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PK logs: Anyone know what Unbreakable was doing?...

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Anyone know what Unbreakable was doing?... Nemix 2007-07-07 01:11 pm 1250

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 Entrance Foyer                                         -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      -      -

A long hallway extends here to the north that leads to a set of double
doors. The hallway is lit with several golden oil lamps. A few messengers
arrive from the double doors to the north carrying out missions given to
them by the the Lord of the keep. There is also a long passage running to
the east and west, guards and other persons are bustling about this hallway.
*A short female cleric wanders the halls aimlessly.

<1717hp 1766sp 2201st>
hide
You successfully hide in the shadows.

<1717hp 1766sp 2201st>
where
You are currently in: Maldra Keep

Visible player(s) near you:
Unbreakable (A Nicely Lit Hallway)

<1717hp 1766sp 2201st>
Unbreakable drifts in from the east.
Unbreakable accidentally triggers a hidden snare trap.
A thick, meshy web falls from somewhere above Unbreakable, entangling him with sticky ropes.

<1717hp 1766sp 2213st>
Unbreakable struggles vainly against the webs which hold him in place.

<1717hp 1766sp 2213st>
A chef's assistant leaves north.

<1717hp 1766sp 2213st>
throw 'a glittering black herbal mixture' unbreakable
As you attempt to throw a glittering black herbal mixture, a sudden gust of wind blows it back in your face!
There is a great explosion, and Nemix is thrown to the ground!

<1555hp 1766sp 2174st> Unbreakable struggles vainly against the webs which hold him in place.

<1555hp 1766sp 2174st>
Unbreakable mutters something to himself about people needing to be dealt with.

<1555hp 1766sp 2174st>
throw 'a glittering black herbal mixture' unbreakable
A glittering black herbal mixture strikes Unbreakable!
There is a great explosion, and Unbreakable is thrown to the ground!
Unbreakable is burned on the head with your flames causing middling damage.
A glittering black herbal mixture flares brightly and vanishes.
Unbreakable begins attacking you!
Unbreakable has some significant wounds. --- 80% ---

<1555hp 1766sp 2135st>
You are struck on the torso by Unbreakable's mental lash causing minimal damage.
Unbreakable fails to hit you with his second attack.
Unbreakable fails to hit you with his third attack.
You are struck on the torso by Unbreakable's mental lash causing minimal damage.
Unbreakable dodges out of the way of your first attack.
Unbreakable is cut on the head with your slash causing mild damage.
You fail to hit Unbreakable with your third attack.
Unbreakable has some significant wounds. --- 80% ---

<1515hp 1766sp 2131st>
throw 'a glittering black herbal mixture' unbreakable
You need to wait 2 seconds before throwing again.
Unbreakable has some significant wounds. --- 80% ---

<1515hp 1766sp 2131st>
You skillfully parry Unbreakable's first attack.
Unbreakable fails to hit you with his second attack.
Unbreakable fails to hit you with his third attack.
You are struck on the torso by Unbreakable's mental lash causing minimal damage.
You fail to hit Unbreakable with your first attack.
Unbreakable dodges out of the way of your second attack.
Unbreakable is cut on the head with your slash causing mild damage.
Unbreakable is cut on the arm with your slash causing minimal damage.
Unbreakable has some significant wounds. --- 80% ---

<1495hp 1766sp 2125st>
throw 'a glittering black herbal mixture' unbreakable

Unbreakable leans against a nearby tree and settles in to wait.
A glittering black herbal mixture strikes Unbreakable!
There is a great explosion, and Unbreakable is thrown to the ground!
Unbreakable is burned on the torso with your flames causing great damage.
A glittering black herbal mixture flares brightly and vanishes.
Unbreakable has some significant wounds. --- 80% ---

<1495hp 1766sp 2086st>
Unbreakable stops using the crystal of power.
Unbreakable stops using a ring of wizardry.
Unbreakable stops using a ring of wizardry.
Unbreakable stops using the amulet of champions.
Unbreakable stops using a set of overlord armor.
Unbreakable stops using a dragon jaw helmet.
Unbreakable stops using a pair of yeti hide leggings.
Unbreakable stops using the boots of the fish.
Unbreakable stops using the gloves of alchemy.
Unbreakable stops using a baldric band.
Unbreakable stops using a shield of shadows.
Unbreakable stops using Yourban's soul.
Unbreakable stops using a bracer of destruction.
Unbreakable stops using a fetish of a fey.
Unbreakable stops using a spellbook bound in black leather.
Unbreakable stops using the yo-yo of darkness.
Unbreakable stops using an amulet of spell delivery.
Unbreakable stops using a spectral aura.
Unbreakable has some significant wounds. --- 80% ---

<1495hp 1766sp 2086st>
cal
That spell cannot be cast while you are indoors.
Unbreakable has some significant wounds. --- 80% ---

<1495hp 1766sp 2086st>
You are smashed on the torso by Unbreakable's bash causing slight damage.
You dodge out of the way of Unbreakable's second attack.
Unbreakable is cut on the arm with your slash causing middling damage.
Unbreakable is cut on the arm with your slash causing middling damage.
Unbreakable is cut on the head with your slash causing heavy damage.
Unbreakable is cut on the leg with your slash causing moderate damage.
Unbreakable has some very significant wounds and scratches. --- 70% ---

<1499hp 1766sp 2141st>
c curse
You begin to speak the words of the spell...
Unbreakable has some very significant wounds and scratches. --- 70% ---

<1499hp 1766sp 2141st>
You are smashed on the torso by Unbreakable's bash causing slight damage.
Unbreakable fails to hit you with his second attack.
Unbreakable has some very significant wounds and scratches. --- 70% ---

<1488hp 1766sp 2141st>
You have completed your casting.
Unbreakable glows with a dark crimson aura that swiftly vanishes.
Unbreakable has some very significant wounds and scratches. --- 70% ---

<1488hp 1703sp 2141st>
ff
You begin to speak the words of the spell...
Unbreakable has some very significant wounds and scratches. --- 70% ---

<1488hp 1703sp 2141st>
You have completed your casting.
A pinch of sulfur flares brightly and vanishes!
Unbreakable is outlined by a faint pink glow.
You are smashed on the torso by Unbreakable's bash causing slight damage.
Unbreakable fails to hit you with his second attack.
Unbreakable fails to hit you with his third attack.
Unbreakable dodges out of the way of your first attack.
Unbreakable is cut on the head with your slash causing enormous damage.
Unbreakable is cut on the arm with your slash causing heavy damage.
Unbreakable is cut on the leg with your slash causing great damage.
Unbreakable is in terrible condition. --- 50% ---

<1477hp 1681sp 2133st>
Unbreakable fails to hit you with his first attack.
You dodge out of the way of Unbreakable's second attack.
Unbreakable fails to hit you with his third attack.
You fail to hit Unbreakable with your first attack.
Unbreakable is cut on the head with your slash causing huge damage.
Unbreakable dodges out of the way of your third attack.
Unbreakable is cut on the head with your slash causing extensive damage.
Unbreakable screams in agony. --- 30% ---

<1477hp 1681sp 2127st>
harm
You begin to speak the words of the spell...
Unbreakable screams in agony. --- 30% ---

<1477hp 1681sp 2127st>
look

 Entrance Foyer                                         -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      -      -

A long hallway extends here to the north that leads to a set of double
doors. The hallway is lit with several golden oil lamps. A few messengers
arrive from the double doors to the north carrying out missions given to
them by the the Lord of the keep. There is also a long passage running to
the east and west, guards and other persons are bustling about this hallway.
[Clan 121] (Pink Aura) (Q) Unbreakable. is here, fighting YOU!
Unbreakable screams in agony. --- 30% ---

<1477hp 1681sp 2127st>
You have completed your casting.
Unbreakable seems to age before your eyes as your deadly touch drains raw life force from his body.
Unbreakable is zapped on the head with your magic causing massive damage.
Unbreakable fails to hit you with his first attack.
Unbreakable fails to hit you with his second attack.
Unbreakable fails to hit you with his third attack.
Unbreakable dodges out of the way of your first attack.
You fail to hit Unbreakable with your second attack.
Unbreakable is cut on the head with your slash causing lethal damage.
Unbreakable has been slain!
You now have access to the PKTALK channel. Type 'HELP PKTALK' for more information.
Your blood freezes as you hear Unbreakable's death cry.
Unbreakable's disembodied soul rises from his ravaged corpse.
'Ah, Unbreakable.' the incarnation of death says. 'Your time is at hand.'
The incarnation of death swings a Scythe of Soul Rending in a long, lazy arc...
There is a bright flash of blue light, and Unbreakable vanishes to the Ethereal Plane.
The head of Unbreakable falls to the ground.
Unbreakable's corpse crumbles into dust.
Unbreakable blinks rapidly, several times.
Unbreakable stiffens for a moment, then blinks and shakes his head.
Unbreakable's feet rise a few inches off the ground.
Unbreakable stiffens for a moment, then blinks and shakes his head.
Unbreakable stiffens for a moment, then blinks and shakes his head.
Unbreakable turns translucent.

<1477hp 1608sp 2123st>
west

 Entrance Foyer                                         -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      -      -

A long hallway extends here to the north that leads to a set of double
doors. The hallway is lit with several golden oil lamps. A few messengers
arrive from the double doors to the north carrying out missions given to
them by the the Lord of the keep. There is also a long passage running to
the east and west, guards and other persons are bustling about this hallway.
*A short female cleric wanders the halls aimlessly.

<1477hp 1608sp 2122st>
west

 A Dimly Lit Hallway                                    -      -      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      #      -

You are immediately north of the entrance to the Keep. This is a fairly
large room with walls of an odd colored stone, you can't recall having seen
anything like this before. There are globes of light set into recesses near
the top of the wall.
A fey noble has come to purchase land from the Baron.

<1477hp 1608sp 2121st>
south

 Entrance to Maldra Keep                                -      #      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      -      -

As you approach Maldra Keep the entrance guards move out of the way from
the gates and allow you passage. The creaky boards that support your weight
over the moat do not povide much comfort to you as you walk across. Your
attempt at greeting the castle guards is met by a cold shoulder. The guards
apparently are here to do their job and nothing more.
Vaine Ending the fight as soon as he could by removing his gear.
Anonymous But why didn't he fight?