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General logs: Aroxa guide.

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Aroxa guide. Nobadii 2006-11-28 10:05 am 2069

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After you're inside, be aware of the trolls, they're immune to slash, which could be a killer! But you'll make your way south and in this room there should be a crystalized sword. What you'll need to do is head east until up, then follow the stairs upwards until you find an intersection, and now it's time to head south. In this room will be a music box for you to fiddle with, but after you make something pop out you'll have to search to find a tuning fork. Now you'll head back down to the sword and wear/use the fork to get your dragonslayer!

When you have the dragonslayer you can do one of a few things. Be aware that if you're a bard/rogue with stealing practiced you can skip the getting of the sword if you're level 55 or higher, you can just steal the key from Ragzul. Also if it was done recently, you can just run all the way in for the mark, but beware, that this way you can't physically go down unless you don't mind dying.

1. Check to see if the flame shield is up. You can't pass it as you are, so you'll need something.
-What you need to do is go to the king's throne. There will be a hidden button to push to open the east. You go east and get a book. Also, you can play with the sconces to make your way up to check for a jar, if the jar is there you can get the secret items, otherwise you will have to wait or skip it.
-Once you have the book, you need to go back up the stairs, making your way to the second intersection follow it south. You'll make a quick turn east and there will be a box, and you need to get a key from it. Also be sure to close the box, or the floor will be infested with spiders. But once you have the key you'll go west until you have to unlock the door. When the door is unlocked go through, drop the book you picked up earlier and listen to the wizard. When the wizard's story is complete, to the east there will be two vials, each cast frost on you.
-Go to the room with the firebarrier and drink a vial, then move up when ready. The vial casts frost on you, which can frag gear and will lower your agility.

2. If you found the jar, from where you got the sword you will need to travel west, northward then go west, there should be a down then in this room you will need a spade and pickaxe to dig to open a new path. You go into this room and wait with the king until you get a key. When you have the key you'll go back to the staircase, but instead of going up you'll travel east and unlock the door, go in there and wear/use the jar to get a coy fish in it, and there you go, the most annoying part of this mini is complete.


3. Time to kill the Dragon!
-The dragon can be quite annoying if he overbreathes, but wear your dragonslayer, a shield and set your defense to auto if you have shield block trainned and ready to go.
-Fighting him isn't hard, and can easily just be your luck, I've gone through dying probably 4-5 times before killing him, but since then he has been majorly debuffed. When you kill him you'll loot a key, and that's the key to go up, and the first person to go up with the princess in that room will get the mark.

If you botherred with step 2, you'll be able to use the coy in this room for 100,000 gold, a one time CPK protection amulet, and a golden whistle that will summon dragons.

The princess drops a handkerchief, and you can make your way back down if the trolls all move out of the way and you haven't been locked in again. But if you can take the handkerchief back to Laniolar you will be rewarded with 100-200 QP and a stone longbow.
Nobadii ___AROXA____________________________

First of all, you'll have to attempt to enter. More times then not somebody will have just recently done it, and you can just run in, get into the tower and get the mark, since attempting to move north when it was just recently done will force a repop of mobs, but not the area.

The first step is to venture into the cave on the eastern side, beware, it's dark and it has stalagmites. Your main objective here is to get to the black bat at the end and get the pyramidal cord. After you have the cord make your way out, be careful of poisons because there's no safe room in the tower.

After you have the coord the next step is to find Laniolar. You'll need to ask him about the princess to progress further into the tower, and you'll get a key.

Now after you have the key, follow the path further in. There's a hydra on the way that has a cloak with saving vs. breath, mostly useless but it could help. But moving along, you'll run into a dead end. You'll need to put your pyramid into the obelisk to open a door to the west. This door can be manipulated by the sconce, forcing the door to open/close when you turn the sconce, which you'll have to do one west of here to progress.


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