skip navigation

Welcome, Guest [log in · register]
Cwn Annwn

General logs: gaycurse

Log Contributor Uploaded on Views
gaycurse Nerion 2008-03-17 12:01 am 1232

Skip to comments

AUCTION: Karynn has put an arcane spellbook up for auction. Minimum bid is 7,500 gp.
Tejon has completed his song.
Tejon stiffens for a moment, then blinks and shakes his head.

<2850hp 2352sp 1713st>
Tejon begins to play a tune on a well-crafted violin...

<2850hp 2352sp 1713st>
AUCTION: An arcane spellbook: going once (no bid received yet).
You feel a stifling, powerful shock throughout your entire being, and stagger slightly.
Something has increased the length of time you will be affected by 'binding curse'.
Tejon glows briefly with a portentous ochre aura.
You disappear.

 Darkness                                               ?     ?      ?
(-------------------------------------------------)     ? <-?-(M)-?-> ?
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     ?     ?      ?

It is pitch black.
You feel a stifling, powerful shock throughout your entire being, and stagger slightly.
Something has increased the length of time you will be affected by 'binding curse'.

<2850hp 2352sp 1713st>
l

 Darkness                                               ?     ?      ?
(-------------------------------------------------)     ? <-?-(M)-?-> ?
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     ?     ?      ?

It is pitch black.

<2850hp 2352sp 1713st>
i
You are carrying:
a bright ball of light (new) (lit)
A total of 7 items weighing 3 stones, 25 pebbles (0pb gold weight)
You may carry a maximum of 54 items weighing up to 21 st, 0 pb.

<2850hp 2352sp 1713st>
wear ball
You hold a bright ball of light.

<2850hp 2352sp 1713st>
i
You are carrying:
( 4) a pinch of sulfur
( 2) Vandemaar's Trunk (new)
A total of 6 items weighing 3 stones, 25 pebbles (0pb gold weight)
You may carry a maximum of 54 items weighing up to 21 st, 0 pb.

<2850hp 2352sp 1713st>
l

 Among the Damned                                       -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     SW     S      -

There are no pure souls here, there are just the damned. The one fabled
exit has never been found, although the demons that are said to have
disappeared, as whispered mentally by the gossiping living runes, have died
trying to breach the keyhole. The most powerful runes are placed there, and
kill everyone who goes near, or so they said. The damned live here for
eternity, until they do not anymore. Only the damned are here...
Inclusively. There are no pure souls here, there is only destruction, and
then death.

<2850hp 2352sp 1713st>
Hint: Even the most cunning of demons and villains gossip, and the writing on the walls indicates that there is an exit from the unholy chest, although it is protected by the strongest of runewords.
AUCTION: An arcane spellbook: going twice (no bid received yet).

<2850hp 2352sp 1713st>
[CLAN] Tejon: '(Hi Vorn) where did you go?'

<2850hp 2352sp 1713st>


<2850hp 2352sp 1713st>
af
You are affected by the following:
Racial effects: detect-alignment
* You are immune to: poison.
* You are resistant to: charm disease.
* You are vulnerable to: light iron.
Spell: binding curse - Level 459, modifies none by -5 for 63 minutes.
Spell: levitation - Level 238, modifies none by 0 for 125 minutes.
Total of 2 magical affects.
No active non-magical affects.

<2850hp 2352sp 1713st>
[CLAN] Tejon: '(C) oh'

<2850hp 2352sp 1713st>
l

 Among the Damned                                       -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     SW     S      -

There are no pure souls here, there are just the damned. The one fabled
exit has never been found, although the demons that are said to have
disappeared, as whispered mentally by the gossiping living runes, have died
trying to breach the keyhole. The most powerful runes are placed there, and
kill everyone who goes near, or so they said. The damned live here for
eternity, until they do not anymore. Only the damned are here...
Inclusively. There are no pure souls here, there is only destruction, and
then death.

<2850hp 2352sp 1713st>
[CLAN] Tejon: '(waves a white flag) fuckers'

<2850hp 2352sp 1713st>
n

 Grinding Silence                                       -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

The silence grows more and more intolerable, as the runes begin to glow
at your arrival and start to fade at your departure noiselessly, and as all
footsteps are muffled by the surrounding aether, and as there isn't a soul,
or at least a non-violent soul, around. Ear cilia cry out from deprivation,
howling, or perhaps that's real. It is impossible to discern the nature of
reality or even grasp what is and what is not real or imagined here.
Reality grinds, and the illusory takes hold here.

<2850hp 2352sp 1712st>
0 0 -1
n

 Among the Damned                                       NW     N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      SE

There are no pure souls here, there are just the damned. The one fabled
exit has never been found, although the demons that are said to have
disappeared, as whispered mentally by the gossiping living runes, have died
trying to breach the keyhole. The most powerful runes are placed there, and
kill everyone who goes near, or so they said. The damned live here for
eternity, until they do not anymore. Only the damned are here...
Inclusively. There are no pure souls here, there is only destruction, and
then death.

<2850hp 2352sp 1711st>
0 0 -1
n

 A Proper Intersection                                  -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

Exits from this room intertwine and come and go like blood flowing
through sacrificial rivulets. Waves of paranoia wash through the arched
doorways like the battering cliffs of a hurricane, or the battering fists of
Tsunami. All four exits could bring death; too much time spent being
pensive, death could have worked its way around the back by now. Each exit
seems to hold an equal probability of death. Choose one and run to survive.

<2850hp 2352sp 1710st>
0 0 -1
n

 Circling Carrion                                       -      N      NE
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     SW     S      -

The shadows seem to move within peripheral vision, only touches, but move
nonetheless. Whether evidence of external magic, tricky runes, a spying
force, or something else, nothing can reliably be surmised. The shadows
seem to move and ripple behind, cloy the space above, manifest in spaces
opaque, only show themselves in places unseeable. They provide no evidence
of their existence, but the shadows are there, the shadows move.

<2850hp 2352sp 1709st>
0 0 -1
n

 Making Poor Choices                                    -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

Three exits, two choices, or maybe three. Back the way in, or the other
two choices, the other two choices unexplored. One is right, the other
wrong, unless they're both wrong, which seems all too likely in this
incarnation of damnation.

<2850hp 2352sp 1708st>
0 0 -1
n

 Digging the Hole Deeper                                -      N      -
(-------------------------------------------------)     - <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

Once the wrong path is set upon, it is difficult to change its course.
Travelling down this hallway, it is equally probable that adventurers will
realize that this is the wrong path to take, the wrong hallway to journey,
an inadvisable trip; or they may not, continuing along, certain of the
brightness of their futures in this monotone wasteland, where each step
taken is simply a repetition of the theme of inevitability; the
inevitability of inescapability, of wandering this place until death.

<2850hp 2352sp 1707st>
0 0 -1
n

 A Crossed Intersection                                 -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

The omnipresent runes on every surface of the interior of the chest here
to turn to crosses. The glyphs and sigils, letters, pictographs, arcane
hexes and magical numerals all turn to a constantly-repeated cross, easily
mistakable for an additive symbol if not for the wary atmosphere within the
room. The crosses are wards against the evil contained within, wards that
will not work very well. Everyone knows crosses only work against vampires.

<2850hp 2352sp 1706st>
0 0 -1
n

 Wandering A Hellish Snowglobe                          -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

No matter how much distance is covered, how many boot soles are worn
through, how many night terrors are fled from, there is no escape from the
Curse of Xazra. The reclusive mage lord knows his craft well, and this
chest is his masterpiece. Although just a lead box, its interior is
infinitely large, recursing about itself, subjecting its inhabitants to hell
upon horror, the very face of infinity itself.

<2850hp 2352sp 1705st>
0 0 -1
n

 Facing the Wrong Way                                   NW     -      -
(-------------------------------------------------)     - <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

The ambient light casts shadows out of each end of this hallway, shadows
which seem to dance when in the peripheral vision, but stand stock still
upon closer examination. There is the distinct feeling of being watched, of
being observed by the forces that have constructed this box, and the forces
that are confined within the box. Spin around to confront them, or maybe
just the shadows.

<2850hp 2352sp 1704st>
0 0 -1
n
You cannot move in that direction.

<2850hp 2352sp 1704st>
n
You cannot move in that direction.

<2850hp 2352sp 1704st>
w
You cannot move in that direction.

<2850hp 2352sp 1704st>
nw

 A Crossed Intersection                                 -      -      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      SE

The omnipresent runes on every surface of the interior of the chest here
to turn to crosses. The glyphs and sigils, letters, pictographs, arcane
hexes and magical numerals all turn to a constantly-repeated cross, easily
mistakable for an additive symbol if not for the wary atmosphere within the
room. The crosses are wards against the evil contained within, wards that
will not work very well. Everyone knows crosses only work against vampires.

<2850hp 2352sp 1703st>
0 0 -1
w

 A Very Familiar Place                                  -      -      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

This hallway looks very familiar. Not just an interstitial between more
well-formed hallways, this hallway looks just like another hallway
encountered not too long ago, another hallway that is this hallway. The
interior of the chest is a torus, a sphere, a convex space that loops about
itself infinitely, reducing the damned trapped within to wandering endlessly
upon the same hallway.

<2850hp 2352sp 1702st>
0 0 -1
n
You cannot move in that direction.

<2850hp 2352sp 1702st>
w

 Wandering A Hellish Snowglobe                          -      -      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

No matter how much distance is covered, how many boot soles are worn
through, how many night terrors are fled from, there is no escape from the
Curse of Xazra. The reclusive mage lord knows his craft well, and this
chest is his masterpiece. Although just a lead box, its interior is
infinitely large, recursing about itself, subjecting its inhabitants to hell
upon horror, the very face of infinity itself.

<2850hp 2352sp 1701st>
0 0 -1
AUCTION: No bids received for an arcane spellbook. Item has been removed.

<2850hp 2352sp 1701st>


<2850hp 2352sp 1701st>
ss
Please elaborate.

<2850hp 2352sp 1701st>
s

 A Very Familiar Place                                  -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

This hallway looks very familiar. Not just an interstitial between more
well-formed hallways, this hallway looks just like another hallway
encountered not too long ago, another hallway that is this hallway. The
interior of the chest is a torus, a sphere, a convex space that loops about
itself infinitely, reducing the damned trapped within to wandering endlessly
upon the same hallway.

<2850hp 2352sp 1700st>
0 0 -1
s
You cannot move in that direction.

<2850hp 2352sp 1700st>
s
You cannot move in that direction.

<2850hp 2352sp 1700st>
w

 Circling Carrion                                       -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      SE

The shadows seem to move within peripheral vision, only touches, but move
nonetheless. Whether evidence of external magic, tricky runes, a spying
force, or something else, nothing can reliably be surmised. The shadows
seem to move and ripple behind, cloy the space above, manifest in spaces
opaque, only show themselves in places unseeable. They provide no evidence
of their existence, but the shadows are there, the shadows move.

<2850hp 2352sp 1699st>
0 0 -1
s

 Facing the Wrong Way                                   -      N      -
(-------------------------------------------------)     - <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

The ambient light casts shadows out of each end of this hallway, shadows
which seem to dance when in the peripheral vision, but stand stock still
upon closer examination. There is the distinct feeling of being watched, of
being observed by the forces that have constructed this box, and the forces
that are confined within the box. Spin around to confront them, or maybe
just the shadows.

<2850hp 2352sp 1698st>
0 0 -1
s

 Grinding Silence                                       -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

The silence grows more and more intolerable, as the runes begin to glow
at your arrival and start to fade at your departure noiselessly, and as all
footsteps are muffled by the surrounding aether, and as there isn't a soul,
or at least a non-violent soul, around. Ear cilia cry out from deprivation,
howling, or perhaps that's real. It is impossible to discern the nature of
reality or even grasp what is and what is not real or imagined here.
Reality grinds, and the illusory takes hold here.

<2850hp 2352sp 1697st>
0 0 -1
s

 Crossing the T                                         NW     N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

The wards on the walls, the runes on the floor, the sigils on the ceiling
and the glyphs on the interior of the archways are perfect. They are carved
into the reinforced malachite walls without error or misstroke, leaving no
opportunity for the evil spirits contained by them to escape. They have
been checked and doublechecked by their carvers, creators and overseers, for
permanence, longevity, and durability. Whatever comes in here, stays in
here, with no way out.

<2850hp 2352sp 1696st>
0 0 -1
s
You cannot move in that direction.

<2850hp 2352sp 1696st>
s
You cannot move in that direction.

<2850hp 2352sp 1696st>
w

 A Crossed Intersection                                 -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

The omnipresent runes on every surface of the interior of the chest here
to turn to crosses. The glyphs and sigils, letters, pictographs, arcane
hexes and magical numerals all turn to a constantly-repeated cross, easily
mistakable for an additive symbol if not for the wary atmosphere within the
room. The crosses are wards against the evil contained within, wards that
will not work very well. Everyone knows crosses only work against vampires.

<2850hp 2352sp 1695st>
0 0 -1
s

 Grinding Silence                                       -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      SE

The silence grows more and more intolerable, as the runes begin to glow
at your arrival and start to fade at your departure noiselessly, and as all
footsteps are muffled by the surrounding aether, and as there isn't a soul,
or at least a non-violent soul, around. Ear cilia cry out from deprivation,
howling, or perhaps that's real. It is impossible to discern the nature of
reality or even grasp what is and what is not real or imagined here.
Reality grinds, and the illusory takes hold here.

<2850hp 2352sp 1694st>
0 0 -1
s

 Circling Carrion                                       -      N      NE
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

The shadows seem to move within peripheral vision, only touches, but move
nonetheless. Whether evidence of external magic, tricky runes, a spying
force, or something else, nothing can reliably be surmised. The shadows
seem to move and ripple behind, cloy the space above, manifest in spaces
opaque, only show themselves in places unseeable. They provide no evidence
of their existence, but the shadows are there, the shadows move.

<2850hp 2352sp 1693st>
0 0 -1
s

 Crossing the T                                         -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

The wards on the walls, the runes on the floor, the sigils on the ceiling
and the glyphs on the interior of the archways are perfect. They are carved
into the reinforced malachite walls without error or misstroke, leaving no
opportunity for the evil spirits contained by them to escape. They have
been checked and doublechecked by their carvers, creators and overseers, for
permanence, longevity, and durability. Whatever comes in here, stays in
here, with no way out.

<2850hp 2352sp 1692st>
0 0 -1
s
You cannot move in that direction.

<2850hp 2352sp 1692st>
s
You cannot move in that direction.

<2850hp 2352sp 1692st>
w

 Wandering A Hellish Snowglobe                          -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

No matter how much distance is covered, how many boot soles are worn
through, how many night terrors are fled from, there is no escape from the
Curse of Xazra. The reclusive mage lord knows his craft well, and this
chest is his masterpiece. Although just a lead box, its interior is
infinitely large, recursing about itself, subjecting its inhabitants to hell
upon horror, the very face of infinity itself.

<2850hp 2352sp 1691st>
0 0 -1
s

 A Proper Intersection                                  -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

Exits from this room intertwine and come and go like blood flowing
through sacrificial rivulets. Waves of paranoia wash through the arched
doorways like the battering cliffs of a hurricane, or the battering fists of
Tsunami. All four exits could bring death; too much time spent being
pensive, death could have worked its way around the back by now. Each exit
seems to hold an equal probability of death. Choose one and run to survive.

<2850hp 2352sp 1690st>
0 0 -1
s

 Crossing the T                                         -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

The wards on the walls, the runes on the floor, the sigils on the ceiling
and the glyphs on the interior of the archways are perfect. They are carved
into the reinforced malachite walls without error or misstroke, leaving no
opportunity for the evil spirits contained by them to escape. They have
been checked and doublechecked by their carvers, creators and overseers, for
permanence, longevity, and durability. Whatever comes in here, stays in
here, with no way out.

<2850hp 2352sp 1689st>
0 0 -1
s

 Agoraphobia                                            -      N      NE
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     SW     S      -

The flurry of openings, the swallowing darkness, the overwhelming amount
of possible exits is overwhelming. There is too much darkness around, too
many avenues of attack and escape and the demons are here, lurking just
beyond eyesight, just beyond scying magics. A panic attack would only
permit a vector of death to ride in upon, but there is too much here, and
too much not escape. The darkness and ceiling and even the dim floor is
anxiety-provoking, not to speak of what lays beyond.

<2850hp 2352sp 1688st>
0 0 -1
s

 Making Poor Choices                                    -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

Three exits, two choices, or maybe three. Back the way in, or the other
two choices, the other two choices unexplored. One is right, the other
wrong, unless they're both wrong, which seems all too likely in this
incarnation of damnation.

<2850hp 2352sp 1687st>
0 0 -1
s

 Crossing the T                                         -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

The wards on the walls, the runes on the floor, the sigils on the ceiling
and the glyphs on the interior of the archways are perfect. They are carved
into the reinforced malachite walls without error or misstroke, leaving no
opportunity for the evil spirits contained by them to escape. They have
been checked and doublechecked by their carvers, creators and overseers, for
permanence, longevity, and durability. Whatever comes in here, stays in
here, with no way out.

<2850hp 2352sp 1686st>
0 0 -1
s

 Making Poor Choices                                    -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

Three exits, two choices, or maybe three. Back the way in, or the other
two choices, the other two choices unexplored. One is right, the other
wrong, unless they're both wrong, which seems all too likely in this
incarnation of damnation.

<2850hp 2352sp 1685st>
0 0 -1
s

 A Proper Intersection                                  -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

Exits from this room intertwine and come and go like blood flowing
through sacrificial rivulets. Waves of paranoia wash through the arched
doorways like the battering cliffs of a hurricane, or the battering fists of
Tsunami. All four exits could bring death; too much time spent being
pensive, death could have worked its way around the back by now. Each exit
seems to hold an equal probability of death. Choose one and run to survive.

<2850hp 2352sp 1684st>
0 0 -1
s

 Grinding Silence                                       -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

The silence grows more and more intolerable, as the runes begin to glow
at your arrival and start to fade at your departure noiselessly, and as all
footsteps are muffled by the surrounding aether, and as there isn't a soul,
or at least a non-violent soul, around. Ear cilia cry out from deprivation,
howling, or perhaps that's real. It is impossible to discern the nature of
reality or even grasp what is and what is not real or imagined here.
Reality grinds, and the illusory takes hold here.

<2850hp 2352sp 1683st>
0 0 -1
s

 Beyond Redemption                                      -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     SW     S      -

The stark walls, just like every other surface here, is covered with non-
repeating runes, gylphs, sigils, symbols and who knows what else in a
complex pattern of power-binding, demon-containing, mind-shuttering, evil-
suppressing containment. There is no art here, no interesting things, just
living runes that seek to contain, beat down, and eventually kill all things
contained within their walls. There is no salvation or opportunity here,
just time manifested as endless hallways and junctures. This is a place
beyond hope and redemption.

<2850hp 2352sp 1682st>
0 0 -1
s

 A Crossed Intersection                                 -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

The omnipresent runes on every surface of the interior of the chest here
to turn to crosses. The glyphs and sigils, letters, pictographs, arcane
hexes and magical numerals all turn to a constantly-repeated cross, easily
mistakable for an additive symbol if not for the wary atmosphere within the
room. The crosses are wards against the evil contained within, wards that
will not work very well. Everyone knows crosses only work against vampires.

<2850hp 2352sp 1681st>
0 0 -1
s

 Grinding Silence                                       -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      SE

The silence grows more and more intolerable, as the runes begin to glow
at your arrival and start to fade at your departure noiselessly, and as all
footsteps are muffled by the surrounding aether, and as there isn't a soul,
or at least a non-violent soul, around. Ear cilia cry out from deprivation,
howling, or perhaps that's real. It is impossible to discern the nature of
reality or even grasp what is and what is not real or imagined here.
Reality grinds, and the illusory takes hold here.

<2850hp 2352sp 1680st>
0 0 -1
s

 Grinding Silence                                       -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

The silence grows more and more intolerable, as the runes begin to glow
at your arrival and start to fade at your departure noiselessly, and as all
footsteps are muffled by the surrounding aether, and as there isn't a soul,
or at least a non-violent soul, around. Ear cilia cry out from deprivation,
howling, or perhaps that's real. It is impossible to discern the nature of
reality or even grasp what is and what is not real or imagined here.
Reality grinds, and the illusory takes hold here.
The runes and symbols on the box's every surface glow with your arrival.
There is a great explosion, and you are thrown to the ground!
You are burned on the head by the runes's flames causing shocking damage.

<642hp 2352sp 1679st>
-2208 0 -1
s

 Wandering A Hellish Snowglobe                          -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

No matter how much distance is covered, how many boot soles are worn
through, how many night terrors are fled from, there is no escape from the
Curse of Xazra. The reclusive mage lord knows his craft well, and this
chest is his masterpiece. Although just a lead box, its interior is
infinitely large, recursing about itself, subjecting its inhabitants to hell
upon horror, the very face of infinity itself.

<642hp 2352sp 1678st>
0 0 -1
heal
You begin reciting the words of the invocation...

<642hp 2352sp 1678st>
You have completed your invocation.
A bright green aura surrounds you for a moment, then softly fades.

<1003hp 2302sp 1678st>
361 -50 0
heal
You begin reciting the words of the invocation...

<1003hp 2302sp 1678st>
AUCTION: Dragonburner has put Veldra's silken gloves up for auction. Minimum bid is 100,000 gp.

<1003hp 2302sp 1678st>
You have completed your invocation.
A bright green aura surrounds you for a moment, then softly fades.

<1364hp 2252sp 1678st>
361 -50 0
heal
You begin reciting the words of the invocation...

<1364hp 2252sp 1678st>
You have completed your invocation.
A bright green aura surrounds you for a moment, then softly fades.

<1725hp 2202sp 1678st>
361 -50 0
heal
You begin reciting the words of the invocation...

<1725hp 2202sp 1678st>
You have completed your invocation.
A bright green aura surrounds you for a moment, then softly fades.

<2086hp 2152sp 1678st>
361 -50 0
s

 A Proper Intersection                                  -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     SW     S      -

Exits from this room intertwine and come and go like blood flowing
through sacrificial rivulets. Waves of paranoia wash through the arched
doorways like the battering cliffs of a hurricane, or the battering fists of
Tsunami. All four exits could bring death; too much time spent being
pensive, death could have worked its way around the back by now. Each exit
seems to hold an equal probability of death. Choose one and run to survive.

<2086hp 2152sp 1677st>
0 0 -1
w

 A Proper Intersection                                  -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

Exits from this room intertwine and come and go like blood flowing
through sacrificial rivulets. Waves of paranoia wash through the arched
doorways like the battering cliffs of a hurricane, or the battering fists of
Tsunami. All four exits could bring death; too much time spent being
pensive, death could have worked its way around the back by now. Each exit
seems to hold an equal probability of death. Choose one and run to survive.
The runes and symbols on the box's every surface glow with your arrival.
You slowly settle back to the ground.
You stagger at a sudden shock throughout your body.

<2086hp 2152sp 1676st>
0 0 -1
[ARCHON] someone: how long have those had +disjunction btw


<2086hp 2152sp 1676st>
af
You are affected by the following:
Racial effects: detect-alignment
* You are immune to: poison.
* You are resistant to: charm disease.
* You are vulnerable to: light iron.
Spell: binding curse - Level 457, modifies none by -5 for 61 minutes.
Total of 1 magical affect.
No active non-magical affects.

<2086hp 2152sp 1676st>
heal
You begin reciting the words of the invocation...

<2086hp 2152sp 1676st>
You have completed your invocation.
A bright green aura surrounds you for a moment, then softly fades.

<2447hp 2102sp 1676st>
361 -50 0
play A A D#
You begin to play a tune on a well-crafted violin...

<2447hp 2102sp 1676st>
l

AUCTION: Veldra's silken gloves: going once (no bid received yet).

<2447hp 2102sp 1676st>
 A Proper Intersection                                  -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

Exits from this room intertwine and come and go like blood flowing
through sacrificial rivulets. Waves of paranoia wash through the arched
doorways like the battering cliffs of a hurricane, or the battering fists of
Tsunami. All four exits could bring death; too much time spent being
pensive, death could have worked its way around the back by now. Each exit
seems to hold an equal probability of death. Choose one and run to survive.

<2447hp 2102sp 1676st>
You have completed your song.
Your feet rise a few inches off the ground.

<2447hp 2074sp 1638st>
0 -28 -38
w

 Grinding Silence                                       -      N      NE
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

The silence grows more and more intolerable, as the runes begin to glow
at your arrival and start to fade at your departure noiselessly, and as all
footsteps are muffled by the surrounding aether, and as there isn't a soul,
or at least a non-violent soul, around. Ear cilia cry out from deprivation,
howling, or perhaps that's real. It is impossible to discern the nature of
reality or even grasp what is and what is not real or imagined here.
Reality grinds, and the illusory takes hold here.

<2447hp 2074sp 1637st>
0 0 -1
n

 Wrong Way Down A One Way                               -      -      -
(-------------------------------------------------)     - <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

Facing the wrong way has never been a popular choice, least of all in a
place like this. Every way is the wrong way here, in this plaguelands of
the damned and forgotten, where demons perch and the very walls lash out in
anger and confusion. This is the wrong way, but there is no right here.
Even once this situation has changed, it will still be the wrong way.

<2447hp 2074sp 1636st>
0 0 -1
s
Something wicked that was goes.

<2447hp 2074sp 1635st>
0 0 -1
l

 Wrong Way Down A One Way                               -      -      -
(-------------------------------------------------)     - <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

Facing the wrong way has never been a popular choice, least of all in a
place like this. Every way is the wrong way here, in this plaguelands of
the damned and forgotten, where demons perch and the very walls lash out in
anger and confusion. This is the wrong way, but there is no right here.
Even once this situation has changed, it will still be the wrong way.

<2447hp 2074sp 1635st>
s
Something wicked that was goes.

<2447hp 2074sp 1634st>
0 0 -1
s

 Grinding Silence                                       -      N      NE
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

The silence grows more and more intolerable, as the runes begin to glow
at your arrival and start to fade at your departure noiselessly, and as all
footsteps are muffled by the surrounding aether, and as there isn't a soul,
or at least a non-violent soul, around. Ear cilia cry out from deprivation,
howling, or perhaps that's real. It is impossible to discern the nature of
reality or even grasp what is and what is not real or imagined here.
Reality grinds, and the illusory takes hold here.

<2447hp 2074sp 1633st>
0 0 -1
ne

 Facing the Wrong Way                                   -      -      -
(-------------------------------------------------)     - <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     SW     S      -

The ambient light casts shadows out of each end of this hallway, shadows
which seem to dance when in the peripheral vision, but stand stock still
upon closer examination. There is the distinct feeling of being watched, of
being observed by the forces that have constructed this box, and the forces
that are confined within the box. Spin around to confront them, or maybe
just the shadows.

<2447hp 2074sp 1632st>
0 0 -1
s
Something wicked that was goes.

<2447hp 2074sp 1631st>
0 0 -1
s
Something wicked that was goes.

<2447hp 2074sp 1630st>
0 0 -1
s

 A Proper Intersection                                  -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

Exits from this room intertwine and come and go like blood flowing
through sacrificial rivulets. Waves of paranoia wash through the arched
doorways like the battering cliffs of a hurricane, or the battering fists of
Tsunami. All four exits could bring death; too much time spent being
pensive, death could have worked its way around the back by now. Each exit
seems to hold an equal probability of death. Choose one and run to survive.

<2447hp 2074sp 1629st>
0 0 -1
w

 Grinding Silence                                       -      N      NE
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

The silence grows more and more intolerable, as the runes begin to glow
at your arrival and start to fade at your departure noiselessly, and as all
footsteps are muffled by the surrounding aether, and as there isn't a soul,
or at least a non-violent soul, around. Ear cilia cry out from deprivation,
howling, or perhaps that's real. It is impossible to discern the nature of
reality or even grasp what is and what is not real or imagined here.
Reality grinds, and the illusory takes hold here.

<2447hp 2074sp 1628st>
0 0 -1
n

 Wrong Way Down A One Way                               -      -      -
(-------------------------------------------------)     - <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

Facing the wrong way has never been a popular choice, least of all in a
place like this. Every way is the wrong way here, in this plaguelands of
the damned and forgotten, where demons perch and the very walls lash out in
anger and confusion. This is the wrong way, but there is no right here.
Even once this situation has changed, it will still be the wrong way.

<2447hp 2074sp 1627st>
0 0 -1
e
You cannot move in that direction.

<2447hp 2074sp 1627st>
s

 Grinding Silence                                       -      N      NE
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

The silence grows more and more intolerable, as the runes begin to glow
at your arrival and start to fade at your departure noiselessly, and as all
footsteps are muffled by the surrounding aether, and as there isn't a soul,
or at least a non-violent soul, around. Ear cilia cry out from deprivation,
howling, or perhaps that's real. It is impossible to discern the nature of
reality or even grasp what is and what is not real or imagined here.
Reality grinds, and the illusory takes hold here.

<2447hp 2074sp 1626st>
0 0 -1
ne

 Facing the Wrong Way                                   -      -      -
(-------------------------------------------------)     - <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     SW     S      -

The ambient light casts shadows out of each end of this hallway, shadows
which seem to dance when in the peripheral vision, but stand stock still
upon closer examination. There is the distinct feeling of being watched, of
being observed by the forces that have constructed this box, and the forces
that are confined within the box. Spin around to confront them, or maybe
just the shadows.
The runes and symbols on the box's every surface glow with your arrival.
You slowly settle back to the ground.
You stagger at a sudden shock throughout your body.

<2447hp 2074sp 1625st>
0 0 -1
s
You must be levitating in order to move there.

<2447hp 2074sp 1625st>
AUCTION: Veldra's silken gloves: going twice (no bid received yet).

<2447hp 2074sp 1625st>
play A A D#
You begin to play a tune on a well-crafted violin...

<2447hp 2074sp 1625st>
[ARCHON] Spliffstar: not long


<2447hp 2074sp 1625st>
You have completed your song.
Your feet rise a few inches off the ground.

<2447hp 2046sp 1587st>
0 -28 -38
s

 A Proper Intersection                                  -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

Exits from this room intertwine and come and go like blood flowing
through sacrificial rivulets. Waves of paranoia wash through the arched
doorways like the battering cliffs of a hurricane, or the battering fists of
Tsunami. All four exits could bring death; too much time spent being
pensive, death could have worked its way around the back by now. Each exit
seems to hold an equal probability of death. Choose one and run to survive.

<2447hp 2046sp 1586st>
0 0 -1
w

 Grinding Silence                                       -      N      NE
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

The silence grows more and more intolerable, as the runes begin to glow
at your arrival and start to fade at your departure noiselessly, and as all
footsteps are muffled by the surrounding aether, and as there isn't a soul,
or at least a non-violent soul, around. Ear cilia cry out from deprivation,
howling, or perhaps that's real. It is impossible to discern the nature of
reality or even grasp what is and what is not real or imagined here.
Reality grinds, and the illusory takes hold here.

<2447hp 2046sp 1585st>
0 0 -1
s

 Making Poor Choices                                    -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

Three exits, two choices, or maybe three. Back the way in, or the other
two choices, the other two choices unexplored. One is right, the other
wrong, unless they're both wrong, which seems all too likely in this
incarnation of damnation.

<2447hp 2046sp 1584st>
0 0 -1
s

 Digging the Hole Deeper                                -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

Once the wrong path is set upon, it is difficult to change its course.
Travelling down this hallway, it is equally probable that adventurers will
realize that this is the wrong path to take, the wrong hallway to journey,
an inadvisable trip; or they may not, continuing along, certain of the
brightness of their futures in this monotone wasteland, where each step
taken is simply a repetition of the theme of inevitability; the
inevitability of inescapability, of wandering this place until death.

<2447hp 2046sp 1583st>
0 0 -1
w

 Agoraphobia                                            -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     SW     S      -

The flurry of openings, the swallowing darkness, the overwhelming amount
of possible exits is overwhelming. There is too much darkness around, too
many avenues of attack and escape and the demons are here, lurking just
beyond eyesight, just beyond scying magics. A panic attack would only
permit a vector of death to ride in upon, but there is too much here, and
too much not escape. The darkness and ceiling and even the dim floor is
anxiety-provoking, not to speak of what lays beyond.

<2447hp 2046sp 1582st>
0 0 -1
n

 Crossing the T                                         -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

The wards on the walls, the runes on the floor, the sigils on the ceiling
and the glyphs on the interior of the archways are perfect. They are carved
into the reinforced malachite walls without error or misstroke, leaving no
opportunity for the evil spirits contained by them to escape. They have
been checked and doublechecked by their carvers, creators and overseers, for
permanence, longevity, and durability. Whatever comes in here, stays in
here, with no way out.

<2447hp 2046sp 1581st>
0 0 -1
n

 Making Poor Choices                                    -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

Three exits, two choices, or maybe three. Back the way in, or the other
two choices, the other two choices unexplored. One is right, the other
wrong, unless they're both wrong, which seems all too likely in this
incarnation of damnation.

<2447hp 2046sp 1580st>
0 0 -1
w

 Grinding Silence                                       -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

The silence grows more and more intolerable, as the runes begin to glow
at your arrival and start to fade at your departure noiselessly, and as all
footsteps are muffled by the surrounding aether, and as there isn't a soul,
or at least a non-violent soul, around. Ear cilia cry out from deprivation,
howling, or perhaps that's real. It is impossible to discern the nature of
reality or even grasp what is and what is not real or imagined here.
Reality grinds, and the illusory takes hold here.

<2447hp 2046sp 1579st>
0 0 -1
n

 Circling Carrion                                       -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      SE

The shadows seem to move within peripheral vision, only touches, but move
nonetheless. Whether evidence of external magic, tricky runes, a spying
force, or something else, nothing can reliably be surmised. The shadows
seem to move and ripple behind, cloy the space above, manifest in spaces
opaque, only show themselves in places unseeable. They provide no evidence
of their existence, but the shadows are there, the shadows move.

<2447hp 2046sp 1578st>
0 0 -1
w

 Crossing the T                                         -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

The wards on the walls, the runes on the floor, the sigils on the ceiling
and the glyphs on the interior of the archways are perfect. They are carved
into the reinforced malachite walls without error or misstroke, leaving no
opportunity for the evil spirits contained by them to escape. They have
been checked and doublechecked by their carvers, creators and overseers, for
permanence, longevity, and durability. Whatever comes in here, stays in
here, with no way out.

<2447hp 2046sp 1577st>
0 0 -1
n

 Grinding Silence                                       -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

The silence grows more and more intolerable, as the runes begin to glow
at your arrival and start to fade at your departure noiselessly, and as all
footsteps are muffled by the surrounding aether, and as there isn't a soul,
or at least a non-violent soul, around. Ear cilia cry out from deprivation,
howling, or perhaps that's real. It is impossible to discern the nature of
reality or even grasp what is and what is not real or imagined here.
Reality grinds, and the illusory takes hold here.
The corpse of Nerion is lying here.
( 2) The corpse of Dyna is lying here.
A small pile of sulfur has been set on the ground here.
A green leather quiver has been dropped here.

<2447hp 2046sp 1576st>
0 0 -1
[ARCHON] Illyria: they're still not worth anything


<2447hp 2046sp 1576st>
look in cor
The corpse of Nerion contains:
a silver runestone
121 gold coins

<2447hp 2046sp 1576st>
get sul
You take a pinch of sulfur.

<2447hp 2046sp 1576st>
AUCTION: No bids received for Veldra's silken gloves. Item has been removed.

<2447hp 2046sp 1576st>
get gold cor
You take 121 gold coins from the corpse of Nerion.

<2447hp 2046sp 1576st>
look in cor
The corpse of Nerion contains:
a silver runestone

<2447hp 2046sp 1576st>
look in 2.cor
The corpse of Dyna contains:
196 gold coins

<2447hp 2046sp 1576st>
[ARCHON] Bluelight: when does vegas 2 come out


<2447hp 2046sp 1576st>
look in 3.cor
The corpse of Dyna contains:
Nothing.

<2447hp 2046sp 1576st>
who dyna

MATERIA MAGICA: Search Players Online
.-------------------------------------------------------------------------.
[141:241 F Archon Social] Dyna [ChaoS][A]
`-------------------------------------------------------------------------'
Total matches: 1.

<2447hp 2046sp 1576st>
l

 Grinding Silence                                       -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

The silence grows more and more intolerable, as the runes begin to glow
at your arrival and start to fade at your departure noiselessly, and as all
footsteps are muffled by the surrounding aether, and as there isn't a soul,
or at least a non-violent soul, around. Ear cilia cry out from deprivation,
howling, or perhaps that's real. It is impossible to discern the nature of
reality or even grasp what is and what is not real or imagined here.
Reality grinds, and the illusory takes hold here.
The corpse of Nerion is lying here.
( 2) The corpse of Dyna is lying here.
A green leather quiver has been dropped here.

<2447hp 2046sp 1576st>
get qu
You take a green leather quiver.

<2447hp 2046sp 1576st>
[ARCHON] someone: but now you can master disjunction with eq


<2447hp 2046sp 1576st>
wear qu
You wear a green leather quiver around your left shoulder.

<2447hp 2046sp 1576st>
w

 Facing the Wrong Way                                   -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

The ambient light casts shadows out of each end of this hallway, shadows
which seem to dance when in the peripheral vision, but stand stock still
upon closer examination. There is the distinct feeling of being watched, of
being observed by the forces that have constructed this box, and the forces
that are confined within the box. Spin around to confront them, or maybe
just the shadows.
(Red Aura) A tall, whispy figure stands here, shrouded in a cloak of darkness and pain.
The runes and symbols on the box's every surface glow with your arrival.
You slowly settle back to the ground.
You stagger at a sudden shock throughout your body.
A maleficent summoner begins attacking you!
A maleficent summoner has several minor scratches.

<2447hp 2046sp 1575st>
0 0 -1
A maleficent summoner begins muttering an incantation and making arcane gestures...
You dodge out of the way of a maleficent summoner's first attack.
A maleficent summoner fails to hit you with her second attack.
You are harmed on the torso by a maleficent summoner's energy causing giant damage.
Your first attack didn't seem to have any effect on a maleficent summoner.
Your second attack didn't seem to have any effect on a maleficent summoner.
Your third attack didn't seem to have any effect on a maleficent summoner.
A maleficent summoner has several minor scratches.

<1931hp 2046sp 1572st>
-516 0 -3
fl
You panic, and attempt to flee.
PANIC! You couldn't escape!
A maleficent summoner has several minor scratches.

<1931hp 2046sp 1572st>
fl e
You panic, and attempt to flee.
You must be levitating in order to move there.
PANIC! You couldn't escape!
A maleficent summoner has several minor scratches.

<1931hp 2046sp 1572st>
AUCTION: Soh has put an astral bauble up for auction. Minimum bid is 100 gp.
Your first attack didn't seem to have any effect on a maleficent summoner.
Your second attack didn't seem to have any effect on a maleficent summoner.
A maleficent summoner has several minor scratches.

<1931hp 2046sp 1570st>
0 0 -2
A maleficent summoner has completed her casting.
A maleficent summoner has several minor scratches.

<1931hp 2046sp 1570st>
invoke air
You begin reciting the words of the invocation...
A maleficent summoner has several minor scratches.

<1931hp 2046sp 1570st>
l

A maleficent summoner begins muttering an incantation...
You are harmed on the head by a maleficent summoner's energy causing huge damage.
A maleficent summoner has several minor scratches.

<1371hp 2046sp 1570st>
-560 0 0
 Facing the Wrong Way                                   -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

The ambient light casts shadows out of each end of this hallway, shadows
which seem to dance when in the peripheral vision, but stand stock still
upon closer examination. There is the distinct feeling of being watched, of
being observed by the forces that have constructed this box, and the forces
that are confined within the box. Spin around to confront them, or maybe
just the shadows.
(Red Aura) a maleficent summoner is here, fighting YOU!
A maleficent summoner has several minor scratches.

<1371hp 2046sp 1570st>
You have completed your invocation.
A feather from a roc flares brightly and vanishes!
Your feet rise a few inches off the ground.
A maleficent summoner has several minor scratches.

<1371hp 2029sp 1570st>
0 -17 0
play A A A A B Cb
You begin to play a tune on a well-crafted violin...
A maleficent summoner has several minor scratches.

<1371hp 2029sp 1570st>
A maleficent summoner has completed her casting.
A maleficent summoner's fingertips brush you, causing you to shriek in pain.
You are drained on the wing by a maleficent summoner's negative energy causing giant damage.
You have completed your song.
A calming wave of energy washes over you.

<1072hp 1982sp 1464st>
-299 -47 -106
l

 Facing the Wrong Way                                   -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

The ambient light casts shadows out of each end of this hallway, shadows
which seem to dance when in the peripheral vision, but stand stock still
upon closer examination. There is the distinct feeling of being watched, of
being observed by the forces that have constructed this box, and the forces
that are confined within the box. Spin around to confront them, or maybe
just the shadows.
(Red Aura) A tall, whispy figure stands here, shrouded in a cloak of darkness and pain.

<1072hp 1982sp 1464st>
n

 The Keyhole                                            -      -      -
(-------------------------------------------------)     - <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

Guarded by the most powerful runes in existence, senior Council member
Xazra has designed this chest to be impregnable, and the keyhole stat stands
before you represents the most vulnerable point of this system. For this
reason, the most powerful runes used in this box, which in turn rank as the
most powerful runes known, stand here, guarding the one exit to the chest.
To go any further threatens death, but to not entails an eternal existence
of damnation. Choices, choices.
The keyhole streams light into the dark box, illuminating this tiny bit of labyrinth.

<1072hp 1982sp 1463st>
0 0 -1
ct found it
[7] clan members heard you say, '(Why?) found it'

<1072hp 1982sp 1463st>
AUCTION: An astral bauble: going once (no bid received yet).

<1072hp 1982sp 1463st>
[CLAN] Tejon: '(A) fucker'

<1072hp 1982sp 1463st>
AUCTION: Brutl bids 100 gp on an astral bauble.

<1072hp 1982sp 1463st>
ct its north of the summoner
[7] clan members heard you say, '(Why?) its north of the summoner'

<1072hp 1982sp 1463st>
[ARCHON] someone: when does DMC come out


<1072hp 1982sp 1463st>
[ARCHON] someone: were ward drops on hunters upped?


<1072hp 1982sp 1463st>
l

 The Keyhole                                            -      -      -
(-------------------------------------------------)     - <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

Guarded by the most powerful runes in existence, senior Council member
Xazra has designed this chest to be impregnable, and the keyhole stat stands
before you represents the most vulnerable point of this system. For this
reason, the most powerful runes used in this box, which in turn rank as the
most powerful runes known, stand here, guarding the one exit to the chest.
To go any further threatens death, but to not entails an eternal existence
of damnation. Choices, choices.
The keyhole streams light into the dark box, illuminating this tiny bit of labyrinth.