PK logs: SUCCESS!
Log | Contributor | Uploaded on | Views |
---|---|---|---|
SUCCESS! | Birger | 2012-04-30 12:23 pm | 1071 |
Tagged in this log: Passive | |||
Stayed up late for him to show up. Was so disappointed he didnt come, this morning was a different story. :) |
A Dark Hallway - - -
(-------------------------------------------------) W <---(M)---> E
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - -
The hallway continues east and west, but now you can see a faint light
comming from the west end of the hallway. The walls are cool and made of
smooth, dark colored stone. You can hear various noises echoing around you
but are unable to determine what might be making them.
An assistant to the chef races around washing dishes and preparing meals.
<1754hp 1434sp 1441st> w
w
A Dimly Lit Hallway - - -
(-------------------------------------------------) W <---(M)---> E
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - -
The light off to the west is now strong enough to notice that there are
small insects crawling on your body. This is truely a disgusting place.
Once again you are in a section of hallway that has some dim globes of light
set in recessed places near the top of the walls. The walls are cut from a
shining black stone that is quite smooth and cool to the touch. The air in
this area is quite still and smells slightly musty.
<1754hp 1434sp 1440st> w
A Hallway - - -
(-------------------------------------------------) W <---(M)---> E
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - -
The globes of light in this area are dimly shining off the glistening
black stone of the walls. You can see what appears to be a bend in the hall
a little way to the west. For some reason you feel not quite at ease here
even though there is nothing to suggest that you should be afraid.
<1754hp 1434sp 1439st> w
A Turn in the Hallway - N -
(-------------------------------------------------) - <---(M)---> E
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - -
This is a brightly lit corner in the hall, the walls are shining brightly
from the smooth recessed lights near the top of the ceiling. In each of the
recesses you see a curious looking globe of light, they appear to be magical
in nature. To the north you can hear the sounds of children and animals
among other things.
A kender vagrant verbally abuses those who pass by.
<1754hp 1434sp 1438st> You cannot move in that direction.
<1754hp 1434sp 1438st> n
You cannot move in that direction.
<1754hp 1434sp 1438st> You cannot move in that direction.
<1754hp 1434sp 1438st> You cannot move in that direction.
<1754hp 1434sp 1438st> You cannot move in that direction.
<1754hp 1434sp 1438st> n
You cannot move in that direction.
<1754hp 1434sp 1438st> You cannot move in that direction.
<1754hp 1434sp 1438st>
A Magically Illuminated Hallway - N -
(-------------------------------------------------) # <---(M)---> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - S -
The wall to the west shifts form as you look at it, and appears now to be
a doorway made out of earth. Maggots and larger worms burrow in and out of
the earthen barrier. There is what appears to be a tombstone on the wall
that you can barely make out the inscription on. Maybe you should read what
it has to say.
A large stalactite is dislodged from the ceiling, narrowly missing you!
<1754hp 1434sp 1437st> w
A Magically Lit Hallway - N -
(-------------------------------------------------) W <---(M)---> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - S -
The walls around you are made of a shimmering black substance which is
smooth and cool under your hand. There are curious looking globes of light
set in recesses at regular intervals near the ceiling. You can hear the
noises of children and animals from nearby, there are also other less
appealing sounds that send shivers up your spine. An archway opens west
into a circular room. There is a small brass sign bolted to the wall next
to the arch.
<1754hp 1434sp 1436st> u
Bottom of the Wizard's Tower - - -
(-------------------------------------------------) - <-U-(M)---> E
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - -
This is a large circular room fashioned of gray stones, carefully placed
in a pattern pleasing to the eye. The stones are smooth and reflect the
ambient light coming from somewhere much further up in the tower. A narrow
staircase with no railing winds its way around the edges of the room,
curving up like a corkscrew to the top of the tower. An archway opens east
into an illuminated hallway.
A dirty, smelly, lice infested rat is searching for food here.
<1754hp 1434sp 1435st> u
u
A Winding Tower Staircase - - -
(-------------------------------------------------) - <-U-(M)-D-> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - -
You are on a rather narrow staircase that winds around the edges of a
large circular room, the ceiling of which stretches out far above you. The
room is lit with ambient light from far above, and there are no windows in
the walls of the tower. The staircase is crafted of smoothly-mortared
stones that are set in a pattern pleasing to the eye. The staircase
continues up and down.
<1754hp 1434sp 1434st> u
A Winding Tower Staircase - - -
(-------------------------------------------------) - <-U-(M)-D-> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - -
You are on a rather narrow staircase that winds around the edges of a
large circular room, the ceiling of which stretches out far above you. The
room is lit with ambient light from far above, and there are no windows in
the walls of the tower. The staircase is crafted of smoothly-mortared
stones that are set in a pattern pleasing to the eye. The staircase
continues up and down.
A dirty, smelly, lice infested rat is searching for food here.
<1754hp 1434sp 1433st> u
A Winding Tower Staircase - - -
(-------------------------------------------------) - <-U-(M)-D-> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - -
You are on a rather narrow staircase that winds around the edges of a
large circular room, the ceiling of which stretches out far above you. The
room is lit with ambient light from far above, and there are no windows in
the walls of the tower. The staircase is crafted of smoothly-mortared
stones that are set in a pattern pleasing to the eye. The staircase
continues up and down.
A polished gemstone catches your eye.
<1754hp 1434sp 1432st> u
A Winding Tower Staircase - - -
(-------------------------------------------------) - <-U-(M)-D-> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - -
You are on a rather narrow staircase that winds around the edges of a
large circular room, the ceiling of which stretches out far above you. The
room is lit with ambient light from far above, and there are no windows in
the walls of the tower. The staircase is crafted of smoothly-mortared
stones that are set in a pattern pleasing to the eye. The staircase
continues up and down.
A polished gemstone catches your eye.
You sense a hidden life form in the area.
<1754hp 1434sp 1431st> u
u
A Winding Tower Staircase - - -
(-------------------------------------------------) - <-U-(M)-D-> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - -
You are on a rather narrow staircase that winds around the edges of a
large circular room, the ceiling of which stretches out far above you. The
room is lit with ambient light from far above, and there are no windows in
the walls of the tower. The staircase is crafted of smoothly-mortared
stones that are set in a pattern pleasing to the eye. The staircase
continues up and down.
<1754hp 1434sp 1430st> u
A Winding Tower Staircase - - -
(-------------------------------------------------) - <-#-(M)-D-> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - -
You are on a rather narrow staircase that winds around the edges of a
large circular room. The room is lit with ambient light that must be
magical because you cannot tell where it is coming from. There are no
windows in the walls of the tower. The staircase is crafted of smoothly-
mortared stones that are set in a pattern pleasing to the eye, and continues
down for a long ways. There is a trapdoor in the ceiling above you.
A castle guard tries to keep alert during his long shift.
<1754hp 1434sp 1429st> A strange force blocks your passage.
<1754hp 1434sp 1429st> A strange force blocks your passage.
<1754hp 1434sp 1429st> q
A strange force blocks your passage.
<1754hp 1434sp 1429st> q
You must seek out a quest master first.
Type 'HELP QUEST' for more information.
<1754hp 1434sp 1429st> You must seek out a quest master first.
Type 'HELP QUEST' for more information.
<1754hp 1434sp 1429st> ou
You open the up trapdoor.
<1754hp 1434sp 1429st> u
Terra Ophellium's Study - - -
(-------------------------------------------------) - <---(M)-D-> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - - -
This is the study of Terra Ophellium, apparently the current wizard
advisor to Lord Maldra. The room is filled with everything you'd expect to
find in a wizard's study, such as bubbling alchemical equipment on several
large stone tables. Vents in the roof allow the more toxic of the gasses
emitted by the experiments to escape into the outdoors. A few worn-looking
leather couches and several large bookcases filled with old and tattered
books occupy the east end of the room. There are a few wooden tables there
covered in books and scrolls, many of which are filled with a measured,
crabby handwriting describing various techniques and magical hypotheses.
A polished gemstone catches your eye.
<1754hp 1434sp 1428st> q
You must seek out a quest master first.
Type 'HELP QUEST' for more information.
<1754hp 1434sp 1428st> q
You must seek out a quest master first.
Type 'HELP QUEST' for more information.
<1754hp 1434sp 1428st> q
You must seek out a quest master first.
Type 'HELP QUEST' for more information.
<1754hp 1434sp 1443st> q
You must seek out a quest master first.
Type 'HELP QUEST' for more information.
<1754hp 1434sp 1443st> q
You must seek out a quest master first.
Type 'HELP QUEST' for more information.
<1754hp 1434sp 1443st> ql
You must seek out a quest master first.
Type 'HELP QUEST' for more information.
<1754hp 1434sp 1443st> where
You are currently in: Maldra Keep
Visible player(s) near you:
Passive (Sanctuary)
Aesir (Sanctuary)
<1754hp 1434sp 1443st>
Terra Ophellium appears with a clap of thunder!
<1754hp 1434sp 1443st> tell passive YES
You tell Passive 'YES'
She is AWAY and may not see your tell.
Message: busy@work
<1754hp 1434sp 1433st> ql
q
q
You have 38,076 quest points.
No. Item Name Level Amount Cost
1) Vandemaar's Trunk 166 2 [ 14,000 qp]
2) Vandemaar's Reagent Bag 45 5 [ 7,000 qp]
3) An orb of Vandemaar 10 3 [ 2,500 qp]
4) A manual of surprise 35 3 [ 2,500 qp]
5) Vandemaar's Compendium of Magica 45 2 [ 21,125 qp]
6) A bone die named 'The Wheel' 10 2 [ 2,000 qp]
7) A vial of your blood 241 No limit [ 563 qp]
8) A personal log 65 No limit [ 1,100 qp]
<1754hp 1434sp 1433st> Terra Ophellium hands you Vandemaar's Trunk.
<1754hp 1434sp 1433st> Terra Ophellium hands you Vandemaar's Trunk.
<1754hp 1434sp 1433st>
Terra Ophellium walks over to the bookcase, pulls out a battered tome, and begin
s flipping through it.
<1754hp 1434sp 1433st> REPLY YES
You tell Passive 'YES'
She is away and may not see your tell.
Message: busy@work
<1754hp 1434sp 1423st> ql
You have 10,076 quest points.
No. Item Name Level Amount Cost
1) Vandemaar's Reagent Bag 45 5 [ 7,000 qp]
2) An orb of Vandemaar 10 3 [ 2,500 qp]
3) A manual of surprise 35 3 [ 2,500 qp]
4) Vandemaar's Compendium of Magica 45 2 [ 21,125 qp]
5) A bone die named 'The Wheel' 10 2 [ 2,000 qp]
6) A vial of your blood 241 No limit [ 563 qp]
7) A personal log 65 No limit [ 1,100 qp]
<1754hp 1434sp 1423st> where
You are currently in: Maldra Keep
Visible player(s) near you:
Passive (Sanctuary)
Aesir (Sanctuary)
<1754hp 1434sp 1423st> reply omg im so excited
You tell Passive 'omg im so excited'
She is away and may not see your tell.
Message: busy@work
<1754hp 1434sp 1413st> quest buy 3
Terra Ophellium hands you a manual of surprise.
<1754hp 1434sp 1437st> d
A Winding Tower Staircase - - -
(-------------------------------------------------) - <-U-(M)-D-> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - -
You are on a rather narrow staircase that winds around the edges of a
large circular room. The room is lit with ambient light that must be
magical because you cannot tell where it is coming from. There are no
windows in the walls of the tower. The staircase is crafted of smoothly-
mortared stones that are set in a pattern pleasing to the eye, and continues
down for a long ways. There is a trapdoor in the ceiling above you.
A castle guard tries to keep alert during his long shift.
<1754hp 1434sp 1436st> l man
You focus your powers of observation on a manual of surprise:
Item 'a manual of surprise' is type manual, alignment 0, made of leather,
has keywords 'manual surprise book'.
This item weighs 0 stones and 25 pebbles, and is valued at 20,875 gp.
This level 35 item has the attributes: identified no-sac unbreakable nodecay uni
que
A manual of surprise is in excellent condition.
This manual contains learning techniques that will alter random attribute up to
1 points.
This is a heavy, leatherbound book containing approximately two hundred
pages filled with fine script and illustrations. A silk bookmark has been
sewn into the considerable spine. The pages contain various techniques and
exercises that the average adventurer can use to increase their attributes.
<1754hp 1434sp 1436st> auc manual 2500000
The minimum bid for a manual of surprise has been set to 2,500,000 gp.
An imp appears before you in a puff of smoke.
The imp gets a manual of surprise from you.
The imp vanishes with an ear-splitting BANG!
<1754hp 1434sp 1436st> i
You are carrying:
( 2) Vandemaar's Trunk (new)
The Bank of Eternall Darkness (new)
The Portal of Eternal Darkness (new)
The Silver Bag of Eternal Darkness (new)
The Golden Bag of Eternal Darkness (new)
The Blue Bag of Eternal Darkness (new)
The Yellow Bag of Eternal Darkness (new)
The Black Bag of Eternal Darkness (new)
The Red Bag of Eternal Darkness (new)
The Trunk of Eternal Darkness (new)
The Letter Box of Eternal Darkness (new)
The Key Ring of Eternal Darkness (new)
The Forge of Eternal Darkness (new)
A total of 14 items weighing 12 stones, 37 pebbles (0pb gold weight)
You may carry a maximum of 51 items weighing up to 21 st, 0 pb.
<1754hp 1434sp 1436st>
The Ultimate Ring of Eternal Darkness hums softly for a moment, then quiets down
.
You hear a high-pitched shriek as the air hardens around you.
<1754hp 1434sp 1436st> ct YES
[1] clan member heard you say, 'YES'
AUCTION: Shakuir has put a manual of surprise up for auction. Minimum bid is 2,5
00,000 gp.
<1754hp 1434sp 1448st> [1] clan member heard you say, 'YES'
<1754hp 1434sp 1448st> d
A Winding Tower Staircase - - -
(-------------------------------------------------) - <-U-(M)-D-> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - -
You are on a rather narrow staircase that winds around the edges of a
large circular room, the ceiling of which stretches out far above you. The
room is lit with ambient light from far above, and there are no windows in
the walls of the tower. The staircase is crafted of smoothly-mortared
stones that are set in a pattern pleasing to the eye. The staircase
continues up and down.
A small child is trying to hide but is given away by a fit of giggling.
<1754hp 1434sp 1447st> d
A Winding Tower Staircase - - -
(-------------------------------------------------) - <-U-(M)-D-> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - -
You are on a rather narrow staircase that winds around the edges of a
large circular room, the ceiling of which stretches out far above you. The
room is lit with ambient light from far above, and there are no windows in
the walls of the tower. The staircase is crafted of smoothly-mortared
stones that are set in a pattern pleasing to the eye. The staircase
continues up and down.
A polished gemstone catches your eye.
<1754hp 1434sp 1446st> d
A Winding Tower Staircase - - -
(-------------------------------------------------) - <-U-(M)-D-> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - -
You are on a rather narrow staircase that winds around the edges of a
large circular room, the ceiling of which stretches out far above you. The
room is lit with ambient light from far above, and there are no windows in
the walls of the tower. The staircase is crafted of smoothly-mortared
stones that are set in a pattern pleasing to the eye. The staircase
continues up and down.
A polished gemstone catches your eye.
<1754hp 1434sp 1445st> wheore
There is no command 'wheore'. You may have meant: wear, where, worry
Type 'commands' for a list of commands.
<1754hp 1434sp 1445st> u
A Winding Tower Staircase - - -
(-------------------------------------------------) - <-U-(M)-D-> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - -
You are on a rather narrow staircase that winds around the edges of a
large circular room, the ceiling of which stretches out far above you. The
room is lit with ambient light from far above, and there are no windows in
the walls of the tower. The staircase is crafted of smoothly-mortared
stones that are set in a pattern pleasing to the eye. The staircase
continues up and down.
A polished gemstone catches your eye.
<1754hp 1434sp 1444st> u
A Winding Tower Staircase - - -
(-------------------------------------------------) - <-U-(M)-D-> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - -
You are on a rather narrow staircase that winds around the edges of a
large circular room, the ceiling of which stretches out far above you. The
room is lit with ambient light from far above, and there are no windows in
the walls of the tower. The staircase is crafted of smoothly-mortared
stones that are set in a pattern pleasing to the eye. The staircase
continues up and down.
A small child is trying to hide but is given away by a fit of giggling.
<1754hp 1434sp 1443st> u
u
A Winding Tower Staircase - - -
(-------------------------------------------------) - <-U-(M)-D-> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - -
You are on a rather narrow staircase that winds around the edges of a
large circular room. The room is lit with ambient light that must be
magical because you cannot tell where it is coming from. There are no
windows in the walls of the tower. The staircase is crafted of smoothly-
mortared stones that are set in a pattern pleasing to the eye, and continues
down for a long ways. There is a trapdoor in the ceiling above you.
A castle guard tries to keep alert during his long shift.
<1754hp 1434sp 1442st> u
Terra Ophellium's Study - - -
(-------------------------------------------------) - <---(M)-D-> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - - -
This is the study of Terra Ophellium, apparently the current wizard
advisor to Lord Maldra. The room is filled with everything you'd expect to
find in a wizard's study, such as bubbling alchemical equipment on several
large stone tables. Vents in the roof allow the more toxic of the gasses
emitted by the experiments to escape into the outdoors. A few worn-looking
leather couches and several large bookcases filled with old and tattered
books occupy the east end of the room. There are a few wooden tables there
covered in books and scrolls, many of which are filled with a measured,
crabby handwriting describing various techniques and magical hypotheses.
A polished gemstone catches your eye.
*[Quest] A man dressed in faded blue robes looks around crankily.
q buy trunk
<1754hp 1434sp 1441st> You cannot move in that direction.
<1754hp 1434sp 1441st> ql
Terra Ophellium tells you, 'I'm sorry, but I don't sell that item.'
<1754hp 1434sp 1441st> You have 7,576 quest points.
No. Item Name Level Amount Cost
1) Vandemaar's Reagent Bag 45 5 [ 7,000 qp]
2) An orb of Vandemaar 10 3 [ 2,500 qp]
3) A manual of surprise 35 2 [ 2,500 qp]
4) Vandemaar's Compendium of Magica 45 2 [ 21,125 qp]
5) A bone die named 'The Wheel' 10 2 [ 2,000 qp]
6) A vial of your blood 241 No limit [ 563 qp]
7) A personal log 65 No limit [ 1,100 qp]
<1754hp 1434sp 1441st> d
A Winding Tower Staircase - - -
(-------------------------------------------------) - <-U-(M)-D-> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - -
You are on a rather narrow staircase that winds around the edges of a
large circular room. The room is lit with ambient light that must be
magical because you cannot tell where it is coming from. There are no
windows in the walls of the tower. The staircase is crafted of smoothly-
mortared stones that are set in a pattern pleasing to the eye, and continues
down for a long ways. There is a trapdoor in the ceiling above you.
A castle guard tries to keep alert during his long shift.
<1754hp 1434sp 1440st> u
Terra Ophellium's Study - - -
(-------------------------------------------------) - <---(M)-D-> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - - -
This is the study of Terra Ophellium, apparently the current wizard
advisor to Lord Maldra. The room is filled with everything you'd expect to
find in a wizard's study, such as bubbling alchemical equipment on several
large stone tables. Vents in the roof allow the more toxic of the gasses
emitted by the experiments to escape into the outdoors. A few worn-looking
leather couches and several large bookcases filled with old and tattered
books occupy the east end of the room. There are a few wooden tables there
covered in books and scrolls, many of which are filled with a measured,
crabby handwriting describing various techniques and magical hypotheses.
A polished gemstone catches your eye.
*[Quest] A man dressed in faded blue robes looks around crankily.
q buy trunk
<1754hp 1434sp 1439st> Terra Ophellium tells you, 'I'm sorry, but I don't sell t
hat item.'
<1754hp 1434sp 1439st>
Terra Ophellium mutters to himself as he runs a finger over a page in the book:
'Celidonia, Mepeta, Urtica, Queri...'
<1754hp 1434sp 1439st> quest buy 1
Terra Ophellium hands you Vandemaar's Reagent Bag.
<1754hp 1434sp 1439st> d
A Winding Tower Staircase - - -
(-------------------------------------------------) - <-U-(M)-D-> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - -
You are on a rather narrow staircase that winds around the edges of a
large circular room. The room is lit with ambient light that must be
magical because you cannot tell where it is coming from. There are no
windows in the walls of the tower. The staircase is crafted of smoothly-
mortared stones that are set in a pattern pleasing to the eye, and continues
down for a long ways. There is a trapdoor in the ceiling above you.
A castle guard tries to keep alert during his long shift.
<1754hp 1434sp 1438st>
AUCTION: A manual of surprise: going once (no bid received yet).
<1754hp 1434sp 1450st> l up
Terra Ophellium's Study - - -
(-------------------------------------------------) - <---(M)-D-> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - - -
This is the study of Terra Ophellium, apparently the current wizard
advisor to Lord Maldra. The room is filled with everything you'd expect to
find in a wizard's study, such as bubbling alchemical equipment on several
large stone tables. Vents in the roof allow the more toxic of the gasses
emitted by the experiments to escape into the outdoors. A few worn-looking
leather couches and several large bookcases filled with old and tattered
books occupy the east end of the room. There are a few wooden tables there
covered in books and scrolls, many of which are filled with a measured,
crabby handwriting describing various techniques and magical hypotheses.
A polished gemstone catches your eye.
*[Quest] A man dressed in faded blue robes looks around crankily.
q buy trunk
<1754hp 1434sp 1450st> You must seek out a quest master first.
Type 'HELP QUEST' for more information.
<1754hp 1434sp 1450st> where
You are currently in: Maldra Keep
Visible player(s) near you:
Passive (Sanctuary)
<1754hp 1434sp 1450st> u
Terra Ophellium's Study - - -
(-------------------------------------------------) - <---(M)-D-> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - - -
This is the study of Terra Ophellium, apparently the current wizard
advisor to Lord Maldra. The room is filled with everything you'd expect to
find in a wizard's study, such as bubbling alchemical equipment on several
large stone tables. Vents in the roof allow the more toxic of the gasses
emitted by the experiments to escape into the outdoors. A few worn-looking
leather couches and several large bookcases filled with old and tattered
books occupy the east end of the room. There are a few wooden tables there
covered in books and scrolls, many of which are filled with a measured,
crabby handwriting describing various techniques and magical hypotheses.
A polished gemstone catches your eye.
*[Quest] A man dressed in faded blue robes looks around crankily.
q buy trunk
<1754hp 1434sp 1449st> Terra Ophellium tells you, 'I'm sorry, but I don't sell t
hat item.'
<1754hp 1434sp 1449st> ql
You have 576 quest points.
No. Item Name Level Amount Cost
1) Vandemaar's Reagent Bag 45 4 [ 7,000 qp]
2) An orb of Vandemaar 10 3 [ 2,500 qp]
3) A manual of surprise 35 2 [ 2,500 qp]
4) Vandemaar's Compendium of Magica 45 2 [ 21,125 qp]
5) A bone die named 'The Wheel' 10 2 [ 2,000 qp]
6) A vial of your blood 241 No limit [ 563 qp]
7) A personal log 65 No limit [ 1,100 qp]
<1754hp 1434sp 1449st> d
A Winding Tower Staircase - - -
(-------------------------------------------------) - <-U-(M)-D-> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - -
You are on a rather narrow staircase that winds around the edges of a
large circular room. The room is lit with ambient light that must be
magical because you cannot tell where it is coming from. There are no
windows in the walls of the tower. The staircase is crafted of smoothly-
mortared stones that are set in a pattern pleasing to the eye, and continues
down for a long ways. There is a trapdoor in the ceiling above you.
A castle guard tries to keep alert during his long shift.
<1754hp 1434sp 1448st> d
A Winding Tower Staircase - - -
(-------------------------------------------------) - <-U-(M)-D-> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - -
You are on a rather narrow staircase that winds around the edges of a
large circular room, the ceiling of which stretches out far above you. The
room is lit with ambient light from far above, and there are no windows in
the walls of the tower. The staircase is crafted of smoothly-mortared
stones that are set in a pattern pleasing to the eye. The staircase
continues up and down.
A small child is trying to hide but is given away by a fit of giggling.
<1754hp 1434sp 1447st> i
You are carrying:
Vandemaar's Reagent Bag (new)
( 2) Vandemaar's Trunk (new)
The Bank of Eternall Darkness (new)
The Portal of Eternal Darkness (new)
The Silver Bag of Eternal Darkness (new)
The Golden Bag of Eternal Darkness (new)
The Blue Bag of Eternal Darkness (new)
The Yellow Bag of Eternal Darkness (new)
The Black Bag of Eternal Darkness (new)
The Red Bag of Eternal Darkness (new)
The Trunk of Eternal Darkness (new)
The Letter Box of Eternal Darkness (new)
The Key Ring of Eternal Darkness (new)
The Forge of Eternal Darkness (new)
A total of 15 items weighing 12 stones, 48 pebbles (0pb gold weight)
You may carry a maximum of 51 items weighing up to 21 st, 0 pb.
<1754hp 1434sp 1447st> d
A Winding Tower Staircase - - -
(-------------------------------------------------) - <-U-(M)-D-> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - -
You are on a rather narrow staircase that winds around the edges of a
large circular room, the ceiling of which stretches out far above you. The
room is lit with ambient light from far above, and there are no windows in
the walls of the tower. The staircase is crafted of smoothly-mortared
stones that are set in a pattern pleasing to the eye. The staircase
continues up and down.
A polished gemstone catches your eye.
<1754hp 1434sp 1446st> d
A Winding Tower Staircase - - -
(-------------------------------------------------) - <-U-(M)-D-> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - -
You are on a rather narrow staircase that winds around the edges of a
large circular room, the ceiling of which stretches out far above you. The
room is lit with ambient light from far above, and there are no windows in
the walls of the tower. The staircase is crafted of smoothly-mortared
stones that are set in a pattern pleasing to the eye. The staircase
continues up and down.
A polished gemstone catches your eye.
<1754hp 1434sp 1445st> d
A Winding Tower Staircase - - -
(-------------------------------------------------) - <-U-(M)-D-> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - -
You are on a rather narrow staircase that winds around the edges of a
large circular room, the ceiling of which stretches out far above you. The
room is lit with ambient light from far above, and there are no windows in
the walls of the tower. The staircase is crafted of smoothly-mortared
stones that are set in a pattern pleasing to the eye. The staircase
continues up and down.
A dirty, smelly, lice infested rat is searching for food here.
<1754hp 1434sp 1444st> d
A Winding Tower Staircase - - -
(-------------------------------------------------) - <-U-(M)-D-> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - -
You are on a rather narrow staircase that winds around the edges of a
large circular room, the ceiling of which stretches out far above you. The
room is lit with ambient light from far above, and there are no windows in
the walls of the tower. The staircase is crafted of smoothly-mortared
stones that are set in a pattern pleasing to the eye. The staircase
continues up and down.
<1754hp 1434sp 1443st>
Passive tells you 'get it?'
<1754hp 1434sp 1443st> d
Bottom of the Wizard's Tower - - -
(-------------------------------------------------) - <-U-(M)---> E
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - -
This is a large circular room fashioned of gray stones, carefully placed
in a pattern pleasing to the eye. The stones are smooth and reflect the
ambient light coming from somewhere much further up in the tower. A narrow
staircase with no railing winds its way around the edges of the room,
curving up like a corkscrew to the top of the tower. An archway opens east
into an illuminated hallway.
<1754hp 1434sp 1442st> reply yea 2 of them!
AUCTION: A manual of surprise: going twice (no bid received yet).
You tell Passive 'yea 2 of them!'
She is away and may not see your tell.
Message: busy@work
<1754hp 1434sp 1441st> reply logging it
You tell Passive 'logging it'
She is away and may not see your tell.
Message: busy@work
<1754hp 1434sp 1431st>
Passive tells you 'cool man, sweetness'
<1754hp 1434sp 1431st> st
You are already standing.
<1754hp 1434sp 1431st> e
A Magically Lit Hallway - N -
(-------------------------------------------------) W <---(M)---> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - S -
The walls around you are made of a shimmering black substance which is
smooth and cool under your hand. There are curious looking globes of light
set in recesses at regular intervals near the ceiling. You can hear the
noises of children and animals from nearby, there are also other less
appealing sounds that send shivers up your spine. An archway opens west
into a circular room. There is a small brass sign bolted to the wall next
to the arch.
A dirty, smelly, lice infested rat is searching for food here.
<1754hp 1434sp 1430st> s
A Magically Illuminated Hallway - N -
(-------------------------------------------------) # <---(M)---> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - S -
The wall to the west shifts form as you look at it, and appears now to be
a doorway made out of earth. Maggots and larger worms burrow in and out of
the earthen barrier. There is what appears to be a tombstone on the wall
that you can barely make out the inscription on. Maybe you should read what
it has to say.
You dodge out of the way of a large stalactite that is dislodged from the ceilin
g!
<1754hp 1434sp 1429st> s
A Turn in the Hallway - N -
(-------------------------------------------------) - <---(M)---> E
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - -
This is a brightly lit corner in the hall, the walls are shining brightly
from the smooth recessed lights near the top of the ceiling. In each of the
recesses you see a curious looking globe of light, they appear to be magical
in nature. To the north you can hear the sounds of children and animals
among other things.
A kender vagrant verbally abuses those who pass by.
<1754hp 1434sp 1428st> e
A Hallway - - -
(-------------------------------------------------) W <---(M)---> E
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - -
The globes of light in this area are dimly shining off the glistening
black stone of the walls. You can see what appears to be a bend in the hall
a little way to the west. For some reason you feel not quite at ease here
even though there is nothing to suggest that you should be afraid.
<1754hp 1434sp 1427st> e
A Dimly Lit Hallway - - -
(-------------------------------------------------) W <---(M)---> E
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - -
The light off to the west is now strong enough to notice that there are
small insects crawling on your body. This is truely a disgusting place.
Once again you are in a section of hallway that has some dim globes of light
set in recessed places near the top of the walls. The walls are cut from a
shining black stone that is quite smooth and cool to the touch. The air in
this area is quite still and smells slightly musty.
<1754hp 1434sp 1426st> e
e
A Dark Hallway - - -
(-------------------------------------------------) W <---(M)---> E
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - -
The hallway continues east and west, but now you can see a faint light
comming from the west end of the hallway. The walls are cool and made of
smooth, dark colored stone. You can hear various noises echoing around you
but are unable to determine what might be making them.
<1754hp 1434sp 1425st> e
A Dark Hallway - N -
(-------------------------------------------------) W <---(M)---> E
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - -
This section of the hall is quite dark, as if someone were trying to hide
something here. There is the slightest hint of a draft coming from the
north, perhaps locating the source would be a good idea. The southern wall
appears to have suffered some damage in a skirmish at some time. There are
several places where various sized pieces of stone are missing.
An assistant to the chef races around washing dishes and preparing meals.
You sense a hidden life form in the area.
A castle guard tries to keep alert during his long shift.
<1754hp 1434sp 1424st> e
e
A Dark Hallway - - -
(-------------------------------------------------) W <---(M)---> E
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - -
As you continue your journey down the hall, you wonder why someone would
want to make it so dark in here. What could someone possibly want to hide
in this hallway? The air here feels heavy with moisture and the walls are
slightly damp. If you don't pay close attention to your footing you may
well find yourself sitting down unexpectedly.
You sense a hidden life form in the area.
<1754hp 1434sp 1423st> e
e
A Dark Hallway - - -
(-------------------------------------------------) W <---(M)---> E
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - -
The dim light has faded out and the hall is totally dark now. You can
hear various noises from all around but it is impossible to tell what is
making them. Keeping a hand on the wall to help feel your way along is very
necessary. Something on the north wall feels just a bit different than
everything else does.
A castle guard tries to keep alert during his long shift.
A castle guard tries to keep alert during his long shift.
<1754hp 1434sp 1422st>
A Dimly Lit Hallway - - -
(-------------------------------------------------) W <---(M)---> E
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - -
The darkness begins to grow as you venture further from the entrance to
the keep. You notice that the recesses for the dim globes of light are
fewer and farther between than they were in the previous section of hall.
There are various noises echoing all around you, the source of those noises
is impossible to determine just yet.
<1754hp 1434sp 1421st>
A Dimly Lit Hallway - - -
(-------------------------------------------------) W <---(M)---> E
WARNING: You are in a NEUTRAL PLAYER KILLING room. - S -
You have entered a long hallway that stretches farther than you can see.
The walls are crafted of a shimmering black stone which bears great
resemblance to tourmaline. There are smooth recesses near the ceiling that
contain dim globes of light. Having never seen stone quite like this before
you ponder where it may have come from.
A fey noble has come to purchase land from the Baron.
<1754hp 1434sp 1420st>
A Dimly Lit Hallway - N -
(-------------------------------------------------) W <---(M)---> E
WARNING: You are in a NEUTRAL PLAYER KILLING room. - # -
You are immediately north of the entrance to the Keep. This is a fairly
large room with walls of an odd colored stone, you can't recall having seen
anything like this before. There are globes of light set into recesses near
the top of the wall.
A dirty, smelly, lice infested rat is searching for food here.
A dirty, smelly, lice infested rat is searching for food here.
<1754hp 1434sp 1419st> n
A dirty rat turns white with fear at the sight of you!
A dirty rat opens the south portcullis.
A dirty rat leaves south.
A dirty rat has fled for his life!
<1754hp 1434sp 1419st>
Office of Wierus, the Maldra Keep Chandler - - -
(-------------------------------------------------) - <---(M)---> -
- S -
This is a long wood-paneled room that stretches off into the distance.
Rows of shelves line the walls, filled with various items that are needed
throughout the castle. A large desk sits off to one side, covered with
requisition forms and assorted unidentifiable stacks of paper and scrolls.
*[Quest] A portly gnome dressed in velvet finery stands here.
<1754hp 1434sp 1418st> re
You rest.