PK logs: I'm overpowered.
Log | Contributor | Uploaded on | Views |
---|---|---|---|
I'm overpowered. | Chaosfire | 2010-06-15 06:12 am | 1354 |
You are affected by the following:
* You are resistant to: bash pierce slash fire necromantic rods paralysis.
Spell: stone skin - Level 1, modifies ar by 7 for
39 minutes.
Spell: armor - Level 1, modifies ar by 3 for
2 minutes.
Spell: improved invisibilit - Level 120, modifies none by 0.
Spell: enhanced strength - Level 180, modifies strength by 3.
Spell: fireshield - Level 220, modifies none by 0.
Spell: detect invisibility - Level 173, modifies none by 0.
Spell: haste - Level 220, modifies accuracy by 5.
Spell: sanctuary - Level 220, modifies none by 0.
Spell: shield - Level 1, modifies ar by 9 for
2 minutes.
Spell: detect magic - Level 68, modifies none by 0 for
0 minutes.
Spell: pass door - Level 220, modifies none by 0.
Spell: levitation - Level 116, modifies none by 0 for
3 minutes.
Spell: sense life - Level 131, modifies none by 0 for
1 minute.
Spell: shadow armor - Level 223, modifies ar by 6 for
73 minutes.
Prof: enduring condition - Level 206, modifies prof-prcnt by 25 for
25 minutes.
Prof: enduring condition - Level 206, modifies spells-prcnt by 25 for
25 minutes.
Prof: enduring condition - Level 206, modifies damage by 20908 for
25 minutes.
Total of 17 magical and 3 non-magical affects.
Additional Modifiers:
Saving against Spells and Most Spell Effects: 84
Saving against Paralysis (i.e., Sleep, Web, Slow, etc.): 64
Saving against Magic Orbs, Staves, and Wands: 37
Saving against Petrification (i.e., Abjure, Kill, etc.): 27
Saving against Breath Weapons: 19
Hit Point Regeneration Bonus: 14
Stamina Regeneration Bonus: 1 %
Spells Learned (Learned % modifier) Bonus: 25 %
Proficiencies Learned (Learned % modifier) Bonus: 25 %
Damage Bonus: 20987
Accuracy Bonus: 34
Pierce Penalty: (Damage from piercing attacks) -5
Cold Penalty: (Affects from freezing) -5
Throwing Bonus: (Damage from your thrown weapons) 10
With your knowledge of 'two-handed axe', a giant seashell-covered axe can cause
up to 628 points of damage against 0 ar.
Excepting defenses and dynamic modifiers, you will hit 98% of the time.
* You are resistant to: bash pierce slash fire necromantic rods paralysis.
Spell: stone skin - Level 1, modifies ar by 7 for
39 minutes.
Spell: armor - Level 1, modifies ar by 3 for
2 minutes.
Spell: improved invisibilit - Level 120, modifies none by 0.
Spell: enhanced strength - Level 180, modifies strength by 3.
Spell: fireshield - Level 220, modifies none by 0.
Spell: detect invisibility - Level 173, modifies none by 0.
Spell: haste - Level 220, modifies accuracy by 5.
Spell: sanctuary - Level 220, modifies none by 0.
Spell: shield - Level 1, modifies ar by 9 for
2 minutes.
Spell: detect magic - Level 68, modifies none by 0 for
0 minutes.
Spell: pass door - Level 220, modifies none by 0.
Spell: levitation - Level 116, modifies none by 0 for
3 minutes.
Spell: sense life - Level 131, modifies none by 0 for
1 minute.
Spell: shadow armor - Level 223, modifies ar by 6 for
73 minutes.
Prof: enduring condition - Level 206, modifies prof-prcnt by 25 for
25 minutes.
Prof: enduring condition - Level 206, modifies spells-prcnt by 25 for
25 minutes.
Prof: enduring condition - Level 206, modifies damage by 20908 for
25 minutes.
Total of 17 magical and 3 non-magical affects.
Additional Modifiers:
Saving against Spells and Most Spell Effects: 84
Saving against Paralysis (i.e., Sleep, Web, Slow, etc.): 64
Saving against Magic Orbs, Staves, and Wands: 37
Saving against Petrification (i.e., Abjure, Kill, etc.): 27
Saving against Breath Weapons: 19
Hit Point Regeneration Bonus: 14
Stamina Regeneration Bonus: 1 %
Spells Learned (Learned % modifier) Bonus: 25 %
Proficiencies Learned (Learned % modifier) Bonus: 25 %
Damage Bonus: 20987
Accuracy Bonus: 34
Pierce Penalty: (Damage from piercing attacks) -5
Cold Penalty: (Affects from freezing) -5
Throwing Bonus: (Damage from your thrown weapons) 10
With your knowledge of 'two-handed axe', a giant seashell-covered axe can cause
up to 628 points of damage against 0 ar.
Excepting defenses and dynamic modifiers, you will hit 98% of the time.
Nemix | Thats a gross understatement. |
Nukis | And despite all the paychecks you spend on RU, you'll still lose versus anyone decent. |