PK logs: Old log of stupid newbie.
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Old log of stupid newbie. | Asterix | 2009-06-30 07:57 pm | 1001 |
The Crystal Wall - N -
(-------------------------------------------------) - <---(M)---> -
- S -
The trail here comes to an abrupt end, and a solid crystal wall
obstructs passage forward. To either side of the trail, the crystal walls
are covered in engraved runes that make one dizzy just by looking at them.
A white, milky light pours through from the other side of the wall.
[*]<2388hp 2258sp 1405st> I don't understand your wish.
[*]<2388hp 2258sp 1405st> You successfully hide in the shadows.
[*]<2388hp 2258sp 1405st> You jiggle and move about, alerting anyone watching to your presence.
You attempt to move more silently.
[*]<2388hp 2258sp 1405st> You're already sneaking whenever possible.
[*]<2388hp 2258sp 1405st>
[CLAN] Lyra: 'i reported a bug and while i was asleep he transfered me a mil'
[*]<2388hp 2258sp 1405st> You successfully hide in the shadows.
[*]<2388hp 2258sp 1405st> You are currently in: Temple of Sumter
Visible player(s) near you:
Oryn (The Diamond Stairwell)
Hathrim (Before the Temple of Sumter)
[*]<2388hp 2258sp 1405st> [2] clan members heard you say, 'ha'
[*]<2395hp 2270sp 1580st> You jiggle and move about, alerting anyone watching to your presence.
Behind the Crystal Wall ? ? ?
(-------------------------------------------------) ? <-?-(M)-?-> ?
WARNING: You are in a NEUTRAL PLAYER KILLING room. ? ? ?
As you step beyond the Crystal Wall, a blinding light overwhelms your
sight, causing you to stumble about. The hallway stretches to the north, but
it seems that the end is far, far from here. A magical cold chills you to
the bone, and makes you wonder if you should continue. Something reminds
you of the old saying, "Curiosity killed the cat."
You feel dizzy, and everything seems to spin around you.
[*]<2395hp 2270sp 1578st> You try to move that way, but everything seems to shift around you...
You cannot move in that direction.
[*]<2395hp 2270sp 1578st> You try to move that way, but everything seems to shift around you...
You cannot move in that direction.
[*]<2395hp 2270sp 1578st> You are not holding a spellbook that contains the spell 'dispel area'.
[*]<2395hp 2270sp 1578st> You successfully hide in the shadows.
[*]<2395hp 2270sp 1578st> You have the following spells memorized:
identify (expires: 21 m) armor (expires: 21 m)
dispel magic (expires: 8 m) bless (expires: 22 m)
refresh (expires: 22 m) detect magic (expires: 22 m)
cure blindness (expires: 22 m) magic unlock (expires: 22 m)
cure light (expires: 22 m) cure critical (expires: 22 m)
sense life (expires: 22 m) counterspell (expires: 1 m)
calm (expires: 23 m) color spray (expires: 23 m)
magic lock (expires: 23 m) flame wind (expires: 156 m)
silence (expires: 360 m) blindness (expires: 435 m)
A total of 18 spells.
[*]<2395hp 2270sp 1578st>
Supernac tells you 'so i got air last night'
[*]<2395hp 2270sp 1578st> You jiggle and move about, alerting anyone watching to your presence.
You take a platinum token from A Serious Drug Collection.
[*]<2395hp 2270sp 1578st> You stop using An issue of High Times.
You hold a platinum token in your left hand.
[*]<2395hp 2270sp 1578st> You are not holding a spellbook that contains the spell 'dispel area'.
[*]<2395hp 2270sp 1578st>
The memory of how to cast the spell 'counterspell' has faded from your mind.
[*]<2397hp 2274sp 1593st> You stop using a platinum token.
You hold An issue of High Times in your left hand.
[*]<2397hp 2274sp 1593st> You successfully hide in the shadows.
[*]<2397hp 2274sp 1593st>
Supernac tells you 'and btw want me to show you necromancy mark?'
[*]<2397hp 2274sp 1593st> You are currently in: Temple of Sumter
Visible player(s) near you:
Oryn (The Haft)
Hathrim (Before the Temple of Sumter)
[*]<2397hp 2274sp 1593st>
[CLAN] Lyra: 'ima save it'
[*]<2397hp 2274sp 1593st>
[PKTALK C] Anagon: someone sell me an aegis of the stormseeker, k, thanks'
[*]<2397hp 2274sp 1593st> You are carrying:
a platinum token
( 3) a small flash bomb
a dream cloud (new)
a gnomish miner's bag (used)
( 3) a gnomish miner's bag (new)
Vandemaar's Trunk (new)
A total of 10 items weighing 12 stones, 63 pebbles (0pb gold weight)
You may carry a maximum of 55 items weighing up to 20 st, 0 pb.
[*]<2397hp 2274sp 1593st> You are currently in: Temple of Sumter
Visible player(s) near you:
Oryn (The Spearhead)
Hathrim (Before the Temple of Sumter)
[*]<2399hp 2278sp 1605st> You jiggle and move about, alerting anyone watching to your presence.
You take an arcane spellbook from A Serious Drug Collection.
[*]<2399hp 2278sp 1605st> You stop using An issue of High Times.
You hold an arcane spellbook in your left hand.
[*]<2399hp 2278sp 1605st> You study an arcane spellbook for a few long moments, committing 'dispel area' to memory.
You have successfully memorized the spell 'dispel area'.
[*]<2399hp 2278sp 1605st> Supernac tells you 'primus told me how to do it and to tell you'
[*]<2399hp 2278sp 1605st> You stop using an arcane spellbook.
You hold An issue of High Times in your left hand.
[*]<2399hp 2278sp 1605st> You put an arcane spellbook in A Serious Drug Collection.
[*]<2399hp 2278sp 1605st> You begin to speak the words of the spell...
[*]<2399hp 2278sp 1605st>
You have completed your casting.
A sunstone, a browning mandrake leaf, a shimmering white fish scale, a pinch of sulfur, and a feather from a roc flare brightly and
vanish!
A blue-violet aura of negating magic briefly blankets the area!
The area shimmers, and seems to appear more stable and real.
[*]<2400hp 2181sp 1614st> You successfully hide in the shadows.
[*]<2400hp 2181sp 1614st> You jiggle and move about, alerting anyone watching to your presence.
You take a spellbook bound in green leather from Vandemaar's Trunk.
[*]<2400hp 2181sp 1614st> You stop using An issue of High Times.
You hold a spellbook bound in green leather in your left hand.
[*]<2400hp 2181sp 1614st> You study a spellbook bound in green leather for a few long moments, committing 'room shield' to memory.
You have successfully memorized the spell 'room shield'.
[*]<2400hp 2181sp 1614st> You stop using a spellbook bound in green leather.
You hold An issue of High Times in your left hand.
[*]<2400hp 2181sp 1614st> You put a spellbook bound in green leather in Vandemaar's Trunk.
[*]<2400hp 2181sp 1614st> You successfully hide in the shadows.
[*]<2400hp 2181sp 1614st> You jiggle and move about, alerting anyone watching to your presence.
You successfully hide in the shadows.
[*]<2400hp 2196sp 1620st> You are currently in: Temple of Sumter
Visible player(s) near you:
Oryn (The Spearhead)
Hathrim (Before the Temple of Sumter)
[*]<2400hp 2196sp 1620st> You jiggle and move about, alerting anyone watching to your presence.
A Tunnel Beyond the Crystal Wall - N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - S -
Blinding light comes from beyond the crystal walls, and a supernatural
cold chills your soul. A great magic permeates the air, and compels you to
go back the way you came. Something from the ages past screams at you not
to progress further, and a sense of impending disaster fills you with
apprehension.
[*]<2400hp 2196sp 1619st>
A Tunnel Beyond the Crystal Wall - N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - S -
Blinding light comes from beyond the crystal walls, and a supernatural
cold chills your soul. A great magic permeates the air, and compels you to
go back the way you came. Something from the ages past screams at you not
to progress further, and a sense of impending disaster fills you with
apprehension.
[*]<2400hp 2196sp 1618st>
An Occupied Alcove NW N NE
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
This massive crystal cavern fills you with a sense of awe and dread.
You are convinced that this place is completely unsafe, and feel the urgent
need to get away as soon as possible. Three exits to the north present
themselves to you. From the northwest, a fog rolls in. From the northeast,
blasts of hot air blow in, warming the room. From the north, utter silence.
[*]<2400hp 2196sp 1617st>
The Trail of Tears - N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
The crystal ground here is slick with a salty liquid that pours from the
eyes of a massive statue that stands proudly before you. Made of the purest
crystal, it fills the entire hallway, preventing anyone from passing by.
Through the statue, you can see light of some kind, but you cannot make out
any details.
[*]<2400hp 2196sp 1616st>
The Trail of Tears - N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
As you step past the place where the statue once stood, a bright light
illuminates the hallway, nearly blinding you with its intensity. The floor
here is still covered with tears from the statue, making it slippery. To
the north is the unknown. To the south is where you came from.
A human corpse covered in shining armor rots in the darkness.
[*]<2400hp 2196sp 1615st>
A Crystal Tunnel - N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. SW S SE
The trails again converge into one here. Light flickers through the
crystal wall, and feelings of calm and dread radiate from the north, filling
you with mixed emotions. Do you tread forward, or retreat back from whence
you came? Only your courage and curiosity will tell.
An aggressive looking statue of a Kell is here.
[*]<2400hp 2196sp 1614st>
A Raised Crystal Dais - - -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
A set of crystal stairs rises up to a dais in the middle of a huge
cavern. A light glows directly above the dais, which you recognize to be
the source of light you had been seeing before. On top of the dais is a
small structure consisting of a pair of crystal columns standing up, side by
side, about six feet from each other. An aura of magick permeates the
chamber.
Some drops of blood are on the ground.
The sliced-off arm of a crystal golem is lying here.
A pair of crystal columns stand here.
Something begins attacking you!
A crystal golem is in perfect health.
[*]<2400hp 2196sp 1613st>
Supernac tells you 'brimstone and santino both ganked it from me on 2 separate occasions lol'
A crystal golem is in perfect health.
[*]<2400hp 2196sp 1613st>
A crystal golem fails to hit you with its first attack.
A crystal golem fails to hit you with its second attack.
You fail to hit a crystal golem with your first attack.
A crystal golem is jabbed on the torso with your pierce causing moderate damage.
You fail to hit a crystal golem with your third attack.
A crystal golem dodges out of the way of your fourth attack.
A crystal golem has several minor scratches.
[*]<2400hp 2196sp 1609st> You panic, and attempt to flee.
A Crystal Tunnel - N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. SW S SE
The trails again converge into one here. Light flickers through the
crystal wall, and feelings of calm and dread radiate from the north, filling
you with mixed emotions. Do you tread forward, or retreat back from whence
you came? Only your courage and curiosity will tell.
An aggressive looking statue of a Kell is here.
You pant and gasp, trying to catch your breath.
[*]<2400hp 2196sp 1608st>
The Trail of Tears - N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
As you step past the place where the statue once stood, a bright light
illuminates the hallway, nearly blinding you with its intensity. The floor
here is still covered with tears from the statue, making it slippery. To
the north is the unknown. To the south is where you came from.
A human corpse covered in shining armor rots in the darkness.
[*]<2400hp 2196sp 1607st> You begin to speak the words of the spell...
[*]<2400hp 2196sp 1607st> You are currently in: Temple of Sumter
Visible player(s) near you:
Oryn (The Spearhead)
Hathrim (Before the Temple of Sumter)
[*]<2400hp 2196sp 1607st>
You have completed your casting.
A silver runestone, a browning mandrake leaf, and a pinch of sulfur flare brightly and vanish!
You concentrate... feel your way about the area, anchoring yourself...
......-----******))))) BOOOOOOOOOOOOOMM!!!!! (((((******-----......
A dazzling shield of energy erupts and grows in size, surrounding the area.
[*]<2400hp 2101sp 1607st> You pass through the shimmering shield, creating a tear which seamlessly fills up again.
A Crystal Tunnel - N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. SW S SE
The trails again converge into one here. Light flickers through the
crystal wall, and feelings of calm and dread radiate from the north, filling
you with mixed emotions. Do you tread forward, or retreat back from whence
you came? Only your courage and curiosity will tell.
An aggressive looking statue of a Kell is here.
[*]<2400hp 2101sp 1606st> You take a snare trap kit from Vandemaar's Trunk.
[*]<2400hp 2101sp 1606st> You have successfully set a snare trap.
[*]<2400hp 2101sp 1606st>
The feeling of combat-induced panic subsides.
[*]<2400hp 2127sp 1615st> You do not have an item called 'snare'.
[*]<2400hp 2127sp 1615st> You successfully hide in the shadows.
[*]<2400hp 2127sp 1615st>
A Raised Crystal Dais - - -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
A set of crystal stairs rises up to a dais in the middle of a huge
cavern. A light glows directly above the dais, which you recognize to be
the source of light you had been seeing before. On top of the dais is a
small structure consisting of a pair of crystal columns standing up, side by
side, about six feet from each other. An aura of magick permeates the
chamber.
Some drops of blood are on the ground.
The sliced-off arm of a crystal golem is lying here.
A pair of crystal columns stand here.
*A large humanoid figure glitters in the light.
[*]<2400hp 2127sp 1615st> You will be able to check for nearby players again in 3 seconds.
[*]<2400hp 2127sp 1615st> You will be able to check for nearby players again in 2 seconds.
[*]<2400hp 2127sp 1615st> You will be able to check for nearby players again in 1 second.
[*]<2400hp 2127sp 1615st> You are currently in: Temple of Sumter
Visible player(s) near you:
Oryn (The Spearhead)
Hathrim (Before the Temple of Sumter)
[*]<2400hp 2127sp 1615st> You jiggle and move about, alerting anyone watching to your presence.
A Raised Crystal Dais - - -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
A set of crystal stairs rises up to a dais in the middle of a huge
cavern. A light glows directly above the dais, which you recognize to be
the source of light you had been seeing before. On top of the dais is a
small structure consisting of a pair of crystal columns standing up, side by
side, about six feet from each other. An aura of magick permeates the
chamber.
Some drops of blood are on the ground.
The sliced-off arm of a crystal golem is lying here.
A pair of crystal columns stand here.
*A large humanoid figure glitters in the light.
A crystal golem begins attacking you!
A crystal golem has several minor scratches.
[*]<2400hp 2127sp 1614st>
You dodge out of the way of a crystal golem's first attack.
You are smashed on the head by a crystal golem's bash causing paltry damage.
A crystal golem dodges out of the way of your first attack.
You fail to hit a crystal golem with your second attack.
A crystal golem is jabbed on the torso with your pierce causing moderate damage.
A crystal golem is jabbed on the torso with your pierce causing moderate damage.
A crystal golem has some significant wounds.
[*]<2380hp 2127sp 1608st> You attempt to bash a crystal golem over the head with a circular mirror shield, but miss.
A crystal golem has some significant wounds.
[*]<2380hp 2127sp 1483st>
You dodge out of the way of a crystal golem's first attack.
A crystal golem dodges out of the way of your first attack.
A crystal golem is jabbed on the torso with your pierce causing heavy damage.
A crystal golem is jabbed on the torso with your pierce causing great damage.
A crystal golem is jabbed on the torso with your pierce causing great damage.
A crystal golem has some very significant wounds and scratches.
[*]<2380hp 2127sp 1475st> You attempt to bash a crystal golem over the head with a circular mirror shield, but miss.
A crystal golem has some very significant wounds and scratches.
[*]<2380hp 2127sp 1350st>
You dodge out of the way of a crystal golem's first attack.
A crystal golem is jabbed on the torso with your pierce causing enormous damage.
A crystal golem is jabbed on the torso with your pierce causing giant damage.
A crystal golem dodges out of the way of your third attack.
A crystal golem is jabbed on the torso with your pierce causing extensive damage.
A crystal golem is vomiting blood.
[*]<2381hp 2142sp 1378st> You bash a crystal golem over the head with a circular mirror shield.
A crystal golem is smashed on the head with your bash causing lethal damage.
A crystal golem has been slain!
Your bash knocks a crystal golem's head against a rock so hard that it kills it.
Your blood freezes as you hear a crystal golem's death cry.
You recieve 0 archon points.
A crystal golem collapses lifeless to the ground.
The sliced leg of a crystal golem falls to the ground.
[*]<2381hp 2142sp 1128st> You successfully hide in the shadows.
[*]<2381hp 2142sp 1128st> You jiggle and move about, alerting anyone watching to your presence.
You attempt to move more silently.
[*]<2381hp 2142sp 1128st> You're already sneaking whenever possible.
[*]<2381hp 2142sp 1128st> You enter a crystal portal.
An Astral Pathway - N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - - -
You are floating in an indescribable nothingness. There is nothing to
hold yourself in relation to except the columns and the path before you.
Shadows flicker at the corners of your eyesight, and you have the distinct
and unpleasant feeling that you are being watched.
A pair of crystal columns stand here.
[*]<2381hp 2142sp 1128st>
An Astral Pathway - N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
You are floating in an indescribable nothingness. There is nothing to
hold yourself in relation to except the path before you. Shadows flicker at
the corners of your eyesight, and you have the distinct and unpleasant
feeling that you are being watched.
A tall, narrow box is embedded in the wall.
[*]<2381hp 2142sp 1127st>
An Astral Pathway - N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
You are floating in an indescribable nothingness. There is nothing to
hold yourself in relation to except the path before you. Shadows flicker at
the corners of your eyesight, and you have the distinct and unpleasant
feeling that you are being watched.
[*]<2381hp 2142sp 1126st>
An Astral Pathway - - -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
You are floating in an indescribable nothingness. There is nothing to
hold yourself in relation to except the columns and the path before you.
Shadows flicker at the corners of your eyesight, and you have the distinct
and unpleasant feeling that you are being watched.
A pair of crystal columns stand here.
[*]<2381hp 2142sp 1125st>
[*]<2381hp 2142sp 1125st> You enter a crystal portal.
A Raised Crystal Dais - N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - - -
A set of crystal stairs rises up to a dais in the middle of a huge
cavern. A light glows directly above the dais, which you recognize to be
the source of light you had been seeing before. On top of the dais is a
small structure consisting of a pair of crystal columns standing up, side by
side, about six feet from each other. An aura of magick permeates the
chamber.
Some drops of blood are on the ground.
A pair of crystal columns stand here.
[*]<2381hp 2142sp 1125st>
The Diamond Stairwell NW - NE
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
The hallways of crystal suddenly give way to a new formation. The walls
themselves are chipped out of a single huge diamond. The wealth that
surrounds you is unimaginable. The diamond is simply huge. Looking up, a
stairwell is carved from the diamond, rising at least 20 feet, quite
possibly more. Simply put, you are astounded.
[*]<2381hp 2142sp 1124st> * A crystal portal which is right here to the south.
You don't see anything to the northwest.
You don't see anything to the northeast.
[*]<2381hp 2142sp 1124st> You successfully hide in the shadows.
[*]<2381hp 2142sp 1124st> You are currently in: Temple of Sumter
Visible player(s) near you:
Oryn (An Extremely Hot Tunnel)
Hathrim (Before the Temple of Sumter)
[*]<2381hp 2142sp 1124st> You jiggle and move about, alerting anyone watching to your presence.
The Diamond Stairwell NW - -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. SW - -
The hallways of crystal have given way to a new formation. The walls
themselves are chipped out of a single huge diamond. The wealth that
surrounds you is unimaginable. The diamond is simply huge. Looking up, a
stairwell is carved from the diamond, rising at least 20 feet, quite
possibly more. Simply put, you are astounded.
[*]<2381hp 2142sp 1123st>
The Diamond Stairwell - - -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. SW S SE
The hallways of crystal have given way to a new formation. The walls
themselves are chipped out of a single huge diamond. The wealth that
surrounds you is unimaginable. The diamond is simply huge. Looking up, a
stairwell is carved from the diamond, rising at least 20 feet, quite
possibly more. Simply put, you are astounded.
[*]<2381hp 2142sp 1122st>
The Diamond Stairwell - N -
(-------------------------------------------------) - <-U-(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - - -
The hallways of crystal have given way to a new formation. The walls
themselves are chipped out of a single huge diamond. The wealth that
surrounds you is unimaginable. The diamond is simply huge. Looking up, a
stairwell is carved from the diamond, rising at least 20 feet, quite
possibly more. Simply put, you are astounded.
[*]<2381hp 2142sp 1121st> You cannot move in that direction.
[*]<2381hp 2142sp 1121st>
The Diamond Stairwell - - -
(-------------------------------------------------) - <-U-(M)-D-> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - - -
The hallways of crystal have given way to a new formation. The walls
themselves are chipped out of a single huge diamond. The wealth that
surrounds you is unimaginable. The diamond is simply huge. Looking up, a
stairwell is carved from the diamond, rising at least 15 feet, quite
possibly more. Simply put, you are astounded.
[*]<2381hp 2142sp 1120st>
The Diamond Stairwell - - -
(-------------------------------------------------) - <-U-(M)-D-> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - - -
The hallways of crystal have given way to a new formation. The walls
themselves are chipped out of a single huge diamond. The wealth that
surrounds you is unimaginable. The diamond is simply huge. Looking up, a
stairwell is carved from the diamond, rising at least 10 feet, quite
possibly more. Simply put, you are astounded.
[*]<2381hp 2142sp 1119st>
The Diamond Stairwell - N -
(-------------------------------------------------) - <---(M)-D-> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - - -
The top of the stairwell opens into a darkness like midnight, and a
hallway carved of a new formation of stone. It appears to be some kind of
crystalline rock with strips of metal running through it. The sense of
power is growing stronger the farther you travel along this tunnel, and your
vision wavers as if from some great heat.
[*]<2381hp 2142sp 1118st> You cannot move in that direction.
[*]<2381hp 2142sp 1118st> You cannot move in that direction.
[*]<2381hp 2142sp 1118st>
The Haft - N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
The diamond hallway opens into a small hallway carved of some dark
crystal, which has strips of metal lacing through it at various angles.
Small pieces of metal stick out of the walls, threatening to lacerate anyone
who moves too close to them. An unnatural chill fills you, and you begin to
shiver. Something dangerous is to the north.
Some drops of blood are on the ground.
The bloody, severed head of a defender Kell is lying here.
Something begins attacking you!
A defender Kell is in perfect health.
[*]<2381hp 2142sp 1117st> Not while you are in combat.
A defender Kell is in perfect health.
[*]<2381hp 2142sp 1117st> Not while you are in combat.
A defender Kell is in perfect health.
[*]<2381hp 2142sp 1117st>
A defender Kell attempts to kick you, but misses.
A defender Kell fails to hit you with its attack.
A defender Kell is jabbed on the torso with your pierce causing great damage.
A defender Kell is jabbed on the torso with your pierce causing great damage.
A defender Kell is jabbed on the torso with your pierce causing enormous damage.
You fail to hit a defender Kell with your fourth attack.
Something joins the melee opposing you.
A defender Kell has some significant wounds.
[*]<2382hp 2155sp 1176st> You panic, and attempt to flee.
The Spearhead NW - NE
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
You have entered the "Spearhead." It is named after the shape of the
tunnels carved out of the crystal. Small pieces of metal stick out of the
walls, threatening to lacerate anyone who moves too close to them. You
continue to shiver from the unnatural cold and have even more doubts about
continuing this way.
Some blood and guts are on the ground.
The sliced-off arm of a defender Kell is lying here.
You pant and gasp, trying to catch your breath.
[*]<2382hp 2155sp 1175st>
The Spearhead - - -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. SW - SE
You are in the "Spearhead." It is named after the shape of the tunnels
carved out of the crystal. Small pieces of metal stick out of the walls,
threatening to lacerate anyone who moves too close to them. You continue to
shiver from the unnatural cold and have even more doubts about continuing
this way.
[*]<2382hp 2155sp 1174st> You attempt to move more silently.
[*]<2382hp 2155sp 1174st> You're already sneaking whenever possible.
[*]<2382hp 2155sp 1174st>
The Spearhead NW - -
(-------------------------------------------------) - <---(M)-D-> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - - -
You are in the "Spearhead." It is named after the shape of the tunnels
carved out of the crystal. Small pieces of metal stick out of the walls,
threatening to lacerate anyone who moves too close to them. You continue to
shiver from the unnatural cold and have even more doubts about continuing
this way.
The sliced-off arm of a defender Kell is lying here.
[*]<2382hp 2155sp 1173st>
The Spearhead - N -
(-------------------------------------------------) - <-U-(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - - -
You are in the "Spearhead." It is named after the shape of the tunnels
carved out of the crystal. Small pieces of metal stick out of the walls,
threatening to lacerate anyone who moves too close to them. You continue to
shiver from the unnatural cold and have even more doubts about continuing
this way.
[*]<2382hp 2155sp 1172st>
The Spearhead NW - -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
You are in the "Spearhead." It is named after the shape of the tunnels
carved out of the crystal. Small pieces of metal stick out of the walls,
threatening to lacerate anyone who moves too close to them. You continue to
shiver from the unnatural cold and have even more doubts about continuing
this way.
[*]<2382hp 2155sp 1171st>
The Spearhead NW - -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - - SE
You are in the "Spearhead." It is named after the shape of the tunnels
carved out of the crystal. Small pieces of metal stick out of the walls,
threatening to lacerate anyone who moves too close to them. You continue to
shiver from the unnatural cold and have even more doubts about continuing
this way.
[*]<2382hp 2155sp 1170st>
The Spearhead - N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. SW - SE
You are in the "Spearhead." It is named after the shape of the tunnels
carved out of the crystal. Small pieces of metal stick out of the walls,
threatening to lacerate anyone who moves too close to them. You continue to
shiver from the unnatural cold and have even more doubts about continuing
this way.
*A large Kell skulks about, looking for intruders to slay.
*A large Kell skulks about, looking for intruders to slay.
A defender Kell begins attacking you!
A defender Kell pales visibly as death nears.
[*]<2382hp 2155sp 1169st>
The feeling of combat-induced panic subsides.
A defender Kell fails to hit you with its first attack.
You dodge out of the way of a defender Kell's second attack.
A defender Kell is jabbed on the torso with your pierce causing lethal damage.
A defender Kell has been slain!
Your blood freezes as you hear a defender Kell's death cry.
You recieve 0 archon points.
A defender Kell collapses lifeless to the ground.
A defender Kell stops following a defender Kell.
[*]<2382hp 2155sp 1167st>
An Extremely Hot Tunnel - N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
The "Spearhead" opens up into a hallway carved from quartz crystal.
Unlike the Spearhead, however, this tunnel is extraordinarily hot. Touching
the walls with bare flesh would cause severe burns, and your vision
continues to waver. Some great magick lies ahead.
[*]<2382hp 2155sp 1166st> You successfully hide in the shadows.
[*]<2382hp 2155sp 1166st> You are currently in: Temple of Sumter
Visible player(s) near you:
Oryn (The Solar Chamber)
Hathrim (Before the Temple of Sumter)
[*]<2382hp 2155sp 1166st> You jiggle and move about, alerting anyone watching to your presence.
You're already sneaking whenever possible.
[*]<2382hp 2155sp 1166st> You're already sneaking whenever possible.
[*]<2382hp 2155sp 1166st> You are carrying:
a platinum token
( 3) a small flash bomb
a dream cloud (new)
a gnomish miner's bag (used)
( 3) a gnomish miner's bag (new)
Vandemaar's Trunk (new)
A total of 10 items weighing 12 stones, 58 pebbles (0pb gold weight)
You may carry a maximum of 55 items weighing up to 20 st, 0 pb.
[*]<2382hp 2155sp 1166st>
The memory of how to cast the spell 'dispel magic' has faded from your mind.
You take a small flash bomb from Vandemaar's Trunk.
[*]<2384hp 2173sp 1284st> You take a small flash bomb from Vandemaar's Trunk.
[*]<2384hp 2173sp 1284st> You successfully hide in the shadows.
[*]<2384hp 2173sp 1284st> You are currently in: Temple of Sumter
Visible player(s) near you:
Oryn (The Solar Altar)
[*]<2384hp 2173sp 1284st> You jiggle and move about, alerting anyone watching to your presence.
You begin to speak the words of the spell...
[*]<2384hp 2173sp 1284st>
You have completed your casting.
A silver runestone, a browning mandrake leaf, and a pinch of sulfur flare brightly and vanish!
You concentrate... feel your way about the area, anchoring yourself...
......-----******))))) BOOOOOOOOOOOOOMM!!!!! (((((******-----......
A dazzling shield of energy erupts and grows in size, surrounding the area.
[*]<2384hp 2078sp 1284st> You're already sneaking whenever possible.
[*]<2384hp 2078sp 1284st>
An Extremely Hot Tunnel - N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
The "Spearhead" opens up into a hallway carved from quartz crystal.
Unlike the Spearhead, however, this tunnel is extraordinarily hot. Touching
the walls with bare flesh would cause severe burns, and your vision
continues to waver. Some great magick lies ahead.
Surrounding the area is a shimmering shield, distorting everything you see.
[*]<2386hp 2108sp 1372st> You are currently in: Temple of Sumter
Visible player(s) near you:
Oryn (The Solar Chamber)
[*]<2386hp 2108sp 1372st> You pass through the shimmering shield, creating a tear which seamlessly fills up again.
The Entrance to the Solar Chamber - N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
Before you is a crystal formation that glows with the brightness and heat
of the sun. You cannot make out any details of what lies inside, but dread
fills you at the thought of entering such a hostile domain. Who and what
kind of madman would create a place where nothing can live?
A small crystal altar stands here, awaiting a sacrifice.
A tall statue of a Kell stands here.
[*]<2386hp 2108sp 1371st>
The Solar Chamber - - -
(-------------------------------------------------) W <---(M)---> E
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
This chamber is lit as brightly as any day! Light reflects and passes
through the quartz that this chamber is carved from, never escaping,
increasing the intensity and the heat of the chamber. Why anyone would
create such a magick is beyond your comprehension. A small chamber in the
center of this chamber, separated by great walls of crystal can be seen from
here.
Some drops of blood are on the ground.
[*]<2386hp 2108sp 1370st>
The Solar Chamber NW N -
(-------------------------------------------------) W <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - - -
This chamber is lit as brightly as any day! Light reflects and passes
through the quartz that this chamber is carved from, never escaping,
increasing the intensity and the heat of the chamber. Why anyone would
create such a magick is beyond your comprehension. A small chamber in the
center of this chamber, separated by great walls of crystal can be seen from
here.
[*]<2386hp 2108sp 1369st>
The Solar Altar NW - NE
(-------------------------------------------------) - <-U-(M)-D-> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. SW - SE
This chamber is lit as brightly as any day! Light reflects and passes
through the quartz that this chamber is carved from, never escaping,
increasing the intensity and the heat of the chamber. Why anyone would
create such a magick is beyond your comprehension. A small chamber in the
center of this chamber, separated by great walls of crystal can be seen from
here. You stand in the central altar of the sun. All of the light in the
chamber focuses here, and the heat is deadly. A small altar is at the
center of the room, and it reflects the light blindly in many directions.
You cannot stand to look at it for more than a few seconds, and wouldn't
want to, as you might go blind if you tried.
A small crystal altar stands here, awaiting a sacrifice.
A tall statue of a Kell stands here.
[*]<2386hp 2108sp 1366st>
The Solar Chamber - - -
(-------------------------------------------------) W <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. SW S -
This chamber is lit as brightly as any day! Light reflects and passes
through the quartz that this chamber is carved from, never escaping,
increasing the intensity and the heat of the chamber. Why anyone would
create such a magick is beyond your comprehension. A small chamber in the
center of this chamber, separated by great walls of crystal can be seen from
here.
[*]<2386hp 2108sp 1363st> You successfully hide in the shadows.
[*]<2386hp 2108sp 1363st> You will be able to check for nearby players again in 4 seconds.
[*]<2386hp 2108sp 1363st> You will be able to check for nearby players again in 3 seconds.
[*]<2386hp 2108sp 1363st> You will be able to check for nearby players again in 1 second.
[*]<2386hp 2108sp 1363st> You are currently in: Temple of Sumter
Visible player(s) near you:
Oryn (The Entrance to the Solar Chamber)
[*]<2386hp 2108sp 1363st> You jiggle and move about, alerting anyone watching to your presence.
The Solar Chamber - N -
(-------------------------------------------------) - <---(M)---> E
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
This chamber is lit as brightly as any day! Light reflects and passes
through the quartz that this chamber is carved from, never escaping,
increasing the intensity and the heat of the chamber. Why anyone would
create such a magick is beyond your comprehension. A small chamber in the
center of this chamber, separated by great walls of crystal can be seen from
here.
*A large Kell skulks about, looking for intruders to slay.
*A large Kell skulks about, looking for intruders to slay.
A defender Kell attempts to bash you over the head with its clenched fist, but misses.
You enter into combat with a defender Kell.
A defender Kell has some very significant wounds and scratches.
[*]<2386hp 2108sp 1362st> Not while you are in combat.
A defender Kell has some very significant wounds and scratches.
[*]<2386hp 2108sp 1362st>
A defender Kell is jabbed on the torso with your pierce causing giant damage.
A defender Kell is jabbed on the torso with your pierce causing extensive damage.
A defender Kell is jabbed on the torso with your pierce causing tremendous damage.
A defender Kell is jabbed on the torso with your pierce causing unbelievable damage.
A defender Kell fails to hit you with its attack.
A defender Kell joins the melee opposing you.
A defender Kell is barely clinging to life.
[*]<2386hp 2108sp 1354st> You panic, and attempt to flee.
The Solar Chamber NW N -
(-------------------------------------------------) W <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - - -
This chamber is lit as brightly as any day! Light reflects and passes
through the quartz that this chamber is carved from, never escaping,
increasing the intensity and the heat of the chamber. Why anyone would
create such a magick is beyond your comprehension. A small chamber in the
center of this chamber, separated by great walls of crystal can be seen from
here.
You pant and gasp, trying to catch your breath.
[*]<2386hp 2108sp 1353st> You cannot move in that direction.
[*]<2388hp 2133sp 1425st>
The Solar Chamber - - -
(-------------------------------------------------) W <---(M)---> E
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
This chamber is lit as brightly as any day! Light reflects and passes
through the quartz that this chamber is carved from, never escaping,
increasing the intensity and the heat of the chamber. Why anyone would
create such a magick is beyond your comprehension. A small chamber in the
center of this chamber, separated by great walls of crystal can be seen from
here.
Some drops of blood are on the ground.
[*]<2388hp 2133sp 1424st> You attempt to move more silently.
[*]<2388hp 2133sp 1424st> You attempt to move more silently.
[*]<2388hp 2133sp 1424st> You're already sneaking whenever possible.
[*]<2388hp 2133sp 1424st> You successfully hide in the shadows.
[*]<2388hp 2133sp 1424st> You will be able to check for nearby players again in 2 seconds.
[*]<2388hp 2133sp 1424st> You jiggle and move about, alerting anyone watching to your presence.
The Entrance to the Solar Chamber - N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
Before you is a crystal formation that glows with the brightness and heat
of the sun. You cannot make out any details of what lies inside, but dread
fills you at the thought of entering such a hostile domain. Who and what
kind of madman would create a place where nothing can live?
A small crystal altar stands here, awaiting a sacrifice.
[Clan 114] *Oryn SoMe ThInGs ArE wOrTh GeTtInG YoUr HeArT BrOkEn FoR.... is here.
A tall statue of a Kell stands here.
[*]<2388hp 2133sp 1423st>
The feeling of combat-induced panic subsides.
[*]<2388hp 2133sp 1423st>
Oryn begins reciting an evocation...
[*]<2388hp 2133sp 1423st> You throw a small flash bomb at Oryn!
A brilliant flash of light erupts from a small flash bomb!
[*]<2388hp 2133sp 1386st> You begin to speak the words of the spell...
[*]<2388hp 2133sp 1386st>
You have completed your casting.
A sunstone, a browning mandrake leaf, and a feather from a roc flare brightly and vanish!
Oryn yawns and looks lethargic for a moment, but it passes.
[*]<2388hp 2096sp 1386st>
Oryn has completed his evocation.
Oryn is distracted by something, and fumbles his evocation.
[*]<2388hp 2096sp 1386st> You failed in your pilfering attempt.
[*]<2388hp 2096sp 1386st> You succeed in pilfering <Oryns SaTcHeL> from Oryn.
[*]<2390hp 2120sp 1449st> You succeed in pilfering a bag embroidered with silver runes from Oryn.
[*]<2390hp 2120sp 1449st>
Oryn attempts to move south, but stops suddenly, befuddled.
[*]<2390hp 2120sp 1449st> You begin to speak the words of the spell...
[*]<2390hp 2120sp 1449st>
You have completed your casting.
A sunstone, a browning mandrake leaf, and a feather from a roc flare brightly and vanish!
Oryn goes to sleep.
[*]<2390hp 2083sp 1449st> You see nothing special about Oryn.
He is a young elf approximately 4'8" tall.
Oryn is sleeping.
Oryn has several minor scratches.
<used as light> an eye of a Kraken (new) (lit)
<worn on finger> the ring of the dead (new)
<worn on finger> a ring of spell turning (new)
<worn around neck> (Invisible) a holy symbol of Dira (new)
<worn around neck> (Invisible) a holy symbol of Ithrilis (slightly worn)
<worn on body> the breastplate of the fox (slightly worn)
<worn on head> a pair of half-moon spectacles (new)
<worn on legs> a pair of cleric's leggings (damaged)
<worn on hands> the gauntlets of Odin (worn)
<worn on arms> armbands of the flaming wing (used)
<worn as shield> a typhoon shield (new)
<worn about body> a well-worn cape (used)
<worn about waist> the belt of pain (used)
<worn around wrist> a pair of silver handcuffs (new)
<worn around wrist> a pair of silver handcuffs (new)
<left hand> an Eldmarian Slayer (damaged)
You peek at the inventory:
a crystal axe (new)
an arcane spellbook (new)
a wood and iron spade (used)
an iron pick axe (used)
( 4) a glimmering white herbal mixture (new)
( 3) a faint yellow herbal mixture (new)
( 4) a sparkling gold herbal mixture (new)
( 3) a shimmering copper herbal mixture (new)
a secure bag (new)
a blue silk bag (new)
a yellow silk bag (new)
a black silk bag (new)
[*]<2390hp 2083sp 1449st> You succeed in pilfering an arcane spellbook from Oryn.
[*]<2392hp 2109sp 1497st> You drop a bag embroidered with silver runes.
[*]<2392hp 2109sp 1497st> You drop <Oryns SaTcHeL>.
[*]<2392hp 2109sp 1497st> You succeed in pilfering a wood and iron spade from Oryn.
[*]<2392hp 2109sp 1497st> You succeed in pilfering a crystal axe from Oryn.
[*]<2394hp 2132sp 1533st> You can't find it on them.
[*]<2394hp 2132sp 1533st> You put a crystal axe in Vandemaar's Trunk.
You put a wood and iron spade in Vandemaar's Trunk.
You put an arcane spellbook in Vandemaar's Trunk.
You put 4 of a small flash bomb in Vandemaar's Trunk.
You put a platinum token in Vandemaar's Trunk.
[*]<2394hp 2132sp 1533st>
The Entrance to the Solar Chamber - N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
Before you is a crystal formation that glows with the brightness and heat
of the sun. You cannot make out any details of what lies inside, but dread
fills you at the thought of entering such a hostile domain. Who and what
kind of madman would create a place where nothing can live?
A leather bag used by the gnome miners has been dropped here.
Someone has left a bag embroidered with silver runes here.
A small crystal altar stands here, awaiting a sacrifice.
[Clan 114] *Oryn SoMe ThInGs ArE wOrTh GeTtInG YoUr HeArT BrOkEn FoR.... is sleeping here.
A tall statue of a Kell stands here.
[*]<2394hp 2132sp 1533st>
The Entrance to the Solar Chamber - N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
Before you is a crystal formation that glows with the brightness and heat
of the sun. You cannot make out any details of what lies inside, but dread
fills you at the thought of entering such a hostile domain. Who and what
kind of madman would create a place where nothing can live?
A leather bag used by the gnome miners has been dropped here.
Someone has left a bag embroidered with silver runes here.
A small crystal altar stands here, awaiting a sacrifice.
[Clan 114] *Oryn SoMe ThInGs ArE wOrTh GeTtInG YoUr HeArT BrOkEn FoR.... is sleeping here.
A tall statue of a Kell stands here.
[*]<2394hp 2132sp 1533st> You enter into combat with Oryn.
Oryn has several minor scratches.
[*]<2394hp 2132sp 1533st>
Oryn is rudely awakened!
Oryn nimbly backflips out of the way of your first attack.
Oryn is jabbed on the torso with your pierce causing minimal damage.
Oryn is jabbed on the torso with your pierce causing mild damage.
You fail to hit Oryn with your fourth attack.
You dodge out of the way of Oryn's first attack.
You are cut on the leg by Oryn's slash causing paltry damage.
You are cut on the arm by Oryn's slash causing trifling damage.
You are cut on the head by Oryn's slash causing minimal damage.
Oryn has several minor scratches.
[*]<2330hp 2132sp 1528st> 'Dude' you say.
Oryn has several minor scratches.
[*]<2333hp 2145sp 1542st> You begin reciting the words of the evocation...
Oryn has several minor scratches.
[*]<2333hp 2145sp 1542st>
You are cut on the torso by Oryn's slash causing paltry damage.
You are cut on the leg by Oryn's slash causing paltry damage.
Oryn fails to hit you with his third attack.
Oryn has several minor scratches.
[*]<2293hp 2145sp 1542st>
You have completed your evocation.
A browning mandrake leaf flares brightly and vanishes!
The ground cracks and splits, and thick, dark green vines sprout from the earth, restraining Oryn!
Oryn has several minor scratches.
[*]<2293hp 2125sp 1542st> You say, 'Just remove all'
Oryn has several minor scratches.
[*]<2293hp 2125sp 1542st>
Oryn catches a spear of bone breaking on a typhoon shield.
You fail to hit Oryn with your second attack.
Oryn is jabbed on the torso with your pierce causing mild damage.
Oryn is jabbed on the torso with your pierce causing mild damage.
You dodge out of the way of Oryn's first attack.
You are cut on the head by Oryn's slash causing minimal damage.
You are cut on the head by Oryn's slash causing minimal damage.
Oryn has several minor scratches.
[*]<2243hp 2125sp 1536st> You say, 'And make it quick'
Oryn has several minor scratches.
[*]<2243hp 2125sp 1536st>
Oryn dodges out of the way of your first attack.
Oryn is jabbed on the arm with your pierce causing minimal damage.
Oryn is jabbed on the leg with your pierce causing minimal damage.
Oryn is jabbed on the arm with your pierce causing minimal damage.
You dodge out of the way of Oryn's first attack.
Oryn fails to hit you with his second attack.
You are cut on the head by Oryn's slash causing minimal damage.
You are cut on the leg by Oryn's slash causing paltry damage.
Oryn has several minor wounds and bruises.
[*]<2198hp 2125sp 1529st>
Oryn says, 'I'll give you a mil not to'
Oryn has several minor wounds and bruises.
[*]<2198hp 2125sp 1529st>
You fail to hit Oryn with your first attack.
You fail to hit Oryn with your second attack.
Oryn parries your third attack.
Oryn is jabbed on the arm with your pierce causing minimal damage.
Oryn fails to hit you with his first attack.
Oryn fails to hit you with his second attack.
You dodge out of the way of Oryn's third attack.
You are cut on the head by Oryn's slash causing minimal damage.
Oryn has several minor wounds and bruises.
[*]<2171hp 2125sp 1526st>
Oryn bashes you over the head with a typhoon shield.
You are smashed on the head by Oryn's bash causing mild damage.
Oryn has several minor wounds and bruises.
[*]<2125hp 2125sp 1526st> You say, 'Rem all'
Oryn has several minor wounds and bruises.
[*]<2125hp 2125sp 1526st> 'And make it quick' you say.
Oryn has several minor wounds and bruises.
[*]<2125hp 2125sp 1526st>
Oryn dodges out of the way of your first attack.
You fail to hit Oryn with your second attack.
Oryn is jabbed on the head with your pierce causing modest damage.
Oryn is jabbed on the torso with your pierce causing mild damage.
Oryn fails to hit you with his first attack.
You dodge out of the way of Oryn's second attack.
You are cut on the head by Oryn's slash causing minimal damage.
Oryn has several minor wounds and bruises.
[*]<2098hp 2125sp 1521st>
Oryn stops using an eye of a Kraken.
Oryn stops using the ring of the dead.
Oryn stops using a ring of spell turning.
Oryn stops using the breastplate of the fox.
Oryn stops using a pair of half-moon spectacles.
Oryn stops using a pair of cleric's leggings.
Oryn stops using the gauntlets of Odin.
Oryn stops using armbands of the flaming wing.
Oryn stops using a typhoon shield.
Oryn stops using a well-worn cape.
Oryn stops using the belt of pain.
Oryn stops using a pair of silver handcuffs.
Oryn stops using a pair of silver handcuffs.
Oryn stops using an Eldmarian Slayer.
Oryn has several minor wounds and bruises.
[*]<2098hp 2125sp 1521st> You panic, and attempt to flee.
The Solar Chamber - - -
(-------------------------------------------------) W <---(M)---> E
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
This chamber is lit as brightly as any day! Light reflects and passes
through the quartz that this chamber is carved from, never escaping,
increasing the intensity and the heat of the chamber. Why anyone would
create such a magick is beyond your comprehension. A small chamber in the
center of this chamber, separated by great walls of crystal can be seen from
here.
Some drops of blood are on the ground.
You pant and gasp, trying to catch your breath.
[*]<2114hp 2138sp 1535st>
The Entrance to the Solar Chamber - N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
Before you is a crystal formation that glows with the brightness and heat
of the sun. You cannot make out any details of what lies inside, but dread
fills you at the thought of entering such a hostile domain. Who and what
kind of madman would create a place where nothing can live?
A leather bag used by the gnome miners has been dropped here.
Someone has left a bag embroidered with silver runes here.
A small crystal altar stands here, awaiting a sacrifice.
[Clan 114] *Oryn SoMe ThInGs ArE wOrTh GeTtInG YoUr HeArT BrOkEn FoR.... is here.
A tall statue of a Kell stands here.
[*]<2114hp 2138sp 1534st> You succeed in pilfering a ring of spell turning from Oryn.
[*]<2114hp 2138sp 1534st> You enter into combat with Oryn.
Oryn has several minor wounds and bruises.
[*]<2114hp 2138sp 1534st>
Oryn dodges out of the way of your first attack.
Oryn is jabbed on the torso with your pierce causing moderate damage.
Oryn is jabbed on the torso with your pierce causing moderate damage.
Oryn is jabbed on the torso with your pierce causing moderate damage.
Oryn fails to hit you with his first attack.
You dodge out of the way of Oryn's second attack.
You are smashed on the leg by Oryn's bash causing slight damage.
Oryn fails to hit you with his fourth attack.
Oryn has some significant wounds.
[*]<2098hp 2138sp 1527st> You begin reciting the words of the evocation...
Oryn has some significant wounds.
[*]<2098hp 2138sp 1527st>
Oryn puts an iron pick axe in a secure bag.
Oryn puts 4 of a glimmering white herbal mixture in a secure bag.
Oryn puts 3 of a faint yellow herbal mixture in a secure bag.
Oryn puts 4 of a sparkling gold herbal mixture in a secure bag.
Oryn puts 3 of a shimmering copper herbal mixture in a secure bag.
Oryn puts an Eldmarian Slayer in a secure bag.
Oryn puts a pair of silver handcuffs in a secure bag.
Oryn puts armbands of the flaming wing in a secure bag.
Oryn puts a pair of half-moon spectacles in a secure bag.
Oryn puts the belt of pain in a secure bag.
Oryn has some significant wounds.
[*]<2098hp 2138sp 1527st>
You have completed your evocation.
A silver runestone, and a shimmering white fish scale flare brightly and vanish!
Two cyclonic columns of water rise and swirl about Oryn, tossing him about.
Oryn is scalded on the torso with your scalding water causing extensive damage.
Oryn nimbly backflips out of the way of your first attack.
Electricity arcs across a spear of bone breaking!
Oryn is jabbed on the torso with your pierce causing enormous damage.
Oryn is jabbed on the torso with your pierce causing giant damage.
You fail to hit Oryn with your fourth attack.
Oryn fails to hit you with his first attack.
You dodge out of the way of Oryn's second attack.
Oryn reacts to a gap in your defenses, landing a stronger than normal blow.
You are smashed on the head by Oryn's bash causing minimal damage.
You are smashed on the head by Oryn's bash causing paltry damage.
Oryn is in terrible condition.
[*]<2053hp 2038sp 1522st> You begin reciting the words of the evocation...
Oryn is in terrible condition.
[*]<2053hp 2038sp 1522st>
The Entrance to the Solar Chamber - N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
Before you is a crystal formation that glows with the brightness and heat
of the sun. You cannot make out any details of what lies inside, but dread
fills you at the thought of entering such a hostile domain. Who and what
kind of madman would create a place where nothing can live?
A leather bag used by the gnome miners has been dropped here.
Someone has left a bag embroidered with silver runes here.
A small crystal altar stands here, awaiting a sacrifice.
[Clan 114] *Oryn SoMe ThInGs ArE wOrTh GeTtInG YoUr HeArT BrOkEn FoR.... is here, fighting YOU! [27%]
A tall statue of a Kell stands here.
Oryn is in terrible condition.
[*]<2053hp 2038sp 1522st>
You have completed your evocation.
A silver runestone, and a shimmering white fish scale flare brightly and vanish!
Two cyclonic columns of water rise and swirl about Oryn, tossing him about.
Oryn is scalded on the torso with your scalding water causing incredible damage.
Oryn is jabbed on the torso with your pierce causing incredible damage.
Oryn nimbly backflips out of the way of your second attack.
Oryn is jabbed on the torso with your pierce causing lethal damage.
Oryn has been slain!
You lose 9 reputation points.
Your blood freezes as you hear Oryn's death cry.
You recieve 0 archon points.
Oryn's disembodied soul rises from his ravaged corpse.
'Ah, Oryn.' the incarnation of death says. 'Your time is at hand.'
The incarnation of death swings a Scythe of Soul Rending in a long, lazy arc...
There is a bright flash of blue light, and Oryn vanishes to the Ethereal Plane.
Oryn collapses lifeless to the ground.
The sliced leg of Oryn falls to the ground.
Oryn turns translucent.
Oryn stiffens for a moment, then blinks and shakes his head.
Oryn stiffens for a moment, then blinks and shakes his head.
Oryn's feet rise a few inches off the ground.
Oryn stiffens for a moment, then blinks and shakes his head.
Oryn blinks rapidly, several times.
[*]<2072hp 1959sp 1532st> The corpse of Oryn contains:
(Invisible) a holy symbol of Ithrilis (slightly worn)
(Invisible) a holy symbol of Dira (new)
a well-worn cape (used)
a secure bag (new)
1,219 gold coins
[*]<2072hp 1959sp 1532st>
The feeling of combat-induced panic subsides.
[*]<2072hp 1959sp 1532st> You take a secure bag from the corpse of Oryn.
[*]<2072hp 1959sp 1532st> You tell Supernac 'You succeed in pilfering a ring of spell turning from Oryn.'
[*]<2072hp 1959sp 1522st> AUCTION: Pompom has put a manual of describe up for auction. Minimum bid is 2,000 gp.
[*]<2099hp 2001sp 1552st> [2] clan members heard you say, 'haha'
[*]<2099hp 2001sp 1552st> [2] clan members heard you say, 'You succeed in pilfering a ring of spell turning from Oryn.'
[*]<2099hp 2001sp 1552st>
AUCTION: Brimstone bids 2,000 gp on a manual of describe.
[*]<2099hp 2001sp 1552st> You tell Phaustix 'You succeed in pilfering a ring of spell turning from Oryn.'
[*]<2099hp 2001sp 1542st> You are carrying:
a secure bag (new)
a ring of spell turning (new)
a dream cloud (new)
a gnomish miner's bag (used)
( 3) a gnomish miner's bag (new)
Vandemaar's Trunk (new)
A total of 8 items weighing 16 stones, 95 pebbles (0pb gold weight)
You may carry a maximum of 55 items weighing up to 20 st, 0 pb.
[*]<2099hp 2001sp 1542st>
Supernac tells you 'roflz'
[*]<2099hp 2001sp 1542st>
Phaustix tells you 'wtf'
[*]<2099hp 2001sp 1542st>
[CLAN] Lyra: '!'
[*]<2099hp 2001sp 1542st> A secure bag contains:
the belt of pain (used)
a pair of half-moon spectacles (new)
armbands of the flaming wing (used)
a pair of silver handcuffs (new)
an Eldmarian Slayer (damaged)
( 3) a shimmering copper herbal mixture (new)
( 4) a sparkling gold herbal mixture (new)
( 3) a faint yellow herbal mixture (new)
( 4) a glimmering white herbal mixture (new)
an iron pick axe (used)
( 28) a sunstone
( 26) a silver runestone
a small piece of hematite
A total of 75 (75 max) items weighing 3 sts, 99 pbs (20 sts, 0 pbs max).
[*]<2099hp 2001sp 1542st> You drop a secure bag.
[*]<2099hp 2001sp 1542st>
Supernac tells you 'i'm sure ima hear all about it in a sec'
[*]<2099hp 2001sp 1542st>
Phaustix tells you 'how do you get that lucky lol'
[*]<2099hp 2001sp 1542st>
AUCTION: A manual of describe: going once for 2,000 gp to Brimstone.
[*]<2124hp 2038sp 1566st> You take <Oryns SaTcHeL>.
[*]<2124hp 2038sp 1566st> <Oryns SaTcHeL> contains:
an arcane spellbook (new)
Penthouse's All-Midget Issue (new)
( 2) an iron pick axe (new)
( 2) a wood and iron spade (new)
a mithril sextant (new)
an onyx mortar and pestle (new)
( 2) a leather water skin (new)
a garnet gemstone
a crystal ball (new)
a spellbook bound in red leather (new)
the rainbow colored wings of a couatl (slightly worn)
A total of 14 (75 max) items weighing 2 sts, 64 pbs (12 sts, 50 pbs max).
(-------------------------------------------------) - <---(M)---> -
- S -
The trail here comes to an abrupt end, and a solid crystal wall
obstructs passage forward. To either side of the trail, the crystal walls
are covered in engraved runes that make one dizzy just by looking at them.
A white, milky light pours through from the other side of the wall.
[*]<2388hp 2258sp 1405st> I don't understand your wish.
[*]<2388hp 2258sp 1405st> You successfully hide in the shadows.
[*]<2388hp 2258sp 1405st> You jiggle and move about, alerting anyone watching to your presence.
You attempt to move more silently.
[*]<2388hp 2258sp 1405st> You're already sneaking whenever possible.
[*]<2388hp 2258sp 1405st>
[CLAN] Lyra: 'i reported a bug and while i was asleep he transfered me a mil'
[*]<2388hp 2258sp 1405st> You successfully hide in the shadows.
[*]<2388hp 2258sp 1405st> You are currently in: Temple of Sumter
Visible player(s) near you:
Oryn (The Diamond Stairwell)
Hathrim (Before the Temple of Sumter)
[*]<2388hp 2258sp 1405st> [2] clan members heard you say, 'ha'
[*]<2395hp 2270sp 1580st> You jiggle and move about, alerting anyone watching to your presence.
Behind the Crystal Wall ? ? ?
(-------------------------------------------------) ? <-?-(M)-?-> ?
WARNING: You are in a NEUTRAL PLAYER KILLING room. ? ? ?
As you step beyond the Crystal Wall, a blinding light overwhelms your
sight, causing you to stumble about. The hallway stretches to the north, but
it seems that the end is far, far from here. A magical cold chills you to
the bone, and makes you wonder if you should continue. Something reminds
you of the old saying, "Curiosity killed the cat."
You feel dizzy, and everything seems to spin around you.
[*]<2395hp 2270sp 1578st> You try to move that way, but everything seems to shift around you...
You cannot move in that direction.
[*]<2395hp 2270sp 1578st> You try to move that way, but everything seems to shift around you...
You cannot move in that direction.
[*]<2395hp 2270sp 1578st> You are not holding a spellbook that contains the spell 'dispel area'.
[*]<2395hp 2270sp 1578st> You successfully hide in the shadows.
[*]<2395hp 2270sp 1578st> You have the following spells memorized:
identify (expires: 21 m) armor (expires: 21 m)
dispel magic (expires: 8 m) bless (expires: 22 m)
refresh (expires: 22 m) detect magic (expires: 22 m)
cure blindness (expires: 22 m) magic unlock (expires: 22 m)
cure light (expires: 22 m) cure critical (expires: 22 m)
sense life (expires: 22 m) counterspell (expires: 1 m)
calm (expires: 23 m) color spray (expires: 23 m)
magic lock (expires: 23 m) flame wind (expires: 156 m)
silence (expires: 360 m) blindness (expires: 435 m)
A total of 18 spells.
[*]<2395hp 2270sp 1578st>
Supernac tells you 'so i got air last night'
[*]<2395hp 2270sp 1578st> You jiggle and move about, alerting anyone watching to your presence.
You take a platinum token from A Serious Drug Collection.
[*]<2395hp 2270sp 1578st> You stop using An issue of High Times.
You hold a platinum token in your left hand.
[*]<2395hp 2270sp 1578st> You are not holding a spellbook that contains the spell 'dispel area'.
[*]<2395hp 2270sp 1578st>
The memory of how to cast the spell 'counterspell' has faded from your mind.
[*]<2397hp 2274sp 1593st> You stop using a platinum token.
You hold An issue of High Times in your left hand.
[*]<2397hp 2274sp 1593st> You successfully hide in the shadows.
[*]<2397hp 2274sp 1593st>
Supernac tells you 'and btw want me to show you necromancy mark?'
[*]<2397hp 2274sp 1593st> You are currently in: Temple of Sumter
Visible player(s) near you:
Oryn (The Haft)
Hathrim (Before the Temple of Sumter)
[*]<2397hp 2274sp 1593st>
[CLAN] Lyra: 'ima save it'
[*]<2397hp 2274sp 1593st>
[PKTALK C] Anagon: someone sell me an aegis of the stormseeker, k, thanks'
[*]<2397hp 2274sp 1593st> You are carrying:
a platinum token
( 3) a small flash bomb
a dream cloud (new)
a gnomish miner's bag (used)
( 3) a gnomish miner's bag (new)
Vandemaar's Trunk (new)
A total of 10 items weighing 12 stones, 63 pebbles (0pb gold weight)
You may carry a maximum of 55 items weighing up to 20 st, 0 pb.
[*]<2397hp 2274sp 1593st> You are currently in: Temple of Sumter
Visible player(s) near you:
Oryn (The Spearhead)
Hathrim (Before the Temple of Sumter)
[*]<2399hp 2278sp 1605st> You jiggle and move about, alerting anyone watching to your presence.
You take an arcane spellbook from A Serious Drug Collection.
[*]<2399hp 2278sp 1605st> You stop using An issue of High Times.
You hold an arcane spellbook in your left hand.
[*]<2399hp 2278sp 1605st> You study an arcane spellbook for a few long moments, committing 'dispel area' to memory.
You have successfully memorized the spell 'dispel area'.
[*]<2399hp 2278sp 1605st> Supernac tells you 'primus told me how to do it and to tell you'
[*]<2399hp 2278sp 1605st> You stop using an arcane spellbook.
You hold An issue of High Times in your left hand.
[*]<2399hp 2278sp 1605st> You put an arcane spellbook in A Serious Drug Collection.
[*]<2399hp 2278sp 1605st> You begin to speak the words of the spell...
[*]<2399hp 2278sp 1605st>
You have completed your casting.
A sunstone, a browning mandrake leaf, a shimmering white fish scale, a pinch of sulfur, and a feather from a roc flare brightly and
vanish!
A blue-violet aura of negating magic briefly blankets the area!
The area shimmers, and seems to appear more stable and real.
[*]<2400hp 2181sp 1614st> You successfully hide in the shadows.
[*]<2400hp 2181sp 1614st> You jiggle and move about, alerting anyone watching to your presence.
You take a spellbook bound in green leather from Vandemaar's Trunk.
[*]<2400hp 2181sp 1614st> You stop using An issue of High Times.
You hold a spellbook bound in green leather in your left hand.
[*]<2400hp 2181sp 1614st> You study a spellbook bound in green leather for a few long moments, committing 'room shield' to memory.
You have successfully memorized the spell 'room shield'.
[*]<2400hp 2181sp 1614st> You stop using a spellbook bound in green leather.
You hold An issue of High Times in your left hand.
[*]<2400hp 2181sp 1614st> You put a spellbook bound in green leather in Vandemaar's Trunk.
[*]<2400hp 2181sp 1614st> You successfully hide in the shadows.
[*]<2400hp 2181sp 1614st> You jiggle and move about, alerting anyone watching to your presence.
You successfully hide in the shadows.
[*]<2400hp 2196sp 1620st> You are currently in: Temple of Sumter
Visible player(s) near you:
Oryn (The Spearhead)
Hathrim (Before the Temple of Sumter)
[*]<2400hp 2196sp 1620st> You jiggle and move about, alerting anyone watching to your presence.
A Tunnel Beyond the Crystal Wall - N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - S -
Blinding light comes from beyond the crystal walls, and a supernatural
cold chills your soul. A great magic permeates the air, and compels you to
go back the way you came. Something from the ages past screams at you not
to progress further, and a sense of impending disaster fills you with
apprehension.
[*]<2400hp 2196sp 1619st>
A Tunnel Beyond the Crystal Wall - N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - S -
Blinding light comes from beyond the crystal walls, and a supernatural
cold chills your soul. A great magic permeates the air, and compels you to
go back the way you came. Something from the ages past screams at you not
to progress further, and a sense of impending disaster fills you with
apprehension.
[*]<2400hp 2196sp 1618st>
An Occupied Alcove NW N NE
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
This massive crystal cavern fills you with a sense of awe and dread.
You are convinced that this place is completely unsafe, and feel the urgent
need to get away as soon as possible. Three exits to the north present
themselves to you. From the northwest, a fog rolls in. From the northeast,
blasts of hot air blow in, warming the room. From the north, utter silence.
[*]<2400hp 2196sp 1617st>
The Trail of Tears - N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
The crystal ground here is slick with a salty liquid that pours from the
eyes of a massive statue that stands proudly before you. Made of the purest
crystal, it fills the entire hallway, preventing anyone from passing by.
Through the statue, you can see light of some kind, but you cannot make out
any details.
[*]<2400hp 2196sp 1616st>
The Trail of Tears - N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
As you step past the place where the statue once stood, a bright light
illuminates the hallway, nearly blinding you with its intensity. The floor
here is still covered with tears from the statue, making it slippery. To
the north is the unknown. To the south is where you came from.
A human corpse covered in shining armor rots in the darkness.
[*]<2400hp 2196sp 1615st>
A Crystal Tunnel - N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. SW S SE
The trails again converge into one here. Light flickers through the
crystal wall, and feelings of calm and dread radiate from the north, filling
you with mixed emotions. Do you tread forward, or retreat back from whence
you came? Only your courage and curiosity will tell.
An aggressive looking statue of a Kell is here.
[*]<2400hp 2196sp 1614st>
A Raised Crystal Dais - - -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
A set of crystal stairs rises up to a dais in the middle of a huge
cavern. A light glows directly above the dais, which you recognize to be
the source of light you had been seeing before. On top of the dais is a
small structure consisting of a pair of crystal columns standing up, side by
side, about six feet from each other. An aura of magick permeates the
chamber.
Some drops of blood are on the ground.
The sliced-off arm of a crystal golem is lying here.
A pair of crystal columns stand here.
Something begins attacking you!
A crystal golem is in perfect health.
[*]<2400hp 2196sp 1613st>
Supernac tells you 'brimstone and santino both ganked it from me on 2 separate occasions lol'
A crystal golem is in perfect health.
[*]<2400hp 2196sp 1613st>
A crystal golem fails to hit you with its first attack.
A crystal golem fails to hit you with its second attack.
You fail to hit a crystal golem with your first attack.
A crystal golem is jabbed on the torso with your pierce causing moderate damage.
You fail to hit a crystal golem with your third attack.
A crystal golem dodges out of the way of your fourth attack.
A crystal golem has several minor scratches.
[*]<2400hp 2196sp 1609st> You panic, and attempt to flee.
A Crystal Tunnel - N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. SW S SE
The trails again converge into one here. Light flickers through the
crystal wall, and feelings of calm and dread radiate from the north, filling
you with mixed emotions. Do you tread forward, or retreat back from whence
you came? Only your courage and curiosity will tell.
An aggressive looking statue of a Kell is here.
You pant and gasp, trying to catch your breath.
[*]<2400hp 2196sp 1608st>
The Trail of Tears - N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
As you step past the place where the statue once stood, a bright light
illuminates the hallway, nearly blinding you with its intensity. The floor
here is still covered with tears from the statue, making it slippery. To
the north is the unknown. To the south is where you came from.
A human corpse covered in shining armor rots in the darkness.
[*]<2400hp 2196sp 1607st> You begin to speak the words of the spell...
[*]<2400hp 2196sp 1607st> You are currently in: Temple of Sumter
Visible player(s) near you:
Oryn (The Spearhead)
Hathrim (Before the Temple of Sumter)
[*]<2400hp 2196sp 1607st>
You have completed your casting.
A silver runestone, a browning mandrake leaf, and a pinch of sulfur flare brightly and vanish!
You concentrate... feel your way about the area, anchoring yourself...
......-----******))))) BOOOOOOOOOOOOOMM!!!!! (((((******-----......
A dazzling shield of energy erupts and grows in size, surrounding the area.
[*]<2400hp 2101sp 1607st> You pass through the shimmering shield, creating a tear which seamlessly fills up again.
A Crystal Tunnel - N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. SW S SE
The trails again converge into one here. Light flickers through the
crystal wall, and feelings of calm and dread radiate from the north, filling
you with mixed emotions. Do you tread forward, or retreat back from whence
you came? Only your courage and curiosity will tell.
An aggressive looking statue of a Kell is here.
[*]<2400hp 2101sp 1606st> You take a snare trap kit from Vandemaar's Trunk.
[*]<2400hp 2101sp 1606st> You have successfully set a snare trap.
[*]<2400hp 2101sp 1606st>
The feeling of combat-induced panic subsides.
[*]<2400hp 2127sp 1615st> You do not have an item called 'snare'.
[*]<2400hp 2127sp 1615st> You successfully hide in the shadows.
[*]<2400hp 2127sp 1615st>
A Raised Crystal Dais - - -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
A set of crystal stairs rises up to a dais in the middle of a huge
cavern. A light glows directly above the dais, which you recognize to be
the source of light you had been seeing before. On top of the dais is a
small structure consisting of a pair of crystal columns standing up, side by
side, about six feet from each other. An aura of magick permeates the
chamber.
Some drops of blood are on the ground.
The sliced-off arm of a crystal golem is lying here.
A pair of crystal columns stand here.
*A large humanoid figure glitters in the light.
[*]<2400hp 2127sp 1615st> You will be able to check for nearby players again in 3 seconds.
[*]<2400hp 2127sp 1615st> You will be able to check for nearby players again in 2 seconds.
[*]<2400hp 2127sp 1615st> You will be able to check for nearby players again in 1 second.
[*]<2400hp 2127sp 1615st> You are currently in: Temple of Sumter
Visible player(s) near you:
Oryn (The Spearhead)
Hathrim (Before the Temple of Sumter)
[*]<2400hp 2127sp 1615st> You jiggle and move about, alerting anyone watching to your presence.
A Raised Crystal Dais - - -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
A set of crystal stairs rises up to a dais in the middle of a huge
cavern. A light glows directly above the dais, which you recognize to be
the source of light you had been seeing before. On top of the dais is a
small structure consisting of a pair of crystal columns standing up, side by
side, about six feet from each other. An aura of magick permeates the
chamber.
Some drops of blood are on the ground.
The sliced-off arm of a crystal golem is lying here.
A pair of crystal columns stand here.
*A large humanoid figure glitters in the light.
A crystal golem begins attacking you!
A crystal golem has several minor scratches.
[*]<2400hp 2127sp 1614st>
You dodge out of the way of a crystal golem's first attack.
You are smashed on the head by a crystal golem's bash causing paltry damage.
A crystal golem dodges out of the way of your first attack.
You fail to hit a crystal golem with your second attack.
A crystal golem is jabbed on the torso with your pierce causing moderate damage.
A crystal golem is jabbed on the torso with your pierce causing moderate damage.
A crystal golem has some significant wounds.
[*]<2380hp 2127sp 1608st> You attempt to bash a crystal golem over the head with a circular mirror shield, but miss.
A crystal golem has some significant wounds.
[*]<2380hp 2127sp 1483st>
You dodge out of the way of a crystal golem's first attack.
A crystal golem dodges out of the way of your first attack.
A crystal golem is jabbed on the torso with your pierce causing heavy damage.
A crystal golem is jabbed on the torso with your pierce causing great damage.
A crystal golem is jabbed on the torso with your pierce causing great damage.
A crystal golem has some very significant wounds and scratches.
[*]<2380hp 2127sp 1475st> You attempt to bash a crystal golem over the head with a circular mirror shield, but miss.
A crystal golem has some very significant wounds and scratches.
[*]<2380hp 2127sp 1350st>
You dodge out of the way of a crystal golem's first attack.
A crystal golem is jabbed on the torso with your pierce causing enormous damage.
A crystal golem is jabbed on the torso with your pierce causing giant damage.
A crystal golem dodges out of the way of your third attack.
A crystal golem is jabbed on the torso with your pierce causing extensive damage.
A crystal golem is vomiting blood.
[*]<2381hp 2142sp 1378st> You bash a crystal golem over the head with a circular mirror shield.
A crystal golem is smashed on the head with your bash causing lethal damage.
A crystal golem has been slain!
Your bash knocks a crystal golem's head against a rock so hard that it kills it.
Your blood freezes as you hear a crystal golem's death cry.
You recieve 0 archon points.
A crystal golem collapses lifeless to the ground.
The sliced leg of a crystal golem falls to the ground.
[*]<2381hp 2142sp 1128st> You successfully hide in the shadows.
[*]<2381hp 2142sp 1128st> You jiggle and move about, alerting anyone watching to your presence.
You attempt to move more silently.
[*]<2381hp 2142sp 1128st> You're already sneaking whenever possible.
[*]<2381hp 2142sp 1128st> You enter a crystal portal.
An Astral Pathway - N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - - -
You are floating in an indescribable nothingness. There is nothing to
hold yourself in relation to except the columns and the path before you.
Shadows flicker at the corners of your eyesight, and you have the distinct
and unpleasant feeling that you are being watched.
A pair of crystal columns stand here.
[*]<2381hp 2142sp 1128st>
An Astral Pathway - N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
You are floating in an indescribable nothingness. There is nothing to
hold yourself in relation to except the path before you. Shadows flicker at
the corners of your eyesight, and you have the distinct and unpleasant
feeling that you are being watched.
A tall, narrow box is embedded in the wall.
[*]<2381hp 2142sp 1127st>
An Astral Pathway - N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
You are floating in an indescribable nothingness. There is nothing to
hold yourself in relation to except the path before you. Shadows flicker at
the corners of your eyesight, and you have the distinct and unpleasant
feeling that you are being watched.
[*]<2381hp 2142sp 1126st>
An Astral Pathway - - -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
You are floating in an indescribable nothingness. There is nothing to
hold yourself in relation to except the columns and the path before you.
Shadows flicker at the corners of your eyesight, and you have the distinct
and unpleasant feeling that you are being watched.
A pair of crystal columns stand here.
[*]<2381hp 2142sp 1125st>
[*]<2381hp 2142sp 1125st> You enter a crystal portal.
A Raised Crystal Dais - N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - - -
A set of crystal stairs rises up to a dais in the middle of a huge
cavern. A light glows directly above the dais, which you recognize to be
the source of light you had been seeing before. On top of the dais is a
small structure consisting of a pair of crystal columns standing up, side by
side, about six feet from each other. An aura of magick permeates the
chamber.
Some drops of blood are on the ground.
A pair of crystal columns stand here.
[*]<2381hp 2142sp 1125st>
The Diamond Stairwell NW - NE
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
The hallways of crystal suddenly give way to a new formation. The walls
themselves are chipped out of a single huge diamond. The wealth that
surrounds you is unimaginable. The diamond is simply huge. Looking up, a
stairwell is carved from the diamond, rising at least 20 feet, quite
possibly more. Simply put, you are astounded.
[*]<2381hp 2142sp 1124st> * A crystal portal which is right here to the south.
You don't see anything to the northwest.
You don't see anything to the northeast.
[*]<2381hp 2142sp 1124st> You successfully hide in the shadows.
[*]<2381hp 2142sp 1124st> You are currently in: Temple of Sumter
Visible player(s) near you:
Oryn (An Extremely Hot Tunnel)
Hathrim (Before the Temple of Sumter)
[*]<2381hp 2142sp 1124st> You jiggle and move about, alerting anyone watching to your presence.
The Diamond Stairwell NW - -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. SW - -
The hallways of crystal have given way to a new formation. The walls
themselves are chipped out of a single huge diamond. The wealth that
surrounds you is unimaginable. The diamond is simply huge. Looking up, a
stairwell is carved from the diamond, rising at least 20 feet, quite
possibly more. Simply put, you are astounded.
[*]<2381hp 2142sp 1123st>
The Diamond Stairwell - - -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. SW S SE
The hallways of crystal have given way to a new formation. The walls
themselves are chipped out of a single huge diamond. The wealth that
surrounds you is unimaginable. The diamond is simply huge. Looking up, a
stairwell is carved from the diamond, rising at least 20 feet, quite
possibly more. Simply put, you are astounded.
[*]<2381hp 2142sp 1122st>
The Diamond Stairwell - N -
(-------------------------------------------------) - <-U-(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - - -
The hallways of crystal have given way to a new formation. The walls
themselves are chipped out of a single huge diamond. The wealth that
surrounds you is unimaginable. The diamond is simply huge. Looking up, a
stairwell is carved from the diamond, rising at least 20 feet, quite
possibly more. Simply put, you are astounded.
[*]<2381hp 2142sp 1121st> You cannot move in that direction.
[*]<2381hp 2142sp 1121st>
The Diamond Stairwell - - -
(-------------------------------------------------) - <-U-(M)-D-> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - - -
The hallways of crystal have given way to a new formation. The walls
themselves are chipped out of a single huge diamond. The wealth that
surrounds you is unimaginable. The diamond is simply huge. Looking up, a
stairwell is carved from the diamond, rising at least 15 feet, quite
possibly more. Simply put, you are astounded.
[*]<2381hp 2142sp 1120st>
The Diamond Stairwell - - -
(-------------------------------------------------) - <-U-(M)-D-> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - - -
The hallways of crystal have given way to a new formation. The walls
themselves are chipped out of a single huge diamond. The wealth that
surrounds you is unimaginable. The diamond is simply huge. Looking up, a
stairwell is carved from the diamond, rising at least 10 feet, quite
possibly more. Simply put, you are astounded.
[*]<2381hp 2142sp 1119st>
The Diamond Stairwell - N -
(-------------------------------------------------) - <---(M)-D-> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - - -
The top of the stairwell opens into a darkness like midnight, and a
hallway carved of a new formation of stone. It appears to be some kind of
crystalline rock with strips of metal running through it. The sense of
power is growing stronger the farther you travel along this tunnel, and your
vision wavers as if from some great heat.
[*]<2381hp 2142sp 1118st> You cannot move in that direction.
[*]<2381hp 2142sp 1118st> You cannot move in that direction.
[*]<2381hp 2142sp 1118st>
The Haft - N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
The diamond hallway opens into a small hallway carved of some dark
crystal, which has strips of metal lacing through it at various angles.
Small pieces of metal stick out of the walls, threatening to lacerate anyone
who moves too close to them. An unnatural chill fills you, and you begin to
shiver. Something dangerous is to the north.
Some drops of blood are on the ground.
The bloody, severed head of a defender Kell is lying here.
Something begins attacking you!
A defender Kell is in perfect health.
[*]<2381hp 2142sp 1117st> Not while you are in combat.
A defender Kell is in perfect health.
[*]<2381hp 2142sp 1117st> Not while you are in combat.
A defender Kell is in perfect health.
[*]<2381hp 2142sp 1117st>
A defender Kell attempts to kick you, but misses.
A defender Kell fails to hit you with its attack.
A defender Kell is jabbed on the torso with your pierce causing great damage.
A defender Kell is jabbed on the torso with your pierce causing great damage.
A defender Kell is jabbed on the torso with your pierce causing enormous damage.
You fail to hit a defender Kell with your fourth attack.
Something joins the melee opposing you.
A defender Kell has some significant wounds.
[*]<2382hp 2155sp 1176st> You panic, and attempt to flee.
The Spearhead NW - NE
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
You have entered the "Spearhead." It is named after the shape of the
tunnels carved out of the crystal. Small pieces of metal stick out of the
walls, threatening to lacerate anyone who moves too close to them. You
continue to shiver from the unnatural cold and have even more doubts about
continuing this way.
Some blood and guts are on the ground.
The sliced-off arm of a defender Kell is lying here.
You pant and gasp, trying to catch your breath.
[*]<2382hp 2155sp 1175st>
The Spearhead - - -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. SW - SE
You are in the "Spearhead." It is named after the shape of the tunnels
carved out of the crystal. Small pieces of metal stick out of the walls,
threatening to lacerate anyone who moves too close to them. You continue to
shiver from the unnatural cold and have even more doubts about continuing
this way.
[*]<2382hp 2155sp 1174st> You attempt to move more silently.
[*]<2382hp 2155sp 1174st> You're already sneaking whenever possible.
[*]<2382hp 2155sp 1174st>
The Spearhead NW - -
(-------------------------------------------------) - <---(M)-D-> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - - -
You are in the "Spearhead." It is named after the shape of the tunnels
carved out of the crystal. Small pieces of metal stick out of the walls,
threatening to lacerate anyone who moves too close to them. You continue to
shiver from the unnatural cold and have even more doubts about continuing
this way.
The sliced-off arm of a defender Kell is lying here.
[*]<2382hp 2155sp 1173st>
The Spearhead - N -
(-------------------------------------------------) - <-U-(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - - -
You are in the "Spearhead." It is named after the shape of the tunnels
carved out of the crystal. Small pieces of metal stick out of the walls,
threatening to lacerate anyone who moves too close to them. You continue to
shiver from the unnatural cold and have even more doubts about continuing
this way.
[*]<2382hp 2155sp 1172st>
The Spearhead NW - -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
You are in the "Spearhead." It is named after the shape of the tunnels
carved out of the crystal. Small pieces of metal stick out of the walls,
threatening to lacerate anyone who moves too close to them. You continue to
shiver from the unnatural cold and have even more doubts about continuing
this way.
[*]<2382hp 2155sp 1171st>
The Spearhead NW - -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - - SE
You are in the "Spearhead." It is named after the shape of the tunnels
carved out of the crystal. Small pieces of metal stick out of the walls,
threatening to lacerate anyone who moves too close to them. You continue to
shiver from the unnatural cold and have even more doubts about continuing
this way.
[*]<2382hp 2155sp 1170st>
The Spearhead - N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. SW - SE
You are in the "Spearhead." It is named after the shape of the tunnels
carved out of the crystal. Small pieces of metal stick out of the walls,
threatening to lacerate anyone who moves too close to them. You continue to
shiver from the unnatural cold and have even more doubts about continuing
this way.
*A large Kell skulks about, looking for intruders to slay.
*A large Kell skulks about, looking for intruders to slay.
A defender Kell begins attacking you!
A defender Kell pales visibly as death nears.
[*]<2382hp 2155sp 1169st>
The feeling of combat-induced panic subsides.
A defender Kell fails to hit you with its first attack.
You dodge out of the way of a defender Kell's second attack.
A defender Kell is jabbed on the torso with your pierce causing lethal damage.
A defender Kell has been slain!
Your blood freezes as you hear a defender Kell's death cry.
You recieve 0 archon points.
A defender Kell collapses lifeless to the ground.
A defender Kell stops following a defender Kell.
[*]<2382hp 2155sp 1167st>
An Extremely Hot Tunnel - N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
The "Spearhead" opens up into a hallway carved from quartz crystal.
Unlike the Spearhead, however, this tunnel is extraordinarily hot. Touching
the walls with bare flesh would cause severe burns, and your vision
continues to waver. Some great magick lies ahead.
[*]<2382hp 2155sp 1166st> You successfully hide in the shadows.
[*]<2382hp 2155sp 1166st> You are currently in: Temple of Sumter
Visible player(s) near you:
Oryn (The Solar Chamber)
Hathrim (Before the Temple of Sumter)
[*]<2382hp 2155sp 1166st> You jiggle and move about, alerting anyone watching to your presence.
You're already sneaking whenever possible.
[*]<2382hp 2155sp 1166st> You're already sneaking whenever possible.
[*]<2382hp 2155sp 1166st> You are carrying:
a platinum token
( 3) a small flash bomb
a dream cloud (new)
a gnomish miner's bag (used)
( 3) a gnomish miner's bag (new)
Vandemaar's Trunk (new)
A total of 10 items weighing 12 stones, 58 pebbles (0pb gold weight)
You may carry a maximum of 55 items weighing up to 20 st, 0 pb.
[*]<2382hp 2155sp 1166st>
The memory of how to cast the spell 'dispel magic' has faded from your mind.
You take a small flash bomb from Vandemaar's Trunk.
[*]<2384hp 2173sp 1284st> You take a small flash bomb from Vandemaar's Trunk.
[*]<2384hp 2173sp 1284st> You successfully hide in the shadows.
[*]<2384hp 2173sp 1284st> You are currently in: Temple of Sumter
Visible player(s) near you:
Oryn (The Solar Altar)
[*]<2384hp 2173sp 1284st> You jiggle and move about, alerting anyone watching to your presence.
You begin to speak the words of the spell...
[*]<2384hp 2173sp 1284st>
You have completed your casting.
A silver runestone, a browning mandrake leaf, and a pinch of sulfur flare brightly and vanish!
You concentrate... feel your way about the area, anchoring yourself...
......-----******))))) BOOOOOOOOOOOOOMM!!!!! (((((******-----......
A dazzling shield of energy erupts and grows in size, surrounding the area.
[*]<2384hp 2078sp 1284st> You're already sneaking whenever possible.
[*]<2384hp 2078sp 1284st>
An Extremely Hot Tunnel - N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
The "Spearhead" opens up into a hallway carved from quartz crystal.
Unlike the Spearhead, however, this tunnel is extraordinarily hot. Touching
the walls with bare flesh would cause severe burns, and your vision
continues to waver. Some great magick lies ahead.
Surrounding the area is a shimmering shield, distorting everything you see.
[*]<2386hp 2108sp 1372st> You are currently in: Temple of Sumter
Visible player(s) near you:
Oryn (The Solar Chamber)
[*]<2386hp 2108sp 1372st> You pass through the shimmering shield, creating a tear which seamlessly fills up again.
The Entrance to the Solar Chamber - N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
Before you is a crystal formation that glows with the brightness and heat
of the sun. You cannot make out any details of what lies inside, but dread
fills you at the thought of entering such a hostile domain. Who and what
kind of madman would create a place where nothing can live?
A small crystal altar stands here, awaiting a sacrifice.
A tall statue of a Kell stands here.
[*]<2386hp 2108sp 1371st>
The Solar Chamber - - -
(-------------------------------------------------) W <---(M)---> E
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
This chamber is lit as brightly as any day! Light reflects and passes
through the quartz that this chamber is carved from, never escaping,
increasing the intensity and the heat of the chamber. Why anyone would
create such a magick is beyond your comprehension. A small chamber in the
center of this chamber, separated by great walls of crystal can be seen from
here.
Some drops of blood are on the ground.
[*]<2386hp 2108sp 1370st>
The Solar Chamber NW N -
(-------------------------------------------------) W <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - - -
This chamber is lit as brightly as any day! Light reflects and passes
through the quartz that this chamber is carved from, never escaping,
increasing the intensity and the heat of the chamber. Why anyone would
create such a magick is beyond your comprehension. A small chamber in the
center of this chamber, separated by great walls of crystal can be seen from
here.
[*]<2386hp 2108sp 1369st>
The Solar Altar NW - NE
(-------------------------------------------------) - <-U-(M)-D-> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. SW - SE
This chamber is lit as brightly as any day! Light reflects and passes
through the quartz that this chamber is carved from, never escaping,
increasing the intensity and the heat of the chamber. Why anyone would
create such a magick is beyond your comprehension. A small chamber in the
center of this chamber, separated by great walls of crystal can be seen from
here. You stand in the central altar of the sun. All of the light in the
chamber focuses here, and the heat is deadly. A small altar is at the
center of the room, and it reflects the light blindly in many directions.
You cannot stand to look at it for more than a few seconds, and wouldn't
want to, as you might go blind if you tried.
A small crystal altar stands here, awaiting a sacrifice.
A tall statue of a Kell stands here.
[*]<2386hp 2108sp 1366st>
The Solar Chamber - - -
(-------------------------------------------------) W <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. SW S -
This chamber is lit as brightly as any day! Light reflects and passes
through the quartz that this chamber is carved from, never escaping,
increasing the intensity and the heat of the chamber. Why anyone would
create such a magick is beyond your comprehension. A small chamber in the
center of this chamber, separated by great walls of crystal can be seen from
here.
[*]<2386hp 2108sp 1363st> You successfully hide in the shadows.
[*]<2386hp 2108sp 1363st> You will be able to check for nearby players again in 4 seconds.
[*]<2386hp 2108sp 1363st> You will be able to check for nearby players again in 3 seconds.
[*]<2386hp 2108sp 1363st> You will be able to check for nearby players again in 1 second.
[*]<2386hp 2108sp 1363st> You are currently in: Temple of Sumter
Visible player(s) near you:
Oryn (The Entrance to the Solar Chamber)
[*]<2386hp 2108sp 1363st> You jiggle and move about, alerting anyone watching to your presence.
The Solar Chamber - N -
(-------------------------------------------------) - <---(M)---> E
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
This chamber is lit as brightly as any day! Light reflects and passes
through the quartz that this chamber is carved from, never escaping,
increasing the intensity and the heat of the chamber. Why anyone would
create such a magick is beyond your comprehension. A small chamber in the
center of this chamber, separated by great walls of crystal can be seen from
here.
*A large Kell skulks about, looking for intruders to slay.
*A large Kell skulks about, looking for intruders to slay.
A defender Kell attempts to bash you over the head with its clenched fist, but misses.
You enter into combat with a defender Kell.
A defender Kell has some very significant wounds and scratches.
[*]<2386hp 2108sp 1362st> Not while you are in combat.
A defender Kell has some very significant wounds and scratches.
[*]<2386hp 2108sp 1362st>
A defender Kell is jabbed on the torso with your pierce causing giant damage.
A defender Kell is jabbed on the torso with your pierce causing extensive damage.
A defender Kell is jabbed on the torso with your pierce causing tremendous damage.
A defender Kell is jabbed on the torso with your pierce causing unbelievable damage.
A defender Kell fails to hit you with its attack.
A defender Kell joins the melee opposing you.
A defender Kell is barely clinging to life.
[*]<2386hp 2108sp 1354st> You panic, and attempt to flee.
The Solar Chamber NW N -
(-------------------------------------------------) W <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - - -
This chamber is lit as brightly as any day! Light reflects and passes
through the quartz that this chamber is carved from, never escaping,
increasing the intensity and the heat of the chamber. Why anyone would
create such a magick is beyond your comprehension. A small chamber in the
center of this chamber, separated by great walls of crystal can be seen from
here.
You pant and gasp, trying to catch your breath.
[*]<2386hp 2108sp 1353st> You cannot move in that direction.
[*]<2388hp 2133sp 1425st>
The Solar Chamber - - -
(-------------------------------------------------) W <---(M)---> E
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
This chamber is lit as brightly as any day! Light reflects and passes
through the quartz that this chamber is carved from, never escaping,
increasing the intensity and the heat of the chamber. Why anyone would
create such a magick is beyond your comprehension. A small chamber in the
center of this chamber, separated by great walls of crystal can be seen from
here.
Some drops of blood are on the ground.
[*]<2388hp 2133sp 1424st> You attempt to move more silently.
[*]<2388hp 2133sp 1424st> You attempt to move more silently.
[*]<2388hp 2133sp 1424st> You're already sneaking whenever possible.
[*]<2388hp 2133sp 1424st> You successfully hide in the shadows.
[*]<2388hp 2133sp 1424st> You will be able to check for nearby players again in 2 seconds.
[*]<2388hp 2133sp 1424st> You jiggle and move about, alerting anyone watching to your presence.
The Entrance to the Solar Chamber - N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
Before you is a crystal formation that glows with the brightness and heat
of the sun. You cannot make out any details of what lies inside, but dread
fills you at the thought of entering such a hostile domain. Who and what
kind of madman would create a place where nothing can live?
A small crystal altar stands here, awaiting a sacrifice.
[Clan 114] *Oryn SoMe ThInGs ArE wOrTh GeTtInG YoUr HeArT BrOkEn FoR.... is here.
A tall statue of a Kell stands here.
[*]<2388hp 2133sp 1423st>
The feeling of combat-induced panic subsides.
[*]<2388hp 2133sp 1423st>
Oryn begins reciting an evocation...
[*]<2388hp 2133sp 1423st> You throw a small flash bomb at Oryn!
A brilliant flash of light erupts from a small flash bomb!
[*]<2388hp 2133sp 1386st> You begin to speak the words of the spell...
[*]<2388hp 2133sp 1386st>
You have completed your casting.
A sunstone, a browning mandrake leaf, and a feather from a roc flare brightly and vanish!
Oryn yawns and looks lethargic for a moment, but it passes.
[*]<2388hp 2096sp 1386st>
Oryn has completed his evocation.
Oryn is distracted by something, and fumbles his evocation.
[*]<2388hp 2096sp 1386st> You failed in your pilfering attempt.
[*]<2388hp 2096sp 1386st> You succeed in pilfering <Oryns SaTcHeL> from Oryn.
[*]<2390hp 2120sp 1449st> You succeed in pilfering a bag embroidered with silver runes from Oryn.
[*]<2390hp 2120sp 1449st>
Oryn attempts to move south, but stops suddenly, befuddled.
[*]<2390hp 2120sp 1449st> You begin to speak the words of the spell...
[*]<2390hp 2120sp 1449st>
You have completed your casting.
A sunstone, a browning mandrake leaf, and a feather from a roc flare brightly and vanish!
Oryn goes to sleep.
[*]<2390hp 2083sp 1449st> You see nothing special about Oryn.
He is a young elf approximately 4'8" tall.
Oryn is sleeping.
Oryn has several minor scratches.
<used as light> an eye of a Kraken (new) (lit)
<worn on finger> the ring of the dead (new)
<worn on finger> a ring of spell turning (new)
<worn around neck> (Invisible) a holy symbol of Dira (new)
<worn around neck> (Invisible) a holy symbol of Ithrilis (slightly worn)
<worn on body> the breastplate of the fox (slightly worn)
<worn on head> a pair of half-moon spectacles (new)
<worn on legs> a pair of cleric's leggings (damaged)
<worn on hands> the gauntlets of Odin (worn)
<worn on arms> armbands of the flaming wing (used)
<worn as shield> a typhoon shield (new)
<worn about body> a well-worn cape (used)
<worn about waist> the belt of pain (used)
<worn around wrist> a pair of silver handcuffs (new)
<worn around wrist> a pair of silver handcuffs (new)
<left hand> an Eldmarian Slayer (damaged)
You peek at the inventory:
a crystal axe (new)
an arcane spellbook (new)
a wood and iron spade (used)
an iron pick axe (used)
( 4) a glimmering white herbal mixture (new)
( 3) a faint yellow herbal mixture (new)
( 4) a sparkling gold herbal mixture (new)
( 3) a shimmering copper herbal mixture (new)
a secure bag (new)
a blue silk bag (new)
a yellow silk bag (new)
a black silk bag (new)
[*]<2390hp 2083sp 1449st> You succeed in pilfering an arcane spellbook from Oryn.
[*]<2392hp 2109sp 1497st> You drop a bag embroidered with silver runes.
[*]<2392hp 2109sp 1497st> You drop <Oryns SaTcHeL>.
[*]<2392hp 2109sp 1497st> You succeed in pilfering a wood and iron spade from Oryn.
[*]<2392hp 2109sp 1497st> You succeed in pilfering a crystal axe from Oryn.
[*]<2394hp 2132sp 1533st> You can't find it on them.
[*]<2394hp 2132sp 1533st> You put a crystal axe in Vandemaar's Trunk.
You put a wood and iron spade in Vandemaar's Trunk.
You put an arcane spellbook in Vandemaar's Trunk.
You put 4 of a small flash bomb in Vandemaar's Trunk.
You put a platinum token in Vandemaar's Trunk.
[*]<2394hp 2132sp 1533st>
The Entrance to the Solar Chamber - N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
Before you is a crystal formation that glows with the brightness and heat
of the sun. You cannot make out any details of what lies inside, but dread
fills you at the thought of entering such a hostile domain. Who and what
kind of madman would create a place where nothing can live?
A leather bag used by the gnome miners has been dropped here.
Someone has left a bag embroidered with silver runes here.
A small crystal altar stands here, awaiting a sacrifice.
[Clan 114] *Oryn SoMe ThInGs ArE wOrTh GeTtInG YoUr HeArT BrOkEn FoR.... is sleeping here.
A tall statue of a Kell stands here.
[*]<2394hp 2132sp 1533st>
The Entrance to the Solar Chamber - N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
Before you is a crystal formation that glows with the brightness and heat
of the sun. You cannot make out any details of what lies inside, but dread
fills you at the thought of entering such a hostile domain. Who and what
kind of madman would create a place where nothing can live?
A leather bag used by the gnome miners has been dropped here.
Someone has left a bag embroidered with silver runes here.
A small crystal altar stands here, awaiting a sacrifice.
[Clan 114] *Oryn SoMe ThInGs ArE wOrTh GeTtInG YoUr HeArT BrOkEn FoR.... is sleeping here.
A tall statue of a Kell stands here.
[*]<2394hp 2132sp 1533st> You enter into combat with Oryn.
Oryn has several minor scratches.
[*]<2394hp 2132sp 1533st>
Oryn is rudely awakened!
Oryn nimbly backflips out of the way of your first attack.
Oryn is jabbed on the torso with your pierce causing minimal damage.
Oryn is jabbed on the torso with your pierce causing mild damage.
You fail to hit Oryn with your fourth attack.
You dodge out of the way of Oryn's first attack.
You are cut on the leg by Oryn's slash causing paltry damage.
You are cut on the arm by Oryn's slash causing trifling damage.
You are cut on the head by Oryn's slash causing minimal damage.
Oryn has several minor scratches.
[*]<2330hp 2132sp 1528st> 'Dude' you say.
Oryn has several minor scratches.
[*]<2333hp 2145sp 1542st> You begin reciting the words of the evocation...
Oryn has several minor scratches.
[*]<2333hp 2145sp 1542st>
You are cut on the torso by Oryn's slash causing paltry damage.
You are cut on the leg by Oryn's slash causing paltry damage.
Oryn fails to hit you with his third attack.
Oryn has several minor scratches.
[*]<2293hp 2145sp 1542st>
You have completed your evocation.
A browning mandrake leaf flares brightly and vanishes!
The ground cracks and splits, and thick, dark green vines sprout from the earth, restraining Oryn!
Oryn has several minor scratches.
[*]<2293hp 2125sp 1542st> You say, 'Just remove all'
Oryn has several minor scratches.
[*]<2293hp 2125sp 1542st>
Oryn catches a spear of bone breaking on a typhoon shield.
You fail to hit Oryn with your second attack.
Oryn is jabbed on the torso with your pierce causing mild damage.
Oryn is jabbed on the torso with your pierce causing mild damage.
You dodge out of the way of Oryn's first attack.
You are cut on the head by Oryn's slash causing minimal damage.
You are cut on the head by Oryn's slash causing minimal damage.
Oryn has several minor scratches.
[*]<2243hp 2125sp 1536st> You say, 'And make it quick'
Oryn has several minor scratches.
[*]<2243hp 2125sp 1536st>
Oryn dodges out of the way of your first attack.
Oryn is jabbed on the arm with your pierce causing minimal damage.
Oryn is jabbed on the leg with your pierce causing minimal damage.
Oryn is jabbed on the arm with your pierce causing minimal damage.
You dodge out of the way of Oryn's first attack.
Oryn fails to hit you with his second attack.
You are cut on the head by Oryn's slash causing minimal damage.
You are cut on the leg by Oryn's slash causing paltry damage.
Oryn has several minor wounds and bruises.
[*]<2198hp 2125sp 1529st>
Oryn says, 'I'll give you a mil not to'
Oryn has several minor wounds and bruises.
[*]<2198hp 2125sp 1529st>
You fail to hit Oryn with your first attack.
You fail to hit Oryn with your second attack.
Oryn parries your third attack.
Oryn is jabbed on the arm with your pierce causing minimal damage.
Oryn fails to hit you with his first attack.
Oryn fails to hit you with his second attack.
You dodge out of the way of Oryn's third attack.
You are cut on the head by Oryn's slash causing minimal damage.
Oryn has several minor wounds and bruises.
[*]<2171hp 2125sp 1526st>
Oryn bashes you over the head with a typhoon shield.
You are smashed on the head by Oryn's bash causing mild damage.
Oryn has several minor wounds and bruises.
[*]<2125hp 2125sp 1526st> You say, 'Rem all'
Oryn has several minor wounds and bruises.
[*]<2125hp 2125sp 1526st> 'And make it quick' you say.
Oryn has several minor wounds and bruises.
[*]<2125hp 2125sp 1526st>
Oryn dodges out of the way of your first attack.
You fail to hit Oryn with your second attack.
Oryn is jabbed on the head with your pierce causing modest damage.
Oryn is jabbed on the torso with your pierce causing mild damage.
Oryn fails to hit you with his first attack.
You dodge out of the way of Oryn's second attack.
You are cut on the head by Oryn's slash causing minimal damage.
Oryn has several minor wounds and bruises.
[*]<2098hp 2125sp 1521st>
Oryn stops using an eye of a Kraken.
Oryn stops using the ring of the dead.
Oryn stops using a ring of spell turning.
Oryn stops using the breastplate of the fox.
Oryn stops using a pair of half-moon spectacles.
Oryn stops using a pair of cleric's leggings.
Oryn stops using the gauntlets of Odin.
Oryn stops using armbands of the flaming wing.
Oryn stops using a typhoon shield.
Oryn stops using a well-worn cape.
Oryn stops using the belt of pain.
Oryn stops using a pair of silver handcuffs.
Oryn stops using a pair of silver handcuffs.
Oryn stops using an Eldmarian Slayer.
Oryn has several minor wounds and bruises.
[*]<2098hp 2125sp 1521st> You panic, and attempt to flee.
The Solar Chamber - - -
(-------------------------------------------------) W <---(M)---> E
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
This chamber is lit as brightly as any day! Light reflects and passes
through the quartz that this chamber is carved from, never escaping,
increasing the intensity and the heat of the chamber. Why anyone would
create such a magick is beyond your comprehension. A small chamber in the
center of this chamber, separated by great walls of crystal can be seen from
here.
Some drops of blood are on the ground.
You pant and gasp, trying to catch your breath.
[*]<2114hp 2138sp 1535st>
The Entrance to the Solar Chamber - N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
Before you is a crystal formation that glows with the brightness and heat
of the sun. You cannot make out any details of what lies inside, but dread
fills you at the thought of entering such a hostile domain. Who and what
kind of madman would create a place where nothing can live?
A leather bag used by the gnome miners has been dropped here.
Someone has left a bag embroidered with silver runes here.
A small crystal altar stands here, awaiting a sacrifice.
[Clan 114] *Oryn SoMe ThInGs ArE wOrTh GeTtInG YoUr HeArT BrOkEn FoR.... is here.
A tall statue of a Kell stands here.
[*]<2114hp 2138sp 1534st> You succeed in pilfering a ring of spell turning from Oryn.
[*]<2114hp 2138sp 1534st> You enter into combat with Oryn.
Oryn has several minor wounds and bruises.
[*]<2114hp 2138sp 1534st>
Oryn dodges out of the way of your first attack.
Oryn is jabbed on the torso with your pierce causing moderate damage.
Oryn is jabbed on the torso with your pierce causing moderate damage.
Oryn is jabbed on the torso with your pierce causing moderate damage.
Oryn fails to hit you with his first attack.
You dodge out of the way of Oryn's second attack.
You are smashed on the leg by Oryn's bash causing slight damage.
Oryn fails to hit you with his fourth attack.
Oryn has some significant wounds.
[*]<2098hp 2138sp 1527st> You begin reciting the words of the evocation...
Oryn has some significant wounds.
[*]<2098hp 2138sp 1527st>
Oryn puts an iron pick axe in a secure bag.
Oryn puts 4 of a glimmering white herbal mixture in a secure bag.
Oryn puts 3 of a faint yellow herbal mixture in a secure bag.
Oryn puts 4 of a sparkling gold herbal mixture in a secure bag.
Oryn puts 3 of a shimmering copper herbal mixture in a secure bag.
Oryn puts an Eldmarian Slayer in a secure bag.
Oryn puts a pair of silver handcuffs in a secure bag.
Oryn puts armbands of the flaming wing in a secure bag.
Oryn puts a pair of half-moon spectacles in a secure bag.
Oryn puts the belt of pain in a secure bag.
Oryn has some significant wounds.
[*]<2098hp 2138sp 1527st>
You have completed your evocation.
A silver runestone, and a shimmering white fish scale flare brightly and vanish!
Two cyclonic columns of water rise and swirl about Oryn, tossing him about.
Oryn is scalded on the torso with your scalding water causing extensive damage.
Oryn nimbly backflips out of the way of your first attack.
Electricity arcs across a spear of bone breaking!
Oryn is jabbed on the torso with your pierce causing enormous damage.
Oryn is jabbed on the torso with your pierce causing giant damage.
You fail to hit Oryn with your fourth attack.
Oryn fails to hit you with his first attack.
You dodge out of the way of Oryn's second attack.
Oryn reacts to a gap in your defenses, landing a stronger than normal blow.
You are smashed on the head by Oryn's bash causing minimal damage.
You are smashed on the head by Oryn's bash causing paltry damage.
Oryn is in terrible condition.
[*]<2053hp 2038sp 1522st> You begin reciting the words of the evocation...
Oryn is in terrible condition.
[*]<2053hp 2038sp 1522st>
The Entrance to the Solar Chamber - N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
Before you is a crystal formation that glows with the brightness and heat
of the sun. You cannot make out any details of what lies inside, but dread
fills you at the thought of entering such a hostile domain. Who and what
kind of madman would create a place where nothing can live?
A leather bag used by the gnome miners has been dropped here.
Someone has left a bag embroidered with silver runes here.
A small crystal altar stands here, awaiting a sacrifice.
[Clan 114] *Oryn SoMe ThInGs ArE wOrTh GeTtInG YoUr HeArT BrOkEn FoR.... is here, fighting YOU! [27%]
A tall statue of a Kell stands here.
Oryn is in terrible condition.
[*]<2053hp 2038sp 1522st>
You have completed your evocation.
A silver runestone, and a shimmering white fish scale flare brightly and vanish!
Two cyclonic columns of water rise and swirl about Oryn, tossing him about.
Oryn is scalded on the torso with your scalding water causing incredible damage.
Oryn is jabbed on the torso with your pierce causing incredible damage.
Oryn nimbly backflips out of the way of your second attack.
Oryn is jabbed on the torso with your pierce causing lethal damage.
Oryn has been slain!
You lose 9 reputation points.
Your blood freezes as you hear Oryn's death cry.
You recieve 0 archon points.
Oryn's disembodied soul rises from his ravaged corpse.
'Ah, Oryn.' the incarnation of death says. 'Your time is at hand.'
The incarnation of death swings a Scythe of Soul Rending in a long, lazy arc...
There is a bright flash of blue light, and Oryn vanishes to the Ethereal Plane.
Oryn collapses lifeless to the ground.
The sliced leg of Oryn falls to the ground.
Oryn turns translucent.
Oryn stiffens for a moment, then blinks and shakes his head.
Oryn stiffens for a moment, then blinks and shakes his head.
Oryn's feet rise a few inches off the ground.
Oryn stiffens for a moment, then blinks and shakes his head.
Oryn blinks rapidly, several times.
[*]<2072hp 1959sp 1532st> The corpse of Oryn contains:
(Invisible) a holy symbol of Ithrilis (slightly worn)
(Invisible) a holy symbol of Dira (new)
a well-worn cape (used)
a secure bag (new)
1,219 gold coins
[*]<2072hp 1959sp 1532st>
The feeling of combat-induced panic subsides.
[*]<2072hp 1959sp 1532st> You take a secure bag from the corpse of Oryn.
[*]<2072hp 1959sp 1532st> You tell Supernac 'You succeed in pilfering a ring of spell turning from Oryn.'
[*]<2072hp 1959sp 1522st> AUCTION: Pompom has put a manual of describe up for auction. Minimum bid is 2,000 gp.
[*]<2099hp 2001sp 1552st> [2] clan members heard you say, 'haha'
[*]<2099hp 2001sp 1552st> [2] clan members heard you say, 'You succeed in pilfering a ring of spell turning from Oryn.'
[*]<2099hp 2001sp 1552st>
AUCTION: Brimstone bids 2,000 gp on a manual of describe.
[*]<2099hp 2001sp 1552st> You tell Phaustix 'You succeed in pilfering a ring of spell turning from Oryn.'
[*]<2099hp 2001sp 1542st> You are carrying:
a secure bag (new)
a ring of spell turning (new)
a dream cloud (new)
a gnomish miner's bag (used)
( 3) a gnomish miner's bag (new)
Vandemaar's Trunk (new)
A total of 8 items weighing 16 stones, 95 pebbles (0pb gold weight)
You may carry a maximum of 55 items weighing up to 20 st, 0 pb.
[*]<2099hp 2001sp 1542st>
Supernac tells you 'roflz'
[*]<2099hp 2001sp 1542st>
Phaustix tells you 'wtf'
[*]<2099hp 2001sp 1542st>
[CLAN] Lyra: '!'
[*]<2099hp 2001sp 1542st> A secure bag contains:
the belt of pain (used)
a pair of half-moon spectacles (new)
armbands of the flaming wing (used)
a pair of silver handcuffs (new)
an Eldmarian Slayer (damaged)
( 3) a shimmering copper herbal mixture (new)
( 4) a sparkling gold herbal mixture (new)
( 3) a faint yellow herbal mixture (new)
( 4) a glimmering white herbal mixture (new)
an iron pick axe (used)
( 28) a sunstone
( 26) a silver runestone
a small piece of hematite
A total of 75 (75 max) items weighing 3 sts, 99 pbs (20 sts, 0 pbs max).
[*]<2099hp 2001sp 1542st> You drop a secure bag.
[*]<2099hp 2001sp 1542st>
Supernac tells you 'i'm sure ima hear all about it in a sec'
[*]<2099hp 2001sp 1542st>
Phaustix tells you 'how do you get that lucky lol'
[*]<2099hp 2001sp 1542st>
AUCTION: A manual of describe: going once for 2,000 gp to Brimstone.
[*]<2124hp 2038sp 1566st> You take <Oryns SaTcHeL>.
[*]<2124hp 2038sp 1566st> <Oryns SaTcHeL> contains:
an arcane spellbook (new)
Penthouse's All-Midget Issue (new)
( 2) an iron pick axe (new)
( 2) a wood and iron spade (new)
a mithril sextant (new)
an onyx mortar and pestle (new)
( 2) a leather water skin (new)
a garnet gemstone
a crystal ball (new)
a spellbook bound in red leather (new)
the rainbow colored wings of a couatl (slightly worn)
A total of 14 (75 max) items weighing 2 sts, 64 pbs (12 sts, 50 pbs max).
Brimstone | hey, i'm in this! :P |
Phaustix | Why am I in this. This sort of infringement of my personal copyright is unacceptable. |
Chaosfire | Lol, so Super was snitching on us. |