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General logs: Mark of Inheritance

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Mark of Inheritance Maldire 2014-12-20 01:25 am 1031
Tagged in this log: Nedrow
Info on Mark of Inheritance courtesy of Nedrow, from http://pastie.org/9790800

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1 You have killed 28/10 followers of Saenia necessary to obtain all the parts of the Will of the Sea Elves.
(certain pg level 15 mermaids/men)

2 You take the Will of the Sea Elves from the corpse of a mermaid priestess.
> l will
You focus your powers of observation on the Will of the Sea Elves:
Item 'the Will of the Sea Elves' is type key, alignment 0, made of energy (in (new) condition),
has keywords 'will sea elves key physical form'.
This item weighs 1 stones and 0 pebbles, and is valued at 50,300 gold.
This level 241 item has the attributes: identified unbreakable
This key may be used 1 more time.
Alters knowledge of 'water evocation' by 10%.
Casts the level 100 spell, 'underwater breathing'.
*This item may be repaired 4 times.
*The Will of the Sea Elves will last approximately 923 more Alyrian minutes.
(no description)

3 > unlock northwest
*Click*
You unlock the door with the Will of the Sea Elves.
The Will of the Sea Elves snaps and breaks in the lock.
> look
 A Grotto on the Fifteenth Level                        #      -      -
(-------------------------------------------------)     - <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      -     SE
A cave in the reef's edge elongates into darkness, until the small,
ironclad door at the end.  It smells like rot and dead sea-life, which isn't
that surprising, but is certainly disgusting.  
> open northwest
You open the northwest door.
> northwest

 4 A Prison on the Fifteenth Level                        -      -      -
(-------------------------------------------------)     - <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      -     SE

  A small oubliette carved in the rock face hundreds of yards below the
surface in the Proving Grounds must be one of the worst ways to die.  There
are no windows, nor ports, nor slits in the door for food.  This is simply a
place for the condemned to be forgotten and die.  
A spectral sahuagin floats in the center of the room.
'By Zeqolas, a elf!' the shade of Arquass Grintooth, chieftain of Darksea exclaims. 'You have found me at last!'
'Too late to save me, perhaps, but do you bring me news of my son?' the shade of Arquass Grintooth, chieftain of Darksea asks.
The shade of Arquass Grintooth, chieftain of Darksea exclaims, 'If he lives and Darksea yet survives, the mantle of Grintooth may save my people yet!'
'Take my message back to Anamor, that I will have not died in vain.' the shade of Arquass Grintooth, chieftain of Darksea says.
The shade of Arquass Grintooth, chieftain of Darksea disappears into your body, ready for soul transport.



5 (Darksea) WARNING: You are in a NEUTRAL PLAYER KILLING room.     SW     -      -

  At first glance, one would think they had escaped the coral reef's
clutches in this small enclave.  The coral breaks, and the sea returns for a
moment.  But on all sides, the coral remains.  It appears that this section
may have been cut off on purpose, as many of the corals have snipped edges,
some if as by teeth.  Though little reef is above, the water is as dark here
as anywhere in the settlement.  
*A gaping maw full of teeth races towards you.
'You...' Anamor Grintooth, heir apparent to Darksea says. 'You found my father!'
The shade of Arquass Grintooth, chieftain of Darksea emerges from your body, his soul successfully transported.
The shade of Arquass Grintooth, chieftain of Darksea says something to Anamor Grintooth, heir apparent to Darksea.
The shade of Arquass Grintooth, chieftain of Darksea nods at Anamor Grintooth, heir apparent to Darksea.
The shade of Arquass Grintooth, chieftain of Darksea hugs Anamor Grintooth, heir apparent to Darksea gently. How sweet!
'Thank you, father.' Anamor Grintooth, heir apparent to Darksea says.
An ear-splitting organ chord sounds, and the shade of Arquass Grintooth, chieftain of Darksea disappears in a shimmering silver mist.
For preventing a war of succession in Darksea, the Powers have granted thee a Mark.
You have gained the Mark of Inheritance!
You gain 43 practices!