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General logs: I hate faeries so much.

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I hate faeries so much. Nobadii 2009-06-05 10:43 am 898

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You are currently in: Maldra Keep

Visible player(s) near you:
Kaine (Elegantly Decorated Audience Hall)
Xane (End of a Long Line)
Damone (End of a Long Line)

[*][SAFE]<2093hp 2772sp 1792st>
pk I decree that no faerie shall enter my keep.
[PKTALK C] Nobadii: I decree that no faerie shall enter my keep.' [47]


[*][SAFE]<2093hp 2772sp 1792st>
Zei drops a colorful yo-yo.

[*][SAFE]<2093hp 2772sp 1792st>
Ayri takes a colorful yo-yo.

[*][SAFE]<2093hp 2773sp 1799st>
Ayri exclaims, 'Toy!'

[*][SAFE]<2093hp 2773sp 1799st>
Ayri slowly settles back to the ground.

[*][SAFE]<2093hp 2773sp 1801st>
'Thought I could forge and sell, no good :(' Zei says.

[*][SAFE]<2093hp 2773sp 1801st>
A friendship-ring with the name Aiyana etched on it Ayri is wearing hums softly for a moment, then quiets down.

[*][SAFE]<2093hp 2773sp 1801st>
Zei seems to relax.

[*][SAFE]<2093hp 2773sp 1801st>
Zei seems to relax.

[*][SAFE]<2093hp 2773sp 1801st>
Zei seems to relax.
Zei stiffens for a moment, and his eyes lose focus.

[*][SAFE]<2093hp 2773sp 1801st>
Xane rides in from the south.

[*][SAFE]<2093hp 2773sp 1801st>
Elan takes a decanter of endless water from The Faith of The Einlhander.

[*][SAFE]<2093hp 2773sp 1801st>
Elan drinks water from a decanter of endless water.

[*][SAFE]<2093hp 2773sp 1801st>
Elan drinks water from a decanter of endless water.

[*][SAFE]<2093hp 2773sp 1801st>
Elan puts a decanter of endless water in The Faith of The Einlhander.

[*][SAFE]<2093hp 2773sp 1801st>
Zei seems to relax.

[*][SAFE]<2093hp 2773sp 1801st>
Xane says, 'Someone cabo me plz'

[*][SAFE]<2093hp 2773sp 1801st>
Ayri grins evilly. This is getting scary!

[*][SAFE]<2093hp 2773sp 1801st>
A friendship-ring with the name Aiyana etched on it Ayri is wearing hums softly for a moment, then quiets down.

[*][SAFE]<2093hp 2773sp 1801st>
Elan asks, 'Cabo?'

[*][SAFE]<2093hp 2773sp 1801st>
Xane snaps her fingers. That was very close indeed!

[*][SAFE]<2093hp 2773sp 1801st>
Xane goes to sleep.

[*][SAFE]<2093hp 2773sp 1801st>
Quintessa slowly settles back to the ground.
Zei seems to have adopted a less aggressive stance.

[*][SAFE]<2093hp 2773sp 1801st>
Elan begins to play a tune on Vencabot Teppoo's precious flute...

[*][SAFE]<2093hp 2773sp 1801st>
Elan has completed his song.
Quintessa's feet rise off the ground.

[*][SAFE]<2093hp 2773sp 1801st>
tell sadiri http://www.clanannwn.net/clanlogs.php?id=1330
You tell Sadiri 'http://www.clanannwn.net/clanlogs.php?id=1330'
He is AWAY and may not see your tell.
Message: scrabble

[*][SAFE]<2093hp 2773sp 1791st>
Xane wakes and stands up.

[*][SAFE]<2093hp 2773sp 1798st>
Xane takes a tanzanite cabochon from Hole in the Earth...

[*][SAFE]<2093hp 2773sp 1798st>
Xane holds a tanzanite cabochon in her right hand.

[*][SAFE]<2093hp 2773sp 1798st>
Xane raises a tanzanite cabochon and speaks a sharp word of command.
A warm, amber aura surrounds Xane for a moment, then softly fades.

[*][SAFE]<2093hp 2773sp 1798st>
Zei says, 'O.O'

[*][SAFE]<2093hp 2773sp 1798st>
Xane raises a tanzanite cabochon and speaks a sharp word of command.
A warm, amber aura surrounds Xane for a moment, then softly fades.

[*][SAFE]<2093hp 2773sp 1798st>
l

 Sanctuary                                              -      N      -
(-------------------------------------------------)     - <---(M)---> E
                                                        -      S      -

This is a rather crowded sanctuary within Lord Maldra's Keep. Various
insignia devoted to the five major Powers decorate the walls. Several small
cots intended for patients sit in the northern half of the room. A large
all-seeing eye adorns the north wall, over which a banner reads, 'The Powers
Are Always Watching'.
[Clan 30] (Pink Aura) **Xane? is here, mounted on a young pegasus.
[Clan 97] **Ayri Who is Nixie's partner in crime is here, mounted on a young pegasus.
[Clan 52] **Zei ~It's cooold and there are wooolves after me~ is here.
[Clan 28] **Quintessa I Love you I Hate you I Can't live without you is here.
**Elan Einlhander is here.
[Clan 30] [AWAY] *Sadiri, I'll honk you berra tara den my favorite cheese is resting here.
A cleric stands here healing weary travelers.

[*][SAFE]<2093hp 2773sp 1798st>
Xane says, 'Cabo.'

[*][SAFE]<2093hp 2773sp 1798st>
Zei looks at Quintessa.

[*][SAFE]<2093hp 2773sp 1798st>
where
You are currently in: Maldra Keep

Visible player(s) near you:
Kaine (Elegantly Decorated Audience Hall)
Myrna (Entrance to Maldra Keep)

[*][SAFE]<2093hp 2773sp 1798st>
Xane stops using a tanzanite cabochon.

[*][SAFE]<2093hp 2773sp 1798st>
sta
You are already standing.

[*][SAFE]<2093hp 2773sp 1798st>
aff
You are affected by the following:
Racial affects: sense-life detect-hidden
* You are resistant to: charm necromantic.
* You are vulnerable to: holy.
Spell: improved invisibilit - Level 119, modifies none by 0.
Spell: detect invisibility - Level 177, modifies none by 0.
Spell: sanctuary - Level 118, modifies none by 0.
Spell: haste - Level 225, modifies accuracy by 7 for 48 minutes.
Spell: levitation - Level 225, modifies none by 0 for 112 minutes.
Prof: sneaking - Level 225, modifies none by 0 for 38 minutes.
Total of 5 magical and 1 non-magical affects.

[*][SAFE]<2093hp 2773sp 1798st>
Xane puts a tanzanite cabochon in A BrOkEn hEaRT..

[*][SAFE]<2093hp 2773sp 1798st>
Xane takes a tanzanite cabochon from Hole in the Earth...

[*][SAFE]<2093hp 2773sp 1798st>
Xane holds a tanzanite cabochon in her right hand.

[*][SAFE]<2093hp 2773sp 1801st>
Xane raises a tanzanite cabochon and speaks a sharp word of command.
A warm, amber aura surrounds Xane for a moment, then softly fades.

[*][SAFE]<2093hp 2773sp 1801st>
A friendship-ring with the name Aiyana etched on it Ayri is wearing hums softly for a moment, then quiets down.

[*][SAFE]<2093hp 2773sp 1801st>
Elan says, 'Oh, I see.'

[*][SAFE]<2093hp 2773sp 1801st>
l serp

You focus your powers of observation on a serpent wand:
Item 'a serpent wand' is type wand, alignment -1000, made of obsidian,
has keywords 'serpent wand'.
This item weighs 0 stones and 42 pebbles, and is valued at 52,340 gp.
This level 240 item has the attributes: identified insulated wont-fuse unbreakable nodecay magic-resistant
A serpent wand is in excellent condition.
Has 2 of 5 total charges of level 200 spell 'abjure'.
*This item may be repaired 1 time.
The wand is made up of a serpent carved out of obsidian, and is clutching
a glowing red stone in its mouth. The thing radiates evil, it's almost too
much for you to even look at it, let alone touch it.

[*][SAFE]<2093hp 2773sp 1801st>
south

 Smokey Room                                            -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Several prophets sit atop high pedestals smoking some sort of plant out
of a community pipe. They claim to see visions and scribe down sketches on
paper and attempt to tell the future. You figure this must be the easiest
job in the world, and look for an application.
A feather from the wing of an angel lies here.

[*]<2093hp 2773sp 1800st>
south

 Prophecy Rooms                                         -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      -      -

Several unimportant priests and apprentice prophets read books and learn
the art of divine visions through the art of inhaling deeply the essence of
the juato plant. A few of the castles guards and guests occassionally pop
their heads in to see what is going on, but for the most part this is a
secluded room.
An enchanted mirror hangs shimmering brilliantly on the wall here.

[*]<2093hp 2773sp 1799st>
east

 Smokey Room                                            -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      -      -

Several prophets sit atop high pedestals smoking some sort of plant out
of a community pipe. They claim to see visions and scribe down sketches on
paper and attempt to tell the future. You figure this must be the easiest
job in the world, and look for an application.
The sliced off tail of a black unicorn is lying here.
The bloody, severed head of Xane is lying here.
Pieces of a shattered boulder lie scattered about here.
( 2) A small boulder lies on the ground here.
The bloody, severed head of Neostar is lying here.
*A red robed prophet is here attempting to look all knowing.

[*]<2093hp 2773sp 1798st>
east

 Entrance to the Hall of Prophecy                       -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

There is some low chanting coming from the room to the west. Judging
from the sign on the door you figure this is the room where the prophets
meditate, drink strange teas, and inhale fumes to heighten their senses. A
few stories have reported their accuracy at being less than ten percent.
An assistant to the chef races around washing dishes and preparing meals.
A castle guard tries to keep alert during his long shift.
A dirty, smelly, lice infested rat is searching for food here.

[*]<2093hp 2773sp 1797st>
south

 A Blood-Red Carpeted Hallway                           -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Three old crones stand here bickering about what colors to weave and what
story to tell as they relentlessly pace on with their tale. You guess they
must be precogs and have been here for many centuries weaving away the story
of the world. From what you see, there is a struggle of power from a mighty
wizard lord against Lord Agrippa. What the ladies argue about is the final
outcome of the battle. Is there anything you can do to stop this from
happening?
A huge boulder covered in ice sits here.
*A young pegasus is here, gliding along on an air current.

[*]<2093hp 2773sp 1796st>
south

 A Blood-Red Carpeted Hallway                           -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

This wall contains the last part of a three piece storyline woven into
fabric. Bright, beautiful colors were used to depict the fall of Cassandra
and the rise of Lord Agrippa. A few other minor details are woven into the
story, but you see three older ladies to the north weaving a darker more
desolate future for the land. You must see what they fortell for your
world.
*A red robed prophet is here attempting to look all knowing.
A dirty, smelly, lice infested rat is searching for food here.

[*]<2093hp 2773sp 1795st>
south

 A Blood-Red Carpeted Hallway                           -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

This section of the hall continues the story of this world, begining with
the druids and leading up to the section of the tapestry in this room.
Here, woven into the story is a battle of the Faerie folk and Riga. From
what you gather he banished the faeries into another plane of existance. A
little further down a mage, the story goes, overthrew Riga and took control
of a book of powerful spells. The end of this piece of tapestry shows the
Faerie folk heading a second attack.

[*]<2093hp 2773sp 1794st>
south

 A Blood-Red Carpeted Hallway                           -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

The walls are lavishly adorned with tapestries that depict battles long
since past. As you study the tapestries you see that they seem to show a
story involving some druids, some sort of light colored tower and the twin
moons. There are several older ladies making careful repairs to some places
in the tapestries that have become worn or soiled.

[*]<2093hp 2773sp 1793st>
south

 A Blood-Red Carpeted Hallway                           -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     SW     S      -

There is a dank smelling odor coming from the western passageway. The
door looks like it hasn't been opened in years perhaps. The sign on the
door alerts you to the fact that it is an old storage room, now condemned
because of a severe rat infestation. A faint sound of raking on the door
alerts you to the fact that something is in there and can smell you .
[Clan 97] **Myrna the Adventuress is here.
*A red robed prophet is here attempting to look all knowing.

[*]<2093hp 2773sp 1792st>
south

 A Hallway Lined with Red Carpet                        -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Red carpet lines the floor of the room and leads to the throne room far
to the north. This section of the keep is heavily patroled by the guards
who are keeping a watchful eye on visitors. There are polished marble
benches with thick cushions on them placed along the walls where persons
desiring an audience with the Lord of the Keep may wait.

[*]<2093hp 2773sp 1791st>
south

 A Guarded Set of Double Doors                          -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

To your north are a set of double doors, there are a pair of guards
stationed beside them keeping a sharp eye on those that enter the northern
portion of the hall. You can see another set of doors which are also
guarded to your east. Since the throne rooms are to the north you can
understand the need for guards stationed to watch over those that go near
them.

[*]<2093hp 2773sp 1790st>
south

 A Reading Room                                         -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

To the east children and adults run to get the latest issue or copy of
their favorite book. To the west thieves and beggars hang out waiting for
donations from travelers. To the south several birds and larger creatures
fly around the room. To the north, a room contains a few guards and a set
of double doors.

[*]<2093hp 2773sp 1789st>
north

 A Guarded Set of Double Doors                          -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

To your north are a set of double doors, there are a pair of guards
stationed beside them keeping a sharp eye on those that enter the northern
portion of the hall. You can see another set of doors which are also
guarded to your east. Since the throne rooms are to the north you can
understand the need for guards stationed to watch over those that go near
them.

[*]<2093hp 2773sp 1788st>
north

 A Hallway Lined with Red Carpet                        -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Red carpet lines the floor of the room and leads to the throne room far
to the north. This section of the keep is heavily patroled by the guards
who are keeping a watchful eye on visitors. There are polished marble
benches with thick cushions on them placed along the walls where persons
desiring an audience with the Lord of the Keep may wait.

[*]<2093hp 2773sp 1787st>
north

 A Blood-Red Carpeted Hallway                           -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     SW     S      -

There is a dank smelling odor coming from the western passageway. The
door looks like it hasn't been opened in years perhaps. The sign on the
door alerts you to the fact that it is an old storage room, now condemned
because of a severe rat infestation. A faint sound of raking on the door
alerts you to the fact that something is in there and can smell you .
*A red robed prophet is here attempting to look all knowing.

[*]<2093hp 2773sp 1786st>
north

 A Blood-Red Carpeted Hallway                           -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

The walls are lavishly adorned with tapestries that depict battles long
since past. As you study the tapestries you see that they seem to show a
story involving some druids, some sort of light colored tower and the twin
moons. There are several older ladies making careful repairs to some places
in the tapestries that have become worn or soiled.

[*]<2093hp 2773sp 1785st>
north

 A Blood-Red Carpeted Hallway                           -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

This section of the hall continues the story of this world, begining with
the druids and leading up to the section of the tapestry in this room.
Here, woven into the story is a battle of the Faerie folk and Riga. From
what you gather he banished the faeries into another plane of existance. A
little further down a mage, the story goes, overthrew Riga and took control
of a book of powerful spells. The end of this piece of tapestry shows the
Faerie folk heading a second attack.

[*]<2093hp 2773sp 1784st>
north

 A Blood-Red Carpeted Hallway                           -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

This wall contains the last part of a three piece storyline woven into
fabric. Bright, beautiful colors were used to depict the fall of Cassandra
and the rise of Lord Agrippa. A few other minor details are woven into the
story, but you see three older ladies to the north weaving a darker more
desolate future for the land. You must see what they fortell for your
world.
*A red robed prophet is here attempting to look all knowing.
A dirty, smelly, lice infested rat is searching for food here.

[*]<2093hp 2773sp 1783st>
north

 A Blood-Red Carpeted Hallway                           -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Three old crones stand here bickering about what colors to weave and what
story to tell as they relentlessly pace on with their tale. You guess they
must be precogs and have been here for many centuries weaving away the story
of the world. From what you see, there is a struggle of power from a mighty
wizard lord against Lord Agrippa. What the ladies argue about is the final
outcome of the battle. Is there anything you can do to stop this from
happening?
A huge boulder covered in ice sits here.
*A young pegasus is here, gliding along on an air current.

[*]<2093hp 2773sp 1782st>
north

 Entrance to the Hall of Prophecy                       -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

There is some low chanting coming from the room to the west. Judging
from the sign on the door you figure this is the room where the prophets
meditate, drink strange teas, and inhale fumes to heighten their senses. A
few stories have reported their accuracy at being less than ten percent.
An assistant to the chef races around washing dishes and preparing meals.
A castle guard tries to keep alert during his long shift.
A dirty, smelly, lice infested rat is searching for food here.

[*]<2093hp 2773sp 1781st>
Myrna drifts in from the west.

[*]<2093hp 2773sp 1781st>
west

 Smokey Room                                            -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      -      -

Several prophets sit atop high pedestals smoking some sort of plant out
of a community pipe. They claim to see visions and scribe down sketches on
paper and attempt to tell the future. You figure this must be the easiest
job in the world, and look for an application.
The sliced off tail of a black unicorn is lying here.
The bloody, severed head of Xane is lying here.
Pieces of a shattered boulder lie scattered about here.
( 2) A small boulder lies on the ground here.
The bloody, severed head of Neostar is lying here.
*A red robed prophet is here attempting to look all knowing.

[*]<2093hp 2773sp 1780st>
east

 Entrance to the Hall of Prophecy                       -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

There is some low chanting coming from the room to the west. Judging
from the sign on the door you figure this is the room where the prophets
meditate, drink strange teas, and inhale fumes to heighten their senses. A
few stories have reported their accuracy at being less than ten percent.
[Clan 97] **Myrna the Adventuress is here.
An assistant to the chef races around washing dishes and preparing meals.
A castle guard tries to keep alert during his long shift.
A dirty, smelly, lice infested rat is searching for food here.

[*]<2093hp 2773sp 1779st>
use serp myrn
You level a serpent wand at Myrna and speak a sharp word of command.
A swirling vortex of prismatic lightning sucks Myrna, shrieking, back into her own plane of existence.

[*]<2093hp 2773sp 1779st>
west

 Smokey Room                                            -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      -      -

Several prophets sit atop high pedestals smoking some sort of plant out
of a community pipe. They claim to see visions and scribe down sketches on
paper and attempt to tell the future. You figure this must be the easiest
job in the world, and look for an application.
The sliced off tail of a black unicorn is lying here.
The bloody, severed head of Xane is lying here.
Pieces of a shattered boulder lie scattered about here.
( 2) A small boulder lies on the ground here.
The bloody, severed head of Neostar is lying here.
*A red robed prophet is here attempting to look all knowing.

[*]<2093hp 2773sp 1778st>
west
west

 Prophecy Rooms                                         -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      -      -

Several unimportant priests and apprentice prophets read books and learn
the art of divine visions through the art of inhaling deeply the essence of
the juato plant. A few of the castles guards and guests occassionally pop
their heads in to see what is going on, but for the most part this is a
secluded room.
An enchanted mirror hangs shimmering brilliantly on the wall here.

[*]<2093hp 2773sp 1777st>
west
You cannot move in that direction.

[*]<2093hp 2773sp 1777st> You cannot move in that direction.

[*]<2093hp 2773sp 1777st>
north

 Smokey Room                                            -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Several prophets sit atop high pedestals smoking some sort of plant out
of a community pipe. They claim to see visions and scribe down sketches on
paper and attempt to tell the future. You figure this must be the easiest
job in the world, and look for an application.
A feather from the wing of an angel lies here.

[*]<2093hp 2773sp 1776st>
north

 Sanctuary                                              -      N      -
(-------------------------------------------------)     - <---(M)---> E
                                                        -      S      -

This is a rather crowded sanctuary within Lord Maldra's Keep. Various
insignia devoted to the five major Powers decorate the walls. Several small
cots intended for patients sit in the northern half of the room. A large
all-seeing eye adorns the north wall, over which a banner reads, 'The Powers
Are Always Watching'.
[Clan 30] (Pink Aura) **Xane? is here, mounted on a young pegasus.
[Clan 97] **Ayri Who is Nixie's partner in crime is here, mounted on a young pegasus.
[Clan 52] **Zei ~It's cooold and there are wooolves after me~ is here.
[Clan 28] **Quintessa I Love you I Hate you I Can't live without you is here.
**Elan Einlhander is here.
[Clan 30] [AWAY] *Sadiri, I'll honk you berra tara den my favorite cheese is resting here.
A cleric stands here healing weary travelers.

[*][SAFE]<2093hp 2773sp 1775st>
Xane puts a polished seashell garter in Hole in the Earth...

[*][SAFE]<2093hp 2773sp 1793st>
Elan says, 'I have no idea what anything is anymore.'

[*][SAFE]<2093hp 2773sp 1793st>
Xane takes a sharp tourmaline lance from Hole in the Earth...

[*][SAFE]<2093hp 2773sp 1793st>
Elan frowns. Don't you wonder what the problem is?

[*][SAFE]<2093hp 2773sp 1793st>
Xane begins casting a spell...

[*][SAFE]<2093hp 2773sp 1793st>


[*][SAFE]<2093hp 2773sp 1793st>
Xane has completed his casting.
Xane is distracted by something, and fumbles his spell.

[*][SAFE]<2093hp 2773sp 1793st>
Xane begins casting a spell...

[*][SAFE]<2093hp 2773sp 1793st>
Xane pulls out a cigarette and lights it up.

[*][SAFE]<2093hp 2773sp 1793st>
pk I hate faeries so much.
[PKTALK C] Nobadii: I hate faeries so much.' [47]


[*][SAFE]<2093hp 2773sp 1793st> Xane has completed his casting.
There is a faint electrical discharge as Xane's form is surrounded by bands of multicolored light.

[*][SAFE]<2093hp 2773sp 1793st>
[PKTALK C] Kaine: abjured!'