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General logs: maze help

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maze help Nemix 2008-02-19 09:31 pm 1176

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<1858hp 1041sp 444st>
south

 Making Poor Choices                                    -      N      -
(-------------------------------------------------)     - <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     SW     S      -

Three exits, two choices, or maybe three. Back the way in, or the other
two choices, the other two choices unexplored. One is right, the other
wrong, unless they're both wrong, which seems all too likely in this
incarnation of damnation.

<1858hp 1041sp 443st>
0 0 -1
west
You cannot move in that direction.

<1858hp 1041sp 443st>
south

 Making Poor Choices                                    -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

Three exits, two choices, or maybe three. Back the way in, or the other
two choices, the other two choices unexplored. One is right, the other
wrong, unless they're both wrong, which seems all too likely in this
incarnation of damnation.

<1858hp 1041sp 442st>
0 0 -1
west

An awe-inspiring voice yells 'ltb keyhole, will have dwarfius donate fer it.'

 Beyond Redemption                                      -      N      NE
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      SE

The stark walls, just like every other surface here, is covered with non-
repeating runes, gylphs, sigils, symbols and who knows what else in a
complex pattern of power-binding, demon-containing, mind-shuttering, evil-
suppressing containment. There is no art here, no interesting things, just
living runes that seek to contain, beat down, and eventually kill all things
contained within their walls. There is no salvation or opportunity here,
just time manifested as endless hallways and junctures. This is a place
beyond hope and redemption.

<1858hp 1041sp 441st>
0 0 -1
pcl
You begin to play a tune on a well-crafted violin...

<1858hp 1041sp 441st>
You have completed your song.
A warm, blue aura surrounds you for a moment, then softly fades.
You feel better!

<2038hp 1007sp 406st>
180 -34 -35
north

 A Very Familiar Place                                  -      -      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

This hallway looks very familiar. Not just an interstitial between more
well-formed hallways, this hallway looks just like another hallway
encountered not too long ago, another hallway that is this hallway. The
interior of the chest is a torus, a sphere, a convex space that loops about
itself infinitely, reducing the damned trapped within to wandering endlessly
upon the same hallway.

<2038hp 1007sp 405st>
0 0 -1
north
You cannot move in that direction.

<2038hp 1007sp 405st>
west

[PKTALK C] Nightshade: wrong'


<2038hp 1007sp 405st>
 Crossing the T                                         -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

The wards on the walls, the runes on the floor, the sigils on the ceiling
and the glyphs on the interior of the archways are perfect. They are carved
into the reinforced malachite walls without error or misstroke, leaving no
opportunity for the evil spirits contained by them to escape. They have
been checked and doublechecked by their carvers, creators and overseers, for
permanence, longevity, and durability. Whatever comes in here, stays in
here, with no way out.

<2038hp 1007sp 404st>
0 0 -1
north

 Crossing the T                                         -      -      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      SE

The wards on the walls, the runes on the floor, the sigils on the ceiling
and the glyphs on the interior of the archways are perfect. They are carved
into the reinforced malachite walls without error or misstroke, leaving no
opportunity for the evil spirits contained by them to escape. They have
been checked and doublechecked by their carvers, creators and overseers, for
permanence, longevity, and durability. Whatever comes in here, stays in
here, with no way out.

<2038hp 1007sp 403st>
0 0 -1
north
You cannot move in that direction.

<2038hp 1007sp 403st>
east

 One Way Out                                            -      -      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

There's one way out of here, and it is not the pleasant kind of egress.
The runes covering the exterior of the magical lead box also cover the
entire interior, quarter-inch wide magical symbols from every devotion,
religion, discipline and each other possible cleavage, covering every
available space on every surface in the entire labyrinth. Each one is a
ward, barring exit, containing the contents within. There is one way out,
and it won't be pretty.

<2038hp 1007sp 402st>
0 0 -1
west

 Crossing the T                                         -      -      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      SE

The wards on the walls, the runes on the floor, the sigils on the ceiling
and the glyphs on the interior of the archways are perfect. They are carved
into the reinforced malachite walls without error or misstroke, leaving no
opportunity for the evil spirits contained by them to escape. They have
been checked and doublechecked by their carvers, creators and overseers, for
permanence, longevity, and durability. Whatever comes in here, stays in
here, with no way out.

<2038hp 1007sp 401st>
0 0 -1
west
You cannot move in that direction.

<2038hp 1007sp 401st>
south

 Crossing the T                                         -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

The wards on the walls, the runes on the floor, the sigils on the ceiling
and the glyphs on the interior of the archways are perfect. They are carved
into the reinforced malachite walls without error or misstroke, leaving no
opportunity for the evil spirits contained by them to escape. They have
been checked and doublechecked by their carvers, creators and overseers, for
permanence, longevity, and durability. Whatever comes in here, stays in
here, with no way out.

<2038hp 1007sp 400st>
0 0 -1
south

 A Very Familiar Place                                  -      N      -
(-------------------------------------------------)     - <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

This hallway looks very familiar. Not just an interstitial between more
well-formed hallways, this hallway looks just like another hallway
encountered not too long ago, another hallway that is this hallway. The
interior of the chest is a torus, a sphere, a convex space that loops about
itself infinitely, reducing the damned trapped within to wandering endlessly
upon the same hallway.

<2038hp 1007sp 399st>
0 0 -1
west
You cannot move in that direction.

<2038hp 1007sp 399st>
south

 Wandering A Hellish Snowglobe                          NW     N      -
(-------------------------------------------------)     - <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

No matter how much distance is covered, how many boot soles are worn
through, how many night terrors are fled from, there is no escape from the
Curse of Xazra. The reclusive mage lord knows his craft well, and this
chest is his masterpiece. Although just a lead box, its interior is
infinitely large, recursing about itself, subjecting its inhabitants to hell
upon horror, the very face of infinity itself.

<2038hp 1007sp 398st>
0 0 -1
west
You cannot move in that direction.

<2038hp 1007sp 398st>
south

 Digging the Hole Deeper                                -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

Once the wrong path is set upon, it is difficult to change its course.
Travelling down this hallway, it is equally probable that adventurers will
realize that this is the wrong path to take, the wrong hallway to journey,
an inadvisable trip; or they may not, continuing along, certain of the
brightness of their futures in this monotone wasteland, where each step
taken is simply a repetition of the theme of inevitability; the
inevitability of inescapability, of wandering this place until death.

<2038hp 1007sp 397st>
0 0 -1
west

 A Dead End                                             -      -      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

The walls close in like a box canyon, tapering inward and shaped in such
a way as to produce the optical illusion that they are actually moving
inward, forming a choke point and eventually a sealed space. Darkness
prevails, and it will prevail more when the box has swallowed everything
inside of it.

<2038hp 1007sp 396st>
0 0 -1
north

AUCTION: Santino has put the ring of the beast up for auction. Minimum bid is 100 gp.

<2038hp 1007sp 396st>
west
You cannot move in that direction.

<2038hp 1007sp 396st>
north

 Wandering A Hellish Snowglobe                          -      -      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

No matter how much distance is covered, how many boot soles are worn
through, how many night terrors are fled from, there is no escape from the
Curse of Xazra. The reclusive mage lord knows his craft well, and this
chest is his masterpiece. Although just a lead box, its interior is
infinitely large, recursing about itself, subjecting its inhabitants to hell
upon horror, the very face of infinity itself.

<2038hp 1007sp 395st> You cannot move in that direction.
0 0 -1

<2038hp 1007sp 395st>
west

 Grinding Silence                                       -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

The silence grows more and more intolerable, as the runes begin to glow
at your arrival and start to fade at your departure noiselessly, and as all
footsteps are muffled by the surrounding aether, and as there isn't a soul,
or at least a non-violent soul, around. Ear cilia cry out from deprivation,
howling, or perhaps that's real. It is impossible to discern the nature of
reality or even grasp what is and what is not real or imagined here.
Reality grinds, and the illusory takes hold here.

<2038hp 1007sp 394st>
0 0 -1
north

 Wandering A Hellish Snowglobe                          -      -      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

No matter how much distance is covered, how many boot soles are worn
through, how many night terrors are fled from, there is no escape from the
Curse of Xazra. The reclusive mage lord knows his craft well, and this
chest is his masterpiece. Although just a lead box, its interior is
infinitely large, recursing about itself, subjecting its inhabitants to hell
upon horror, the very face of infinity itself.

<2038hp 1007sp 393st>
0 0 -1
east

 Wandering A Hellish Snowglobe                          -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

No matter how much distance is covered, how many boot soles are worn
through, how many night terrors are fled from, there is no escape from the
Curse of Xazra. The reclusive mage lord knows his craft well, and this
chest is his masterpiece. Although just a lead box, its interior is
infinitely large, recursing about itself, subjecting its inhabitants to hell
upon horror, the very face of infinity itself.

<2038hp 1007sp 392st>
0 0 -1
north

 A Crossed Intersection                                 -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

The omnipresent runes on every surface of the interior of the chest here
to turn to crosses. The glyphs and sigils, letters, pictographs, arcane
hexes and magical numerals all turn to a constantly-repeated cross, easily
mistakable for an additive symbol if not for the wary atmosphere within the
room. The crosses are wards against the evil contained within, wards that
will not work very well. Everyone knows crosses only work against vampires.

<2038hp 1007sp 391st>
0 0 -1
west

 Wandering A Hellish Snowglobe                          -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

No matter how much distance is covered, how many boot soles are worn
through, how many night terrors are fled from, there is no escape from the
Curse of Xazra. The reclusive mage lord knows his craft well, and this
chest is his masterpiece. Although just a lead box, its interior is
infinitely large, recursing about itself, subjecting its inhabitants to hell
upon horror, the very face of infinity itself.

<2038hp 1007sp 390st>
0 0 -1
west

 Grinding Silence                                       -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      SE

The silence grows more and more intolerable, as the runes begin to glow
at your arrival and start to fade at your departure noiselessly, and as all
footsteps are muffled by the surrounding aether, and as there isn't a soul,
or at least a non-violent soul, around. Ear cilia cry out from deprivation,
howling, or perhaps that's real. It is impossible to discern the nature of
reality or even grasp what is and what is not real or imagined here.
Reality grinds, and the illusory takes hold here.

<2038hp 1007sp 389st>
0 0 -1
north

 Circling Carrion                                       -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     SW     S      -

The shadows seem to move within peripheral vision, only touches, but move
nonetheless. Whether evidence of external magic, tricky runes, a spying
force, or something else, nothing can reliably be surmised. The shadows
seem to move and ripple behind, cloy the space above, manifest in spaces
opaque, only show themselves in places unseeable. They provide no evidence
of their existence, but the shadows are there, the shadows move.

<2038hp 1007sp 388st>
0 0 -1
east

 Upon Glowing Runes                                     NW     N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

The runes etched and carved on every visible surface here glow intensely,
becoming brighter than normal when you enter, indicating that someone was
just here, previous to your arrival. The runes tell no tales, only slay the
unwary, but one of their secrets is revealed. A demon was here recently,
one of the more infernal occupants of the box, the only inhabitants of the
box. Spiders nor insects nor scavengers laze here; only the wicked dwell.

<2038hp 1007sp 387st>
0 0 -1
east

 A Crossed Intersection                                 -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

The omnipresent runes on every surface of the interior of the chest here
to turn to crosses. The glyphs and sigils, letters, pictographs, arcane
hexes and magical numerals all turn to a constantly-repeated cross, easily
mistakable for an additive symbol if not for the wary atmosphere within the
room. The crosses are wards against the evil contained within, wards that
will not work very well. Everyone knows crosses only work against vampires.

<2038hp 1007sp 386st>
0 0 -1
north

 Circling Carrion                                       -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      SE

The shadows seem to move within peripheral vision, only touches, but move
nonetheless. Whether evidence of external magic, tricky runes, a spying
force, or something else, nothing can reliably be surmised. The shadows
seem to move and ripple behind, cloy the space above, manifest in spaces
opaque, only show themselves in places unseeable. They provide no evidence
of their existence, but the shadows are there, the shadows move.

<2038hp 1007sp 385st>
0 0 -1
west

 A Crossed Intersection                                 -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

The omnipresent runes on every surface of the interior of the chest here
to turn to crosses. The glyphs and sigils, letters, pictographs, arcane
hexes and magical numerals all turn to a constantly-repeated cross, easily
mistakable for an additive symbol if not for the wary atmosphere within the
room. The crosses are wards against the evil contained within, wards that
will not work very well. Everyone knows crosses only work against vampires.

<2038hp 1007sp 384st>
0 0 -1
north

 Making Poor Choices                                    -      N      -
(-------------------------------------------------)     - <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      SE

Three exits, two choices, or maybe three. Back the way in, or the other
two choices, the other two choices unexplored. One is right, the other
wrong, unless they're both wrong, which seems all too likely in this
incarnation of damnation.

<2038hp 1007sp 383st>
0 0 -1
east
You cannot move in that direction.

<2038hp 1007sp 383st>
north

 One Way Out                                            -      -      -
(-------------------------------------------------)     - <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

There's one way out of here, and it is not the pleasant kind of egress.
The runes covering the exterior of the magical lead box also cover the
entire interior, quarter-inch wide magical symbols from every devotion,
religion, discipline and each other possible cleavage, covering every
available space on every surface in the entire labyrinth. Each one is a
ward, barring exit, containing the contents within. There is one way out,
and it won't be pretty.

<2038hp 1007sp 382st>
0 0 -1
north
You cannot move in that direction.

<2038hp 1007sp 382st>
south

 Making Poor Choices                                    -      N      -
(-------------------------------------------------)     - <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      SE

Three exits, two choices, or maybe three. Back the way in, or the other
two choices, the other two choices unexplored. One is right, the other
wrong, unless they're both wrong, which seems all too likely in this
incarnation of damnation.

<2038hp 1007sp 381st>
0 0 -1
west
You cannot move in that direction.

<2038hp 1007sp 381st>
south
Something wicked that was goes.

<2038hp 1007sp 380st>
0 0 -1
west
You cannot move in that direction.

<2038hp 1007sp 380st>
AUCTION: Cinnamon bids 100 gp on the ring of the beast.

<2038hp 1007sp 380st>
south

 A Crossed Intersection                                 -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

The omnipresent runes on every surface of the interior of the chest here
to turn to crosses. The glyphs and sigils, letters, pictographs, arcane
hexes and magical numerals all turn to a constantly-repeated cross, easily
mistakable for an additive symbol if not for the wary atmosphere within the
room. The crosses are wards against the evil contained within, wards that
will not work very well. Everyone knows crosses only work against vampires.

<2038hp 1007sp 379st>
0 0 -1
west

 Agoraphobia                                            NW     -      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      SE

The flurry of openings, the swallowing darkness, the overwhelming amount
of possible exits is overwhelming. There is too much darkness around, too
many avenues of attack and escape and the demons are here, lurking just
beyond eyesight, just beyond scying magics. A panic attack would only
permit a vector of death to ride in upon, but there is too much here, and
too much not escape. The darkness and ceiling and even the dim floor is
anxiety-provoking, not to speak of what lays beyond.

<2038hp 1007sp 378st>
0 0 -1
west

 Wandering A Hellish Snowglobe                          -      -      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     SW     S      -

No matter how much distance is covered, how many boot soles are worn
through, how many night terrors are fled from, there is no escape from the
Curse of Xazra. The reclusive mage lord knows his craft well, and this
chest is his masterpiece. Although just a lead box, its interior is
infinitely large, recursing about itself, subjecting its inhabitants to hell
upon horror, the very face of infinity itself.

<2038hp 1007sp 377st>
0 0 -1
west
You cannot move in that direction.

<2038hp 1007sp 377st>
south

[PKTALK C] Sabon: yes let's punish people for putting my time into the game just because you can't get their equipment'


 Upon Glowing Runes                                     NW     N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

The runes etched and carved on every visible surface here glow intensely,
becoming brighter than normal when you enter, indicating that someone was
just here, previous to your arrival. The runes tell no tales, only slay the
unwary, but one of their secrets is revealed. A demon was here recently,
one of the more infernal occupants of the box, the only inhabitants of the
box. Spiders nor insects nor scavengers laze here; only the wicked dwell.

<2038hp 1007sp 376st>
0 0 -1
west

 Grinding Silence                                       -      N      NE
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

The silence grows more and more intolerable, as the runes begin to glow
at your arrival and start to fade at your departure noiselessly, and as all
footsteps are muffled by the surrounding aether, and as there isn't a soul,
or at least a non-violent soul, around. Ear cilia cry out from deprivation,
howling, or perhaps that's real. It is impossible to discern the nature of
reality or even grasp what is and what is not real or imagined here.
Reality grinds, and the illusory takes hold here.

<2038hp 1007sp 375st>
0 0 -1
north

 Wandering A Hellish Snowglobe                          -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

No matter how much distance is covered, how many boot soles are worn
through, how many night terrors are fled from, there is no escape from the
Curse of Xazra. The reclusive mage lord knows his craft well, and this
chest is his masterpiece. Although just a lead box, its interior is
infinitely large, recursing about itself, subjecting its inhabitants to hell
upon horror, the very face of infinity itself.

<2038hp 1007sp 374st>
0 0 -1
north

 Making Poor Choices                                    -      -      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

Three exits, two choices, or maybe three. Back the way in, or the other
two choices, the other two choices unexplored. One is right, the other
wrong, unless they're both wrong, which seems all too likely in this
incarnation of damnation.

<2038hp 1007sp 373st>
0 0 -1
east

 Facing the Wrong Way                                   -      -      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

The ambient light casts shadows out of each end of this hallway, shadows
which seem to dance when in the peripheral vision, but stand stock still
upon closer examination. There is the distinct feeling of being watched, of
being observed by the forces that have constructed this box, and the forces
that are confined within the box. Spin around to confront them, or maybe
just the shadows.

<2038hp 1007sp 372st>
0 0 -1
AUCTION: The ring of the beast: going once for 100 gp to Cinnamon.

<2038hp 1007sp 372st>
east

 Digging the Hole Deeper                                -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

Once the wrong path is set upon, it is difficult to change its course.
Travelling down this hallway, it is equally probable that adventurers will
realize that this is the wrong path to take, the wrong hallway to journey,
an inadvisable trip; or they may not, continuing along, certain of the
brightness of their futures in this monotone wasteland, where each step
taken is simply a repetition of the theme of inevitability; the
inevitability of inescapability, of wandering this place until death.

<2038hp 1007sp 371st>
0 0 -1
north

 Crossing the T                                         -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

The wards on the walls, the runes on the floor, the sigils on the ceiling
and the glyphs on the interior of the archways are perfect. They are carved
into the reinforced malachite walls without error or misstroke, leaving no
opportunity for the evil spirits contained by them to escape. They have
been checked and doublechecked by their carvers, creators and overseers, for
permanence, longevity, and durability. Whatever comes in here, stays in
here, with no way out.

<2038hp 1007sp 370st>
0 0 -1
west

 Facing the Wrong Way                                   -      -      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

The ambient light casts shadows out of each end of this hallway, shadows
which seem to dance when in the peripheral vision, but stand stock still
upon closer examination. There is the distinct feeling of being watched, of
being observed by the forces that have constructed this box, and the forces
that are confined within the box. Spin around to confront them, or maybe
just the shadows.

<2038hp 1007sp 369st>
0 0 -1
west

 Facing the Wrong Way                                   -      -      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

The ambient light casts shadows out of each end of this hallway, shadows
which seem to dance when in the peripheral vision, but stand stock still
upon closer examination. There is the distinct feeling of being watched, of
being observed by the forces that have constructed this box, and the forces
that are confined within the box. Spin around to confront them, or maybe
just the shadows.

<2038hp 1007sp 368st>
0 0 -1
west

 A Proper Intersection                                  -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

Exits from this room intertwine and come and go like blood flowing
through sacrificial rivulets. Waves of paranoia wash through the arched
doorways like the battering cliffs of a hurricane, or the battering fists of
Tsunami. All four exits could bring death; too much time spent being
pensive, death could have worked its way around the back by now. Each exit
seems to hold an equal probability of death. Choose one and run to survive.

<2038hp 1007sp 367st>
0 0 -1
north

 Making Poor Choices                                    -      -      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

Three exits, two choices, or maybe three. Back the way in, or the other
two choices, the other two choices unexplored. One is right, the other
wrong, unless they're both wrong, which seems all too likely in this
incarnation of damnation.

<2038hp 1007sp 366st>
0 0 -1
south

 A Proper Intersection                                  -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

Exits from this room intertwine and come and go like blood flowing
through sacrificial rivulets. Waves of paranoia wash through the arched
doorways like the battering cliffs of a hurricane, or the battering fists of
Tsunami. All four exits could bring death; too much time spent being
pensive, death could have worked its way around the back by now. Each exit
seems to hold an equal probability of death. Choose one and run to survive.

<2038hp 1007sp 365st>
0 0 -1
north

 Making Poor Choices                                    -      -      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

Three exits, two choices, or maybe three. Back the way in, or the other
two choices, the other two choices unexplored. One is right, the other
wrong, unless they're both wrong, which seems all too likely in this
incarnation of damnation.

<2038hp 1007sp 364st>
0 0 -1
east
Something wicked that was goes.

<2038hp 1007sp 363st>
0 0 -1
east

 Making Poor Choices                                    -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

Three exits, two choices, or maybe three. Back the way in, or the other
two choices, the other two choices unexplored. One is right, the other
wrong, unless they're both wrong, which seems all too likely in this
incarnation of damnation.

<2038hp 1007sp 362st>
0 0 -1
west

 Making Poor Choices                                    -      -      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

Three exits, two choices, or maybe three. Back the way in, or the other
two choices, the other two choices unexplored. One is right, the other
wrong, unless they're both wrong, which seems all too likely in this
incarnation of damnation.

<2038hp 1007sp 361st>
0 0 -1
west

 Grinding Silence                                       -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

The silence grows more and more intolerable, as the runes begin to glow
at your arrival and start to fade at your departure noiselessly, and as all
footsteps are muffled by the surrounding aether, and as there isn't a soul,
or at least a non-violent soul, around. Ear cilia cry out from deprivation,
howling, or perhaps that's real. It is impossible to discern the nature of
reality or even grasp what is and what is not real or imagined here.
Reality grinds, and the illusory takes hold here.

<2038hp 1007sp 360st>
0 0 -1
south

 A Proper Intersection                                  -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

Exits from this room intertwine and come and go like blood flowing
through sacrificial rivulets. Waves of paranoia wash through the arched
doorways like the battering cliffs of a hurricane, or the battering fists of
Tsunami. All four exits could bring death; too much time spent being
pensive, death could have worked its way around the back by now. Each exit
seems to hold an equal probability of death. Choose one and run to survive.

<2038hp 1007sp 359st>
0 0 -1
west

 Facing the Wrong Way                                   -      -      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

The ambient light casts shadows out of each end of this hallway, shadows
which seem to dance when in the peripheral vision, but stand stock still
upon closer examination. There is the distinct feeling of being watched, of
being observed by the forces that have constructed this box, and the forces
that are confined within the box. Spin around to confront them, or maybe
just the shadows.

<2038hp 1007sp 358st>
0 0 -1
north
You cannot move in that direction.

<2038hp 1007sp 358st>
south

 Wandering A Hellish Snowglobe                          -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

No matter how much distance is covered, how many boot soles are worn
through, how many night terrors are fled from, there is no escape from the
Curse of Xazra. The reclusive mage lord knows his craft well, and this
chest is his masterpiece. Although just a lead box, its interior is
infinitely large, recursing about itself, subjecting its inhabitants to hell
upon horror, the very face of infinity itself.

<2038hp 1007sp 357st>
0 0 -1
west
You cannot move in that direction.

<2038hp 1007sp 357st>
south

 Crossing the T                                         -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

The wards on the walls, the runes on the floor, the sigils on the ceiling
and the glyphs on the interior of the archways are perfect. They are carved
into the reinforced malachite walls without error or misstroke, leaving no
opportunity for the evil spirits contained by them to escape. They have
been checked and doublechecked by their carvers, creators and overseers, for
permanence, longevity, and durability. Whatever comes in here, stays in
here, with no way out.

<2038hp 1007sp 356st>
0 0 -1
west
You cannot move in that direction.

<2038hp 1007sp 356st>
south

 Grinding Silence                                       -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

The silence grows more and more intolerable, as the runes begin to glow
at your arrival and start to fade at your departure noiselessly, and as all
footsteps are muffled by the surrounding aether, and as there isn't a soul,
or at least a non-violent soul, around. Ear cilia cry out from deprivation,
howling, or perhaps that's real. It is impossible to discern the nature of
reality or even grasp what is and what is not real or imagined here.
Reality grinds, and the illusory takes hold here.

<2038hp 1007sp 355st>
0 0 -1
west

 Making Poor Choices                                    -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

Three exits, two choices, or maybe three. Back the way in, or the other
two choices, the other two choices unexplored. One is right, the other
wrong, unless they're both wrong, which seems all too likely in this
incarnation of damnation.

<2038hp 1007sp 354st>
0 0 -1
north

 Crossing the T                                         -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

The wards on the walls, the runes on the floor, the sigils on the ceiling
and the glyphs on the interior of the archways are perfect. They are carved
into the reinforced malachite walls without error or misstroke, leaving no
opportunity for the evil spirits contained by them to escape. They have
been checked and doublechecked by their carvers, creators and overseers, for
permanence, longevity, and durability. Whatever comes in here, stays in
here, with no way out.

<2038hp 1007sp 353st>
0 0 -1
north

AUCTION: The ring of the beast: going twice for 100 gp to Cinnamon.
You feel a stifling, powerful shock throughout your entire being, and stagger slightly.
Something has increased the length of time you will be affected by 'binding curse'.
You feel a stifling, powerful shock throughout your entire being, and stagger slightly.
Something has increased the length of time you will be affected by 'binding curse'.

<2038hp 1007sp 353st>
 Digging the Hole Deeper                                -      N      -
(-------------------------------------------------)     - <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

Once the wrong path is set upon, it is difficult to change its course.
Travelling down this hallway, it is equally probable that adventurers will
realize that this is the wrong path to take, the wrong hallway to journey,
an inadvisable trip; or they may not, continuing along, certain of the
brightness of their futures in this monotone wasteland, where each step
taken is simply a repetition of the theme of inevitability; the
inevitability of inescapability, of wandering this place until death.

<2038hp 1007sp 352st>
0 0 -1
north

 Making Poor Choices                                    -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

Three exits, two choices, or maybe three. Back the way in, or the other
two choices, the other two choices unexplored. One is right, the other
wrong, unless they're both wrong, which seems all too likely in this
incarnation of damnation.

<2038hp 1007sp 351st>
0 0 -1
south

 Digging the Hole Deeper                                -      N      -
(-------------------------------------------------)     - <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

Once the wrong path is set upon, it is difficult to change its course.
Travelling down this hallway, it is equally probable that adventurers will
realize that this is the wrong path to take, the wrong hallway to journey,
an inadvisable trip; or they may not, continuing along, certain of the
brightness of their futures in this monotone wasteland, where each step
taken is simply a repetition of the theme of inevitability; the
inevitability of inescapability, of wandering this place until death.

<2038hp 1007sp 350st>
0 0 -1
south

 Crossing the T                                         -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

The wards on the walls, the runes on the floor, the sigils on the ceiling
and the glyphs on the interior of the archways are perfect. They are carved
into the reinforced malachite walls without error or misstroke, leaving no
opportunity for the evil spirits contained by them to escape. They have
been checked and doublechecked by their carvers, creators and overseers, for
permanence, longevity, and durability. Whatever comes in here, stays in
here, with no way out.

<2038hp 1007sp 349st>
0 0 -1
south

 Making Poor Choices                                    -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

Three exits, two choices, or maybe three. Back the way in, or the other
two choices, the other two choices unexplored. One is right, the other
wrong, unless they're both wrong, which seems all too likely in this
incarnation of damnation.

<2038hp 1007sp 348st>
0 0 -1
west

 Wandering A Hellish Snowglobe                          -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

No matter how much distance is covered, how many boot soles are worn
through, how many night terrors are fled from, there is no escape from the
Curse of Xazra. The reclusive mage lord knows his craft well, and this
chest is his masterpiece. Although just a lead box, its interior is
infinitely large, recursing about itself, subjecting its inhabitants to hell
upon horror, the very face of infinity itself.

<2038hp 1007sp 347st>
0 0 -1
[PKTALK C] Wabbit: er, lets punish people because they didnt play long ago and horde eq?'


<2038hp 1007sp 347st>
north

 Wandering A Hellish Snowglobe                          -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

No matter how much distance is covered, how many boot soles are worn
through, how many night terrors are fled from, there is no escape from the
Curse of Xazra. The reclusive mage lord knows his craft well, and this
chest is his masterpiece. Although just a lead box, its interior is
infinitely large, recursing about itself, subjecting its inhabitants to hell
upon horror, the very face of infinity itself.

<2038hp 1007sp 346st>
0 0 -1
north

 A Proper Intersection                                  -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     SW     S      -

Exits from this room intertwine and come and go like blood flowing
through sacrificial rivulets. Waves of paranoia wash through the arched
doorways like the battering cliffs of a hurricane, or the battering fists of
Tsunami. All four exits could bring death; too much time spent being
pensive, death could have worked its way around the back by now. Each exit
seems to hold an equal probability of death. Choose one and run to survive.

<2038hp 1007sp 345st>
0 0 -1
west

 Wandering A Hellish Snowglobe                          -      -      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

No matter how much distance is covered, how many boot soles are worn
through, how many night terrors are fled from, there is no escape from the
Curse of Xazra. The reclusive mage lord knows his craft well, and this
chest is his masterpiece. Although just a lead box, its interior is
infinitely large, recursing about itself, subjecting its inhabitants to hell
upon horror, the very face of infinity itself.

<2038hp 1007sp 344st>
0 0 -1
south

 A Proper Intersection                                  -      N      NE
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

Exits from this room intertwine and come and go like blood flowing
through sacrificial rivulets. Waves of paranoia wash through the arched
doorways like the battering cliffs of a hurricane, or the battering fists of
Tsunami. All four exits could bring death; too much time spent being
pensive, death could have worked its way around the back by now. Each exit
seems to hold an equal probability of death. Choose one and run to survive.

<2038hp 1007sp 343st>
0 0 -1
west

 Wandering A Hellish Snowglobe                          -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

No matter how much distance is covered, how many boot soles are worn
through, how many night terrors are fled from, there is no escape from the
Curse of Xazra. The reclusive mage lord knows his craft well, and this
chest is his masterpiece. Although just a lead box, its interior is
infinitely large, recursing about itself, subjecting its inhabitants to hell
upon horror, the very face of infinity itself.

<2038hp 1007sp 342st>
0 0 -1
north

 A Crossed Intersection                                 -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

The omnipresent runes on every surface of the interior of the chest here
to turn to crosses. The glyphs and sigils, letters, pictographs, arcane
hexes and magical numerals all turn to a constantly-repeated cross, easily
mistakable for an additive symbol if not for the wary atmosphere within the
room. The crosses are wards against the evil contained within, wards that
will not work very well. Everyone knows crosses only work against vampires.

<2038hp 1007sp 341st>
0 0 -1
north

 Making Poor Choices                                    -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

Three exits, two choices, or maybe three. Back the way in, or the other
two choices, the other two choices unexplored. One is right, the other
wrong, unless they're both wrong, which seems all too likely in this
incarnation of damnation.

<2038hp 1007sp 340st>
0 0 -1
south

 A Crossed Intersection                                 -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

The omnipresent runes on every surface of the interior of the chest here
to turn to crosses. The glyphs and sigils, letters, pictographs, arcane
hexes and magical numerals all turn to a constantly-repeated cross, easily
mistakable for an additive symbol if not for the wary atmosphere within the
room. The crosses are wards against the evil contained within, wards that
will not work very well. Everyone knows crosses only work against vampires.

<2038hp 1007sp 339st>
0 0 -1
west

 Crossing the T                                         -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

The wards on the walls, the runes on the floor, the sigils on the ceiling
and the glyphs on the interior of the archways are perfect. They are carved
into the reinforced malachite walls without error or misstroke, leaving no
opportunity for the evil spirits contained by them to escape. They have
been checked and doublechecked by their carvers, creators and overseers, for
permanence, longevity, and durability. Whatever comes in here, stays in
here, with no way out.

<2038hp 1007sp 338st>
0 0 -1
north

 Digging the Hole Deeper                                -      -      -
(-------------------------------------------------)     - <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     SW     S      -

Once the wrong path is set upon, it is difficult to change its course.
Travelling down this hallway, it is equally probable that adventurers will
realize that this is the wrong path to take, the wrong hallway to journey,
an inadvisable trip; or they may not, continuing along, certain of the
brightness of their futures in this monotone wasteland, where each step
taken is simply a repetition of the theme of inevitability; the
inevitability of inescapability, of wandering this place until death.

<2038hp 1007sp 337st>
0 0 -1
south

 Crossing the T                                         -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

The wards on the walls, the runes on the floor, the sigils on the ceiling
and the glyphs on the interior of the archways are perfect. They are carved
into the reinforced malachite walls without error or misstroke, leaving no
opportunity for the evil spirits contained by them to escape. They have
been checked and doublechecked by their carvers, creators and overseers, for
permanence, longevity, and durability. Whatever comes in here, stays in
here, with no way out.

<2038hp 1007sp 336st>
0 0 -1
west

 A Crossed Intersection                                 -      N      NE
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

The omnipresent runes on every surface of the interior of the chest here
to turn to crosses. The glyphs and sigils, letters, pictographs, arcane
hexes and magical numerals all turn to a constantly-repeated cross, easily
mistakable for an additive symbol if not for the wary atmosphere within the
room. The crosses are wards against the evil contained within, wards that
will not work very well. Everyone knows crosses only work against vampires.

<2038hp 1007sp 335st>
0 0 -1
north

 Wandering A Hellish Snowglobe                          -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

No matter how much distance is covered, how many boot soles are worn
through, how many night terrors are fled from, there is no escape from the
Curse of Xazra. The reclusive mage lord knows his craft well, and this
chest is his masterpiece. Although just a lead box, its interior is
infinitely large, recursing about itself, subjecting its inhabitants to hell
upon horror, the very face of infinity itself.
The corpse of Kirri is lying here.

<2038hp 1007sp 334st>
0 0 -1
west

 Crossing the T                                         -      -      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

The wards on the walls, the runes on the floor, the sigils on the ceiling
and the glyphs on the interior of the archways are perfect. They are carved
into the reinforced malachite walls without error or misstroke, leaving no
opportunity for the evil spirits contained by them to escape. They have
been checked and doublechecked by their carvers, creators and overseers, for
permanence, longevity, and durability. Whatever comes in here, stays in
here, with no way out.

<2038hp 1007sp 333st>
0 0 -1
north
You cannot move in that direction.

<2038hp 1007sp 333st>
[PKTALK C] Havoc: I AGREE WITH WABBIT'


<2038hp 1007sp 333st>
west

 A Proper Intersection                                  -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

Exits from this room intertwine and come and go like blood flowing
through sacrificial rivulets. Waves of paranoia wash through the arched
doorways like the battering cliffs of a hurricane, or the battering fists of
Tsunami. All four exits could bring death; too much time spent being
pensive, death could have worked its way around the back by now. Each exit
seems to hold an equal probability of death. Choose one and run to survive.

<2038hp 1007sp 332st>
0 0 -1
north

 A Proper Intersection                                  -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

Exits from this room intertwine and come and go like blood flowing
through sacrificial rivulets. Waves of paranoia wash through the arched
doorways like the battering cliffs of a hurricane, or the battering fists of
Tsunami. All four exits could bring death; too much time spent being
pensive, death could have worked its way around the back by now. Each exit
seems to hold an equal probability of death. Choose one and run to survive.

<2038hp 1007sp 331st>
0 0 -1
north

[PKTALK C] Illyria: doesnt have to be removed, just has to be changed to n/s'


<2038hp 1007sp 331st>
 A Proper Intersection                                  -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      SE

Exits from this room intertwine and come and go like blood flowing
through sacrificial rivulets. Waves of paranoia wash through the arched
doorways like the battering cliffs of a hurricane, or the battering fists of
Tsunami. All four exits could bring death; too much time spent being
pensive, death could have worked its way around the back by now. Each exit
seems to hold an equal probability of death. Choose one and run to survive.

<2038hp 1007sp 330st>
0 0 -1
north

 Facing the Wrong Way                                   -      -      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

The ambient light casts shadows out of each end of this hallway, shadows
which seem to dance when in the peripheral vision, but stand stock still
upon closer examination. There is the distinct feeling of being watched, of
being observed by the forces that have constructed this box, and the forces
that are confined within the box. Spin around to confront them, or maybe
just the shadows.

<2038hp 1007sp 329st>
0 0 -1
north
You cannot move in that direction.

<2038hp 1007sp 329st>
east
east

AUCTION: The ring of the beast has been sold to Cinnamon for 100 gp.

 Wandering A Hellish Snowglobe                          -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

No matter how much distance is covered, how many boot soles are worn
through, how many night terrors are fled from, there is no escape from the
Curse of Xazra. The reclusive mage lord knows his craft well, and this
chest is his masterpiece. Although just a lead box, its interior is
infinitely large, recursing about itself, subjecting its inhabitants to hell
upon horror, the very face of infinity itself.
The corpse of Kirri is lying here.

<2038hp 1007sp 328st> You cannot move in that direction.
0 0 -1

<2038hp 1007sp 328st>
north

 Digging the Hole Deeper                                -      N      -
(-------------------------------------------------)     - <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

Once the wrong path is set upon, it is difficult to change its course.
Travelling down this hallway, it is equally probable that adventurers will
realize that this is the wrong path to take, the wrong hallway to journey,
an inadvisable trip; or they may not, continuing along, certain of the
brightness of their futures in this monotone wasteland, where each step
taken is simply a repetition of the theme of inevitability; the
inevitability of inescapability, of wandering this place until death.

<2038hp 1007sp 327st>
0 0 -1
north

 Upon Glowing Runes                                     -      N      NE
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

The runes etched and carved on every visible surface here glow intensely,
becoming brighter than normal when you enter, indicating that someone was
just here, previous to your arrival. The runes tell no tales, only slay the
unwary, but one of their secrets is revealed. A demon was here recently,
one of the more infernal occupants of the box, the only inhabitants of the
box. Spiders nor insects nor scavengers laze here; only the wicked dwell.

<2038hp 1007sp 326st>
0 0 -1
north

 Making Poor Choices                                    -      -      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

Three exits, two choices, or maybe three. Back the way in, or the other
two choices, the other two choices unexplored. One is right, the other
wrong, unless they're both wrong, which seems all too likely in this
incarnation of damnation.

<2038hp 1007sp 325st>
0 0 -1
ct gasdhf
[8] clan members heard you say, 'hsurC=-= gasdhf'

<2038hp 1007sp 325st>
Dwarfius drifts in from the west.

<2038hp 1007sp 325st>
Dwarfius begins attacking you!

<2038hp 1007sp 325st>
[CLAN] An awe-inspiring voice: '(U) ?'

<2038hp 1007sp 325st>
ct zmud has a good mapper right?
[8] clan members heard you say, 'hsurC=-= zmud has a good mapper right?'

<2038hp 1007sp 325st>
look

 Making Poor Choices                                    -      -      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

Three exits, two choices, or maybe three. Back the way in, or the other
two choices, the other two choices unexplored. One is right, the other
wrong, unless they're both wrong, which seems all too likely in this
incarnation of damnation.
[Clan 18] *Dwarfius the Alyrian Guide is here.

<2038hp 1007sp 325st>
Dwarfius licks you!

<2038hp 1007sp 325st>
Dwarfius looks at you.

<2038hp 1007sp 325st>
hm
You Hmmmm out loud.

<2038hp 1007sp 325st>
c refresh
You are not holding a spellbook that contains the spell 'refresh'.

<2038hp 1007sp 325st>
[CLAN] An awe-inspiring voice: '(F) pretty good'

<2038hp 1007sp 325st>
lick dwarf
You lick her.

<2038hp 1007sp 325st>
Dwarfius drifts east.

<2038hp 1007sp 325st>
inv
You are carrying:
a red silk bag (new)
a yellow silk bag (new)
a black silk bag (new)
a blue silk bag (new)
( 2) Vandemaar's Trunk (new)
A total of 7 items weighing 4 stones, 12 pebbles (0pb gold weight)
You may carry a maximum of 58 items weighing up to 20 st, 0 pb.

<2038hp 1007sp 325st>
[PKTALK C] Wabbit: its not like they made the runs easier with the new eq'


<2038hp 1007sp 325st>
[PKTALK C] Kaser: The decision to implement the gear was determined to be wrong by the imms. If they stopped it from repopping, it was for a reason and all of it needs to be made new stat or removed.'


<2038hp 1007sp 325st>
[CLAN] An awe-inspiring voice: 'lol@nemixislost'

<2038hp 1007sp 325st>
[PKTALK C] Havoc: Doesn't seem like that would be too difficult to do'


<2038hp 1007sp 325st>
ct lols
[8] clan members heard you say, 'hsurC=-= lols'

<2038hp 1007sp 325st>
[CLAN] An awe-inspiring voice: '(H) but mappers are tough in the best of circumstances'

<2038hp 1007sp 325st>
ct theres like 3 other people in here
[8] clan members heard you say, 'hsurC=-= theres like 3 other people in here'

<2038hp 1007sp 325st>
Dwarfius tells you 'stop'

<2038hp 1007sp 325st>
ct hm
[8] clan members heard you say, 'hsurC=-= hm'

<2038hp 1007sp 325st>
Dwarfius tells you 'where you at'

<2038hp 1007sp 325st>
[CLAN] An awe-inspiring voice: 'who?'

<2038hp 1007sp 325st>
look

 Making Poor Choices                                    -      -      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

Three exits, two choices, or maybe three. Back the way in, or the other
two choices, the other two choices unexplored. One is right, the other
wrong, unless they're both wrong, which seems all too likely in this
incarnation of damnation.

<2038hp 1007sp 325st>
Dwarfius tells you 'stop where i saw you'

<2038hp 1007sp 325st>
reply ok
You tell Dwarfius 'ok'

<2038hp 1007sp 315st>
0 0 -10
where
You are currently in: Curse of Xazra

Visible player(s) near you:
Barlic (Beyond Redemption)
Dwarfius (The Keyhole)
Kirri (Grinding Silence)

<2038hp 1007sp 315st>
affect
You are affected by the following:
Racial effects: haste detect-hidden
Spell: levitation - Level 206, modifies none by 0 for 93 minutes.
Spell: binding curse - Level 477, modifies none by -6 for 61 minutes.
Total of 2 magical affects.
-:----:::---:::----:- MISSING -:- ARMOR - AUGMENT AURA - BLESS - DETECT INVIS - IMPROVED INVIS - PASS DOOR - SANCTUARY - SHIELD - STONE SKIN --:-

<2038hp 1007sp 315st>
Dwarfius tells you 'east'

<2038hp 1007sp 315st>
ct omg
[8] clan members heard you say, 'hsurC=-= omg'

<2038hp 1007sp 315st>
e
Something wicked that was goes.

<2038hp 1007sp 314st>
0 0 -1
e

 Circling Carrion                                       -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     SW     S      -

The shadows seem to move within peripheral vision, only touches, but move
nonetheless. Whether evidence of external magic, tricky runes, a spying
force, or something else, nothing can reliably be surmised. The shadows
seem to move and ripple behind, cloy the space above, manifest in spaces
opaque, only show themselves in places unseeable. They provide no evidence
of their existence, but the shadows are there, the shadows move.

<2038hp 1007sp 313st>
0 0 -1
reply ok
You tell Dwarfius 'ok'

<2038hp 1007sp 303st>
0 0 -10
look north

 Darkness                                               ?     ?      ?
(-------------------------------------------------)     ? <-?-(M)-?-> ?
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     ?     ?      ?

It is pitch black.

<2038hp 1007sp 303st>
Dwarfius tells you 'are you in circling carrion'

<2038hp 1007sp 303st>
look

 Circling Carrion                                       -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     SW     S      -

The shadows seem to move within peripheral vision, only touches, but move
nonetheless. Whether evidence of external magic, tricky runes, a spying
force, or something else, nothing can reliably be surmised. The shadows
seem to move and ripple behind, cloy the space above, manifest in spaces
opaque, only show themselves in places unseeable. They provide no evidence
of their existence, but the shadows are there, the shadows move.

<2038hp 1007sp 303st>
reply yes
You tell Dwarfius 'yes'

<2038hp 1007sp 293st>
0 0 -10
Dwarfius tells you 'north'

<2038hp 1007sp 293st>
[CLAN] An awe-inspiring voice: '(Q) all your gear is trunked, right?'

<2038hp 1007sp 293st>
ct dwarfius just found it.
[8] clan members heard you say, 'hsurC=-= dwarfius just found it.'

<2038hp 1007sp 293st>
north

 Making Poor Choices                                    -      -      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

Three exits, two choices, or maybe three. Back the way in, or the other
two choices, the other two choices unexplored. One is right, the other
wrong, unless they're both wrong, which seems all too likely in this
incarnation of damnation.

<2038hp 1007sp 292st>
0 0 -1
[CLAN] An awe-inspiring voice: '(N) so who cares?'

<2038hp 1007sp 292st>
ct yea
[8] clan members heard you say, 'hsurC=-= yea'

<2038hp 1007sp 292st>
[CLAN] An awe-inspiring voice: '(M) ah'

<2038hp 1007sp 292st>
AUCTION: Dabist has put a thief's dagger up for auction. Minimum bid is 100 gp.
An awe-inspiring voice yells 'ltb your keyhole dwarfius. :<'
Dwarfius tells you 'west'

<2038hp 1007sp 292st>
west

 Making Poor Choices                                    -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

Three exits, two choices, or maybe three. Back the way in, or the other
two choices, the other two choices unexplored. One is right, the other
wrong, unless they're both wrong, which seems all too likely in this
incarnation of damnation.

<2038hp 1007sp 291st>
0 0 -1
Dwarfius tells you 'making poor choices?'

<2038hp 1007sp 291st>
reply yes
You tell Dwarfius 'yes'

<2038hp 1007sp 281st>
0 0 -10
look north

 Darkness                                               ?     ?      ?
(-------------------------------------------------)     ? <-?-(M)-?-> ?
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     ?     ?      ?

It is pitch black.

<2038hp 1007sp 281st>
[CLAN] An awe-inspiring voice: '(D) can more than one person get it?'

<2038hp 1007sp 281st>
Dwarfius tells you 'north'

<2038hp 1007sp 281st>
[CLAN] An awe-inspiring voice: 'yes'

<2038hp 1007sp 281st>
AUCTION: A thief's dagger: going once (no bid received yet).

<2038hp 1007sp 281st>
t yea
Tell whom what?

<2038hp 1007sp 281st>
north

 Grinding Silence                                       -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

The silence grows more and more intolerable, as the runes begin to glow
at your arrival and start to fade at your departure noiselessly, and as all
footsteps are muffled by the surrounding aether, and as there isn't a soul,
or at least a non-violent soul, around. Ear cilia cry out from deprivation,
howling, or perhaps that's real. It is impossible to discern the nature of
reality or even grasp what is and what is not real or imagined here.
Reality grinds, and the illusory takes hold here.

<2038hp 1007sp 280st>
0 0 -1
Dwarfius tells you 'east'

<2038hp 1007sp 280st>
east

 A Dead End                                             -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

The walls close in like a box canyon, tapering inward and shaped in such
a way as to produce the optical illusion that they are actually moving
inward, forming a choke point and eventually a sealed space. Darkness
prevails, and it will prevail more when the box has swallowed everything
inside of it.

<2038hp 1007sp 279st>
0 0 -1
north

 The Keyhole                                            -      -      -
(-------------------------------------------------)     - <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

Guarded by the most powerful runes in existence, senior Council member
Xazra has designed this chest to be impregnable, and the keyhole stat stands
before you represents the most vulnerable point of this system. For this
reason, the most powerful runes used in this box, which in turn rank as the
most powerful runes known, stand here, guarding the one exit to the chest.
To go any further threatens death, but to not entails an eternal existence
of damnation. Choices, choices.
The keyhole streams light into the dark box, illuminating this tiny bit of labyrinth.
[Clan 18] *Dwarfius the Alyrian Guide is here.

<2038hp 1007sp 278st>
Dwarfius We all love Dwarfius. <3
Kirri
Avatar
And I love Nemix for posting! And Dwarfius too!
Phreak We should all know I'm the master of the maze by now.