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PK logs: I'm overpowered.

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I'm overpowered. Chaosfire 2010-06-15 06:12 am 1354

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You are affected by the following:
* You are resistant to: bash pierce slash fire necromantic rods paralysis.
Spell: stone skin           - Level   1, modifies ar                by    7 for
39 minutes.
Spell: armor                - Level   1, modifies ar                by    3 for
2 minutes.
Spell: improved invisibilit - Level 120, modifies none              by    0.
Spell: enhanced strength    - Level 180, modifies strength          by    3.
Spell: fireshield           - Level 220, modifies none              by    0.
Spell: detect invisibility  - Level 173, modifies none              by    0.
Spell: haste                - Level 220, modifies accuracy          by    5.
Spell: sanctuary            - Level 220, modifies none              by    0.
Spell: shield               - Level   1, modifies ar                by    9 for
2 minutes.
Spell: detect magic         - Level  68, modifies none              by    0 for
0 minutes.
Spell: pass door            - Level 220, modifies none              by    0.
Spell: levitation           - Level 116, modifies none              by    0 for
3 minutes.
Spell: sense life           - Level 131, modifies none              by    0 for
1 minute.
Spell: shadow armor         - Level 223, modifies ar                by    6 for
73 minutes.
Prof:  enduring condition   - Level 206, modifies prof-prcnt        by   25 for
25 minutes.
Prof:  enduring condition   - Level 206, modifies spells-prcnt      by   25 for
25 minutes.
Prof:  enduring condition   - Level 206, modifies damage            by 20908 for
 25 minutes.
Total of 17 magical and 3 non-magical affects.

Additional Modifiers:
Saving against Spells and Most Spell Effects:                  84
Saving against Paralysis (i.e., Sleep, Web, Slow, etc.):       64
Saving against Magic Orbs, Staves, and Wands:                  37
Saving against Petrification (i.e., Abjure, Kill, etc.):       27
Saving against Breath Weapons:                                 19
Hit Point Regeneration Bonus:                                  14  
Stamina Regeneration Bonus:                                    1  %
Spells Learned (Learned % modifier) Bonus:                     25 %
Proficiencies Learned (Learned % modifier) Bonus:              25 %
Damage Bonus:                                                  20987
Accuracy Bonus:                                                34
Pierce Penalty: (Damage from piercing attacks)                 -5
Cold Penalty: (Affects from freezing)                          -5
Throwing Bonus:   (Damage from your thrown weapons)            10

With your knowledge of 'two-handed axe', a giant seashell-covered axe can cause
up to 628 points of damage against 0 ar.
Excepting defenses and dynamic modifiers, you will hit 98% of the time.
Nemix Thats a gross understatement.
Nukis And despite all the paychecks you spend on RU, you'll still lose versus anyone decent.