skip navigation

Welcome, Guest [log in · register]
Cwn Annwn

General logs: thanks to kurik and all of my clannies! =D

Log Contributor Uploaded on Views
thanks to kurik and all of my clannies! =D Birger 2008-05-18 12:15 am 1064

Skip to comments

 Lord Maldra's Road                                     -      N      -
(-------------------------------------------------)     W <---(M)---> E
                                                        SW     S      SE

^^^II===II^~^
^^^^^II=====II~^^^^
^^^^^^^I=======I^^^^^#^
^^^^^^^^II=====II^^^^^#^^
^^^^^^^^^^II===II^^^^^^#^^^
^^^^^^^^^^^^IIOII^^^^^^#^^^^^
^^^^^^^^^^^^^^@^^^^^^^#^^^^^^
^^^^^^^^^^^^^^#^^^^^^^#^^^^^^
^^^^^^^^^^^^^#^^^^^^^#^^^^^
^^+^^^^^^^^^#^^^^^##^^^^^
+^++^^^^^^^##^^^#^^^^^^
^^++^^^^^^^###^^^^^
^^^^^^^^^^^^^

[AWAY][*]<1386hp 1142sp 284st> You tell Drek 'done with quest'

[AWAY][*]<1386hp 1142sp 274st> You rest.

[AWAY][*]<1386hp 1142sp 274st>
 Entrance to Maldra Keep                                -      #      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

As you approach Maldra Keep, you see the entrance guards waiting for you
on the other side. As you get closer to them, you wonder if they will allow
your passage. You start to cross wondering if the creaky wooden boards will
support your weight.

[AWAY][*]<1386hp 1142sp 274st> ln

 Entrance to Maldra Keep                                -      #      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

As you approach Maldra Keep, you see the entrance guards waiting for you
on the other side. As you get closer to them, you wonder if they will allow
your passage. You start to cross wondering if the creaky wooden boards will
support your weight.

[AWAY][*]<1386hp 1142sp 443st> st
You scramble to your feet.

[AWAY][*]<1386hp 1142sp 443st> n

 Entrance to Maldra Keep                                -      #      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

As you approach Maldra Keep, you see the entrance guards waiting for you
on the other side. As you get closer to them, you wonder if they will allow
your passage. You start to cross wondering if the creaky wooden boards will
support your weight.

[AWAY][*]<1386hp 1142sp 441st> where
You are currently in: Maldra Keep

Visible player(s) near you:
Nadezhda (Sanctuary)
Kurik (Elegantly Decorated Audience Hall)
Lasse (Sanctuary)
Krim (A Throne Room)
Aarons (A Throne Room)
Asterix (Sanctuary)

[AWAY][*]<1386hp 1142sp 441st> wh keep

MATERIA MAGICA: Search Players Online
.-------------------------------------------------------------------------.
[87 :241 F Archon Keep ] Nadezhda [^EuphoriA^]
[134:241 M Legend Keep ] Kurik [+(Army)+]
[60 :240 M Hero Keep ] Lasse [-=Lions=-]
[60 :240 M Hero Keep ] Drek [+(Army)+]
[74 :241 F Archon Keep ] Krim [+Fallen+][A]
[60 :120 M Fey Wizrd Keep ] Birger [+(Army)+][A](Quest)
[60 :240 M Hero Keep ] Aarons [+(Army)+]
[71 :241 M Archon Keep ] Asterix [??EnigMa??]
`-------------------------------------------------------------------------'
Total matches: 8.

[AWAY][*]<1386hp 1142sp 441st> e

 Entrance to Maldra Keep                                -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      -      -

As you approach Maldra Keep the entrance guards move out of the way from
the gates and allow you passage. The creaky boards that support your weight
over the moat do not povide much comfort to you as you walk across. Your
attempt at greeting the castle guards is met by a cold shoulder. The guards
apparently are here to do their job and nothing more.
You sense a hidden life form in the area.

[AWAY][*]<1386hp 1142sp 440st> n

 A Dimly Lit Hallway                                    -      -      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

You are immediately north of the entrance to the Keep. This is a fairly
large room with walls of an odd colored stone, you can't recall having seen
anything like this before. There are globes of light set into recesses near
the top of the wall.
A castle guard tries to keep alert during his long shift.
One of the local dancers is here showing some wild dance moves.

[AWAY][*]<1386hp 1142sp 439st> e

 Entrance Foyer                                         -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      -      -

A long hallway extends here to the north that leads to a set of double
doors. The hallway is lit with several golden oil lamps. A few messengers
arrive from the double doors to the north carrying out missions given to
them by the the Lord of the keep. There is also a long passage running to
the east and west, guards and other persons are bustling about this hallway.
*A red robed prophet is here attempting to look all knowing.
A castle guard tries to keep alert during his long shift.

[AWAY][*]<1386hp 1142sp 438st> n

 Artist's Corner                                        -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

There is an artist here making drawings of different people as they pass.
He also has a table set up where he is working on a bust of someone in clay.
A number of drawings and paintings are on display, as you study then you
conclude that this man has a great deal of talent at what he does.
( 2) A huge boulder covered in ice sits here.

[AWAY][*]<1386hp 1142sp 437st> e

 Gala Room                                              -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

There are jesters, jugglers and other entertainers in this room
practicing their acts on the people that have stopped to watch. After all,
practice makes perfect, and they wouldn't want to have a bad show for the
Lord of the Keep! Some of them are asking opinions of the people who have
been watching the acts so that they might make improvements.

[AWAY][*]<1386hp 1142sp 436st> n

 Thespian Casting Room                                  -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Several actors practice lines and read script out loud, making it hard to
hear anything else. There are also a few writers in the back creating new
masterpieces. A couple of musicians are tuning their instruments off in one
corner, adding to the general hubbub.
A flame grilled dragon steak lies here.

[AWAY][*]<1386hp 1142sp 435st> n

 A Reading Room                                         -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

There are several shelves in this room containing various books,
newspapers and other printed materials. Chairs and cushions ranged about
the walls provide comfortable places for children and adults to read what
they have selected. As you glance over the shelves you see titles ranging
from history and religion to fairy tales.
A castle guard tries to keep alert during his long shift.

[AWAY][*]<1386hp 1142sp 434st> n

 A Guarded Set of Double Doors                          -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

To your north are a set of double doors. There are a pair of guards
stationed beside them keeping a sharp eye on those that enter the northern
portion of the hall. You can see another set of doors which are also
guarded to your west. Since the throne rooms are to the north you can
understand the need for guards stationed to watch over those that go near
them.
A huge boulder covered in ice sits here.
A local patron searches for Lord Maldra to discuss business.
'Birger have you seen the Lord of the keep?' a local patron asks. 'I really need
to find him.'

[AWAY][*]<1386hp 1142sp 433st> n

 A Hallway Lined with Red Carpet                        -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Red carpet lines the floor of the room and leads to the throne room far
to the north. This section of the keep is heavily patroled by the guards
who are hall, keeping a watchful eye on visitors. There are polished marble
benches with thick cushions on them placed along walls where people
desiring an audience with the Lord of the Keep may wait.

[AWAY][*]<1386hp 1142sp 432st> n

 A Blood-Red Carpeted Hallway                           -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Serving carts and a few other large kitchen accessories sit along the
side of the wall. The aroma of freshly prepared duck and chicken wafts
through the air, practically beckoning you to follow its scent. The
banterings of a few of the castle chefs and servants can be heard not too
far off to the north.
A castle guard tries to keep alert during his long shift.

[AWAY][*]<1386hp 1142sp 431st> n

 A Blood-Red Carpeted Hallway                           -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

The aroma coming from the eastern door is making your mouth water. You
think of a way you can maybe get the king to invite you to dinner. As you
are lost deep in thought you practically get bowled over by a few serving
girls that rush from the kitchen with trays of hors d'oeuvres and other
finger foods.

[AWAY][*]<1386hp 1142sp 430st> ln

 Long Hallway                                           -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

The hallway continues to the north, leading eventually to the audience
room, where several merchants and sailors apply to get grants and loans. To
the south lies the kitchen entrance, and far off down the hall lies a set of
double doors, leading away from the inner sections of the castle.

[AWAY][*]<1386hp 1142sp 430st>

[AWAY][*]<1386hp 1142sp 430st> nl
For a list of acceptable commands, type ?.

[AWAY][*]<1386hp 1142sp 430st> n

 Long Hallway                                           -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

The hallway continues to the north, leading eventually to the audience
room, where several merchants and sailors apply to get grants and loans. To
the south lies the kitchen entrance, and far off down the hall lies a set of
double doors, leading away from the inner sections of the castle.

[AWAY][*]<1386hp 1142sp 429st> ln

 Blood-Red Carpeted Hallway                             -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

To the west you see a good size group of people looking at the tapestries
that depict the history of Alyria. You can see just a little bit of detail,
it is just enough to make you curious. Looking to the north you see vendors
moving toward a market area and various persons waiting for an audience with
the Lord of the Keep.

[AWAY][*]<1386hp 1142sp 429st> n

 Blood-Red Carpeted Hallway                             -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

To the west you see a good size group of people looking at the tapestries
that depict the history of Alyria. You can see just a little bit of detail,
it is just enough to make you curious. Looking to the north you see vendors
moving toward a market area and various persons waiting for an audience with
the Lord of the Keep.

[AWAY][*]<1386hp 1142sp 428st> ln

 Blood-Red Carpeted Hallway                             -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Three old ladies bicker and argue so loudly over to the west that you
notice them across the hall. Not far to the south is the kitchen, past that
the double doors that lead away from the inner castle. Just a short way to
the north is the audience room and the entrance to the open market.

[AWAY][*]<1386hp 1142sp 428st> n

 Blood-Red Carpeted Hallway                             -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Three old ladies bicker and argue so loudly over to the west that you
notice them across the hall. Not far to the south is the kitchen, past that
the double doors that lead away from the inner castle. Just a short way to
the north is the audience room and the entrance to the open market.

[AWAY][*]<1386hp 1142sp 427st> ln
n

 End of a Long Line                                     -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

There are quite a few people here waiting their turn for an audience with
the Lord of the Keep. Unfortunately the open market is located
distressingly near to the throne rooms, causing those who wish to purchase
things to add to the crowd. It is rather noisy with some people talking and
others shouting greetings to people across the room.
Surrounding the area is a shimmering shield, distorting everything you see.
A huge boulder covered in ice sits here.
Someone has left several delicious looking clams here.
A loaf of bread is here. It doesn't look too stale.
[Clan 90] ****Drek spamasaurus rex + lag monster = lagospamus rex is here, mount
ed on a young pegasus.

[AWAY][*]<1386hp 1142sp 427st> You attempt to move north, but a shimmering force
blocks your passage.

[AWAY][*]<1386hp 1142sp 427st> ln

[PKTALK A] Alvah: For the record those scrolls are dirty white. Just like talan

era.'

[AWAY][*]<1386hp 1142sp 427st> s

 End of a Long Line                                     -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

There are quite a few people here waiting their turn for an audience with
the Lord of the Keep. Unfortunately the open market is located
distressingly near to the throne rooms, causing those who wish to purchase
things to add to the crowd. It is rather noisy with some people talking and
others shouting greetings to people across the room.
Surrounding the area is a shimmering shield, distorting everything you see.
A huge boulder covered in ice sits here.
Someone has left several delicious looking clams here.
A loaf of bread is here. It doesn't look too stale.
[Clan 90] ****Drek spamasaurus rex + lag monster = lagospamus rex is here, mount
ed on a young pegasus.

[AWAY][*]<1386hp 1142sp 427st>
 Blood-Red Carpeted Hallway                             -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

To the west you see a good size group of people looking at the tapestries
that depict the history of Alyria. You can see just a little bit of detail,
it is just enough to make you curious. Looking to the north you see vendors
moving toward a market area and various persons waiting for an audience with
the Lord of the Keep.

[AWAY][*]<1386hp 1142sp 426st> s

 Long Hallway                                           -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

The hallway continues to the north, leading eventually to the audience
room, where several merchants and sailors apply to get grants and loans. To
the south lies the kitchen entrance, and far off down the hall lies a set of
double doors, leading away from the inner sections of the castle.

[AWAY][*]<1386hp 1142sp 425st> n

 Blood-Red Carpeted Hallway                             -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

To the west you see a good size group of people looking at the tapestries
that depict the history of Alyria. You can see just a little bit of detail,
it is just enough to make you curious. Looking to the north you see vendors
moving toward a market area and various persons waiting for an audience with
the Lord of the Keep.

[AWAY][*]<1386hp 1142sp 424st> w

 A Blood-Red Carpeted Hallway                           -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

This wall contains the last part of a three piece storyline woven into
fabric. Bright, beautiful colors were used to depict the fall of Cassandra
and the rise of Lord Agrippa. A few other minor details are woven into the
story, but you see three older ladies to the north weaving a darker more
desolate future for the land. You must see what they fortell for your
world.

[AWAY][*]<1386hp 1142sp 423st> ln

 A Blood-Red Carpeted Hallway                           -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Three old crones stand here bickering about what colors to weave and what
story to tell as they relentlessly pace on with their tale. You guess they
must be precogs and have been here for many centuries weaving away the story
of the world. From what you see, there is a struggle of power from a mighty
wizard lord against Lord Agrippa. What the ladies argue about is the final
outcome of the battle. Is there anything you can do to stop this from
happening?
*One of the draconian architects wanders around looking for a new place to build
.

[AWAY][*]<1386hp 1142sp 423st> n

 A Blood-Red Carpeted Hallway                           -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Three old crones stand here bickering about what colors to weave and what
story to tell as they relentlessly pace on with their tale. You guess they
must be precogs and have been here for many centuries weaving away the story
of the world. From what you see, there is a struggle of power from a mighty
wizard lord against Lord Agrippa. What the ladies argue about is the final
outcome of the battle. Is there anything you can do to stop this from
happening?
*One of the draconian architects wanders around looking for a new place to build
.
A draconian architect grins evilly at you. Perhaps you should make a run for it
now!

[AWAY][*]<1386hp 1142sp 422st> ln

 Entrance to the Hall of Prophecy                       -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

There is some low chanting coming from the room to the west. Judging
from the sign on the door you figure this is the room where the prophets
meditate, drink strange teas, and inhale fumes to heighten their senses. A
few stories have reported their accuracy at being less than ten percent.

[AWAY][*]<1386hp 1142sp 422st> n

 Entrance to the Hall of Prophecy                       -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

There is some low chanting coming from the room to the west. Judging
from the sign on the door you figure this is the room where the prophets
meditate, drink strange teas, and inhale fumes to heighten their senses. A
few stories have reported their accuracy at being less than ten percent.

[AWAY][*]<1386hp 1142sp 421st> ln

 Elegantly Decorated Audience Hall                      -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

The walls are draped with a brilliant blue and red mix curtain. Three
chandeliers hang from the ceiling, illuminating everything extremely well.
To the north is the throne room of the Lady of the Keep. You have heard
tales that something dreadful happened to her a few years ago, the details
are quite vague though.
A dirty, smelly, lice infested rat is searching for food here.
[Clan 90] **Kurik life only lasts so long, dont screw it up is here, mounted on
a young pegasus.
**A stoic guard stands here, guarding the Lord Maldra against all peril.

[AWAY][*]<1386hp 1142sp 421st> n

 Elegantly Decorated Audience Hall                      -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

The walls are draped with a brilliant blue and red mix curtain. Three
chandeliers hang from the ceiling, illuminating everything extremely well.
To the north is the throne room of the Lady of the Keep. You have heard
tales that something dreadful happened to her a few years ago, the details
are quite vague though.
A dirty, smelly, lice infested rat is searching for food here.
[Clan 90] **Kurik life only lasts so long, dont screw it up is here, mounted on
a young pegasus.
**A stoic guard stands here, guarding the Lord Maldra against all peril.

[AWAY][*]<1386hp 1142sp 420st> ln

Kurik stops using a tanzanite cabochon.

[AWAY][*]<1386hp 1142sp 420st>
 A Throne Room                                          -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

This is the throne room of the Lady of the Keep, sparsely decorated save
a large, ornate tapestry behind the throne proper. Something about this
room doesn't seem quite right - there are no visitors here, no ladies in
waiting. A thick layer of dust has settled over everything.
(Invisible) Lady Maldra's golden throne sits here, shining brightly.
[Clan 89] [AWAY] *Krim .Hail To The Thief. is here, mounted on a young pegasus.
*Lady Maldra stares at you with a blank look on her face.

[AWAY][*]<1386hp 1142sp 420st> le

 Elegantly Decorated Audience Hall                      -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

There is a milling crowd of people here waiting their turn to see the
Lord of the Keep. You can see his throne room to the immediate north. As
patrons who wish to visit the market area that to the northeast shove past,
you silently curse the person who designed this area of the keep as being a
complete idiot. The noise level is almost unbearable, your head is
beginning to throb.
Surrounding the area is a shimmering shield, distorting everything you see.
**A tall, golden-eyed and well-muscled man wearing a purple cape is standing her
e.
**A stoic guard stands here, guarding the Lord Maldra against all peril.

[AWAY][*]<1386hp 1142sp 486st> n

 A Throne Room                                          -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

This is the throne room of the Lady of the Keep, sparsely decorated save
a large, ornate tapestry behind the throne proper. Something about this
room doesn't seem quite right - there are no visitors here, no ladies in
waiting. A thick layer of dust has settled over everything.
(Invisible) Lady Maldra's golden throne sits here, shining brightly.
[Clan 89] [AWAY] *Krim .Hail To The Thief. is here, mounted on a young pegasus.
*Lady Maldra stares at you with a blank look on her face.

[AWAY][*]<1386hp 1142sp 485st> le

[PKTALK A] Knoll: SNAP'


[AWAY][*]<1386hp 1142sp 485st>
 Lord Maldra's Throne Room                              -      -      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

This is the throne room where Lord Maldra holds audience. It is a bit
larger than the other rooms in this section of the keep and is decorated
almost completely in marble. The throne he sits upon is a marvelous work of
art which has been created from various different shades of marble. A
smaller throne room for the Lady of the Keep is to the west.
Surrounding the area is a shimmering shield, distorting everything you see.
( 2) A burnished brass androsphinx sits obediently at Lord Maldra's feet.
Lord Maldra's marble throne sits against the northern wall.
**Lord Maldra is sitting on a highly-polished marble throne.

[AWAY][*]<1386hp 1142sp 485st>
Kurik rides in from the south.

[AWAY][*]<1386hp 1142sp 485st> re
You rest.

[AWAY][*]<1386hp 1142sp 485st> l

 A Throne Room                                          -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

This is the throne room of the Lady of the Keep, sparsely decorated save
a large, ornate tapestry behind the throne proper. Something about this
room doesn't seem quite right - there are no visitors here, no ladies in
waiting. A thick layer of dust has settled over everything.
(Invisible) Lady Maldra's golden throne sits here, shining brightly.
[Clan 90] **Kurik life only lasts so long, dont screw it up is here, mounted on
a young pegasus.
[Clan 89] [AWAY] *Krim .Hail To The Thief. is here, mounted on a young pegasus.
*Lady Maldra stares at you with a blank look on her face.

[AWAY][*]<1386hp 1142sp 485st> st
s
You scramble to your feet.

[AWAY][*]<1386hp 1142sp 485st>
 Elegantly Decorated Audience Hall                      -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

The walls are draped with a brilliant blue and red mix curtain. Three
chandeliers hang from the ceiling, illuminating everything extremely well.
To the north is the throne room of the Lady of the Keep. You have heard
tales that something dreadful happened to her a few years ago, the details
are quite vague though.
A dirty, smelly, lice infested rat is searching for food here.
**A stoic guard stands here, guarding the Lord Maldra against all peril.

[AWAY][*]<1386hp 1142sp 484st> s

 Entrance to the Hall of Prophecy                       -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

There is some low chanting coming from the room to the west. Judging
from the sign on the door you figure this is the room where the prophets
meditate, drink strange teas, and inhale fumes to heighten their senses. A
few stories have reported their accuracy at being less than ten percent.

[AWAY][*]<1386hp 1142sp 483st> e
You attempt to move east, but a shimmering force blocks your passage.

[AWAY][*]<1386hp 1142sp 483st> s

 A Blood-Red Carpeted Hallway                           -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Three old crones stand here bickering about what colors to weave and what
story to tell as they relentlessly pace on with their tale. You guess they
must be precogs and have been here for many centuries weaving away the story
of the world. From what you see, there is a struggle of power from a mighty
wizard lord against Lord Agrippa. What the ladies argue about is the final
outcome of the battle. Is there anything you can do to stop this from
happening?
*One of the draconian architects wanders around looking for a new place to build
.

[AWAY][*]<1386hp 1142sp 482st> s

 A Blood-Red Carpeted Hallway                           -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

This wall contains the last part of a three piece storyline woven into
fabric. Bright, beautiful colors were used to depict the fall of Cassandra
and the rise of Lord Agrippa. A few other minor details are woven into the
story, but you see three older ladies to the north weaving a darker more
desolate future for the land. You must see what they fortell for your
world.

[AWAY][*]<1386hp 1142sp 481st> e

 Blood-Red Carpeted Hallway                             -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

To the west you see a good size group of people looking at the tapestries
that depict the history of Alyria. You can see just a little bit of detail,
it is just enough to make you curious. Looking to the north you see vendors
moving toward a market area and various persons waiting for an audience with
the Lord of the Keep.

[AWAY][*]<1386hp 1142sp 480st> e
You cannot move in that direction.
[PKTALK A] Floyd: pwn't'


[AWAY][*]<1386hp 1142sp 480st> s

 Long Hallway                                           -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

The hallway continues to the north, leading eventually to the audience
room, where several merchants and sailors apply to get grants and loans. To
the south lies the kitchen entrance, and far off down the hall lies a set of
double doors, leading away from the inner sections of the castle.

[AWAY][*]<1386hp 1142sp 479st> s

 A Blood-Red Carpeted Hallway                           -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

The aroma coming from the eastern door is making your mouth water. You
think of a way you can maybe get the king to invite you to dinner. As you
are lost deep in thought you practically get bowled over by a few serving
girls that rush from the kitchen with trays of hors d'oeuvres and other
finger foods.

[AWAY][*]<1386hp 1142sp 478st> s
s

 A Blood-Red Carpeted Hallway                           -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Serving carts and a few other large kitchen accessories sit along the
side of the wall. The aroma of freshly prepared duck and chicken wafts
through the air, practically beckoning you to follow its scent. The
banterings of a few of the castle chefs and servants can be heard not too
far off to the north.
A castle guard tries to keep alert during his long shift.

[AWAY][*]<1386hp 1142sp 477st>
 A Hallway Lined with Red Carpet                        -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Red carpet lines the floor of the room and leads to the throne room far
to the north. This section of the keep is heavily patroled by the guards
who are hall, keeping a watchful eye on visitors. There are polished marble
benches with thick cushions on them placed along walls where people
desiring an audience with the Lord of the Keep may wait.

[AWAY][*]<1386hp 1142sp 476st> where
You are currently in: Maldra Keep

Visible player(s) near you:
Nadezhda (Sanctuary)
Kurik (A Throne Room)
Lasse (Sanctuary)
Krim (A Throne Room)
Aarons (Sanctuary)
Asterix (Sanctuary)

[AWAY][*]<1386hp 1142sp 476st> s

 A Guarded Set of Double Doors                          -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

To your north are a set of double doors. There are a pair of guards
stationed beside them keeping a sharp eye on those that enter the northern
portion of the hall. You can see another set of doors which are also
guarded to your west. Since the throne rooms are to the north you can
understand the need for guards stationed to watch over those that go near
them.
A huge boulder covered in ice sits here.

[AWAY][*]<1386hp 1142sp 475st> s
s

 A Reading Room                                         -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

There are several shelves in this room containing various books,
newspapers and other printed materials. Chairs and cushions ranged about
the walls provide comfortable places for children and adults to read what
they have selected. As you glance over the shelves you see titles ranging
from history and religion to fairy tales.
A local patron searches for Lord Maldra to discuss business.
A castle guard tries to keep alert during his long shift.

[AWAY][*]<1386hp 1142sp 474st>
 Thespian Casting Room                                  -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Several actors practice lines and read script out loud, making it hard to
hear anything else. There are also a few writers in the back creating new
masterpieces. A couple of musicians are tuning their instruments off in one
corner, adding to the general hubbub.
A flame grilled dragon steak lies here.

[AWAY][*]<1386hp 1142sp 473st> n

 A Reading Room                                         -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

There are several shelves in this room containing various books,
newspapers and other printed materials. Chairs and cushions ranged about
the walls provide comfortable places for children and adults to read what
they have selected. As you glance over the shelves you see titles ranging
from history and religion to fairy tales.
A local patron searches for Lord Maldra to discuss business.
A castle guard tries to keep alert during his long shift.

[AWAY][*]<1386hp 1142sp 472st> m
Usage: MIX <herb 1> <herb 2> <herb 3> ...
Type 'HELP HERBALISM' for more information.

[AWAY][*]<1386hp 1142sp 472st> n

 A Guarded Set of Double Doors                          -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

To your north are a set of double doors. There are a pair of guards
stationed beside them keeping a sharp eye on those that enter the northern
portion of the hall. You can see another set of doors which are also
guarded to your west. Since the throne rooms are to the north you can
understand the need for guards stationed to watch over those that go near
them.
A huge boulder covered in ice sits here.

[AWAY][*]<1386hp 1142sp 471st> n

 A Hallway Lined with Red Carpet                        -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Red carpet lines the floor of the room and leads to the throne room far
to the north. This section of the keep is heavily patroled by the guards
who are hall, keeping a watchful eye on visitors. There are polished marble
benches with thick cushions on them placed along walls where people
desiring an audience with the Lord of the Keep may wait.

[AWAY][*]<1386hp 1142sp 470st> n
n

 A Blood-Red Carpeted Hallway                           -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Serving carts and a few other large kitchen accessories sit along the
side of the wall. The aroma of freshly prepared duck and chicken wafts
through the air, practically beckoning you to follow its scent. The
banterings of a few of the castle chefs and servants can be heard not too
far off to the north.
A castle guard tries to keep alert during his long shift.

[AWAY][*]<1386hp 1142sp 469st> n

 A Blood-Red Carpeted Hallway                           -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

The aroma coming from the eastern door is making your mouth water. You
think of a way you can maybe get the king to invite you to dinner. As you
are lost deep in thought you practically get bowled over by a few serving
girls that rush from the kitchen with trays of hors d'oeuvres and other
finger foods.

[AWAY][*]<1386hp 1142sp 468st> n

 Long Hallway                                           -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

The hallway continues to the north, leading eventually to the audience
room, where several merchants and sailors apply to get grants and loans. To
the south lies the kitchen entrance, and far off down the hall lies a set of
double doors, leading away from the inner sections of the castle.

[AWAY][*]<1386hp 1142sp 467st> n

 Blood-Red Carpeted Hallway                             -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

To the west you see a good size group of people looking at the tapestries
that depict the history of Alyria. You can see just a little bit of detail,
it is just enough to make you curious. Looking to the north you see vendors
moving toward a market area and various persons waiting for an audience with
the Lord of the Keep.

[AWAY][*]<1386hp 1142sp 466st>
 Blood-Red Carpeted Hallway                             -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Three old ladies bicker and argue so loudly over to the west that you
notice them across the hall. Not far to the south is the kitchen, past that
the double doors that lead away from the inner castle. Just a short way to
the north is the audience room and the entrance to the open market.

[AWAY][*]<1386hp 1142sp 465st> ln

 End of a Long Line                                     -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

There are quite a few people here waiting their turn for an audience with
the Lord of the Keep. Unfortunately the open market is located
distressingly near to the throne rooms, causing those who wish to purchase
things to add to the crowd. It is rather noisy with some people talking and
others shouting greetings to people across the room.
Surrounding the area is a shimmering shield, distorting everything you see.
A huge boulder covered in ice sits here.
Someone has left several delicious looking clams here.
A loaf of bread is here. It doesn't look too stale.
[Clan 90] ****Drek spamasaurus rex + lag monster = lagospamus rex is here, mount
ed on a young pegasus.

[AWAY][*]<1386hp 1142sp 465st> n
You attempt to move north, but a shimmering force blocks your passage.

[AWAY][*]<1386hp 1142sp 465st> rs
You begin to speak the words of the spell...

[AWAY][*]<1386hp 1142sp 525st>
[PKTALK A] Knoll: oh shut up floyd.'


[AWAY][*]<1386hp 1142sp 525st> tell drek ima rs my room
You tell Drek 'ima rs my room'

[AWAY][*]<1386hp 1142sp 515st>
You have completed your casting.
A silver runestone, a browning mandrake leaf, and a pinch of sulfur flare bright
ly and vanish!
You concentrate... feel your way about the area, anchoring yourself...

......-----******))))) BOOOOOOOOOOOOOMM!!!!! (((((******-----......

A dazzling shield of energy erupts and grows in size, surrounding the area.

[AWAY][*]<1386hp 1041sp 515st> lw

 A Blood-Red Carpeted Hallway                           -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Three old crones stand here bickering about what colors to weave and what
story to tell as they relentlessly pace on with their tale. You guess they
must be precogs and have been here for many centuries weaving away the story
of the world. From what you see, there is a struggle of power from a mighty
wizard lord against Lord Agrippa. What the ladies argue about is the final
outcome of the battle. Is there anything you can do to stop this from
happening?
*One of the draconian architects wanders around looking for a new place to build
.

[AWAY][*]<1386hp 1041sp 515st> re
You rest.

[AWAY][*]<1386hp 1041sp 515st> ln

 End of a Long Line                                     -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

There are quite a few people here waiting their turn for an audience with
the Lord of the Keep. Unfortunately the open market is located
distressingly near to the throne rooms, causing those who wish to purchase
things to add to the crowd. It is rather noisy with some people talking and
others shouting greetings to people across the room.
Surrounding the area is a shimmering shield, distorting everything you see.
A huge boulder covered in ice sits here.
Someone has left several delicious looking clams here.
A loaf of bread is here. It doesn't look too stale.
[Clan 90] ****Drek spamasaurus rex + lag monster = lagospamus rex is here, mount
ed on a young pegasus.

[AWAY][*]<1386hp 1041sp 515st> ln

 End of a Long Line                                     -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

There are quite a few people here waiting their turn for an audience with
the Lord of the Keep. Unfortunately the open market is located
distressingly near to the throne rooms, causing those who wish to purchase
things to add to the crowd. It is rather noisy with some people talking and
others shouting greetings to people across the room.
Surrounding the area is a shimmering shield, distorting everything you see.
A huge boulder covered in ice sits here.
Someone has left several delicious looking clams here.
A loaf of bread is here. It doesn't look too stale.
[Clan 90] ****Drek spamasaurus rex + lag monster = lagospamus rex is here, mount
ed on a young pegasus.

[AWAY][*]<1386hp 1041sp 515st> where
You are currently in: Maldra Keep

Visible player(s) near you:
Nadezhda (Sanctuary)
Kurik (A Throne Room)
Lasse (Sanctuary)
Krim (Smokey Room)
Aarons (Smokey Room)
Asterix (Sanctuary)

[AWAY][*]<1386hp 1041sp 515st> l

 Blood-Red Carpeted Hallway                             -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Three old ladies bicker and argue so loudly over to the west that you
notice them across the hall. Not far to the south is the kitchen, past that
the double doors that lead away from the inner castle. Just a short way to
the north is the audience room and the entrance to the open market.
Surrounding the area is a shimmering shield, distorting everything you see.

[AWAY][*]<1386hp 1041sp 515st> ln

 End of a Long Line                                     -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

There are quite a few people here waiting their turn for an audience with
the Lord of the Keep. Unfortunately the open market is located
distressingly near to the throne rooms, causing those who wish to purchase
things to add to the crowd. It is rather noisy with some people talking and
others shouting greetings to people across the room.
Surrounding the area is a shimmering shield, distorting everything you see.
A huge boulder covered in ice sits here.
Someone has left several delicious looking clams here.
A loaf of bread is here. It doesn't look too stale.
[Clan 90] ****Drek spamasaurus rex + lag monster = lagospamus rex is here, mount
ed on a young pegasus.

[AWAY][*]<1386hp 1041sp 515st>
[PKTALK A] Skillman: Make wit the sucky!'


[AWAY][*]<1386hp 1041sp 515st> l

 Blood-Red Carpeted Hallway                             -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Three old ladies bicker and argue so loudly over to the west that you
notice them across the hall. Not far to the south is the kitchen, past that
the double doors that lead away from the inner castle. Just a short way to
the north is the audience room and the entrance to the open market.
Surrounding the area is a shimmering shield, distorting everything you see.

[AWAY][*]<1386hp 1041sp 515st> ln

 End of a Long Line                                     -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

There are quite a few people here waiting their turn for an audience with
the Lord of the Keep. Unfortunately the open market is located
distressingly near to the throne rooms, causing those who wish to purchase
things to add to the crowd. It is rather noisy with some people talking and
others shouting greetings to people across the room.
Surrounding the area is a shimmering shield, distorting everything you see.
A huge boulder covered in ice sits here.
Someone has left several delicious looking clams here.
A loaf of bread is here. It doesn't look too stale.

[AWAY][*]<1386hp 1041sp 515st> n
You had better stand up first.

[AWAY][*]<1386hp 1041sp 515st> lw

 A Blood-Red Carpeted Hallway                           -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Three old crones stand here bickering about what colors to weave and what
story to tell as they relentlessly pace on with their tale. You guess they
must be precogs and have been here for many centuries weaving away the story
of the world. From what you see, there is a struggle of power from a mighty
wizard lord against Lord Agrippa. What the ladies argue about is the final
outcome of the battle. Is there anything you can do to stop this from
happening?
*One of the draconian architects wanders around looking for a new place to build
.

[AWAY][*]<1386hp 1049sp 569st> ln

 End of a Long Line                                     -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

There are quite a few people here waiting their turn for an audience with
the Lord of the Keep. Unfortunately the open market is located
distressingly near to the throne rooms, causing those who wish to purchase
things to add to the crowd. It is rather noisy with some people talking and
others shouting greetings to people across the room.
Surrounding the area is a shimmering shield, distorting everything you see.
A huge boulder covered in ice sits here.
Someone has left several delicious looking clams here.
A loaf of bread is here. It doesn't look too stale.

[AWAY][*]<1386hp 1049sp 569st> l

 Blood-Red Carpeted Hallway                             -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Three old ladies bicker and argue so loudly over to the west that you
notice them across the hall. Not far to the south is the kitchen, past that
the double doors that lead away from the inner castle. Just a short way to
the north is the audience room and the entrance to the open market.
Surrounding the area is a shimmering shield, distorting everything you see.

[AWAY][*]<1386hp 1049sp 569st>
[PKTALK A] Floyd: dbl pwn't. oh wait, it's attack of the alt!'


[AWAY][*]<1386hp 1049sp 569st> tell drek mind da'ing
You tell Drek 'mind da'ing'

[AWAY][*]<1386hp 1049sp 559st> where
You are currently in: Maldra Keep

Visible player(s) near you:
Nadezhda (Sanctuary)
Kurik (Elegantly Decorated Audience Hall)
Drek (Elegantly Decorated Audience Hall)
Lasse (Sanctuary)
Krim (Smokey Room)
Aarons (Sanctuary)
Asterix (Sanctuary)

[AWAY][*]<1386hp 1049sp 559st> wh keep

MATERIA MAGICA: Search Players Online
.-------------------------------------------------------------------------.
[87 :241 F Archon Keep ] Nadezhda [^EuphoriA^]
[134:241 M Legend Keep ] Kurik [+(Army)+]
[60 :240 M Hero Keep ] Lasse [-=Lions=-]
[60 :240 M Hero Keep ] Drek [+(Army)+]
[74 :241 F Archon Keep ] Krim [+Fallen+][A]
[60 :120 M Fey Wizrd Keep ] Birger [+(Army)+][A](Quest)
[60 :240 M Hero Keep ] Aarons [+(Army)+]
[71 :241 M Archon Keep ] Asterix [??EnigMa??]
`-------------------------------------------------------------------------'
Total matches: 8.

[AWAY][*]<1386hp 1049sp 559st> ln

 End of a Long Line                                     -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

There are quite a few people here waiting their turn for an audience with
the Lord of the Keep. Unfortunately the open market is located
distressingly near to the throne rooms, causing those who wish to purchase
things to add to the crowd. It is rather noisy with some people talking and
others shouting greetings to people across the room.
Surrounding the area is a shimmering shield, distorting everything you see.
A huge boulder covered in ice sits here.
Someone has left several delicious looking clams here.
A loaf of bread is here. It doesn't look too stale.

[AWAY][*]<1386hp 1049sp 559st> l

 Blood-Red Carpeted Hallway                             -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Three old ladies bicker and argue so loudly over to the west that you
notice them across the hall. Not far to the south is the kitchen, past that
the double doors that lead away from the inner castle. Just a short way to
the north is the audience room and the entrance to the open market.
Surrounding the area is a shimmering shield, distorting everything you see.

[AWAY][*]<1386hp 1049sp 559st> st
You scramble to your feet.

[AWAY][*]<1386hp 1049sp 559st> n
You attempt to move north, but a shimmering force blocks your passage.

[AWAY][*]<1386hp 1049sp 559st> n
You attempt to move north, but a shimmering force blocks your passage.

[AWAY][*]<1386hp 1049sp 559st> where
You will be able to check for nearby players again in 1 second.

[AWAY][*]<1386hp 1049sp 559st> n
You attempt to move north, but a shimmering force blocks your passage.

[AWAY][*]<1386hp 1053sp 607st> ln

[CLAN] Drek: ' hairball kurik, did you get my orbs?'

[AWAY][*]<1386hp 1053sp 607st>
 End of a Long Line                                     -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

There are quite a few people here waiting their turn for an audience with
the Lord of the Keep. Unfortunately the open market is located
distressingly near to the throne rooms, causing those who wish to purchase
things to add to the crowd. It is rather noisy with some people talking and
others shouting greetings to people across the room.
Surrounding the area is a shimmering shield, distorting everything you see.
A huge boulder covered in ice sits here.
Someone has left several delicious looking clams here.
A loaf of bread is here. It doesn't look too stale.

[AWAY][*]<1386hp 1053sp 607st> n
You attempt to move north, but a shimmering force blocks your passage.

[AWAY][*]<1386hp 1053sp 607st> where
You are currently in: Maldra Keep

Visible player(s) near you:
Nadezhda (Sanctuary)
Kurik (Elegantly Decorated Audience Hall)
Drek (A Throne Room)
Lasse (Sanctuary)
Krim (Smokey Room)
Aarons (Sanctuary)
Asterix (Sanctuary)

[AWAY][*]<1386hp 1053sp 607st> hw keep
I am unable to comprehend what you ask.

[AWAY][*]<1386hp 1053sp 607st> ln

 End of a Long Line                                     -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

There are quite a few people here waiting their turn for an audience with
the Lord of the Keep. Unfortunately the open market is located
distressingly near to the throne rooms, causing those who wish to purchase
things to add to the crowd. It is rather noisy with some people talking and
others shouting greetings to people across the room.
Surrounding the area is a shimmering shield, distorting everything you see.
A huge boulder covered in ice sits here.
Someone has left several delicious looking clams here.
A loaf of bread is here. It doesn't look too stale.

[AWAY][*]<1386hp 1053sp 607st> ln

 End of a Long Line                                     -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

There are quite a few people here waiting their turn for an audience with
the Lord of the Keep. Unfortunately the open market is located
distressingly near to the throne rooms, causing those who wish to purchase
things to add to the crowd. It is rather noisy with some people talking and
others shouting greetings to people across the room.
Surrounding the area is a shimmering shield, distorting everything you see.
A huge boulder covered in ice sits here.
Someone has left several delicious looking clams here.
A loaf of bread is here. It doesn't look too stale.

[AWAY][*]<1386hp 1053sp 607st> l

 Blood-Red Carpeted Hallway                             -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Three old ladies bicker and argue so loudly over to the west that you
notice them across the hall. Not far to the south is the kitchen, past that
the double doors that lead away from the inner castle. Just a short way to
the north is the audience room and the entrance to the open market.
Surrounding the area is a shimmering shield, distorting everything you see.

[AWAY][*]<1386hp 1053sp 607st>
[PKTALK A] Alvah: No need to pray death. I'll sell you an icepack to put on tha

t burn though.'

[AWAY][*]<1386hp 1053sp 607st> ln

 End of a Long Line                                     -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

There are quite a few people here waiting their turn for an audience with
the Lord of the Keep. Unfortunately the open market is located
distressingly near to the throne rooms, causing those who wish to purchase
things to add to the crowd. It is rather noisy with some people talking and
others shouting greetings to people across the room.
Surrounding the area is a shimmering shield, distorting everything you see.
A huge boulder covered in ice sits here.
Someone has left several delicious looking clams here.
A loaf of bread is here. It doesn't look too stale.

[AWAY][*]<1386hp 1053sp 607st> n
You attempt to move north, but a shimmering force blocks your passage.

[AWAY][*]<1386hp 1053sp 607st> ln

 End of a Long Line                                     -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

There are quite a few people here waiting their turn for an audience with
the Lord of the Keep. Unfortunately the open market is located
distressingly near to the throne rooms, causing those who wish to purchase
things to add to the crowd. It is rather noisy with some people talking and
others shouting greetings to people across the room.
Surrounding the area is a shimmering shield, distorting everything you see.
A huge boulder covered in ice sits here.
Someone has left several delicious looking clams here.
A loaf of bread is here. It doesn't look too stale.

[AWAY][*]<1386hp 1053sp 607st> n
You attempt to move north, but a shimmering force blocks your passage.

[AWAY][*]<1386hp 1053sp 607st> where
You are currently in: Maldra Keep

Visible player(s) near you:
Nadezhda (Sanctuary)
Kurik (Entrance to the Hall of Prophecy)
Drek (A Throne Room)
Lasse (Sanctuary)
Krim (Smokey Room)
Aarons (A Smokey Room)
Asterix (Sanctuary)

[AWAY][*]<1386hp 1057sp 649st> wh keep

MATERIA MAGICA: Search Players Online
.-------------------------------------------------------------------------.
[87 :241 F Archon Keep ] Nadezhda [^EuphoriA^]
[134:241 M Legend Keep ] Kurik [+(Army)+]
[60 :240 M Hero Keep ] Lasse [-=Lions=-]
[60 :240 M Hero Keep ] Drek [+(Army)+]
[74 :241 F Archon Keep ] Krim [+Fallen+][A]
[60 :120 M Fey Wizrd Keep ] Birger [+(Army)+][A](Quest)
[60 :240 M Hero Keep ] Aarons [+(Army)+][<Combat>]
[71 :241 M Archon Keep ] Asterix [??EnigMa??]
`-------------------------------------------------------------------------'
Total matches: 8.

[AWAY][*]<1386hp 1057sp 649st> ln

 End of a Long Line                                     -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

There are quite a few people here waiting their turn for an audience with
the Lord of the Keep. Unfortunately the open market is located
distressingly near to the throne rooms, causing those who wish to purchase
things to add to the crowd. It is rather noisy with some people talking and
others shouting greetings to people across the room.
Surrounding the area is a shimmering shield, distorting everything you see.
A huge boulder covered in ice sits here.
Someone has left several delicious looking clams here.
A loaf of bread is here. It doesn't look too stale.

[AWAY][*]<1386hp 1057sp 649st>
The room's shield HUMS and brightens as something runs into it close by.

[AWAY][*]<1386hp 1057sp 649st> ln

 End of a Long Line                                     -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

There are quite a few people here waiting their turn for an audience with
the Lord of the Keep. Unfortunately the open market is located
distressingly near to the throne rooms, causing those who wish to purchase
things to add to the crowd. It is rather noisy with some people talking and
others shouting greetings to people across the room.
Surrounding the area is a shimmering shield, distorting everything you see.
A huge boulder covered in ice sits here.
Someone has left several delicious looking clams here.
A loaf of bread is here. It doesn't look too stale.

[AWAY][*]<1386hp 1057sp 649st> lw

 A Blood-Red Carpeted Hallway                           -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Three old crones stand here bickering about what colors to weave and what
story to tell as they relentlessly pace on with their tale. You guess they
must be precogs and have been here for many centuries weaving away the story
of the world. From what you see, there is a struggle of power from a mighty
wizard lord against Lord Agrippa. What the ladies argue about is the final
outcome of the battle. Is there anything you can do to stop this from
happening?
[Clan 90] ****Drek spamasaurus rex + lag monster = lagospamus rex is here, mount
ed on a young pegasus.
*One of the draconian architects wanders around looking for a new place to build
.

[AWAY][*]<1386hp 1057sp 649st> ls

 Blood-Red Carpeted Hallway                             -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

To the west you see a good size group of people looking at the tapestries
that depict the history of Alyria. You can see just a little bit of detail,
it is just enough to make you curious. Looking to the north you see vendors
moving toward a market area and various persons waiting for an audience with
the Lord of the Keep.

[AWAY][*]<1386hp 1057sp 649st> lw

 A Blood-Red Carpeted Hallway                           -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Three old crones stand here bickering about what colors to weave and what
story to tell as they relentlessly pace on with their tale. You guess they
must be precogs and have been here for many centuries weaving away the story
of the world. From what you see, there is a struggle of power from a mighty
wizard lord against Lord Agrippa. What the ladies argue about is the final
outcome of the battle. Is there anything you can do to stop this from
happening?
[Clan 90] ****Drek spamasaurus rex + lag monster = lagospamus rex is here, mount
ed on a young pegasus.
*One of the draconian architects wanders around looking for a new place to build
.

[AWAY][*]<1386hp 1057sp 649st> lw

 A Blood-Red Carpeted Hallway                           -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Three old crones stand here bickering about what colors to weave and what
story to tell as they relentlessly pace on with their tale. You guess they
must be precogs and have been here for many centuries weaving away the story
of the world. From what you see, there is a struggle of power from a mighty
wizard lord against Lord Agrippa. What the ladies argue about is the final
outcome of the battle. Is there anything you can do to stop this from
happening?
[Clan 90] ****Drek spamasaurus rex + lag monster = lagospamus rex is here, mount
ed on a young pegasus.
*One of the draconian architects wanders around looking for a new place to build
.

[AWAY][*]<1386hp 1060sp 686st> l

 Blood-Red Carpeted Hallway                             -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Three old ladies bicker and argue so loudly over to the west that you
notice them across the hall. Not far to the south is the kitchen, past that
the double doors that lead away from the inner castle. Just a short way to
the north is the audience room and the entrance to the open market.
Surrounding the area is a shimmering shield, distorting everything you see.

[AWAY][*]<1386hp 1060sp 686st> l

 Blood-Red Carpeted Hallway                             -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Three old ladies bicker and argue so loudly over to the west that you
notice them across the hall. Not far to the south is the kitchen, past that
the double doors that lead away from the inner castle. Just a short way to
the north is the audience room and the entrance to the open market.
Surrounding the area is a shimmering shield, distorting everything you see.

[AWAY][*]<1386hp 1060sp 686st> n
You attempt to move north, but a shimmering force blocks your passage.

[AWAY][*]<1386hp 1060sp 686st> ln

 End of a Long Line                                     -      N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

There are quite a few people here waiting their turn for an audience with
the Lord of the Keep. Unfortunately the open market is located
distressingly near to the throne rooms, causing those who wish to purchase
things to add to the crowd. It is rather noisy with some people talking and
others shouting greetings to people across the room.
Surrounding the area is a shimmering shield, distorting everything you see.
A huge boulder covered in ice sits here.
Someone has left several delicious looking clams here.
A loaf of bread is here. It doesn't look too stale.

[AWAY][*]<1386hp 1060sp 686st> lw

[PKTALK A] Floyd: pray death? How emo. I just planed to drop the toaster into

the tub with me later tonight. right after i get my mm jolies out.'

[AWAY][*]<1386hp 1060sp 686st>
 A Blood-Red Carpeted Hallway                           -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Three old crones stand here bickering about what colors to weave and what
story to tell as they relentlessly pace on with their tale. You guess they
must be precogs and have been here for many centuries weaving away the story
of the world. From what you see, there is a struggle of power from a mighty
wizard lord against Lord Agrippa. What the ladies argue about is the final
outcome of the battle. Is there anything you can do to stop this from
happening?
[Clan 90] ****Drek spamasaurus rex + lag monster = lagospamus rex is here, mount
ed on a young pegasus.
*One of the draconian architects wanders around looking for a new place to build
.

[AWAY][*]<1386hp 1060sp 686st>
[PKTALK A] Knoll: can't we all just have a huge orgy in dio cats?'


[AWAY][*]<1386hp 1060sp 686st> tell drek form?
You tell Drek 'form?'

[AWAY][*]<1386hp 1060sp 676st> where
wh keep
You are currently in: Maldra Keep

Visible player(s) near you:
Nadezhda (Sanctuary)
Kurik (Lord Maldra's Throne Room)
Drek (A Blood-Red Carpeted Hallway)
Lasse (Sanctuary)
Krim (Smokey Room)
Aarons (A Smokey Room)
Asterix (Sanctuary)

[AWAY][*]<1386hp 1060sp 676st>
MATERIA MAGICA: Search Players Online
.-------------------------------------------------------------------------.
[87 :241 F Archon Keep ] Nadezhda [^EuphoriA^]
[134:241 M Legend Keep ] Kurik [+(Army)+]
[60 :240 M Hero Keep ] Lasse [-=Lions=-]
[60 :240 M Hero Keep ] Drek [+(Army)+]
[74 :241 F Archon Keep ] Krim [+Fallen+][A]
[60 :120 M Fey Wizrd Keep ] Birger [+(Army)+][A](Quest)
[60 :240 M Hero Keep ] Aarons [+(Army)+]
[71 :241 M Archon Keep ] Asterix [??EnigMa??]
`-------------------------------------------------------------------------'
Total matches: 8.

[AWAY][*]<1386hp 1060sp 676st> w
You pass through the shimmering shield, creating a tear which seamlessly fills u
p again.

 A Blood-Red Carpeted Hallway                           -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

Three old crones stand here bickering about what colors to weave and what
story to tell as they relentlessly pace on with their tale. You guess they
must be precogs and have been here for many centuries weaving away the story
of the world. From what you see, there is a struggle of power from a mighty
wizard lord against Lord Agrippa. What the ladies argue about is the final
outcome of the battle. Is there anything you can do to stop this from
happening?
[Clan 90] ****Drek spamasaurus rex + lag monster = lagospamus rex is here, mount
ed on a young pegasus.
*One of the draconian architects wanders around looking for a new place to build
.
A draconian architect grins evilly at you. Perhaps you should make a run for it
now!

[AWAY][*]<1386hp 1060sp 675st> n

 Entrance to the Hall of Prophecy                       -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

There is some low chanting coming from the room to the west. Judging
from the sign on the door you figure this is the room where the prophets
meditate, drink strange teas, and inhale fumes to heighten their senses. A
few stories have reported their accuracy at being less than ten percent.

[AWAY][*]<1386hp 1060sp 674st> ln

 Elegantly Decorated Audience Hall                      -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

The walls are draped with a brilliant blue and red mix curtain. Three
chandeliers hang from the ceiling, illuminating everything extremely well.
To the north is the throne room of the Lady of the Keep. You have heard
tales that something dreadful happened to her a few years ago, the details
are quite vague though.
**A stoic guard stands here, guarding the Lord Maldra against all peril.

[AWAY][*]<1386hp 1060sp 674st> n

 Elegantly Decorated Audience Hall                      -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

The walls are draped with a brilliant blue and red mix curtain. Three
chandeliers hang from the ceiling, illuminating everything extremely well.
To the north is the throne room of the Lady of the Keep. You have heard
tales that something dreadful happened to her a few years ago, the details
are quite vague though.
**A stoic guard stands here, guarding the Lord Maldra against all peril.

[AWAY][*]<1386hp 1060sp 673st> ln

 A Throne Room                                          -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

This is the throne room of the Lady of the Keep, sparsely decorated save
a large, ornate tapestry behind the throne proper. Something about this
room doesn't seem quite right - there are no visitors here, no ladies in
waiting. A thick layer of dust has settled over everything.
(Invisible) Lady Maldra's golden throne sits here, shining brightly.
A dirty, smelly, lice infested rat is searching for food here.
*Lady Maldra stares at you with a blank look on her face.

[AWAY][*]<1386hp 1060sp 673st> n

 A Throne Room                                          -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

This is the throne room of the Lady of the Keep, sparsely decorated save
a large, ornate tapestry behind the throne proper. Something about this
room doesn't seem quite right - there are no visitors here, no ladies in
waiting. A thick layer of dust has settled over everything.
(Invisible) Lady Maldra's golden throne sits here, shining brightly.
A dirty, smelly, lice infested rat is searching for food here.
*Lady Maldra stares at you with a blank look on her face.

[AWAY][*]<1386hp 1060sp 672st> le

 Lord Maldra's Throne Room                              -      -      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

This is the throne room where Lord Maldra holds audience. It is a bit
larger than the other rooms in this section of the keep and is decorated
almost completely in marble. The throne he sits upon is a marvelous work of
art which has been created from various different shades of marble. A
smaller throne room for the Lady of the Keep is to the west.
( 2) A burnished brass androsphinx sits obediently at Lord Maldra's feet.
Lord Maldra's marble throne sits against the northern wall.
[Clan 90] **Kurik life only lasts so long, dont screw it up is here, mounted on
a young pegasus.
**Lord Maldra is sitting on a highly-polished marble throne.

[AWAY][*]<1386hp 1060sp 672st> e

 Lord Maldra's Throne Room                              -      -      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a NEUTRAL PLAYER KILLING room.     -      S      -

This is the throne room where Lord Maldra holds audience. It is a bit
larger than the other rooms in this section of the keep and is decorated
almost completely in marble. The throne he sits upon is a marvelous work of
art which has been created from various different shades of marble. A
smaller throne room for the Lady of the Keep is to the west.
( 2) A burnished brass androsphinx sits obediently at Lord Maldra's feet.
Lord Maldra's marble throne sits against the northern wall.
[Clan 90] **Kurik life only lasts so long, dont screw it up is here, mounted on
a young pegasus.
**Lord Maldra is sitting on a highly-polished marble throne.

[AWAY][*]<1386hp 1060sp 671st>
Kurik asks Lord Maldra for a quest.
Lord Maldra exclaims, 'May the Powers be with you, Kurik!'

[AWAY][*]<1386hp 1060sp 671st> qc
You inform Lord Maldra you have completed your quest.
Lord Maldra tells you, 'Congratulations on the completion of thy quest, Birger!'
Lord Maldra tells you, 'As a reward for thy valor, I am awarding you 60 quest po
ints, 5 practices, and 13,000 gold pieces.'

[AWAY][*]<1386hp 1060sp 671st> q buy trunkj
Lord Maldra hands you Vandemaar's Trunk.
Anonymous You dont have to log every god damn thing you do.
Praxidikae YOU SHOULD LOG YOU GOING AFK TO TAKE A DUMP
PEOPLE WILL CARE ABOUT THAT AS MUCH AS THEY DO ANYTHING ELSE YOU EVER HAVE OR WILL DO, I.E. NONE.
Shadowbolt gratz on ur trunk and also all ur clannies... :/
Dragish how gives a flying fuck? you logs contain way to much extra garbage. okay you got a trunk you dont have to include everything in your output at the time.
Dragish meh who not how
Anonymous lol!!! wowzerz!
Siege
Avatar
MM profile logs.
Dublew who the fucks give a shit...Die fuckface!
Dragish can we just remove his privalge to post logs?
Kingkong birger youre a stupid fuck. congratulations on being the biggest brown-nosing, 12 year old, idiot in the whole game. Dispelflee Birger power!!... not
Anonymous Scathing critiscm from a monkey. You should be ashamed, Burger.
Anonymous Ape, not monkey. Get it straight, yo.
Anonymous Primate?
Praxidikae OOOH AHH OUEH OUEH *GIBBERS MONKISHLY*