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PK logs: Mediums mark

Log Contributor Uploaded on Views
Mediums mark Notorious 2006-12-01 04:53 pm 1082

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[AWAY][*]<1848hp 2159sp 357st>
east

 Barangee Jungle                                        -      N      -
(-------------------------------------------------)     W <---(M)---> E
                                                        SW     S      SE

..===..
...===...
....=O=....
...%%@.....
..%%%......
%%%......
%......

[AWAY][*]<1848hp 2159sp 349st>
north

 A Narrow Entryway                                      -      -      -
(-------------------------------------------------)     - <-U-(M)-#-> -
                                                        -      S      -

Upon entering through a fairly narrow doorway, you find yourself standing
in a mostly empty circular room. The wood floor is dust and dirt covered.
The walls are made of huge field stones that are showing its age. The
wooden floor creaks eerily beneath your feet causing you to look down.
There is a trap door in the middle of the floor, with a large, thick ring
set into it for a handle. The hinges appear badly rusted but intact. What
could possibly be down here?

[AWAY][*][SAFE]<1848hp 2159sp 345st>
where
You are currently in: An Abandoned Lighthouse

Visible player(s) near you:
None.

[AWAY][*][SAFE]<1848hp 2159sp 345st>
u

 Within the Stair Well                                  -      -      -
(-------------------------------------------------)     - <-U-(M)-D-> -
                                                        -      -      -

The wooden stairs creak loudly in complaint of the weight being put upon
them. It is a little dark with only the occasional windows in the walls to
let in light. The railing is quite smooth, having been worn down with many
years of hands being slid over them. There is a layer of dust covering the
stairs and railings. Cobwebs dangle from everywhere, catching you across
the face as you journey upwards.

[AWAY][*]<1848hp 2159sp 344st>
u

 Climbing the Stairs                                    -      -      -
(-------------------------------------------------)     - <-U-(M)-D-> -
                                                        -      -      -

The wooden stairs creak loudly in complaint of the weight being put upon
them. It is a little dark with only the occasional windows in the walls to
let in light. The railing is quite smooth, having been worn down with many
years of hands being slid over them. There is a layer of dust covering the
stairs and railings. Cobwebs dangle from everywhere, catching you across
the face as you journey upwards.

[AWAY][*]<1848hp 2159sp 343st>
u

 Beneath the Living Area                                -      -      -
(-------------------------------------------------)     - <-U-(M)-D-> -
                                                        -      -      -

The wooden stairs creak loudly in complaint of the weight being put upon
them. It is a little dark with only the occasional windows in the walls to
let in light. The railing is quite smooth, having been worn down covering
the stairs and railings. Cobwebs dangle from everywhere, catching you
across the face as you journey upwards.

[AWAY][*]<1848hp 2159sp 342st>
u
You grab hold of the metal railing and make your way up into the living area.

 Living Area                                            NW     -      NE
(-------------------------------------------------)     - <---(M)-D-> -
                                                        -      -      -

This floor was the main living area for the lighthouse keeper. There is
a large closet here where coats and boots would be kept and a bench to sit
on. A large window is set in the east wall, with a ledge under the window,
large enough to support someone's weight. This would have been a nice place
to sit and watch the ocean and stars. In the corner of the room, a metal
railing offers a helping hand to those using the stairs inset in the ground
there.

[AWAY][*]<1848hp 2159sp 341st>
u
You cannot move in that direction.

[AWAY][*]<1848hp 2159sp 341st>
u
You cannot move in that direction.

[AWAY][*]<1848hp 2159sp 341st>
ne

 Kitchen                                                NW     -      -
(-------------------------------------------------)     - <---(M)---> E
                                                        SW     -      -

This is a small galley type kitchen. Cupboards are along each side of
the wall. A window is in the wall between them. There is a fireplace here,
which is probably what was used for cooking purposes, as well as heating
purposes for the lighthouse in colder weather. A few dishes and utensils
still remain on the counter.
A dust covered kitchen cupboard rests against the wall.

[AWAY][*]<1848hp 2159sp 340st>
e

 Outside Stair Landing                                  -      -      -
(-------------------------------------------------)     W <-U-(M)---> -
                                                        -      -      -

Stepping out onto the landing you are abruptly assaulted by the strong
winds gusting around you. There is a rusted, rickety railing that keeps you
from a nasty fall. Several seagulls circle above you, keeping a watchful
eye upon you.

[AWAY][*]<1848hp 2159sp 339st>
u

 Rickety Stairs                                         -      -      -
(-------------------------------------------------) - <-U-(M)-D-> ]
                                                        -      -      -

Strong, brisk winds blow in from the window to the east. Long since
broken, the remnants of the wooden window do a poor job of keeping the
elements outside. The railings have rusted from the bombarding ocean spray
and strong winds that swirl through the stairwell. Seagull droppings
decorate the floor and railing, creating yet another obstacle to manage
while moving up and down the stairs.
A bird's nest has been left empty here.

[AWAY][*]<1848hp 2159sp 338st>
u

 Rickety Stairs                                         -      -      -
(-------------------------------------------------)     W <-U-(M)-D-> -
                                                        -      -      -

A strong, brisk wind blows in from below. The railings here have rusted
from the bombarding ocean spray and strong winds that swirl through the
stairwell. Seagull droppings decorate the floor and railing, creating yet
another obstacle to manage while moving up and down the stairs.

[AWAY][*]<1848hp 2159sp 337st>
u

 Rickety Stairs                                         NW     -      -
(-------------------------------------------------)     - <-#-(M)-D-> -
                                                        -      -      -

Strong winds shake the stairs as you make your way. The railing is
severely rusted, having been assaulted by strong winds and the spray of the
ocean. Seagull droppings are everywhere, making you question whether you
really want to put your hands upon it.

[AWAY][*]<1848hp 2159sp 336st>
w
You cannot move in that direction.

[AWAY][*]<1848hp 2159sp 336st>
nw

 Lighthouse Keeper's Log Room                           -      -      -
(-------------------------------------------------)     W <-U-(M)---> -
                                                        -      -      SE

This room is quite organized. Everything is put neatly in its place. A
heavy wooden desk and chair sit in front of a window. A few books are neatly
set on the desk, as well as an inkwell and some quill pens. At the end of
the desk is a small mahogany table, where the log book rests. It is dusty
yet still legible. A set of stairs leads up to the beacon.
An elaborate, broken contraption, adorned with gears, sits silent in the corner.
A dusty book has been bolted securely to the desk here; it lays open to its last entry.

[AWAY][*]<1848hp 2159sp 335st>
w

 Storage Closet                                         -      -      -
(-------------------------------------------------) [ <---(M)---> E
                                                        -      -      -

This small storage closet is built right against the outer wall of the
lighthouse, giving the rounded space a claustrophobic feel. The various
boxes and cabinets of old logs and supplies refuse to fit flush against the
curvature, causing them to jut out into the limited walking space. Fresh
air seeps in through a window on the western side, flushing out what would
otherwise be nothing but a musty, stale-aired storage room.

[AWAY][*]<1848hp 2159sp 526st>
s
You cannot move in that direction.

[AWAY][*]<1848hp 2159sp 526st>
e

 Lighthouse Keeper's Log Room                           -      -      -
(-------------------------------------------------)     W <-U-(M)---> -
                                                        -      -      SE

This room is quite organized. Everything is put neatly in its place. A
heavy wooden desk and chair sit in front of a window. A few books are neatly
set on the desk, as well as an inkwell and some quill pens. At the end of
the desk is a small mahogany table, where the log book rests. It is dusty
yet still legible. A set of stairs leads up to the beacon.
An elaborate, broken contraption, adorned with gears, sits silent in the corner.
A dusty book has been bolted securely to the desk here; it lays open to its last entry.

[AWAY][*]<1848hp 2159sp 525st>
u

The Beacon [ I ]
(-------------------------------------------------) [ <---(M)-D-> ]
[ # ]

Reaching the top of the lighthouse, you are surprised with how much you
can see from here. There are two barrels of oil against the wall, and the
beacon itself takes up the center of the room. Some binoculars and torches
are hung on hooks, making them easily accessible should they be needed in a
hurry. There is a large mirrored shield that focuses the light from the
flames of the beacon in the center of the room to the wide ocean surrounding
the lighthouse.
Heavy oil barrels sit here, long since emptied.
*The ghost of Jack stands here staring off across the sea.
The ghost of Jack slowly looks around the room, then finally placing his gaze directly into your eyes.

[AWAY][*]<1848hp 2159sp 524st>
u
You cannot move in that direction.

[AWAY][*]<1848hp 2159sp 524st>
d

 Lighthouse Keeper's Log Room                           -      -      -
(-------------------------------------------------)     W <-U-(M)---> -
                                                        -      -      SE

This room is quite organized. Everything is put neatly in its place. A
heavy wooden desk and chair sit in front of a window. A few books are neatly
set on the desk, as well as an inkwell and some quill pens. At the end of
the desk is a small mahogany table, where the log book rests. It is dusty
yet still legible. A set of stairs leads up to the beacon.
An elaborate, broken contraption, adorned with gears, sits silent in the corner.
A dusty book has been bolted securely to the desk here; it lays open to its last entry.

[AWAY][*]<1848hp 2159sp 523st>
AUCTION: Deathangel has put a staff of thunder up for auction. Minimum bid is 400 gp.

[AWAY][*]<1848hp 2159sp 667st>
AUCTION: A staff of thunder: going once (no bid received yet).

[AWAY][*]<1848hp 2159sp 775st>
u

The Beacon [ I ]
(-------------------------------------------------) [ <---(M)-D-> ]
[ # ]

Reaching the top of the lighthouse, you are surprised with how much you
can see from here. There are two barrels of oil against the wall, and the
beacon itself takes up the center of the room. Some binoculars and torches
are hung on hooks, making them easily accessible should they be needed in a
hurry. There is a large mirrored shield that focuses the light from the
flames of the beacon in the center of the room to the wide ocean surrounding
the lighthouse.
A brass key has been discarded here.
Heavy oil barrels sit here, long since emptied.
*The ghost of Jack stands here staring off across the sea.
The ghost of Jack sighs.

[AWAY][*]<1848hp 2159sp 774st>
get key
You take a tarnished brass key.
The ghost of Jack exclaims, 'I beg of you, protect the decency of my wife and let me eternally hold this key!'

[AWAY][*]<1848hp 2159sp 774st>
look

The Beacon [ I ]
(-------------------------------------------------) [ <---(M)-D-> ]
[ # ]

Reaching the top of the lighthouse, you are surprised with how much you
can see from here. There are two barrels of oil against the wall, and the
beacon itself takes up the center of the room. Some binoculars and torches
are hung on hooks, making them easily accessible should they be needed in a
hurry. There is a large mirrored shield that focuses the light from the
flames of the beacon in the center of the room to the wide ocean surrounding
the lighthouse.
Heavy oil barrels sit here, long since emptied.
*The ghost of Jack stands here staring off across the sea.

[AWAY][*]<1848hp 2159sp 774st>
The ghost of Jack wraps his etheric fingers around a tarnished brass key and pulls it into himself.

[AWAY][*]<1848hp 2159sp 774st>
'I cannot go on not living while you carry on trying to expose her secrets!' the ghost of Jack exclaims. 'I shall defend her to the death...again!'

[AWAY][*]<1848hp 2159sp 774st>
AUCTION: A staff of thunder: going twice (no bid received yet).

[AWAY][*]<1848hp 2159sp 856st>
i
You are carrying:
a page of parchment
a satchel (new)
The bloody, severed head of Arcadin. (new)
a gnomish miners bag (new)
+Blood oF a ThuG+
The Soul of Gath (new)
The Soul of Dira (new)
The Soul of Maradas (new)
The Soul of Ithrilis (new)
a Portal to Grimaldi Magick (new)
Another Portal to Grimaldi Magick (new)
The Final Portal to Grimaldi Magick (new)
A total of 12 items weighing 17 stones, 26 pebbles (0pb gold weight)
You may carry a maximum of 52 items weighing up to 20 st, 0 pb.

[AWAY][*]<1848hp 2159sp 856st>
AUCTION: No bids received for a staff of thunder. Item has been removed.

[AWAY][*]<1848hp 2159sp 917st>
k jack
You enter into combat with the ghost of Jack.
The ghost of Jack is in perfect health.

[AWAY][*]<1848hp 2159sp 917st>
Your first attack didn't seem to have any effect on the ghost of Jack.
Your second attack didn't seem to have any effect on the ghost of Jack.
Your third attack didn't seem to have any effect on the ghost of Jack.
You fail to hit the ghost of Jack with your fourth attack.
The ghost of Jack fails to hit you with his attack.
The ghost of Jack is in perfect health.

[AWAY][*]<1848hp 2159sp 911st>
get spear bag
You take the spear of the dead from a satchel.
The ghost of Jack is in perfect health.

[AWAY][*]<1848hp 2159sp 911st>
Your first attack didn't seem to have any effect on the ghost of Jack.
Your second attack didn't seem to have any effect on the ghost of Jack.
You are harmed on the torso by the ghost of Jack's energy causing superficial damage.
The ghost of Jack is in perfect health.

[AWAY][*]<1842hp 2159sp 907st>
remove axe
You do not have that item.
The ghost of Jack is in perfect health.

[AWAY][*]<1842hp 2159sp 907st>
Your first attack didn't seem to have any effect on the ghost of Jack.
Your second attack didn't seem to have any effect on the ghost of Jack.
Your third attack didn't seem to have any effect on the ghost of Jack.
Your fourth attack didn't seem to have any effect on the ghost of Jack.
The ghost of Jack fails to hit you with his attack.
The ghost of Jack is in perfect health.

[AWAY][*]<1842hp 2159sp 899st>
remove bat
You stop using a solid steel battleaxe.
The ghost of Jack is in perfect health.

[AWAY][*]<1842hp 2159sp 899st>
wear spear
You wield the spear of the dead in your right hand.
The ghost of Jack is in perfect health.

[AWAY][*]<1842hp 2159sp 899st>
The ghost of Jack is jabbed on the torso with your pierce causing tremendous damage.
The ghost of Jack is jabbed on the torso with your pierce causing unbelievable damage.
Energy rebounds from the flames flickering about the ghost of Jack!
You are burned on the torso by the ghost of Jack's flames causing minimal damage.
You fail to hit the ghost of Jack with your third attack.
You are harmed on the head by the ghost of Jack's energy causing superficial damage.
The ghost of Jack pales visibly as death nears.

[AWAY][*]<1824hp 2159sp 895st>
l

The Beacon [ I ]
(-------------------------------------------------) [ <---(M)-D-> ]
[ # ]

Reaching the top of the lighthouse, you are surprised with how much you
can see from here. There are two barrels of oil against the wall, and the
beacon itself takes up the center of the room. Some binoculars and torches
are hung on hooks, making them easily accessible should they be needed in a
hurry. There is a large mirrored shield that focuses the light from the
flames of the beacon in the center of the room to the wide ocean surrounding
the lighthouse.
Heavy oil barrels sit here, long since emptied.
*The ghost of Jack is here, fighting YOU!
The ghost of Jack pales visibly as death nears.

[AWAY][*]<1824hp 2159sp 895st>
The ghost of Jack is jabbed on the torso with your pierce causing lethal damage.
The ghost of Jack has been slain!
Your blood freezes as you hear the ghost of Jack's death cry.
You recieve 0 experience points.
The ghost of Jack vanishes with a clap of thunder!

[AWAY][*]<1824hp 2159sp 893st>
l

The Beacon [ I ]
(-------------------------------------------------) [ <---(M)-D-> ]
[ # ]

Reaching the top of the lighthouse, you are surprised with how much you
can see from here. There are two barrels of oil against the wall, and the
beacon itself takes up the center of the room. Some binoculars and torches
are hung on hooks, making them easily accessible should they be needed in a
hurry. There is a large mirrored shield that focuses the light from the
flames of the beacon in the center of the room to the wide ocean surrounding
the lighthouse.
Some drops of blood are on the ground.
A brass key has been discarded here.
Heavy oil barrels sit here, long since emptied.

[AWAY][*]<1824hp 2159sp 893st>
get key
You take a tarnished brass key.

[AWAY][*]<1824hp 2159sp 893st>
l

AUCTION: Decimator has put a bewitching cerulean scroll up for auction. Minimum bid is 799,999 gp.

The Beacon [ I ]
(-------------------------------------------------) [ <---(M)-D-> ]
[ # ]

Reaching the top of the lighthouse, you are surprised with how much you
can see from here. There are two barrels of oil against the wall, and the
beacon itself takes up the center of the room. Some binoculars and torches
are hung on hooks, making them easily accessible should they be needed in a
hurry. There is a large mirrored shield that focuses the light from the
flames of the beacon in the center of the room to the wide ocean surrounding
the lighthouse.
Some drops of blood are on the ground.
Heavy oil barrels sit here, long since emptied.

[AWAY][*]<1826hp 2159sp 945st>
A puddle of blood is drawn into the depths of the ground.

[AWAY][*]<1826hp 2159sp 945st>
AUCTION: A bewitching cerulean scroll: going once (no bid received yet).
The memory of how to cast the spell 'harm' has faded from your mind.

[AWAY][*]<1828hp 2159sp 984st>
d

 Lighthouse Keeper's Log Room                           -      -      -
(-------------------------------------------------)     W <-U-(M)---> -
                                                        -      -      SE

This room is quite organized. Everything is put neatly in its place. A
heavy wooden desk and chair sit in front of a window. A few books are neatly
set on the desk, as well as an inkwell and some quill pens. At the end of
the desk is a small mahogany table, where the log book rests. It is dusty
yet still legible. A set of stairs leads up to the beacon.
An elaborate, broken contraption, adorned with gears, sits silent in the corner.
A dusty book has been bolted securely to the desk here; it lays open to its last entry.

[AWAY][*]<1828hp 2159sp 983st>
se

 Rickety Stairs                                         NW     -      -
(-------------------------------------------------)     - <-#-(M)-D-> -
                                                        -      -      -

Strong winds shake the stairs as you make your way. The railing is
severely rusted, having been assaulted by strong winds and the spray of the
ocean. Seagull droppings are everywhere, making you question whether you
really want to put your hands upon it.

[AWAY][*]<1828hp 2159sp 982st>
d

 Rickety Stairs                                         -      -      -
(-------------------------------------------------)     W <-U-(M)-D-> -
                                                        -      -      -

A strong, brisk wind blows in from below. The railings here have rusted
from the bombarding ocean spray and strong winds that swirl through the
stairwell. Seagull droppings decorate the floor and railing, creating yet
another obstacle to manage while moving up and down the stairs.

[AWAY][*]<1828hp 2159sp 981st>
d

 Rickety Stairs                                         -      -      -
(-------------------------------------------------) - <-U-(M)-D-> ]
                                                        -      -      -

Strong, brisk winds blow in from the window to the east. Long since
broken, the remnants of the wooden window do a poor job of keeping the
elements outside. The railings have rusted from the bombarding ocean spray
and strong winds that swirl through the stairwell. Seagull droppings
decorate the floor and railing, creating yet another obstacle to manage
while moving up and down the stairs.
A bird's nest has been left empty here.

[AWAY][*]<1828hp 2159sp 980st>
d

 Outside Stair Landing                                  -      -      -
(-------------------------------------------------)     W <-U-(M)---> -
                                                        -      -      -

Stepping out onto the landing you are abruptly assaulted by the strong
winds gusting around you. There is a rusted, rickety railing that keeps you
from a nasty fall. Several seagulls circle above you, keeping a watchful
eye upon you.

[AWAY][*]<1828hp 2159sp 979st>
AUCTION: A bewitching cerulean scroll: going twice (no bid received yet).

[AWAY][*]<1830hp 2159sp 1009st>
w

 Kitchen                                                NW     -      -
(-------------------------------------------------)     - <---(M)---> E
                                                        SW     -      -

This is a small galley type kitchen. Cupboards are along each side of
the wall. A window is in the wall between them. There is a fireplace here,
which is probably what was used for cooking purposes, as well as heating
purposes for the lighthouse in colder weather. A few dishes and utensils
still remain on the counter.
A dust covered kitchen cupboard rests against the wall.

[AWAY][*]<1830hp 2159sp 1008st>
sw

 Living Area                                            NW     -      NE
(-------------------------------------------------)     - <---(M)-D-> -
                                                        -      -      -

This floor was the main living area for the lighthouse keeper. There is
a large closet here where coats and boots would be kept and a bench to sit
on. A large window is set in the east wall, with a ledge under the window,
large enough to support someone's weight. This would have been a nice place
to sit and watch the ocean and stars. In the corner of the room, a metal
railing offers a helping hand to those using the stairs inset in the ground
there.

[AWAY][*]<1830hp 2159sp 1007st>
d

 Beneath the Living Area                                -      -      -
(-------------------------------------------------)     - <-U-(M)-D-> -
                                                        -      -      -

The wooden stairs creak loudly in complaint of the weight being put upon
them. It is a little dark with only the occasional windows in the walls to
let in light. The railing is quite smooth, having been worn down covering
the stairs and railings. Cobwebs dangle from everywhere, catching you
across the face as you journey upwards.

[AWAY][*]<1830hp 2159sp 1006st>
d

 Climbing the Stairs                                    -      -      -
(-------------------------------------------------)     - <-U-(M)-D-> -
                                                        -      -      -

The wooden stairs creak loudly in complaint of the weight being put upon
them. It is a little dark with only the occasional windows in the walls to
let in light. The railing is quite smooth, having been worn down with many
years of hands being slid over them. There is a layer of dust covering the
stairs and railings. Cobwebs dangle from everywhere, catching you across
the face as you journey upwards.

[AWAY][*]<1830hp 2159sp 1005st>
d

 Within the Stair Well                                  -      -      -
(-------------------------------------------------)     - <-U-(M)-D-> -
                                                        -      -      -

The wooden stairs creak loudly in complaint of the weight being put upon
them. It is a little dark with only the occasional windows in the walls to
let in light. The railing is quite smooth, having been worn down with many
years of hands being slid over them. There is a layer of dust covering the
stairs and railings. Cobwebs dangle from everywhere, catching you across
the face as you journey upwards.

[AWAY][*]<1830hp 2159sp 1004st>
d

 A Narrow Entryway                                      -      -      -
(-------------------------------------------------)     - <-U-(M)-#-> -
                                                        -      S      -

Upon entering through a fairly narrow doorway, you find yourself standing
in a mostly empty circular room. The wood floor is dust and dirt covered.
The walls are made of huge field stones that are showing its age. The
wooden floor creaks eerily beneath your feet causing you to look down.
There is a trap door in the middle of the floor, with a large, thick ring
set into it for a handle. The hinges appear badly rusted but intact. What
could possibly be down here?
You drop a tarnished brass key.
A tarnished brass key explodes into pieces as the vestiges of Jack's soul escape it.

[AWAY][*][SAFE]<1830hp 2159sp 1003st>
'Freed from that blasted key at last!' the ghost of Jack exclaims. 'I thought we'd never arrive!'

[AWAY][*][SAFE]<1830hp 2159sp 1003st>
'Oh, and that little spatter we had...a neccessary arrangement.' the ghost of Jack says. 'I couldn't completely envelop the key unless I was defeated, and without that, my soul would've been forever trapped in the beacon.'

[AWAY][*][SAFE]<1830hp 2159sp 1003st>
'If you insist on going down there, I can no longer stop you.' the ghost of Jack says. 'However, I am going to speak with my wife. You may catch up with me if you wish.'

[AWAY][*][SAFE]<1830hp 2159sp 1003st>
AUCTION: No bids received for a bewitching cerulean scroll. Item has been removed.
There is a *click* from the trapdoor downwards.
The trapdoor downwards slowly creaks open.
The ghost of Jack leaves down.

[AWAY][*][SAFE]<1832hp 2159sp 1027st>


[AWAY][*][SAFE]<1832hp 2159sp 1027st>
d

 Cramped Storage Room                                   -      -      -
(-------------------------------------------------)     W <-U-(M)---> -
                                                        -      -      -

This little storage room seems to have been long forgotten. Cobwebs
cover the walls and hang down from the ceiling. The floor is made of rock,
but is covered with a fine dust. The walls are smooth to the touch, but
also very cold. There is a flicker of movement on the north wall. The
lighthouse appears to be abandoned, but is it?

[AWAY][*]<1832hp 2159sp 1026st>
l

 Cramped Storage Room                                   -      -      -
(-------------------------------------------------)     W <-U-(M)---> -
                                                        -      -      -

This little storage room seems to have been long forgotten. Cobwebs
cover the walls and hang down from the ceiling. The floor is made of rock,
but is covered with a fine dust. The walls are smooth to the touch, but
also very cold. There is a flicker of movement on the north wall. The
lighthouse appears to be abandoned, but is it?

[AWAY][*]<1832hp 2159sp 1026st>
w

 Cavern Foyer                                           -      N      -
(-------------------------------------------------)     W <---(M)---> E
                                                        -      -      -

The spaciousness of the foyer is a welcome surprise from the tight
squeeze through the trap door. It looks remarkably lived in compared to the
rest of the lighthouse. Four lanterns line the walls, making the room well
lit. Barrels, crates and wooden chests are stacked around the edge of the
room.
Cold water flows into the fountain's marble basin.

[AWAY][*]<1832hp 2159sp 1025st>
AUCTION: Artanis has put a glowing powder blue scroll up for auction. Minimum bid is 100 gp.

[AWAY][*]<1834hp 2159sp 1044st>
AUCTION: Riel bids 100 gp on a glowing powder blue scroll.

[AWAY][*]<1834hp 2159sp 1044st>
w

 Cavern Hallway                                         -      -      -
(-------------------------------------------------)     W <---(M)---> E
                                                        -      -      -

The hall echoes dissonantly as you move down it. The walls are covered
in markings, but it is hard to decipher what their meaning is. Torches line
this hallway, but the light seems to focus on the large portrait on the
north wall. Two evil looking eyes seem to watch you as you continue down
the hallway, or is that just your imagination?
*A slight wisp of a woman stands here sobbing.
*The ghost of Jack stands here staring off across the sea.
Falyia, leader of the rogues watches those around her.

[AWAY][*]<1834hp 2159sp 1043st>
l c

Challaine asks, 'Goodness, Jack is that really you?'

[AWAY][*]<1834hp 2159sp 1043st> Challaine is the wife of the lighthouse caretaker. A petite young thing
in a barely blue gown, that accentuates her perfect features. Dark loose
curls, flow half way down her back. Her deep green eyes are sad and tear
filled, showing an intense longing for something or someone very cherished.
She is a human approximately 5'8" tall.
Challaine is in good health.

[AWAY][*]<1834hp 2159sp 1043st>
AUCTION: Vector bids 999 gp on a glowing powder blue scroll.

[AWAY][*]<1834hp 2159sp 1043st>
The ghost of Jack says, '...'

[AWAY][*]<1834hp 2159sp 1043st>
AUCTION: A glowing powder blue scroll: going once for 999 gp to Vector.

[AWAY][*]<1836hp 2159sp 1058st>
The ghost of Jack asks, '..then you didn't know?'

[AWAY][*]<1836hp 2159sp 1058st>
'Know what, Jack?' Challaine asks. 'All this time, she told me you'd run off...'

[AWAY][*]<1836hp 2159sp 1058st>
'Jack, I'm so sorry...what happened?' Challaine asks. 'You're so pale...'

[AWAY][*]<1836hp 2159sp 1058st>
l

AUCTION: A glowing powder blue scroll: going twice for 999 gp to Vector.
'That's because I'm dead.' the ghost of Jack says. 'My soul has been the radiance of this lighthouse for the past five years.'

 Cavern Hallway                                         -      -      -
(-------------------------------------------------)     W <---(M)---> E
                                                        -      -      -

The hall echoes dissonantly as you move down it. The walls are covered
in markings, but it is hard to decipher what their meaning is. Torches line
this hallway, but the light seems to focus on the large portrait on the
north wall. Two evil looking eyes seem to watch you as you continue down
the hallway, or is that just your imagination?
*A slight wisp of a woman stands here sobbing.
*The ghost of Jack stands here staring off across the sea.
Falyia, leader of the rogues watches those around her.

[AWAY][*]<1838hp 2159sp 1068st>
'..then you know..' Challaine says.

[AWAY][*]<1838hp 2159sp 1068st>
'Yes.' the ghost of Jack says. 'For five years I've lit this house and for five years I've listened to two women giggle beneath my feet.'

[AWAY][*]<1838hp 2159sp 1068st>
AUCTION: Miswrath bids 2,000 gp on a glowing powder blue scroll.

[AWAY][*]<1838hp 2159sp 1068st>
'You can't possibly know...five years without a warm body...thinking you'd run off...' Challaine says.

[AWAY][*]<1838hp 2159sp 1068st>
AUCTION: A glowing powder blue scroll: going once for 2,000 gp to Miswrath.

[AWAY][*]<1840hp 2159sp 1077st>
The ghost of Jack says, 'Oh, I know...I spent five years without my own body, let alone the comfort of another.'

[AWAY][*]<1840hp 2159sp 1077st>
The ghost of Jack says, '...and you have to realize I will never rest until the person who killed me is-'
A burst of light erupts into the room as Falyia appears from nowhere.

[AWAY][*]<1840hp 2159sp 1077st>
Falyia, leader of the rogues asks, 'Dead?'
Falyia, leader of the rogues finds herself laughing at the world.

[AWAY][*]<1840hp 2159sp 1077st>
Challaine gasps in astonishment.

[AWAY][*]<1840hp 2159sp 1077st>
'Take your best shot, ghost boy.' Falyia, leader of the rogues says. 'I'll just slay you a second time.'

[AWAY][*]<1840hp 2159sp 1077st>
The ghost of Jack points a ghastly hand in your direction.
'You!' the ghost of Jack exclaims. 'Please, help me end this!'

[AWAY][*]<1840hp 2159sp 1077st>
AUCTION: A glowing powder blue scroll: going twice for 2,000 gp to Miswrath.

[AWAY][*]<1842hp 2159sp 1083st>
'Hah.' Falyia, leader of the rogues says. 'Don't be fooled. Ally yourself with who you please.'

[AWAY][*]<1842hp 2159sp 1083st>
'Not one of us is innocent...' Challaine says.

[AWAY][*]<1842hp 2159sp 1083st>
'..and nobody is guilty.' Falyia, leader of the rogues says.

[AWAY][*]<1842hp 2159sp 1083st>
l

 Cavern Hallway                                         -      -      -
(-------------------------------------------------)     W <---(M)---> E
                                                        -      -      -

The hall echoes dissonantly as you move down it. The walls are covered
in markings, but it is hard to decipher what their meaning is. Torches line
this hallway, but the light seems to focus on the large portrait on the
north wall. Two evil looking eyes seem to watch you as you continue down
the hallway, or is that just your imagination?
Falyia, leader of the rogues watches those around her.
*A slight wisp of a woman stands here sobbing.
*The ghost of Jack stands here staring off across the sea.

[AWAY][*]<1842hp 2159sp 1083st>
'So it is up to you, adventurer...be the judge.' Challaine says. 'Slay whoever is responsible for this mess.'

[AWAY][*]<1842hp 2159sp 1083st>
AUCTION: A glowing powder blue scroll has been sold to Miswrath for 2,000 gp.

[AWAY][*]<1844hp 2159sp 1087st>
k c
You enter into combat with Challaine.
Challaine is in perfect health.

[AWAY][*]<1844hp 2159sp 1087st>
You fail to hit Challaine with your first attack.
Challaine is jabbed on the torso with your pierce causing unbelievable damage.
Challaine is jabbed on the torso with your pierce causing lethal damage.
Challaine has been slain!
Your blood freezes as you hear Challaine's death cry.
You recieve 0 experience points.
Challaine collapses lifeless to the ground.
The Powers give you one gold coin for your sacrifice of the corpse of Challaine.

[AWAY][*]<1844hp 2159sp 1083st>
l

 Cavern Hallway                                         -      -      -
(-------------------------------------------------)     W <---(M)---> E
                                                        -      -      -

The hall echoes dissonantly as you move down it. The walls are covered
in markings, but it is hard to decipher what their meaning is. Torches line
this hallway, but the light seems to focus on the large portrait on the
north wall. Two evil looking eyes seem to watch you as you continue down
the hallway, or is that just your imagination?
Some drops of blood are on the ground.
Falyia, leader of the rogues watches those around her.
*The ghost of Jack stands here staring off across the sea.

[AWAY][*]<1844hp 2159sp 1083st>
Falyia, leader of the rogues screams loudly!
The ghost of Jack gasps in astonishment.

[AWAY][*]<1844hp 2159sp 1083st>
Falyia, leader of the rogues exclaims, 'Jack, how could you!'

[AWAY][*]<1844hp 2159sp 1083st>
'I..but...I didn't make the choice!' the ghost of Jack exclaims.

[AWAY][*]<1844hp 2159sp 1083st>
AUCTION: Brutalhart has put a well-worn cape up for auction. Minimum bid is 5,000 gp.

[AWAY][*]<1846hp 2159sp 1087st>
Falyia, leader of the rogues snarls at the ghost of Jack.
Falyia, leader of the rogues exclaims, 'You will pay for this!@'

[AWAY][*]<1846hp 2159sp 1087st>
Falyia, leader of the rogues draws her sword and prepares to strike.

[AWAY][*]<1846hp 2159sp 1087st>
The ghost of Jack exclaims, 'You will not prevail this time!'

[AWAY][*]<1846hp 2159sp 1087st>
Falyia, leader of the rogues swings her sword through Jack with all of her might.
A cloud of utter darkness explodes from nowhere, filling the area.
Everything goes dark!

[AWAY][*]<1846hp 2159sp 1087st>
A puddle of blood is drawn into the depths of the ground.

[AWAY][*]<1846hp 2159sp 1087st>
Your blood freezes as you hear something's death cry.

[AWAY][*]<1846hp 2159sp 1087st>
The darkness cloaking the room lifts...

[AWAY][*]<1846hp 2159sp 1087st>
l

 Cavern Hallway                                         -      -      -
(-------------------------------------------------)     W <---(M)---> E
                                                        -      -      -

The hall echoes dissonantly as you move down it. The walls are covered
in markings, but it is hard to decipher what their meaning is. Torches line
this hallway, but the light seems to focus on the large portrait on the
north wall. Two evil looking eyes seem to watch you as you continue down
the hallway, or is that just your imagination?
Falyia, leader of the rogues watches those around her.

[AWAY][*]<1846hp 2159sp 1087st>
Falyia, leader of the rogues laughs diabolically. MOoOAHhaHAhahHA!@!

[AWAY][*]<1846hp 2159sp 1087st>
AUCTION: A well-worn cape: going once (no bid received yet).
'It's me...it's Jack.' Falyia, leader of the rogues says. 'I channeled my spirit through her weapon and took control of her body.'

[AWAY][*]<1848hp 2159sp 1090st>
Falyia, leader of the rogues says, 'That scream...was the sound of me forcing her essence through her mouth and into the ether of the netherworld.'

[AWAY][*]<1848hp 2159sp 1090st>
'Now...we have another matter at hand.' Falyia, leader of the rogues says.

[AWAY][*]<1848hp 2159sp 1090st>
Falyia, leader of the rogues says, 'I wish I could just leave this body to rest and move on to the afterlife, but I don't think it's that simple.'

[AWAY][*]<1848hp 2159sp 1090st>
'I'm suffering a guilt, a need to give the wandering soul of Falyia some peace, and in the same way, allow myself to move on as well.' Falyia, leader of the rogues says.

[AWAY][*]<1848hp 2159sp 1090st>
AUCTION: A well-worn cape: going twice (no bid received yet).
'As my final act in the corporeal world, I wish to once again light this house.' Falyia, leader of the rogues says. 'However, I want to make sure this time it stays lit for eternity, a constant reminder of the travesties that occurred here.'

[AWAY][*]<1848hp 2159sp 1093st>
Falyia, leader of the rogues says, 'I'm going to need a lot of oil, a magical representation of fire, perhaps some sort of reagent, and a grave marker of some kind.'

[AWAY][*]<1848hp 2159sp 1093st>
'I've heard there's someone selling those near a graveyard someplace, but I wasn't ever able to confirm that.' Falyia, leader of the rogues says. 'Perhaps you will have more luck.'

[AWAY][*]<1848hp 2159sp 1093st>
'I will await your return, but make haste.' Falyia, leader of the rogues says. 'This body will not last.'

[AWAY][*]<1848hp 2159sp 1093st>
AUCTION: No bids received for a well-worn cape. Item has been removed.

[AWAY][*]<1848hp 2159sp 1095st>

------------------------ Getting the items --------------------------
(note: you will need three vials of oil, one fire reagent, and one cross, which can be purchaced at rune graveyard from a wandering mob with the long description of

A clean, collared, black-haired salesman is here, giving a pitch......also note that he could be sould out and you might have to wait untill next reboot if he is to get the items needed for the mini.)

------------------------ Back to mark -------------------------------

 Barangee Jungle                                        NW     -      -
(-------------------------------------------------)     W <---(M)---> E
                                                        SW     S      SE

...===.
....===..
.....=O=...
....%@%....
...%%%.....
%%%%.....
%%.....

[AWAY][*]<1848hp 2159sp 61st>
east

 Barangee Jungle                                        -      N      -
(-------------------------------------------------)     W <---(M)---> E
                                                        SW     S      SE

..===..
...===...
....=O=....
...%%@.....
..%%%......
%%%......
%......

[AWAY][*]<1848hp 2159sp 53st>
north

 A Narrow Entryway                                      -      -      -
(-------------------------------------------------)     - <-U-(M)-D-> -
                                                        -      S      -

Upon entering through a fairly narrow doorway, you find yourself standing
in a mostly empty circular room. The wood floor is dust and dirt covered.
The walls are made of huge field stones that are showing its age. The
wooden floor creaks eerily beneath your feet causing you to look down.
There is a trap door in the middle of the floor, with a large, thick ring
set into it for a handle. The hinges appear badly rusted but intact. What
could possibly be down here?

[AWAY][*][SAFE]<1848hp 2159sp 49st>
east
You cannot move in that direction.

[AWAY][*][SAFE]<1848hp 2159sp 49st>
d

 Cramped Storage Room                                   -      -      -
(-------------------------------------------------)     W <-U-(M)---> -
                                                        -      -      -

This little storage room seems to have been long forgotten. Cobwebs
cover the walls and hang down from the ceiling. The floor is made of rock,
but is covered with a fine dust. The walls are smooth to the touch, but
also very cold. There is a flicker of movement on the north wall. The
lighthouse appears to be abandoned, but is it?

[AWAY][*]<1848hp 2159sp 48st>
w

 Cavern Foyer                                           -      N      -
(-------------------------------------------------)     W <---(M)---> E
                                                        -      -      -

The spaciousness of the foyer is a welcome surprise from the tight
squeeze through the trap door. It looks remarkably lived in compared to the
rest of the lighthouse. Four lanterns line the walls, making the room well
lit. Barrels, crates and wooden chests are stacked around the edge of the
room.
Cold water flows into the fountain's marble basin.

[AWAY][*]<1848hp 2159sp 47st>
w

 Cavern Hallway                                         -      -      -
(-------------------------------------------------)     W <---(M)---> E
                                                        -      -      -

The hall echoes dissonantly as you move down it. The walls are covered
in markings, but it is hard to decipher what their meaning is. Torches line
this hallway, but the light seems to focus on the large portrait on the
north wall. Two evil looking eyes seem to watch you as you continue down
the hallway, or is that just your imagination?
Falyia, leader of the rogues watches those around her.

[AWAY][*]<1848hp 2159sp 46st>
e

 Cavern Foyer                                           -      N      -
(-------------------------------------------------)     W <---(M)---> E
                                                        -      -      -

The spaciousness of the foyer is a welcome surprise from the tight
squeeze through the trap door. It looks remarkably lived in compared to the
rest of the lighthouse. Four lanterns line the walls, making the room well
lit. Barrels, crates and wooden chests are stacked around the edge of the
room.
Cold water flows into the fountain's marble basin.

[AWAY][*]<1848hp 2159sp 45st>
w

 Cavern Hallway                                         -      -      -
(-------------------------------------------------)     W <---(M)---> E
                                                        -      -      -

The hall echoes dissonantly as you move down it. The walls are covered
in markings, but it is hard to decipher what their meaning is. Torches line
this hallway, but the light seems to focus on the large portrait on the
north wall. Two evil looking eyes seem to watch you as you continue down
the hallway, or is that just your imagination?
Falyia, leader of the rogues watches those around her.

[AWAY][*]<1848hp 2159sp 44st>
give oil fal
You give a vial of lamp oil to Falyia, leader of the rogues.
Falyia, leader of the rogues says, 'Thank you, but I still need a little more.'

[AWAY][*]<1848hp 2159sp 44st>
!
You give a vial of lamp oil to Falyia, leader of the rogues.
Falyia, leader of the rogues says, 'That should do it for the oil.'

[AWAY][*]<1848hp 2159sp 44st>
i
You are carrying:
( 8) a vial of lamp oil (new)
a memorial cross (new)
a page of parchment
a solid steel battleaxe (falling apart)
a satchel (new)
The bloody, severed head of Arcadin. (new)
a gnomish miners bag (new)
+Blood oF a ThuG+
The Soul of Gath (new)
The Soul of Dira (new)
The Soul of Maradas (new)
The Soul of Ithrilis (new)
a Portal to Grimaldi Magick (new)
Another Portal to Grimaldi Magick (new)
The Final Portal to Grimaldi Magick (new)
A total of 22 items weighing 18 stones, 50 pebbles (9pb gold weight)
You may carry a maximum of 52 items weighing up to 20 st, 0 pb.

[AWAY][*]<1848hp 2159sp 308st>
give cross fal
You give a memorial cross to Falyia, leader of the rogues.
'Thank you, Notorious.' Falyia, leader of the rogues says.

[AWAY][*]<1848hp 2159sp 308st>
l

 Cavern Hallway                                         -      -      -
(-------------------------------------------------)     W <---(M)---> E
                                                        -      -      -

The hall echoes dissonantly as you move down it. The walls are covered
in markings, but it is hard to decipher what their meaning is. Torches line
this hallway, but the light seems to focus on the large portrait on the
north wall. Two evil looking eyes seem to watch you as you continue down
the hallway, or is that just your imagination?
Falyia, leader of the rogues watches those around her.

[AWAY][*]<1848hp 2159sp 308st>
'This body will die with my spirit, and decay as it would have had it been laid to proper rest.' Falyia, leader of the rogues says. 'You will not see me again, '

[AWAY][*]<1848hp 2159sp 308st>
Falyia, leader of the rogues disappears to the beacon of the house.

[AWAY][*]<1848hp 2159sp 308st>
There's a rushing sound of a fire lighting, and the tremor of peace radiates from its location, slowly settling over the area.
For stepping into conflict and establishing peace, the Powers have granted thee a Mark!
You have been granted the Mark of Mediums!
You gain 59 practices!
You gain 85000 experience points!


After the mark go back to the top of the tower and in 4 game mins you should receive a scroll in your mail containing the spell "read aura".
Nobadii you don't have to go anywhere to get the mail, just don't leave. and this is already posted on the mark itself.