PK logs: Cavhfail Keep mini (for the blinkless)
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Cavhfail Keep mini (for the blinkless) | Primus | 2008-07-09 07:52 am | 877 |
You fade back into sight.
You stop using [[ Lethe ]].
[AWAY][*]<2067hp 2064sp 1485st> equip trainee
You stop using a breastplate of life.
You wear a trainee guard's uniform on your body.
[AWAY][*]<2067hp 2064sp 1485st> open south
s
You open the south door.
[AWAY][*]<2067hp 2064sp 1485st>
Witchcraft and Wizardry - N -
(-------------------------------------------------) - <---(M)---> -
- - -
Dark cherry shelves line the walls of this dark shop. Bubbling vials,
multicolored potions, parts of small animals and natural spell components
line the shelves. A small beeswax candle illuminates the room, though it is
unnecessarily tiny. A low counter covered in spilled goop and ooze stands
between you and the shop attendant.
A guard marches about, looking a bit lost.
Hocus, the fey witch, stands behind a counter selling magical components.
Hocus, the fey witch grabs you by the arm, and pulls you aside.'
Hocus, the fey witch screeches at you, 'Primus, what are you doing out here in u
niform! Someone might see you! Get back inside, I hope you didn't forget the pas
sword phrase.
[AWAY][*]<2067hp 2064sp 1484st> point guard
You point at a trainee guard.
[AWAY][*]<2067hp 2064sp 1484st> k guard
You enter into combat with a trainee guard.
A trainee guard is in perfect health.
[AWAY][*]<1989hp 2064sp 1486st> A trainee guard is harmed on the torso with your en
ergy causing lethal damage.
A trainee guard has been slain!
Your blood freezes as you hear a trainee guard's death cry.
You recieve 0 archon points.
A trainee guard collapses lifeless to the ground.
The severed head of a trainee guard plops on the ground.
You take a trainee guard's uniform from the corpse of a trainee guard.
The Powers give you one gold coin for your sacrifice of the corpse of a trainee
guard.
[AWAY][*]<1989hp 2064sp 1485st> waggle
You waggle your eyebrows.
[AWAY][*]<1989hp 2064sp 1485st> sayto hocus forgot
You say to Hocus, the fey witch, 'Forgot'
Hocus, the fey witch shakes her head. Sigh, oh well.
Hocus, the fey witch screeches at you, 'Foolish little urchin, the Director Gene
ral will have your head. The first part is lima.'
[AWAY][*]<1989hp 2064sp 1485st>
Signoff at Wed Jul 9 02:45:13 2008 for Dopul detected.
[AWAY][*]<1989hp 2064sp 1485st> n
w
Corner of Fostile and Lassard - N -
(-------------------------------------------------) W <---(M)---> E
- S -
A few bricks remain from the previous street structure, sunk deeply into
the ground. The dirt has been packed down smoothly while the ground ripples
up and down from weight being shifted back and forth. The brown soil shifts
to the west while continuing down Lassard Street. To the south is a magic
shop fit for any wizard or witch alike.
A shiny copper bench is here begging for you to give it a try.
[AWAY][*]<1989hp 2064sp 1485st>
Lassard Road - # -
(-------------------------------------------------) W <---(M)---> E
- # -
The dark brown soil wavers up and down creating small potholes in some
parts and little hills in others. A few pebbles have sunk deep into the
soil with only the tops to be seen. The dirt to the north seems to be
charred from the immense heat of the blacksmith, while the dirt to the south
seems to be in good condition from patrons going into the bank.
A winged rat hides in the darkness, looking for decaying food.
[AWAY][*]<1989hp 2064sp 1484st>
A winged rat seems to disappear as she steps into the shadows.
[AWAY][*]<1989hp 2064sp 1484st> open north
n
You open the north door.
[AWAY][*]<1989hp 2064sp 1484st>
Cavhfail Smithy - - -
(-------------------------------------------------) - <---(M)---> -
- S -
This extremely hot room sounds out with the clank of steel. A forge has
been built in the back of the room, and an anvil and hammer lie in the
middle of the room. The ground is solid stone, while the walls are hay and
wood, a very dangerous material for this environment.
A stainless steel forge designed for shaping ore is here.
*Brock the smithy sweats abundantly as he takes a break from work.
Brock, the smithy quickly shoves you behind the counter.
'Now here Primus, I don't have an idea what you're doing all out here dressed up
for, but you'd best get your behind back in.' Brock, the smithy says to you. 'I
am assumin' you need that there password thing, the third part there all is tan
go.'
[AWAY][*]<1989hp 2064sp 1483st> s
w
Lassard Road - N -
(-------------------------------------------------) W <---(M)---> E
- # -
The dark brown soil wavers up and down creating small potholes in some
parts and little hills in others. A few pebbles have sunk deep into the
soil with only the tops to be seen. The dirt to the north seems to be
charred from the immense heat of the blacksmith, while the dirt to the south
seems to be in good condition from patrons going into the bank.
[AWAY][*]<1989hp 2064sp 1485st>
Lassard Road - # -
(-------------------------------------------------) W <---(M)---> E
- # -
The dark brown soil wavers up and down, creating small potholes in some
parts and little hills in others. A few pebbles have sunk deep into the
soil with only the tops to be seen. Crumbs litter the ground from the food
store to the north. To the south lies the import store for the foreign
patrons who need to feel like they are home.
A shiny copper bench is here begging for you to give it a try.
A winged rat hides in the darkness, looking for decaying food.
**A guard is here, keeping the streets safe from vagrants.
**A guard is here, keeping the streets safe from vagrants.
[AWAY][*]<1989hp 2064sp 1484st> w
End of Lassard Road - # -
(-------------------------------------------------) - <---(M)---> E
- # -
The dark brown soil wavers up and down creating small potholes in some
parts and little hills in others. A few pebbles have sunk deep into the
soil with only the tops to be seen. The end of the street would be an
excellent place for any male adventurer, with the butcher to the south and
the tavern to the north, loud noises can be heard to the north begging you
to enter the tavern.
[AWAY][*]<1989hp 2064sp 1483st> open north
n
You open the north door.
[AWAY][*]<1989hp 2064sp 1483st>
Blue Crescent Tavern - - -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a LAWFUL PLAYER KILLING room. - S -
Tables and chairs have been scattered about the room in no particular
pattern. Stools have been lined against a piece of wood along the north
wall. A few empty glasses have been turned over on the bar while a few
patrons still drink from their brew. A broken glass sits swept together at
the end of the bar waiting to be picked up. A chair sits at a table
beckoning you to have a seat and take a drink of the fine ale.
A bubbling glass of purple rum sits here.
A flaming faerie burns here brightly, giving off an alcoholic aroma.
( 2) A small shot glass full of blood and shredded tissue sits here.
A tall bottle of red blood lies here.
Cortez, the sagacious faerie bartender hands out drinks.
''Alo Primus, would ye be interested in a fine brew?' Cortez, the bartender asks
you.
[AWAY][*]<1989hp 2064sp 1482st> shop buy tall
Cortez, the bartender takes 275 gp and hands you a tall drink.
[AWAY][*]<1989hp 2064sp 1482st> s
End of Lassard Road - N -
(-------------------------------------------------) - <---(M)---> E
- # -
The dark brown soil wavers up and down creating small potholes in some
parts and little hills in others. A few pebbles have sunk deep into the
soil with only the tops to be seen. The end of the street would be an
excellent place for any male adventurer, with the butcher to the south and
the tavern to the north, loud noises can be heard to the north begging you
to enter the tavern.
[AWAY][*]<1989hp 2064sp 1481st> w
You move through a secret passage, enveloped in darkness.
A Dark Alley - N -
(-------------------------------------------------) W <---(M)---> -
- # -
This dark, looming alleyway has a foul stench to it. The air is dry and
you can feel your lips start to crack. A small stream of foul stagnant
water flows down the side of the building and along the street to the south.
The dark red brick on the side of the building is beginning to rot away and
fall. A few rats scurry across the damp ground. Sounds of rustling can be
heard in all directions.
[AWAY][*]<1989hp 2064sp 1485st> open south
s
You open the south door.
[AWAY][*]<1989hp 2064sp 1485st>
Melee War Supplies - N -
(-------------------------------------------------) - <---(M)---> -
- - -
The walls are lined with shelves full of boxes of bombs. A counter
separates you from the shop keeper. The structure of this building looks
weak and ready to collapse. The soil comprising the ground is peculiar in
that is bears many metal fragments. The smell of black powder, glycerine
and other explosives fill your nostrils.
Lorecylg stands behind a counter, making sure nobody touches the merchandise.
Lorecylg, the bombkeeper arches his good eyebrow at you.
'Primus, Yod boost bah goddin isah deh Keep, befin enida says ya.' Lorecylg, the
bombkeeper says to you. ''Fnya fir got, poosord's secna purt bah oscar.'
[AWAY][*]<1989hp 2064sp 1484st> n
n
A Dark Alley - N -
(-------------------------------------------------) W <---(M)---> -
- S -
This dark, looming alleyway has a foul stench to it. The air is dry and
you can feel your lips start to crack. A small stream of foul stagnant
water flows down the side of the building and along the street to the south.
The dark red brick on the side of the building is beginning to rot away and
fall. A few rats scurry across the damp ground. Sounds of rustling can be
heard in all directions.
[AWAY][*]<1989hp 2064sp 1483st>
A Dark Alley - N -
(-------------------------------------------------) W <---(M)---> -
- S -
This dark, looming alleyway has a foul stench to it. The air is dry and
you can feel your lips start to crack. A small stream of foul stagnant
water flows down the side of the building and along the street to the south.
The dark red brick on the side of the building is beginning to rot away and
fall. A few rats scurry across the damp ground. Sounds of rustling can be
heard in all directions.
A winged rat hides in the darkness, looking for decaying food.
A silent fey dressed in night fatigues is here tinkering with his entry tools.
[AWAY][*]<1989hp 2064sp 1482st> n
A Dark Alley - N -
(-------------------------------------------------) - <---(M)---> -
- S -
This dark, looming alleyway has a foul stench to it. The air is dry and
you can feel your lips start to crack. A small stream of foul stagnant
water flows down the side of the building and along the street to the south.
The dark red brick on the side of the building is beginning to rot away and
fall. A few rats scurry across the damp ground. Sounds of rustling can be
heard in all directions.
[AWAY][*]<1989hp 2064sp 1481st> n
Archus Street - # -
(-------------------------------------------------) W <---(M)---> E
- S -
The air is very clear, with particles of dust all settled to the ground.
Though this is a large town, no sounds penetrate the surroundings, as though
a military presence stays here. Small, identical structures line this road,
which travels east to west through the city. Little vegetation grows
through the pebbles and dust on the ground.
A white fountain shaped like Queen Tirona is here pouring blood.
[AWAY][*]<1989hp 2064sp 1480st> e
Archus Street - - -
(-------------------------------------------------) W <---(M)---> E
- # -
The air is unusually clear, particles of dust all settled to the dirt
ground. Though this is a large town, no sounds penetrate the silent
surroundings, as though a military presence stays here. Small, identical
structures line this road, which travels east to west through the city.
Little vegetation grows through the pebbles and dust on the ground.
A shiny copper bench is here begging for you to give it a try.
A janitor, who seems to be the only one around, sweeps up garbage.
**A guard is here, keeping the streets safe from vagrants.
[AWAY][*]<1989hp 2064sp 1479st> open south
s
You open the south door.
[AWAY][*]<1989hp 2064sp 1486st>
Duskforge's Armory - N -
(-------------------------------------------------) - <---(M)---> -
- - -
Dark shadows are casted upon many parts of this store as one enters. The
walls are lined with various pieces of armor for sale by the shop keeper.
The merchant has divided the store into tidy sections, trade, sell,
purchasing and order taking for the rarest of equipment. Along the back and
side walls are counters, set up for displaying the more expensive, smaller
pieces of armor.
Duskforge, the armorer examines some engravings on a rare piece of armor.
Duskforge, the armorer scowls at you.
'Primus, you're obviously lost, and if you want my help, you're out of luck.' Du
skforge, the armorer says to you. 'I'm trying to sleep. Get me a tea, then we'll
talk.'
[AWAY][*]<1989hp 2064sp 1485st> give tall dusk
You give a tall drink to Duskforge, the armorer.
'Thanks.' Duskforge, the armorer says to you. 'You earned it, I guess. The last
part is x-ray. And don't forget to say it right, like, "I-am-gonna-sleep" or "yo
u-can-leave-now".'
'Hint, hint.' Duskforge, the armorer says to you.
[AWAY][*]<1989hp 2064sp 1485st> n
Archus Street - - -
(-------------------------------------------------) W <---(M)---> E
- S -
The air is unusually clear, particles of dust all settled to the dirt
ground. Though this is a large town, no sounds penetrate the silent
surroundings, as though a military presence stays here. Small, identical
structures line this road, which travels east to west through the city.
Little vegetation grows through the pebbles and dust on the ground.
A shiny copper bench is here begging for you to give it a try.
A janitor, who seems to be the only one around, sweeps up garbage.
**A guard is here, keeping the streets safe from vagrants.
[AWAY][*]<1989hp 2064sp 1484st>
AUCTION: Klatuu has put an octarine wand up for auction. Minimum bid is 100 gp.
[AWAY][*]<1989hp 2064sp 1486st> e
The gravel crunches under your feet.
Archus Street - N -
(-------------------------------------------------) W <---(M)---> E
- - -
The air is unusually clear, particles of dust all settled to the dirt
ground. Though this is a large town, no sounds penetrate the silent
surroundings, as though a military presence stays here. A small, ornate
building lies northward, a small engraved wooden door blocking its entrance.
Surprisingly, colorful flowers line the swale of a hedgerow surrounding the
structure.
[AWAY][*]<1989hp 2064sp 1485st>
An Unseelie town guard has arrived from the west.
[AWAY][*]<1989hp 2064sp 1485st> n
The Foyer of Fangtooth Inn - N -
(-------------------------------------------------) W <---(M)---> E
- S -
Two pots flanking the threshold of this Inn demand immediate interest as
one enters. A long thin carpet stretchs north along the main hallway.
Sounds of laughter emanate from the west. Off to the north, you can barely
make out a desk with stacks of paper, and a sign that reads "Inn
Registration."
A fey commoner walks the road, coldly watching for spies.
[AWAY][*]<1989hp 2064sp 1484st> n
The Foyer of Fangtooth Inn - N -
(-------------------------------------------------) W <---(M)---> E
- S -
Traveling into the foyer, noises of bustle can be heard from the east and
west room. A long thin carpet stretches north into the inn's registry
office. South leads to the main entrance of the building. Large pots full
of dead flowers are planted beside each of the doorways. A large mirror,
close on the wall beside you beckons you to look into it.
A faded yellow page of parchment has been dropped here.
[AWAY][*]<1989hp 2064sp 1483st> unequip trainee
You stop using a trainee guard's uniform.
[AWAY][*]<1989hp 2064sp 1483st> where
You are currently in: Cavhfail
Visible player(s) near you:
None.
[AWAY][*]<1989hp 2064sp 1483st> equip life
You wear a breastplate of life on your body.
[AWAY][*]<1989hp 2064sp 1483st>
AUCTION: An octarine wand: going once (no bid received yet).
[AWAY][*]<1998hp 2064sp 1486st> equip ele
You wear [[ Lethe ]] around your left wrist.
You dissolve into nothingness.
[AWAY][*]<1998hp 2064sp 1486st> n
Inn Registry - - -
(-------------------------------------------------) W <---(M)---> -
- S -
This small room is where the attendant registers people staying at the
Fangtooth Inn. The floor is made of carefully laid marble tiles, which are
very unusual in barren Cavhfail. The walls of this room are homely wooden
slats. The sound of silence penetrates this room, as everything is still,
and the attendant is silent and oblivious. On the desk there seems to be an
outbox. Zissi must be the person who processes all Cavhfail mail.
A large oak desk piled with papers separates you and the attendant.
A fey commoner walks the road, coldly watching for spies.
A fey commoner walks the road, coldly watching for spies.
Zissi looks befuddled as she forgets her purpose.
Zissi the confused says to you, 'Mail's slow 'round these parts, try again later
.'
[AWAY][*]<1998hp 2064sp 1485st> w
A Graceful Staircase - - -
(-------------------------------------------------) - <-U-(M)---> E
- S -
Delicate rosewood steps curve upward. The carved handrail looks almost
like lace in its fine detail and feel like satin to the touch. A carpet
lines the steps with copper fixings at each joint. The breathtaking
elegance seems to beckon you toward the floor above.
A silent fey dressed in night fatigues is here tinkering with his entry tools.
**A traveler from distant lands is here in search of relaxation.
[AWAY][*]<1998hp 2064sp 1484st> k fey
You enter into combat with a fey assassin.
A fey assassin is in perfect health.
[AWAY][*]<1998hp 2064sp 1484st>
A fey assassin is harmed on the torso with your energy causing enormous damage.
You fail to hit a fey assassin with your second attack.
You fail to hit a fey assassin with your third attack.
A fey assassin is harmed on the torso with your energy causing giant damage.
A fey assassin fails to hit you with his attack.
A fey assassin has some significant wounds.
[AWAY][*]<1998hp 2064sp 1482st> b
You attempt to bash a fey assassin over the head with a circular mirror shield,
but miss.
A fey assassin has some significant wounds.
[AWAY][*]<1998hp 2064sp 1357st>
You fail to hit a fey assassin with your first attack.
You fail to hit a fey assassin with your second attack.
A fey assassin is harmed on the torso with your energy causing huge damage.
A fey assassin fails to hit you with his first attack.
You are jabbed on the head by a fey assassin's pierce causing slight damage.
A fey assassin has some very significant wounds and scratches.
[AWAY][*]<1983hp 2064sp 1356st> b
You bash a fey assassin over the head with a circular mirror shield.
A fey assassin is smashed on the head with your bash causing lethal damage.
A fey assassin has been slain!
Your bash knocks a fey assassin's head against a rock so hard that it kills him.
Your blood freezes as you hear a fey assassin's death cry.
You recieve 0 archon points.
A fey assassin collapses lifeless to the ground.
The Powers give you one gold coin for your sacrifice of the corpse of a fey assa
ssin.
[AWAY][*]<1983hp 2064sp 1106st> u
A Graceful Staircase - - -
(-------------------------------------------------) - <-U-(M)-D-> -
- - -
Delicate rosewood steps curve upward. The carved handrail looks almost
like lace in it's fine detail and feels like satin to the touch. A carpet
lines the steps, with copper fixings at each joint. The breathtaking
elegance seems to beckon you toward the floor above.
[AWAY][*]<1983hp 2064sp 1105st> u
AUCTION: An octarine wand: going twice (no bid received yet).
Your force shield dissipates.
[AWAY][*]<1993hp 2064sp 1249st> e
Second Floor Hallway - - -
(-------------------------------------------------) - <---(M)-D-> E
- S -
The hallway is very plain. Red paint covers the walls while a thin,
tattered carpet runs to the east. A magnificent staircase descends
southward to the ground floor of the Inn. The ceiling is made of thatched
hay, while the floor beyond the carpet is worn, hard cherry. The hallways
travels east, rooms lining the south wall.
You sense a hidden life form in the area.
A janitor, who seems to be the only one around, sweeps up garbage.
You sense a hidden life form in the area.
A fey commoner walks the road, coldly watching for spies.
[AWAY][*]<1993hp 2064sp 1248st>
Second Floor Hallway - - -
(-------------------------------------------------) W <---(M)---> E
- S -
The hallway is very plain. Red paint covers the walls while a thin,
tattered carpet runs to the east and west. A homely wooden door blocks the
entrance to one of the Inn's rooms southward. The ceiling is made of
thatched hay, while the floor beyond the carpet is worn, hard cherry. The
hallway travels east and west, rooms lining the south wall.
[AWAY][*]<1993hp 2064sp 1247st> shield
You begin to play a tune on the Rainbow bass ...
[AWAY][*]<1993hp 2064sp 1247st>
You have completed your song.
You hear a high-pitched shriek as the air hardens around you, forming a shield.
[AWAY][*]<1993hp 2027sp 1197st> s
An Adequate Room - N -
(-------------------------------------------------) - <---(M)---> -
- - -
This tidily kept room is warm from the wood stove whose chimney passes by
its wall. The floor bears a crimson down rug. The walls are hardwood
slats, some with chips in them. The ceiling is thatched hay. A small table
lies on the west side of the room, while a chair lies partially under it.
Though small, this room is adequate for a single person, or perhaps two.
Something catches your eye under the bed.
A small cot lies here, a blanket balled up upon it.
[AWAY][*]<1993hp 2027sp 1196st> say lima-oscar-tango-x-ray
You say, 'Lima-oscar-tango-x-ray'
A door downwards is suddenly revealed!
There is a *click* from the door downwards.
The door downwards slowly creaks open.
[AWAY][*]<1993hp 2027sp 1196st>
AUCTION: No bids received for an octarine wand. Item has been removed.
[AWAY][*]<1997hp 2030sp 1253st> d
Top of the Spire - - -
(-------------------------------------------------) - <-U-(M)-D-> -
- - -
The staircase suddenly ends at this open spire. To the south the town of
Cavhfail and all its streets are visible. To the north the menacing
Cavhfail Keep is visible, with its many enormous hallways. Outside the city
limits, roll miles and miles of Faerie Plane hills. Unseelie is visible in
the far distance, in all its grandeur.
You sense a hidden life form in the area.
You sense a hidden life form in the area.
You sense a hidden life form in the area.
[AWAY][*]<1997hp 2030sp 1252st> k spid
You enter into combat with a dust spider.
A dust spider is in perfect health.
[AWAY][*]<1997hp 2030sp 1252st>
A dust spider is harmed on the thorax with your energy causing incredible damage
.
A dust spider is harmed on the thorax with your energy causing lethal damage.
A dust spider has been slain!
Your blood freezes as you hear a dust spider's death cry.
You recieve 0 archon points.
A dust spider collapses lifeless to the ground.
The Powers give you one gold coin for your sacrifice of the corpse of a dust spi
der.
A dust spider stops following a dust spider.
[AWAY][*]<1997hp 2030sp 1250st> d
A Creaking Staircase - - NE
(-------------------------------------------------) - <-U-(M)---> -
- - -
The staircase continue upward and northeastward. It is made from weak
wooden steps and a hand rail which is coming apart. The staircase takes up
the whole room, bringing one within arm's reach of the old wooden walls of
this building's interior. Cobwebs collect in the corners of this cramped
back area, while dust collects dangerously on each step.
[AWAY][*]<1997hp 2030sp 1249st> ne
A Creaking Staircase - - -
(-------------------------------------------------) - <---(M)-D-> -
SW - -
The staircase continues southwestward and downward. It is made from weak
wooden steps and a hand rail which is coming apart. The staircase takes up
the whole room, bringing one within arm's reach of the old walls of this
building's wooden interior. Cob webs collect in the corners of this cramped
back area, while dust collects dangerously on each step.
A fey commoner walks the road, coldly watching for spies.
A janitor, who seems to be the only one around, sweeps up garbage.
[AWAY][*]<1997hp 2030sp 1248st> d
Behind a Hidden Panel - - -
(-------------------------------------------------) - <-U-(M)---> -
- - -
This cramped hidden room is dark and covered in cobwebs. Hidden from the
visitors of Cavhfail and its citizens, it hides something peculiar. The air
is cold behind the wall, and dust collects all over. A small wooden
staircase ascends into dark nothingness.
[AWAY][*]<1997hp 2030sp 1247st> n
On the Wall of the Keep - - -
(-------------------------------------------------) - <---(M)---> E
- - -
The wall provides an overhead view of the town of Cavhfail to the south.
The high wall of the Cavhfail Keep runs west to east and allows guards to
keep watch over the area. The place is made of hewn limestone blocks from
Hellbent Mountain. The rest of the keep lies to the north, a large menacing
structure.
[AWAY][*]<1997hp 2030sp 1246st> e
On the Wall of the Keep - - -
(-------------------------------------------------) W <---(M)---> -
- - -
The wall provides an overhead view of the town of Cavhfail to the south.
The high wall of the Cavhfail Keep runs west to east and allows guards to
keep watch over the area. The place is made of hewn limestone blocks from
Hellbent Mountain. The rest of the keep lies to the north, a large menacing
structure.
[AWAY][*]<1997hp 2030sp 1245st> d
A Sentry Post - - -
(-------------------------------------------------) - <---(M)---> E
- - SE
Up ahead lies a large barrier made of stone, standing at least ten feet
high, it spans the entire width of the passage. Large obsidian gargoyles
flank the passage here, their blank stares penetrating into the darkness.
Recessed torches create beams of light that reveal little, creating eerie
shadows on the walls. The high arched ceiling is made of a very dark stone,
as are the walls and floor.
[AWAY][*]<1997hp 2030sp 1244st>
AUCTION: Gonom has put a gift voucher for 10 rewardunits up for auction. Minimum
bid is 1,400,000 gp.
[AWAY][*]<2005hp 2035sp 1337st> smile
You smile happily. Yes, life is GOOD!
[AWAY][*]<2005hp 2035sp 1337st> e
A Dimly Lit Hallway in Cavhfail Keep - N -
(-------------------------------------------------) W <---(M)---> E
- - -
Lit by only a few scattered torches, this passage in Cavhfail Keep has
just enough light to see by. The arched ceiling, bare walls, and floor are
made of a dark stone, muting the limited light. Dark shadows are abundant,
possibly concealing hidden dangers. Footsteps echo and every little noise
is amplified. It would be wise to stay alert and be cautious. A large sign
is posted here, warning all who enter the keep.
You stop using [[ Lethe ]].
[AWAY][*]<2067hp 2064sp 1485st> equip trainee
You stop using a breastplate of life.
You wear a trainee guard's uniform on your body.
[AWAY][*]<2067hp 2064sp 1485st> open south
s
You open the south door.
[AWAY][*]<2067hp 2064sp 1485st>
Witchcraft and Wizardry - N -
(-------------------------------------------------) - <---(M)---> -
- - -
Dark cherry shelves line the walls of this dark shop. Bubbling vials,
multicolored potions, parts of small animals and natural spell components
line the shelves. A small beeswax candle illuminates the room, though it is
unnecessarily tiny. A low counter covered in spilled goop and ooze stands
between you and the shop attendant.
A guard marches about, looking a bit lost.
Hocus, the fey witch, stands behind a counter selling magical components.
Hocus, the fey witch grabs you by the arm, and pulls you aside.'
Hocus, the fey witch screeches at you, 'Primus, what are you doing out here in u
niform! Someone might see you! Get back inside, I hope you didn't forget the pas
sword phrase.
[AWAY][*]<2067hp 2064sp 1484st> point guard
You point at a trainee guard.
[AWAY][*]<2067hp 2064sp 1484st> k guard
You enter into combat with a trainee guard.
A trainee guard is in perfect health.
[AWAY][*]<1989hp 2064sp 1486st> A trainee guard is harmed on the torso with your en
ergy causing lethal damage.
A trainee guard has been slain!
Your blood freezes as you hear a trainee guard's death cry.
You recieve 0 archon points.
A trainee guard collapses lifeless to the ground.
The severed head of a trainee guard plops on the ground.
You take a trainee guard's uniform from the corpse of a trainee guard.
The Powers give you one gold coin for your sacrifice of the corpse of a trainee
guard.
[AWAY][*]<1989hp 2064sp 1485st> waggle
You waggle your eyebrows.
[AWAY][*]<1989hp 2064sp 1485st> sayto hocus forgot
You say to Hocus, the fey witch, 'Forgot'
Hocus, the fey witch shakes her head. Sigh, oh well.
Hocus, the fey witch screeches at you, 'Foolish little urchin, the Director Gene
ral will have your head. The first part is lima.'
[AWAY][*]<1989hp 2064sp 1485st>
Signoff at Wed Jul 9 02:45:13 2008 for Dopul detected.
[AWAY][*]<1989hp 2064sp 1485st> n
w
Corner of Fostile and Lassard - N -
(-------------------------------------------------) W <---(M)---> E
- S -
A few bricks remain from the previous street structure, sunk deeply into
the ground. The dirt has been packed down smoothly while the ground ripples
up and down from weight being shifted back and forth. The brown soil shifts
to the west while continuing down Lassard Street. To the south is a magic
shop fit for any wizard or witch alike.
A shiny copper bench is here begging for you to give it a try.
[AWAY][*]<1989hp 2064sp 1485st>
Lassard Road - # -
(-------------------------------------------------) W <---(M)---> E
- # -
The dark brown soil wavers up and down creating small potholes in some
parts and little hills in others. A few pebbles have sunk deep into the
soil with only the tops to be seen. The dirt to the north seems to be
charred from the immense heat of the blacksmith, while the dirt to the south
seems to be in good condition from patrons going into the bank.
A winged rat hides in the darkness, looking for decaying food.
[AWAY][*]<1989hp 2064sp 1484st>
A winged rat seems to disappear as she steps into the shadows.
[AWAY][*]<1989hp 2064sp 1484st> open north
n
You open the north door.
[AWAY][*]<1989hp 2064sp 1484st>
Cavhfail Smithy - - -
(-------------------------------------------------) - <---(M)---> -
- S -
This extremely hot room sounds out with the clank of steel. A forge has
been built in the back of the room, and an anvil and hammer lie in the
middle of the room. The ground is solid stone, while the walls are hay and
wood, a very dangerous material for this environment.
A stainless steel forge designed for shaping ore is here.
*Brock the smithy sweats abundantly as he takes a break from work.
Brock, the smithy quickly shoves you behind the counter.
'Now here Primus, I don't have an idea what you're doing all out here dressed up
for, but you'd best get your behind back in.' Brock, the smithy says to you. 'I
am assumin' you need that there password thing, the third part there all is tan
go.'
[AWAY][*]<1989hp 2064sp 1483st> s
w
Lassard Road - N -
(-------------------------------------------------) W <---(M)---> E
- # -
The dark brown soil wavers up and down creating small potholes in some
parts and little hills in others. A few pebbles have sunk deep into the
soil with only the tops to be seen. The dirt to the north seems to be
charred from the immense heat of the blacksmith, while the dirt to the south
seems to be in good condition from patrons going into the bank.
[AWAY][*]<1989hp 2064sp 1485st>
Lassard Road - # -
(-------------------------------------------------) W <---(M)---> E
- # -
The dark brown soil wavers up and down, creating small potholes in some
parts and little hills in others. A few pebbles have sunk deep into the
soil with only the tops to be seen. Crumbs litter the ground from the food
store to the north. To the south lies the import store for the foreign
patrons who need to feel like they are home.
A shiny copper bench is here begging for you to give it a try.
A winged rat hides in the darkness, looking for decaying food.
**A guard is here, keeping the streets safe from vagrants.
**A guard is here, keeping the streets safe from vagrants.
[AWAY][*]<1989hp 2064sp 1484st> w
End of Lassard Road - # -
(-------------------------------------------------) - <---(M)---> E
- # -
The dark brown soil wavers up and down creating small potholes in some
parts and little hills in others. A few pebbles have sunk deep into the
soil with only the tops to be seen. The end of the street would be an
excellent place for any male adventurer, with the butcher to the south and
the tavern to the north, loud noises can be heard to the north begging you
to enter the tavern.
[AWAY][*]<1989hp 2064sp 1483st> open north
n
You open the north door.
[AWAY][*]<1989hp 2064sp 1483st>
Blue Crescent Tavern - - -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a LAWFUL PLAYER KILLING room. - S -
Tables and chairs have been scattered about the room in no particular
pattern. Stools have been lined against a piece of wood along the north
wall. A few empty glasses have been turned over on the bar while a few
patrons still drink from their brew. A broken glass sits swept together at
the end of the bar waiting to be picked up. A chair sits at a table
beckoning you to have a seat and take a drink of the fine ale.
A bubbling glass of purple rum sits here.
A flaming faerie burns here brightly, giving off an alcoholic aroma.
( 2) A small shot glass full of blood and shredded tissue sits here.
A tall bottle of red blood lies here.
Cortez, the sagacious faerie bartender hands out drinks.
''Alo Primus, would ye be interested in a fine brew?' Cortez, the bartender asks
you.
[AWAY][*]<1989hp 2064sp 1482st> shop buy tall
Cortez, the bartender takes 275 gp and hands you a tall drink.
[AWAY][*]<1989hp 2064sp 1482st> s
End of Lassard Road - N -
(-------------------------------------------------) - <---(M)---> E
- # -
The dark brown soil wavers up and down creating small potholes in some
parts and little hills in others. A few pebbles have sunk deep into the
soil with only the tops to be seen. The end of the street would be an
excellent place for any male adventurer, with the butcher to the south and
the tavern to the north, loud noises can be heard to the north begging you
to enter the tavern.
[AWAY][*]<1989hp 2064sp 1481st> w
You move through a secret passage, enveloped in darkness.
A Dark Alley - N -
(-------------------------------------------------) W <---(M)---> -
- # -
This dark, looming alleyway has a foul stench to it. The air is dry and
you can feel your lips start to crack. A small stream of foul stagnant
water flows down the side of the building and along the street to the south.
The dark red brick on the side of the building is beginning to rot away and
fall. A few rats scurry across the damp ground. Sounds of rustling can be
heard in all directions.
[AWAY][*]<1989hp 2064sp 1485st> open south
s
You open the south door.
[AWAY][*]<1989hp 2064sp 1485st>
Melee War Supplies - N -
(-------------------------------------------------) - <---(M)---> -
- - -
The walls are lined with shelves full of boxes of bombs. A counter
separates you from the shop keeper. The structure of this building looks
weak and ready to collapse. The soil comprising the ground is peculiar in
that is bears many metal fragments. The smell of black powder, glycerine
and other explosives fill your nostrils.
Lorecylg stands behind a counter, making sure nobody touches the merchandise.
Lorecylg, the bombkeeper arches his good eyebrow at you.
'Primus, Yod boost bah goddin isah deh Keep, befin enida says ya.' Lorecylg, the
bombkeeper says to you. ''Fnya fir got, poosord's secna purt bah oscar.'
[AWAY][*]<1989hp 2064sp 1484st> n
n
A Dark Alley - N -
(-------------------------------------------------) W <---(M)---> -
- S -
This dark, looming alleyway has a foul stench to it. The air is dry and
you can feel your lips start to crack. A small stream of foul stagnant
water flows down the side of the building and along the street to the south.
The dark red brick on the side of the building is beginning to rot away and
fall. A few rats scurry across the damp ground. Sounds of rustling can be
heard in all directions.
[AWAY][*]<1989hp 2064sp 1483st>
A Dark Alley - N -
(-------------------------------------------------) W <---(M)---> -
- S -
This dark, looming alleyway has a foul stench to it. The air is dry and
you can feel your lips start to crack. A small stream of foul stagnant
water flows down the side of the building and along the street to the south.
The dark red brick on the side of the building is beginning to rot away and
fall. A few rats scurry across the damp ground. Sounds of rustling can be
heard in all directions.
A winged rat hides in the darkness, looking for decaying food.
A silent fey dressed in night fatigues is here tinkering with his entry tools.
[AWAY][*]<1989hp 2064sp 1482st> n
A Dark Alley - N -
(-------------------------------------------------) - <---(M)---> -
- S -
This dark, looming alleyway has a foul stench to it. The air is dry and
you can feel your lips start to crack. A small stream of foul stagnant
water flows down the side of the building and along the street to the south.
The dark red brick on the side of the building is beginning to rot away and
fall. A few rats scurry across the damp ground. Sounds of rustling can be
heard in all directions.
[AWAY][*]<1989hp 2064sp 1481st> n
Archus Street - # -
(-------------------------------------------------) W <---(M)---> E
- S -
The air is very clear, with particles of dust all settled to the ground.
Though this is a large town, no sounds penetrate the surroundings, as though
a military presence stays here. Small, identical structures line this road,
which travels east to west through the city. Little vegetation grows
through the pebbles and dust on the ground.
A white fountain shaped like Queen Tirona is here pouring blood.
[AWAY][*]<1989hp 2064sp 1480st> e
Archus Street - - -
(-------------------------------------------------) W <---(M)---> E
- # -
The air is unusually clear, particles of dust all settled to the dirt
ground. Though this is a large town, no sounds penetrate the silent
surroundings, as though a military presence stays here. Small, identical
structures line this road, which travels east to west through the city.
Little vegetation grows through the pebbles and dust on the ground.
A shiny copper bench is here begging for you to give it a try.
A janitor, who seems to be the only one around, sweeps up garbage.
**A guard is here, keeping the streets safe from vagrants.
[AWAY][*]<1989hp 2064sp 1479st> open south
s
You open the south door.
[AWAY][*]<1989hp 2064sp 1486st>
Duskforge's Armory - N -
(-------------------------------------------------) - <---(M)---> -
- - -
Dark shadows are casted upon many parts of this store as one enters. The
walls are lined with various pieces of armor for sale by the shop keeper.
The merchant has divided the store into tidy sections, trade, sell,
purchasing and order taking for the rarest of equipment. Along the back and
side walls are counters, set up for displaying the more expensive, smaller
pieces of armor.
Duskforge, the armorer examines some engravings on a rare piece of armor.
Duskforge, the armorer scowls at you.
'Primus, you're obviously lost, and if you want my help, you're out of luck.' Du
skforge, the armorer says to you. 'I'm trying to sleep. Get me a tea, then we'll
talk.'
[AWAY][*]<1989hp 2064sp 1485st> give tall dusk
You give a tall drink to Duskforge, the armorer.
'Thanks.' Duskforge, the armorer says to you. 'You earned it, I guess. The last
part is x-ray. And don't forget to say it right, like, "I-am-gonna-sleep" or "yo
u-can-leave-now".'
'Hint, hint.' Duskforge, the armorer says to you.
[AWAY][*]<1989hp 2064sp 1485st> n
Archus Street - - -
(-------------------------------------------------) W <---(M)---> E
- S -
The air is unusually clear, particles of dust all settled to the dirt
ground. Though this is a large town, no sounds penetrate the silent
surroundings, as though a military presence stays here. Small, identical
structures line this road, which travels east to west through the city.
Little vegetation grows through the pebbles and dust on the ground.
A shiny copper bench is here begging for you to give it a try.
A janitor, who seems to be the only one around, sweeps up garbage.
**A guard is here, keeping the streets safe from vagrants.
[AWAY][*]<1989hp 2064sp 1484st>
AUCTION: Klatuu has put an octarine wand up for auction. Minimum bid is 100 gp.
[AWAY][*]<1989hp 2064sp 1486st> e
The gravel crunches under your feet.
Archus Street - N -
(-------------------------------------------------) W <---(M)---> E
- - -
The air is unusually clear, particles of dust all settled to the dirt
ground. Though this is a large town, no sounds penetrate the silent
surroundings, as though a military presence stays here. A small, ornate
building lies northward, a small engraved wooden door blocking its entrance.
Surprisingly, colorful flowers line the swale of a hedgerow surrounding the
structure.
[AWAY][*]<1989hp 2064sp 1485st>
An Unseelie town guard has arrived from the west.
[AWAY][*]<1989hp 2064sp 1485st> n
The Foyer of Fangtooth Inn - N -
(-------------------------------------------------) W <---(M)---> E
- S -
Two pots flanking the threshold of this Inn demand immediate interest as
one enters. A long thin carpet stretchs north along the main hallway.
Sounds of laughter emanate from the west. Off to the north, you can barely
make out a desk with stacks of paper, and a sign that reads "Inn
Registration."
A fey commoner walks the road, coldly watching for spies.
[AWAY][*]<1989hp 2064sp 1484st> n
The Foyer of Fangtooth Inn - N -
(-------------------------------------------------) W <---(M)---> E
- S -
Traveling into the foyer, noises of bustle can be heard from the east and
west room. A long thin carpet stretches north into the inn's registry
office. South leads to the main entrance of the building. Large pots full
of dead flowers are planted beside each of the doorways. A large mirror,
close on the wall beside you beckons you to look into it.
A faded yellow page of parchment has been dropped here.
[AWAY][*]<1989hp 2064sp 1483st> unequip trainee
You stop using a trainee guard's uniform.
[AWAY][*]<1989hp 2064sp 1483st> where
You are currently in: Cavhfail
Visible player(s) near you:
None.
[AWAY][*]<1989hp 2064sp 1483st> equip life
You wear a breastplate of life on your body.
[AWAY][*]<1989hp 2064sp 1483st>
AUCTION: An octarine wand: going once (no bid received yet).
[AWAY][*]<1998hp 2064sp 1486st> equip ele
You wear [[ Lethe ]] around your left wrist.
You dissolve into nothingness.
[AWAY][*]<1998hp 2064sp 1486st> n
Inn Registry - - -
(-------------------------------------------------) W <---(M)---> -
- S -
This small room is where the attendant registers people staying at the
Fangtooth Inn. The floor is made of carefully laid marble tiles, which are
very unusual in barren Cavhfail. The walls of this room are homely wooden
slats. The sound of silence penetrates this room, as everything is still,
and the attendant is silent and oblivious. On the desk there seems to be an
outbox. Zissi must be the person who processes all Cavhfail mail.
A large oak desk piled with papers separates you and the attendant.
A fey commoner walks the road, coldly watching for spies.
A fey commoner walks the road, coldly watching for spies.
Zissi looks befuddled as she forgets her purpose.
Zissi the confused says to you, 'Mail's slow 'round these parts, try again later
.'
[AWAY][*]<1998hp 2064sp 1485st> w
A Graceful Staircase - - -
(-------------------------------------------------) - <-U-(M)---> E
- S -
Delicate rosewood steps curve upward. The carved handrail looks almost
like lace in its fine detail and feel like satin to the touch. A carpet
lines the steps with copper fixings at each joint. The breathtaking
elegance seems to beckon you toward the floor above.
A silent fey dressed in night fatigues is here tinkering with his entry tools.
**A traveler from distant lands is here in search of relaxation.
[AWAY][*]<1998hp 2064sp 1484st> k fey
You enter into combat with a fey assassin.
A fey assassin is in perfect health.
[AWAY][*]<1998hp 2064sp 1484st>
A fey assassin is harmed on the torso with your energy causing enormous damage.
You fail to hit a fey assassin with your second attack.
You fail to hit a fey assassin with your third attack.
A fey assassin is harmed on the torso with your energy causing giant damage.
A fey assassin fails to hit you with his attack.
A fey assassin has some significant wounds.
[AWAY][*]<1998hp 2064sp 1482st> b
You attempt to bash a fey assassin over the head with a circular mirror shield,
but miss.
A fey assassin has some significant wounds.
[AWAY][*]<1998hp 2064sp 1357st>
You fail to hit a fey assassin with your first attack.
You fail to hit a fey assassin with your second attack.
A fey assassin is harmed on the torso with your energy causing huge damage.
A fey assassin fails to hit you with his first attack.
You are jabbed on the head by a fey assassin's pierce causing slight damage.
A fey assassin has some very significant wounds and scratches.
[AWAY][*]<1983hp 2064sp 1356st> b
You bash a fey assassin over the head with a circular mirror shield.
A fey assassin is smashed on the head with your bash causing lethal damage.
A fey assassin has been slain!
Your bash knocks a fey assassin's head against a rock so hard that it kills him.
Your blood freezes as you hear a fey assassin's death cry.
You recieve 0 archon points.
A fey assassin collapses lifeless to the ground.
The Powers give you one gold coin for your sacrifice of the corpse of a fey assa
ssin.
[AWAY][*]<1983hp 2064sp 1106st> u
A Graceful Staircase - - -
(-------------------------------------------------) - <-U-(M)-D-> -
- - -
Delicate rosewood steps curve upward. The carved handrail looks almost
like lace in it's fine detail and feels like satin to the touch. A carpet
lines the steps, with copper fixings at each joint. The breathtaking
elegance seems to beckon you toward the floor above.
[AWAY][*]<1983hp 2064sp 1105st> u
AUCTION: An octarine wand: going twice (no bid received yet).
Your force shield dissipates.
[AWAY][*]<1993hp 2064sp 1249st> e
Second Floor Hallway - - -
(-------------------------------------------------) - <---(M)-D-> E
- S -
The hallway is very plain. Red paint covers the walls while a thin,
tattered carpet runs to the east. A magnificent staircase descends
southward to the ground floor of the Inn. The ceiling is made of thatched
hay, while the floor beyond the carpet is worn, hard cherry. The hallways
travels east, rooms lining the south wall.
You sense a hidden life form in the area.
A janitor, who seems to be the only one around, sweeps up garbage.
You sense a hidden life form in the area.
A fey commoner walks the road, coldly watching for spies.
[AWAY][*]<1993hp 2064sp 1248st>
Second Floor Hallway - - -
(-------------------------------------------------) W <---(M)---> E
- S -
The hallway is very plain. Red paint covers the walls while a thin,
tattered carpet runs to the east and west. A homely wooden door blocks the
entrance to one of the Inn's rooms southward. The ceiling is made of
thatched hay, while the floor beyond the carpet is worn, hard cherry. The
hallway travels east and west, rooms lining the south wall.
[AWAY][*]<1993hp 2064sp 1247st> shield
You begin to play a tune on the Rainbow bass ...
[AWAY][*]<1993hp 2064sp 1247st>
You have completed your song.
You hear a high-pitched shriek as the air hardens around you, forming a shield.
[AWAY][*]<1993hp 2027sp 1197st> s
An Adequate Room - N -
(-------------------------------------------------) - <---(M)---> -
- - -
This tidily kept room is warm from the wood stove whose chimney passes by
its wall. The floor bears a crimson down rug. The walls are hardwood
slats, some with chips in them. The ceiling is thatched hay. A small table
lies on the west side of the room, while a chair lies partially under it.
Though small, this room is adequate for a single person, or perhaps two.
Something catches your eye under the bed.
A small cot lies here, a blanket balled up upon it.
[AWAY][*]<1993hp 2027sp 1196st> say lima-oscar-tango-x-ray
You say, 'Lima-oscar-tango-x-ray'
A door downwards is suddenly revealed!
There is a *click* from the door downwards.
The door downwards slowly creaks open.
[AWAY][*]<1993hp 2027sp 1196st>
AUCTION: No bids received for an octarine wand. Item has been removed.
[AWAY][*]<1997hp 2030sp 1253st> d
Top of the Spire - - -
(-------------------------------------------------) - <-U-(M)-D-> -
- - -
The staircase suddenly ends at this open spire. To the south the town of
Cavhfail and all its streets are visible. To the north the menacing
Cavhfail Keep is visible, with its many enormous hallways. Outside the city
limits, roll miles and miles of Faerie Plane hills. Unseelie is visible in
the far distance, in all its grandeur.
You sense a hidden life form in the area.
You sense a hidden life form in the area.
You sense a hidden life form in the area.
[AWAY][*]<1997hp 2030sp 1252st> k spid
You enter into combat with a dust spider.
A dust spider is in perfect health.
[AWAY][*]<1997hp 2030sp 1252st>
A dust spider is harmed on the thorax with your energy causing incredible damage
.
A dust spider is harmed on the thorax with your energy causing lethal damage.
A dust spider has been slain!
Your blood freezes as you hear a dust spider's death cry.
You recieve 0 archon points.
A dust spider collapses lifeless to the ground.
The Powers give you one gold coin for your sacrifice of the corpse of a dust spi
der.
A dust spider stops following a dust spider.
[AWAY][*]<1997hp 2030sp 1250st> d
A Creaking Staircase - - NE
(-------------------------------------------------) - <-U-(M)---> -
- - -
The staircase continue upward and northeastward. It is made from weak
wooden steps and a hand rail which is coming apart. The staircase takes up
the whole room, bringing one within arm's reach of the old wooden walls of
this building's interior. Cobwebs collect in the corners of this cramped
back area, while dust collects dangerously on each step.
[AWAY][*]<1997hp 2030sp 1249st> ne
A Creaking Staircase - - -
(-------------------------------------------------) - <---(M)-D-> -
SW - -
The staircase continues southwestward and downward. It is made from weak
wooden steps and a hand rail which is coming apart. The staircase takes up
the whole room, bringing one within arm's reach of the old walls of this
building's wooden interior. Cob webs collect in the corners of this cramped
back area, while dust collects dangerously on each step.
A fey commoner walks the road, coldly watching for spies.
A janitor, who seems to be the only one around, sweeps up garbage.
[AWAY][*]<1997hp 2030sp 1248st> d
Behind a Hidden Panel - - -
(-------------------------------------------------) - <-U-(M)---> -
- - -
This cramped hidden room is dark and covered in cobwebs. Hidden from the
visitors of Cavhfail and its citizens, it hides something peculiar. The air
is cold behind the wall, and dust collects all over. A small wooden
staircase ascends into dark nothingness.
[AWAY][*]<1997hp 2030sp 1247st> n
On the Wall of the Keep - - -
(-------------------------------------------------) - <---(M)---> E
- - -
The wall provides an overhead view of the town of Cavhfail to the south.
The high wall of the Cavhfail Keep runs west to east and allows guards to
keep watch over the area. The place is made of hewn limestone blocks from
Hellbent Mountain. The rest of the keep lies to the north, a large menacing
structure.
[AWAY][*]<1997hp 2030sp 1246st> e
On the Wall of the Keep - - -
(-------------------------------------------------) W <---(M)---> -
- - -
The wall provides an overhead view of the town of Cavhfail to the south.
The high wall of the Cavhfail Keep runs west to east and allows guards to
keep watch over the area. The place is made of hewn limestone blocks from
Hellbent Mountain. The rest of the keep lies to the north, a large menacing
structure.
[AWAY][*]<1997hp 2030sp 1245st> d
A Sentry Post - - -
(-------------------------------------------------) - <---(M)---> E
- - SE
Up ahead lies a large barrier made of stone, standing at least ten feet
high, it spans the entire width of the passage. Large obsidian gargoyles
flank the passage here, their blank stares penetrating into the darkness.
Recessed torches create beams of light that reveal little, creating eerie
shadows on the walls. The high arched ceiling is made of a very dark stone,
as are the walls and floor.
[AWAY][*]<1997hp 2030sp 1244st>
AUCTION: Gonom has put a gift voucher for 10 rewardunits up for auction. Minimum
bid is 1,400,000 gp.
[AWAY][*]<2005hp 2035sp 1337st> smile
You smile happily. Yes, life is GOOD!
[AWAY][*]<2005hp 2035sp 1337st> e
A Dimly Lit Hallway in Cavhfail Keep - N -
(-------------------------------------------------) W <---(M)---> E
- - -
Lit by only a few scattered torches, this passage in Cavhfail Keep has
just enough light to see by. The arched ceiling, bare walls, and floor are
made of a dark stone, muting the limited light. Dark shadows are abundant,
possibly concealing hidden dangers. Footsteps echo and every little noise
is amplified. It would be wise to stay alert and be cautious. A large sign
is posted here, warning all who enter the keep.