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General logs: Lancksid tells you 'don't attack me again... you'l

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Lancksid tells you 'don't attack me again... you'l Nobadii 2007-04-04 08:29 pm 704

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Lancksid drifts south.
<1425hp 1159sp 991st>
 The Center Square of Atlantis                          -      N      -
(-------------------------------------------------)     W <-U-(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Roads from all over Atlantis connect at this point, the Center Square,
and lead to all areas of the city. The road leads north towards the castle
and the temple, south towards the slums of the city. East and west connect
to the residential areas and quiet streets. A beam of sunlight leaves a
bright spot in the water here, coming from the tunnel upward to the outside
world. In the middle of the crossings is a rather ornate sign staked onto
the sea bed.
An amazing flow of air bubbles up from a small fountain here.
[Clan 28] (Q) *Lancksid -=Forever Auxesia's=- is here.
<1425hp 1159sp 979st>
k l
You enter into combat with Lancksid.
Lancksid has several minor wounds and bruises. --- 90% ---
<1425hp 1159sp 979st>
The Glove of Lady Undya Lancksid is wearing hums softly for a moment, then quiets down.
A sharp CRACK sounds as a lightning bolt arcs from Lancksid's hand to strike you!
You are electrocuted on the torso by Lancksid's lightning causing trifling damage.
Lancksid dodges out of the way of your first attack.
Lancksid is jabbed on the torso with your pierce causing superficial damage.
Lancksid is jabbed on the torso with your pierce causing superficial damage.
Lancksid is jabbed on the torso with your pierce causing superficial damage.
You dodge out of the way of Lancksid's first attack.
You are cut on the torso by Lancksid's slash causing superficial damage.
You are cut on the torso by Lancksid's slash causing superficial damage.
You are cut on the torso by Lancksid's slash causing superficial damage.
Lancksid has several minor wounds and bruises. --- 90% ---
<1210hp 1159sp 971st>
bash
You attempt to bash Lancksid over the head with a sinbark targe, but miss.
Lancksid has several minor wounds and bruises. --- 90% ---
<1210hp 1159sp 846st>
Lancksid dodges out of the way of your first attack.
Electricity arcs across the spear of the dead!
Lancksid is jabbed on the head with your pierce causing superficial damage.
Lancksid is jabbed on the torso with your pierce causing superficial damage.
You dodge out of the way of Lancksid's first attack.
You are cut on the torso by Lancksid's slash causing superficial damage.
You are cut on the torso by Lancksid's slash causing superficial damage.
You are cut on the torso by Lancksid's slash causing superficial damage.
Lancksid has some significant wounds. --- 80% ---
<1096hp 1159sp 840st>
c curse
You begin to speak the words of the spell...
Lancksid has some significant wounds. --- 80% ---
<1096hp 1159sp 840st>
[PKTALK B] Vur: who is selling RU?'

Lancksid has some significant wounds. --- 80% ---
<1096hp 1159sp 840st>
[PKTALK B] Blueclaw: the RU discussion is a classic on'

Lancksid has some significant wounds. --- 80% ---
<1096hp 1159sp 840st>
Lancksid panics, and attempts to flee.
Lancksid drifts up.
Lancksid has fled for his life!
<1096hp 1159sp 840st>
The water fills your lungs, and you choke and gasp!
You have completed your casting.
Your target doesn't appear to be available for combat anymore.
<1056hp 1163sp 883st>
u

 The Tube to Atlantis                                   -      -      -
(-------------------------------------------------)     - <---(M)-D-> E
                                                        -      -      -

The dome of Atlantis bubbles slightly at each step, sending a shimmer
through the images below. Mermen look up occasionally, but seem not to
notice anything out of the ordinary. Walking apparently with no floor below
causes most stomachs to turn uneasily, the ocean floor some fifty feet below
looks even harder from this distance. Down leads to the Center Square of
Atlantis, the city of fable and legend.
[Clan 28] (Q) *Lancksid -=Forever Auxesia's=- is here.
<1056hp 1163sp 871st>
Lancksid drifts down.
<1056hp 1163sp 871st>
c 'cure light'
You begin to speak the words of the spell...
<1056hp 1163sp 871st>
You have completed your casting.
A warm, blue aura surrounds you for a moment, then softly fades.
You feel better!
<1196hp 1127sp 871st>
c 'cure light'
You begin to speak the words of the spell...
<1196hp 1127sp 871st>
[PKTALK B] Rexor: rhosyn is selling'

<1196hp 1127sp 871st>
c 'cure light'

You have completed your casting.
A warm, blue aura surrounds you for a moment, then softly fades.
You feel better!
You begin to speak the words of the spell...
<1336hp 1091sp 871st>
l down

You have completed your casting.
A warm, blue aura surrounds you for a moment, then softly fades.
You feel better!
<1476hp 1055sp 871st>
 The Center Square of Atlantis                          -      N      -
(-------------------------------------------------)     W <-U-(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Roads from all over Atlantis connect at this point, the Center Square,
and lead to all areas of the city. The road leads north towards the castle
and the temple, south towards the slums of the city. East and west connect
to the residential areas and quiet streets. A beam of sunlight leaves a
bright spot in the water here, coming from the tunnel upward to the outside
world. In the middle of the crossings is a rather ornate sign staked onto
the sea bed.
An amazing flow of air bubbles up from a small fountain here.
[Clan 28] (Q) *Lancksid -=Forever Auxesia's=- is here.
<1476hp 1055sp 871st>
who lan

MATERIA MAGICA: Search Players Online
.-------------------------------------------------------------------------.
[53 :173 M Mintr Shama Underw] Lancksid [---,-->{@](Quest)
`-------------------------------------------------------------------------'
Total matches: 1.
<1476hp 1055sp 871st>
The water fills your lungs, and you choke and gasp!
<1417hp 1073sp 950st>
reply know lancksid?
You tell Urglana 'know lancksid?'
<1417hp 1073sp 940st>
not
No. Name Status Idle
[--------------------------------------------------------------------------]
1 Kirali Online since Tue Feb 21 12:29:44 Active [A]
2 Valg Not Online Not Applicable
3 Zannian Not Online Not Applicable
4 Moocow Not Online Not Applicable
5 Urglana Online since Tue Feb 21 10:41:05 Active
6 Xarlia Not Online Not Applicable
7 Perias Not Online Not Applicable
8 Vassago Not Online Not Applicable
9 Murdoch Not Online Not Applicable
10 Silveryne Not Online Not Applicable
11 Eralyn Not Online Not Applicable
12 Rayeneth Not Online Not Applicable
13 Nyan Not Online Not Applicable
14 Sephora Not Online Not Applicable
15 Sadiri Not Online Not Applicable
16 Bibbel Online since Mon Feb 20 19:04:01 9 minutes [A]
17 Zellian Online since Tue Feb 21 09:58:32 2 minutes [A]
18 Deagon Online since Tue Feb 21 09:09:20 Active
<1417hp 1073sp 940st>
tell kirali know lancksid?
You tell Kirali 'know lancksid?'
She is away and may not see your tell.
Message: telnet. school
<1417hp 1073sp 930st>
l downh
You do not see that here.
<1417hp 1073sp 930st>
l down

 The Center Square of Atlantis                          -      N      -
(-------------------------------------------------)     W <-U-(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Roads from all over Atlantis connect at this point, the Center Square,
and lead to all areas of the city. The road leads north towards the castle
and the temple, south towards the slums of the city. East and west connect
to the residential areas and quiet streets. A beam of sunlight leaves a
bright spot in the water here, coming from the tunnel upward to the outside
world. In the middle of the crossings is a rather ornate sign staked onto
the sea bed.
An amazing flow of air bubbles up from a small fountain here.
[Clan 28] (Q) *Lancksid -=Forever Auxesia's=- is here.
<1417hp 1073sp 930st>
sca
An Atlantis Dome guard is right here to the east.
An Atlantis Dome guard is right here to the east.
Lancksid [Player] is right here downwards.
<1417hp 1073sp 930st>
aff
You are affected by the following:
Racial effects: sense-life detect-hidden
* You are resistant to: charm necromantic.
* You are vulnerable to: holy.
Spell: stone skin - Level 155, modifies ar by 5 for -1 minutes.
Spell: sanctuary - Level 75 , modifies none by 0 for -1 minutes.
Spell: detect invisibilit - Level 86 , modifies none by 0 for -1 minutes.
Spell: levitation - Level 33 , modifies none by 0 for -1 minutes.
Spell: shield - Level 120, modifies ar by 6 for -1 minutes.
Spell: haste - Level 114, modifies accuracy by 3 for -1 minutes.
Spell: armor - Level 176, modifies ar by 3 for 68 minutes.
Spell: bless - Level 176, modifies saving-spell by 4 for 92 minutes.
Total of 8 magical affects.
<1422hp 1089sp 994st>
i
You are carrying:
a solid steel battleaxe (heavily worn)
( 4) a dream cloud (new)
a glass of water
A total of 6 items weighing 15 stones, 89 pebbles (28pb gold weight)
You may carry a maximum of 54 items weighing up to 21 st, 0 pb.
<1422hp 1089sp 994st>
Lancksid tells you 'don't attack me again... you'll die'
<1422hp 1089sp 994st>
rem weap
wear battle
You stop using the spear of the dead.
<1422hp 1089sp 994st> You wield a solid steel battleaxe in your right hand.
<1422hp 1089sp 994st>
Urglana tells you 'me? naw'
<1422hp 1089sp 994st>
reply oooo i'm quivverrin' in me booties. :p
You tell Urglana 'oooo i'm quivverrin' in me booties. :p'
<1422hp 1089sp 984st>
[PKTALK B] Kirali: i've been silenced :<'

<1422hp 1089sp 984st>
The water fills your lungs, and you choke and gasp!
<1366hp 1103sp 1035st>
reply i need'ta know if he's rogue/ranger
You tell Urglana 'i need'ta know if he's rogue/ranger'
<1366hp 1103sp 1025st>
Urglana tells you 'i'll check'
<1366hp 1103sp 1025st>
tell lancksid oo i'm quivverrin' in me booties :p
You tell Lancksid 'oo i'm quivverrin' in me booties :p'
<1366hp 1103sp 1015st>
l down

 The Center Square of Atlantis                          -      N      -
(-------------------------------------------------)     W <-U-(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Roads from all over Atlantis connect at this point, the Center Square,
and lead to all areas of the city. The road leads north towards the castle
and the temple, south towards the slums of the city. East and west connect
to the residential areas and quiet streets. A beam of sunlight leaves a
bright spot in the water here, coming from the tunnel upward to the outside
world. In the middle of the crossings is a rather ornate sign staked onto
the sea bed.
An amazing flow of air bubbles up from a small fountain here.
<1366hp 1103sp 1015st>
aff
You are affected by the following:
Racial effects: sense-life detect-hidden
* You are resistant to: charm necromantic.
* You are vulnerable to: holy.
Spell: stone skin - Level 155, modifies ar by 5 for -1 minutes.
Spell: sanctuary - Level 75 , modifies none by 0 for -1 minutes.
Spell: detect invisibilit - Level 86 , modifies none by 0 for -1 minutes.
Spell: levitation - Level 33 , modifies none by 0 for -1 minutes.
Spell: shield - Level 120, modifies ar by 6 for -1 minutes.
Spell: haste - Level 114, modifies accuracy by 3 for -1 minutes.
Spell: armor - Level 175, modifies ar by 3 for 67 minutes.
Spell: bless - Level 175, modifies saving-spell by 4 for 91 minutes.
Total of 8 magical affects.
<1366hp 1103sp 1015st>
The water fills your lungs, and you choke and gasp!
<1315hp 1115sp 1058st>
where
You are currently in: Atlantis

Visible player(s) near you:
Lancksid (Seahorse Lane)
<1315hp 1115sp 1058st>
c 'cure light'
You begin to speak the words of the spell...
<1315hp 1115sp 1058st>
You have completed your casting.
A warm, blue aura surrounds you for a moment, then softly fades.
You feel better!
<1455hp 1079sp 1058st>
c 'cure light'
You begin to speak the words of the spell...
<1455hp 1079sp 1058st>
You have completed your casting.
A warm, blue aura surrounds you for a moment, then softly fades.
You feel better!
<1486hp 1043sp 1058st>
aff
You are affected by the following:
Racial effects: sense-life detect-hidden
* You are resistant to: charm necromantic.
* You are vulnerable to: holy.
Spell: stone skin - Level 155, modifies ar by 5 for -1 minutes.
Spell: sanctuary - Level 75 , modifies none by 0 for -1 minutes.
Spell: detect invisibilit - Level 86 , modifies none by 0 for -1 minutes.
Spell: levitation - Level 33 , modifies none by 0 for -1 minutes.
Spell: shield - Level 120, modifies ar by 6 for -1 minutes.
Spell: haste - Level 114, modifies accuracy by 3 for -1 minutes.
Spell: armor - Level 174, modifies ar by 3 for 66 minutes.
Spell: bless - Level 174, modifies saving-spell by 4 for 90 minutes.
Total of 8 magical affects.
<1486hp 1043sp 1058st>
i
You are carrying:
the spear of the dead (worn)
( 4) a dream cloud (new)
a glass of water
A total of 6 items weighing 15 stones, 89 pebbles (28pb gold weight)
You may carry a maximum of 54 items weighing up to 21 st, 0 pb.
<1486hp 1043sp 1058st>
eq

You are using:
<worn on finger> a ring of wizardry (used)
<worn on finger> the ring of the dead (new)
<worn on finger> a silver torque ring (new)
<worn around neck> (Invisible) a holy symbol of Ithrilis (new)
<worn around neck> (Invisible) a holy symbol of Dira (new)
<worn on body> suit of black platemail (used)
<worn on head> a giant helm (damaged)
<worn on legs> a pair of demonscale leggings (heavily damaged)
<worn on feet> the boots of the wizard of Focault (slightly worn)
<worn on hands> the gauntlets of Odin (new)
<worn on arms> the armbands of life (new)
<worn as shield> a sinbark targe (heavily worn)
<worn about body> Yourban's soul (crumbling)
<worn about waist> the belt of pain (heavily worn)
<worn around wrist> a ruby bracelet (new)
<worn around wrist> a bracer of destruction (new)
<right hand> a solid steel battleaxe (heavily worn)
<left hand> magical bagpipes (new)

Current Armor Resistance (AR):
(Head ) Pierce: 66 Bash: 63 Slash: 61 Exotic: 59
(Torso ) Pierce: 64 Bash: 61 Slash: 60 Exotic: 59
(Arms ) Pierce: 68 Bash: 65 Slash: 67 Exotic: 66
[C]ontinue [R]edraw [B]ack [E]xit:

(Legs ) Pierce: 62 Bash: 59 Slash: 58 Exotic: 58

Equipped weapon damage:
With your current knowledge of 'axe', a solid steel battleaxe will cause 250 points of damage against 0 ar.
<1486hp 1043sp 1058st>

<1486hp 1062sp 1089st>
Lancksid tells you 'that wasn't a threat.. you could see from the fight you would have died... I don't want to kill.. I'm questing and exploring'
<1486hp 1062sp 1089st>
Urglana tells you 'he's psi second shaman third'
<1486hp 1062sp 1089st>
The water fills your lungs, and you choke and gasp!
<1425hp 1079sp 1113st>
i
You are carrying:
the spear of the dead (worn)
( 4) a dream cloud (new)
a glass of water
A total of 6 items weighing 15 stones, 89 pebbles (28pb gold weight)
You may carry a maximum of 54 items weighing up to 21 st, 0 pb.
<1425hp 1079sp 1113st>
rem sou
You stop using Yourban's soul.
<1425hp 1079sp 1113st> Urglana tells you 'so unless he went rogue first, no'
<1425hp 1079sp 1113st>
tell urglana nod
You tell Urglana 'nod'
<1425hp 1079sp 1103st>
d

 The Center Square of Atlantis                          -      N      -
(-------------------------------------------------)     W <-U-(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Roads from all over Atlantis connect at this point, the Center Square,
and lead to all areas of the city. The road leads north towards the castle
and the temple, south towards the slums of the city. East and west connect
to the residential areas and quiet streets. A beam of sunlight leaves a
bright spot in the water here, coming from the tunnel upward to the outside
world. In the middle of the crossings is a rather ornate sign staked onto
the sea bed.
An amazing flow of air bubbles up from a small fountain here.
<1425hp 1079sp 1091st>
n

 Under-Ocean Avenue                                     -      N      -
(-------------------------------------------------)     - <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Under-Ocean Avenue, the center-most street of the underwater city of
Atlantis, is the most traveled and the most congested. Merfolk seem to be
in great abundance here dressed in clothing fit for their station in the
city. Mermen float along this road in a hurry to get where they are going.
Small shop doors dot the buildings on the east and west along this street.
<1425hp 1079sp 1079st>
n

 Under-Ocean Avenue                                     -      N      -
(-------------------------------------------------)     - <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Under-Ocean Avenue, the center-most street of the underwater city of
Atlantis, is the most traveled and the most congested. Merfolk seem to be
in great abundance here dressed in clothing fit for their station in the
city. Mermen float along this road in a hurry to get where they are going.
Small shop doors dot the buildings on the east and west along this street.
A citizen of Atlantis is here, wandering around the city.
<1425hp 1079sp 1067st>
n

 Under-Ocean Avenue                                     -      N      -
(-------------------------------------------------)     - <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Under-Ocean Avenue, the center-most street of the underwater city of
Atlantis, is the most traveled and the most congested. Merfolk seem to be
in great abundance here dressed in clothing fit for their station in the
city. Mermen float along this road in a hurry to get where they are going.
Small shop doors dot the buildings on the east and west along this street.
A white shark circles you here, ready to attack.
<1425hp 1079sp 1055st>
n

 Under-Ocean Avenue                                     -      N      -
(-------------------------------------------------)     - <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Under-Ocean Avenue, the center-most street of the underwater city of
Atlantis, is the most traveled and the most congested. Merfolk seem to be
in great abundance here dressed in clothing fit for their station in the
city. Mermen float along this road in a hurry to get where they are going.
Small shop doors dot the buildings on the east and west along this street.
<1425hp 1079sp 1043st>
n

 Under-Ocean Avenue                                     -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Under-Ocean Avenue, the center-most street of the underwater city of
Atlantis, is the most traveled and the most congested. Merfolk seem to be
in great abundance here dressed in clothing fit for their station in the
city. Mermen float along this road in a hurry to get where they are going.
Small shop doors dot the buildings on the east and west along this street.
The Atlantian bank opens to the east.
<1425hp 1079sp 1031st>
n

 Under-Ocean Avenue                                     -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Under-Ocean Avenue, the center-most street of the underwater city of
Atlantis, is the most traveled and the most congested. Merfolk seem to be
in great abundance here dressed in clothing fit for their station in the
city. Mermen float along this road in a hurry to get where they are going.
Small shop doors dot the buildings on the east and west along this street.
<1425hp 1079sp 1019st>
e

 Gathered Goods & Curiosities                       -      -      -
(-------------------------------------------------)     W <---(M)---> -
                                                        -      -      -

Cluttered shelves line the walls on three sides of this shop, bits of
ships and other things that have fallen into the ocean over time. Larger
pieces are hung with twine overhead, hopefully hung well. A fine layer of
silt has collected over most of the items and on the floor, it appears the
shop has been vacant for some time.
<1425hp 1079sp 1013st>
w

 Under-Ocean Avenue                                     -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Under-Ocean Avenue, the center-most street of the underwater city of
Atlantis, is the most traveled and the most congested. Merfolk seem to be
in great abundance here dressed in clothing fit for their station in the
city. Mermen float along this road in a hurry to get where they are going.
Small shop doors dot the buildings on the east and west along this street.
<1425hp 1079sp 1007st>
w

 Eiram's Shop of Wonders                                -      -      -
(-------------------------------------------------)     - <---(M)---> E
                                                        -      -      -

This quaint little magic shop appears to be a small time operation,
little trinkets of magical use line the few shelves. A hunched little man
stands quietly behind the counter on the north wall. The shelves and
counters look quite old, even though the building appears new. The only
thing that might interest anyone is a large golden mirror hanging against
one wall.
A beautifully ornate, golden mirror hangs against the wall here.
<1425hp 1079sp 1001st>
e

 Under-Ocean Avenue                                     -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Under-Ocean Avenue, the center-most street of the underwater city of
Atlantis, is the most traveled and the most congested. Merfolk seem to be
in great abundance here dressed in clothing fit for their station in the
city. Mermen float along this road in a hurry to get where they are going.
Small shop doors dot the buildings on the east and west along this street.
<1425hp 1079sp 995st>
n

 Under-Ocean Avenue                                     -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Under-Ocean Avenue, the center-most street of the underwater city of
Atlantis, is the most traveled and the most congested. Merfolk seem to be
in great abundance here dressed in clothing fit for their station in the
city. The Healer's office is through the archway to the west and a trainer
can be seen to the east. Mermen float along this road in a hurry to get
where they are going.
A citizen of Atlantis is here, wandering around the city.
<1425hp 1079sp 983st>
e

 The Atlantis Trainer's Hall                            -      -      -
(-------------------------------------------------)     W <---(M)---> -
                                                        -      -      -

You are in a grand combat hall in Atlantis. Various shields and
implements of destruction line the walls. You wonder how fish can use these
intricate weapons, with fins... On second thought, you remember the well
muscled bodies of the Merman that you've passed outside on the street and
wonder if possibly you might train here yourself.
*A battle-scarred whale is here, waiting to help you train.
[*][SAFE]<1425hp 1079sp 971st>
w

The water fills your lungs, and you choke and gasp!

 Under-Ocean Avenue                                     -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Under-Ocean Avenue, the center-most street of the underwater city of
Atlantis, is the most traveled and the most congested. Merfolk seem to be
in great abundance here dressed in clothing fit for their station in the
city. The Healer's office is through the archway to the west and a trainer
can be seen to the east. Mermen float along this road in a hurry to get
where they are going.
A citizen of Atlantis is here, wandering around the city.
<1386hp 1091sp 1013st>
w

 The Atlantian Healer's Shop                            -      -      -
(-------------------------------------------------)     - <---(M)---> E
                                                        -      -      -

You have entered the Healer's Shop of Atlantis. Here, many healing items
have somehow managed to stay preserved underwater long enough to be used by
the healer. Strangely enough, the water isn't as bad in here. There's a
odd taste and odor to the water here, as though a tiny bit of rubbing
alcohol or hydrogen peroxide has escaped into the room.
*A healer that looks oddly like a sturgeon is here, ready to ease your pains.
<1386hp 1091sp 1001st>
e

 Under-Ocean Avenue                                     -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Under-Ocean Avenue, the center-most street of the underwater city of
Atlantis, is the most traveled and the most congested. Merfolk seem to be
in great abundance here dressed in clothing fit for their station in the
city. The Healer's office is through the archway to the west and a trainer
can be seen to the east. Mermen float along this road in a hurry to get
where they are going.
A citizen of Atlantis is here, wandering around the city.
<1386hp 1091sp 989st>
n

 Under-Ocean Avenue                                     -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Under-Ocean Avenue, the center-most street of the underwater city of
Atlantis, is the most traveled and the most congested. Merfolk seem to be
in great abundance here, dressed in clothing fit for their station in the
city. To the west a small building stands beside the street, drunks stagger
through the open door, while to the east the glow of a forge shines though
the archway. Laughter from the open door to the west seems to draw more
patrons from the crowed street; perhaps there are lively happenings inside.
A white shark circles you here, ready to attack.
<1386hp 1091sp 979st>
e

 The Fish's Forge                                       -      -      -
(-------------------------------------------------)     W <---(M)---> -
                                                        -      -      -

You have entered the Fish's Forge. The forge burns brightly, a wonder
how a forge can burn even though it's underwater. A blue aura wavers and
glows surrounding the fire in a sort of nimbus, here then is the magic that
allows the fire to burn so hot even underwater. The octopus blacksmith
seems quite adept at his work and uses multiple arms to accomplish task
efficiently.
*The octopus blacksmith is here, working hard with all eight of his arms.
<1386hp 1091sp 969st>
shop repair soul
An octopus blacksmith tells you 'That item will cost 32,203 gold to repair.'
An octopus blacksmith takes your money and puts it into a previously-hidden strongbox.
An octopus blacksmith takes Yourban's soul from you and begins tinkering with it.
An octopus blacksmith hands Yourban's soul back to you.
<1386hp 1091sp 969st>
wear soul
You wear Yourban's soul about your body.
<1386hp 1091sp 969st>
where
You are currently in: Atlantis

Visible player(s) near you:
Lancksid (Intersection of Merfolk Way and Oceanic Lane)
<1386hp 1091sp 969st>
c 'cure light'
You begin to speak the words of the spell...
<1386hp 1091sp 969st>
You have completed your casting.
A warm, blue aura surrounds you for a moment, then softly fades.
You feel better!
<1486hp 1055sp 969st>
w

 Under-Ocean Avenue                                     -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Under-Ocean Avenue, the center-most street of the underwater city of
Atlantis, is the most traveled and the most congested. Merfolk seem to be
in great abundance here, dressed in clothing fit for their station in the
city. To the west a small building stands beside the street, drunks stagger
through the open door, while to the east the glow of a forge shines though
the archway. Laughter from the open door to the west seems to draw more
patrons from the crowed street; perhaps there are lively happenings inside.
A white shark circles you here, ready to attack.
<1486hp 1055sp 959st>
n

 Northern Courtyard of Atlantis                         -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Crowded with merfolk from all over the city, the Northern Courtyard is a
bustling intersection. Merfolk Way leading east and west, while Under-Ocean
Avenue runs south. Beautiful mosaics decorate the ground beneath your feet.
Made entirely of crushed shells and stones native to Atlantis, they depict
scenes of the history of this beautiful city.
An Atlantian merman is here, wandering around his home city.
*A sexy mermaid swims here, staring dreamily at you.
<1486hp 1055sp 949st>
sca
The royal court mage is close by to the north.
A white shark is right here to the east.
A citizen of Atlantis is close by to the east.
A white shark is right here to the south.
A citizen of Atlantis is close by to the south.
You don't see anything to the west.
<1486hp 1055sp 949st>
The water fills your lungs, and you choke and gasp!
<1425hp 1073sp 1009st>
track lanc
You begin searching for a trail...
[*]<1425hp 1073sp 1009st>
You sense a trail east from here.
<1425hp 1073sp 1009st>
e

 Merfolk Way                                            -      -      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      -      -

Merfolk Way is the northern road through the sunken city of Atlantis,
intersecting with several lanes and running along side the castle. Small
flowerbeds line the walkway and occasionally on a small walk leads to a
merfolk home. Shells and small pebbles make the path visible through the
water even without a light.
A white shark circles you here, ready to attack.
<1425hp 1073sp 997st>
e

 Merfolk Way                                            -      -      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      -      -

Merfolk Way is the northern road through the sunken city of Atlantis,
intersecting with several lanes and running along side the castle. Small
flowerbeds line the walkway and occasionally on a small walk leads to a
merfolk home. Shells and small pebbles make the path visible through the
water even without a light.
A citizen of Atlantis is here, wandering around the city.
<1425hp 1073sp 985st>
e

 Intersection of Merfolk Way and Oceanic Lane           -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Walking along the western branch of Merfolk Way, the homes of the
residents of Atlantis come into view lining the street. Unusual landscapes
of bright pink sea anemones and deep red coral give the area an otherworldly
look. This far along the Way the number of homes is beginning to thin out,
and to the north stands a small temple. To the south runs Oceanic Lane.
<1425hp 1073sp 973st>
A white shark swims in from the south.
A white shark swims in from the south.
<1425hp 1073sp 973st>
take all.bomb dream
You see nothing like that in a dream cloud.
<1425hp 1073sp 973st>
s

 Oceanic Lane                                           -      N      -
(-------------------------------------------------)     - <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Oceanic Lane is the eastern most road in Atlantis, squat little houses on
either side of the road indicates that this road is mainly residential.
Mermen swim leisurely northward towards a large, ornate building, a temple
or palace perhaps. The road is paved with small rocks from the nearby
volcano that have been pressed tightly into the soft earth beneath.
<1425hp 1073sp 961st>
sneak
!
You attempt to move more silently.
<1425hp 1073sp 961st> You attempt to move more silently.
<1425hp 1073sp 961st>
!
You're already sneaking whenever possible.
<1425hp 1073sp 961st>
s

The water fills your lungs, and you choke and gasp!
<1369hp 1089sp 1018st>
 Oceanic Lane                                           -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Oceanic Lane is the eastern most road in Atlantis, squat little houses on
either side of the road indicates that this road is mainly residential.
Mermen swim leisurely northward towards a large, ornate building, a temple
or palace perhaps. The road is paved with small rocks from the nearby
volcano that have been pressed tightly into the soft earth beneath.
A citizen of Atlantis is here, wandering around the city.
<1369hp 1089sp 1006st>
s

 Oceanic Lane                                           -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Oceanic Lane is the eastern most road in Atlantis, squat little houses on
either side of the road indicates that this road is mainly residential.
Mermen swim leisurely northward towards a large, ornate building, a temple
or palace perhaps. The road is paved with small rocks from the nearby
volcano that have been pressed tightly into the soft earth beneath.
<1369hp 1089sp 994st>
s

 Oceanic Lane                                           -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Oceanic Lane is the eastern most road in Atlantis, squat little houses on
either side of the road indicates that this road is mainly residential.
Mermen swim leisurely northward towards a large, ornate building, a temple
or palace perhaps. The road is paved with small rocks from the nearby
volcano that have been pressed tightly into the soft earth beneath.
A white shark circles you here, ready to attack.
A white shark circles you here, ready to attack.
A white shark circles you here, ready to attack.
<1369hp 1089sp 982st>
s

 Oceanic Lane                                           -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Oceanic Lane is the eastern most road in Atlantis, squat little houses on
either side of the road indicates that this road is mainly residential.
Mermen swim leisurely northward towards a large, ornate building, a temple
or palace perhaps. The road is paved with small rocks from the nearby
volcano that have been pressed tightly into the soft earth beneath.
[Clan 28] (Q) *Lancksid -=Forever Auxesia's=- is here.
<1369hp 1089sp 970st>
Lancksid drifts south.
<1369hp 1089sp 970st>
s

 Oceanic Lane                                           -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Oceanic Lane is the eastern most road in Atlantis, squat little houses on
either side of the road indicates that this road is mainly residential.
Mermen swim leisurely northward towards a large, ornate building, a temple
or palace perhaps. The road is paved with small rocks from the nearby
volcano that have been pressed tightly into the soft earth beneath.
[Clan 28] (Q) *Lancksid -=Forever Auxesia's=- is here.
A citizen of Atlantis is here, wandering around the city.
<1369hp 1089sp 958st>
k la
You enter into combat with Lancksid.
Lancksid has several minor wounds and bruises. --- 90% ---
<1369hp 1089sp 958st>
Lancksid dodges out of the way of your first attack.
Lancksid is cut on the torso with your slash causing superficial damage.
Lancksid is cut on the torso with your slash causing superficial damage.
You dodge out of the way of Lancksid's first attack.
You are cut on the torso by Lancksid's slash causing superficial damage.
You are cut on the torso by Lancksid's slash causing superficial damage.
You are cut on the arm by Lancksid's slash causing superficial damage.
Lancksid has several minor wounds and bruises. --- 90% ---
<1273hp 1089sp 952st>
Lancksid dodges out of the way of your first attack.
Lancksid is cut on the leg with your slash causing superficial damage.
Lancksid is cut on the torso with your slash causing superficial damage.
Lancksid is cut on the torso with your slash causing superficial damage.
Lancksid fails to hit you with his first attack.
You dodge out of the way of Lancksid's second attack.
You are cut on the torso by Lancksid's slash causing superficial damage.
You are cut on the torso by Lancksid's slash causing superficial damage.
Lancksid has some significant wounds. --- 80% ---
<1189hp 1089sp 944st>
cs
You begin to speak the words of the spell...
Lancksid has some significant wounds. --- 80% ---
<1189hp 1089sp 944st>
Lancksid bashes you over the head with his clenched fist.
You are smashed on the head by Lancksid's bash causing slight damage.
Lancksid has some significant wounds. --- 80% ---
<1080hp 1089sp 944st>
You have completed your casting.
A silver runestone, and a sunstone flare brightly and vanish!
Nothing happens.
Lancksid has some significant wounds. --- 80% ---
<1080hp 1008sp 944st>
Your magically enhanced weapon slices cleanly through Lancksid!
Lancksid is cut on the torso with your slash causing superficial damage.
You fail to hit Lancksid with your second attack.
Lancksid is cut on the torso with your slash causing superficial damage.
You dodge out of the way of Lancksid's first attack.
You are cut on the torso by Lancksid's slash causing superficial damage.
You are cut on the torso by Lancksid's slash causing superficial damage.
Lancksid has some significant wounds. --- 80% ---
<1004hp 1008sp 940st>
c curse
You begin to speak the words of the spell...
Lancksid has some significant wounds. --- 80% ---
<1004hp 1008sp 940st>
Lancksid bashes you over the head with his clenched fist.
You are smashed on the head by Lancksid's bash causing paltry damage.
Lancksid has some significant wounds. --- 80% ---
<895hp 1008sp 940st>
You have completed your casting.
Lancksid glows briefly with a dark crimson aura.
Lancksid dodges out of the way of your first attack.
Lancksid is cut on the torso with your slash causing superficial damage.
Lancksid is cut on the torso with your slash causing trifling damage.
Lancksid is cut on the torso with your slash causing trifling damage.
You dodge out of the way of Lancksid's first attack.
Lancksid fails to hit you with his second attack.
Lancksid fails to hit you with his third attack.
Lancksid fails to hit you with his fourth attack.
Lancksid has some very significant wounds and scratches. --- 70% ---
<895hp 945sp 932st>
c 'plague'
You begin to speak the words of the spell...
Lancksid has some very significant wounds and scratches. --- 70% ---
<895hp 945sp 932st>
Lancksid bashes you over the head with his clenched fist.
You are smashed on the head by Lancksid's bash causing paltry damage.
Lancksid has some very significant wounds and scratches. --- 70% ---
<786hp 945sp 932st>
The water fills your lungs, and you choke and gasp!
Lancksid has some very significant wounds and scratches. --- 70% ---
<763hp 965sp 963st>
c 'cure light'

You have completed your casting.
A feather from a roc, and a mandrake leaf flare brightly and vanish!
Ghastly looking sores start cropping up on Lancksid's body as you inflict the plague upon him!
Lancksid is cut on the torso with your slash causing trifling damage.
Lancksid is cut on the head with your slash causing superficial damage.
Lancksid is cut on the torso with your slash causing trifling damage.
Lancksid is cut on the torso with your slash causing trifling damage.
You dodge out of the way of Lancksid's first attack.
You are cut on the torso by Lancksid's slash causing superficial damage.
You are cut on the torso by Lancksid's slash causing superficial damage.
Lancksid looks pretty beaten up. --- 60% ---
<687hp 886sp 955st> You begin to speak the words of the spell...
Lancksid looks pretty beaten up. --- 60% ---
<687hp 886sp 955st> Kirali tells you '*^Kira^* i think so...not sure'
Lancksid looks pretty beaten up. --- 60% ---
<687hp 886sp 955st>
Lancksid bashes you over the head with his clenched fist.
You are smashed on the head by Lancksid's bash causing minimal damage.
Lancksid looks pretty beaten up. --- 60% ---
<578hp 886sp 955st>
You have completed your casting.
A warm, blue aura surrounds you for a moment, then softly fades.
You feel better!
Lancksid looks pretty beaten up. --- 60% ---
<648hp 850sp 955st>
c 'cure light'

Lancksid is cut on the torso with your slash causing slight damage.
Lancksid is cut on the arm with your slash causing superficial damage.
Lancksid is cut on the torso with your slash causing slight damage.
Lancksid is cut on the torso with your slash causing paltry damage.
You dodge out of the way of Lancksid's first attack.
You are cut on the torso by Lancksid's slash causing superficial damage.
You are cut on the torso by Lancksid's slash causing trifling damage.
Lancksid is in terrible condition. --- 50% ---
<572hp 850sp 947st> You begin to speak the words of the spell...
Lancksid is in terrible condition. --- 50% ---
<572hp 850sp 947st>
You have completed your casting.
A warm, blue aura surrounds you for a moment, then softly fades.
You feel better!
Lancksid is in terrible condition. --- 50% ---
<642hp 814sp 947st>
Lancksid seems to relax.
Lancksid is distracted by something, and fumbles his spell.
Lancksid dodges out of the way of your first attack.
Lancksid is cut on the torso with your slash causing paltry damage.
Lancksid is cut on the torso with your slash causing paltry damage.
Lancksid is cut on the head with your slash causing paltry damage.
Lancksid fails to hit you with his first attack.
You dodge out of the way of Lancksid's second attack.
You are cut on the torso by Lancksid's slash causing trifling damage.
You are cut on the torso by Lancksid's slash causing trifling damage.
Lancksid is vomiting blood. --- 40% ---
<558hp 814sp 939st>
c 'cure light'
You begin to speak the words of the spell...
Lancksid is vomiting blood. --- 40% ---
<558hp 814sp 939st>
Lancksid bashes you over the head with his clenched fist.
You are smashed on the head by Lancksid's bash causing mild damage.
Lancksid is vomiting blood. --- 40% ---
<449hp 814sp 939st>
Kirali tells you '*^Kira^* i know the clan has a problem with him?'
Lancksid is vomiting blood. --- 40% ---
<449hp 814sp 939st>
You have completed your casting.
A warm, blue aura surrounds you for a moment, then softly fades.
You feel better!
Lancksid is vomiting blood. --- 40% ---
<519hp 778sp 939st>
Lancksid dodges out of the way of your first attack.
Lancksid is cut on the torso with your slash causing minimal damage.
Lancksid is cut on the leg with your slash causing minimal damage.
You dodge out of the way of Lancksid's first attack.
Lancksid fails to hit you with his second attack.
You are cut on the torso by Lancksid's slash causing trifling damage.
You are cut on the torso by Lancksid's slash causing trifling damage.
Lancksid screams in agony. --- 30% ---
<443hp 778sp 933st>
c 'cure light'
You begin to speak the words of the spell...
Lancksid screams in agony. --- 30% ---
<443hp 778sp 933st>
Lancksid begins casting a spell...
Lancksid screams in agony. --- 30% ---
<443hp 778sp 933st>
You have completed your casting.
A warm, blue aura surrounds you for a moment, then softly fades.
You feel better!
Lancksid screams in agony. --- 30% ---
<513hp 742sp 933st>
Lancksid has completed his casting.
A warm, blue aura surrounds Lancksid for a moment, then softly fades.
You fail to hit Lancksid with your first attack.
A white-hot rage flashes through you as you lash out at Lancksid.
Lancksid is cut on the torso with your slash causing moderate damage.
Lancksid dodges out of the way of your third attack.
Lancksid is cut on the torso with your slash causing extensive damage.
You dodge out of the way of Lancksid's first attack.
You are cut on the torso by Lancksid's slash causing trifling damage.
You are cut on the arm by Lancksid's slash causing superficial damage.
You are cut on the torso by Lancksid's slash causing slight damage.
Lancksid is barely clinging to life. --- 10% ---
<417hp 742sp 927st>
c 'cure light'
You begin to speak the words of the spell...
Lancksid is barely clinging to life. --- 10% ---
<417hp 742sp 927st>
Lancksid begins casting a spell...
Lancksid is barely clinging to life. --- 10% ---
<417hp 742sp 927st>
Lancksid thrashes underwater!
The water fills your lungs, and you choke and gasp!
You have completed your casting.
A warm, blue aura surrounds you for a moment, then softly fades.
You feel better!
Lancksid is barely clinging to life. --- 10% ---
<485hp 740sp 959st>
bash
You attempt to bash Lancksid over the head with a sinbark targe, but miss.
Lancksid is barely clinging to life. --- 10% ---
<485hp 740sp 834st>
Lancksid has completed his casting.
A warm, blue aura surrounds Lancksid for a moment, then softly fades.
Lancksid dodges out of the way of your first attack.
Lancksid is cut on the head with your slash causing modest damage.
Lancksid is cut on the torso with your slash causing enormous damage.
You are cut on the torso by Lancksid's slash causing slight damage.
Lancksid fails to hit you with his second attack.
You are cut on the torso by Lancksid's slash causing slight damage.
You are cut on the torso by Lancksid's slash causing paltry damage.
Lancksid is barely clinging to life. --- 10% ---
<359hp 740sp 828st>
c 'cure light'

Lancksid panics, and attempts to flee.
Lancksid drifts east.
Lancksid has fled for his life!
<359hp 740sp 828st>
A messenger of the Xanai swims in from the west.
You begin to speak the words of the spell...
<359hp 740sp 828st>
You have completed your casting.
A warm, blue aura surrounds you for a moment, then softly fades.
You feel better!
<499hp 704sp 828st>
Lancksid drifts in from the east.
<499hp 704sp 828st>
e

 An Atlantian Residence                                 -      -      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      -      -

Shelves of bric-a-brac and curious items from the bottom of the sea hang
on the walls of this Merman house. A quaint one room house with a small
table and chairs in one corner and a soft bed in the other. The house has
no door to keep people out since the crime rate is low in this area. The
merman here seems not to notice anything besides the book he's reading and
the gentle movements of the water that he drifts in.
<499hp 704sp 816st>
k l
That creature is not present.
<499hp 704sp 816st>
w
k l

 Oceanic Lane                                           -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Oceanic Lane is the eastern most road in Atlantis, squat little houses on
either side of the road indicates that this road is mainly residential.
Mermen swim leisurely northward towards a large, ornate building, a temple
or palace perhaps. The road is paved with small rocks from the nearby
volcano that have been pressed tightly into the soft earth beneath.
*An average male human wearing the tanned livery of a messenger is here.
A citizen of Atlantis is here, wandering around the city.
<499hp 704sp 804st> That creature is not present.
<499hp 704sp 804st>
s

 Oceanic Lane                                           -      N      -
(-------------------------------------------------)     # <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Oceanic Lane is the eastern most road in Atlantis, squat little houses on
either side of the road indicates that this road is mainly residential.
Mermen swim leisurely northward towards a large, ornate building, a temple
or palace perhaps. The road is paved with small rocks from the nearby
volcano that have been pressed tightly into the soft earth beneath.
A citizen of Atlantis is here, wandering around the city.
A citizen of Atlantis is here, wandering around the city.
A citizen of Atlantis is here, wandering around the city.
A citizen of Atlantis is here, wandering around the city.
<499hp 704sp 792st>
sca
A messenger of the Xanai is right here to the north.
A citizen of Atlantis is right here to the north.
A white shark is right here to the east.
A citizen of Atlantis is right here to the south.
A citizen of Atlantis is close by to the south.
A citizen of Atlantis is close by to the south.
<499hp 704sp 792st>
n

 Oceanic Lane                                           -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Oceanic Lane is the eastern most road in Atlantis, squat little houses on
either side of the road indicates that this road is mainly residential.
Mermen swim leisurely northward towards a large, ornate building, a temple
or palace perhaps. The road is paved with small rocks from the nearby
volcano that have been pressed tightly into the soft earth beneath.
*An average male human wearing the tanned livery of a messenger is here.
A citizen of Atlantis is here, wandering around the city.
<499hp 704sp 780st>
n

 Oceanic Lane                                           -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Oceanic Lane is the eastern most road in Atlantis, squat little houses on
either side of the road indicates that this road is mainly residential.
Mermen swim leisurely northward towards a large, ornate building, a temple
or palace perhaps. The road is paved with small rocks from the nearby
volcano that have been pressed tightly into the soft earth beneath.
<499hp 704sp 768st>
n
n

 Oceanic Lane                                           -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Oceanic Lane is the eastern most road in Atlantis, squat little houses on
either side of the road indicates that this road is mainly residential.
Mermen swim leisurely northward towards a large, ornate building, a temple
or palace perhaps. The road is paved with small rocks from the nearby
volcano that have been pressed tightly into the soft earth beneath.
<499hp 704sp 756st>
 Oceanic Lane                                           -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Oceanic Lane is the eastern most road in Atlantis, squat little houses on
either side of the road indicates that this road is mainly residential.
Mermen swim leisurely northward towards a large, ornate building, a temple
or palace perhaps. The road is paved with small rocks from the nearby
volcano that have been pressed tightly into the soft earth beneath.
<499hp 704sp 744st>
n

 Oceanic Lane                                           -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Oceanic Lane is the eastern most road in Atlantis, squat little houses on
either side of the road indicates that this road is mainly residential.
Mermen swim leisurely northward towards a large, ornate building, a temple
or palace perhaps. The road is paved with small rocks from the nearby
volcano that have been pressed tightly into the soft earth beneath.
A citizen of Atlantis is here, wandering around the city.
<499hp 704sp 732st>
n

 Oceanic Lane                                           -      N      -
(-------------------------------------------------)     - <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Oceanic Lane is the eastern most road in Atlantis, squat little houses on
either side of the road indicates that this road is mainly residential.
Mermen swim leisurely northward towards a large, ornate building, a temple
or palace perhaps. The road is paved with small rocks from the nearby
volcano that have been pressed tightly into the soft earth beneath.
<499hp 704sp 720st>
n

 Intersection of Merfolk Way and Oceanic Lane           -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Walking along the western branch of Merfolk Way, the homes of the
residents of Atlantis come into view lining the street. Unusual landscapes
of bright pink sea anemones and deep red coral give the area an otherworldly
look. This far along the Way the number of homes is beginning to thin out,
and to the north stands a small temple. To the south runs Oceanic Lane.
<499hp 704sp 708st>
n

 The Temple of Nadazar                                  -      #      -
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                                                        -      S      -

Huge white marble-sheathed columns surround this room with an
awe-inspiring presence. Light from the surface world reflects here basking
the room in a glow that seems to drift in from the heavens. There is a
large, golden seal of a teardrop with a star inside it attached to the wall.
This temple belongs to Nadazar, the lost God of Atlantis. Simply being in
this room causes tension and fatigue to ease and drift away. A large door
bearing a golden emblem is here to the north.
*A priestess of Nadazar meditates here quietly, praising her god.
[*][SAFE]<499hp 704sp 702st>
c 'cure light'
You begin to speak the words of the spell...
[*][SAFE]<699hp 871sp 977st>
You have completed your casting.
A warm, blue aura surrounds you for a moment, then softly fades.
You feel better!
[*][SAFE]<839hp 835sp 977st>
tell lancksid fun fun
You tell Lancksid 'fun fun'
[*][SAFE]<839hp 835sp 967st>
c 'cure light'
You begin to speak the words of the spell...
[*][SAFE]<839hp 835sp 967st>
where
You are currently in: Atlantis

Visible player(s) near you:
None.
[*][SAFE]<839hp 835sp 967st>
who lan

MATERIA MAGICA: Search Players Online
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[53 :173 M Mintr Shama Planar] Lancksid [---,-->{@][<Deceased>]