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General logs: Walking around Winterborn.

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Walking around Winterborn. Primus 2009-10-12 06:06 pm 1062

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 About The Keyhole                                      -      -      -
(-------------------------------------------------)     W <-U-(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

The keyhole is the vast slot in the clock face in which a titanic key is
placed- the key is not a literal key, but a frictive force that winds the
clock, as entropy and gravity and temperature and a host of other forces
destabilize the clock's accuracy and precision. Of course, this brings into
focus the fact that this clock is actually powered by entropy and madness
and the synchonous harmonics that count down to the end of the world. It
makes things neither any clearer or any more comforting.

~

 Hanging From The Clock Face                            -      -      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

The clock's face is extremely ornate and informative, with all sorts of
dials. Notably listed is the time, date, the current phases of the moon,
horological and astrological information, astronomical data, barometric
pressure, temperature, aboveground windspeed, and most importantly, time
remaining until the end of the world. Unfortunately, the second hand is
nearly a rod long, and sweeps by with frightening speed and regularity.
Inbetween dodging it and the fact that the face is nearly unreadable at this
low angle and inappropriate perspective, it's impossible to actually be able
to read the clock face. This is likely not intentional but fully
acceptable; none but the etheric demons borne by Winterborn's tampering are
intended to read it anyway.
A fire elemental drifts in from the east.
A large clay golem drifts in from the east.

[AWAY][*]<2257hp 1868sp 1374st>
Perem stops following you.

[AWAY][*]<2257hp 1895sp 1503st> throw light west
You attempt to throw a bright ball of light, but simply lack the aptitude to hur
l it with the necessary good form. It disappears with a flare.

[AWAY][*]<2257hp 1895sp 1403st> who perem

MATERIA MAGICA: Search Players Online
.-------------------------------------------------------------------------.
[105:241 M Legend ] Perem [+):SanguinE:(+]
`-------------------------------------------------------------------------'
Total matches: 1.

[AWAY][*]<2257hp 1895sp 1403st> look

 Hanging From The Clock Face                            -      -      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

The clock's face is extremely ornate and informative, with all sorts of
dials. Notably listed is the time, date, the current phases of the moon,
horological and astrological information, astronomical data, barometric
pressure, temperature, aboveground windspeed, and most importantly, time
remaining until the end of the world. Unfortunately, the second hand is
nearly a rod long, and sweeps by with frightening speed and regularity.
Inbetween dodging it and the fact that the face is nearly unreadable at this
low angle and inappropriate perspective, it's impossible to actually be able
to read the clock face. This is likely not intentional but fully
acceptable; none but the etheric demons borne by Winterborn's tampering are
intended to read it anyway.
*A creature formed out of clay, stones, and sticks stands stoically here.
*A spark of searing white fire burns brightly, hovering in the air.

[AWAY][*]<2257hp 1895sp 1403st> clan where
[Defiance ] [Cafe Kitchen ] (Too far away to tell)
[Chron ] [Beneath a Tree ] (Almost out of sight to t
he northwest)
[Perem ] [Limbo ] (Too far away to tell)
[Mutiny ] [Cafe Kitchen ] (Too far away to tell)
[4] clan members located online.

[AWAY][*]<2257hp 1895sp 1403st> look

 Hanging From The Clock Face                            -      -      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

The clock's face is extremely ornate and informative, with all sorts of
dials. Notably listed is the time, date, the current phases of the moon,
horological and astrological information, astronomical data, barometric
pressure, temperature, aboveground windspeed, and most importantly, time
remaining until the end of the world. Unfortunately, the second hand is
nearly a rod long, and sweeps by with frightening speed and regularity.
Inbetween dodging it and the fact that the face is nearly unreadable at this
low angle and inappropriate perspective, it's impossible to actually be able
to read the clock face. This is likely not intentional but fully
acceptable; none but the etheric demons borne by Winterborn's tampering are
intended to read it anyway.
*A creature formed out of clay, stones, and sticks stands stoically here.
*A spark of searing white fire burns brightly, hovering in the air.

[AWAY][*]<2257hp 1895sp 1403st> throw light west
You attempt to throw a bright ball of light, but simply lack the aptitude to hur
l it with the necessary good form. It disappears with a flare.

[AWAY][*]<2257hp 1895sp 1303st> w

tick

[AWAY][*]<2257hp 1895sp 1303st>
 Hanging From The Clock Face                            -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

The clock's face is extremely ornate and informative, with all sorts of
dials. Notably listed is the time, date, moon phases, horological and
astrological information, astronomical data, barometric pressure,
temperature, aboveground windspeed, and most importantly, time remaining
until the end of the world. Unfortunately, the second hand is nearly a rod
long, and sweeps by with frightening speed and regularity. Inbetween
dodging it and the fact that the face is nearly unreadable at this low angle
and inappropriate perspective, it's impossible to actually be able to read
the clock face. This is likely not intentional but fully acceptable; none
but the etheric demons borne by Winterborn's tampering are intended to read
it anyway.
A fire elemental drifts in from the east.
A large clay golem drifts in from the east.

[AWAY][*]<2257hp 1895sp 1302st> light
You begin to play a tune on FeNDeR S-5 PrEcisIoN BaSs GuItAr...

[AWAY][*]<2257hp 1895sp 1302st>
You have completed your song.
You twiddle your thumbs and a bright ball of light appears.

[AWAY][*]<2257hp 1881sp 1279st> light
You begin to play a tune on FeNDeR S-5 PrEcisIoN BaSs GuItAr...

[AWAY][*]<2257hp 1881sp 1279st>
You have completed your song.
You lose your concentration.

[AWAY][*]<2257hp 1903sp 1451st> throw light north
You attempt to throw a bright ball of light, but simply lack the aptitude to hur
l it with the necessary good form. It disappears with a flare.

[AWAY][*]<2257hp 1903sp 1351st> n

 Hanging From The Clock Face                            -      N      -
(-------------------------------------------------)     - <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

The clock's face is extremely ornate and informative, with all sorts of
dials. Notably listed is the time, date, the current phases of the moon,
horological and astrological information, astronomical data, barometric
pressure, temperature, aboveground windspeed, and most importantly, time
remaining until the end of the world. Unfortunately, the second hand is
nearly a rod long, and sweeps by with frightening speed and regularity.
Inbetween dodging it and the fact that the face is nearly unreadable at this
low angle and inappropriate perspective, it's impossible to actually be able
to read the clock face. This is likely not intentional but fully
acceptable; none but the etheric demons borne by Winterborn's tampering are
intended to read it anyway.
A fire elemental drifts in from the south.
A large clay golem drifts in from the south.

[AWAY][*]<2257hp 1903sp 1350st> look north

 Hanging From The Clock Face                            -      -      NE
(-------------------------------------------------)     - <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

The clock's face is extremely ornate and informative, with all sorts of
dials. Notably listed is the time, date, moon phases, horological and
astrological information, astronomical data, barometric pressure,
temperature, aboveground windspeed, and most importantly, time remaining
until the end of the world. Unfortunately, the second hand is nearly a rod
long, and sweeps by with frightening speed and regularity. Inbetween
dodging it and the fact that the face is nearly unreadable at this low angle
and inappropriate perspective, it's impossible to actually be able to read
the clock face. This is likely not intentional but fully acceptable; none
but the etheric demons borne by Winterborn's tampering are intended to read
it anyway.
A bright ball of golden light shimmers in the air.

[AWAY][*]<2257hp 1903sp 1350st> n

 Hanging From The Clock Face                            -      -      NE
(-------------------------------------------------)     - <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

The clock's face is extremely ornate and informative, with all sorts of
dials. Notably listed is the time, date, moon phases, horological and
astrological information, astronomical data, barometric pressure,
temperature, aboveground windspeed, and most importantly, time remaining
until the end of the world. Unfortunately, the second hand is nearly a rod
long, and sweeps by with frightening speed and regularity. Inbetween
dodging it and the fact that the face is nearly unreadable at this low angle
and inappropriate perspective, it's impossible to actually be able to read
the clock face. This is likely not intentional but fully acceptable; none
but the etheric demons borne by Winterborn's tampering are intended to read
it anyway.
A bright ball of golden light shimmers in the air.
A fire elemental drifts in from the south.
A large clay golem drifts in from the south.

[AWAY][*]<2257hp 1903sp 1349st> light
You begin to play a tune on FeNDeR S-5 PrEcisIoN BaSs GuItAr...

[AWAY][*]<2257hp 1903sp 1349st>
You have completed your song.
You twiddle your thumbs and a bright ball of light appears.
tock

[AWAY][*]<2257hp 1889sp 1326st> light
You begin to play a tune on FeNDeR S-5 PrEcisIoN BaSs GuItAr...

[AWAY][*]<2257hp 1889sp 1326st>
You have completed your song.
You twiddle your thumbs and a bright ball of light appears.

[AWAY][*]<2257hp 1875sp 1303st> throw light northeast
You attempt to throw a bright ball of light, but simply lack the aptitude to hur
l it with the necessary good form. It disappears with a flare.

[AWAY][*]<2257hp 1875sp 1203st> ne

 Hanging From The Clock Face                            -      -      -
(-------------------------------------------------)     - <---(M)-D-> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     SW     -      -

The clock's face is extremely ornate and informative, with all sorts of
dials. Notably listed is the time, date, the current phases of the moon,
horological and astrological information, astronomical data, barometric
pressure, temperature, aboveground windspeed, and most importantly, time
remaining until the end of the world. Unfortunately, the second hand is
nearly a rod long, and sweeps by with frightening speed and regularity.
Inbetween dodging it and the fact that the face is nearly unreadable at this
low angle and inappropriate perspective, it's impossible to actually be able
to read the clock face. This is likely not intentional but fully
acceptable; none but the etheric demons borne by Winterborn's tampering are
intended to read it anyway.
A fire elemental drifts in from the southwest.
A large clay golem drifts in from the southwest.

[AWAY][*]<2257hp 1901sp 1418st> sw

 Hanging From The Clock Face                            -      -      NE
(-------------------------------------------------)     - <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

The clock's face is extremely ornate and informative, with all sorts of
dials. Notably listed is the time, date, moon phases, horological and
astrological information, astronomical data, barometric pressure,
temperature, aboveground windspeed, and most importantly, time remaining
until the end of the world. Unfortunately, the second hand is nearly a rod
long, and sweeps by with frightening speed and regularity. Inbetween
dodging it and the fact that the face is nearly unreadable at this low angle
and inappropriate perspective, it's impossible to actually be able to read
the clock face. This is likely not intentional but fully acceptable; none
but the etheric demons borne by Winterborn's tampering are intended to read
it anyway.
A bright ball of golden light shimmers in the air.
A fire elemental drifts in from the northeast.
A large clay golem drifts in from the northeast.

[AWAY][*]<2257hp 1901sp 1417st> s

 Hanging From The Clock Face                            -      N      -
(-------------------------------------------------)     - <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

The clock's face is extremely ornate and informative, with all sorts of
dials. Notably listed is the time, date, the current phases of the moon,
horological and astrological information, astronomical data, barometric
pressure, temperature, aboveground windspeed, and most importantly, time
remaining until the end of the world. Unfortunately, the second hand is
nearly a rod long, and sweeps by with frightening speed and regularity.
Inbetween dodging it and the fact that the face is nearly unreadable at this
low angle and inappropriate perspective, it's impossible to actually be able
to read the clock face. This is likely not intentional but fully
acceptable; none but the etheric demons borne by Winterborn's tampering are
intended to read it anyway.
A fire elemental drifts in from the north.
A large clay golem drifts in from the north.

[AWAY][*]<2257hp 1901sp 1416st> s

 Hanging From The Clock Face                            -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

The clock's face is extremely ornate and informative, with all sorts of
dials. Notably listed is the time, date, moon phases, horological and
astrological information, astronomical data, barometric pressure,
temperature, aboveground windspeed, and most importantly, time remaining
until the end of the world. Unfortunately, the second hand is nearly a rod
long, and sweeps by with frightening speed and regularity. Inbetween
dodging it and the fact that the face is nearly unreadable at this low angle
and inappropriate perspective, it's impossible to actually be able to read
the clock face. This is likely not intentional but fully acceptable; none
but the etheric demons borne by Winterborn's tampering are intended to read
it anyway.
A fire elemental drifts in from the north.
A large clay golem drifts in from the north.

[AWAY][*]<2257hp 1901sp 1415st> e

 Hanging From The Clock Face                            -      -      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

The clock's face is extremely ornate and informative, with all sorts of
dials. Notably listed is the time, date, the current phases of the moon,
horological and astrological information, astronomical data, barometric
pressure, temperature, aboveground windspeed, and most importantly, time
remaining until the end of the world. Unfortunately, the second hand is
nearly a rod long, and sweeps by with frightening speed and regularity.
Inbetween dodging it and the fact that the face is nearly unreadable at this
low angle and inappropriate perspective, it's impossible to actually be able
to read the clock face. This is likely not intentional but fully
acceptable; none but the etheric demons borne by Winterborn's tampering are
intended to read it anyway.
A fire elemental drifts in from the west.
A large clay golem drifts in from the west.

[AWAY][*]<2257hp 1901sp 1414st> e

 Hanging From The Clock Face                            NW     -      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      SE

The clock's face is extremely ornate and informative, with all sorts of
dials. Notably listed is the time, date, moon phases, horological and
astrological information, astronomical data, barometric pressure,
temperature, aboveground windspeed, and most importantly, time remaining
until the end of the world. Unfortunately, the second hand is nearly a rod
long, and sweeps by with frightening speed and regularity. Inbetween
dodging it and the fact that the face is nearly unreadable at this low angle
and inappropriate perspective, it's impossible to actually be able to read
the clock face. This is likely not intentional but fully acceptable; none
but the etheric demons borne by Winterborn's tampering are intended to read
it anyway.
A fire elemental drifts in from the west.
A large clay golem drifts in from the west.

[AWAY][*]<2257hp 1901sp 1413st> nw

 A Perilous Ladder                                      -      -      -
(-------------------------------------------------)     - <---(M)-D-> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      SE

A massive network of scaffolding and ladders covers the entire surface of
a massive clockwork artifice. Scrambling about on the beams and rickety
boards looks terribly dangerous, but it's still better than the
alternatives- the wrought ironworks, half-finished and ticking
cacophonously, the massive pendulum that would cleave a village, the
twisting gears with teeth the size of ogres. The ladderworks here are
better than that, but not by much. They're still dangerous, afford little
camouflage should whatever built this monstrous mechanism return, and
function like fire escapes- one way only.
A fire elemental drifts in from the southeast.
A large clay golem drifts in from the southeast.

[AWAY][*]<2257hp 1901sp 1412st> throw light down
You attempt to throw a bright ball of light, but simply lack the aptitude to hur
l it with the necessary good form. It disappears with a flare.

[AWAY][*]<2257hp 1901sp 1312st> light

tick

[AWAY][*]<2257hp 1901sp 1312st> You begin to play a tune on FeNDeR S-5 PrEcisIoN
BaSs GuItAr...

[AWAY][*]<2257hp 1901sp 1312st>
You have completed your song.
You twiddle your thumbs and a bright ball of light appears.

[AWAY][*]<2257hp 1887sp 1289st> light
You begin to play a tune on FeNDeR S-5 PrEcisIoN BaSs GuItAr...

[AWAY][*]<2257hp 1887sp 1289st> where
You are currently in: Winterborn Mansion

Visible player(s) near you:
None.

[AWAY][*]<2257hp 1887sp 1289st>
You have completed your song.
You twiddle your thumbs and a bright ball of light appears.

[AWAY][*]<2257hp 1897sp 1440st> who nowhere

MATERIA MAGICA: Search Players Online
.-------------------------------------------------------------------------.
[74 :241 M Archon ] Primus [+):SanguinE:(+][A]
[105:241 M Legend ] Perem [+):SanguinE:(+]
`-------------------------------------------------------------------------'
Total matches: 2.

[AWAY][*]<2257hp 1897sp 1440st> d

 A Perilous Ladder                                      -      -      -
(-------------------------------------------------)     W <---(M)-D-> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

A massive network of scaffolding and ladders covers the entire surface of
a massive clockwork artifice. Scrambling about on the beams and rickety
boards looks terribly dangerous, but it's still better than the
alternatives- the wrought ironworks, half-finished and ticking
cacophonously, the massive pendulum that would cleave a village, the
twisting gears with teeth the size of ogres. The ladderworks here are
better than that, but not by much. They're still dangerous, afford little
camouflage should whatever built this monstrous mechanism return, and
function like fire escapes- one way only.
A fire elemental drifts in from the above.
A large clay golem drifts in from the above.

[AWAY][*]<2257hp 1897sp 1439st> throw light west
You attempt to throw a bright ball of light, but simply lack the aptitude to hur
l it with the necessary good form. It disappears with a flare.

[AWAY][*]<2257hp 1897sp 1339st> throw light east
You attempt to throw a bright ball of light, but simply lack the aptitude to hur
l it with the necessary good form. It disappears with a flare.

[AWAY][*]<2257hp 1897sp 1239st> e

 About The Keyhole                                      -      -      -
(-------------------------------------------------)     W <-U-(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

The keyhole is the vast slot in the clock face in which a titanic key is
placed- the key is not a literal key, but a frictive force that winds the
clock, as entropy and gravity and temperature and a host of other forces
destabilize the clock's accuracy and precision. Of course, this brings into
focus the fact that this clock is actually powered by entropy and madness
and the synchonous harmonics that count down to the end of the world. It
makes things neither any clearer or any more comforting.
A fire elemental drifts in from the west.
A large clay golem drifts in from the west.

[AWAY][*]<2257hp 1897sp 1238st> w

 A Perilous Ladder                                      -      -      -
(-------------------------------------------------)     W <---(M)-D-> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

A massive network of scaffolding and ladders covers the entire surface of
a massive clockwork artifice. Scrambling about on the beams and rickety
boards looks terribly dangerous, but it's still better than the
alternatives- the wrought ironworks, half-finished and ticking
cacophonously, the massive pendulum that would cleave a village, the
twisting gears with teeth the size of ogres. The ladderworks here are
better than that, but not by much. They're still dangerous, afford little
camouflage should whatever built this monstrous mechanism return, and
function like fire escapes- one way only.
A fire elemental drifts in from the east.
A large clay golem drifts in from the east.

[AWAY][*]<2257hp 1897sp 1237st> w

 Riding The Cables                                      -      -      -
(-------------------------------------------------)     - <---(M)-D-> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

The cables would ordinarily be thin-gauge chains, responsible for keeping
the weights and counterweights in check as they powered the clock. However,
the weights and counterweights weigh a few hundred tons each, and so the
chains are cables, triply wrapped in enchanted horse leather and shrunken
demonhide. The cables sway and snap with tension as their vast loads
tremble in tune with the escapement mechanism, harmonically shaking you
along with it.
A fire elemental drifts in from the east.
A large clay golem drifts in from the east.

[AWAY][*]<2257hp 1897sp 1236st>
tock

[AWAY][*]<2257hp 1897sp 1236st> look down

 Darkness                                               ?     ?      ?
(-------------------------------------------------)     ? <-?-(M)-?-> ?
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     ?     ?      ?

It is pitch black.

[AWAY][*]<2257hp 1897sp 1236st> light
You begin to play a tune on FeNDeR S-5 PrEcisIoN BaSs GuItAr...

[AWAY][*]<2257hp 1897sp 1236st>
You have completed your song.
You twiddle your thumbs and a bright ball of light appears.

[AWAY][*]<2257hp 1906sp 1411st> light
You begin to play a tune on FeNDeR S-5 PrEcisIoN BaSs GuItAr...

[AWAY][*]<2257hp 1906sp 1411st>
You have completed your song.
You twiddle your thumbs and a bright ball of light appears.

[AWAY][*]<2257hp 1892sp 1388st> look cable
You do not see that here.

[AWAY][*]<2257hp 1892sp 1388st> look

 Riding The Cables                                      -      -      -
(-------------------------------------------------)     - <---(M)-D-> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

The cables would ordinarily be thin-gauge chains, responsible for keeping
the weights and counterweights in check as they powered the clock. However,
the weights and counterweights weigh a few hundred tons each, and so the
chains are cables, triply wrapped in enchanted horse leather and shrunken
demonhide. The cables sway and snap with tension as their vast loads
tremble in tune with the escapement mechanism, harmonically shaking you
along with it.
*A creature formed out of clay, stones, and sticks stands stoically here.
*A spark of searing white fire burns brightly, hovering in the air.

[AWAY][*]<2257hp 1892sp 1388st>
[CLAN] Mutiny: 'TheStreetS heh'

[AWAY][*]<2257hp 1892sp 1388st> throw light down
You attempt to throw a bright ball of light, but simply lack the aptitude to hur
l it with the necessary good form. It disappears with a flare.

[AWAY][*]<2257hp 1892sp 1288st>
tick

[AWAY][*]<2257hp 1892sp 1288st> ct This sucks.
[4] clan members heard you say, '.: HKG :. This sucks.'

[AWAY][*]<2257hp 1892sp 1288st> d

 Riding The Cables                                      -      -      -
(-------------------------------------------------)     - <-U-(M)-D-> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

The cables would ordinarily be thin-gauge chains, responsible for keeping
the weights and counterweights in check as they powered the clock. However,
the weights and counterweights weigh a few hundred tons each, and so the
chains are cables, triply wrapped in enchanted horse leather and shrunken
demonhide. The cables sway and snap with tension as their vast loads
tremble in tune with the escapement mechanism, harmonically shaking you
along with it.
A fire elemental drifts in from the above.
A large clay golem drifts in from the above.

[AWAY][*]<2257hp 1892sp 1287st> d

 Riding The Cables                                      -      -      -
(-------------------------------------------------)     - <-U-(M)-D-> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

The cables would ordinarily be thin-gauge chains, responsible for keeping
the weights and counterweights in check as they powered the clock. However,
the weights and counterweights weigh a few hundred tons each, and so the
chains are cables, triply wrapped in enchanted horse leather and shrunken
demonhide. The cables sway and snap with tension as their vast loads
tremble in tune with the escapement mechanism, harmonically shaking you
along with it.
A fire elemental drifts in from the above.
A large clay golem drifts in from the above.

[AWAY][*]<2257hp 1892sp 1286st> d

 Riding The Cables                                      -      -      -
(-------------------------------------------------)     W <-U-(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

The cables would ordinarily be thin-gauge chains, responsible for keeping
the weights and counterweights in check as they powered the clock. However,
the weights and counterweights weigh a few hundred tons each, and so the
chains are cables, triply wrapped in enchanted horse leather and shrunken
demonhide. The cables sway and snap with tension as their vast loads
tremble in tune with the escapement mechanism, harmonically shaking you
along with it.
A fire elemental drifts in from the above.
A large clay golem drifts in from the above.

[AWAY][*]<2257hp 1915sp 1459st> throw light west
You toss a bright ball of light westward with all your might, and it simply disa
ppears.

[AWAY][*]<2257hp 1915sp 1459st> s

 Riding The Cables                                      -      N      -
(-------------------------------------------------)     - <-U-(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

The cables would ordinarily be thin-gauge chains, responsible for keeping
the weights and counterweights in check as they powered the clock. However,
the weights and counterweights weigh a few hundred tons each, and so the
chains are cables, triply wrapped in enchanted horse leather and shrunken
demonhide. The cables sway and snap with tension as their vast loads
tremble in tune with the escapement mechanism, harmonically shaking you
along with it.
A fire elemental drifts in from the north.
A large clay golem drifts in from the north.

[AWAY][*]<2257hp 1915sp 1458st> look up

 Darkness                                               ?     ?      ?
(-------------------------------------------------)     ? <-?-(M)-?-> ?
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     ?     ?      ?

It is pitch black.

[AWAY][*]<2257hp 1915sp 1458st> throw light up
You attempt to throw a bright ball of light, but simply lack the aptitude to hur
l it with the necessary good form. It disappears with a flare.

[AWAY][*]<2257hp 1915sp 1358st> up

 Riding The Cables                                      -      -      -
(-------------------------------------------------)     - <-U-(M)-D-> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

The cables would ordinarily be thin-gauge chains, responsible for keeping
the weights and counterweights in check as they powered the clock. However,
the weights and counterweights weigh a few hundred tons each, and so the
chains are cables, triply wrapped in enchanted horse leather and shrunken
demonhide. The cables sway and snap with tension as their vast loads
tremble in tune with the escapement mechanism, harmonically shaking you
along with it.
A fire elemental drifts in from the below.
A large clay golem drifts in from the below.

[AWAY][*]<2257hp 1915sp 1357st> light

tock

[AWAY][*]<2257hp 1915sp 1357st> You begin to play a tune on FeNDeR S-5 PrEcisIoN
BaSs GuItAr...

[AWAY][*]<2257hp 1915sp 1357st>
You have completed your song.
You twiddle your thumbs and a bright ball of light appears.

[AWAY][*]<2257hp 1901sp 1334st> light
You begin to play a tune on FeNDeR S-5 PrEcisIoN BaSs GuItAr...

[AWAY][*]<2257hp 1901sp 1334st>
You have completed your song.
You twiddle your thumbs and a bright ball of light appears.

[AWAY][*]<2257hp 1910sp 1461st> up

 Riding The Cables                                      -      -      -
(-------------------------------------------------)     - <-U-(M)-D-> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

The cables would ordinarily be thin-gauge chains, responsible for keeping
the weights and counterweights in check as they powered the clock. However,
the weights and counterweights weigh a few hundred tons each, and so the
chains are cables, triply wrapped in enchanted horse leather and shrunken
demonhide. The cables sway and snap with tension as their vast loads
tremble in tune with the escapement mechanism, harmonically shaking you
along with it.
A fire elemental drifts in from the below.
A large clay golem drifts in from the below.

[AWAY][*]<2257hp 1910sp 1460st> up

 Riding The Cables                                      -      -      -
(-------------------------------------------------)     - <-U-(M)-D-> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

The cables would ordinarily be thin-gauge chains, responsible for keeping
the weights and counterweights in check as they powered the clock. However,
the weights and counterweights weigh a few hundred tons each, and so the
chains are cables, triply wrapped in enchanted horse leather and shrunken
demonhide. The cables sway and snap with tension as their vast loads
tremble in tune with the escapement mechanism, harmonically shaking you
along with it.
A fire elemental drifts in from the below.
A large clay golem drifts in from the below.

[AWAY][*]<2257hp 1910sp 1459st> up

 Riding The Cables                                      -      -      -
(-------------------------------------------------)     - <---(M)-D-> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      SE

The cables would ordinarily be thin-gauge chains, responsible for keeping
the weights and counterweights in check as they powered the clock. However,
the weights and counterweights weigh a few hundred tons each, and so the
chains are cables, triply wrapped in enchanted horse leather and shrunken
demonhide. The cables sway and snap with tension as their vast loads
tremble in tune with the escapement mechanism, harmonically shaking you
along with it.
A fire elemental drifts in from the below.
A large clay golem drifts in from the below.

[AWAY][*]<2257hp 1910sp 1458st> throw light southeast
You toss a bright ball of light southeastward with all your might.

[AWAY][*]<2257hp 1910sp 1358st> look southeast

 Riding The Cables                                      NW     -      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

The cables would ordinarily be thin-gauge chains, responsible for keeping
the weights and counterweights in check as they powered the clock. However,
the weights and counterweights weigh a few hundred tons each, and so the
chains are cables, triply wrapped in enchanted horse leather and shrunken
demonhide. The cables sway and snap with tension as their vast loads
tremble in tune with the escapement mechanism, harmonically shaking you
along with it.
A bright ball of golden light shimmers in the air.

[AWAY][*]<2257hp 1910sp 1358st> se

 Riding The Cables                                      NW     -      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

The cables would ordinarily be thin-gauge chains, responsible for keeping
the weights and counterweights in check as they powered the clock. However,
the weights and counterweights weigh a few hundred tons each, and so the
chains are cables, triply wrapped in enchanted horse leather and shrunken
demonhide. The cables sway and snap with tension as their vast loads
tremble in tune with the escapement mechanism, harmonically shaking you
along with it.
A bright ball of golden light shimmers in the air.
A fire elemental drifts in from the northwest.
A large clay golem drifts in from the northwest.

[AWAY][*]<2257hp 1910sp 1357st>
tick

[AWAY][*]<2257hp 1910sp 1357st> throw light east
You attempt to throw a bright ball of light, but simply lack the aptitude to hur
l it with the necessary good form. It disappears with a flare.

[AWAY][*]<2257hp 1910sp 1257st> e

 Riding The Cables                                      -      -      NE
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

The cables would ordinarily be thin-gauge chains, responsible for keeping
the weights and counterweights in check as they powered the clock. However,
the weights and counterweights weigh a few hundred tons each, and so the
chains are cables, triply wrapped in enchanted horse leather and shrunken
demonhide. The cables sway and snap with tension as their vast loads
tremble in tune with the escapement mechanism, harmonically shaking you
along with it.
A fire elemental drifts in from the west.
A large clay golem drifts in from the west.

[AWAY][*]<2257hp 1931sp 1445st> throw light northeast
You aren't carrying that item.

[AWAY][*]<2257hp 1931sp 1445st> light
You begin to play a tune on FeNDeR S-5 PrEcisIoN BaSs GuItAr...

[AWAY][*]<2257hp 1931sp 1445st>
[ARCHON] Matthia: that's from Biran, I think


[AWAY][*]<2257hp 1931sp 1445st> light

You have completed your song.
You twiddle your thumbs and a bright ball of light appears.

[AWAY][*]<2257hp 1917sp 1422st> You begin to play a tune on FeNDeR S-5 PrEcisIoN
BaSs GuItAr...

[AWAY][*]<2257hp 1917sp 1422st> light

You have completed your song.
You twiddle your thumbs and a bright ball of light appears.

[AWAY][*]<2257hp 1903sp 1399st> You begin to play a tune on FeNDeR S-5 PrEcisIoN
BaSs GuItAr...

[AWAY][*]<2257hp 1903sp 1399st>
tock

[AWAY][*]<2257hp 1903sp 1399st> light

You have completed your song.
You twiddle your thumbs and a bright ball of light appears.

[AWAY][*]<2257hp 1889sp 1376st> You begin to play a tune on FeNDeR S-5 PrEcisIoN
BaSs GuItAr...

[AWAY][*]<2257hp 1889sp 1376st>
You have completed your song.
You twiddle your thumbs and a bright ball of light appears.

[AWAY][*]<2257hp 1875sp 1353st> throw light northeast
You attempt to throw a bright ball of light, but simply lack the aptitude to hur
l it with the necessary good form. It disappears with a flare.

[AWAY][*]<2257hp 1875sp 1253st> ne

The cables lurch as time progresses, yanking you towards the approprite gears me
chanism.

 Riding The Cables                                      -      N      -
(-------------------------------------------------)     - <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     SW     -      SE

The cables would ordinarily be thin-gauge chains, responsible for keeping
the weights and counterweights in check as they powered the clock. However,
the weights and counterweights weigh a few hundred tons each, and so the
chains are cables, triply wrapped in enchanted horse leather and shrunken
demonhide. The cables sway and snap with tension as their vast loads
tremble in tune with the escapement mechanism, harmonically shaking you
along with it.

[AWAY][*]<2257hp 1901sp 1445st> You cannot move in that direction.

[AWAY][*]<2257hp 1901sp 1445st> look southwest

 Riding The Cables                                      -      -      NE
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

The cables would ordinarily be thin-gauge chains, responsible for keeping
the weights and counterweights in check as they powered the clock. However,
the weights and counterweights weigh a few hundred tons each, and so the
chains are cables, triply wrapped in enchanted horse leather and shrunken
demonhide. The cables sway and snap with tension as their vast loads
tremble in tune with the escapement mechanism, harmonically shaking you
along with it.
*A creature formed out of clay, stones, and sticks stands stoically here.
*A spark of searing white fire burns brightly, hovering in the air.

[AWAY][*]<2257hp 1901sp 1445st> throw light north
You attempt to throw a bright ball of light, but simply lack the aptitude to hur
l it with the necessary good form. It disappears with a flare.

[AWAY][*]<2257hp 1901sp 1345st> throw light southeast
You toss a bright ball of light southeastward with all your might, and it simply
disappears.

[AWAY][*]<2257hp 1901sp 1345st>
tick

[AWAY][*]<2257hp 1901sp 1345st> look

 Riding The Cables                                      -      N      -
(-------------------------------------------------)     - <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     SW     -      SE

The cables would ordinarily be thin-gauge chains, responsible for keeping
the weights and counterweights in check as they powered the clock. However,
the weights and counterweights weigh a few hundred tons each, and so the
chains are cables, triply wrapped in enchanted horse leather and shrunken
demonhide. The cables sway and snap with tension as their vast loads
tremble in tune with the escapement mechanism, harmonically shaking you
along with it.

[AWAY][*]<2257hp 1901sp 1345st> n

 Riding The Cables                                      -      -      -
(-------------------------------------------------)     - <-U-(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      SE

The cables would ordinarily be thin-gauge chains, responsible for keeping
the weights and counterweights in check as they powered the clock. However,
the weights and counterweights weigh a few hundred tons each, and so the
chains are cables, triply wrapped in enchanted horse leather and shrunken
demonhide. The cables sway and snap with tension as their vast loads
tremble in tune with the escapement mechanism, harmonically shaking you
along with it.

[AWAY][*]<2257hp 1901sp 1344st> throw light southeast
You toss a bright ball of light southeastward with all your might, and it simply
disappears.

[AWAY][*]<2257hp 1924sp 1488st> u

 Riding The Cables                                      -      -      -
(-------------------------------------------------)     - <-U-(M)-D-> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

The cables would ordinarily be thin-gauge chains, responsible for keeping
the weights and counterweights in check as they powered the clock. However,
the weights and counterweights weigh a few hundred tons each, and so the
chains are cables, triply wrapped in enchanted horse leather and shrunken
demonhide. The cables sway and snap with tension as their vast loads
tremble in tune with the escapement mechanism, harmonically shaking you
along with it.

[AWAY][*]<2257hp 1924sp 1487st> u

 Riding The Cables                                      -      -      -
(-------------------------------------------------)     W <---(M)-D-> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

The cables would ordinarily be thin-gauge chains, responsible for keeping
the weights and counterweights in check as they powered the clock. However,
the weights and counterweights weigh a few hundred tons each, and so the
chains are cables, triply wrapped in enchanted horse leather and shrunken
demonhide. The cables sway and snap with tension as their vast loads
tremble in tune with the escapement mechanism, harmonically shaking you
along with it.

[AWAY][*]<2257hp 1924sp 1486st> throw light west
You aren't carrying that item.

[AWAY][*]<2257hp 1924sp 1486st> light
You begin to play a tune on FeNDeR S-5 PrEcisIoN BaSs GuItAr...

[AWAY][*]<2257hp 1924sp 1486st>
You have completed your song.
You twiddle your thumbs and a bright ball of light appears.
tock

[AWAY][*]<2257hp 1910sp 1463st> light
You begin to play a tune on FeNDeR S-5 PrEcisIoN BaSs GuItAr...

[AWAY][*]<2257hp 1910sp 1463st>
You have completed your song.
You twiddle your thumbs and a bright ball of light appears.

[AWAY][*]<2257hp 1896sp 1440st> light
You begin to play a tune on FeNDeR S-5 PrEcisIoN BaSs GuItAr...

[AWAY][*]<2257hp 1896sp 1440st>
You have completed your song.
You twiddle your thumbs and a bright ball of light appears.

[AWAY][*]<2257hp 1905sp 1513st> throw light west
You attempt to throw a bright ball of light, but simply lack the aptitude to hur
l it with the necessary good form. It disappears with a flare.

[AWAY][*]<2257hp 1905sp 1413st> w

 Riding The Cables                                      -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

The cables would ordinarily be thin-gauge chains, responsible for keeping
the weights and counterweights in check as they powered the clock. However,
the weights and counterweights weigh a few hundred tons each, and so the
chains are cables, triply wrapped in enchanted horse leather and shrunken
demonhide. The cables sway and snap with tension as their vast loads
tremble in tune with the escapement mechanism, harmonically shaking you
along with it.

[AWAY][*]<2257hp 1905sp 1412st>
[ARCHON] Matthia: What is it? A cop?


[AWAY][*]<2257hp 1905sp 1412st> throw light north
You toss a bright ball of light northward with all your might, and it simply dis
appears.

[AWAY][*]<2257hp 1905sp 1412st> w

 A Perilous Ladder                                      -      -      -
(-------------------------------------------------)     W <-U-(M)-D-> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

A massive network of scaffolding and ladders covers the entire surface of
a massive clockwork artifice. Scrambling about on the beams and rickety
boards looks terribly dangerous, but it's still better than the
alternatives- the wrought ironworks, half-finished and ticking
cacophonously, the massive pendulum that would cleave a village, the
twisting gears with teeth the size of ogres. The ladderworks here are
better than that, but not by much. They're still dangerous, afford little
camouflage should whatever built this monstrous mechanism return, and
function like fire escapes- one way only.

[AWAY][*]<2257hp 1905sp 1411st> u

 Basement Stairs                                        -      -      -
(-------------------------------------------------)     - <---(M)---> -
                                                        -      S      -

You are standing at the top of the basement stairs, which extend down
into darkness. You are unable to tell exactly what is stored below, but all
you can make out are shadowy shapes. Just as you are about to descend, you
catch a glimpse of movement across the floor. Perhaps it wouldn't be such a
good idea to go into the basement after all.
Murdoch This is why you always get picked last.
Primus Beggars can't be choosers.