your path.
Faint rays of light pentrates through the continuous canopy above, barely
illuminating the road ahead. A sweet scent that smells like jasmine hangs
in the air, intoxicating your senses. The trail continues north and south.
[*]<2633hp 1992sp 1227st>
north
A Forest Trail - N -
(-------------------------------------------------) - <---(M)---> -
- S -
You make your way through the quiet forest, constantly dodging any
over-sized tree root that sprawls across the path hindering your path.
Faint rays of light pentrates through the continuous canopy above, barely
illuminating the road ahead. A sweet scent that smells like jasmine hangs
in the air, intoxicating your senses. The trail continues north and south.
[*]<2633hp 1992sp 1223st>
where
You are currently in: Irda Isle
Visible player(s) near you:
None.
[*]<2633hp 1992sp 1223st>
,,
Nerion ,
[*]<2633hp 1992sp 1223st>
north
An Intersection in The Trail - - -
(-------------------------------------------------) W <---(M)---> E
- S -
Standing at the intersection, you look around for any clues that may
hint as to your exact location. To your south a forest path makes its way
through a dense patch of woods while to your west you notice a slightly
better-built road that appears to bring you to a building of some sort for
you notice smoke spiralling into the sky in the distance. East is a rather
worn and treacherous path that winds itself up a mountain. You wonder if
you can find the famed Bloodbane Castle that is rumoured to be on this
island.
[*]<2633hp 1992sp 1221st>
west
A Less-Travelled Path - N -
(-------------------------------------------------) - <---(M)---> E
- - -
Bits of gravel line the surface of the ground forming a rather crude road
that leads to an old building at the end. Low bushes decorate the sides of
path and occasionally you spy a stray weed sprawled across the gravel.
There doesnt seem to be a lot of people around, you wonder who would want to
stay in such a isolated location. East leads to an intersection.
[*]<2633hp 1992sp 1220st>
north
A Less-Travelled Path # - -
(-------------------------------------------------) - <---(M)---> -
- S -
Bits of gravel line the surface of the ground forming a rather crude road
that leads to an old building at the end. Low bushes decorate the sides of
path and occasionally you spy a stray weed sprawled across the gravel.
There doesnt seem to be a lot of people around, you wonder who would want to
stay in such a isolated location. The path goes south and to your northwest
is a rather old building that looks like a dockhouse.
[*]<2633hp 1992sp 1219st>
nw
Inside the Dockhouse - N -
(-------------------------------------------------) - <---(M)---> -
SW - #
You have entered a dilapidated old shack which was once used as a
dockhouse. A few pieces of furniture that looks like they have seen better
days scatter around the room. A warm fireplace is built into the northern
wall while to the east a window looks out onto a gravel road. It is oddly
shaped because it was haphazardly built to cater to trade many years ago and
not much thought was given to laying out the place. North is a kitchen room
and southwest is a sleeping quarter.
( 4) A black leatherbound book has been discarded here.
*A brawny and grizzled man with numerous lures hanging from his body.
[*]<2633hp 1992sp 1218st>
AUCTION: A pearl bead bracelet: going once (no bid received yet).
[*]<2633hp 2052sp 1357st>
look book
AUCTION: Knala bids 2,000 gp on a pearl bead bracelet.
[*]<2633hp 2052sp 1357st>
You focus your powers of observation on an ancient book of astronomy:
Item 'an ancient book of astronomy' is type book, alignment 0, made of leather,
has keywords 'leather book astronomy'.
This item weighs 0 stones and 7 pebbles, and is valued at 260 gp.
This level 10 item has the attributes: identified wont-fuse unbreakable
An ancient book of astronomy is in excellent condition.
*This item may be repaired 8 more times.
It is a small book, sandwiched between two thin slats of a well seasoned
wood, bound and covered in a tough black leather. Painted all over the
cover are faintly glowing concentric oblong circles. Affixed to each
circle, almost randomly, are small balls, which also glow faintly. Most of
the pages are covered with strange runes, handwritten in an irridiscient
black ink.
The book reads:
"De moribus Liviae. Mercurius et Luna, in signis separatis, discordiam
quandam inter rationalem animae potentiam et sensuum affectus denotant:
verumtamen a Mercurio fortunatissimo adeo Luna debilis superatur, ut omnino
sensitiva pars rationali subiicietur. Mercurius, morum hic significator,
cum Jove coniunctus benigno Venere sestili aspectu partili, affectus mores
elegantes admodum et laudabiles pollicetur. Spica quoque, Mercurius
precedens, leporem cum venustate et religione superaddit: erit itaque et
ingenii acumine pollens, docilis, cauta, cum desteritate omnia faciens,
poeta, matematica, sine doctore multa discens, bona imitatrix, cuivis
tempori et personae se accomodans. De ingenio: Mercurius, in angulo
ascendens fortissimus, ingenium rebus omnibus accomodatum exibet; per
accessum autem ad Jovem sapientia augetur, probitas, simplicitas, eruditio,
prudentia, humanitas. Sestilis autem Venus alacritatem et gratiam sermonis
et morum mirifice auget. Caveat tamen ne, ob malum Lunae positum, bene
quidem intelligat, sed male deliberet, atque aliis bene, sibi vero pessime,
consulat".
[*]<2633hp 2052sp 1357st>
[PKTALK C] Biran: don't tell me what to do!'
[*]<2633hp 2052sp 1357st>
l
Inside the Dockhouse - N -
(-------------------------------------------------) - <---(M)---> -
SW - #
You have entered a dilapidated old shack which was once used as a
dockhouse. A few pieces of furniture that looks like they have seen better
days scatter around the room. A warm fireplace is built into the northern
wall while to the east a window looks out onto a gravel road. It is oddly
shaped because it was haphazardly built to cater to trade many years ago and
not much thought was given to laying out the place. North is a kitchen room
and southwest is a sleeping quarter.
( 4) A black leatherbound book has been discarded here.
*A brawny and grizzled man with numerous lures hanging from his body.
[*]<2633hp 2052sp 1357st>
k man
That creature is not present.
[*]<2633hp 2052sp 1357st>
k fish
You enter into combat with Fisherman Joe.
Fisherman Joe is in perfect health.
[*]<2633hp 2052sp 1357st>
You fail to hit Fisherman Joe with your first attack.
You fail to hit Fisherman Joe with your second attack.
Fisherman Joe is harmed on the torso with your energy causing middling damage.
Fisherman Joe is harmed on the torso with your energy causing middling damage.
Fisherman Joe fails to hit you with its first attack.
Fisherman Joe fails to hit you with its second attack.
Fisherman Joe has several minor wounds and bruises.
[*]<2633hp 2052sp 1355st>
b
[PKTALK C] Neostar: already did'
Not while you are in combat.
Fisherman Joe has several minor wounds and bruises.
[*]<2633hp 2052sp 1355st>
[CLAN] Foxglove: 'omg'
Fisherman Joe has several minor wounds and bruises.
[*]<2633hp 2052sp 1355st>
[CLAN] Foxglove: 'good quest'
Fisherman Joe has several minor wounds and bruises.
[*]<2633hp 2052sp 1355st>
play A A A A# A# D# D#
Fisherman Joe is harmed on the torso with your energy causing moderate damage.
Fisherman Joe is harmed on the torso with your energy causing moderate damage.
Fisherman Joe is harmed on the torso with your energy causing moderate damage.
Fisherman Joe is harmed on the torso with your energy causing moderate damage.
You catch a man-sized fish hook on a typhoon shield.
You are jabbed on the head by Fisherman Joe's pierce causing slight damage.
Fisherman Joe has some significant wounds.
[*]<2612hp 2052sp 1351st> You begin to play a tune on a well-crafted violin...
Fisherman Joe has some significant wounds.
[*]<2612hp 2052sp 1351st>
You have completed your song.
A streak of light shooting from your fingertips turns into two roaring balls of flame!
Fisherman Joe is burned on the torso with your flames causing giant damage.
Fisherman Joe is harmed on the torso with your energy causing great damage.
Fisherman Joe is harmed on the torso with your energy causing enormous damage.
Fisherman Joe is harmed on the leg with your energy causing great damage.
Fisherman Joe is harmed on the torso with your energy causing giant damage.
You slip inbetween planes for a moment, evading Fisherman Joe's first attack.
Fisherman Joe is vomiting blood.
[*]<2612hp 2009sp 1284st>
play A A A A# A# D# D#
You begin to play a tune on a well-crafted violin...
Fisherman Joe is vomiting blood.
[*]<2612hp 2009sp 1284st>
AUCTION: A pearl bead bracelet: going once for 2,000 gp to Knala.
Fisherman Joe is vomiting blood.
[*]<2612hp 2077sp 1347st>
You have completed your song.
A streak of light shooting from your fingertips turns into two roaring balls of flame!
Fisherman Joe is burned on the torso with your flames causing incredible damage.
Fisherman Joe is harmed on the torso with your energy causing shocking damage.
Fisherman Joe is harmed on the torso with your energy causing lethal damage.
Fisherman Joe has been slain!
Your blood freezes as you hear Fisherman Joe's death cry.
You recieve 0 archon points.
Fisherman Joe collapses lifeless to the ground.
[*]<2612hp 2034sp 1282st>
[PKTALK C] Biran: then I refuse'
[*]<2612hp 2034sp 1282st>
look in corpse
The corpse of Fisherman Joe contains:
an antique copper scroll (new)
a man-sized fish hook (new)
( 2) a bag of bits o fish (fresh)
( 2) a bright colored fishing lure
[*]<2612hp 2034sp 1282st>
get lure corpse
You take a bright colored fishing lure from the corpse of Fisherman Joe.
[*]<2612hp 2034sp 1282st>
get lure corpse
You take a bright colored fishing lure from the corpse of Fisherman Joe.
Now to Colyon......................................................
Colove Jungle NW N NE
(-------------------------------------------------) W <---(M)---> E
WARNING: You are in a NEUTRAL PLAYER KILLING room. SW S -
%%%%%%%
%%%%%%%%%==
~~~~~~~~~~~~~
~~~~~~~~~~%%%~~
%%%%%%%%%~~~~%/~
%%%%%%%%@~%~~%==%
%%%%%%%%O~~~~~%%
%%%%%%%==%%~~~~
%%%%%%%%%%%%~
%%%%%%%%%%/
%%%%%%%
[*]<2622hp 2386sp 519st>
south
Approaching a Village - N -
(-------------------------------------------------) - <---(M)---> -
- S -
This small island in the middle of the stream stands out amid the white
birches in the shallows of the Wampo Stream, and much moreso from the
assorted ferns, shrubs, cane fields, orchids, and other greeneries across in
the Colove. The narrow island, just a couple of furlongs long, has been
transformed by the village now resting upon it. The trees have been
replanted, and replaced wholesale. Gone are the Lianas, fig trees and
strangling vines, replaced with sturdy ash trees and the occasional
eucalyptus. To the southeast is the village proper, the village of those
who have altered Beltane.
[*]<2622hp 2386sp 515st>
AUCTION: Egoful bids 2,000 gp on a red collar.
[*]<2622hp 2386sp 515st>
where
You are currently in: The Village of Colyon
Visible player(s) near you:
Ziel (Mama Kjarlow's)
[*]<2622hp 2386sp 515st>
who ziel
MATERIA MAGICA: Search Players Online
.-------------------------------------------------------------------------.
[60 :120 F Gnome Valky Villge] Ziel [__!/__ Equinox]
`-------------------------------------------------------------------------'
Total matches: 1.
[*]<2622hp 2386sp 515st>
s
A Peaceful Lane - N -
(-------------------------------------------------) - <---(M)---> E
# - -
Ash trees planted haphazardly along the side of the road cast their great
shadows over the village of Colyon. Inhabited by refugees from the great
underground city of Arien'dyth, shadows play a significant role for the drow
citizens of this quiet hamlet. The air is alive, populated with the
noisiest creatures about. Flocks of sparrows chitter within the branches of
the tall trees, frequently casting about for food, or chased off by rival
flocks. Between the trees, off to the southwest, is a small hut, while the
rest of the village lies to the southeast.
(Gold Aura) A little drow girl is sleeping here.
(Gold Aura) A young drow woman is sleeping here.
[*]<2622hp 2386sp 514st>
e
AUCTION: A red collar: going once for 2,000 gp to Egoful.
[*]<2623hp 2417sp 785st>
A Peaceful Lane - - -
(-------------------------------------------------) W <---(M)---> E
# - -
The hardpacked dirt lane slowly starts tiling upwards to the east, as it
begins traversing the natural path up the hill to the southeast. The hump
in the middle of the island rises up above the trees, allowing for a better
view of the island, and across the river to the rest of the Colove Jungle.
The northwestern side of the village is all houses, while the top of the
hill holds the village's single shop, and Mama Kjarlow's house and the
fishing spot are on the other side of the hill.
[*]<2623hp 2417sp 784st>
e
A Peaceful Lane - - #
(-------------------------------------------------) W <---(M)---> -
# - SE
Ash trees planted seemingly randomly along the side of the road cast
their great shadows over the village of Colyon. Inhabited by refugees from
the great underground city of Arien'dyth, shadows play a significant role
for the drow citizens of this quiet hamlet. In the shadowy clearings off to
both the northeast and southwest, there are modest cabins, with shady
porches and smoking chimneys. The air is alive, populated with the flocks
of chittering sparrows and wafting smoke. They co-mingle in the heavy air
between the tall trees, which populate much of this sliver of an island.
[*]<2623hp 2417sp 783st>
se
A Peaceful Lane NW - -
(-------------------------------------------------) - <---(M)---> -
SW - SE
The path slopes upward to the south, nearing the apex of the hill upon
which Colyon is situated. The hill is fairly low, low enough that there is
no treeline. Ash trees cover the island, with no differential ratio of any
particular notice. They cover the shore, near the shore opposite the
regular, sweltering jungle, they cover the interior, and they cover the hill
in the center. The drows' terraforming efforts have worked well. A
temperate, dry shade hangs over the island like a gypsy's curse, allowing
the Arien'dyth expatriates to exist as comfortably in the tropical jungles
of Beltane as easily as they do the subterranean caverns.
(Gold Aura) A young drow boy runs about, enjoying his youth.
[*]<2623hp 2417sp 782st>
AUCTION: Knala bids 5,000 gp on a red collar.
[*]<2623hp 2417sp 782st>
sw
A Modest Storefront - - NE
(-------------------------------------------------) - <---(M)---> -
- - -
Small in size, this storefront is actually the only store in Colyon. Its
importance is significant, as it is the only place that the villagers may
purchase resources to barter with outsiders. There may not be much of this
trading going on, or even many outsiders, but when foreigners do pass
through, their role in economically stimulating the hamlet is great. While
Mama Kjarlow attends to the domestic needs of the village's citizens, Vezam
Pozov has been made relatively rich by doing trade with the occasional
adventurer or merchant from Xalt, Vospire, and beyond. This storefront may
be modest, but to the villagers of Colyon, they all have a stake in it.
A long, gaunt drow sits on a tall stool before you.
[*]<2623hp 2417sp 781st>
ne
A Peaceful Lane NW - -
(-------------------------------------------------) - <---(M)---> -
SW - SE
The path slopes upward to the south, nearing the apex of the hill upon
which Colyon is situated. The hill is fairly low, low enough that there is
no treeline. Ash trees cover the island, with no differential ratio of any
particular notice. They cover the shore, near the shore opposite the
regular, sweltering jungle, they cover the interior, and they cover the hill
in the center. The drows' terraforming efforts have worked well. A
temperate, dry shade hangs over the island like a gypsy's curse, allowing
the Arien'dyth expatriates to exist as comfortably in the tropical jungles
of Beltane as easily as they do the subterranean caverns.
(Gold Aura) A young drow boy runs about, enjoying his youth.
[*]<2623hp 2417sp 780st>
se
A Peaceful Lane NW - #
(-------------------------------------------------) - <---(M)---> -
- - SE
This gently-sloping lane reaches its peak here, the highest public spot
in Colyon. This is about halfway down the main street, if it can be called
that, but there is so little development in this village, that there are no
shops. To the southeast there are some huts, visible through the trees, as
well as some more, and a single storefront, off to the northwest. To the
northeast is a walkway to the only point on this skinny isle higher than the
point at which you are now. A house sits on the bluff, looking over the the
Stream, towards the infested jungle. It's much nicer here anyhow.
A middle-aged man is sleeping here.
[*]<2623hp 2417sp 779st>
se
A Peaceful Lane NW - NE
(-------------------------------------------------) - <---(M)---> E
# - -
The ash trees that have been planted haphazardly along the side of the
road cast their great shadows over the village of Colyon, the ideal
environment for a group of outcast drow. Inhabited by refugees from the
great underground city of Arien'dyth, shadows play a significant role for
the citizens of this quiet hamlet. A small trail off to the northeast leads
up to a grassy outcropping, while a walkway southwest casts inviting sounds.
The rest of the village lies northwest, but all the noise is coming from the
thatched hut southwestward.
There is a weathered wooden hitching post here.
[*]<2623hp 2417sp 778st>
ne
A Cliff Above the River - - -
(-------------------------------------------------) - <---(M)---> -
SW I -
This grassy outcropping overlooks the Wampo Stream, and the rope bridge
across it, which leads back into the sweltering Colove Jungle. The air up
here is cool, elevated a bit above the jungle, and significantly above the
river down below. Humid air gives way to occasionally blustery winds at
this height, specifically so close to the cliff. This looks like an
excellent place to go fishing, if you have a line long enough. If you
don't, there is probably a sufficient tangle vine in the jungle, but it's so
muggy there...
An expert fisherman is here, decked out in the standard issue of all good anglers.
AUCTION: Egoful bids 9,000 gp on a red collar.
[*]<2623hp 2417sp 777st>
look fish
This drow is obviously a fisherman of sorts. He wears tall, waterproof
boots that are held up with suspenders, and has a hat lined with various
baubles and fishing lures. His skin is dried and marked with lines, a sign
that he probably spent a considerable amount of time in the Beltan sun,
working at his hobby, or in this case, way of life. His hands are
well-tuned tools, expert in the art of tying fishing line and experienced in
the craft of bringing in the huge haul.
He is a drow approximately 4'8" tall.
An expert angler is in good health.
You peek at the inventory:
Nothing.
[*]<2623hp 2417sp 777st>
sw
A Peaceful Lane NW - NE
(-------------------------------------------------) - <---(M)---> E
# - -
The ash trees that have been planted haphazardly along the side of the
road cast their great shadows over the village of Colyon, the ideal
environment for a group of outcast drow. Inhabited by refugees from the
great underground city of Arien'dyth, shadows play a significant role for
the citizens of this quiet hamlet. A small trail off to the northeast leads
up to a grassy outcropping, while a walkway southwest casts inviting sounds.
The rest of the village lies northwest, but all the noise is coming from the
thatched hut southwestward.
There is a weathered wooden hitching post here.
[*]<2623hp 2417sp 776st>
sw
Mama Kjarlow's - - #
(-------------------------------------------------) - <---(M)---> -
- - -
Mama Kjarlow's place may be at the south end of the village, but it's
actually the center of Colyon's activities. Her house bustles with
activity, as far as drow sociality goes, and if there's ever anything going
on, it's probably here. Her house isn't the nicest, or the largest, and her
furniture even has some splinters, which tend to jab people where they don't
want to be jabbed, but for many locals, this is their home away from home.
(Gold Aura) An altar covered in candles bathes a corner of the room in soft white light.
[Clan 14] ***Ziel the Adventuress is here.
A pudgy drow woman sits at her dining table.
An elderly fisherman is sleeping here.
Mama Kjarlow sneers at you. Why does she hold you in such contempt?
[*][SAFE]<2623hp 2417sp 775st>
AUCTION: Knala bids 12,000 gp on a red collar.
[*][SAFE]<2623hp 2417sp 775st>
AUCTION: A red collar: going once for 12,000 gp to Knala.
[*][SAFE]<2627hp 2498sp 1050st>
look mama
A polite word for Mama Kjarlow would be ample. She is ample. Not just
in terms of her hips, but also her generosity, friendliness, and prejudice
against those filthy, goddamn elves. She's quite a remarkable woman,
talented and independent. She is a wonderful baker, a steadfast anchor of
the community, a talented fisher, and one of the founders of Colyon. Her
only flaw, or some might say best trait of all, is her overwhelming hatred
of elves.
She is a drow approximately 4'7" tall.
Mama Kjarlow is in good health.
[*][SAFE]<2627hp 2498sp 1050st>
look mama
A polite word for Mama Kjarlow would be ample. She is ample. Not just
in terms of her hips, but also her generosity, friendliness, and prejudice
against those filthy, goddamn elves. She's quite a remarkable woman,
talented and independent. She is a wonderful baker, a steadfast anchor of
the community, a talented fisher, and one of the founders of Colyon. Her
only flaw, or some might say best trait of all, is her overwhelming hatred
of elves.
She is a drow approximately 4'7" tall.
Mama Kjarlow is in good health.
[*][SAFE]<2627hp 2498sp 1050st>
look mama
A polite word for Mama Kjarlow would be ample. She is ample. Not just
in terms of her hips, but also her generosity, friendliness, and prejudice
against those filthy, goddamn elves. She's quite a remarkable woman,
talented and independent. She is a wonderful baker, a steadfast anchor of
the community, a talented fisher, and one of the founders of Colyon. Her
only flaw, or some might say best trait of all, is her overwhelming hatred
of elves.
She is a drow approximately 4'7" tall.
Mama Kjarlow is in good health.
[*][SAFE]<2627hp 2498sp 1050st>
i
You are carrying:
( 2) a bright colored fishing lure
a camelhair paintbrush
a mithril sextant (new)
a pair of cuticle clippers
a philosopher's egg
a fetish of a fey
( 2) Vandemaar's Trunk (new)
( 7) a gnomish miners bag (new)
( 4) a bag embroidered with silver runes (new)
( 3) a bag embroidered with a sunburst insignia (new)
A total of 23 items weighing 18 stones, 16 pebbles (17pb gold weight)
You may carry a maximum of 53 items weighing up to 21 st, 0 pb.
[*][SAFE]<2627hp 2498sp 1050st>
give lure mama
You give a bright colored fishing lure to Mama Kjarlow.
'What's this here?' Mama Kjarlow asks. 'Oh my, you must have gotten this for the old fisherman.'
[*][SAFE]<2627hp 2498sp 1050st>
AUCTION: Poisonx bids 13,000 gp on a red collar.
[*][SAFE]<2627hp 2498sp 1050st>
'I'fraid he doesn't like the bright colored things...' Mama Kjarlow says. 'We can fix this up fur him thoughs.'
[*][SAFE]<2627hp 2498sp 1050st>
'I'mma need some tings to do it though, and I ain't able to get outta here.' Mama Kjarlow says. 'You get them for me, okay?'
[*][SAFE]<2627hp 2498sp 1050st>
AUCTION: Knala bids 16,000 gp on a red collar.
[*][SAFE]<2627hp 2498sp 1050st>
AUCTION: A red collar: going once for 16,000 gp to Knala.
'We gonna paints it black.' Mama Kjarlow says. 'Waters clear, fish'll still bite.'
[*][SAFE]<2631hp 2559sp 1325st>
'Get me a paintbrush and some inks to do it.' Mama Kjarlow says.
[*][SAFE]<2631hp 2559sp 1325st>
[PKTALK C] Neostar: That was a possible flame, not a idiotic post I personally would use, I'm sure you could find many people that would post something that moronic.'
[*][SAFE]<2631hp 2559sp 1325st>
ne
A Peaceful Lane NW - NE
(-------------------------------------------------) - <---(M)---> E
# - -
The ash trees that have been planted haphazardly along the side of the
road cast their great shadows over the village of Colyon, the ideal
environment for a group of outcast drow. Inhabited by refugees from the
great underground city of Arien'dyth, shadows play a significant role for
the citizens of this quiet hamlet. A small trail off to the northeast leads
up to a grassy outcropping, while a walkway southwest casts inviting sounds.
The rest of the village lies northwest, but all the noise is coming from the
thatched hut southwestward.
There is a weathered wooden hitching post here.
(Gold Aura) A young drow boy runs about, enjoying his youth.
[*]<2631hp 2559sp 1324st>
ne
A Cliff Above the River - - -
(-------------------------------------------------) - <---(M)---> -
SW I -
This grassy outcropping overlooks the Wampo Stream, and the rope bridge
across it, which leads back into the sweltering Colove Jungle. The air up
here is cool, elevated a bit above the jungle, and significantly above the
river down below. Humid air gives way to occasionally blustery winds at
this height, specifically so close to the cliff. This looks like an
excellent place to go fishing, if you have a line long enough. If you
don't, there is probably a sufficient tangle vine in the jungle, but it's so
muggy there...
An expert fisherman is here, decked out in the standard issue of all good anglers.
After about an hour of waiting.................................................
A Cliff Above the River - - -
(-------------------------------------------------) - <---(M)---> -
SW I -
This grassy outcropping overlooks the Wampo Stream, and the rope bridge
across it, which leads back into the sweltering Colove Jungle. The air up
here is cool, elevated a bit above the jungle, and significantly above the
river down below. Humid air gives way to occasionally blustery winds at
this height, specifically so close to the cliff. This looks like an
excellent place to go fishing, if you have a line long enough. If you
don't, there is probably a sufficient tangle vine in the jungle, but it's so
muggy there...
An expert fisherman is here, decked out in the standard issue of all good anglers.
[*]<2633hp 2820sp 1964st>
AUCTION: Xirote bids 35,700 gp on a jasper gemstone.
[*]<2633hp 2820sp 1964st>
AUCTION: A jasper gemstone: going once for 35,700 gp to Xirote.
[*]<2633hp 2820sp 1964st>
Noticing a slight pull on his line, the expert angler quickly draws in his fishing line, revealing a very rare squid.
An expert angler asks, 'What the?'
[*]<2633hp 2820sp 1964st>
'Don't see that often round here...' an expert angler says.
[*]<2633hp 2820sp 1964st>
An expert angler sits down, holding the squid with a curiousity, waiting for it to halt squirming...
[*]<2633hp 2820sp 1964st>
AUCTION: A jasper gemstone: going twice for 35,700 gp to Xirote.
[*]<2633hp 2820sp 1964st>
The squid finally stops moving from suffication.
[*]<2633hp 2820sp 1964st>
An expert angler runs his finger along the inside mantle of the squid, then with his other hand begins to pull on the head.
[*]<2633hp 2820sp 1964st>
With a pop, the head detaches from the squid's body.
[*]<2633hp 2820sp 1964st>
Demonstrating years of skill, an expert angler slides his finger along the interior of the squid, detaching the ink sac.
[*]<2633hp 2820sp 1964st>
An expert angler drops an ink sac.
[*]<2633hp 2820sp 1964st>
AUCTION: A jasper gemstone has been sold to Xirote for 35,700 gp.
[*]<2633hp 2820sp 1964st>
Again using his finger along the fin of the squid, an expert angler uses his opposite hand to begin peeling away the skin.
[*]<2633hp 2820sp 1964st>
Satisfied with his work so far an expert angler flips the remaining mantle inside out, dumping out the remaining gunk.
[*]<2633hp 2820sp 1964st>
An expert angler places the squid pieces into his kit, stands up while placing new bait on his line, and recasts his fishing line back into the waters.
[*]<2633hp 2820sp 1964st>
get sac
You take an ink sac.
BACK TO MAMA KIRJOWOWOWOSKSSSOMETHING
A Peaceful Lane NW - NE
(-------------------------------------------------) - <---(M)---> E
SW - -
The ash trees that have been planted haphazardly along the side of the
road cast their great shadows over the village of Colyon, the ideal
environment for a group of outcast drow. Inhabited by refugees from the
great underground city of Arien'dyth, shadows play a significant role for
the citizens of this quiet hamlet. A small trail off to the northeast leads
up to a grassy outcropping, while a walkway southwest casts inviting sounds.
The rest of the village lies northwest, but all the noise is coming from the
thatched hut southwestward.
There is a weathered wooden hitching post here.
[*]<2440hp 1938sp 1607st>
sw
Mama Kjarlow's - - NE
(-------------------------------------------------) - <---(M)---> -
- - -
Mama Kjarlow's place may be at the south end of the village, but it's
actually the center of Colyon's activities. Her house bustles with
activity, as far as drow sociality goes, and if there's ever anything going
on, it's probably here. Her house isn't the nicest, or the largest, and her
furniture even has some splinters, which tend to jab people where they don't
want to be jabbed, but for many locals, this is their home away from home.
(Gold Aura) An altar covered in candles bathes a corner of the room in soft white light.
A pudgy drow woman sits at her dining table.
An old drow sits here at the dining room table.
Mama Kjarlow sneers at you. Why does she hold you in such contempt?
[*][SAFE]<2440hp 1938sp 1606st>
give ink mama
You give an ink sac to Mama Kjarlow.
You give a camelhair paintbrush to Mama Kjarlow.
Using the back end of the camelhair paintbrush, Mama Kjarlow pops open the ink sac.
[*][SAFE]<2440hp 1938sp 1606st>
......-----******))))) SPLAT! (((((******-----......
Black ink accidentally sprays all over the room from the now exploded ink sac!#!@(*%&
[*][SAFE]<2440hp 1938sp 1606st>
You hear a booming laughter coming from somewhere in the village.
Mama Kjarlow begins to uncontrollably laugh quite loudly!
[*][SAFE]<2440hp 1938sp 1606st>
'Oh my!' Mama Kjarlow exclaims. 'I haven't laughed that heard in ages! Lookiee at my clothes, all stained!'
[*][SAFE]<2440hp 1938sp 1606st>
'Polka dots gonna be style after dis!' Mama Kjarlow exclaims. 'And look here!'
[*][SAFE]<2440hp 1938sp 1606st>
Mama Kjarlow holds up an ink-stained fishing lure!
[*][SAFE]<2459hp 2188sp 1804st>
i
You are carrying:
a pair of cuticle clippers
a philosopher's egg
a bracelet of the elements (new)
( 2) Vandemaar's Trunk (new)
( 7) a gnomish miners bag (new)
( 4) a bag embroidered with silver runes (new)
( 3) a bag embroidered with a sunburst insignia (new)
A total of 19 items weighing 17 stones, 9 pebbles (17pb gold weight)
You may carry a maximum of 53 items weighing up to 19 st, 0 pb.
[*][SAFE]<2459hp 2188sp 1804st>
n
You cannot move in that direction.
[*][SAFE]<2459hp 2188sp 1804st>
Mama Kjarlow exclaims, 'We didn't even needs the brush!'
Mama Kjarlow finds herself laughing at the world.
[*][SAFE]<2459hp 2188sp 1804st>
'Here, take it, Nerion.' Mama Kjarlow says. 'Dat old fishaman gonna like it a lot!'
Mama Kjarlow gives you an ink-stained fishing lure.
[*][SAFE]<2459hp 2188sp 1804st>
look ink
You focus your powers of observation on an ink-stained fishing lure:
Item 'an ink-stained fishing lure' is type trash, alignment 0, made of wood,
has keywords 'lure fishing inkstained cicada'.
This item weighs 0 stones and 2 pebbles, and is valued at 0 gp.
This level 20 item has the attributes: identified
An ink-stained fishing lure is in excellent condition.
A cicada is here, sitting still and unnaturally silent. Wait, it's not
really a cicada. It's a fishing lure. What a dastardly lurecrafter,
painting up this bit of cork and wood to look like an indigenous insect. It
would fool even the most cunning trout, perch, or bass. It seems as though
it is waiting for the opportune moment to open its fragile wings and flitter
away.
[*][SAFE]<2459hp 2188sp 1804st>
l
Mama Kjarlow's - - NE
(-------------------------------------------------) - <---(M)---> -
- - -
Mama Kjarlow's place may be at the south end of the village, but it's
actually the center of Colyon's activities. Her house bustles with
activity, as far as drow sociality goes, and if there's ever anything going
on, it's probably here. Her house isn't the nicest, or the largest, and her
furniture even has some splinters, which tend to jab people where they don't
want to be jabbed, but for many locals, this is their home away from home.
(Gold Aura) An altar covered in candles bathes a corner of the room in soft white light.
A pudgy drow woman sits at her dining table.
An old drow sits here at the dining room table.
[*][SAFE]<2459hp 2188sp 1804st>
ne
A Peaceful Lane NW - NE
(-------------------------------------------------) - <---(M)---> E
SW - -
The ash trees that have been planted haphazardly along the side of the
road cast their great shadows over the village of Colyon, the ideal
environment for a group of outcast drow. Inhabited by refugees from the
great underground city of Arien'dyth, shadows play a significant role for
the citizens of this quiet hamlet. A small trail off to the northeast leads
up to a grassy outcropping, while a walkway southwest casts inviting sounds.
The rest of the village lies northwest, but all the noise is coming from the
thatched hut southwestward.
There is a weathered wooden hitching post here.
[*]<2459hp 2188sp 1803st>
e
A Peaceful Lane - - -
(-------------------------------------------------) W <---(M)---> E
- - -
Ash trees planted haphazardly along the side of the road cast their great
shadows over the village of Colyon. Inhabited by refugees from the great
underground city of Arien'dyth, shadows play a significant role for the drow
citizens of this quiet hamlet. The air is alive, populated with the
noisiest creatures about. Flocks of sparrows chitter within the branches of
the tall trees, frequently casting about for food, or chased off by rival
flocks. The lane continues westward, while back east leads to a
precarious-looking rope bridge across the Wampo.
[*]<2459hp 2188sp 1802st>
w
A Peaceful Lane NW - NE
(-------------------------------------------------) - <---(M)---> E
SW - -
The ash trees that have been planted haphazardly along the side of the
road cast their great shadows over the village of Colyon, the ideal
environment for a group of outcast drow. Inhabited by refugees from the
great underground city of Arien'dyth, shadows play a significant role for
the citizens of this quiet hamlet. A small trail off to the northeast leads
up to a grassy outcropping, while a walkway southwest casts inviting sounds.
The rest of the village lies northwest, but all the noise is coming from the
thatched hut southwestward.
There is a weathered wooden hitching post here.
[*]<2459hp 2188sp 1801st>
w
You cannot move in that direction.
[*]<2459hp 2188sp 1801st>
nw
A Peaceful Lane NW - #
(-------------------------------------------------) - <---(M)---> -
- - SE
This gently-sloping lane reaches its peak here, the highest public spot
in Colyon. This is about halfway down the main street, if it can be called
that, but there is so little development in this village, that there are no
shops. To the southeast there are some huts, visible through the trees, as
well as some more, and a single storefront, off to the northwest. To the
northeast is a walkway to the only point on this skinny isle higher than the
point at which you are now. A house sits on the bluff, looking over the the
Stream, towards the infested jungle. It's much nicer here anyhow.
[*]<2459hp 2188sp 1800st>
ne
The House on the Bluff - - -
(-------------------------------------------------) - <---(M)---> -
# - ]
Luxurious by local standards, the furniture within Vezam Pozov's house is
made from sturdy oak, and varnished with expensive fish oil. The rest of
this single-room home is the same, similar to other local houses, but with
the nice touches that make it a relief to come home, after fishing under the
sweltering tropical sun all day. This house's location is prime, possibly
the best homestead in all of Colyon. It overlooks the Wampo Stream, far
down the steep cliff to the northeast, and is close enough that a long
fishing pole would allow anyone who wished to do so to fish without leaving
the confines of the house. A small wooden chest almost hides in the
southern corner of the room.
[*]<2464hp 2273sp 1829st>
sw
A Peaceful Lane NW - #
(-------------------------------------------------) - <---(M)---> -
- - SE
This gently-sloping lane reaches its peak here, the highest public spot
in Colyon. This is about halfway down the main street, if it can be called
that, but there is so little development in this village, that there are no
shops. To the southeast there are some huts, visible through the trees, as
well as some more, and a single storefront, off to the northwest. To the
northeast is a walkway to the only point on this skinny isle higher than the
point at which you are now. A house sits on the bluff, looking over the the
Stream, towards the infested jungle. It's much nicer here anyhow.
[*]<2464hp 2273sp 1828st>
nw
A Peaceful Lane NW - -
(-------------------------------------------------) - <---(M)---> -
# - SE
The path slopes upward to the south, nearing the apex of the hill upon
which Colyon is situated. The hill is fairly low, low enough that there is
no treeline. Ash trees cover the island, with no differential ratio of any
particular notice. They cover the shore, near the shore opposite the
regular, sweltering jungle, they cover the interior, and they cover the hill
in the center. The drows' terraforming efforts have worked well. A
temperate, dry shade hangs over the island like a gypsy's curse, allowing
the Arien'dyth expatriates to exist as comfortably in the tropical jungles
of Beltane as easily as they do the subterranean caverns.
[*]<2464hp 2273sp 1827st>
sw
A Modest Storefront - - #
(-------------------------------------------------) - <---(M)---> -
- - -
Small in size, this storefront is actually the only store in Colyon. Its
importance is significant, as it is the only place that the villagers may
purchase resources to barter with outsiders. There may not be much of this
trading going on, or even many outsiders, but when foreigners do pass
through, their role in economically stimulating the hamlet is great. While
Mama Kjarlow attends to the domestic needs of the village's citizens, Vezam
Pozov has been made relatively rich by doing trade with the occasional
adventurer or merchant from Xalt, Vospire, and beyond. This storefront may
be modest, but to the villagers of Colyon, they all have a stake in it.
A long, gaunt drow sits on a tall stool before you.
[*]<2464hp 2273sp 1826st>
nlook drow
What do you mean by that?
[*]<2464hp 2273sp 1826st>
l
A Modest Storefront - - #
(-------------------------------------------------) - <---(M)---> -
- - -
Small in size, this storefront is actually the only store in Colyon. Its
importance is significant, as it is the only place that the villagers may
purchase resources to barter with outsiders. There may not be much of this
trading going on, or even many outsiders, but when foreigners do pass
through, their role in economically stimulating the hamlet is great. While
Mama Kjarlow attends to the domestic needs of the village's citizens, Vezam
Pozov has been made relatively rich by doing trade with the occasional
adventurer or merchant from Xalt, Vospire, and beyond. This storefront may
be modest, but to the villagers of Colyon, they all have a stake in it.
A long, gaunt drow sits on a tall stool before you.
[*]<2464hp 2273sp 1826st>
[PKTALK C] Darkk: has anyone first class done this place? like completed the lil mini here? '
[*]<2464hp 2273sp 1826st>
look drow
Vezam Pozov is the wealthiest man in Colyon. This isn't saying a great
deal, but he is a self-made man. Dressed in the finest scratchy wool, his
hair slicked back with the best-smelling oil scrounged from the riverbed, he
has made a name for himself around the village. After each of the refugees
had their lives smashed in retribution for fleeing Arien'dyth, they started
from nothing. Their village is on the upswing, and Vezam Pozov is the
favoritest of the town's prodigal sons.
He is a drow approximately 4'7" tall.
Vezam Pozov is in good health.
[*]<2464hp 2273sp 1826st>
ne
A Peaceful Lane NW - -
(-------------------------------------------------) - <---(M)---> -
# - SE
The path slopes upward to the south, nearing the apex of the hill upon
which Colyon is situated. The hill is fairly low, low enough that there is
no treeline. Ash trees cover the island, with no differential ratio of any
particular notice. They cover the shore, near the shore opposite the
regular, sweltering jungle, they cover the interior, and they cover the hill
in the center. The drows' terraforming efforts have worked well. A
temperate, dry shade hangs over the island like a gypsy's curse, allowing
the Arien'dyth expatriates to exist as comfortably in the tropical jungles
of Beltane as easily as they do the subterranean caverns.
[*]<2464hp 2273sp 1825st>
nw
A Peaceful Lane - - NE
(-------------------------------------------------) W <---(M)---> -
SW - SE
Ash trees planted seemingly randomly along the side of the road cast
their great shadows over the village of Colyon. Inhabited by refugees from
the great underground city of Arien'dyth, shadows play a significant role
for the drow citizens of this quiet hamlet. In the shadowy clearings off to
both the northeast and southwest, there are modest cabins, with shady
porches and smoking chimneys. The air is alive, populated with the flocks
of chittering sparrows and wafting smoke. They co-mingle in the heavy air
between the tall trees, which populate much of this sliver of an island.
(Gold Aura) A little drow girl is here, playing jacks.
[*]<2464hp 2273sp 1824st>
sw
A Small Cabin - I NE
(-------------------------------------------------) - <---(M)---> ]
- - -
Constructed from hardy ash, this cabin is very simple in design.
Stripped, carved, notched, weatherproofed and assembled into an interlocking
matrix, the many ashes form four coherent walls, with one window to a side,
and a door off to the northeast. The cabin isn't very large, about as long
to a side as an ash is tall, but for the refugees who made their way here
with not more than the clothing on their backs and a will to survive, it's
home. Light curtains adorn the windows, now that heavy drapes are no longer
necessary to keep the Beltane sun out of the house. The ubiquitous ash trees
filter the light before it ever hits much of the island, allowing the Drow
to live more comfortably.
(Gold Aura) A teenager is slumped into a wooden chair, exhausted.
A skillful drow hovers over a crafting table, creating a lifelike fishing lure.
[*]<2464hp 2273sp 1823st>
ne
A Peaceful Lane - - NE
(-------------------------------------------------) W <---(M)---> -
SW - SE
Ash trees planted seemingly randomly along the side of the road cast
their great shadows over the village of Colyon. Inhabited by refugees from
the great underground city of Arien'dyth, shadows play a significant role
for the drow citizens of this quiet hamlet. In the shadowy clearings off to
both the northeast and southwest, there are modest cabins, with shady
porches and smoking chimneys. The air is alive, populated with the flocks
of chittering sparrows and wafting smoke. They co-mingle in the heavy air
between the tall trees, which populate much of this sliver of an island.
(Gold Aura) A little drow girl is here, playing jacks.
[*]<2464hp 2273sp 1822st>
w
A Peaceful Lane - - -
(-------------------------------------------------) W <---(M)---> E
SW - -
The hardpacked dirt lane slowly starts tiling upwards to the east, as it
begins traversing the natural path up the hill to the southeast. The hump
in the middle of the island rises up above the trees, allowing for a better
view of the island, and across the river to the rest of the Colove Jungle.
The northwestern side of the village is all houses, while the top of the
hill holds the village's single shop, and Mama Kjarlow's house and the
fishing spot are on the other side of the hill.
[*]<2464hp 2273sp 1821st>
e
A Peaceful Lane - - NE
(-------------------------------------------------) W <---(M)---> -
SW - SE
Ash trees planted seemingly randomly along the side of the road cast
their great shadows over the village of Colyon. Inhabited by refugees from
the great underground city of Arien'dyth, shadows play a significant role
for the drow citizens of this quiet hamlet. In the shadowy clearings off to
both the northeast and southwest, there are modest cabins, with shady
porches and smoking chimneys. The air is alive, populated with the flocks
of chittering sparrows and wafting smoke. They co-mingle in the heavy air
between the tall trees, which populate much of this sliver of an island.
(Gold Aura) A little drow girl is here, playing jacks.
[*]<2469hp 2347sp 1845st>
ne
A Modest Cabin - - -
(-------------------------------------------------) - <---(M)---> -
SW I -
A small potbellied stove sits in the middle of the room, filling the room
with a warm glow. Beltane ordinarily would not ever need a stove for
warmth, but the drows' terraforming operation on this island has been
particularly successful. Now that it has been turned into a reasonable
facsimile of the Alyrian Underground, the stove is neither unusual nor
unwarranted on a sliver of jungle island in the center of the tropics. The
chimney goes straight through the ash roof, piping the resultant smoke
outside, where the ash will dwell with the ash trees, hanging in the heavy
air with the sparrows and dusky sunlight.
A middle-aged man sits on the floor, drinking whiskey.
A elderly drow woman is sleeping here.
[*]<2469hp 2347sp 1844st>
look man
This man looks like he's spent some years under heavy duress. His
knotted back stands out between his bony shoulder blades, topped by a gaunt
face with high cheekbones and sunken eyes. He hauls a basket full of fruit,
nearly as large as he, on his back, bent over by its weight. His forehead
has an indentation in it, left by the weight of a basket strap pulling
against it.
He is a drow approximately 4'8" tall.
A middle-aged man is in good health.
[*]<2469hp 2347sp 1844st>
look woman
This elderly woman's age could not be guessed by only her dark eyes,
which appear younger than most of the other residents of Colyon. Beyond her
striking eyes, though, she is apparently very old. Her frail form is bent
and clothed in ragged sheets of canvas, or maybe burlap. Her skin is
parchment thin, and blotchy with age, and also as tough as old leather. She
smiles crookedly at all who enter her small home, and then continues with
whatever she might be doing.
She is a drow approximately 4'9" tall.
A elderly drow woman is in good health.
[*]<2469hp 2347sp 1844st>
l
sw
A Modest Cabin - - -
(-------------------------------------------------) - <---(M)---> -
SW I -
A small potbellied stove sits in the middle of the room, filling the room
with a warm glow. Beltane ordinarily would not ever need a stove for
warmth, but the drows' terraforming operation on this island has been
particularly successful. Now that it has been turned into a reasonable
facsimile of the Alyrian Underground, the stove is neither unusual nor
unwarranted on a sliver of jungle island in the center of the tropics. The
chimney goes straight through the ash roof, piping the resultant smoke
outside, where the ash will dwell with the ash trees, hanging in the heavy
air with the sparrows and dusky sunlight.
A middle-aged man sits on the floor, drinking whiskey.
A elderly drow woman is sleeping here.
[*]<2469hp 2347sp 1844st>
A Peaceful Lane - - NE
(-------------------------------------------------) W <---(M)---> -
SW - SE
Ash trees planted seemingly randomly along the side of the road cast
their great shadows over the village of Colyon. Inhabited by refugees from
the great underground city of Arien'dyth, shadows play a significant role
for the drow citizens of this quiet hamlet. In the shadowy clearings off to
both the northeast and southwest, there are modest cabins, with shady
porches and smoking chimneys. The air is alive, populated with the flocks
of chittering sparrows and wafting smoke. They co-mingle in the heavy air
between the tall trees, which populate much of this sliver of an island.
(Gold Aura) A little drow girl is here, playing jacks.
[*]<2469hp 2347sp 1843st>
w
A Peaceful Lane - - -
(-------------------------------------------------) W <---(M)---> E
SW - -
The hardpacked dirt lane slowly starts tiling upwards to the east, as it
begins traversing the natural path up the hill to the southeast. The hump
in the middle of the island rises up above the trees, allowing for a better
view of the island, and across the river to the rest of the Colove Jungle.
The northwestern side of the village is all houses, while the top of the
hill holds the village's single shop, and Mama Kjarlow's house and the
fishing spot are on the other side of the hill.
[*]<2469hp 2347sp 1842st>
sw
A Log Cabin - I NE
(-------------------------------------------------) - <---(M)---> -
- - -
Held together with the ubiquitous ash trees, this log cabin doesn't look
terribly different from the other half dozen or so homes in Colyon. It has
a similar bed, table, desk, potbellied iron stove, lamp, and four windows.
The door is centered to the northeast, and it is pretty much the same as all
of the rest. What the refugees of Colyon have in spunk, tenacity, and
scientific aptitude, they lack in aesthetic originality. But, it is a small
price to pay for those who started out with so little, to live in a village
of such stark homogeneity.
(Red Aura) An altar to one of the Urges of Arien'dyth dominates a cluttered corner of the room.
*A rather suspicious looking drow watches you nervously.
[*]<2469hp 2347sp 1841st>
look drow
This drow has a rather unsavory air about him, as if he is somehow
fundamentally different from the rest of the population of Colyon. As if,
deep down inside, he might be tainted. He doesn't seem to like even the
filtered ash-tree-light, and rarely comes into contact with anyone else,
unless it is to trade with the few traders that come this way in transit to
or from Xalt. He seems to hoard over his belongings with an almost jealous
fervor, to the point of becoming violent if they are trifled with.
He is a drow approximately 4'7" tall.
A shifty looking drow has several minor scratches.
[*]<2469hp 2347sp 1841st>
ne
A Peaceful Lane - - -
(-------------------------------------------------) W <---(M)---> E
SW - -
The hardpacked dirt lane slowly starts tiling upwards to the east, as it
begins traversing the natural path up the hill to the southeast. The hump
in the middle of the island rises up above the trees, allowing for a better
view of the island, and across the river to the rest of the Colove Jungle.
The northwestern side of the village is all houses, while the top of the
hill holds the village's single shop, and Mama Kjarlow's house and the
fishing spot are on the other side of the hill.
[*]<2469hp 2347sp 1840st>
w
A Peaceful Lane - N -
(-------------------------------------------------) - <---(M)---> E
# - -
Ash trees planted haphazardly along the side of the road cast their great
shadows over the village of Colyon. Inhabited by refugees from the great
underground city of Arien'dyth, shadows play a significant role for the drow
citizens of this quiet hamlet. The air is alive, populated with the
noisiest creatures about. Flocks of sparrows chitter within the branches of
the tall trees, frequently casting about for food, or chased off by rival
flocks. Between the trees, off to the southwest, is a small hut, while the
rest of the village lies to the southeast.
(Gold Aura) A young drow woman is sleeping here.
[*]<2469hp 2347sp 1839st>
sw
A Yurt - - #
(-------------------------------------------------) - <---(M)---> -
- - -
Shunted off towards the edge of the village, this yurt's owner is not
very high on the totem pole. They have obviously not done too well since
arriving in Alyria, this yurt not being much better than what they could
have come with from Arien'dyth. Not everyone in the village has done for
themselves as well as Vezam Pozov has, and in fact, it's quite possible that
Vezam Pozov was the benefactor who bought this yurt for this citizen.
Although sparse, it does have a home-like quality to it, insomuch as a round
tent with a few pieces of furniture can be.
A muddy, salty-smelling bum sits on a low stool.
[*]<2469hp 2347sp 1838st>
look bum
To say that this drow is down on his luck would be a gross
understatement. To be an exile is one thing, but to be the only true
destitute in a party of exiles is another. His home, a simple tent, is
patched and weather-beaten, as are the few pieces of meager furniture that
populate it. He might be a drunkard, if he had the money to buy alcohol
from the merchants that pass through. He does smell of salt and mud,
though. So perhaps he makes some small living on mining salt from the
nearby Wampo.
He is a drow approximately 4'7" tall.
A salty, destitute drow is in good health.
You peek at the inventory:
Nothing.
[*]<2474hp 2407sp 1860st>
ne
A Peaceful Lane - N -
(-------------------------------------------------) - <---(M)---> E
# - -
Ash trees planted haphazardly along the side of the road cast their great
shadows over the village of Colyon. Inhabited by refugees from the great
underground city of Arien'dyth, shadows play a significant role for the drow
citizens of this quiet hamlet. The air is alive, populated with the
noisiest creatures about. Flocks of sparrows chitter within the branches of
the tall trees, frequently casting about for food, or chased off by rival
flocks. Between the trees, off to the southwest, is a small hut, while the
rest of the village lies to the southeast.
(Gold Aura) A young drow woman is sleeping here.
[*]<2474hp 2407sp 1859st>
n
Approaching a Village - N -
(-------------------------------------------------) - <---(M)---> -
- S -
This small island in the middle of the stream stands out amid the white
birches in the shallows of the Wampo Stream, and much moreso from the
assorted ferns, shrubs, cane fields, orchids, and other greeneries across in
the Colove. The narrow island, just a couple of furlongs long, has been
transformed by the village now resting upon it. The trees have been
replanted, and replaced wholesale. Gone are the Lianas, fig trees and
strangling vines, replaced with sturdy ash trees and the occasional
eucalyptus. To the southeast is the village proper, the village of those
who have altered Beltane.
[*]<2474hp 2407sp 1858st>
s
A Peaceful Lane - N -
(-------------------------------------------------) - <---(M)---> E
# - -
Ash trees planted haphazardly along the side of the road cast their great
shadows over the village of Colyon. Inhabited by refugees from the great
underground city of Arien'dyth, shadows play a significant role for the drow
citizens of this quiet hamlet. The air is alive, populated with the
noisiest creatures about. Flocks of sparrows chitter within the branches of
the tall trees, frequently casting about for food, or chased off by rival
flocks. Between the trees, off to the southwest, is a small hut, while the
rest of the village lies to the southeast.
(Gold Aura) A young drow woman is sleeping here.
[*]<2474hp 2407sp 1857st>
look drow
This young lady's dark skin does nothing to hurt her apparent beauty, but
instead accentuates her pale, emerald eyes. Her innocent looking face
doesn't mix well with her sensual curves, which are all the more sensual
because of her tight-fitting dress. She bats her eyelashes in a
flirtatious, yet absent-minded way, suggesting that though she is obviously
gifted physically, she might be a bit behind mentally. Flaws are easier to
ignore when stacked against the hypnotic sway of her hips, though.
She is a drow approximately 4'7" tall.
A young drow woman is in good health.
You peek at the inventory:
Nothing.
[*]<2474hp 2407sp 1857st>
e
A Peaceful Lane - - -
(-------------------------------------------------) W <---(M)---> E
SW - -
The hardpacked dirt lane slowly starts tiling upwards to the east, as it
begins traversing the natural path up the hill to the southeast. The hump
in the middle of the island rises up above the trees, allowing for a better
view of the island, and across the river to the rest of the Colove Jungle.
The northwestern side of the village is all houses, while the top of the
hill holds the village's single shop, and Mama Kjarlow's house and the
fishing spot are on the other side of the hill.
[*]<2474hp 2407sp 1856st>
sw
A Log Cabin - I NE
(-------------------------------------------------) - <---(M)---> -
- - -
Held together with the ubiquitous ash trees, this log cabin doesn't look
terribly different from the other half dozen or so homes in Colyon. It has
a similar bed, table, desk, potbellied iron stove, lamp, and four windows.
The door is centered to the northeast, and it is pretty much the same as all
of the rest. What the refugees of Colyon have in spunk, tenacity, and
scientific aptitude, they lack in aesthetic originality. But, it is a small
price to pay for those who started out with so little, to live in a village
of such stark homogeneity.
(Red Aura) An altar to one of the Urges of Arien'dyth dominates a cluttered corner of the room.
*A rather suspicious looking drow watches you nervously.
[*]<2474hp 2407sp 1855st>
ne
A Peaceful Lane - - -
(-------------------------------------------------) W <---(M)---> E
SW - -
The hardpacked dirt lane slowly starts tiling upwards to the east, as it
begins traversing the natural path up the hill to the southeast. The hump
in the middle of the island rises up above the trees, allowing for a better
view of the island, and across the river to the rest of the Colove Jungle.
The northwestern side of the village is all houses, while the top of the
hill holds the village's single shop, and Mama Kjarlow's house and the
fishing spot are on the other side of the hill.
[*]<2474hp 2407sp 1854st>
e
A Peaceful Lane - - NE
(-------------------------------------------------) W <---(M)---> -
SW - SE
Ash trees planted seemingly randomly along the side of the road cast
their great shadows over the village of Colyon. Inhabited by refugees from
the great underground city of Arien'dyth, shadows play a significant role
for the drow citizens of this quiet hamlet. In the shadowy clearings off to
both the northeast and southwest, there are modest cabins, with shady
porches and smoking chimneys. The air is alive, populated with the flocks
of chittering sparrows and wafting smoke. They co-mingle in the heavy air
between the tall trees, which populate much of this sliver of an island.
(Gold Aura) A little drow girl is here, playing jacks.
[*]<2474hp 2407sp 1853st>
sw
A Small Cabin - I NE
(-------------------------------------------------) - <---(M)---> ]
- - -
Constructed from hardy ash, this cabin is very simple in design.
Stripped, carved, notched, weatherproofed and assembled into an interlocking
matrix, the many ashes form four coherent walls, with one window to a side,
and a door off to the northeast. The cabin isn't very large, about as long
to a side as an ash is tall, but for the refugees who made their way here
with not more than the clothing on their backs and a will to survive, it's
home. Light curtains adorn the windows, now that heavy drapes are no longer
necessary to keep the Beltane sun out of the house. The ubiquitous ash trees
filter the light before it ever hits much of the island, allowing the Drow
to live more comfortably.
(Gold Aura) A teenager is slumped into a wooden chair, exhausted.
A skillful drow hovers over a crafting table, creating a lifelike fishing lure.
[*]<2474hp 2407sp 1852st>
ne
A Peaceful Lane - - NE
(-------------------------------------------------) W <---(M)---> -
SW - SE
Ash trees planted seemingly randomly along the side of the road cast
their great shadows over the village of Colyon. Inhabited by refugees from
the great underground city of Arien'dyth, shadows play a significant role
for the drow citizens of this quiet hamlet. In the shadowy clearings off to
both the northeast and southwest, there are modest cabins, with shady
porches and smoking chimneys. The air is alive, populated with the flocks
of chittering sparrows and wafting smoke. They co-mingle in the heavy air
between the tall trees, which populate much of this sliver of an island.
(Gold Aura) A little drow girl is here, playing jacks.
[*]<2474hp 2407sp 1851st>
sw
A Small Cabin - I NE
(-------------------------------------------------) - <---(M)---> ]
- - -
Constructed from hardy ash, this cabin is very simple in design.
Stripped, carved, notched, weatherproofed and assembled into an interlocking
matrix, the many ashes form four coherent walls, with one window to a side,
and a door off to the northeast. The cabin isn't very large, about as long
to a side as an ash is tall, but for the refugees who made their way here
with not more than the clothing on their backs and a will to survive, it's
home. Light curtains adorn the windows, now that heavy drapes are no longer
necessary to keep the Beltane sun out of the house. The ubiquitous ash trees
filter the light before it ever hits much of the island, allowing the Drow
to live more comfortably.
(Gold Aura) A teenager is slumped into a wooden chair, exhausted.
A skillful drow hovers over a crafting table, creating a lifelike fishing lure.
[*]<2474hp 2407sp 1850st>
look drow
This boy's brow glistens with sweat, even in the cool Colyon air. He
pauses in his work, which appears to consist of hacking down an ash tree,
and stretches his thin, yet muscular arms. Days spent doing menial tasks
have obviously toned this whelp into a bit of a hard worker, and he even
appears to enjoy his labors as he hums along to the beat of an axe falling
into the flesh of a living ash tree.
He is a drow approximately 4'8" tall.
A teenager is in good health.
You peek at the inventory:
Nothing.
[*]<2479hp 2459sp 1871st>
l
A Small Cabin - I NE
(-------------------------------------------------) - <---(M)---> ]
- - -
Constructed from hardy ash, this cabin is very simple in design.
Stripped, carved, notched, weatherproofed and assembled into an interlocking
matrix, the many ashes form four coherent walls, with one window to a side,
and a door off to the northeast. The cabin isn't very large, about as long
to a side as an ash is tall, but for the refugees who made their way here
with not more than the clothing on their backs and a will to survive, it's
home. Light curtains adorn the windows, now that heavy drapes are no longer
necessary to keep the Beltane sun out of the house. The ubiquitous ash trees
filter the light before it ever hits much of the island, allowing the Drow
to live more comfortably.
(Gold Aura) A teenager is slumped into a wooden chair, exhausted.
A skillful drow hovers over a crafting table, creating a lifelike fishing lure.
[*]<2479hp 2459sp 1871st>
look 2.drow
This drow is an expert in the art of crafting fishing lures. His hands
are thin and dextrous, and his fingers move with a practiced sort of grace,
proof that he has dedicated a lot of time to this hobby. His sharp eyes are
accustomed to noting even the smallest detail in whatever model he is
crafting from, and his lures are as lifelike as any insect, worm, or other
small creature, and equally as appetizing to any fish that hunts the Wampo
Stream.
He is a drow approximately 4'7" tall.
A drow luremaker is in good health.
You peek at the inventory:
Nothing.
[*]<2479hp 2459sp 1871st>
l
A Small Cabin - I NE
(-------------------------------------------------) - <---(M)---> ]
- - -
Constructed from hardy ash, this cabin is very simple in design.
Stripped, carved, notched, weatherproofed and assembled into an interlocking
matrix, the many ashes form four coherent walls, with one window to a side,
and a door off to the northeast. The cabin isn't very large, about as long
to a side as an ash is tall, but for the refugees who made their way here
with not more than the clothing on their backs and a will to survive, it's
home. Light curtains adorn the windows, now that heavy drapes are no longer
necessary to keep the Beltane sun out of the house. The ubiquitous ash trees
filter the light before it ever hits much of the island, allowing the Drow
to live more comfortably.
(Gold Aura) A teenager is slumped into a wooden chair, exhausted.
A skillful drow hovers over a crafting table, creating a lifelike fishing lure.
[*]<2479hp 2459sp 1871st>
ne
A Peaceful Lane - - NE
(-------------------------------------------------) W <---(M)---> -
SW - SE
Ash trees planted seemingly randomly along the side of the road cast
their great shadows over the village of Colyon. Inhabited by refugees from
the great underground city of Arien'dyth, shadows play a significant role
for the drow citizens of this quiet hamlet. In the shadowy clearings off to
both the northeast and southwest, there are modest cabins, with shady
porches and smoking chimneys. The air is alive, populated with the flocks
of chittering sparrows and wafting smoke. They co-mingle in the heavy air
between the tall trees, which populate much of this sliver of an island.
[*]<2479hp 2459sp 1870st>
ne
A Modest Cabin - - -
(-------------------------------------------------) - <---(M)---> -
SW I -
A small potbellied stove sits in the middle of the room, filling the room
with a warm glow. Beltane ordinarily would not ever need a stove for
warmth, but the drows' terraforming operation on this island has been
particularly successful. Now that it has been turned into a reasonable
facsimile of the Alyrian Underground, the stove is neither unusual nor
unwarranted on a sliver of jungle island in the center of the tropics. The
chimney goes straight through the ash roof, piping the resultant smoke
outside, where the ash will dwell with the ash trees, hanging in the heavy
air with the sparrows and dusky sunlight.
A middle-aged man sits on the floor, drinking whiskey.
A elderly drow woman is sleeping here.
[*]<2479hp 2459sp 1869st>
sw
A Peaceful Lane - - NE
(-------------------------------------------------) W <---(M)---> -
SW - SE
Ash trees planted seemingly randomly along the side of the road cast
their great shadows over the village of Colyon. Inhabited by refugees from
the great underground city of Arien'dyth, shadows play a significant role
for the drow citizens of this quiet hamlet. In the shadowy clearings off to
both the northeast and southwest, there are modest cabins, with shady
porches and smoking chimneys. The air is alive, populated with the flocks
of chittering sparrows and wafting smoke. They co-mingle in the heavy air
between the tall trees, which populate much of this sliver of an island.
[*]<2479hp 2459sp 1868st>
se
A Peaceful Lane NW - -
(-------------------------------------------------) - <---(M)---> -
# - SE
The path slopes upward to the south, nearing the apex of the hill upon
which Colyon is situated. The hill is fairly low, low enough that there is
no treeline. Ash trees cover the island, with no differential ratio of any
particular notice. They cover the shore, near the shore opposite the
regular, sweltering jungle, they cover the interior, and they cover the hill
in the center. The drows' terraforming efforts have worked well. A
temperate, dry shade hangs over the island like a gypsy's curse, allowing
the Arien'dyth expatriates to exist as comfortably in the tropical jungles
of Beltane as easily as they do the subterranean caverns.
[*]<2479hp 2459sp 1867st>
sw
A Modest Storefront - - #
(-------------------------------------------------) - <---(M)---> -
- - -
Small in size, this storefront is actually the only store in Colyon. Its
importance is significant, as it is the only place that the villagers may
purchase resources to barter with outsiders. There may not be much of this
trading going on, or even many outsiders, but when foreigners do pass
through, their role in economically stimulating the hamlet is great. While
Mama Kjarlow attends to the domestic needs of the village's citizens, Vezam
Pozov has been made relatively rich by doing trade with the occasional
adventurer or merchant from Xalt, Vospire, and beyond. This storefront may
be modest, but to the villagers of Colyon, they all have a stake in it.
A long, gaunt drow sits on a tall stool before you.
'Today only, fifty percent off everything!' Vezam Pozov exclaims.
Vezam Pozov proudly presents his wares to you.
You have 35,656 gp on hand, and 7,136,028 gp in your available bank account.
No. Item Name Level Amount Cost
1) A piece of salted fish 10 25 [ 75 gp]
2) A salt crystal 10 25 [ 50 gp]
3) A pile of refined salt 10 25 [ 200 gp]
4) Some dried fruit 10 25 [ 50 gp]
5) Some dried apricot 10 25 [ 200 gp]
[*]<2479hp 2459sp 1866st>
ne
A Peaceful Lane NW - -
(-------------------------------------------------) - <---(M)---> -
# - SE
The path slopes upward to the south, nearing the apex of the hill upon
which Colyon is situated. The hill is fairly low, low enough that there is
no treeline. Ash trees cover the island, with no differential ratio of any
particular notice. They cover the shore, near the shore opposite the
regular, sweltering jungle, they cover the interior, and they cover the hill
in the center. The drows' terraforming efforts have worked well. A
temperate, dry shade hangs over the island like a gypsy's curse, allowing
the Arien'dyth expatriates to exist as comfortably in the tropical jungles
of Beltane as easily as they do the subterranean caverns.
[*]<2479hp 2459sp 1865st>
i
You are carrying:
an ink-stained fishing lure
a pair of cuticle clippers
a philosopher's egg
a bracelet of the elements (new)
( 2) Vandemaar's Trunk (new)
( 7) a gnomish miners bag (new)
( 4) a bag embroidered with silver runes (new)
( 3) a bag embroidered with a sunburst insignia (new)
A total of 20 items weighing 17 stones, 11 pebbles (17pb gold weight)
You may carry a maximum of 53 items weighing up to 19 st, 0 pb.
[*]<2479hp 2459sp 1865st>
se
A Peaceful Lane NW - #
(-------------------------------------------------) - <---(M)---> -
- - SE
This gently-sloping lane reaches its peak here, the highest public spot
in Colyon. This is about halfway down the main street, if it can be called
that, but there is so little development in this village, that there are no
shops. To the southeast there are some huts, visible through the trees, as
well as some more, and a single storefront, off to the northwest. To the
northeast is a walkway to the only point on this skinny isle higher than the
point at which you are now. A house sits on the bluff, looking over the the
Stream, towards the infested jungle. It's much nicer here anyhow.
[*]<2479hp 2459sp 1864st>
ne
The House on the Bluff - - -
(-------------------------------------------------) - <---(M)---> -
# - ]
Luxurious by local standards, the furniture within Vezam Pozov's house is
made from sturdy oak, and varnished with expensive fish oil. The rest of
this single-room home is the same, similar to other local houses, but with
the nice touches that make it a relief to come home, after fishing under the
sweltering tropical sun all day. This house's location is prime, possibly
the best homestead in all of Colyon. It overlooks the Wampo Stream, far
down the steep cliff to the northeast, and is close enough that a long
fishing pole would allow anyone who wished to do so to fish without leaving
the confines of the house. A small wooden chest almost hides in the
southern corner of the room.
[*]<2479hp 2459sp 1863st>
sw
A Peaceful Lane NW - #
(-------------------------------------------------) - <---(M)---> -
- - SE
This gently-sloping lane reaches its peak here, the highest public spot
in Colyon. This is about halfway down the main street, if it can be called
that, but there is so little development in this village, that there are no
shops. To the southeast there are some huts, visible through the trees, as
well as some more, and a single storefront, off to the northwest. To the
northeast is a walkway to the only point on this skinny isle higher than the
point at which you are now. A house sits on the bluff, looking over the the
Stream, towards the infested jungle. It's much nicer here anyhow.
[*]<2479hp 2459sp 1862st>
se
A Peaceful Lane NW - NE
(-------------------------------------------------) - <---(M)---> E
SW - -
The ash trees that have been planted haphazardly along the side of the
road cast their great shadows over the village of Colyon, the ideal
environment for a group of outcast drow. Inhabited by refugees from the
great underground city of Arien'dyth, shadows play a significant role for
the citizens of this quiet hamlet. A small trail off to the northeast leads
up to a grassy outcropping, while a walkway southwest casts inviting sounds.
The rest of the village lies northwest, but all the noise is coming from the
thatched hut southwestward.
There is a weathered wooden hitching post here.
[*]<2484hp 2508sp 1879st>
Hint: Only four of the original group of twelve pilgrams still reside in Colyon today.
[*]<2484hp 2508sp 1879st>
sw
Mama Kjarlow's - - NE
(-------------------------------------------------) - <---(M)---> -
- - -
Mama Kjarlow's place may be at the south end of the village, but it's
actually the center of Colyon's activities. Her house bustles with
activity, as far as drow sociality goes, and if there's ever anything going
on, it's probably here. Her house isn't the nicest, or the largest, and her
furniture even has some splinters, which tend to jab people where they don't
want to be jabbed, but for many locals, this is their home away from home.
(Gold Aura) An altar covered in candles bathes a corner of the room in soft white light.
A pudgy drow woman sits at her dining table.
An old drow sits here at the dining room table.
Mama Kjarlow sneers at you. Why does she hold you in such contempt?
[*][SAFE]<2484hp 2508sp 1878st>
l
Mama Kjarlow's - - NE
(-------------------------------------------------) - <---(M)---> -
- - -
Mama Kjarlow's place may be at the south end of the village, but it's
actually the center of Colyon's activities. Her house bustles with
activity, as far as drow sociality goes, and if there's ever anything going
on, it's probably here. Her house isn't the nicest, or the largest, and her
furniture even has some splinters, which tend to jab people where they don't
want to be jabbed, but for many locals, this is their home away from home.
(Gold Aura) An altar covered in candles bathes a corner of the room in soft white light.
A pudgy drow woman sits at her dining table.
An old drow sits here at the dining room table.
[*][SAFE]<2484hp 2508sp 1878st>
look drow
A polite word for Mama Kjarlow would be ample. She is ample. Not just
in terms of her hips, but also her generosity, friendliness, and prejudice
against those filthy, goddamn elves. She's quite a remarkable woman,
talented and independent. She is a wonderful baker, a steadfast anchor of
the community, a talented fisher, and one of the founders of Colyon. Her
only flaw, or some might say best trait of all, is her overwhelming hatred
of elves.
She is a drow approximately 4'7" tall.
Mama Kjarlow is in good health.
You peek at the inventory:
a camelhair paintbrush
[*][SAFE]<2484hp 2508sp 1878st>
look 2.drow
This old fellow stares down at the rushing water in a perplexed, and
somewhat perturbed manner. Maybe the fish aren't biting, or maybe they're
just too small, but something obviously has him peeved. He exchanges the
piece of dried meat dangling from his bent steel hook for a piece of fruit,
and drops the thin metal instrument back down into the water, hoping for
better luck this time. For some reason you seem to sense that he's upset
with his current fishing style, noting the tiny pile of cheap lures near him
that he simply refuses to touch.
He is a drow approximately 4'8" tall.
An elderly fisherman is in good health.
You peek at the inventory:
an ink-stained fishing lure
[*][SAFE]<2484hp 2508sp 1878st>
give ink 2.drow
You give an ink-stained fishing lure to an elderly fisherman.
'Nerion!' an elderly fisherman exclaims. 'Dis'n purferct! Da fishies gonna bites this all up!'
[*][SAFE]<2484hp 2508sp 1878st>
'You villjige savyour!' an elderly fisherman exclaims. 'You'akin Colyon much bettah place!'
[*][SAFE]<2498hp 2578sp 1923st>
An elderly fisherman says, 'I ain't gots much, but take dis, I found in da rivah few days ago.'
An elderly fisherman gives you a pair of mudcaked clodhoppers.
You have been granted the Mark of Philanthropy!
You gain 32 practices!
You gain 75 quest points!