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PK logs: Supernac Vs Veneficus (Good Fight)

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Supernac Vs Veneficus (Good Fight) Veneficus 2009-04-02 04:17 pm 869

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 Lord Maldra's Road                                     -      N      -
(-------------------------------------------------)     W <---(M)---> E
                                                        SW     S      SE

^^^^II===II^~^^
^^^^^^II=====II~^^^^#
^^^^^^^^I=======I^^^^^#^^
^^^^^^^^^II=====II^^^^^#^^^
^^^^^^^^^^^II===II^^^^^^#^^^^
^^^^^^^^^^^^^IIOII^^^^^^#^^^^^^
^^^^^^^^^^^^^^^@^^^^^^^#^^^^^^^
^^^^^^^^^^^^^^^#^^^^^^^#^^^^^^^
^^^^^^^^^^^^^^#^^^^^^^#^^^^^^
^^^+^^^^^^^^^#^^^^^##^^^^^^
^+^++^^^^^^^##^^^#^^^^^^^
^^^++^^^^^^^###^^^^^^
^^^^^^^^^^^^^^^
A rickety cot made from wood and oilcloth has been set up here.
****Krypt I WILL EAT YOUR BABIES B!TCH is here.
(Pink Aura) ***Supernac is sleeping on an oilcloth travel cot.
[*]<1974hp 1988sp 1732st> LOOK NORTH

 Entrance to Maldra Keep                                -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

As you approach Maldra Keep, you see the entrance guards waiting for you
on the other side. As you get closer to them, you wonder if they will allow
your passage. You start to cross wondering if the creaky wooden boards will
support your weight.
[*]<1974hp 1988sp 1732st> sta
You scramble to your feet.
[*]<1974hp 1988sp 1732st> n

KABLAM! Krypt vanishes with a peal of thunder!

 Entrance to Maldra Keep                                -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

As you approach Maldra Keep, you see the entrance guards waiting for you
on the other side. As you get closer to them, you wonder if they will allow
your passage. You start to cross wondering if the creaky wooden boards will
support your weight.
[*]<1974hp 1988sp 1730st> snare1
You take a snare trap kit from Vandemaar's Trunk.
[*]<1974hp 1988sp 1730st> [*]<1974hp 1988sp 1730st> You have successfully set a snare trap.
[*]<1974hp 1988sp 1730st> hide
You put a snare trap kit in Vandemaar's Trunk.
[*]<1974hp 1988sp 1730st> You successfully hide in the shadows.
[*]<1974hp 1988sp 1730st> LOOK NORTH

 A Dimly Lit Hallway                                    -      -      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

You have entered a long hallway that stretches farther than you can see.
The walls are crafted of a shimmering black stone which bears great
resemblance to tourmaline. There are smooth recesses near the ceiling that
contain dim globes of light. Having never seen stone quite like this before
you ponder where it may have come from.
[*]<1974hp 2006sp 1737st> WHERE
You are currently in: Maldra Keep

Visible player(s) near you:
Matanzae (The Bank)
[*]<1974hp 2006sp 1737st> e
You jiggle and move about, alerting anyone watching to your presence.

 Entrance to Maldra Keep                                -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      -      -

As you approach Maldra Keep the entrance guards move out of the way from
the gates and allow you passage. The creaky boards that support your weight
over the moat do not povide much comfort to you as you walk across. Your
attempt at greeting the castle guards is met by a cold shoulder. The guards
apparently are here to do their job and nothing more.
[*]<1974hp 2006sp 1736st> snare1
You take a snare trap kit from Vandemaar's Trunk.
[*]<1974hp 2006sp 1736st> [*]<1974hp 2006sp 1736st> You have successfully set a snare trap.
[*]<1974hp 2006sp 1736st> n
You put a snare trap kit in Vandemaar's Trunk.
[*]<1974hp 2021sp 1742st>
 A Dimly Lit Hallway                                    -      -      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

You are immediately north of the entrance to the Keep. This is a fairly
large room with walls of an odd colored stone, you can't recall having seen
anything like this before. There are globes of light set into recesses near
the top of the wall.
A castle guard tries to keep alert during his long shift.
[*]<1974hp 2021sp 1741st> w

 A Dimly Lit Hallway                                    -      -      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

You have entered a long hallway that stretches farther than you can see.
The walls are crafted of a shimmering black stone which bears great
resemblance to tourmaline. There are smooth recesses near the ceiling that
contain dim globes of light. Having never seen stone quite like this before
you ponder where it may have come from.
[*]<1974hp 2021sp 1740st> snare1
You take a snare trap kit from Vandemaar's Trunk.
[*]<1974hp 2021sp 1740st> [*]<1974hp 2021sp 1740st> You have successfully set a snare trap.
[*]<1974hp 2021sp 1740st> You do not have an item called 'snare'.
[*]<1974hp 2021sp 1740st> hide
You successfully hide in the shadows.
[*]<1974hp 2034sp 1744st> LOOK SOUTH

 Entrance to Maldra Keep                                -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

As you approach Maldra Keep, you see the entrance guards waiting for you
on the other side. As you get closer to them, you wonder if they will allow
your passage. You start to cross wondering if the creaky wooden boards will
support your weight.
[*]<1974hp 2034sp 1744st> SCAN
You jiggle and move about, alerting anyone watching to your presence.
An alert castle guard is right here to the east.
A dancer is close by to the east.
An alert castle guard is close by to the east.
You don't see anything to the south.
A giggling child is right here to the west.
[*]<1974hp 2034sp 1744st> hide
You successfully hide in the shadows.
[*]<1974hp 2034sp 1744st> who sup

MATERIA MAGICA: Search Players Online
.-------------------------------------------------------------------------.
[62 :241 M Archon Keep ] Supernac [<> Crypt <>]
`-------------------------------------------------------------------------'
Total matches: 1.
[*]<1974hp 2034sp 1744st> LOOK SOUTH

 Entrance to Maldra Keep                                -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

As you approach Maldra Keep, you see the entrance guards waiting for you
on the other side. As you get closer to them, you wonder if they will allow
your passage. You start to cross wondering if the creaky wooden boards will
support your weight.
[*]<1974hp 2034sp 1744st> WHERE
You are currently in: Maldra Keep

Visible player(s) near you:
Supernac (Entrance to the Hall of Prophecy)
Matanzae (The Bank)
[*]<1974hp 2034sp 1744st> e
You jiggle and move about, alerting anyone watching to your presence.

 A Dimly Lit Hallway                                    -      -      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

You are immediately north of the entrance to the Keep. This is a fairly
large room with walls of an odd colored stone, you can't recall having seen
anything like this before. There are globes of light set into recesses near
the top of the wall.
A castle guard tries to keep alert during his long shift.
[*]<1974hp 2034sp 1743st> LOOK SOUTH

 Entrance to Maldra Keep                                -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      -      -

As you approach Maldra Keep the entrance guards move out of the way from
the gates and allow you passage. The creaky boards that support your weight
over the moat do not povide much comfort to you as you walk across. Your
attempt at greeting the castle guards is met by a cold shoulder. The guards
apparently are here to do their job and nothing more.
[*]<1974hp 2034sp 1743st> e

 Entrance Foyer                                         -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      -      -

A long hallway extends here to the north that leads to a set of double
doors. The hallway is lit with several golden oil lamps. A few messengers
arrive from the double doors to the north carrying out missions given to
them by the the Lord of the keep. There is also a long passage running to
the east and west, guards and other persons are bustling about this hallway.
One of the local dancers is here showing some wild dance moves.
A castle guard tries to keep alert during his long shift.
[*]<1974hp 2034sp 1742st> n

 Artist's Corner                                        -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

There is an artist here making drawings of different people as they pass.
He also has a table set up where he is working on a bust of someone in clay.
A number of drawings and paintings are on display, as you study then you
conclude that this man has a great deal of talent at what he does.
[*]<1974hp 2034sp 1741st> e

 Gala Room                                              -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

There are jesters, jugglers and other entertainers in this room
practicing their acts on the people that have stopped to watch. After all,
practice makes perfect, and they wouldn't want to have a bad show for the
Lord of the Keep! Some of them are asking opinions of the people who have
been watching the acts so that they might make improvements.
[*]<1974hp 2034sp 1740st> n

 Thespian Casting Room                                  -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Several actors practice lines and read script out loud, making it hard to
hear anything else. There are also a few writers in the back creating new
masterpieces. A couple of musicians are tuning their instruments off in one
corner, adding to the general hubbub.
[*]<1974hp 2034sp 1739st> n

 A Reading Room                                         -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

There are several shelves in this room containing various books,
newspapers and other printed materials. Chairs and cushions ranged about
the walls provide comfortable places for children and adults to read what
they have selected. As you glance over the shelves you see titles ranging
from history and religion to fairy tales.
A castle guard tries to keep alert during his long shift.
A small child is trying to hide but is given away by a fit of giggling.
A fey noble has come to purchase land from the Baron.
[*]<1974hp 2034sp 1738st> n

 A Guarded Set of Double Doors                          -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

To your north are a set of double doors. There are a pair of guards
stationed beside them keeping a sharp eye on those that enter the northern
portion of the hall. You can see another set of doors which are also
guarded to your west. Since the throne rooms are to the north you can
understand the need for guards stationed to watch over those that go near
them.
[*]<1974hp 2034sp 1737st> n

 A Hallway Lined with Red Carpet                        -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Red carpet lines the floor of the room and leads to the throne room far
to the north. This section of the keep is heavily patroled by the guards
who are hall, keeping a watchful eye on visitors. There are polished marble
benches with thick cushions on them placed along walls where people
desiring an audience with the Lord of the Keep may wait.
[*]<1974hp 2034sp 1736st> n

 A Blood-Red Carpeted Hallway                           -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Serving carts and a few other large kitchen accessories sit along the
side of the wall. The aroma of freshly prepared duck and chicken wafts
through the air, practically beckoning you to follow its scent. The
banterings of a few of the castle chefs and servants can be heard not too
far off to the north.
[*]<1974hp 2039sp 1738st> n

 A Blood-Red Carpeted Hallway                           -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

The aroma coming from the eastern door is making your mouth water. You
think of a way you can maybe get the king to invite you to dinner. As you
are lost deep in thought you practically get bowled over by a few serving
girls that rush from the kitchen with trays of hors d'oeuvres and other
finger foods.
A kender vagrant verbally abuses those who pass by.
[*]<1974hp 2039sp 1737st> n

 Long Hallway                                           -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

The hallway continues to the north, leading eventually to the audience
room, where several merchants and sailors apply to get grants and loans. To
the south lies the kitchen entrance, and far off down the hall lies a set of
double doors, leading away from the inner sections of the castle.
[*]<1974hp 2039sp 1736st> n

 Blood-Red Carpeted Hallway                             -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

To the west you see a good size group of people looking at the tapestries
that depict the history of Alyria. You can see just a little bit of detail,
it is just enough to make you curious. Looking to the north you see vendors
moving toward a market area and various persons waiting for an audience with
the Lord of the Keep.
[*]<1974hp 2039sp 1735st> w

 A Blood-Red Carpeted Hallway                           -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

This wall contains the last part of a three piece storyline woven into
fabric. Bright, beautiful colors were used to depict the fall of Cassandra
and the rise of Lord Agrippa. A few other minor details are woven into the
story, but you see three older ladies to the north weaving a darker more
desolate future for the land. You must see what they fortell for your
world.
[*]<1974hp 2039sp 1734st> n

 A Blood-Red Carpeted Hallway                           -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Three old crones stand here bickering about what colors to weave and what
story to tell as they relentlessly pace on with their tale. You guess they
must be precogs and have been here for many centuries weaving away the story
of the world. From what you see, there is a struggle of power from a mighty
wizard lord against Lord Agrippa. What the ladies argue about is the final
outcome of the battle. Is there anything you can do to stop this from
happening?
*A red robed prophet is here attempting to look all knowing.
[*]<1974hp 2039sp 1733st> n

 Entrance to the Hall of Prophecy                       -      #      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

There is some low chanting coming from the room to the west. Judging
from the sign on the door you figure this is the room where the prophets
meditate, drink strange teas, and inhale fumes to heighten their senses. A
few stories have reported their accuracy at being less than ten percent.
( 4) A huge boulder covered in ice sits here.
(Pink Aura) ***Supernac I started off with nothing, and haven't lost any of it yet is here.
A dirty, smelly, lice infested rat is searching for food here.
A dirty, smelly, lice infested rat is searching for food here.
A dirty, smelly, lice infested rat is searching for food here.
You trip over an unnoticed coil of rope, triggering a snare trap.
A thick, meshy web falls from somewhere above you, but you dodge out of the way just in time.
[*]<1974hp 2039sp 1732st> memdrain super
You narrow your eyes, concentrating on the spell...
[*]<1974hp 2039sp 1732st>
Supernac begins attacking you!
Supernac is in perfect health.
[*]<1974hp 2039sp 1732st>
You are cut on the torso by Supernac's slash causing minimal damage.
Energy rebounds from the flames flickering about you!
Supernac is burned on the torso with your flames causing superficial damage.
You are cut on the torso by Supernac's slash causing minimal damage.
You are cut on the torso by Supernac's slash causing minimal damage.
You are cut on the torso by Supernac's slash causing minimal damage.
Energy rebounds from the flames flickering about you!
Supernac is burned on the torso with your flames causing superficial damage.
Supernac has several minor scratches.
[*]<1834hp 2039sp 1732st>
Supernac begins reciting an evocation...
Supernac has several minor scratches.
[*]<1834hp 2039sp 1732st>
Supernac has completed his evocation.
You dodge out of the way of Supernac's vines!
The spell shield surrounding Supernac partially absorbs your magic!
The shimmering bands of light surrounding Supernac fade and vanish.
You extend your senses into the astral plane, working on Supernac's memories...
Supernac staggers and steps back a foot.
You are cut on the torso by Supernac's slash causing mild damage.
You dodge out of the way of Supernac's second attack.
You are cut on the head by Supernac's slash causing mild damage.
Energy rebounds from the flames flickering about you!
Supernac is burned on the torso with your flames causing superficial damage.
You are cut on the torso by Supernac's slash causing mild damage.
Energy rebounds from the flames flickering about you!
Supernac is burned on the torso with your flames causing superficial damage.
Supernac dodges out of the way of your first attack.
You fail to hit Supernac with your second attack.
Supernac is cut on the torso with your slash causing minimal damage.
Supernac is cut on the leg with your slash causing minimal damage.
Supernac has several minor scratches.
[*]<1720hp 1941sp 1727st> FLEE E

Supernac begins casting a spell...
Supernac has several minor scratches.
[*]<1720hp 1941sp 1727st> FLEE E
You panic, and attempt to flee.

 End of a Long Line                                     -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

There are quite a few people here waiting their turn for an audience with
the Lord of the Keep. Unfortunately the open market is located
distressingly near to the throne rooms, causing those who wish to purchase
things to add to the crowd. It is rather noisy with some people talking and
others shouting greetings to people across the room.
A huge boulder covered in ice sits here.
You pant and gasp, trying to catch your breath.
[*]<1720hp 1941sp 1726st> w
memdrain super

 Entrance to the Hall of Prophecy                       -      #      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

There is some low chanting coming from the room to the west. Judging
from the sign on the door you figure this is the room where the prophets
meditate, drink strange teas, and inhale fumes to heighten their senses. A
few stories have reported their accuracy at being less than ten percent.
( 4) A huge boulder covered in ice sits here.
(Pink Aura) ***Supernac I started off with nothing, and haven't lost any of it yet is here.
A dirty, smelly, lice infested rat is searching for food here.
A dirty, smelly, lice infested rat is searching for food here.
A dirty, smelly, lice infested rat is searching for food here.
[*]<1720hp 1941sp 1725st> You narrow your eyes, concentrating on the spell...
[*]<1720hp 1941sp 1725st>
Supernac begins attacking you!
Supernac has several minor scratches.
[*]<1720hp 1941sp 1725st>
You are cut on the torso by Supernac's slash causing mild damage.
You are cut on the torso by Supernac's slash causing mild damage.
Energy rebounds from the flames flickering about you!
Supernac is burned on the torso with your flames causing superficial damage.
You are cut on the torso by Supernac's slash causing mild damage.
You are cut on the torso by Supernac's slash causing mild damage.
Supernac has several minor scratches.
[*]<1580hp 1941sp 1725st>
A severed arm is tinged with a white aura for a few seconds.
A severed arm issues forth a freezing cone of frost.
Supernac catches your frost on a battered iron shield.
Supernac has several minor scratches.
[*]<1580hp 1941sp 1725st>
Supernac begins reciting an evocation...
Supernac has several minor scratches.
[*]<1580hp 1941sp 1725st>
You extend your senses into the astral plane, working on Supernac's memories...
Supernac staggers and steps back a foot.
Supernac has several minor scratches.
[*]<1580hp 1843sp 1725st> FLEE S
You panic, and attempt to flee.

 A Blood-Red Carpeted Hallway                           -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Three old crones stand here bickering about what colors to weave and what
story to tell as they relentlessly pace on with their tale. You guess they
must be precogs and have been here for many centuries weaving away the story
of the world. From what you see, there is a struggle of power from a mighty
wizard lord against Lord Agrippa. What the ladies argue about is the final
outcome of the battle. Is there anything you can do to stop this from
happening?
*A red robed prophet is here attempting to look all knowing.
You pant and gasp, trying to catch your breath.
[*]<1580hp 1843sp 1724st> n
memdrain super

 Entrance to the Hall of Prophecy                       -      #      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

There is some low chanting coming from the room to the west. Judging
from the sign on the door you figure this is the room where the prophets
meditate, drink strange teas, and inhale fumes to heighten their senses. A
few stories have reported their accuracy at being less than ten percent.
( 4) A huge boulder covered in ice sits here.
(Pink Aura) ***Supernac I started off with nothing, and haven't lost any of it yet is here.
A dirty, smelly, lice infested rat is searching for food here.
A dirty, smelly, lice infested rat is searching for food here.
A dirty, smelly, lice infested rat is searching for food here.
[*]<1596hp 1861sp 1727st> You narrow your eyes, concentrating on the spell...
[*]<1596hp 1861sp 1727st>
Supernac studies the spellbook of the wizard of Focault for a few long moments, committing a spell to memory.
[*]<1596hp 1861sp 1727st>
You extend your senses into the astral plane, working on Supernac's memories...
Supernac staggers and steps back a foot.
Supernac begins attacking you!
You are cut on the torso by Supernac's slash causing mild damage.
You dodge out of the way of Supernac's second attack.
You are cut on the torso by Supernac's slash causing mild damage.
Your magically enhanced weapon slices cleanly through Supernac!
Supernac is cut on the torso with your slash causing mild damage.
You are burned on the torso by Supernac's flames causing trivial damage.
Supernac is cut on the torso with your slash causing minimal damage.
You are burned on the torso by Supernac's flames causing trivial damage.
Supernac is cut on the arm with your slash causing minimal damage.
Supernac is cut on the torso with your slash causing minimal damage.
Supernac has several minor scratches.
[*]<1516hp 1763sp 1719st> web super
You narrow your eyes, concentrating on the spell...
Supernac has several minor scratches.
[*]<1516hp 1763sp 1719st>
You are cut on the torso by Supernac's slash causing mild damage.
Energy rebounds from the flames flickering about you!
Supernac is burned on the torso with your flames causing superficial damage.
You are cut on the torso by Supernac's slash causing mild damage.
Energy rebounds from the flames flickering about you!
Supernac is burned on the torso with your flames causing superficial damage.
You are cut on the torso by Supernac's slash causing mild damage.
You are cut on the torso by Supernac's slash causing mild damage.
Supernac has several minor wounds and bruises.
[*]<1376hp 1763sp 1719st>
Supernac begins reciting an evocation...
Supernac has several minor wounds and bruises.
[*]<1376hp 1763sp 1719st>
Supernac stares deeply into your eyes, seemingly unable to move.
Supernac has several minor wounds and bruises.
[*]<1376hp 1683sp 1719st>
A severed arm is tinged with a crimson aura for a few seconds.
A cone of fire issues from a severed arm.
Supernac is burned on the torso with your flames causing minimal damage.
Supernac has several minor wounds and bruises.
[*]<1376hp 1683sp 1719st> FLEE E
You panic, and attempt to flee.

 End of a Long Line                                     -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

There are quite a few people here waiting their turn for an audience with
the Lord of the Keep. Unfortunately the open market is located
distressingly near to the throne rooms, causing those who wish to purchase
things to add to the crowd. It is rather noisy with some people talking and
others shouting greetings to people across the room.
A huge boulder covered in ice sits here.
You pant and gasp, trying to catch your breath.
[*]<1376hp 1683sp 1718st> w
disarm

 Entrance to the Hall of Prophecy                       -      #      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

There is some low chanting coming from the room to the west. Judging
from the sign on the door you figure this is the room where the prophets
meditate, drink strange teas, and inhale fumes to heighten their senses. A
few stories have reported their accuracy at being less than ten percent.
( 4) A huge boulder covered in ice sits here.
(Pink Aura) ***Supernac I started off with nothing, and haven't lost any of it yet is here.
A dirty, smelly, lice infested rat is searching for food here.
A dirty, smelly, lice infested rat is searching for food here.
A dirty, smelly, lice infested rat is searching for food here.
[*]<1376hp 1683sp 1717st> Cast the spell on whom?
[*]<1376hp 1683sp 1717st>
Supernac sets a snare to trap an unwary victim.
[*]<1376hp 1683sp 1717st> at su
You enter into combat with Supernac.
Supernac has several minor wounds and bruises.
[*]<1376hp 1683sp 1717st>
Supernac is cut on the torso with your slash causing minimal damage.
You are burned on the torso by Supernac's flames causing trivial damage.
Supernac is cut on the torso with your slash causing minimal damage.
You are burned on the torso by Supernac's flames causing trivial damage.
You fail to hit Supernac with your third attack.
You dodge out of the way of Supernac's first attack.
You are cut on the torso by Supernac's slash causing mild damage.
You are cut on the torso by Supernac's slash causing mild damage.
Energy rebounds from the flames flickering about you!
Supernac is burned on the torso with your flames causing superficial damage.
Supernac has several minor wounds and bruises.
[*]<1304hp 1683sp 1713st> blind
You narrow your eyes, concentrating on the spell...
Supernac has several minor wounds and bruises.
[*]<1304hp 1683sp 1713st>
Supernac begins reciting an evocation...
Supernac has several minor wounds and bruises.
[*]<1322hp 1702sp 1716st>
Supernac staggers suddenly as his vision is clouded by your mind control.
You fail to hit Supernac with your first attack.
Supernac is cut on the torso with your slash causing minimal damage.
You are burned on the torso by Supernac's flames causing trivial damage.
Supernac is cut on the torso with your slash causing minimal damage.
You are burned on the torso by Supernac's flames causing trivial damage.
Supernac is cut on the leg with your slash causing minimal damage.
Supernac has several minor wounds and bruises.
[*]<1320hp 1647sp 1710st> c irr
You narrow your eyes, concentrating on the spell...
Supernac has several minor wounds and bruises.
[*]<1320hp 1647sp 1710st>
Supernac has completed his evocation.
Supernac has several minor wounds and bruises.
[*]<1320hp 1647sp 1710st>
Ghastly looking sores start cropping up on Supernac's body as you inflict irritation upon him!
Supernac is cut on the torso with your slash causing mild damage.
You are burned on the torso by Supernac's flames causing trivial damage.
Supernac is cut on the torso with your slash causing mild damage.
Supernac is cut on the torso with your slash causing mild damage.
You are cut on the torso by Supernac's slash causing mild damage.
You dodge out of the way of Supernac's second attack.
You are cut on the torso by Supernac's slash causing mild damage.
Energy rebounds from the flames flickering about you!
Supernac is burned on the torso with your flames causing superficial damage.
Supernac fails to hit you with his fourth attack.
Supernac has several minor wounds and bruises.
[*]<1249hp 1611sp 1704st> disarm
You narrow your eyes, concentrating on the spell...
Supernac has several minor wounds and bruises.
[*]<1249hp 1611sp 1704st>
Supernac begins casting a spell...
Supernac has several minor wounds and bruises.
[*]<1249hp 1611sp 1704st>
A severed arm is tinged with a crimson aura for a few seconds.
A cone of fire issues from a severed arm.
Supernac is burned on the head with your flames causing minimal damage.
Supernac has some significant wounds.
[*]<1249hp 1611sp 1704st>
Supernac has completed his casting.
Supernac is no longer blinded.
Your powers deftly knock an iron longsword from Supernac's grasp.
You fail to hit Supernac with your first attack.
Supernac is cut on the torso with your slash causing mild damage.
You fail to hit Supernac with your third attack.
Supernac is cut on the torso with your slash causing mild damage.
You are burned on the torso by Supernac's flames causing trivial damage.
You dodge out of the way of Supernac's first attack.
Supernac fails to hit you with his second attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac has some significant wounds.
[*]<1233hp 1544sp 1700st> frost
You breathe out a cone of frost.
Supernac is frozen on the torso with your frost causing middling damage.
Supernac has some significant wounds.
[*]<1233hp 1471sp 1560st>
Supernac begins reciting an invocation...
Supernac has some significant wounds.
[*]<1233hp 1471sp 1560st>
Supernac is cut on the torso with your slash causing mild damage.
You are burned on the torso by Supernac's flames causing trivial damage.
Supernac is cut on the arm with your slash causing minimal damage.
Supernac is cut on the torso with your slash causing mild damage.
You are burned on the torso by Supernac's flames causing trivial damage.
Supernac has some significant wounds.
[*]<1231hp 1471sp 1554st> blind
You narrow your eyes, concentrating on the spell...
Supernac has some significant wounds.
[*]<1231hp 1471sp 1554st>
Supernac has completed his invocation.
A bright green aura surrounds Supernac for a moment, then softly fades.
Supernac has some significant wounds.
[*]<1231hp 1471sp 1554st>
The feeling of combat-induced panic subsides.
Supernac has some significant wounds.
[*]<1231hp 1471sp 1554st>
Supernac begins reciting an invocation...
Supernac has some significant wounds.
[*]<1231hp 1471sp 1554st>
Supernac staggers suddenly as his vision is clouded by your mind control.
Supernac is cut on the arm with your slash causing minimal damage.
Supernac is cut on the torso with your slash causing mild damage.
Supernac is cut on the torso with your slash causing mild damage.
You are burned on the torso by Supernac's flames causing trivial damage.
Supernac is cut on the torso with your slash causing mild damage.
You are burned on the torso by Supernac's flames causing trivial damage.
Supernac has some significant wounds.
[*]<1229hp 1416sp 1546st> lightn
You breathe a bolt of lightning at Supernac.
Supernac is electrocuted on the torso with your lightning causing middling damage.
Supernac has some significant wounds.
[*]<1229hp 1330sp 1406st>
Supernac has completed his invocation.
A bright green aura surrounds Supernac for a moment, then softly fades.
Supernac has some significant wounds.
[*]<1249hp 1365sp 1428st>
Your magically enhanced weapon slices cleanly through Supernac!
Supernac is cut on the torso with your slash causing modest damage.
Supernac is cut on the torso with your slash causing mild damage.
Supernac is cut on the torso with your slash causing mild damage.
You are burned on the torso by Supernac's flames causing trivial damage.
Supernac is cut on the torso with your slash causing mild damage.
Supernac fails to hit you with his first attack.
You nimbly backflip out of the way of Supernac's second attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac has some significant wounds.
[*]<1233hp 1365sp 1420st> 3
You narrow your eyes, concentrating on the spell...
Supernac has some significant wounds.
[*]<1233hp 1365sp 1420st>
Supernac quaffs a black liquid from a swirling black potion.
Supernac seems to be less impaired.
Supernac has some significant wounds.
[*]<1233hp 1365sp 1420st>
A severed arm is tinged with a green aura for a few seconds.
A severed arm issues forth a cloud of poisonous gas.
Supernac is contaminated on the torso with your poison causing superficial damage.
Supernac has some significant wounds.
[*]<1233hp 1365sp 1420st>
Supernac quaffs a black liquid from a swirling black potion.
Supernac is no longer blinded.
Supernac has some significant wounds.
[*]<1233hp 1365sp 1420st>
You lash out at Supernac with your mind, physically piercing his form.
Supernac is jabbed on the torso with your pierce causing modest damage.
Supernac nimbly backflips out of the way of your first attack.
Supernac is cut on the torso with your slash causing mild damage.
You are burned on the torso by Supernac's flames causing trivial damage.
Supernac is cut on the torso with your slash causing modest damage.
You are burned on the torso by Supernac's flames causing trivial damage.
Supernac is cut on the arm with your slash causing minimal damage.
You nimbly backflip out of the way of Supernac's first attack.
Supernac fails to hit you with his second attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac has some very significant wounds and scratches.
[*]<1201hp 1307sp 1413st> blind
You narrow your eyes, concentrating on the spell...
Supernac has some very significant wounds and scratches.
[*]<1201hp 1307sp 1413st>
Supernac begins reciting an invocation...
Supernac has some very significant wounds and scratches.
[*]<1201hp 1307sp 1413st>
Supernac has completed his invocation.
A bright green aura surrounds Supernac for a moment, then softly fades.
Supernac staggers suddenly as his vision is clouded by your mind control.
Supernac is cut on the torso with your slash causing mild damage.
You are burned on the torso by Supernac's flames causing trivial damage.
Supernac is cut on the torso with your slash causing mild damage.
You are burned on the torso by Supernac's flames causing trivial damage.
Supernac is cut on the head with your slash causing modest damage.
Supernac nimbly backflips out of the way of your fourth attack.
Supernac fails to hit you with his first attack.
Supernac fails to hit you with his second attack.
Supernac fails to hit you with his third attack.
You dodge out of the way of Supernac's fourth attack.
Supernac has some very significant wounds and scratches.
[*]<1199hp 1252sp 1406st> lightn
You breathe a bolt of lightning at Supernac.
Supernac is electrocuted on the torso with your lightning causing moderate damage.
Supernac has some very significant wounds and scratches.
[*]<1199hp 1166sp 1266st>
Your magically enhanced weapon slices cleanly through Supernac!
Supernac is cut on the torso with your slash causing modest damage.
You are burned on the torso by Supernac's flames causing trifling damage.
Supernac is cut on the torso with your slash causing modest damage.
Supernac is cut on the arm with your slash causing mild damage.
Supernac fails to hit you with his first attack.
You dodge out of the way of Supernac's second attack.
Supernac fails to hit you with his third attack.
Supernac fails to hit you with his fourth attack.
Supernac has some very significant wounds and scratches.
[*]<1198hp 1166sp 1260st> 3
You narrow your eyes, concentrating on the spell...
Supernac has some very significant wounds and scratches.
[*]<1198hp 1166sp 1260st>
Supernac quaffs a black liquid from a swirling black potion.
Supernac seems to be less impaired.
Supernac has some very significant wounds and scratches.
[*]<1198hp 1166sp 1260st>
Supernac quaffs a black liquid from a swirling black potion.
Supernac is no longer blinded.
Supernac has some very significant wounds and scratches.
[*]<1198hp 1166sp 1260st>
You lash out at Supernac with your mind, physically piercing his form.
Supernac is jabbed on the torso with your pierce causing modest damage.
Supernac nimbly backflips out of the way of your first attack.
You fail to hit Supernac with your second attack.
Supernac is cut on the torso with your slash causing modest damage.
Supernac is cut on the torso with your slash causing modest damage.
Supernac fails to hit you with his first attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
You dodge out of the way of Supernac's third attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac has some very significant wounds and scratches.
[*]<1168hp 1108sp 1255st> lightn
You breathe a bolt of lightning at Supernac.
Supernac is electrocuted on the torso with your lightning causing modest damage.
Supernac looks pretty beaten up.
[*]<1168hp 1022sp 1115st>
Supernac begins casting a spell...
Supernac looks pretty beaten up.
[*]<1168hp 1022sp 1115st>
Supernac struggles mightily against the webs which hold him in place.
Supernac looks pretty beaten up.
[*]<1190hp 1071sp 1155st>
Supernac has completed his casting.
Supernac looks pretty beaten up.
[*]<1190hp 1071sp 1155st>
Supernac nimbly backflips out of the way of your first attack.
You fail to hit Supernac with your second attack.
Supernac is cut on the head with your slash causing modest damage.
You are burned on the torso by Supernac's flames causing trifling damage.
Supernac is cut on the torso with your slash causing modest damage.
You are burned on the torso by Supernac's flames causing trivial damage.
You dodge out of the way of Supernac's first attack.
Supernac fails to hit you with his second attack.
Supernac fails to hit you with his third attack.
Supernac fails to hit you with his fourth attack.
Supernac looks pretty beaten up.
[*]<1188hp 1071sp 1150st> blind
You narrow your eyes, concentrating on the spell...
Supernac looks pretty beaten up.
[*]<1188hp 1071sp 1150st>
Supernac staggers suddenly as his vision is clouded by your mind control.
Supernac nimbly backflips out of the way of your first attack.
Supernac is cut on the torso with your slash causing modest damage.
You fail to hit Supernac with your third attack.
You dodge out of the way of Supernac's first attack.
Supernac fails to hit you with his second attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac looks pretty beaten up.
[*]<1154hp 1016sp 1147st>
A dirty rat opens the door.
A dirty rat leaves north.
Supernac looks pretty beaten up.
[*]<1154hp 1016sp 1147st> lightn
You breathe a bolt of lightning at Supernac.
Supernac is electrocuted on the torso with your lightning causing heavy damage.
Supernac is in terrible condition.
[*]<1154hp 930sp 1007st>
Supernac begins reciting an invocation...
Supernac is in terrible condition.
[*]<1154hp 930sp 1007st>
Supernac has completed his invocation.
A bright green aura surrounds Supernac for a moment, then softly fades.
Supernac dodges out of the way of your first attack.
Supernac is cut on the torso with your slash causing modest damage.
Supernac is cut on the torso with your slash causing modest damage.
Supernac is cut on the torso with your slash causing modest damage.
Supernac fails to hit you with his first attack.
You nimbly backflip out of the way of Supernac's second attack.
Supernac fails to hit you with his third attack.
Supernac fails to hit you with his fourth attack.
Supernac looks pretty beaten up.
[*]<1154hp 930sp 1000st> 3
You narrow your eyes, concentrating on the spell...
Supernac looks pretty beaten up.
[*]<1154hp 930sp 1000st>
Supernac quaffs a black liquid from a swirling black potion.
Supernac seems to be less impaired.
Supernac looks pretty beaten up.
[*]<1154hp 930sp 1000st>
Supernac quaffs a black liquid from a swirling black potion.
Supernac is no longer blinded.
Supernac looks pretty beaten up.
[*]<1154hp 930sp 1000st>
You lash out at Supernac with your mind, physically piercing his form.
Supernac is jabbed on the torso with your pierce causing middling damage.
Supernac dodges out of the way of your first attack.
Supernac is cut on the torso with your slash causing middling damage.
You are burned on the torso by Supernac's flames causing trivial damage.
Supernac is cut on the torso with your slash causing middling damage.
Supernac is cut on the torso with your slash causing middling damage.
Supernac fails to hit you with his first attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
You nimbly backflip out of the way of Supernac's third attack.
Supernac fails to hit you with his fourth attack.
Supernac is in terrible condition.
[*]<1136hp 872sp 993st> lightn
You breathe a bolt of lightning at Supernac.
Supernac is electrocuted on the torso with your lightning causing great damage.
Supernac is in terrible condition.
[*]<1136hp 786sp 853st>
Supernac begins reciting an invocation...
Supernac is in terrible condition.
[*]<1136hp 786sp 853st>
Supernac has completed his invocation.
A bright green aura surrounds Supernac for a moment, then softly fades.
Supernac catches a butcher's axe on a battered iron shield.
Supernac is cut on the torso with your slash causing modest damage.
Supernac is cut on the torso with your slash causing middling damage.
Supernac is cut on the torso with your slash causing middling damage.
You are burned on the torso by Supernac's flames causing trivial damage.
Supernac fails to hit you with his first attack.
You dodge out of the way of Supernac's second attack.
Supernac fails to hit you with his third attack.
Supernac fails to hit you with his fourth attack.
Supernac is in terrible condition.
[*]<1135hp 786sp 845st> blind
You narrow your eyes, concentrating on the spell...
Supernac is in terrible condition.
[*]<1135hp 786sp 845st>
Supernac staggers suddenly.
Supernac dodges out of the way of your first attack.
You fail to hit Supernac with your second attack.
Supernac is cut on the leg with your slash causing modest damage.
Supernac is cut on the torso with your slash causing middling damage.
You are burned on the torso by Supernac's flames causing trivial damage.
Supernac fails to hit you with his first attack.
Supernac fails to hit you with his second attack.
You dodge out of the way of Supernac's third attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac is in terrible condition.
[*]<1142hp 791sp 897st> lightn
You breathe a bolt of lightning at Supernac.
Supernac is electrocuted on the torso with your lightning causing great damage.
Supernac is vomiting blood.
[*]<1142hp 705sp 757st>
Supernac begins reciting an invocation...
Supernac is vomiting blood.
[*]<1142hp 705sp 757st>
Supernac has completed his invocation.
A bright green aura surrounds Supernac for a moment, then softly fades.
You fail to hit Supernac with your first attack.
You fail to hit Supernac with your second attack.
Supernac dodges out of the way of your third attack.
A white-hot rage flashes through you as you lash out at Supernac.
Supernac is cut on the torso with your slash causing heavy damage.
You nimbly backflip out of the way of Supernac's first attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac fails to hit you with his third attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac is in terrible condition.
[*]<1112hp 705sp 748st> 3
You narrow your eyes, concentrating on the spell...
Supernac is in terrible condition.
[*]<1112hp 705sp 748st>
Supernac throws a small flash bomb at you!
A brilliant flash of light erupts from a small flash bomb!
Supernac is in terrible condition.
[*]<1112hp 705sp 748st>
You lash out at Supernac with your mind, physically piercing his form.
Supernac is jabbed on the head with your pierce causing moderate damage.
Supernac is cut on the torso with your slash causing middling damage.
You fail to hit Supernac with your second attack.
Supernac catches a butcher's axe on a battered iron shield.
Supernac is cut on the torso with your slash causing moderate damage.
You are burned on the torso by Supernac's flames causing trivial damage.
Supernac fails to hit you with his first attack.
You dodge out of the way of Supernac's second attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac is vomiting blood.
[*]<1077hp 647sp 742st> lightn

Supernac begins reciting an invocation...
Supernac is vomiting blood.
[*]<1077hp 647sp 742st> You breathe a bolt of lightning at Supernac.
Supernac is electrocuted on the torso with your lightning causing enormous damage.
Supernac is vomiting blood.
[*]<1077hp 561sp 602st>
A severed arm is tinged with a crimson aura for a few seconds.
A cone of fire issues from a severed arm.
Supernac is burned on the torso with your flames causing middling damage.
Supernac is vomiting blood.
[*]<1077hp 561sp 602st>
Supernac has completed his invocation.
A bright green aura surrounds Supernac for a moment, then softly fades.
Supernac is cut on the torso with your slash causing moderate damage.
Supernac dodges out of the way of your second attack.
Supernac is cut on the torso with your slash causing moderate damage.
Supernac is cut on the leg with your slash causing middling damage.
You are burned on the torso by Supernac's flames causing trivial damage.
You dodge out of the way of Supernac's first attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac fails to hit you with his third attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac is vomiting blood.
[*]<1046hp 561sp 595st> 3
You narrow your eyes, concentrating on the spell...
Supernac is vomiting blood.
[*]<1046hp 561sp 595st>
Supernac begins reciting an invocation...
Supernac is vomiting blood.
[*]<1046hp 561sp 595st>
Supernac has completed his invocation.
A bright green aura surrounds Supernac for a moment, then softly fades.
You lash out at Supernac with your mind, physically piercing him twice across his form.
Supernac is jabbed on the torso with your pierce causing giant damage.
Supernac is cut on the torso with your slash causing moderate damage.
You fail to hit Supernac with your second attack.
Supernac dodges out of the way of your third attack.
Supernac fails to hit you with his first attack.
You dodge out of the way of Supernac's second attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac is vomiting blood.
[*]<1012hp 503sp 592st> lightn
You breathe a bolt of lightning at Supernac.
Supernac is electrocuted on the head with your lightning causing giant damage.
Supernac screams in agony.
[*]<1012hp 417sp 452st>
Supernac begins reciting an invocation...
Supernac screams in agony.
[*]<1012hp 417sp 452st>
Supernac has completed his invocation.
A bright green aura surrounds Supernac for a moment, then softly fades.
Supernac dodges out of the way of your first attack.
Your magically enhanced weapon slices cleanly through Supernac!
Supernac is cut on the torso with your slash causing moderate damage.
Supernac is cut on the torso with your slash causing moderate damage.
You are burned on the torso by Supernac's flames causing trivial damage.
You fail to hit Supernac with your fourth attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac fails to hit you with his second attack.
Supernac fails to hit you with his third attack.
You nimbly backflip out of the way of Supernac's fourth attack.
Supernac is vomiting blood.
[*]<1020hp 494sp 528st> blind
You narrow your eyes, concentrating on the spell...
Supernac is vomiting blood.
[*]<1020hp 494sp 528st>
Supernac begins reciting an invocation...
Supernac is vomiting blood.
[*]<1020hp 494sp 528st>
Supernac has completed his invocation.
A bright green aura surrounds Supernac for a moment, then softly fades.
Supernac staggers suddenly.
Supernac nimbly backflips out of the way of your first attack.
Supernac is cut on the torso with your slash causing middling damage.
Supernac is cut on the torso with your slash causing middling damage.
Supernac is cut on the torso with your slash causing middling damage.
You are burned on the torso by Supernac's flames causing trifling damage.
You dodge out of the way of Supernac's first attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac fails to hit you with his third attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac is vomiting blood.
[*]<989hp 439sp 521st> lightn
You breathe a bolt of lightning at Supernac.
Supernac catches your lightning on a battered iron shield.
Supernac is vomiting blood.
[*]<989hp 353sp 381st>
Supernac begins reciting an invocation...
Supernac is vomiting blood.
[*]<989hp 353sp 381st>
Supernac has completed his invocation.
A bright green aura surrounds Supernac for a moment, then softly fades.
Supernac nimbly backflips out of the way of your first attack.
A white-hot rage flashes through you as you lash out at Supernac.
Supernac is cut on the torso with your slash causing heavy damage.
You are burned on the torso by Supernac's flames causing minimal damage.
Supernac is cut on the torso with your slash causing heavy damage.
You are burned on the torso by Supernac's flames causing minimal damage.
Supernac is cut on the leg with your slash causing heavy damage.
You dodge out of the way of Supernac's first attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
You are smashed on the torso by Supernac's bash causing minimal damage.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac is vomiting blood.
[*]<938hp 353sp 367st> 3
You narrow your eyes, concentrating on the spell...
Supernac is vomiting blood.
[*]<938hp 353sp 367st> Supernac begins reciting an evocation...
Supernac is vomiting blood.
[*]<938hp 353sp 367st>
Supernac has completed his evocation.
The ground cracks and splits, and thick, dark green vines sprout from the earth, restraining you!
You lash out at Supernac with your mind, physically piercing his form.
Supernac is jabbed on the torso with your pierce causing enormous damage.
Supernac nimbly backflips out of the way of your first attack.
Your magically enhanced weapon slices cleanly through Supernac!
Supernac is cut on the torso with your slash causing heavy damage.
You are burned on the torso by Supernac's flames causing slight damage.
You fail to hit Supernac with your third attack.
Supernac is cut on the torso with your slash causing heavy damage.
You are burned on the torso by Supernac's flames causing trifling damage.
Supernac fails to hit you with his first attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
You dodge out of the way of Supernac's third attack.
You are smashed on the arm by Supernac's bash causing paltry damage.
Supernac screams in agony.
[*]<912hp 295sp 362st> 3
You narrow your eyes, concentrating on the spell...
Supernac screams in agony.
[*]<912hp 295sp 362st>
Supernac begins reciting an invocation...
Supernac screams in agony.
[*]<912hp 295sp 362st>
Supernac has completed his invocation.
A bright green aura surrounds Supernac for a moment, then softly fades.
You lash out at Supernac with your mind, physically piercing his form.
Supernac is jabbed on the torso with your pierce causing enormous damage.
Supernac nimbly backflips out of the way of your first attack.
Supernac is cut on the torso with your slash causing moderate damage.
You are burned on the torso by Supernac's flames causing trifling damage.
Supernac is cut on the torso with your slash causing moderate damage.
You fail to hit Supernac with your fourth attack.
Supernac fails to hit you with his first attack.
You nimbly backflip out of the way of Supernac's second attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac fails to hit you with his fourth attack.
Supernac is vomiting blood.
[*]<896hp 237sp 357st> 3
You narrow your eyes, concentrating on the spell...
Supernac is vomiting blood.
[*]<896hp 237sp 357st>
Supernac begins reciting an invocation...
Supernac is vomiting blood.
[*]<896hp 237sp 357st>
Supernac breaks free from the webs holding him in place!
Supernac is vomiting blood.
[*]<925hp 322sp 444st>
Supernac has completed his invocation.
A bright green aura surrounds Supernac for a moment, then softly fades.
You lash out at Supernac with your mind, physically piercing his form.
Supernac is jabbed on the torso with your pierce causing enormous damage.
You fail to hit Supernac with your first attack.
Supernac nimbly backflips out of the way of your second attack.
Supernac is cut on the torso with your slash causing moderate damage.
You are burned on the torso by Supernac's flames causing trifling damage.
Supernac is cut on the torso with your slash causing moderate damage.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac fails to hit you with his second attack.
You are smashed on the tail by Supernac's bash causing slight damage.
You dodge out of the way of Supernac's fourth attack.
Supernac is vomiting blood.
[*]<900hp 264sp 439st> c spo
You narrow your eyes, concentrating on the spell...
Supernac is vomiting blood.
[*]<900hp 264sp 439st>
Supernac begins reciting an invocation...
Supernac is vomiting blood.
[*]<900hp 264sp 439st>
A severed arm is tinged with a crimson aura for a few seconds.
A cone of fire issues from a severed arm.
Supernac is burned on the torso with your flames causing heavy damage.
Supernac screams in agony.
[*]<900hp 264sp 439st>
Supernac has completed his invocation.
A bright green aura surrounds Supernac for a moment, then softly fades.
Supernac flinches momentarily.
You fail to hit Supernac with your first attack.
Supernac dodges out of the way of your second attack.
Supernac is cut on the torso with your slash causing middling damage.
Supernac is cut on the arm with your slash causing modest damage.
You dodge out of the way of Supernac's first attack.
Supernac fails to hit you with his second attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac is vomiting blood.
[*]<870hp 197sp 434st>
Supernac begins reciting an evocation...
Supernac is vomiting blood.
[*]<870hp 197sp 434st> c spo
You narrow your eyes, concentrating on the spell...
Supernac is vomiting blood.
[*]<870hp 197sp 434st>
Supernac has completed his evocation.
A dense black smoke rises from nowhere and swirls in front of you, obscuring your vision.
You are smashed on the torso by someone's bash causing minimal damage.
Someone fails to hit you with his second attack.
You are smashed on the torso by someone's bash causing minimal damage.
You are smashed on the torso by someone's bash causing minimal damage.
Someone is vomiting blood.
[*]<825hp 197sp 434st>
Someone begins reciting an invocation...
Someone is vomiting blood.
[*]<825hp 197sp 434st>
Your target doesn't appear to be available anymore.
Someone is vomiting blood.
[*]<825hp 197sp 434st>
Someone has completed his invocation.
A bright green aura surrounds someone for a moment, then softly fades.
You fail to hit someone with your first attack.
You fail to hit someone with your second attack.
You fail to hit someone with your third attack.
Someone dodges out of the way of your fourth attack.
You are smashed on the torso by someone's bash causing mild damage.
You are smashed on the tail by someone's bash causing paltry damage.
You are smashed on the torso by someone's bash causing mild damage.
You are smashed on the torso by someone's bash causing mild damage.
Someone is in terrible condition.
[*]<767hp 197sp 432st>
Someone begins casting a spell...
Someone is in terrible condition.
[*]<767hp 197sp 432st> drink bli
You quaff a black liquid from a swirling black potion.
The fog obscuring your vision fades somewhat.
Someone is in terrible condition.
[*]<767hp 197sp 432st>
Someone has completed his casting.
A noxious cloud of green gas swirls from someone's fingertips to you for a moment, but nothing else seems to happen.
Someone is in terrible condition.
[*]<767hp 197sp 432st> drink bli
You quaff a black liquid from a swirling black potion.
Your vision returns!
Supernac is in terrible condition.
[*]<767hp 197sp 432st>
Supernac nimbly backflips out of the way of your first attack.
Supernac is cut on the torso with your slash causing middling damage.
You are burned on the torso by Supernac's flames causing slight damage.
Supernac is cut on the torso with your slash causing middling damage.
Supernac fails to hit you with his first attack.
You are smashed on the head by Supernac's bash causing minimal damage.
Supernac fails to hit you with his third attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac is in terrible condition.
[*]<738hp 197sp 427st> c spo
You narrow your eyes, concentrating on the spell...
Supernac is in terrible condition.
[*]<738hp 197sp 427st>
Supernac begins casting a spell...
Supernac is in terrible condition.
[*]<738hp 197sp 427st>
Supernac has completed his casting.
Ghastly looking sores start cropping up on your body as Supernac inflicts the plague upon you!
Supernac flinches momentarily.
Supernac is cut on the torso with your slash causing middling damage.
Supernac dodges out of the way of your second attack.
Supernac is cut on the torso with your slash causing moderate damage.
You fail to hit Supernac with your fourth attack.
You dodge out of the way of Supernac's first attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac fails to hit you with his fourth attack.
Supernac is vomiting blood.
[*]<742hp 217sp 505st> c spo

Supernac begins reciting an invocation...
You narrow your eyes, concentrating on the spell...
Supernac is vomiting blood.
[*]<742hp 217sp 505st>
Supernac has completed his invocation.
A bright green aura surrounds Supernac for a moment, then softly fades.
Supernac turns white with fear at the thought of you!
Supernac panics, and attempts to flee.
Supernac drifts north.
Supernac has fled for his life!
[*]<742hp 149sp 505st>
The door slowly creaks closed.
[*]<742hp 149sp 505st> snare1
You take a snare trap kit from Vandemaar's Trunk.
[*]<742hp 149sp 505st> [*]<742hp 149sp 505st> You can't do that here.
[*]<742hp 149sp 505st> You put a snare trap kit in Vandemaar's Trunk.
[*]<742hp 149sp 505st> hold cab
You do not have that item.
[*]<742hp 149sp 505st> get cab 2.tru
You see nothing like that in the 2.tru.
[*]<742hp 149sp 505st> get cab 1tru
You see no 1tru here.
[*]<742hp 149sp 505st> get cab tru
You take a tanzanite cabochon from Vandemaar's Trunk.
[*]<742hp 149sp 505st> hold cab
You stop using a severed arm.
You hold a tanzanite cabochon in your left hand.
[*]<750hp 182sp 531st> use cab
You raise a tanzanite cabochon and speak a sharp word of command.
A warm, amber aura surrounds you for a moment, then softly fades.
You feel better!
[*]<750hp 578sp 531st> use cab
You raise a tanzanite cabochon and speak a sharp word of command.
A warm, amber aura surrounds you for a moment, then softly fades.
You feel better!
[*]<750hp 974sp 531st> use cab

Supernac drifts in from the north.
Supernac triggers a hidden snare trap.
A thick, meshy web falls from somewhere above Supernac, entangling him with sticky ropes.
[*]<750hp 974sp 531st> You raise a tanzanite cabochon and speak a sharp word of command.
A warm, amber aura surrounds you for a moment, then softly fades.
You feel better!
[*]<750hp 1370sp 531st> C HEAL

Supernac begins attacking you!
Supernac has some very significant wounds and scratches.
[*]<750hp 1370sp 531st>
The feeling of combat-induced panic subsides.
You are smashed on the torso by Supernac's bash causing mild damage.
Supernac fails to hit you with his second attack.
Supernac fails to hit you with his third attack.
You are smashed on the torso by Supernac's bash causing mild damage.
You fail to hit Supernac with your first attack.
Supernac dodges out of the way of your second attack.
Supernac is cut on the torso with your slash causing modest damage.
You are burned on the torso by Supernac's flames causing slight damage.
Supernac has some very significant wounds and scratches.
[*]<715hp 1370sp 528st> You begin to speak the words of the spell...
Supernac has some very significant wounds and scratches.
[*]<715hp 1370sp 528st>
You are smashed on the torso by Supernac's bash causing mild damage.
Supernac fails to hit you with his second attack.
You are smashed on the torso by Supernac's bash causing mild damage.
You are smashed on the torso by Supernac's bash causing mild damage.
Supernac has some very significant wounds and scratches.
[*]<670hp 1370sp 528st>
Supernac begins reciting an invocation...
Supernac has some very significant wounds and scratches.
[*]<670hp 1370sp 528st>
You have completed your casting.
A warm, blue aura surrounds you for a moment, then softly fades.
You feel better!
Supernac has some very significant wounds and scratches.
[*]<868hp 1283sp 528st> hold sev
You stop using a tanzanite cabochon.
You hold a severed arm in your left hand.
Supernac has some very significant wounds and scratches.
[*]<868hp 1283sp 528st>
Supernac has completed his invocation.
A bright green aura surrounds Supernac for a moment, then softly fades.
Supernac fails to hit you with his first attack.
Supernac fails to hit you with his second attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac fails to hit you with his fourth attack.
Supernac nimbly backflips out of the way of your first attack.
Supernac is cut on the torso with your slash causing mild damage.
Supernac is cut on the torso with your slash causing mild damage.
You fail to hit Supernac with your fourth attack.
Supernac has some very significant wounds and scratches.
[*]<853hp 1283sp 523st> CL
You cannot perform the somatic movements necessary to cast that spell.
Supernac has some very significant wounds and scratches.
[*]<853hp 1283sp 523st> CL
You begin to speak the words of the spell...
Supernac has some very significant wounds and scratches.
[*]<853hp 1283sp 523st>
You have completed your casting.
A warm, blue aura surrounds you for a moment, then softly fades.
You feel better!
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac fails to hit you with his second attack.
You nimbly backflip out of the way of Supernac's third attack.
You fail to hit Supernac with your first attack.
Supernac is cut on the torso with your slash causing modest damage.
You are burned on the torso by Supernac's flames causing trifling damage.
Supernac is cut on the torso with your slash causing modest damage.
Supernac is cut on the torso with your slash causing modest damage.
Supernac has some very significant wounds and scratches.
[*]<927hp 1244sp 517st> CL
You begin to speak the words of the spell...
Supernac has some very significant wounds and scratches.
[*]<927hp 1244sp 517st>
Supernac attempts to bash you over the head with a battered iron shield, but misses.
Supernac has some very significant wounds and scratches.
[*]<927hp 1244sp 517st>
Supernac has some very significant wounds and scratches.
[*]<931hp 1253sp 529st>
You have completed your casting.
A warm, blue aura surrounds you for a moment, then softly fades.
You feel better!
Supernac has some very significant wounds and scratches.
[*]<1021hp 1214sp 529st>
Supernac bashes you over the head with a battered iron shield.
You are smashed on the head by Supernac's bash causing middling damage.
Supernac has some very significant wounds and scratches.
[*]<967hp 1214sp 529st> c irr

You dodge out of the way of Supernac's first attack.
You have become more learned at 'dodge'.
You are smashed on the wing by Supernac's bash causing paltry damage.
Supernac fails to hit you with his third attack.
Supernac is cut on the torso with your slash causing modest damage.
You fail to hit Supernac with your second attack.
Supernac is cut on the torso with your slash causing modest damage.
You are burned on the torso by Supernac's flames causing trifling damage.
You fail to hit Supernac with your fourth attack.
Supernac has some very significant wounds and scratches.
[*]<958hp 1214sp 525st> You narrow your eyes, concentrating on the spell...
Supernac has some very significant wounds and scratches.
[*]<958hp 1214sp 525st>
Supernac begins reciting an invocation...
Supernac has some very significant wounds and scratches.
[*]<958hp 1214sp 525st>
More sores start cropping up on Supernac's body as you empower the plague upon him!
You have increased the duration of the spell 'plague' on Supernac.
Supernac is cut on the torso with your slash causing modest damage.
Supernac is cut on the leg with your slash causing mild damage.
Supernac is cut on the torso with your slash causing modest damage.
Supernac is cut on the torso with your slash causing modest damage.
Supernac looks pretty beaten up.
[*]<958hp 1177sp 517st> CL
You cannot perform the somatic movements necessary to cast that spell.
Supernac looks pretty beaten up.
[*]<958hp 1177sp 517st> CL

Supernac has completed his invocation.
A bright green aura surrounds Supernac for a moment, then softly fades.
Supernac has some very significant wounds and scratches.
[*]<958hp 1177sp 517st> You begin to speak the words of the spell...
Supernac has some very significant wounds and scratches.
[*]<958hp 1177sp 517st>
You have completed your casting.
A warm, blue aura surrounds you for a moment, then softly fades.
You feel better!
You dodge out of the way of Supernac's first attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac fails to hit you with his fourth attack.
You fail to hit Supernac with your first attack.
You fail to hit Supernac with your second attack.
Supernac nimbly backflips out of the way of your third attack.
Supernac is cut on the torso with your slash causing modest damage.
Supernac has some very significant wounds and scratches.
[*]<1018hp 1138sp 514st> lightn
You breathe a bolt of lightning at Supernac.
Supernac catches your lightning on a battered iron shield.
Supernac has some very significant wounds and scratches.
[*]<1018hp 1051sp 374st>
Supernac begins reciting an invocation...
Supernac has some very significant wounds and scratches.
[*]<1018hp 1051sp 374st> CL
You begin to speak the words of the spell...
Supernac has some very significant wounds and scratches.
[*]<1018hp 1051sp 374st>
Supernac has completed his invocation.
A bright green aura surrounds Supernac for a moment, then softly fades.
You are smashed on the torso by Supernac's bash causing minimal damage.
You are smashed on the torso by Supernac's bash causing minimal damage.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac fails to hit you with his fourth attack.
Supernac has some very significant wounds and scratches.
[*]<973hp 1051sp 374st>
Supernac begins reciting an evocation...
Supernac has some very significant wounds and scratches.
[*]<973hp 1051sp 374st>
You have completed your casting.
A warm, blue aura surrounds you for a moment, then softly fades.
You feel better!
Supernac has some very significant wounds and scratches.
[*]<1063hp 1012sp 374st> CL
You cannot perform the somatic movements necessary to cast that spell.
Supernac has some very significant wounds and scratches.
[*]<1063hp 1012sp 374st>
Supernac has completed his evocation.
A cyclonic column of water rises and swirls about you, tossing you about.
You are scalded on the torso by Supernac's scalding water causing middling damage.
Supernac fails to hit you with his first attack.
You dodge out of the way of Supernac's second attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac fails to hit you with his fourth attack.
Supernac nimbly backflips out of the way of your first attack.
Supernac is cut on the torso with your slash causing modest damage.
Supernac is cut on the torso with your slash causing modest damage.
Supernac is cut on the torso with your slash causing modest damage.
You are burned on the torso by Supernac's flames causing trifling damage.
Supernac has some very significant wounds and scratches.
[*]<976hp 1012sp 367st> CL

Supernac begins reciting an evocation...
You begin to speak the words of the spell...
Supernac has some very significant wounds and scratches.
[*]<976hp 1012sp 367st>
Supernac has some very significant wounds and scratches.
[*]<980hp 1024sp 381st>
You have completed your casting.
A warm, blue aura surrounds you for a moment, then softly fades.
You feel better!
Supernac has some very significant wounds and scratches.
[*]<1070hp 985sp 381st>
Supernac has completed his evocation.
Supernac is distracted by something, and fumbles his evocation.
You dodge out of the way of Supernac's first attack.
Supernac fails to hit you with his second attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac catches a butcher's axe on a battered iron shield.
Supernac is cut on the torso with your slash causing modest damage.
Supernac is cut on the torso with your slash causing modest damage.
You are burned on the torso by Supernac's flames causing trivial damage.
Supernac is cut on the torso with your slash causing modest damage.
You are burned on the torso by Supernac's flames causing trivial damage.
Supernac has some very significant wounds and scratches.
[*]<1038hp 985sp 373st> blind
You narrow your eyes, concentrating on the spell...
Supernac has some very significant wounds and scratches.
[*]<1038hp 985sp 373st>
A severed arm is tinged with a yellow aura for a few seconds.
Supernac is burned on the torso with your acid causing mild damage.
Supernac looks pretty beaten up.
[*]<1038hp 985sp 373st>
Supernac staggers suddenly as his vision is clouded by your mind control.
Supernac fails to hit you with his first attack.
Supernac fails to hit you with his second attack.
You dodge out of the way of Supernac's third attack.
Supernac fails to hit you with his fourth attack.
You fail to hit Supernac with your first attack.
Supernac is cut on the torso with your slash causing modest damage.
Supernac is cut on the torso with your slash causing modest damage.
You are burned on the torso by Supernac's flames causing trivial damage.
Supernac is cut on the torso with your slash causing modest damage.
Supernac looks pretty beaten up.
[*]<1037hp 929sp 367st> CL
You begin to speak the words of the spell...
Supernac looks pretty beaten up.
[*]<1037hp 929sp 367st>
Supernac begins reciting an invocation...
Supernac looks pretty beaten up.
[*]<1037hp 929sp 367st> DRINK DECANTER
You can't do that while casting a spell!
Supernac looks pretty beaten up.
[*]<1037hp 929sp 367st>
You have completed your casting.
A warm, blue aura surrounds you for a moment, then softly fades.
You feel better!
Supernac looks pretty beaten up.
[*]<1127hp 890sp 367st>
Supernac has completed his invocation.
A bright green aura surrounds Supernac for a moment, then softly fades.
Supernac fails to hit you with his first attack.
Supernac fails to hit you with his second attack.
Supernac fails to hit you with his third attack.
You nimbly backflip out of the way of Supernac's fourth attack.
You fail to hit Supernac with your first attack.
A white-hot rage flashes through you as you lash out at Supernac.
Supernac is cut on the torso with your slash causing middling damage.
Supernac is cut on the torso with your slash causing moderate damage.
You fail to hit Supernac with your fourth attack.
Supernac looks pretty beaten up.
[*]<1127hp 890sp 359st> lightn
You breathe a bolt of lightning at Supernac.
Supernac is electrocuted on the torso with your lightning causing moderate damage.
Supernac looks pretty beaten up.
[*]<1127hp 803sp 219st>
You nimbly backflip out of the way of Supernac's first attack.
Supernac fails to hit you with his second attack.
Supernac fails to hit you with his third attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac is cut on the torso with your slash causing modest damage.
Supernac nimbly backflips out of the way of your second attack.
Supernac is cut on the torso with your slash causing modest damage.
Supernac is cut on the torso with your slash causing middling damage.
You are burned on the torso by Supernac's flames causing trivial damage.
Supernac is in terrible condition.
[*]<1111hp 803sp 212st> 3
You narrow your eyes, concentrating on the spell...
Supernac is in terrible condition.
[*]<1111hp 803sp 212st>
Supernac begins casting a spell...
Supernac is in terrible condition.
[*]<1111hp 803sp 212st>
Matanzae drifts in from the east.
Supernac is in terrible condition.
[*]<1111hp 803sp 212st>
Supernac has completed his casting.
Supernac is no longer blinded.
You lash out at Supernac with your mind, physically piercing his form.
Supernac is jabbed on the torso with your pierce causing middling damage.
You nimbly backflip out of the way of Supernac's first attack.
You are smashed on the wing by Supernac's bash causing slight damage.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac fails to hit you with his fourth attack.
Supernac dodges out of the way of your first attack.
You fail to hit Supernac with your second attack.
Supernac is cut on the torso with your slash causing middling damage.
You are burned on the torso by Supernac's flames causing trivial damage.
Supernac is in terrible condition.
[*]<1087hp 744sp 209st>
Matanzae looks at Supernac.
Supernac is in terrible condition.
[*]<1087hp 744sp 209st> 3
You narrow your eyes, concentrating on the spell...
Supernac is in terrible condition.
[*]<1087hp 744sp 209st>
Supernac begins reciting an invocation...
Supernac is in terrible condition.
[*]<1087hp 744sp 209st>
A severed arm is tinged with a crimson aura for a few seconds.
A cone of fire issues from a severed arm.
Supernac is burned on the torso with your flames causing modest damage.
Supernac is in terrible condition.
[*]<1091hp 759sp 225st>
Supernac is in terrible condition.
[*]<1091hp 759sp 225st>
Supernac has completed his invocation.
A bright green aura surrounds Supernac for a moment, then softly fades.
You lash out at Supernac with your mind, physically piercing his form.
Supernac is jabbed on the torso with your pierce causing middling damage.
You dodge out of the way of Supernac's first attack.
Supernac fails to hit you with his second attack.
Supernac fails to hit you with his third attack.
Supernac fails to hit you with his fourth attack.
Supernac dodges out of the way of your first attack.
Supernac is cut on the torso with your slash causing middling damage.
You are burned on the torso by Supernac's flames causing trivial damage.
You fail to hit Supernac with your third attack.
Supernac is cut on the torso with your slash causing middling damage.
Supernac is in terrible condition.
[*]<1090hp 700sp 220st> blind
You narrow your eyes, concentrating on the spell...
Supernac is in terrible condition.
[*]<1090hp 700sp 220st>
Supernac begins reciting an invocation...
Supernac is in terrible condition.
[*]<1090hp 700sp 220st>
Supernac has completed his invocation.
A bright green aura surrounds Supernac for a moment, then softly fades.
Supernac staggers suddenly.
You dodge out of the way of Supernac's first attack.
Supernac fails to hit you with his second attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac dodges out of the way of your first attack.
You fail to hit Supernac with your second attack.
Supernac is cut on the torso with your slash causing modest damage.
Supernac is cut on the torso with your slash causing modest damage.
Supernac looks pretty beaten up.
[*]<1056hp 644sp 215st> 2
You narrow your eyes, concentrating on the spell...
Supernac looks pretty beaten up.
[*]<1056hp 644sp 215st>
You lash out at Supernac with your mind.
Supernac is smashed on the torso with your bash causing moderate damage.
Supernac is in terrible condition.
[*]<1056hp 588sp 215st>
Supernac fails to hit you with his first attack.
You dodge out of the way of Supernac's second attack.
Supernac fails to hit you with his third attack.
Supernac fails to hit you with his fourth attack.
Supernac nimbly backflips out of the way of your first attack.
Supernac is cut on the torso with your slash causing modest damage.
You are burned on the torso by Supernac's flames causing trivial damage.
Supernac is cut on the torso with your slash causing middling damage.
You are burned on the torso by Supernac's flames causing trivial damage.
Supernac is cut on the torso with your slash causing middling damage.
Supernac is in terrible condition.
[*]<1054hp 588sp 208st> 2
You narrow your eyes, concentrating on the spell...
Supernac is in terrible condition.
[*]<1054hp 588sp 208st>
Supernac begins reciting an invocation...
Supernac is in terrible condition.
[*]<1054hp 588sp 208st>
You lash out at Supernac with your mind.
Supernac is smashed on the torso with your bash causing middling damage.
Supernac is in terrible condition.
[*]<1054hp 532sp 208st>
Supernac has completed his invocation.
A bright green aura surrounds Supernac for a moment, then softly fades.
You nimbly backflip out of the way of Supernac's first attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
You are smashed on the wing by Supernac's bash causing slight damage.
Supernac fails to hit you with his fourth attack.
Supernac dodges out of the way of your first attack.
A white-hot rage flashes through you as you lash out at Supernac.
Supernac is cut on the torso with your slash causing moderate damage.
You are burned on the torso by Supernac's flames causing minimal damage.
Supernac is cut on the torso with your slash causing heavy damage.
Supernac is cut on the torso with your slash causing heavy damage.
You are burned on the torso by Supernac's flames causing minimal damage.
Supernac is vomiting blood.
[*]<1025hp 532sp 187st> 3
You narrow your eyes, concentrating on the spell...
Supernac is vomiting blood.
[*]<1025hp 532sp 187st>
You lash out at Supernac with your mind, physically piercing his form.
Supernac is jabbed on the torso with your pierce causing enormous damage.
You dodge out of the way of Supernac's first attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac fails to hit you with his third attack.
Supernac is cut on the torso with your slash causing moderate damage.
You fail to hit Supernac with your second attack.
Supernac nimbly backflips out of the way of your third attack.
Supernac is cut on the torso with your slash causing moderate damage.
You are burned on the torso by Supernac's flames causing trivial damage.
Supernac is vomiting blood.
[*]<1007hp 473sp 182st> 3
You narrow your eyes, concentrating on the spell...
Supernac is vomiting blood.
[*]<1007hp 473sp 182st>
Supernac begins reciting an invocation...
Supernac is vomiting blood.
[*]<1007hp 473sp 182st>
Supernac is vomiting blood.
[*]<1011hp 483sp 198st>
Matanzae looks at Supernac.
Supernac is vomiting blood.
[*]<1011hp 483sp 198st>
Supernac has completed his invocation.
A bright green aura surrounds Supernac for a moment, then softly fades.
You lash out at Supernac with your mind, physically piercing his form.
Supernac is jabbed on the head with your pierce causing enormous damage.
Supernac fails to hit you with his first attack.
Supernac fails to hit you with his second attack.
You dodge out of the way of Supernac's third attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac dodges out of the way of your first attack.
Supernac is cut on the torso with your slash causing moderate damage.
You fail to hit Supernac with your third attack.
Supernac is cut on the arm with your slash causing middling damage.
Supernac is vomiting blood.
[*]<994hp 424sp 193st> 3
You narrow your eyes, concentrating on the spell...
Supernac is vomiting blood.
[*]<994hp 424sp 193st>
Supernac begins reciting an invocation...
Supernac is vomiting blood.
[*]<994hp 424sp 193st>
Supernac has completed his invocation.
A bright green aura surrounds Supernac for a moment, then softly fades.
You lash out at Supernac with your mind, physically piercing his form.
Supernac is jabbed on the torso with your pierce causing great damage.
You dodge out of the way of Supernac's first attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac fails to hit you with his third attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
You fail to hit Supernac with your first attack.
You fail to hit Supernac with your second attack.
Supernac is cut on the torso with your slash causing moderate damage.
Supernac is cut on the head with your slash causing heavy damage.
Supernac is vomiting blood.
[*]<964hp 365sp 189st>
Matanzae looks at you.
Supernac is vomiting blood.
[*]<964hp 365sp 189st> 3
You narrow your eyes, concentrating on the spell...
Supernac is vomiting blood.
[*]<964hp 365sp 189st> lag
You brutally slay the lagmonster.
Supernac is vomiting blood.
[*]<964hp 365sp 189st>
You are smashed on the torso by Supernac's bash causing minimal damage.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac fails to hit you with his third attack.
Supernac fails to hit you with his fourth attack.
Supernac is vomiting blood.
[*]<934hp 365sp 189st> 1
You can't do that while casting a spell!
Supernac is vomiting blood.
[*]<934hp 365sp 189st> 1

You lash out at Supernac with your mind, physically piercing his form.
Supernac is jabbed on the torso with your pierce causing heavy damage.
Supernac is vomiting blood.
[*]<934hp 306sp 189st>
A severed arm is tinged with a crimson aura for a few seconds.
A cone of fire issues from a severed arm.
Supernac is blinded by the smoke!
Supernac is burned on the torso with your flames causing heavy damage.
Supernac screams in agony.
[*]<934hp 306sp 189st> You narrow your eyes, concentrating on the spell...
Supernac screams in agony.
[*]<934hp 306sp 189st>
You lash out at Supernac with your mind, delivering a mental punch.
Supernac is struck on the leg with your mental lash causing middling damage.
You nimbly backflip out of the way of Supernac's first attack.
Supernac fails to hit you with his second attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac fails to hit you with his fourth attack.
Supernac is cut on the torso with your slash causing heavy damage.
You are burned on the torso by Supernac's flames causing trifling damage.
Supernac is cut on the torso with your slash causing great damage.
Supernac is cut on the torso with your slash causing enormous damage.
You are burned on the torso by Supernac's flames causing trifling damage.
Supernac is cut on the torso with your slash causing giant damage.
You are burned on the torso by Supernac's flames causing trifling damage.
Supernac pales visibly as death nears.
[*]<916hp 269sp 181st> lightn
You breathe a bolt of lightning at Supernac.
Supernac catches your lightning on a battered iron shield.
Supernac pales visibly as death nears.
[*]<916hp 182sp 41st>
A dirty rat has arrived from the north.
Supernac pales visibly as death nears.
[*]<916hp 182sp 41st>
You dodge out of the way of Supernac's first attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
You are smashed on the torso by Supernac's bash causing minimal damage.
You are smashed on the torso by Supernac's bash causing minimal damage.
You fail to hit Supernac with your first attack.
A white-hot rage flashes through you as you lash out at Supernac.
Supernac is cut on the torso with your slash causing massive damage.
You are burned on the torso by Supernac's flames causing minimal damage.
Supernac is cut on the torso with your slash causing lethal damage.
Supernac has been slain!
Your blood freezes as you hear Supernac's death cry.
Supernac's disembodied soul rises from his ravaged corpse.
'Ah, Supernac.' the incarnation of death says. 'Your time is at hand.'
The incarnation of death swings a Scythe of Soul Rending in a long, lazy arc...
The head of Supernac falls to the ground.
Supernac's corpse crumbles into dust.
Supernac blinks rapidly, several times.
Supernac stiffens for a moment, then blinks and shakes his head.
Supernac's feet rise a few inches off the ground.
Supernac stiffens for a moment, then blinks and shakes his head.
Supernac stiffens for a moment, then blinks and shakes his head.
Supernac turns translucent.
Supernac's spirit disappears with an ear-splitting BANG!
[*]<868hp 182sp 33st> 3
Cast the spell on whom?
[*]<868hp 182sp 33st> snare1
You take a snare trap kit from Vandemaar's Trunk.
[*]<875hp 214sp 69st> [*]<875hp 214sp 69st> You have successfully set a snare trap.
[*]<875hp 214sp 69st>
Matanzae applauds gleefully.
[*]<875hp 214sp 69st> look

Matanzae drifts east.
[*]<875hp 214sp 69st> aff
You put a snare trap kit in Vandemaar's Trunk.
[*]<875hp 214sp 69st>
 Entrance to the Hall of Prophecy                       -      N      -
(-------------------------------------------------)     # <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

There is some low chanting coming from the room to the west. Judging
from the sign on the door you figure this is the room where the prophets
meditate, drink strange teas, and inhale fumes to heighten their senses. A
few stories have reported their accuracy at being less than ten percent.
Some drops of blood are on the ground.
The bloody, severed head of Supernac is lying here.
( 4) A huge boulder covered in ice sits here.
*A tall figure cowled in flowing black robes and wielding a scythe is standing here.
A dirty, smelly, lice infested rat is searching for food here.
A dirty, smelly, lice infested rat is searching for food here.
A dirty, smelly, lice infested rat is searching for food here.
[*]<875hp 214sp 69st> You are affected by the following:
* You are resistant to: bash fire poison disease necromantic.
* You are vulnerable to: cold.
Spell: fireshield - Level 100, modifies none by 0.
Spell: haste - Level 110, modifies accuracy by 3.
Spell: detect invisibility - Level 189, modifies none by 0.
Spell: improved invisibilit - Level 119, modifies none by 0.
Spell: bless - Level 120, modifies saving-spell by 3.
Spell: sanctuary - Level 114, modifies none by 0.
Spell: levitation - Level 92, modifies none by 0.
Spell: pass door - Level 113, modifies none by 0.
Spell: enhanced strength - Level 180, modifies strength by 3.
Spell: shield - Level 1, modifies ar by 7 for 51 minutes.
Spell: armor - Level 1, modifies ar by 3 for 52 minutes.
Spell: sense life - Level 126, modifies none by 0 for 25 minutes.
Spell: protection from good - Level 202, modifies none by 0 for 52 minutes.
Spell: faerie fire - Level 205, modifies ar by -6 for 18 minutes.
Spell: induce aggression - Level 221, modifies personality by -2 for 9 minutes.
Spell: web - Level 233, modifies agility by -2 for 5 minutes.
Spell: plague - Level 235, modifies sanity by -1 for 18 minutes.
Spell: plague - Level 235, modifies vitality by -2 for 18 minutes.
Total of 18 magical affects.
[*]<875hp 214sp 69st> c 'cure d
You cannot perform the somatic movements necessary to cast that spell.
[*]<875hp 214sp 69st> c 'cure d
You cannot perform the somatic movements necessary to cast that spell.
[*]<875hp 214sp 69st> c 'cure d
You cannot perform the somatic movements necessary to cast that spell.
[*]<875hp 214sp 69st> c 'cure d
You cannot perform the somatic movements necessary to cast that spell.
[*]<875hp 214sp 69st> c 'cure d
You cannot perform the somatic movements necessary to cast that spell.
[*]<875hp 214sp 69st> where
You are currently in: Maldra Keep

Visible player(s) near you:
Matanzae (The Guard's Corridor)
[*]<875hp 214sp 69st> who matan

MATERIA MAGICA: Search Players Online
.-------------------------------------------------------------------------.
[31 :151 F H-Elf Druid Keep ] Matanzae [<EyeS>](Quest)
`-------------------------------------------------------------------------'
Total matches: 1.
[*]<882hp 246sp 104st> where
You will be able to check for nearby players again in 3 seconds.
[*]<882hp 246sp 104st> aff
You are affected by the following:
* You are resistant to: bash fire poison disease necromantic.
* You are vulnerable to: cold.
Spell: fireshield - Level 100, modifies none by 0.
Spell: haste - Level 110, modifies accuracy by 3.
Spell: detect invisibility - Level 189, modifies none by 0.
Spell: improved invisibilit - Level 119, modifies none by 0.
Spell: bless - Level 120, modifies saving-spell by 3.
Spell: sanctuary - Level 114, modifies none by 0.
Spell: levitation - Level 92, modifies none by 0.
Spell: pass door - Level 113, modifies none by 0.
Spell: enhanced strength - Level 180, modifies strength by 3.
Spell: shield - Level 1, modifies ar by 7 for 50 minutes.
Spell: armor - Level 1, modifies ar by 3 for 51 minutes.
Spell: sense life - Level 125, modifies none by 0 for 24 minutes.
Spell: protection from good - Level 201, modifies none by 0 for 51 minutes.
Spell: faerie fire - Level 204, modifies ar by -6 for 17 minutes.
Spell: induce aggression - Level 220, modifies personality by -2 for 8 minutes.
Spell: web - Level 232, modifies agility by -2 for 4 minutes.
Spell: plague - Level 234, modifies sanity by -1 for 17 minutes.
Spell: plague - Level 234, modifies vitality by -2 for 17 minutes.
Total of 18 magical affects.
[*]<882hp 246sp 104st> WHERE
You are currently in: Maldra Keep

Visible player(s) near you:
Matanzae (Emergency Room)
[*]<882hp 246sp 104st>
The shade of Supernac tells you 'alright i'm not fuckin around'
[*]<889hp 277sp 138st> c 'cure d
You cannot perform the somatic movements necessary to cast that spell.
[*]<889hp 277sp 138st> WHERE

The west door opens from the other side.
A prophet has arrived from the west.
A prophet triggers a hidden snare trap.
A thick, meshy web falls from somewhere above a prophet, entangling him with sticky ropes.
[*]<889hp 277sp 138st> You are currently in: Maldra Keep
Visible player(s) near you:
Supernac (Sanctuary)
Matanzae (Nursery)
[*]<889hp 277sp 138st> get text trunk
You take a textured indigo scroll from Vandemaar's Trunk.
[*]<889hp 277sp 138st> hold tex
You stop using a severed arm.
You hold a textured indigo scroll in your left hand.
[*]<889hp 277sp 138st> use tex
You begin to recite the spell written on a textured indigo scroll...
[*]<889hp 277sp 138st>
You have completed your casting.
A textured indigo scroll flares brightly and vanishes.
You feel a rushing sense of motion...

 Sanctuary                                              -      N      -
(-------------------------------------------------)     - <---(M)---> E
                                                        -      S      -

This is a rather crowded sanctuary within Lord Maldra's Keep. Various
insignia devoted to the five major Powers decorate the walls. Several small
cots intended for patients sit in the northern half of the room. A large
all-seeing eye adorns the north wall, over which a banner reads, 'The Powers
Are Always Watching'.
( 2) A large wooden cosmetic box filled with makeup is sitting here.
**Supernac I started off with nothing, and haven't lost any of it yet is resting here.
A cleric stands here healing weary travelers.
[*][SAFE]<896hp 308sp 85st> hold sev
You hold a severed arm in your left hand.
[*][SAFE]<896hp 308sp 85st> l

 Sanctuary                                              -      N      -
(-------------------------------------------------)     - <---(M)---> E
                                                        -      S      -

This is a rather crowded sanctuary within Lord Maldra's Keep. Various
insignia devoted to the five major Powers decorate the walls. Several small
cots intended for patients sit in the northern half of the room. A large
all-seeing eye adorns the north wall, over which a banner reads, 'The Powers
Are Always Watching'.
( 2) A large wooden cosmetic box filled with makeup is sitting here.
**Supernac I started off with nothing, and haven't lost any of it yet is resting here.
A cleric stands here healing weary travelers.
[*][SAFE]<896hp 308sp 85st> aff
You are affected by the following:
* You are resistant to: bash fire poison disease necromantic.
* You are vulnerable to: cold.
Spell: fireshield - Level 100, modifies none by 0.
Spell: haste - Level 110, modifies accuracy by 3.
Spell: detect invisibility - Level 189, modifies none by 0.
Spell: improved invisibilit - Level 119, modifies none by 0.
Spell: bless - Level 120, modifies saving-spell by 3.
Spell: sanctuary - Level 114, modifies none by 0.
Spell: levitation - Level 92, modifies none by 0.
Spell: pass door - Level 113, modifies none by 0.
Spell: enhanced strength - Level 180, modifies strength by 3.
Spell: shield - Level 1, modifies ar by 7 for 48 minutes.
Spell: armor - Level 1, modifies ar by 3 for 49 minutes.
Spell: sense life - Level 123, modifies none by 0 for 22 minutes.
Spell: protection from good - Level 199, modifies none by 0 for 49 minutes.
Spell: faerie fire - Level 202, modifies ar by -6 for 15 minutes.
Spell: induce aggression - Level 218, modifies personality by -2 for 6 minutes.
Spell: web - Level 230, modifies agility by -2 for 2 minutes.
Spell: plague - Level 232, modifies sanity by -1 for 15 minutes.
Spell: plague - Level 232, modifies vitality by -2 for 15 minutes.
Total of 18 magical affects.
[*][SAFE]<896hp 308sp 85st> wag
You waggle your eyebrows.
[*][SAFE]<896hp 308sp 85st> q s
You aren't currently on any quests.
[*][SAFE]<896hp 308sp 85st>
Supernac holds the spellbook of the wizard of Focault in his left hand.
[*][SAFE]<896hp 308sp 85st>
Supernac stands up.
[*][SAFE]<896hp 308sp 85st>
Supernac studies the spellbook of the wizard of Focault for a few long moments, committing a spell to memory.
[*][SAFE]<940hp 492sp 294st> l

 Sanctuary                                              -      N      -
(-------------------------------------------------)     - <---(M)---> E
                                                        -      S      -

This is a rather crowded sanctuary within Lord Maldra's Keep. Various
insignia devoted to the five major Powers decorate the walls. Several small
cots intended for patients sit in the northern half of the room. A large
all-seeing eye adorns the north wall, over which a banner reads, 'The Powers
Are Always Watching'.
( 2) A large wooden cosmetic box filled with makeup is sitting here.
**Supernac I started off with nothing, and haven't lost any of it yet is here.
A cleric stands here healing weary travelers.
[*][SAFE]<940hp 492sp 294st>
Supernac studies the spellbook of the wizard of Focault for a few long moments, committing a spell to memory.
[*][SAFE]<940hp 492sp 294st> l supern


A sepulchral voice announces, 'All congratulate Supernac, who is now a Hero!'
A sepulchral voice announces, 'All congratulate Supernac, who is now an Archon!
Supernac's hair looks like it's never been cut, and is: a shaggy, stringy mess
He is a young human approximately 5'8" tall.
Supernac is in terrible condition.
<used as light> the crystal of power (worn) (lit)
<worn on finger> a ring of wizardry (worn)
<worn on finger> a dragon bone ring (new)
<worn around neck> a sigil of restraint (slightly worn)
<worn around neck> (Invisible) a holy symbol of Vandyne (new)
<worn around neck> (Pulsating) an Ithrix attracting amulet (new)
<worn around neck> A Satanic Pentagram (new)
<worn on body> a breastplate of life (new)
<worn on head> the skull of Riga (used)
<worn over face> the Mask of Lord Bloodbane (new)
<worn on legs> some heavy iron legplates (new)
<worn on feet> the boots of the fish (new)
<worn on hands> the Bloodbane combat gloves (new)
<worn on arms> a baldric band (heavily worn)
<worn as shield> a battered iron shield (used)
<worn over shoulder> a blue leather quiver
<worn over shoulder> a red leather quiver
<worn about body> -=(.A.)=- Stupid Restrung Soul (used)
<worn around body> Aloen's Tender Embrace
<worn about waist> the belt of pain (new)
<worn around wrist> a bracelet of the elements (used)
<worn around wrist> a fetish of a fey
<right hand> an iron longsword (falling apart)
<left hand> the spellbook of the wizard of Focault (new)

You peek at the inventory:
( 6) a swirling black potion (new)
a snare trap kit (new)
( 3) a small flash bomb
( 2) a bag embroidered with silver runes (new)
( 2) a gnomish miner's bag (new)
a gnomish miner's bag (used)
a gnomish miner's bag (slightly worn)
a bag of tricks (new)
A Bag of Forsaken Souls (new)
[*][SAFE]<940hp 492sp 294st>
Supernac gets something from his locker.
[*][SAFE]<940hp 492sp 294st>
Supernac stops using the spellbook of the wizard of Focault.
Supernac holds a spellbook bound in nightblue leather in his left hand.
[*][SAFE]<940hp 492sp 294st>
Supernac studies a spellbook bound in nightblue leather for a few long moments, committing a spell to memory.
[*][SAFE]<940hp 492sp 294st> 'did you forget how to pk?
You ask, 'Did you forget how to pk?'
[*][SAFE]<983hp 658sp 477st> eq
You are using:
<used as light> The Shining Light Of DarkOrder (worn) (lit)
<worn on finger> The Ritual Ring of a DarkOrder Priest (new)
<worn on finger> a ring of wizardry (used)
<worn on finger> a gold wedding band (new)
<worn around neck> the amulet of champions (new)
<worn around neck> (Invisible) a holy symbol of Vandyne (new)
<worn on body> a robe of control (heavily worn)
<worn on head> a seashell-covered helm (new)
<worn on legs> (Invisible) a pair of yeti hide leggings (heavily worn)
<worn on feet> the boots of the fish (used)
<worn on hands> a pair of steel gloves (new)
<worn on arms> The Ritual Bands of a DarkOrder Priest (used)
<worn as shield> a seashell-covered shield (new)
<worn on left wing> griffon wings (heavily damaged)
<worn on right wing> palladium wing armor (new)
<worn over shoulder> a black leather quiver
<worn over shoulder> a black leather quiver
<worn about body> The Prized Robe Of -+Retirement+- (heavily worn)
<worn about waist> a black belt (used)
<worn on tail> Syrazic's tail coil (new)
<worn around wrist> [A]nti-slow Bracelet
<worn around wrist> a bracelet of the elements (slightly worn)
<right hand> a butcher's axe (worn)
<left hand> a severed arm (used)

Current Armor Resistance (AR):
(Head ) Pierce: 75 Bash: 75 Slash: 75 Exotic: 75
(Torso ) Pierce: 68 Bash: 66 Slash: 68 Exotic: 65
(Arms ) Pierce: 71 Bash: 70 Slash: 72 Exotic: 69
(Legs ) Pierce: 69 Bash: 66 Slash: 69 Exotic: 67
(Tail ) Pierce: 74 Bash: 72 Slash: 75 Exotic: 72
(Wings ) Pierce: 65 Bash: 62 Slash: 66 Exotic: 64

Equipped weapon damage:
With your knowledge of 'axe', a butcher's axe can cause up to 314 points of damage against 0 ar.
Excepting defenses and dynamic modifiers, you will hit 85% of the time.
[*][SAFE]<983hp 658sp 477st>
Supernac studies a spellbook bound in nightblue leather for a few long moments, committing a spell to memory.
[*][SAFE]<983hp 658sp 477st>
'You want to get mouthy?' Supernac asks.
[*][SAFE]<983hp 658sp 477st> aff
You are affected by the following:
* You are resistant to: bash fire poison disease necromantic.
* You are vulnerable to: cold.
Spell: fireshield - Level 100, modifies none by 0.
Spell: haste - Level 110, modifies accuracy by 3.
Spell: detect invisibility - Level 189, modifies none by 0.
Spell: improved invisibilit - Level 119, modifies none by 0.
Spell: bless - Level 120, modifies saving-spell by 3.
Spell: sanctuary - Level 114, modifies none by 0.
Spell: levitation - Level 92, modifies none by 0.
Spell: pass door - Level 113, modifies none by 0.
Spell: enhanced strength - Level 180, modifies strength by 3.
Spell: shield - Level 1, modifies ar by 7 for 46 minutes.
Spell: armor - Level 1, modifies ar by 3 for 47 minutes.
Spell: sense life - Level 121, modifies none by 0 for 20 minutes.
Spell: protection from good - Level 197, modifies none by 0 for 47 minutes.
Spell: faerie fire - Level 200, modifies ar by -6 for 13 minutes.
Spell: induce aggression - Level 216, modifies personality by -2 for 4 minutes.
Spell: web - Level 228, modifies agility by -2 for 0 minutes.
Spell: plague - Level 230, modifies sanity by -1 for 13 minutes.
Spell: plague - Level 230, modifies vitality by -2 for 13 minutes.
Total of 18 magical affects.
[*][SAFE]<983hp 658sp 477st> c 'cure p
You begin to speak the words of the spell...
[*][SAFE]<983hp 658sp 477st>
The webs binding you dissolve.
You have completed your casting.
A browning mandrake leaf, and a shimmering white fish scale flare brightly and vanish!
You aren't poisoned.
[*][SAFE]<1024hp 763sp 637st>
Supernac stops using a spellbook bound in nightblue leather.
Supernac holds the spellbook of the wizard of Focault in his left hand.
[*][SAFE]<1024hp 763sp 637st> c 'cure d
You begin to speak the words of the spell...
[*][SAFE]<1024hp 763sp 637st>
Supernac puts something in his locker.
[*][SAFE]<1024hp 763sp 637st>
You have completed your casting.
A browning mandrake leaf, a shimmering white fish scale, and a pinch of sulfur flare brightly and vanish!
You feel relieved as your disease is cured.
[*][SAFE]<1024hp 714sp 637st> aff
You are affected by the following:
* You are resistant to: bash fire poison disease necromantic.
* You are vulnerable to: cold.
Spell: fireshield - Level 100, modifies none by 0.
Spell: haste - Level 110, modifies accuracy by 3.
Spell: detect invisibility - Level 189, modifies none by 0.
Spell: improved invisibilit - Level 119, modifies none by 0.
Spell: bless - Level 120, modifies saving-spell by 3.
Spell: sanctuary - Level 114, modifies none by 0.
Spell: levitation - Level 92, modifies none by 0.
Spell: pass door - Level 113, modifies none by 0.
Spell: enhanced strength - Level 180, modifies strength by 3.
Spell: shield - Level 1, modifies ar by 7 for 45 minutes.
Spell: armor - Level 1, modifies ar by 3 for 46 minutes.
Spell: sense life - Level 120, modifies none by 0 for 19 minutes.
Spell: protection from good - Level 196, modifies none by 0 for 46 minutes.
Spell: faerie fire - Level 199, modifies ar by -6 for 12 minutes.
Spell: induce aggression - Level 215, modifies personality by -2 for 3 minutes.
Total of 15 magical affects.
[*][SAFE]<1024hp 714sp 637st> twirl
You twirl and spin around the room. What grace you display!
[*][SAFE]<1024hp 714sp 637st> hug super
You hug him gently. Maybe he'll hug you back!
[*][SAFE]<1224hp 964sp 912st> l

 Sanctuary                                              -      N      -
(-------------------------------------------------)     - <---(M)---> E
                                                        -      S      -

This is a rather crowded sanctuary within Lord Maldra's Keep. Various
insignia devoted to the five major Powers decorate the walls. Several small
cots intended for patients sit in the northern half of the room. A large
all-seeing eye adorns the north wall, over which a banner reads, 'The Powers
Are Always Watching'.
( 2) A large wooden cosmetic box filled with makeup is sitting here.
**Supernac I started off with nothing, and haven't lost any of it yet is here.
A cleric stands here healing weary travelers.
[*][SAFE]<1224hp 964sp 912st>
Supernac begins reciting an invocation...
[*][SAFE]<1224hp 964sp 912st>
Supernac has completed his invocation.
Supernac is distracted by something, and fumbles his invocation.
[*][SAFE]<1224hp 964sp 912st>
Supernac begins reciting an invocation...
[*][SAFE]<1224hp 964sp 912st>
Supernac has completed his invocation.
A thin layer of hardened gray ooze forms around Supernac.
[*][SAFE]<1224hp 964sp 912st>
Supernac begins reciting an invocation...
[*][SAFE]<1224hp 964sp 912st>
Spizy appears in the room, mounted on a young pegasus.
A cleric says something to Spizy.
A cleric says something to Spizy.
A cleric says something to Spizy.
Supernac has completed his invocation.
Supernac is distracted by something, and fumbles his invocation.
[*][SAFE]<1224hp 964sp 912st>
Supernac begins casting a spell...
[*][SAFE]<1224hp 964sp 912st>
Supernac has completed his casting.
There is a faint sound, a very high pitched shriek as the air is hardened around Supernac.
[*][SAFE]<1224hp 964sp 912st> l

 Sanctuary                                              -      N      -
(-------------------------------------------------)     - <---(M)---> E
                                                        -      S      -

This is a rather crowded sanctuary within Lord Maldra's Keep. Various
insignia devoted to the five major Powers decorate the walls. Several small
cots intended for patients sit in the northern half of the room. A large
all-seeing eye adorns the north wall, over which a banner reads, 'The Powers
Are Always Watching'.
( 2) A large wooden cosmetic box filled with makeup is sitting here.
[AWAY] ***Spizy Divided we stand. United we'll fall is here, mounted on a young pegasus.
**Supernac I started off with nothing, and haven't lost any of it yet is here.
A cleric stands here healing weary travelers.
[*][SAFE]<1224hp 964sp 912st>
Spizy begins casting a spell...
[*][SAFE]<1224hp 964sp 912st>
Supernac tips his hat to Spizy. How gallant!
[*][SAFE]<1224hp 964sp 912st>
Supernac begins reciting an invocation...
[*][SAFE]<1411hp 1214sp 1187st>
Spizy has completed his casting.

......-----******))))) BOOOOOOOOOOOOOMM!!!!! (((((******-----......

A dazzling shield of energy erupts and grows in size, surrounding the area.
[*][SAFE]<1411hp 1214sp 1187st> 'spizer!
You exclaim, 'Spizer!'
[*][SAFE]<1411hp 1214sp 1187st>
Spizy begins casting a spell...
[*][SAFE]<1411hp 1214sp 1187st> l

 Sanctuary                                              -      N      -
(-------------------------------------------------)     - <---(M)---> E
                                                        -      S      -

This is a rather crowded sanctuary within Lord Maldra's Keep. Various
insignia devoted to the five major Powers decorate the walls. Several small
cots intended for patients sit in the northern half of the room. A large
all-seeing eye adorns the north wall, over which a banner reads, 'The Powers
Are Always Watching'.
Surrounding the area is a shimmering shield, distorting everything you see.
( 2) A large wooden cosmetic box filled with makeup is sitting here.
[AWAY] ***Spizy Divided we stand. United we'll fall is here, mounted on a young pegasus.
**Supernac I started off with nothing, and haven't lost any of it yet is here.
A cleric stands here healing weary travelers.
[*][SAFE]<1411hp 1214sp 1187st>
Spizy has completed his casting.
A warm, gold aura surrounds Spizy for a moment, then softly fades.
Supernac has completed his invocation.
A thick layer of ice forms in a shell around Supernac.
[*][SAFE]<1411hp 1214sp 1187st>
Spizy throws up his arms and shouts, "Whee!@#!@#"
[*][SAFE]<1411hp 1214sp 1187st>
Supernac begins reciting an invocation...
[*][SAFE]<1411hp 1214sp 1187st>
Spizy begins casting a spell...
[*][SAFE]<1411hp 1214sp 1187st>
Spizy has completed his casting.
A warm, gold aura surrounds Spizy for a moment, then softly fades.
Supernac has completed his invocation.
Supernac briefly glows with a soft blue light.
[*][SAFE]<1411hp 1214sp 1187st>
Spizy exclaims, 'Follow me!!!'
[*][SAFE]<1411hp 1214sp 1187st> l

 Sanctuary                                              -      N      -
(-------------------------------------------------)     - <---(M)---> E
                                                        -      S      -

This is a rather crowded sanctuary within Lord Maldra's Keep. Various
insignia devoted to the five major Powers decorate the walls. Several small
cots intended for patients sit in the northern half of the room. A large
all-seeing eye adorns the north wall, over which a banner reads, 'The Powers
Are Always Watching'.
Surrounding the area is a shimmering shield, distorting everything you see.
( 2) A large wooden cosmetic box filled with makeup is sitting here.
[AWAY] ***Spizy Divided we stand. United we'll fall is here, mounted on a young pegasus.
**Supernac I started off with nothing, and haven't lost any of it yet is here.
A cleric stands here healing weary travelers.
[*][SAFE]<1411hp 1214sp 1187st>
Spizy passes through the shimmering shield, creating a tear which seamlessly fills up again.
Spizy rides east.
[*][SAFE]<1411hp 1214sp 1187st>
Supernac says, 'Ur friends got a mouth on her'
[*][SAFE]<1411hp 1214sp 1187st>
Supernac begins reciting an invocation...
[*][SAFE]<1550hp 1464sp 1462st> l

 Sanctuary                                              -      N      -
(-------------------------------------------------)     - <---(M)---> E
                                                        -      S      -

This is a rather crowded sanctuary within Lord Maldra's Keep. Various
insignia devoted to the five major Powers decorate the walls. Several small
cots intended for patients sit in the northern half of the room. A large
all-seeing eye adorns the north wall, over which a banner reads, 'The Powers
Are Always Watching'.
Surrounding the area is a shimmering shield, distorting everything you see.
( 2) A large wooden cosmetic box filled with makeup is sitting here.
**Supernac I started off with nothing, and haven't lost any of it yet is here.
A cleric stands here healing weary travelers.
[*][SAFE]<1550hp 1464sp 1462st>
Supernac has completed his invocation.
A bright green aura surrounds Supernac for a moment, then softly fades.
[*][SAFE]<1550hp 1464sp 1462st> WHERE
You are currently in: Maldra Keep

Visible player(s) near you:
Spizy (End of a Long Line)
Matanzae (A Blood-Red Carpeted Hallway)
[*][SAFE]<1550hp 1464sp 1462st> LOOK EAST

 A Smokey Room                                          -      -      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Several prophets sit atop high pedestals smoking some sort of plant out
of a community pipe. They claim to see visions and scribe down sketches on
paper and attempt to tell the future. You figure this must be the easiest
job in the world, and look for an application.
*A red robed prophet is here attempting to look all knowing.
A dirty, smelly, lice infested rat is searching for food here.
[*][SAFE]<1550hp 1464sp 1462st>
Supernac begins reciting an invocation...
[*][SAFE]<1550hp 1464sp 1462st> LOOK SOUTH

 Smokey Room                                            -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Several prophets sit atop high pedestals smoking some sort of plant out
of a community pipe. They claim to see visions and scribe down sketches on
paper and attempt to tell the future. You figure this must be the easiest
job in the world, and look for an application.
An assistant to the chef races around washing dishes and preparing meals.
A castle guard tries to keep alert during his long shift.
[*][SAFE]<1550hp 1464sp 1462st> WHERE
You will be able to check for nearby players again in 7 seconds.
[*][SAFE]<1550hp 1464sp 1462st>
Supernac has completed his invocation.
Supernac is distracted by something, and fumbles his invocation.
[*][SAFE]<1550hp 1464sp 1462st>
Supernac begins reciting an invocation...
[*][SAFE]<1550hp 1464sp 1462st>
Supernac has completed his invocation.
Supernac is distracted by something, and fumbles his invocation.
[*][SAFE]<1550hp 1464sp 1462st> WHERE
You will be able to check for nearby players again in 1 second.
[*][SAFE]<1550hp 1464sp 1462st>
Supernac begins reciting an invocation...
[*][SAFE]<1550hp 1464sp 1462st> WHERE
You are currently in: Maldra Keep

Visible player(s) near you:
Spizy (Entrance to the Hall of Prophecy)
Matanzae (A Blood-Red Carpeted Hallway)
[*][SAFE]<1550hp 1464sp 1462st>
The reddish tint affecting your vision seems to fade.
Supernac has completed his invocation.
Supernac is distracted by something, and fumbles his invocation.
[*][SAFE]<1655hp 1714sp 1687st> l

Supernac begins reciting an invocation...
[*][SAFE]<1655hp 1714sp 1687st>
 Sanctuary                                              -      N      -
(-------------------------------------------------)     - <---(M)---> E
                                                        -      S      -

This is a rather crowded sanctuary within Lord Maldra's Keep. Various
insignia devoted to the five major Powers decorate the walls. Several small
cots intended for patients sit in the northern half of the room. A large
all-seeing eye adorns the north wall, over which a banner reads, 'The Powers
Are Always Watching'.
Surrounding the area is a shimmering shield, distorting everything you see.
( 2) A large wooden cosmetic box filled with makeup is sitting here.
**Supernac I started off with nothing, and haven't lost any of it yet is here.
A cleric stands here healing weary travelers.
[*][SAFE]<1655hp 1714sp 1687st> c indu me
You narrow your eyes, concentrating on the spell...
[*][SAFE]<1655hp 1714sp 1687st>
Supernac has completed his invocation.
Supernac briefly glows with a soft indigo light.
[*][SAFE]<1655hp 1714sp 1687st>
Supernac begins reciting an invocation...
[*][SAFE]<1655hp 1714sp 1687st>
Supernac has completed his invocation.
Supernac is distracted by something, and fumbles his invocation.
[*][SAFE]<1655hp 1714sp 1687st>
Supernac begins reciting an invocation...
[*][SAFE]<1655hp 1714sp 1687st>
Your field of vision changes slightly; it's as if you are seeing everything through a red-tinted haze.
[*][SAFE]<1655hp 1613sp 1687st> c force
You narrow your eyes, concentrating on the spell...
[*][SAFE]<1655hp 1613sp 1687st>
Supernac has completed his invocation.
A bright green aura surrounds Supernac for a moment, then softly fades.
[*][SAFE]<1655hp 1613sp 1687st>
Supernac begins reciting an invocation...
[*][SAFE]<1655hp 1613sp 1687st>
Supernac has completed his invocation.
Flames explode around Supernac's body, but he appears to be unscathed.
You have increased the duration of the spell 'shield'.
[*][SAFE]<1655hp 1586sp 1687st> c arm
You begin to speak the words of the spell...
[*][SAFE]<1655hp 1586sp 1687st>
Supernac begins casting a spell...
[*][SAFE]<1655hp 1586sp 1687st>
You have completed your casting.
You have increased the duration of the spell 'armor'.
[*][SAFE]<1655hp 1568sp 1687st> CAST 'PROTECTION FROM GOOD'
You begin to speak the words of the spell...
[*][SAFE]<1655hp 1568sp 1687st>
Supernac has completed his casting.
Supernac is distracted by something, and fumbles his spell.
[*][SAFE]<1655hp 1568sp 1687st>
Supernac begins reciting an invocation...
[*][SAFE]<1655hp 1568sp 1687st>
You have completed your casting.
You have increased the duration of the spell 'protection from good'.
[*][SAFE]<1734hp 1763sp 1741st>
Supernac has completed his invocation.
A shifting cloud of dust swirls and whips in a frenzy about Supernac.
[*][SAFE]<1734hp 1763sp 1741st> l

 Sanctuary                                              -      N      -
(-------------------------------------------------)     - <---(M)---> E
                                                        -      S      -

This is a rather crowded sanctuary within Lord Maldra's Keep. Various
insignia devoted to the five major Powers decorate the walls. Several small
cots intended for patients sit in the northern half of the room. A large
all-seeing eye adorns the north wall, over which a banner reads, 'The Powers
Are Always Watching'.
Surrounding the area is a shimmering shield, distorting everything you see.
( 2) A large wooden cosmetic box filled with makeup is sitting here.
***Supernac I started off with nothing, and haven't lost any of it yet is here.
A cleric stands here healing weary travelers.
[*][SAFE]<1734hp 1763sp 1741st>
Supernac begins casting a spell...
[*][SAFE]<1734hp 1763sp 1741st> l supernac


A sepulchral voice announces, 'All congratulate Supernac, who is now a Hero!'
A sepulchral voice announces, 'All congratulate Supernac, who is now an Archon!
Supernac's hair looks like it's never been cut, and is: a shaggy, stringy mess
He is a young human approximately 5'8" tall.
Supernac is in good health.
<used as light> the crystal of power (worn) (lit)
<worn on finger> a ring of wizardry (worn)
<worn on finger> a dragon bone ring (new)
<worn around neck> a sigil of restraint (slightly worn)
<worn around neck> (Invisible) a holy symbol of Vandyne (new)
<worn around neck> (Pulsating) an Ithrix attracting amulet (new)
<worn around neck> A Satanic Pentagram (new)
<worn on body> a breastplate of life (new)
<worn on head> the skull of Riga (used)
<worn over face> the Mask of Lord Bloodbane (new)
<worn on legs> some heavy iron legplates (new)
<worn on feet> the boots of the fish (new)
<worn on hands> the Bloodbane combat gloves (new)
<worn on arms> a baldric band (heavily worn)
<worn as shield> a battered iron shield (used)
<worn over shoulder> a blue leather quiver
<worn over shoulder> a red leather quiver
<worn about body> -=(.A.)=- Stupid Restrung Soul (used)
<worn around body> Aloen's Tender Embrace
<worn about waist> the belt of pain (new)
<worn around wrist> a bracelet of the elements (used)
<worn around wrist> a fetish of a fey
<right hand> an iron longsword (falling apart)
<left hand> the spellbook of the wizard of Focault (new)

You peek at the inventory:
( 6) a swirling black potion (new)
a snare trap kit (new)
( 3) a small flash bomb
( 2) a bag embroidered with silver runes (new)
( 2) a gnomish miner's bag (new)
a gnomish miner's bag (used)
a gnomish miner's bag (slightly worn)
a bag of tricks (new)
A Bag of Forsaken Souls (new)
[*][SAFE]<1734hp 1763sp 1741st>
Supernac has completed his casting.
Supernac is distracted by something, and fumbles his spell.
[*][SAFE]<1734hp 1763sp 1741st>
Supernac begins casting a spell...
[*][SAFE]<1734hp 1763sp 1741st>
Supernac has completed his casting.
Supernac is distracted by something, and fumbles his spell.
[*][SAFE]<1734hp 1763sp 1741st>
Supernac begins casting a spell...
[*][SAFE]<1734hp 1763sp 1741st>
Supernac has completed his casting.
Supernac is distracted by something, and fumbles his spell.
[*][SAFE]<1734hp 1763sp 1741st>
Supernac begins casting a spell...
[*][SAFE]<1734hp 1763sp 1741st>
Supernac has completed his casting.
Supernac is distracted by something, and fumbles his spell.
[*][SAFE]<1794hp 1907sp 1754st>
Supernac takes a tooth bracelet from A Bag of Forsaken Souls.
[*][SAFE]<1794hp 1907sp 1754st> 'awe your so cute!
You exclaim, 'Awe your so cute!'
[*][SAFE]<1794hp 1907sp 1754st>
Supernac stops using a bracelet of the elements.
[*][SAFE]<1794hp 1907sp 1754st>
Supernac wears a tooth bracelet around his left wrist.
[*][SAFE]<1794hp 1907sp 1754st>
Supernac begins casting a spell...
[*][SAFE]<1794hp 1907sp 1754st>
Supernac has completed his casting.
There is a faint electrical discharge as Supernac's form is surrounded by bands of multicolored light.
[*][SAFE]<1794hp 1907sp 1754st> l

 Sanctuary                                              -      N      -
(-------------------------------------------------)     - <---(M)---> E
                                                        -      S      -

This is a rather crowded sanctuary within Lord Maldra's Keep. Various
insignia devoted to the five major Powers decorate the walls. Several small
cots intended for patients sit in the northern half of the room. A large
all-seeing eye adorns the north wall, over which a banner reads, 'The Powers
Are Always Watching'.
Surrounding the area is a shimmering shield, distorting everything you see.
( 2) A large wooden cosmetic box filled with makeup is sitting here.
**Supernac I started off with nothing, and haven't lost any of it yet is here.
A cleric stands here healing weary travelers.
[*][SAFE]<1794hp 1907sp 1754st> look

 Sanctuary                                              -      N      -
(-------------------------------------------------)     - <---(M)---> E
                                                        -      S      -

This is a rather crowded sanctuary within Lord Maldra's Keep. Various
insignia devoted to the five major Powers decorate the walls. Several small
cots intended for patients sit in the northern half of the room. A large
all-seeing eye adorns the north wall, over which a banner reads, 'The Powers
Are Always Watching'.
Surrounding the area is a shimmering shield, distorting everything you see.
( 2) A large wooden cosmetic box filled with makeup is sitting here.
**Supernac I started off with nothing, and haven't lost any of it yet is here.
A cleric stands here healing weary travelers.
[*][SAFE]<1839hp 1992sp 1761st>
Supernac tells you 'att'
[*][SAFE]<1839hp 1992sp 1761st> WHERE
You are currently in: Maldra Keep

Visible player(s) near you:
Spizy (A Hallway Lined with Red Carpet)
Cerebro (A Cramped Room)
[*][SAFE]<1839hp 1992sp 1761st>
Supernac stops using an Ithrix attracting amulet.
[*][SAFE]<1872hp 2043sp 1763st>
Supernac puts an Ithrix attracting amulet in A Bag of Forsaken Souls.
[*][SAFE]<1872hp 2043sp 1763st> l

 Sanctuary                                              -      N      -
(-------------------------------------------------)     - <---(M)---> E
                                                        -      S      -

This is a rather crowded sanctuary within Lord Maldra's Keep. Various
insignia devoted to the five major Powers decorate the walls. Several small
cots intended for patients sit in the northern half of the room. A large
all-seeing eye adorns the north wall, over which a banner reads, 'The Powers
Are Always Watching'.
Surrounding the area is a shimmering shield, distorting everything you see.
( 2) A large wooden cosmetic box filled with makeup is sitting here.
**Supernac I started off with nothing, and haven't lost any of it yet is here.
A cleric stands here healing weary travelers.
[*][SAFE]<1872hp 2043sp 1763st> tell spizy lol supernac really wants to kill me
You tell Spizy 'lol supernac really wants to kill me'
He is AWAY and may not see your tell.
Message: leave a message.
[*][SAFE]<1897hp 2072sp 1753st>
Supernac seems to disappear as he steps into the shadows.
[*][SAFE]<1915hp 2089sp 1760st> WHERE
You are currently in: Maldra Keep

Visible player(s) near you:
Cerebro (A Well Lit Lamp Room)
[*][SAFE]<1915hp 2089sp 1760st> who spizy

MATERIA MAGICA: Search Players Online
.-------------------------------------------------------------------------.
[138:241 M Archon Social] Spizy [Outlawed][A]
`-------------------------------------------------------------------------'
Total matches: 1.
[*][SAFE]<1928hp 2101sp 1763st>
Supernac puts a bracelet of the elements in A Bag of Forsaken Souls.
[*][SAFE]<1928hp 2101sp 1763st> DRINK DECANTER
You drink blood from a decanter of endless blood.
You are no longer thirsty.
Your hunger feels satisfied.
[*][SAFE]<1928hp 2101sp 1763st>
Supernac takes an oilcloth travel cot from A Bag of Forsaken Souls.
[*][SAFE]<1928hp 2101sp 1763st>
Supernac drops an oilcloth travel cot.
[*][SAFE]<1928hp 2101sp 1763st> WHERE

Supernac goes to sleep on an oilcloth travel cot.
[*][SAFE]<1928hp 2101sp 1763st> You are currently in: Maldra Keep
Visible player(s) near you:
Cerebro (A Well Lit Lamp Room)
[*][SAFE]<1928hp 2101sp 1763st> look

 Sanctuary                                              -      N      -
(-------------------------------------------------)     - <---(M)---> E
                                                        -      S      -

This is a rather crowded sanctuary within Lord Maldra's Keep. Various
insignia devoted to the five major Powers decorate the walls. Several small
cots intended for patients sit in the northern half of the room. A large
all-seeing eye adorns the north wall, over which a banner reads, 'The Powers
Are Always Watching'.
Surrounding the area is a shimmering shield, distorting everything you see.
A rickety cot made from wood and oilcloth has been set up here.
( 2) A large wooden cosmetic box filled with makeup is sitting here.
**Supernac is sleeping on an oilcloth travel cot.
A cleric stands here healing weary travelers.
[*][SAFE]<1928hp 2101sp 1763st>
Supernac wakes and stands up.
Supernac takes an oilcloth travel cot.
[*][SAFE]<1938hp 2113sp 1763st> drink dec
drink dec
You drink blood from a decanter of endless blood.
You are no longer thirsty.
Your hunger feels satisfied.
[*][SAFE]<1938hp 2113sp 1763st> You drink blood from a decanter of endless blood.
You are no longer thirsty.
Your hunger feels satisfied.
[*][SAFE]<1938hp 2113sp 1763st> l

 Sanctuary                                              -      N      -
(-------------------------------------------------)     - <---(M)---> E
                                                        -      S      -

This is a rather crowded sanctuary within Lord Maldra's Keep. Various
insignia devoted to the five major Powers decorate the walls. Several small
cots intended for patients sit in the northern half of the room. A large
all-seeing eye adorns the north wall, over which a banner reads, 'The Powers
Are Always Watching'.
Surrounding the area is a shimmering shield, distorting everything you see.
( 2) A large wooden cosmetic box filled with makeup is sitting here.
**Supernac I started off with nothing, and haven't lost any of it yet is here.
A cleric stands here healing weary travelers.
[*][SAFE]<1938hp 2113sp 1763st> Supernac puts an oilcloth travel cot in A Bag of Forsaken Souls.
[*][SAFE]<1938hp 2113sp 1763st> inv
You are carrying:
a tanzanite cabochon
( 4) a swirling black potion (new)
a cut gemstone
a whip of control (new)
a staff of life (new)
a dream cloud (new)
a bag embroidered with silver runes (new)
( 3) a gnomish miner's bag (new)
a secure bag (new)
a decanter of endless blood
( 2) Vandemaar's Trunk (new)
A total of 17 items weighing 19 stones, 86 pebbles (6pb gold weight)
You may carry a maximum of 53 items weighing up to 22 st, 0 pb.
You are currently encumbered. You may move slower than normal.
[*][SAFE]<1938hp 2113sp 1763st>
Supernac takes Runny Excrement from A Bag of Forsaken Souls.
[*][SAFE]<1938hp 2113sp 1763st>
Supernac drinks water from Runny Excrement.
[*][SAFE]<1938hp 2113sp 1763st>
Supernac drinks water from Runny Excrement.
[*][SAFE]<1938hp 2113sp 1763st>
Supernac puts Runny Excrement in A Bag of Forsaken Souls.
[*][SAFE]<1938hp 2113sp 1763st> aff
You are affected by the following:
* You are resistant to: bash fire poison disease necromantic.
* You are vulnerable to: cold.
Spell: fireshield - Level 100, modifies none by 0.
Spell: haste - Level 110, modifies accuracy by 3.
Spell: detect invisibility - Level 189, modifies none by 0.
Spell: improved invisibilit - Level 119, modifies none by 0.
Spell: bless - Level 120, modifies saving-spell by 3.
Spell: sanctuary - Level 114, modifies none by 0.
Spell: levitation - Level 92, modifies none by 0.
Spell: pass door - Level 113, modifies none by 0.
Spell: enhanced strength - Level 180, modifies strength by 3.
Spell: shield - Level 1, modifies ar by 7 for 82 minutes.
Spell: armor - Level 1, modifies ar by 3 for 82 minutes.
Spell: sense life - Level 108, modifies none by 0 for 7 minutes.
Spell: protection from good - Level 184, modifies none by 0 for 83 minutes.
Spell: faerie fire - Level 187, modifies ar by -6 for 0 minutes.
Spell: induce aggression - Level 232, modifies personality by -2 for 20 minutes.
Total of 15 magical affects.
[*][SAFE]<1938hp 2113sp 1763st> c pen
You narrow your eyes, concentrating on the spell...
[*][SAFE]<1938hp 2113sp 1763st>
You have increased the duration of the spell 'pense'.
[*][SAFE]<1938hp 2091sp 1763st> c mind
You narrow your eyes, concentrating on the spell...
[*][SAFE]<1938hp 2091sp 1763st>
The pink glow surrounding you fades away.
[*][SAFE]<1947hp 2103sp 1763st>
You lose your concentration.
[*][SAFE]<1947hp 2082sp 1763st> c mind
You narrow your eyes, concentrating on the spell...
[*][SAFE]<1947hp 2082sp 1763st>
Supernac passes through the shimmering shield, creating a tear which seamlessly fills up again.
[*][SAFE]<1947hp 2082sp 1763st>
You lose your concentration.
[*][SAFE]<1947hp 2061sp 1763st> look

 Sanctuary                                              -      N      -
(-------------------------------------------------)     - <---(M)---> E
                                                        -      S      -

This is a rather crowded sanctuary within Lord Maldra's Keep. Various
insignia devoted to the five major Powers decorate the walls. Several small
cots intended for patients sit in the northern half of the room. A large
all-seeing eye adorns the north wall, over which a banner reads, 'The Powers
Are Always Watching'.
Surrounding the area is a shimmering shield, distorting everything you see.
( 2) A large wooden cosmetic box filled with makeup is sitting here.
A cleric stands here healing weary travelers.
[*][SAFE]<1947hp 2061sp 1763st> n
You pass through the shimmering shield, creating a tear which seamlessly fills up again.

 Storage Closet                                         -      -      -
(-------------------------------------------------)     - <---(M)---> -
                                                        -      S      -

This is a small storage closet off the sanctuary to the south. It is
currently bare, but normally would contain medical supplies such as bandages
and healing kits when fully stocked. There must have been a lot of injuries
lately for the closet to be so barren of supplies.
A polished gemstone catches your eye.
[*][SAFE]<1947hp 2061sp 1762st> c mind
You narrow your eyes, concentrating on the spell...
[*][SAFE]<1947hp 2061sp 1762st>
You lose your concentration.
[*][SAFE]<1947hp 2040sp 1762st> c mind
You narrow your eyes, concentrating on the spell...
[*][SAFE]<1947hp 2040sp 1762st> c mind
You can't do that while casting a spell!
[*][SAFE]<1954hp 2071sp 1763st>
You lose your concentration.
[*][SAFE]<1954hp 2050sp 1763st> c mind
You narrow your eyes, concentrating on the spell...
[*][SAFE]<1954hp 2050sp 1763st> WHERE
You are currently in: Maldra Keep

Visible player(s) near you:
Supernac (A Smokey Room)
Cerebro (A Well Lit Lamp Room)
[*][SAFE]<1954hp 2050sp 1763st>
You lose your concentration.
[*][SAFE]<1954hp 2029sp 1763st> c mind
You narrow your eyes, concentrating on the spell...
[*][SAFE]<1954hp 2029sp 1763st>
You lose your concentration.
[*][SAFE]<1954hp 2008sp 1763st> c mind
You narrow your eyes, concentrating on the spell...
[*][SAFE]<1954hp 2008sp 1763st>
You lose your concentration.
[*][SAFE]<1954hp 1987sp 1763st> c mind
You narrow your eyes, concentrating on the spell...
[*][SAFE]<1954hp 1987sp 1763st>
You erect a mental image of a brick wall in your mind, so as to stave off unwanted intrusions.
[*][SAFE]<1961hp 1951sp 1763st> look

 Storage Closet                                         -      -      -
(-------------------------------------------------)     - <---(M)---> -
                                                        -      S      -

This is a small storage closet off the sanctuary to the south. It is
currently bare, but normally would contain medical supplies such as bandages
and healing kits when fully stocked. There must have been a lot of injuries
lately for the closet to be so barren of supplies.
A polished gemstone catches your eye.
[*][SAFE]<1961hp 1951sp 1763st> aff
You are affected by the following:
* You are resistant to: bash fire poison mental disease necromantic.
* You are vulnerable to: cold.
Spell: fireshield - Level 100, modifies none by 0.
Spell: haste - Level 110, modifies accuracy by 3.
Spell: detect invisibility - Level 189, modifies none by 0.
Spell: improved invisibilit - Level 119, modifies none by 0.
Spell: bless - Level 120, modifies saving-spell by 3.
Spell: sanctuary - Level 114, modifies none by 0.
Spell: levitation - Level 92, modifies none by 0.
Spell: pass door - Level 113, modifies none by 0.
Spell: enhanced strength - Level 180, modifies strength by 3.
Spell: shield - Level 1, modifies ar by 7 for 79 minutes.
Spell: armor - Level 1, modifies ar by 3 for 79 minutes.
Spell: sense life - Level 105, modifies none by 0 for 61 minutes.
Spell: protection from good - Level 181, modifies none by 0 for 80 minutes.
Spell: induce aggression - Level 229, modifies personality by -2 for 17 minutes.
Spell: mind shield - Level 240, modifies none by 0 for 48 minutes.
Total of 15 magical affects.
[*][SAFE]<1961hp 1951sp 1763st> sle
You go to sleep.
[*][SAFE]<1961hp 1951sp 1763st> sco
Player Information for: Veneficus titulus lamia, scelus dea
Hours Played: 1,319 Age: 43 years (Born 7/20/1410)
Class Level: 60 Total Level: 240
Race: dracon Gender: female
Class: shaman Alignment: -824 (demonic)
Hit Points: 1961/1974 Practices: 68
Spell Points: 1951/2118 Quest Points: 963 (981 quests)
Stamina: 1763/1763 Reputation: 100 (Saint)
Strength: 22/22 Vitality: 20/20
Knowledge: 18/18 Luck: 17/17
Wisdom: 14/20 Courage: 12/18
Agility: 20/21 Sanity: 20/20
Personality: 14/17
Spell Complexity Comprehension: 93%
Proficiency Complexity Comprehension:
Wea: 80% Def: 92% Com: 100% Tek: 100% Mys: 100%
* You have 381,000,000 experience points and need 0 to advance.
* You have killed 38,001 creatures and 134 players in combat.
* You have been killed 142 times, 132 in player kill combat.
* You have defeated 48 players and lost 42 times in arena combat.
* You are carrying 17 items weighing 19 stones and 86 pebbles.
* You have attained 36 marks, 0 honors, and 0 relationships.
* You are currently asleep.
* You are currently encumbered. You may move slower than normal.
[*][SAFE]<1961hp 1951sp 1763st> sle
You are already sleeping.
[*][SAFE]<1974hp 2118sp 1738st> l
You had better wake up first.
[*][SAFE]<1974hp 2118sp 1738st> STAND
You wake and stand up.

 Storage Closet                                         -      -      -
(-------------------------------------------------)     - <---(M)---> -
                                                        -      S      -

This is a small storage closet off the sanctuary to the south. It is
currently bare, but normally would contain medical supplies such as bandages
and healing kits when fully stocked. There must have been a lot of injuries
lately for the closet to be so barren of supplies.
A polished gemstone catches your eye.
[*][SAFE]<1974hp 2118sp 1738st> s
WHERE

 Sanctuary                                              -      N      -
(-------------------------------------------------)     - <---(M)---> E
                                                        -      S      -

This is a rather crowded sanctuary within Lord Maldra's Keep. Various
insignia devoted to the five major Powers decorate the walls. Several small
cots intended for patients sit in the northern half of the room. A large
all-seeing eye adorns the north wall, over which a banner reads, 'The Powers
Are Always Watching'.
( 2) A large wooden cosmetic box filled with makeup is sitting here.
A cleric stands here healing weary travelers.
[*][SAFE]<1974hp 2118sp 1737st> You are currently in: Maldra Keep
Visible player(s) near you:
Supernac (Prophecy Rooms)
Cerebro (Wizards Inner Sanctum)
[*][SAFE]<1974hp 2118sp 1737st>
A jingling, bell-like sound issues from somewhere nearby.
[*][SAFE]<1974hp 2118sp 1730st> yel I walla be your Supernac!
You yell 'I walla be your Supernac!'
[*][SAFE]<1974hp 2118sp 1695st> LOOK EAST

 A Smokey Room                                          -      -      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Several prophets sit atop high pedestals smoking some sort of plant out
of a community pipe. They claim to see visions and scribe down sketches on
paper and attempt to tell the future. You figure this must be the easiest
job in the world, and look for an application.
**Supernac I started off with nothing, and haven't lost any of it yet is here.
An assistant to the chef races around washing dishes and preparing meals.
[*][SAFE]<1974hp 2118sp 1719st> LOOK EAST

 A Smokey Room                                          -      -      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Several prophets sit atop high pedestals smoking some sort of plant out
of a community pipe. They claim to see visions and scribe down sketches on
paper and attempt to tell the future. You figure this must be the easiest
job in the world, and look for an application.
**Supernac I started off with nothing, and haven't lost any of it yet is here.
An assistant to the chef races around washing dishes and preparing meals.
[*][SAFE]<1974hp 2118sp 1719st>
A jingling, bell-like sound issues from somewhere nearby.
[*][SAFE]<1974hp 2118sp 1719st> WHERE
You will be able to check for nearby players again in 6 seconds.
[*][SAFE]<1974hp 2118sp 1719st> LOOK SOUTH

 Smokey Room                                            -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Several prophets sit atop high pedestals smoking some sort of plant out
of a community pipe. They claim to see visions and scribe down sketches on
paper and attempt to tell the future. You figure this must be the easiest
job in the world, and look for an application.
A dirty, smelly, lice infested rat is searching for food here.
An assistant to the chef races around washing dishes and preparing meals.
An assistant to the chef races around washing dishes and preparing meals.
A castle guard tries to keep alert during his long shift.
[*][SAFE]<1974hp 2118sp 1719st> e

 A Smokey Room                                          -      -      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Several prophets sit atop high pedestals smoking some sort of plant out
of a community pipe. They claim to see visions and scribe down sketches on
paper and attempt to tell the future. You figure this must be the easiest
job in the world, and look for an application.
A dirty, smelly, lice infested rat is searching for food here.
**Supernac I started off with nothing, and haven't lost any of it yet is here.
An assistant to the chef races around washing dishes and preparing meals.
You trip over an unnoticed coil of rope, triggering a snare trap.
A thick, meshy web falls from somewhere above you, but you dodge out of the way just in time.
[*]<1974hp 2118sp 1718st> whee
You throw your arms up and shout, "Whee!@#"
[*]<1974hp 2118sp 1718st> Supernac begins attacking you!
Supernac is in perfect health.
[*]<1974hp 2118sp 1718st>
You catch an iron longsword on a seashell-covered shield.
Supernac fails to hit you with his second attack.
You are cut on the torso by Supernac's slash causing minimal damage.
You are cut on the tail by Supernac's slash causing slight damage.
Supernac nimbly backflips out of the way of your first attack.
Supernac is cut on the torso with your slash causing minimal damage.
Supernac is cut on the torso with your slash causing minimal damage.
Supernac is cut on the torso with your slash causing minimal damage.
You are burned on the torso by Supernac's flames causing superficial damage.
Supernac has several minor scratches.
[*]<1931hp 2118sp 1711st>
Supernac begins reciting an evocation...
Supernac has several minor scratches.
[*]<1931hp 2118sp 1711st> FLEE S
You panic, and attempt to flee.

 Prophecy Rooms                                         -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

A few maids and kitchen staff clean up from the latest bout of a feeding
frenzy the prophets have put them through. Apparantly, from conversing with
some of the kitch staff, the prophets starve themselves to the point of
losing consciousness, then stuff themselves and eat uncontrollably. It is
rumored that this practice is to heighten the vision experience or some such
thing.
A dirty, smelly, lice infested rat is searching for food here.
*A red robed prophet is here attempting to look all knowing.
You pant and gasp, trying to catch your breath.
[*]<1931hp 2118sp 1710st> snare1
You take a snare trap kit from Vandemaar's Trunk.
[*]<1931hp 2118sp 1710st> [*]<1931hp 2118sp 1710st> You have successfully set a snare trap.
[*]<1931hp 2118sp 1710st> s
You put a snare trap kit in Vandemaar's Trunk.
[*]<1934hp 2118sp 1697st>
 Smokey Room                                            -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      -      -

Several prophets sit atop high pedestals smoking some sort of plant out
of a community pipe. They claim to see visions and scribe down sketches on
paper and attempt to tell the future. You figure this must be the easiest
job in the world, and look for an application.
[*]<1934hp 2118sp 1696st>
A jingling, bell-like sound issues from somewhere nearby.
[*]<1934hp 2118sp 1696st> snare1
You take a snare trap kit from Vandemaar's Trunk.
[*]<1934hp 2118sp 1696st> [*]<1934hp 2118sp 1696st> You have successfully set a snare trap.
[*]<1934hp 2118sp 1696st> LOOK NORTH
You do not have an item called 'snare'.
[*]<1934hp 2118sp 1696st>
 Prophecy Rooms                                         -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

A few maids and kitchen staff clean up from the latest bout of a feeding
frenzy the prophets have put them through. Apparantly, from conversing with
some of the kitch staff, the prophets starve themselves to the point of
losing consciousness, then stuff themselves and eat uncontrollably. It is
rumored that this practice is to heighten the vision experience or some such
thing.
An assistant to the chef races around washing dishes and preparing meals.
A castle guard tries to keep alert during his long shift.
A dirty, smelly, lice infested rat is searching for food here.
*A red robed prophet is here attempting to look all knowing.
[*]<1934hp 2118sp 1696st> n

 Prophecy Rooms                                         -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

A few maids and kitchen staff clean up from the latest bout of a feeding
frenzy the prophets have put them through. Apparantly, from conversing with
some of the kitch staff, the prophets starve themselves to the point of
losing consciousness, then stuff themselves and eat uncontrollably. It is
rumored that this practice is to heighten the vision experience or some such
thing.
An assistant to the chef races around washing dishes and preparing meals.
A castle guard tries to keep alert during his long shift.
A dirty, smelly, lice infested rat is searching for food here.
*A red robed prophet is here attempting to look all knowing.
[*]<1934hp 2118sp 1695st> snare1
You take a snare trap kit from Vandemaar's Trunk.
[*]<1934hp 2118sp 1695st> [*]<1934hp 2118sp 1695st> You have successfully set a snare trap.
[*]<1934hp 2118sp 1695st> You put a snare trap kit in Vandemaar's Trunk.
The feeling of combat-induced panic subsides.
[*]<1934hp 2118sp 1695st>
A chef's assistant struggles mightily against the webs which hold her in place.
[*]<1937hp 2118sp 1686st> c spo rat
You narrow your eyes, concentrating on the spell...
[*]<1937hp 2118sp 1686st>
A dirty rat turns white with fear at the thought of you!
A dirty rat panics, and attempts to flee.
A dirty rat leaves west.
A jingling, bell-like sound issues from somewhere nearby.
A dirty rat has fled for his life!
[*]<1937hp 2051sp 1686st> LOOK WEST

 Smokey Room                                            -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Several prophets sit atop high pedestals smoking some sort of plant out
of a community pipe. They claim to see visions and scribe down sketches on
paper and attempt to tell the future. You figure this must be the easiest
job in the world, and look for an application.
A dirty, smelly, lice infested rat is searching for food here.
A dirty, smelly, lice infested rat is searching for food here.
An assistant to the chef races around washing dishes and preparing meals.
[*]<1937hp 2051sp 1686st> WHERE
You are currently in: Maldra Keep

Visible player(s) near you:
Supernac (A Smokey Room)
Cerebro (The Living Wall)
[*]<1937hp 2051sp 1686st> look

 Prophecy Rooms                                         -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

A few maids and kitchen staff clean up from the latest bout of a feeding
frenzy the prophets have put them through. Apparantly, from conversing with
some of the kitch staff, the prophets starve themselves to the point of
losing consciousness, then stuff themselves and eat uncontrollably. It is
rumored that this practice is to heighten the vision experience or some such
thing.
An assistant to the chef races around washing dishes and preparing meals.
A castle guard tries to keep alert during his long shift.
*A red robed prophet is here attempting to look all knowing.
[*]<1937hp 2051sp 1686st> c spo as
You narrow your eyes, concentrating on the spell...
[*]<1937hp 2051sp 1686st>
A chef's assistant turns white with fear at the thought of you!
[*]<1940hp 1992sp 1679st> c spo as
You narrow your eyes, concentrating on the spell...
[*]<1940hp 1992sp 1679st>
A chef's assistant turns white with fear at the thought of you!
[*]<1940hp 1925sp 1679st> c spo pro
You narrow your eyes, concentrating on the spell...
[*]<1940hp 1925sp 1679st>
A prophet leaves south.
A jingling, bell-like sound issues from somewhere nearby.
[*]<1940hp 1925sp 1679st>
Your target doesn't appear to be available anymore.
[*]<1940hp 1925sp 1679st> s

 Smokey Room                                            -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      -      -

Several prophets sit atop high pedestals smoking some sort of plant out
of a community pipe. They claim to see visions and scribe down sketches on
paper and attempt to tell the future. You figure this must be the easiest
job in the world, and look for an application.
*A red robed prophet is here attempting to look all knowing.
[*]<1940hp 1925sp 1678st> s
You cannot move in that direction.
[*]<1940hp 1925sp 1678st> e

 Entrance to the Hall of Prophecy                       -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

There is some low chanting coming from the room to the west. Judging
from the sign on the door you figure this is the room where the prophets
meditate, drink strange teas, and inhale fumes to heighten their senses. A
few stories have reported their accuracy at being less than ten percent.
The bloody, severed head of Supernac is lying here.
( 4) A huge boulder covered in ice sits here.
[*]<1940hp 1925sp 1677st> e

 End of a Long Line                                     -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

There are quite a few people here waiting their turn for an audience with
the Lord of the Keep. Unfortunately the open market is located
distressingly near to the throne rooms, causing those who wish to purchase
things to add to the crowd. It is rather noisy with some people talking and
others shouting greetings to people across the room.
A huge boulder covered in ice sits here.
*A red robed prophet is here attempting to look all knowing.
[*]<1940hp 1925sp 1676st> s

 Blood-Red Carpeted Hallway                             -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Three old ladies bicker and argue so loudly over to the west that you
notice them across the hall. Not far to the south is the kitchen, past that
the double doors that lead away from the inner castle. Just a short way to
the north is the audience room and the entrance to the open market.
A huge boulder covered in ice sits here.
[*]<1940hp 1925sp 1675st> s

 Blood-Red Carpeted Hallway                             -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

To the west you see a good size group of people looking at the tapestries
that depict the history of Alyria. You can see just a little bit of detail,
it is just enough to make you curious. Looking to the north you see vendors
moving toward a market area and various persons waiting for an audience with
the Lord of the Keep.
[*]<1940hp 1925sp 1674st> s

 Long Hallway                                           -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

The hallway continues to the north, leading eventually to the audience
room, where several merchants and sailors apply to get grants and loans. To
the south lies the kitchen entrance, and far off down the hall lies a set of
double doors, leading away from the inner sections of the castle.
[*]<1940hp 1925sp 1673st> WHERE
You are currently in: Maldra Keep

Visible player(s) near you:
Supernac (A Smokey Room)
Cerebro (Entrance to the Rx Fields)
[*]<1941hp 1938sp 1659st> s

 A Blood-Red Carpeted Hallway                           -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

The aroma coming from the eastern door is making your mouth water. You
think of a way you can maybe get the king to invite you to dinner. As you
are lost deep in thought you practically get bowled over by a few serving
girls that rush from the kitchen with trays of hors d'oeuvres and other
finger foods.
A dirty, smelly, lice infested rat is searching for food here.
A kender vagrant verbally abuses those who pass by.
A kender vagrant harshly criticizes your actions. SNIFF!
[*]<1941hp 1938sp 1658st> s

 A Blood-Red Carpeted Hallway                           -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Serving carts and a few other large kitchen accessories sit along the
side of the wall. The aroma of freshly prepared duck and chicken wafts
through the air, practically beckoning you to follow its scent. The
banterings of a few of the castle chefs and servants can be heard not too
far off to the north.
The sliced-off leg of a dirty rat is lying here.
( 2) The corpse of a dirty rat is lying here.
The sliced-off arm of a dirty rat is lying here.
[*]<1941hp 1938sp 1657st> s

 A Hallway Lined with Red Carpet                        -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      #      -

Red carpet lines the floor of the room and leads to the throne room far
to the north. This section of the keep is heavily patroled by the guards
who are hall, keeping a watchful eye on visitors. There are polished marble
benches with thick cushions on them placed along walls where people
desiring an audience with the Lord of the Keep may wait.
The bloody, severed head of Matanzae is lying here.
A small child is trying to hide but is given away by a fit of giggling.
*A red robed prophet is here attempting to look all knowing.
[*]<1941hp 1938sp 1656st> s

 A Guarded Set of Double Doors                          -      #      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

To your north are a set of double doors. There are a pair of guards
stationed beside them keeping a sharp eye on those that enter the northern
portion of the hall. You can see another set of doors which are also
guarded to your west. Since the throne rooms are to the north you can
understand the need for guards stationed to watch over those that go near
them.
[*]<1941hp 1938sp 1655st> s

 A Reading Room                                         -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

There are several shelves in this room containing various books,
newspapers and other printed materials. Chairs and cushions ranged about
the walls provide comfortable places for children and adults to read what
they have selected. As you glance over the shelves you see titles ranging
from history and religion to fairy tales.
[*]<1941hp 1938sp 1654st> snare1
You take a snare trap kit from Vandemaar's Trunk.
[*]<1941hp 1938sp 1654st> [*]<1941hp 1938sp 1654st> You have successfully set a snare trap.
[*]<1941hp 1938sp 1654st> You put a snare trap kit in Vandemaar's Trunk.
[*]<1941hp 1938sp 1654st> hide
You successfully hide in the shadows.
[*]<1941hp 1938sp 1654st> WHERE
You will be able to check for nearby players again in 1 second.
[*]<1941hp 1938sp 1654st> WHERE
You are currently in: Maldra Keep

Visible player(s) near you:
Supernac (A Smokey Room)
Cerebro (Under a Giant Mushroom)
[*]<1941hp 1938sp 1654st> inv
You are carrying:
a tanzanite cabochon
( 4) a swirling black potion (new)
a cut gemstone
a whip of control (new)
a staff of life (new)
a dream cloud (new)
a bag embroidered with silver runes (new)
( 3) a gnomish miner's bag (new)
a secure bag (new)
a decanter of endless blood
( 2) Vandemaar's Trunk (new)
A total of 17 items weighing 19 stones, 86 pebbles (6pb gold weight)
You may carry a maximum of 53 items weighing up to 22 st, 0 pb.
You are currently encumbered. You may move slower than normal.
[*]<1943hp 1962sp 1656st> l cab
Item 'a tanzanite cabochon' is type artifact, with keywords 'tanzanite cabochon purple stone'.
A tanzanite cabochon is in excellent condition.
Has 1 of 7 total charges per day of level 241 spell 'rejuvenation'.
*This item has a limit of [3] per character.
This deep purple tanzanite stone has been cut into a large cabochon and
is glowing faintly, lit up by some inner power. The stone feels rather warm
to the touch, and gives you a faint tingling sensation in your pineal gland.
[*]<1943hp 1962sp 1656st> eq
You are using:
<used as light> The Shining Light Of DarkOrder (worn) (lit)
<worn on finger> The Ritual Ring of a DarkOrder Priest (new)
<worn on finger> a ring of wizardry (used)
<worn on finger> a gold wedding band (new)
<worn around neck> the amulet of champions (new)
<worn around neck> (Invisible) a holy symbol of Vandyne (new)
<worn on body> a robe of control (heavily worn)
<worn on head> a seashell-covered helm (new)
<worn on legs> (Invisible) a pair of yeti hide leggings (heavily worn)
<worn on feet> the boots of the fish (used)
<worn on hands> a pair of steel gloves (new)
<worn on arms> The Ritual Bands of a DarkOrder Priest (used)
<worn as shield> a seashell-covered shield (new)
<worn on left wing> griffon wings (heavily damaged)
<worn on right wing> palladium wing armor (new)
<worn over shoulder> a black leather quiver
<worn over shoulder> a black leather quiver
<worn about body> The Prized Robe Of -+Retirement+- (heavily worn)
<worn about waist> a black belt (used)
<worn on tail> Syrazic's tail coil (new)
<worn around wrist> [A]nti-slow Bracelet
<worn around wrist> a bracelet of the elements (slightly worn)
<right hand> a butcher's axe (worn)
<left hand> a severed arm (used)

Current Armor Resistance (AR):
(Head ) Pierce: 75 Bash: 75 Slash: 75 Exotic: 75
(Torso ) Pierce: 74 Bash: 72 Slash: 74 Exotic: 71
(Arms ) Pierce: 75 Bash: 75 Slash: 75 Exotic: 75
(Legs ) Pierce: 75 Bash: 72 Slash: 75 Exotic: 73
(Tail ) Pierce: 75 Bash: 75 Slash: 75 Exotic: 75
(Wings ) Pierce: 71 Bash: 68 Slash: 72 Exotic: 70

Equipped weapon damage:
With your knowledge of 'axe', a butcher's axe can cause up to 314 points of damage against 0 ar.
Excepting defenses and dynamic modifiers, you will hit 87% of the time.
[*]<1943hp 1962sp 1656st> where
You are currently in: Maldra Keep

Visible player(s) near you:
Supernac (Prophecy Rooms)
Cerebro (Camp of the Traveling Pharmacist)
[*]<1943hp 1962sp 1656st> n
You jiggle and move about, alerting anyone watching to your presence.

 A Guarded Set of Double Doors                          -      #      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

To your north are a set of double doors. There are a pair of guards
stationed beside them keeping a sharp eye on those that enter the northern
portion of the hall. You can see another set of doors which are also
guarded to your west. Since the throne rooms are to the north you can
understand the need for guards stationed to watch over those that go near
them.
[*]<1945hp 1983sp 1655st> n

 A Hallway Lined with Red Carpet                        -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      #      -

Red carpet lines the floor of the room and leads to the throne room far
to the north. This section of the keep is heavily patroled by the guards
who are hall, keeping a watchful eye on visitors. There are polished marble
benches with thick cushions on them placed along walls where people
desiring an audience with the Lord of the Keep may wait.
The bloody, severed head of Matanzae is lying here.
*A red robed prophet is here attempting to look all knowing.
[*]<1945hp 1983sp 1654st> get all.kit trunk
A warning bell trap kit: you cannot carry that much weight.
You take 5 of a snare trap kit from Vandemaar's Trunk.
[*]<1945hp 1983sp 1654st> put all.kit trunk
You put 5 of a snare trap kit in Vandemaar's Trunk.
[*]<1945hp 1983sp 1654st> s

 A Guarded Set of Double Doors                          -      #      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

To your north are a set of double doors. There are a pair of guards
stationed beside them keeping a sharp eye on those that enter the northern
portion of the hall. You can see another set of doors which are also
guarded to your west. Since the throne rooms are to the north you can
understand the need for guards stationed to watch over those that go near
them.
[*]<1945hp 1983sp 1653st> hide
You successfully hide in the shadows.
[*]<1945hp 1983sp 1653st> WHERE
You are currently in: Maldra Keep

Visible player(s) near you:
Supernac (Prophecy Rooms)
[*]<1945hp 1983sp 1653st> WHERE
You will be able to check for nearby players again in 3 seconds.
[*]<1947hp 2000sp 1655st> WHERE
You are currently in: Maldra Keep

Visible player(s) near you:
Supernac (Prophecy Rooms)
[*]<1947hp 2000sp 1655st> n
You jiggle and move about, alerting anyone watching to your presence.

 A Hallway Lined with Red Carpet                        -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      #      -

Red carpet lines the floor of the room and leads to the throne room far
to the north. This section of the keep is heavily patroled by the guards
who are hall, keeping a watchful eye on visitors. There are polished marble
benches with thick cushions on them placed along walls where people
desiring an audience with the Lord of the Keep may wait.
The bloody, severed head of Matanzae is lying here.
*A red robed prophet is here attempting to look all knowing.
[*]<1947hp 2000sp 1654st> n

 A Blood-Red Carpeted Hallway                           -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Serving carts and a few other large kitchen accessories sit along the
side of the wall. The aroma of freshly prepared duck and chicken wafts
through the air, practically beckoning you to follow its scent. The
banterings of a few of the castle chefs and servants can be heard not too
far off to the north.
The sliced-off leg of a dirty rat is lying here.
( 2) The corpse of a dirty rat is lying here.
The sliced-off arm of a dirty rat is lying here.
[*]<1947hp 2000sp 1653st> n

 A Blood-Red Carpeted Hallway                           -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

The aroma coming from the eastern door is making your mouth water. You
think of a way you can maybe get the king to invite you to dinner. As you
are lost deep in thought you practically get bowled over by a few serving
girls that rush from the kitchen with trays of hors d'oeuvres and other
finger foods.
A dirty, smelly, lice infested rat is searching for food here.
A kender vagrant verbally abuses those who pass by.
A kender vagrant harshly criticizes your actions. SNIFF!
[*]<1947hp 2000sp 1652st> hide
You successfully hide in the shadows.
[*]<1947hp 2000sp 1652st>
The webs binding a kender vagrant dissolve.
[*]<1948hp 2007sp 1640st> yel i love u supernac!
You jiggle and move about, alerting anyone watching to your presence.
You yell 'i love u supernac!'
[*]<1948hp 2007sp 1605st> hide
You successfully hide in the shadows.
[*]<1948hp 2007sp 1605st> WHERE
You are currently in: Maldra Keep

Visible player(s) near you:
Supernac (Smokey Room)
[*]<1948hp 2007sp 1605st> aff
You are affected by the following:
* You are resistant to: bash fire poison mental disease necromantic.
* You are vulnerable to: cold.
Spell: fireshield - Level 100, modifies none by 0.
Spell: haste - Level 110, modifies accuracy by 3.
Spell: detect invisibility - Level 189, modifies none by 0.
Spell: improved invisibilit - Level 119, modifies none by 0.
Spell: bless - Level 120, modifies saving-spell by 3.
Spell: sanctuary - Level 114, modifies none by 0.
Spell: levitation - Level 92, modifies none by 0.
Spell: pass door - Level 113, modifies none by 0.
Spell: enhanced strength - Level 180, modifies strength by 3.
Spell: shield - Level 1, modifies ar by 7 for 68 minutes.
Spell: armor - Level 1, modifies ar by 3 for 68 minutes.
Spell: sense life - Level 94, modifies none by 0 for 50 minutes.
Spell: protection from good - Level 170, modifies none by 0 for 69 minutes.
Spell: induce aggression - Level 218, modifies personality by -2 for 6 minutes.
Spell: mind shield - Level 229, modifies none by 0 for 37 minutes.
Prof: hide - Level 240, modifies none by 0 for 64 minutes.
Total of 15 magical and 1 non-magical affects.
[*]<1948hp 2007sp 1605st>
A kender vagrant leaves west.
A dirty rat leaves east.
[*]<1948hp 2007sp 1605st> c indu me
You jiggle and move about, alerting anyone watching to your presence.
You narrow your eyes, concentrating on the spell...
[*]<1948hp 2007sp 1605st> WHERE
You are currently in: Maldra Keep

Visible player(s) near you:
Supernac (Smokey Room)
[*]<1948hp 2007sp 1605st>
You have increased the duration of the spell 'induce aggression'.
[*]<1949hp 1910sp 1599st> n

 Long Hallway                                           -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

The hallway continues to the north, leading eventually to the audience
room, where several merchants and sailors apply to get grants and loans. To
the south lies the kitchen entrance, and far off down the hall lies a set of
double doors, leading away from the inner sections of the castle.
[*]<1949hp 1910sp 1598st> n

 Blood-Red Carpeted Hallway                             -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

To the west you see a good size group of people looking at the tapestries
that depict the history of Alyria. You can see just a little bit of detail,
it is just enough to make you curious. Looking to the north you see vendors
moving toward a market area and various persons waiting for an audience with
the Lord of the Keep.
*A red robed prophet is here attempting to look all knowing.
[*]<1949hp 1910sp 1597st> WHERE
You will be able to check for nearby players again in 6 seconds.
[*]<1949hp 1910sp 1597st> w

 A Blood-Red Carpeted Hallway                           -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

This wall contains the last part of a three piece storyline woven into
fabric. Bright, beautiful colors were used to depict the fall of Cassandra
and the rise of Lord Agrippa. A few other minor details are woven into the
story, but you see three older ladies to the north weaving a darker more
desolate future for the land. You must see what they fortell for your
world.
[*]<1949hp 1910sp 1596st> s

 A Blood-Red Carpeted Hallway                           -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

This section of the hall continues the story of this world, begining with
the druids and leading up to the section of the tapestry in this room.
Here, woven into the story is a battle of the Faerie folk and Riga. From
what you gather he banished the faeries into another plane of existance. A
little further down a mage, the story goes, overthrew Riga and took control
of a book of powerful spells. The end of this piece of tapestry shows the
Faerie folk heading a second attack.
A dirty, smelly, lice infested rat is searching for food here.
A dirty, smelly, lice infested rat is searching for food here.
[*]<1949hp 1910sp 1595st> e

 Long Hallway                                           -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

The hallway continues to the north, leading eventually to the audience
room, where several merchants and sailors apply to get grants and loans. To
the south lies the kitchen entrance, and far off down the hall lies a set of
double doors, leading away from the inner sections of the castle.
[*]<1949hp 1910sp 1594st> n

 Blood-Red Carpeted Hallway                             -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

To the west you see a good size group of people looking at the tapestries
that depict the history of Alyria. You can see just a little bit of detail,
it is just enough to make you curious. Looking to the north you see vendors
moving toward a market area and various persons waiting for an audience with
the Lord of the Keep.
*A red robed prophet is here attempting to look all knowing.
[*]<1949hp 1910sp 1593st> WHERE
You will be able to check for nearby players again in 3 seconds.
[*]<1949hp 1910sp 1593st> w

 A Blood-Red Carpeted Hallway                           -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

This wall contains the last part of a three piece storyline woven into
fabric. Bright, beautiful colors were used to depict the fall of Cassandra
and the rise of Lord Agrippa. A few other minor details are woven into the
story, but you see three older ladies to the north weaving a darker more
desolate future for the land. You must see what they fortell for your
world.
[*]<1949hp 1910sp 1592st> s

 A Blood-Red Carpeted Hallway                           -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

This section of the hall continues the story of this world, begining with
the druids and leading up to the section of the tapestry in this room.
Here, woven into the story is a battle of the Faerie folk and Riga. From
what you gather he banished the faeries into another plane of existance. A
little further down a mage, the story goes, overthrew Riga and took control
of a book of powerful spells. The end of this piece of tapestry shows the
Faerie folk heading a second attack.
A dirty, smelly, lice infested rat is searching for food here.
A dirty, smelly, lice infested rat is searching for food here.
[*]<1949hp 1910sp 1591st> WHERE
You are currently in: Maldra Keep

Visible player(s) near you:
Supernac (Smokey Room)
[*]<1949hp 1910sp 1591st> s

 A Blood-Red Carpeted Hallway                           -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

The walls are lavishly adorned with tapestries that depict battles long
since past. As you study the tapestries you see that they seem to show a
story involving some druids, some sort of light colored tower and the twin
moons. There are several older ladies making careful repairs to some places
in the tapestries that have become worn or soiled.
A kender vagrant verbally abuses those who pass by.
[*]<1949hp 1910sp 1590st> s

 A Blood-Red Carpeted Hallway                           -      N      -
(-------------------------------------------------)     # <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

There is a dank smelling odor coming from the western passageway. The
door looks like it hasn't been opened in years perhaps. The sign on the
door alerts you to the fact that it is an old storage room, now condemned
because of a severe rat infestation. A faint sound of raking on the door
alerts you to the fact that something is in there and can smell you .
[*]<1949hp 1910sp 1589st> s

 A Hallway Lined with Red Carpet                        -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Red carpet lines the floor of the room and leads to the throne room far
to the north. This section of the keep is heavily patroled by the guards
who are keeping a watchful eye on visitors. There are polished marble
benches with thick cushions on them placed along the walls where persons
desiring an audience with the Lord of the Keep may wait.
You sense a hidden life form in the area.
[*]<1949hp 1910sp 1588st> s

 A Guarded Set of Double Doors                          -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

To your north are a set of double doors, there are a pair of guards
stationed beside them keeping a sharp eye on those that enter the northern
portion of the hall. You can see another set of doors which are also
guarded to your east. Since the throne rooms are to the north you can
understand the need for guards stationed to watch over those that go near
them.
A castle guard tries to keep alert during his long shift.
[*]<1949hp 1910sp 1587st> s

 A Reading Room                                         -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

To the east children and adults run to get the latest issue or copy of
their favorite book. To the west thieves and beggars hang out waiting for
donations from travelers. To the south several birds and larger creatures
fly around the room. To the north, a room contains a few guards and a set
of double doors.
( 2) A huge boulder covered in ice sits here.
[*]<1949hp 1910sp 1586st> s

 Show Room                                              -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

This room has a number of very rare birds housed in cages on display.
Some of them are tiny, about the size of your thumb, while others are quite
large and have wicked looking beaks and talons. The birds come in every
color imaginable, many of them have feathers of a single color, yet there
are others that look like a flying rainbow. They all appear to be very well
cared for and there are a couple of attendants who can answer any questions
you might have about the birds.
[*]<1949hp 1910sp 1585st> s

 Artist's Corner                                        -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

There is an artist here making drawings of different people as they pass.
He also has a table set up where he is working on a bust of someone in clay.
A number of drawings and paintings are on display, as you study then you
conclude that this man has a great deal of talent at what he does.
An assistant to the chef races around washing dishes and preparing meals.
[*]<1949hp 1910sp 1584st> s

 Entrance Foyer                                         -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      -      -

A long hallway extends here to the north that leads to a set of double
doors. The hallway is lit with several golden oil lamps. A few messengers
arrive from the double doors to the north carrying out missions given to
them by the the Lord of the keep. There is also a long passage running to
the east and west, guards and other persons are bustling about this hallway.
One of the local dancers is here showing some wild dance moves.
One of the local dancers is here showing some wild dance moves.
[*]<1949hp 1910sp 1583st> s
You cannot move in that direction.
[*]<1949hp 1910sp 1583st> s
You cannot move in that direction.
[*]<1949hp 1910sp 1583st> e

 Entrance Foyer                                         -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      -      -

A long hallway extends here to the north that leads to a set of double
doors. The hallway is lit with several golden oil lamps. A few messengers
arrive from the double doors to the north carrying out missions given to
them by the the Lord of the keep. There is also a long passage running to
the east and west, guards and other persons are bustling about this hallway.
A small child is trying to hide but is given away by a fit of giggling.
[*]<1949hp 1910sp 1582st> e

 Southeastern Castle Wing                               -      -      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      -      -

This eastern section of the southern hallway is lined with castle guards
taking shifts doing their rounds and keeping the general peace. There are
also several various other people passing through the area while going about
their business. The hallway is very well lighted with lanterns hanging from
hooks at regular intervals.
[*]<1949hp 1910sp 1581st> e

 The Guard Post                                         -      -      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

To the south is the entrance to the room that the guards refer to as "The
Nest." It is a room where the guards who are assigned to accompany the Lord
of the Keep on any excursions wait until they are summoned. This set of
rooms tends to be rather stuffy and hot which makes the guards within very
short tempered.
[*]<1949hp 1910sp 1580st> e

 The Guardposts                                         -      -      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      -      -

There are several guards lounging here, waiting to take their turn on
active duty in the guardpost. Some of them are playing various dice or
board games, others are whittling and one or two are even dozing a bit.
There are tables and chairs set against the wall for them to use while they
wait.
[*]<1949hp 1910sp 1579st> WHERE
You will be able to check for nearby players again in 5 seconds.
[*]<1951hp 1937sp 1599st> WHERE
You are currently in: Maldra Keep

Visible player(s) near you:
Supernac (A Blood-Red Carpeted Hallway)
[*]<1951hp 1937sp 1599st> w

 The Guard Post                                         -      -      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

To the south is the entrance to the room that the guards refer to as "The
Nest." It is a room where the guards who are assigned to accompany the Lord
of the Keep on any excursions wait until they are summoned. This set of
rooms tends to be rather stuffy and hot which makes the guards within very
short tempered.
[*]<1951hp 1937sp 1598st> w

 Southeastern Castle Wing                               -      -      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      -      -

This eastern section of the southern hallway is lined with castle guards
taking shifts doing their rounds and keeping the general peace. There are
also several various other people passing through the area while going about
their business. The hallway is very well lighted with lanterns hanging from
hooks at regular intervals.
[*]<1951hp 1937sp 1597st> w

 Entrance Foyer                                         -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      -      -

A long hallway extends here to the north that leads to a set of double
doors. The hallway is lit with several golden oil lamps. A few messengers
arrive from the double doors to the north carrying out missions given to
them by the the Lord of the keep. There is also a long passage running to
the east and west, guards and other persons are bustling about this hallway.
A small child is trying to hide but is given away by a fit of giggling.
[*]<1951hp 1937sp 1596st> n

 Gala Room                                              -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

There are jesters, jugglers and other entertainers in this room
practicing their acts on the people that have stopped to watch. After all,
practice makes perfect, and they wouldn't want to have a bad show for the
Lord of the Keep! Some of them are asking opinions of the people who have
been watching the acts so that they might make improvements.
A fey noble has come to purchase land from the Baron.
[*]<1951hp 1937sp 1595st> LOOK NORTH

 Thespian Casting Room                                  -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Several actors practice lines and read script out loud, making it hard to
hear anything else. There are also a few writers in the back creating new
masterpieces. A couple of musicians are tuning their instruments off in one
corner, adding to the general hubbub.
[*]<1951hp 1937sp 1595st> n

 Thespian Casting Room                                  -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Several actors practice lines and read script out loud, making it hard to
hear anything else. There are also a few writers in the back creating new
masterpieces. A couple of musicians are tuning their instruments off in one
corner, adding to the general hubbub.
[*]<1951hp 1937sp 1594st> WHERE
You are currently in: Maldra Keep

Visible player(s) near you:
Supernac (A Reading Room)
[*]<1951hp 1937sp 1594st> LOOK NORTH

 A Reading Room                                         -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

There are several shelves in this room containing various books,
newspapers and other printed materials. Chairs and cushions ranged about
the walls provide comfortable places for children and adults to read what
they have selected. As you glance over the shelves you see titles ranging
from history and religion to fairy tales.
[*]<1953hp 1962sp 1611st> LOOK WEST

 Show Room                                              -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

This room has a number of very rare birds housed in cages on display.
Some of them are tiny, about the size of your thumb, while others are quite
large and have wicked looking beaks and talons. The birds come in every
color imaginable, many of them have feathers of a single color, yet there
are others that look like a flying rainbow. They all appear to be very well
cared for and there are a couple of attendants who can answer any questions
you might have about the birds.
**Supernac I started off with nothing, and haven't lost any of it yet is here.
[*]<1953hp 1962sp 1611st> w

 Show Room                                              -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

This room has a number of very rare birds housed in cages on display.
Some of them are tiny, about the size of your thumb, while others are quite
large and have wicked looking beaks and talons. The birds come in every
color imaginable, many of them have feathers of a single color, yet there
are others that look like a flying rainbow. They all appear to be very well
cared for and there are a couple of attendants who can answer any questions
you might have about the birds.
**Supernac I started off with nothing, and haven't lost any of it yet is here.
[*]<1953hp 1962sp 1610st> n

 A Reading Room                                         -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

To the east children and adults run to get the latest issue or copy of
their favorite book. To the west thieves and beggars hang out waiting for
donations from travelers. To the south several birds and larger creatures
fly around the room. To the north, a room contains a few guards and a set
of double doors.
( 2) A huge boulder covered in ice sits here.
A castle guard tries to keep alert during his long shift.
[*]<1953hp 1962sp 1609st> n

 A Guarded Set of Double Doors                          -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

To your north are a set of double doors, there are a pair of guards
stationed beside them keeping a sharp eye on those that enter the northern
portion of the hall. You can see another set of doors which are also
guarded to your east. Since the throne rooms are to the north you can
understand the need for guards stationed to watch over those that go near
them.
[*]<1953hp 1962sp 1608st> e

 A Guarded Set of Double Doors                          -      #      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

To your north are a set of double doors. There are a pair of guards
stationed beside them keeping a sharp eye on those that enter the northern
portion of the hall. You can see another set of doors which are also
guarded to your west. Since the throne rooms are to the north you can
understand the need for guards stationed to watch over those that go near
them.
[*]<1953hp 1962sp 1607st> sne
You attempt to move more silently.
[*]<1955hp 1983sp 1621st> SCAN
You don't see anything to the south.
You don't see anything to the west.
[*]<1955hp 1983sp 1621st> SCAN
You don't see anything to the south.
You don't see anything to the west.
[*]<1957hp 2000sp 1630st> WHERE
You are currently in: Maldra Keep

Visible player(s) near you:
Supernac (Show Room)
[*]<1957hp 2000sp 1630st> w

 A Guarded Set of Double Doors                          -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

To your north are a set of double doors, there are a pair of guards
stationed beside them keeping a sharp eye on those that enter the northern
portion of the hall. You can see another set of doors which are also
guarded to your east. Since the throne rooms are to the north you can
understand the need for guards stationed to watch over those that go near
them.
[*]<1957hp 2000sp 1629st> s

 A Reading Room                                         -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

To the east children and adults run to get the latest issue or copy of
their favorite book. To the west thieves and beggars hang out waiting for
donations from travelers. To the south several birds and larger creatures
fly around the room. To the north, a room contains a few guards and a set
of double doors.
( 2) A huge boulder covered in ice sits here.
A castle guard tries to keep alert during his long shift.
[*]<1957hp 2000sp 1628st> s

 Show Room                                              -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

This room has a number of very rare birds housed in cages on display.
Some of them are tiny, about the size of your thumb, while others are quite
large and have wicked looking beaks and talons. The birds come in every
color imaginable, many of them have feathers of a single color, yet there
are others that look like a flying rainbow. They all appear to be very well
cared for and there are a couple of attendants who can answer any questions
you might have about the birds.
**Supernac I started off with nothing, and haven't lost any of it yet is here.
You trip over an unnoticed coil of rope, triggering a snare trap.
A thick, meshy web falls from somewhere above you, entangling you with sticky ropes.
[*]<1957hp 2000sp 1627st> Supernac scans intensely all around.
[*]<1957hp 2000sp 1627st>
Supernac begins attacking you!
Supernac is in perfect health.
[*]<1957hp 2000sp 1627st>
Supernac fails to hit you with his first attack.
You catch an iron longsword on a seashell-covered shield.
You are cut on the torso by Supernac's slash causing minimal damage.
Energy rebounds from the flames flickering about you!
Supernac is burned on the torso with your flames causing insignificant damage.
You are cut on the torso by Supernac's slash causing minimal damage.
Supernac nimbly backflips out of the way of your first attack.
Supernac is cut on the torso with your slash causing minimal damage.
You are burned on the torso by Supernac's flames causing superficial damage.
Supernac is cut on the leg with your slash causing minimal damage.
Supernac is cut on the torso with your slash causing minimal damage.
Supernac has several minor scratches.
[*]<1892hp 2000sp 1620st> c spo
You narrow your eyes, concentrating on the spell...
Supernac has several minor scratches.
[*]<1892hp 2000sp 1620st> DRINK DECANTER
Supernac begins reciting an evocation...
Supernac has several minor scratches.
[*]<1892hp 2000sp 1620st> You can't do that while casting a spell!
Supernac has several minor scratches.
[*]<1892hp 2000sp 1620st> LOOK EAST

Supernac has completed his evocation.
A dense black smoke rises from nowhere and swirls in front of you, but nothing else seems to happen.
The spell shield surrounding Supernac absorbs your magic!
The shimmering bands of light surrounding Supernac fade and vanish.
You are cut on the torso by Supernac's slash causing minimal damage.
Energy rebounds from the flames flickering about you!
Supernac is burned on the torso with your flames causing superficial damage.
You are cut on the torso by Supernac's slash causing minimal damage.
You are cut on the torso by Supernac's slash causing minimal damage.
You are cut on the torso by Supernac's slash causing minimal damage.
Supernac dodges out of the way of your first attack.
Supernac is cut on the torso with your slash causing minimal damage.
You are burned on the torso by Supernac's flames causing superficial damage.
Supernac is cut on the torso with your slash causing minimal damage.
Supernac has several minor scratches.
[*]<1763hp 1933sp 1615st>
 Thespian Casting Room                                  -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Several actors practice lines and read script out loud, making it hard to
hear anything else. There are also a few writers in the back creating new
masterpieces. A couple of musicians are tuning their instruments off in one
corner, adding to the general hubbub.
Supernac has several minor scratches.
[*]<1763hp 1933sp 1615st>
Supernac begins casting a spell...
Supernac has several minor scratches.
[*]<1763hp 1933sp 1615st> c irr
You narrow your eyes, concentrating on the spell...
Supernac has several minor scratches.
[*]<1763hp 1933sp 1615st>
Supernac has completed his casting.
You feel a crushing weight throughout your entire being, and stagger slightly; but suddenly the weight is lifted, as if it had never been.
Ghastly looking sores start cropping up on Supernac's body as you inflict irritation upon him!
You nimbly backflip out of the way of Supernac's first attack.
You are cut on the torso by Supernac's slash causing minimal damage.
You are cut on the torso by Supernac's slash causing minimal damage.
You are cut on the torso by Supernac's slash causing minimal damage.
Energy rebounds from the flames flickering about you!
Supernac is burned on the torso with your flames causing insignificant damage.
You fail to hit Supernac with your first attack.
Supernac dodges out of the way of your second attack.
Your magically enhanced weapon slices cleanly through Supernac!
Supernac is cut on the leg with your slash causing minimal damage.
Supernac is cut on the head with your slash causing mild damage.
Supernac has several minor wounds and bruises.
[*]<1676hp 1897sp 1610st> web
You narrow your eyes, concentrating on the spell...
Supernac has several minor wounds and bruises.
[*]<1676hp 1897sp 1610st>
Supernac begins casting a spell...
Supernac has several minor wounds and bruises.
[*]<1676hp 1897sp 1610st>
Supernac has several minor wounds and bruises.
[*]<1676hp 1897sp 1610st>
Supernac has completed his casting.
You are outlined by a faint pink glow.
Supernac has several minor wounds and bruises.
[*]<1692hp 1916sp 1603st>
A severed arm is tinged with a white aura for a few seconds.
A severed arm issues forth a freezing cone of frost.
Supernac is frozen on the torso with your frost causing modest damage.
Supernac has several minor wounds and bruises.
[*]<1692hp 1916sp 1603st>
You are cut on the torso by Supernac's slash causing mild damage.
You are cut on the torso by Supernac's slash causing mild damage.
You are cut on the torso by Supernac's slash causing mild damage.
You are cut on the torso by Supernac's slash causing mild damage.
Supernac has several minor wounds and bruises.
[*]<1536hp 1916sp 1603st>
Supernac begins casting a spell...
Supernac has several minor wounds and bruises.
[*]<1536hp 1916sp 1603st>
Supernac stares deeply into your eyes, seemingly unable to move.
Supernac has several minor wounds and bruises.
[*]<1536hp 1836sp 1603st>
Supernac has completed his casting.
You feel a crushing weight throughout your entire being, and stagger slightly.
You dodge out of the way of Supernac's first attack.
You are cut on the wing by Supernac's slash causing minimal damage.
You are cut on the torso by Supernac's slash causing modest damage.
You are cut on the torso by Supernac's slash causing modest damage.
Supernac parries your first attack.
Supernac is cut on the torso with your slash causing minimal damage.
Supernac is cut on the torso with your slash causing minimal damage.
Supernac is cut on the torso with your slash causing mild damage.
You are burned on the torso by Supernac's flames causing trivial damage.
Supernac has several minor wounds and bruises.
[*]<1409hp 1836sp 1596st> blind
You narrow your eyes, concentrating on the spell...
Supernac has several minor wounds and bruises.
[*]<1409hp 1836sp 1596st>
Supernac begins reciting an evocation...
Supernac has several minor wounds and bruises.
[*]<1409hp 1836sp 1596st>
Supernac has completed his evocation.
A dense black smoke rises from nowhere and swirls in front of you, but nothing else seems to happen.
Supernac staggers suddenly as his vision is clouded by your mind control.
You dodge out of the way of Supernac's first attack.
Supernac fails to hit you with his second attack.
Supernac fails to hit you with his third attack.
You are cut on the torso by Supernac's slash causing modest damage.
Energy rebounds from the flames flickering about you!
Supernac is burned on the torso with your flames causing trivial damage.
Supernac is cut on the torso with your slash causing mild damage.
You are burned on the torso by Supernac's flames causing trivial damage.
Supernac is cut on the torso with your slash causing mild damage.
Supernac is cut on the torso with your slash causing mild damage.
You are burned on the torso by Supernac's flames causing trivial damage.
Supernac is cut on the torso with your slash causing mild damage.
You are burned on the torso by Supernac's flames causing trivial damage.
Supernac has some significant wounds.
[*]<1356hp 1781sp 1588st> disarm
You narrow your eyes, concentrating on the spell...
Supernac has some significant wounds.
[*]<1356hp 1781sp 1588st>
Your powers deftly knock an iron longsword from Supernac's grasp.
Supernac fails to hit you with his first attack.
You nimbly backflip out of the way of Supernac's second attack.
Supernac fails to hit you with his third attack.
Supernac is cut on the torso with your slash causing mild damage.
Supernac is cut on the torso with your slash causing mild damage.
Supernac is cut on the torso with your slash causing mild damage.
Supernac is cut on the head with your slash causing mild damage.
Supernac has some significant wounds.
[*]<1356hp 1714sp 1580st> c irr
You narrow your eyes, concentrating on the spell...
Supernac has some significant wounds.
[*]<1356hp 1714sp 1580st>
Supernac quaffs a black liquid from a swirling black potion.
Supernac seems to be less impaired.
Supernac has some significant wounds.
[*]<1356hp 1714sp 1580st>
More sores start cropping up on Supernac's body as you empower the plague upon him!
You have increased the duration of the spell 'plague' on Supernac.
Supernac fails to hit you with his first attack.
You dodge out of the way of Supernac's second attack.
Supernac fails to hit you with his third attack.
Supernac is cut on the torso with your slash causing mild damage.
You are burned on the torso by Supernac's flames causing trivial damage.
Supernac is cut on the torso with your slash causing mild damage.
Supernac is cut on the torso with your slash causing mild damage.
Supernac is cut on the torso with your slash causing mild damage.
Supernac has some significant wounds.
[*]<1355hp 1678sp 1572st>
Supernac quaffs a black liquid from a swirling black potion.
Supernac is no longer blinded.
Supernac has some significant wounds.
[*]<1355hp 1678sp 1572st> lightn
You breathe a bolt of lightning at Supernac.
Supernac is electrocuted on the torso with your lightning causing moderate damage.
Supernac has some very significant wounds and scratches.
[*]<1355hp 1592sp 1432st>
You struggle mightily against the webs which hold you in place.
Supernac has some very significant wounds and scratches.
[*]<1389hp 1639sp 1198st>
You dodge out of the way of Supernac's first attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
You are smashed on the torso by Supernac's bash causing minimal damage.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac is cut on the head with your slash causing modest damage.
You are burned on the torso by Supernac's flames causing trivial damage.
Supernac dodges out of the way of your second attack.
Supernac is cut on the torso with your slash causing modest damage.
Supernac has some very significant wounds and scratches.
[*]<1324hp 1639sp 1193st> blind
You narrow your eyes, concentrating on the spell...
Supernac has some very significant wounds and scratches.
[*]<1324hp 1639sp 1193st>
Supernac staggers suddenly.
You nimbly backflip out of the way of Supernac's first attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac is cut on the torso with your slash causing modest damage.
You are burned on the torso by Supernac's flames causing trivial damage.
Supernac is cut on the torso with your slash causing modest damage.
You are burned on the torso by Supernac's flames causing trivial damage.
Supernac is cut on the torso with your slash causing modest damage.
You are burned on the torso by Supernac's flames causing trivial damage.
Supernac is cut on the arm with your slash causing mild damage.
Supernac has some very significant wounds and scratches.
[*]<1273hp 1584sp 1185st> CL
You begin to speak the words of the spell...
Supernac has some very significant wounds and scratches.
[*]<1273hp 1584sp 1185st>
Supernac begins reciting an invocation...
Supernac has some very significant wounds and scratches.
[*]<1273hp 1584sp 1185st>
You have completed your casting.
A warm, blue aura surrounds you for a moment, then softly fades.
You feel better!
Supernac has some very significant wounds and scratches.
[*]<1363hp 1545sp 1185st>
Supernac is cut on the arm with your slash causing mild damage.
You are burned on the torso by Supernac's flames causing insignificant damage.
You fail to hit Supernac with your second attack.
You fail to hit Supernac with your third attack.
Supernac is cut on the torso with your slash causing modest damage.
Supernac looks pretty beaten up.
[*]<1362hp 1545sp 1181st> CL
You begin to speak the words of the spell...
Supernac looks pretty beaten up.
[*]<1362hp 1545sp 1181st>
Supernac has completed his invocation.
A bright green aura surrounds Supernac for a moment, then softly fades.
Supernac has some very significant wounds and scratches.
[*]<1362hp 1545sp 1181st>
You have completed your casting.
A warm, blue aura surrounds you for a moment, then softly fades.
You feel better!
Supernac has some very significant wounds and scratches.
[*]<1452hp 1506sp 1181st>
Supernac fails to hit you with his first attack.
Supernac fails to hit you with his second attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac fails to hit you with his fourth attack.
Supernac nimbly backflips out of the way of your first attack.
A white-hot rage flashes through you as you lash out at Supernac.
Supernac is cut on the torso with your slash causing moderate damage.
Supernac is cut on the torso with your slash causing moderate damage.
Supernac is cut on the torso with your slash causing moderate damage.
Supernac looks pretty beaten up.
[*]<1431hp 1506sp 1160st> 3
You narrow your eyes, concentrating on the spell...
Supernac looks pretty beaten up.
[*]<1431hp 1506sp 1160st>
Supernac begins reciting an invocation...
Supernac looks pretty beaten up.
[*]<1431hp 1506sp 1160st>
Supernac has completed his invocation.
A bright green aura surrounds Supernac for a moment, then softly fades.
You lose your concentration.
You dodge out of the way of Supernac's first attack.
You are smashed on the tail by Supernac's bash causing trifling damage.
Supernac fails to hit you with his third attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac dodges out of the way of your first attack.
You fail to hit Supernac with your second attack.
Your magically enhanced weapon slices cleanly through Supernac!
Supernac is cut on the torso with your slash causing modest damage.
Supernac is cut on the torso with your slash causing modest damage.
You are burned on the torso by Supernac's flames causing trivial damage.
Supernac has some very significant wounds and scratches.
[*]<1400hp 1492sp 1155st>
Supernac begins reciting an invocation...
Supernac has some very significant wounds and scratches.
[*]<1400hp 1492sp 1155st> lightn
You breathe a bolt of lightning at Supernac.
Supernac is electrocuted on the torso with your lightning causing moderate damage.
Supernac looks pretty beaten up.
[*]<1400hp 1406sp 1015st> look

 Show Room                                              -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

This room has a number of very rare birds housed in cages on display.
Some of them are tiny, about the size of your thumb, while others are quite
large and have wicked looking beaks and talons. The birds come in every
color imaginable, many of them have feathers of a single color, yet there
are others that look like a flying rainbow. They all appear to be very well
cared for and there are a couple of attendants who can answer any questions
you might have about the birds.
**Supernac I started off with nothing, and haven't lost any of it yet is here, fighting YOU! [42%]
Supernac looks pretty beaten up.
[*]<1431hp 1470sp 1083st>
Supernac has completed his invocation.
A bright green aura surrounds Supernac for a moment, then softly fades.
Supernac fails to hit you with his first attack.
Supernac fails to hit you with his second attack.
Supernac fails to hit you with his third attack.
You nimbly backflip out of the way of Supernac's fourth attack.
You fail to hit Supernac with your first attack.
Supernac nimbly backflips out of the way of your second attack.
Supernac is cut on the torso with your slash causing modest damage.
Supernac is cut on the torso with your slash causing modest damage.
Supernac has some very significant wounds and scratches.
[*]<1431hp 1470sp 1078st> c fae
You begin to speak the words of the spell...
Supernac has some very significant wounds and scratches.
[*]<1431hp 1470sp 1078st> Supernac begins reciting an invocation...
Supernac has some very significant wounds and scratches.
[*]<1431hp 1470sp 1078st>
You have completed your casting.
A pinch of sulfur flares brightly and vanishes!
Supernac is outlined by a faint pink glow.
Supernac has some very significant wounds and scratches.
[*]<1431hp 1447sp 1078st>
Supernac has completed his invocation.
A bright green aura surrounds Supernac for a moment, then softly fades.
Supernac fails to hit you with his first attack.
You dodge out of the way of Supernac's second attack.
Supernac fails to hit you with his third attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac dodges out of the way of your first attack.
Supernac is cut on the torso with your slash causing modest damage.
You are burned on the torso by Supernac's flames causing trivial damage.
Supernac is cut on the torso with your slash causing modest damage.
Supernac is cut on the torso with your slash causing modest damage.
Supernac has some very significant wounds and scratches.
[*]<1409hp 1447sp 1071st> c curse
You begin to speak the words of the spell...
Supernac has some very significant wounds and scratches.
[*]<1409hp 1447sp 1071st>
Supernac begins reciting an invocation...
Supernac has some very significant wounds and scratches.
[*]<1409hp 1447sp 1071st>
Supernac has completed his invocation.
A bright green aura surrounds Supernac for a moment, then softly fades.
You have completed your casting.
You lose your concentration.
You dodge out of the way of Supernac's first attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac fails to hit you with his third attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
You fail to hit Supernac with your first attack.
Supernac nimbly backflips out of the way of your second attack.
Your magically enhanced weapon slices cleanly through Supernac!
Supernac is cut on the leg with your slash causing mild damage.
Supernac is cut on the torso with your slash causing mild damage.
You are burned on the torso by Supernac's flames causing trivial damage.
Supernac has some very significant wounds and scratches.
[*]<1360hp 1431sp 1066st> c curse
You begin to speak the words of the spell...
Supernac has some very significant wounds and scratches.
[*]<1360hp 1431sp 1066st>
You have completed your casting.
Supernac glows briefly with a dark crimson aura.
Supernac fails to hit you with his first attack.
You nimbly backflip out of the way of Supernac's second attack.
Supernac fails to hit you with his third attack.
Supernac fails to hit you with his fourth attack.
Supernac dodges out of the way of your first attack.
Your magically enhanced weapon slices cleanly through Supernac!
Supernac is cut on the torso with your slash causing modest damage.
Supernac is cut on the torso with your slash causing modest damage.
You are burned on the torso by Supernac's flames causing trifling damage.
Supernac is cut on the torso with your slash causing modest damage.
Supernac has some very significant wounds and scratches.
[*]<1358hp 1364sp 1059st> c curse
You begin to speak the words of the spell...
Supernac has some very significant wounds and scratches.
[*]<1358hp 1364sp 1059st>
You have completed your casting.
You lose your concentration.
Supernac fails to hit you with his first attack.
You dodge out of the way of Supernac's second attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac nimbly backflips out of the way of your first attack.
A white-hot rage flashes through you as you lash out at Supernac.
Supernac is cut on the torso with your slash causing moderate damage.
You are burned on the torso by Supernac's flames causing minimal damage.
Supernac is cut on the leg with your slash causing middling damage.
Supernac looks pretty beaten up.
[*]<1311hp 1348sp 1044st> lightn
You breathe a bolt of lightning at Supernac.
Supernac is electrocuted on the torso with your lightning causing great damage.
Supernac looks pretty beaten up.
[*]<1311hp 1262sp 904st>
Supernac begins reciting an evocation...
Supernac looks pretty beaten up.
[*]<1311hp 1262sp 904st>
You break free from the webs holding you in place!
Supernac looks pretty beaten up.
[*]<1347hp 1339sp 736st>
Supernac has completed his evocation.
The ground beneath you becomes temporarily slippery with greenish ooze.
You stumble and almost fall, but regain your balance.
Supernac fails to hit you with his first attack.
You dodge out of the way of Supernac's second attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac fails to hit you with his fourth attack.
Supernac is cut on the torso with your slash causing moderate damage.
Supernac catches a butcher's axe on a battered iron shield.
Supernac is cut on the torso with your slash causing moderate damage.
You fail to hit Supernac with your fourth attack.
Supernac is in terrible condition.
[*]<1323hp 1339sp 730st> 3
You narrow your eyes, concentrating on the spell...
Supernac is in terrible condition.
[*]<1323hp 1339sp 730st>
Supernac begins reciting an invocation...
Supernac is in terrible condition.
[*]<1323hp 1339sp 730st>
A severed arm is tinged with a blue aura for a few seconds.
Supernac is electrocuted on the torso with your lightning causing moderate damage.
Supernac is in terrible condition.
[*]<1323hp 1339sp 730st>
Supernac has completed his invocation.
A bright green aura surrounds Supernac for a moment, then softly fades.
You lash out at Supernac with your mind, physically piercing him twice across his form.
Supernac is jabbed on the arm with your pierce causing heavy damage.
Supernac fails to hit you with his first attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
You dodge out of the way of Supernac's third attack.
You are smashed on the wing by Supernac's bash causing paltry damage.
Supernac catches a butcher's axe on a battered iron shield.
Supernac is cut on the arm with your slash causing modest damage.
Supernac is cut on the torso with your slash causing moderate damage.
You are burned on the torso by Supernac's flames causing trifling damage.
Supernac is cut on the torso with your slash causing moderate damage.
You are burned on the torso by Supernac's flames causing trifling damage.
Supernac is in terrible condition.
[*]<1287hp 1281sp 722st> flee n
You panic, and attempt to flee.

 A Reading Room                                         -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

To the east children and adults run to get the latest issue or copy of
their favorite book. To the west thieves and beggars hang out waiting for
donations from travelers. To the south several birds and larger creatures
fly around the room. To the north, a room contains a few guards and a set
of double doors.
( 2) A huge boulder covered in ice sits here.
A castle guard tries to keep alert during his long shift.
You pant and gasp, trying to catch your breath.
[*]<1287hp 1281sp 721st> snare1
You take a snare trap kit from Vandemaar's Trunk.
[*]<1287hp 1281sp 721st> [*]<1287hp 1281sp 721st> You have successfully set a snare trap.
[*]<1287hp 1281sp 721st> You do not have an item called 'snare'.
[*]<1287hp 1281sp 721st> aff
You are affected by the following:
* You are resistant to: bash fire poison mental disease necromantic.
* You are vulnerable to: cold.
Spell: fireshield - Level 100, modifies none by 0.
Spell: haste - Level 110, modifies accuracy by 3.
Spell: detect invisibility - Level 189, modifies none by 0.
Spell: improved invisibilit - Level 119, modifies none by 0.
Spell: bless - Level 120, modifies saving-spell by 3.
Spell: sanctuary - Level 114, modifies none by 0.
Spell: levitation - Level 92, modifies none by 0.
Spell: pass door - Level 113, modifies none by 0.
Spell: enhanced strength - Level 180, modifies strength by 3.
Spell: shield - Level 1, modifies ar by 7 for 59 minutes.
Spell: armor - Level 1, modifies ar by 3 for 59 minutes.
Spell: sense life - Level 85, modifies none by 0 for 41 minutes.
Spell: protection from good - Level 161, modifies none by 0 for 60 minutes.
Spell: induce aggression - Level 209, modifies personality by -2 for 53 minutes.
Spell: mind shield - Level 220, modifies none by 0 for 28 minutes.
Spell: faerie fire - Level 238, modifies ar by -6 for 51 minutes.
Spell: curse - Level 238, modifies saving-spell by -10 for 29 minutes.
Spell: curse - Level 238, modifies ar by -13 for 29 minutes.
Prof: panic - Level 240, modifies none by 0 for 15 seconds.
Total of 18 magical and 1 non-magical affects.
[*]<1287hp 1281sp 721st> c ref
You begin to speak the words of the spell...
[*]<1287hp 1281sp 721st>
You have completed your casting.
A warm, gold aura surrounds you for a moment, then softly fades.
You feel better!
[*]<1287hp 1239sp 991st> c ref
You begin to speak the words of the spell...
[*]<1287hp 1239sp 991st>
You have completed your casting.
A warm, gold aura surrounds you for a moment, then softly fades.
You feel better!
[*]<1344hp 1316sp 1428st> c ref
You begin to speak the words of the spell...
[*]<1344hp 1316sp 1428st>
You have completed your casting.
A warm, gold aura surrounds you for a moment, then softly fades.
You feel better!
[*]<1344hp 1274sp 1698st> C HEAL
You begin to speak the words of the spell...
[*]<1344hp 1274sp 1698st>
An alert castle guard leaves south.
A jingling, bell-like sound issues from somewhere nearby.
[*]<1344hp 1274sp 1698st> LOOK SOUTH

 Show Room                                              -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

This room has a number of very rare birds housed in cages on display.
Some of them are tiny, about the size of your thumb, while others are quite
large and have wicked looking beaks and talons. The birds come in every
color imaginable, many of them have feathers of a single color, yet there
are others that look like a flying rainbow. They all appear to be very well
cared for and there are a couple of attendants who can answer any questions
you might have about the birds.
A castle guard tries to keep alert during his long shift.
(Pink Aura) **Supernac I started off with nothing, and haven't lost any of it yet is here.
[*]<1344hp 1274sp 1698st>
The feeling of combat-induced panic subsides.
You have completed your casting.
A warm, blue aura surrounds you for a moment, then softly fades.
You feel better!
[*]<1740hp 1188sp 1698st> s

 Show Room                                              -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

This room has a number of very rare birds housed in cages on display.
Some of them are tiny, about the size of your thumb, while others are quite
large and have wicked looking beaks and talons. The birds come in every
color imaginable, many of them have feathers of a single color, yet there
are others that look like a flying rainbow. They all appear to be very well
cared for and there are a couple of attendants who can answer any questions
you might have about the birds.
A castle guard tries to keep alert during his long shift.
(Pink Aura) **Supernac I started off with nothing, and haven't lost any of it yet is here.
You trip over an unnoticed coil of rope, triggering a snare trap.
A thick, meshy web falls from somewhere above you, entangling you with sticky ropes.
[*]<1740hp 1188sp 1697st> att su
You enter into combat with Supernac.
Supernac has several minor wounds and bruises.
[*]<1740hp 1188sp 1697st>
You fail to hit Supernac with your first attack.
Supernac is cut on the torso with your slash causing mild damage.
You are burned on the torso by Supernac's flames causing trivial damage.
Supernac is cut on the torso with your slash causing modest damage.
Supernac is cut on the torso with your slash causing modest damage.
You are burned on the torso by Supernac's flames causing trivial damage.
You dodge out of the way of Supernac's first attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac has some significant wounds.
[*]<1694hp 1188sp 1691st> c spo
You narrow your eyes, concentrating on the spell...
Supernac has some significant wounds.
[*]<1694hp 1188sp 1691st>
A severed arm is tinged with a crimson aura for a few seconds.
A cone of fire issues from a severed arm.
Supernac is burned on the torso with your flames causing mild damage.
Supernac has some significant wounds.
[*]<1694hp 1188sp 1691st>
Supernac turns white with fear at the thought of you!
You fail to hit Supernac with your first attack.
Your magically enhanced weapon slices cleanly through Supernac!
Supernac is cut on the head with your slash causing modest damage.
Supernac nimbly backflips out of the way of your third attack.
Supernac is cut on the torso with your slash causing modest damage.
Supernac fails to hit you with his first attack.
Supernac fails to hit you with his second attack.
Supernac fails to hit you with his third attack.
Supernac fails to hit you with his fourth attack.
Supernac has some significant wounds.
[*]<1694hp 1121sp 1686st> blind
You narrow your eyes, concentrating on the spell...
Supernac has some significant wounds.
[*]<1694hp 1121sp 1686st>
The shield of flames surrounding Supernac sputters and goes out.
An alert castle guard struggles mightily against the webs which hold him in place.
Supernac has some significant wounds.
[*]<1709hp 1211sp 1670st>
Supernac staggers suddenly.
Supernac nimbly backflips out of the way of your first attack.
Supernac is cut on the torso with your slash causing modest damage.
Supernac is cut on the torso with your slash causing modest damage.
Supernac is cut on the torso with your slash causing modest damage.
You nimbly backflip out of the way of Supernac's first attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac has some very significant wounds and scratches.
[*]<1667hp 1156sp 1663st> c ir
You narrow your eyes, concentrating on the spell...
Supernac has some very significant wounds and scratches.
[*]<1667hp 1156sp 1663st>
More sores start cropping up on Supernac's body as you empower the plague upon him!
You have increased the duration of the spell 'plague' on Supernac.
Supernac nimbly backflips out of the way of your first attack.
Supernac is cut on the torso with your slash causing modest damage.
You fail to hit Supernac with your third attack.
You fail to hit Supernac with your fourth attack.
Supernac fails to hit you with his first attack.
Supernac fails to hit you with his second attack.
Supernac fails to hit you with his third attack.
Supernac fails to hit you with his fourth attack.
Supernac has some very significant wounds and scratches.
[*]<1667hp 1120sp 1660st> lightn
You breathe a bolt of lightning at Supernac.
Supernac is electrocuted on the torso with your lightning causing heavy damage.
Supernac has some very significant wounds and scratches.
[*]<1667hp 1034sp 1520st>
Supernac dodges out of the way of your first attack.
Supernac is cut on the torso with your slash causing modest damage.
Supernac is cut on the torso with your slash causing middling damage.
Supernac is cut on the torso with your slash causing middling damage.
Supernac fails to hit you with his first attack.
You dodge out of the way of Supernac's second attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac looks pretty beaten up.
[*]<1646hp 1034sp 1513st> lightn
You breathe a bolt of lightning at Supernac.
Supernac is electrocuted on the torso with your lightning causing great damage.
Supernac looks pretty beaten up.
[*]<1646hp 948sp 1373st>
Supernac begins reciting an evocation...
Supernac looks pretty beaten up.
[*]<1646hp 948sp 1373st>
Supernac has completed his evocation.
A dense black smoke rises from nowhere and swirls in front of you, obscuring your vision.
Someone dodges out of the way of your first attack.
Someone is cut on the torso with your slash causing moderate damage.
You fail to hit someone with your third attack.
You fail to hit someone with your fourth attack.
You are smashed on the torso by someone's bash causing minimal damage.
Someone fails to hit you with his second attack.
You are smashed on the torso by someone's bash causing minimal damage.
You dodge out of the way of someone's fourth attack.
Someone is in terrible condition.
[*]<1604hp 948sp 1370st> blind
You narrow your eyes, concentrating on the spell...
Someone is in terrible condition.
[*]<1604hp 948sp 1370st>
Someone begins reciting an invocation...
Someone is in terrible condition.
[*]<1604hp 948sp 1370st>
Someone has completed his invocation.
A bright green aura surrounds someone for a moment, then softly fades.
Your target doesn't appear to be available anymore.
Someone nimbly backflips out of the way of your first attack.
Your magically enhanced weapon slices cleanly through someone!
Someone is cut on the torso with your slash causing middling damage.
Someone is cut on the torso with your slash causing middling damage.
Someone is cut on the leg with your slash causing modest damage.
Someone fails to hit you with his first attack.
Someone fails to hit you with his second attack.
You are smashed on the leg by someone's bash causing paltry damage.
You are smashed on the torso by someone's bash causing minimal damage.
Someone looks pretty beaten up.
[*]<1567hp 948sp 1363st> drink bli
You quaff a black liquid from a swirling black potion.
The fog obscuring your vision fades somewhat.
Someone looks pretty beaten up.
[*]<1567hp 948sp 1363st>
Someone begins casting a spell...
Someone looks pretty beaten up.
[*]<1567hp 948sp 1363st> drink bli
You quaff a black liquid from a swirling black potion.
Your vision returns!
Supernac looks pretty beaten up.
[*]<1567hp 948sp 1363st>
Supernac has completed his casting.
A noxious cloud of green gas pours from Supernac's fingertips, swirling about you.
You have been poisoned!
Supernac looks pretty beaten up.
[*]<1589hp 1054sp 1387st>
Supernac nimbly backflips out of the way of your first attack.
Supernac is cut on the torso with your slash causing middling damage.
Supernac is cut on the torso with your slash causing middling damage.
Supernac is cut on the torso with your slash causing moderate damage.
You dodge out of the way of Supernac's first attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
You are smashed on the arm by Supernac's bash causing paltry damage.
You are smashed on the arm by Supernac's bash causing paltry damage.
Supernac is in terrible condition.
[*]<1537hp 1054sp 1380st>
A dancer has arrived from the south.
Supernac is in terrible condition.
[*]<1537hp 1054sp 1380st> get all.blind 2.trunk

Supernac begins casting a spell...
You take a swirling black potion from Vandemaar's Trunk.
Supernac is in terrible condition.
[*]<1537hp 1054sp 1380st> c irr
You narrow your eyes, concentrating on the spell...
Supernac is in terrible condition.
[*]<1537hp 1054sp 1380st> Supernac has completed his casting.
Ghastly looking sores start cropping up on your body as Supernac inflicts the plague upon you!
You are smashed on the torso by Supernac's bash causing minimal damage.
You are smashed on the torso by Supernac's bash causing minimal damage.
You are smashed on the torso by Supernac's bash causing minimal damage.
You are smashed on the leg by Supernac's bash causing minimal damage.
Supernac is in terrible condition.
[*]<1458hp 1054sp 1380st>
Supernac begins reciting an invocation...
Supernac is in terrible condition.
[*]<1458hp 1054sp 1380st>
More sores start cropping up on Supernac's body as you empower the plague upon him!
You have increased the duration of the spell 'plague' on Supernac.
Supernac is in terrible condition.
[*]<1458hp 1018sp 1380st>
Supernac has completed his invocation.
A bright green aura surrounds Supernac for a moment, then softly fades.
Supernac dodges out of the way of your first attack.
You fail to hit Supernac with your second attack.
Supernac is cut on the torso with your slash causing middling damage.
Supernac is cut on the torso with your slash causing moderate damage.
Supernac fails to hit you with his first attack.
You dodge out of the way of Supernac's second attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac is in terrible condition.
[*]<1410hp 1018sp 1375st>
Supernac begins reciting an invocation...
Supernac is in terrible condition.
[*]<1410hp 1018sp 1375st> lightn
You breathe a bolt of lightning at Supernac.
Supernac is electrocuted on the torso with your lightning causing enormous damage.
Supernac is in terrible condition.
[*]<1410hp 931sp 1235st>
Supernac has completed his invocation.
A bright green aura surrounds Supernac for a moment, then softly fades.
Supernac nimbly backflips out of the way of your first attack.
Supernac is cut on the torso with your slash causing middling damage.
Supernac is cut on the torso with your slash causing moderate damage.
Supernac fails to hit you with his first attack.
You nimbly backflip out of the way of Supernac's second attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac fails to hit you with his fourth attack.
Supernac is in terrible condition.
[*]<1389hp 931sp 1230st> look

 Show Room                                              -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

This room has a number of very rare birds housed in cages on display.
Some of them are tiny, about the size of your thumb, while others are quite
large and have wicked looking beaks and talons. The birds come in every
color imaginable, many of them have feathers of a single color, yet there
are others that look like a flying rainbow. They all appear to be very well
cared for and there are a couple of attendants who can answer any questions
you might have about the birds.
One of the local dancers is here showing some wild dance moves.
A castle guard tries to keep alert during his long shift.
(Pink Aura) *Supernac I started off with nothing, and haven't lost any of it yet is here, fighting YOU! [31%]
Supernac is in terrible condition.
[*]<1389hp 931sp 1230st>
Supernac catches a butcher's axe on a battered iron shield.
A white-hot rage flashes through you as you lash out at Supernac.
Supernac is cut on the torso with your slash causing great damage.
Supernac is cut on the head with your slash causing enormous damage.
Supernac is cut on the torso with your slash causing giant damage.
You dodge out of the way of Supernac's first attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac fails to hit you with his third attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac is vomiting blood.
[*]<1347hp 931sp 1206st> fire
You breathe forth a cone of fire.
A snare trap kit ignites and burns!
Supernac is burned on the torso with your flames causing giant damage.
Supernac screams in agony.
[*]<1347hp 907sp 1066st>
Supernac begins reciting an invocation...
Supernac screams in agony.
[*]<1347hp 907sp 1066st>
You shiver and suffer from the poison burning within.
Supernac screams in agony.
[*]<1314hp 913sp 1044st>
Supernac has completed his invocation.
A bright green aura surrounds Supernac for a moment, then softly fades.
Supernac nimbly backflips out of the way of your first attack.
You fail to hit Supernac with your second attack.
Supernac is cut on the torso with your slash causing heavy damage.
Supernac is cut on the torso with your slash causing heavy damage.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac fails to hit you with his second attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac fails to hit you with his fourth attack.
Supernac is vomiting blood.
[*]<1266hp 913sp 1039st> fire
You breathe forth a cone of fire.
Supernac is burned on the torso with your flames causing giant damage.
Supernac screams in agony.
[*]<1266hp 889sp 899st>
Supernac begins reciting an invocation...
Supernac screams in agony.
[*]<1266hp 889sp 899st>
A severed arm is tinged with a white aura for a few seconds.
A severed arm issues forth a freezing cone of frost.
Supernac is frozen on the torso with your frost causing extensive damage.
Supernac pales visibly as death nears.
[*]<1266hp 889sp 899st>
Supernac has completed his invocation.
A bright green aura surrounds Supernac for a moment, then softly fades.
You fail to hit Supernac with your first attack.
Supernac nimbly backflips out of the way of your second attack.
Supernac is cut on the torso with your slash causing great damage.
Supernac is cut on the torso with your slash causing enormous damage.
You dodge out of the way of Supernac's first attack.
Supernac fails to hit you with his second attack.
Supernac fails to hit you with his third attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac screams in agony.
[*]<1242hp 889sp 894st> fire
You breathe forth a cone of fire.
Supernac is blinded by the smoke!
Supernac is burned on the torso with your flames causing extensive damage.
Supernac pales visibly as death nears.
[*]<1242hp 865sp 754st>
Supernac begins reciting an invocation...
Supernac pales visibly as death nears.
[*]<1242hp 865sp 754st>
Supernac has completed his invocation.
A bright green aura surrounds Supernac for a moment, then softly fades.
You fail to hit Supernac with your first attack.
Supernac is cut on the torso with your slash causing great damage.
Supernac dodges out of the way of your third attack.
Supernac is cut on the torso with your slash causing enormous damage.
Supernac fails to hit you with his first attack.
You dodge out of the way of Supernac's second attack.
Supernac fails to hit you with his third attack.
You are smashed on the torso by Supernac's bash causing minimal damage.
Supernac screams in agony.
[*]<1218hp 865sp 749st> fire
You breathe forth a cone of fire.
A snare trap kit ignites and burns!
Supernac is burned on the torso with your flames causing extensive damage.
Supernac pales visibly as death nears.
[*]<1218hp 841sp 609st>
Supernac begins reciting an invocation...
Supernac pales visibly as death nears.
[*]<1218hp 841sp 609st>
Supernac has completed his invocation.
A bright green aura surrounds Supernac for a moment, then softly fades.
Supernac is cut on the torso with your slash causing great damage.
Supernac is cut on the torso with your slash causing great damage.
Supernac is cut on the torso with your slash causing enormous damage.
Supernac dodges out of the way of your fourth attack.
Supernac fails to hit you with his first attack.
Supernac fails to hit you with his second attack.
Supernac fails to hit you with his third attack.
Supernac fails to hit you with his fourth attack.
Supernac pales visibly as death nears.
[*]<1218hp 841sp 602st> fire

Supernac quaffs a black liquid from a swirling black potion.
Supernac is no longer blinded.
You breathe forth a cone of fire.
Supernac is blinded by the smoke!
Supernac is burned on the torso with your flames causing extensive damage.
Supernac pales visibly as death nears.
[*]<1218hp 817sp 462st>
Supernac quaffs a black liquid from a swirling black potion.
Supernac is no longer blinded.
Supernac pales visibly as death nears.
[*]<1218hp 817sp 462st>
Supernac begins reciting an invocation...
Supernac pales visibly as death nears.
[*]<1218hp 817sp 462st>
Your magically enhanced weapon slices cleanly through Supernac!
Supernac is cut on the torso with your slash causing massive damage.
Supernac is cut on the torso with your slash causing unbelievable damage.
Supernac is cut on the torso with your slash causing lethal damage.
Supernac has been slain!
Your blood freezes as you hear Supernac's death cry.
Supernac's disembodied soul rises from his ravaged corpse.
'Ah, Supernac.' the incarnation of death says. 'I've been looking for you.'
The incarnation of death swings a Scythe of Soul Rending in a long, lazy arc...
The head of Supernac falls to the ground.
Supernac's corpse crumbles into dust.
Supernac blinks rapidly, several times.
Supernac stiffens for a moment, then blinks and shakes his head.
Supernac's feet rise a few inches off the ground.
Supernac stiffens for a moment, then blinks and shakes his head.
Supernac stiffens for a moment, then blinks and shakes his head.
Supernac turns translucent.
Supernac's spirit disappears with an ear-splitting BANG!
[*]<1218hp 817sp 456st> fire
Usage: breathe <breath type> <victim>
Possible breath types are: fire, lightning, gas, frost, acid
Type 'HELP BREATHE' for more information.
[*]<1218hp 817sp 456st>
An alert castle guard struggles mightily against the webs which hold him in place.
You shiver and suffer from the poison burning within.
[*]<1188hp 828sp 444st> where
You are currently in: Maldra Keep

Visible player(s) near you:
Matanzae (Sanctuary)
[*]<1188hp 828sp 444st> who supernac

MATERIA MAGICA: Search Players Online
.-------------------------------------------------------------------------.
[62 :241 M Archon Planar] Supernac [<> Crypt <>][<Deceased>]
`-------------------------------------------------------------------------'
Total matches: 1.
[*]<1188hp 828sp 444st>
You shiver and suffer from the poison burning within.
[*]<1158hp 838sp 432st>
[*]<1158hp 838sp 432st> WHERE
You are currently in: Maldra Keep

Visible player(s) near you:
Matanzae (Sanctuary)
[*]<1158hp 838sp 432st> aff
You are affected by the following:
* You are resistant to: bash fire poison mental disease necromantic.
* You are vulnerable to: cold.
Spell: fireshield - Level 100, modifies none by 0.
Spell: haste - Level 110, modifies accuracy by 3.
Spell: detect invisibility - Level 189, modifies none by 0.
Spell: improved invisibilit - Level 119, modifies none by 0.
Spell: bless - Level 120, modifies saving-spell by 3.
Spell: sanctuary - Level 114, modifies none by 0.
Spell: levitation - Level 92, modifies none by 0.
Spell: pass door - Level 113, modifies none by 0.
Spell: enhanced strength - Level 180, modifies strength by 3.
Spell: shield - Level 1, modifies ar by 7 for 53 minutes.
Spell: armor - Level 1, modifies ar by 3 for 53 minutes.
Spell: sense life - Level 79, modifies none by 0 for 35 minutes.
Spell: protection from good - Level 155, modifies none by 0 for 54 minutes.
Spell: induce aggression - Level 203, modifies personality by -2 for 47 minutes.
Spell: mind shield - Level 214, modifies none by 0 for 22 minutes.
Spell: faerie fire - Level 232, modifies ar by -6 for 45 minutes.
Spell: curse - Level 232, modifies saving-spell by -10 for 23 minutes.
Spell: curse - Level 232, modifies ar by -13 for 23 minutes.
Spell: web - Level 235, modifies agility by -3 for 5 minutes.
Spell: poison - Level 238, modifies strength by -2 for 39 minutes.
Spell: poison - Level 238, modifies agility by -1 for 39 minutes.
Spell: plague - Level 238, modifies sanity by -1 for 21 minutes.
Spell: plague - Level 238, modifies vitality by -2 for 21 minutes.
Total of 23 magical affects.
[*]<1158hp 838sp 432st> c 'cure p
You begin to speak the words of the spell...
[*]<1158hp 838sp 432st>
You have completed your casting.
A browning mandrake leaf, and a shimmering white fish scale flare brightly and vanish!
The poison affecting your body seems to lessen somewhat.
[*]<1158hp 795sp 432st> c 'cure d
You cannot perform the somatic movements necessary to cast that spell.
[*]<1158hp 795sp 432st> c 'cure d

The webs binding an alert castle guard dissolve.
You shiver and suffer from the poison burning within.
[*]<1128hp 806sp 420st>
You cannot perform the somatic movements necessary to cast that spell.
[*]<1128hp 806sp 420st>
The shade of Supernac tells you 'i'll deal with you later i'm going back to RE5'
Supernac heh, i didn't know you whipped out a cabo, i'm blushing xD
and this fight was two days short of a month ago...why log it now i wonder?
I'd love to fight some more
Veneficus Not quiet a month... but yea, it was a little bit ago.
03-13-2009 05:01 pm Veneficus (60:240) Supernac (62:241) NPK
03-13-2009 04:50 pm Veneficus (60:240) Supernac (62:241) NPK

I just thought your other log was a bad example of a (Good Fight), so I wanted to show everyone another one. Love you babe!