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General logs: Khorfeu the Destructomancer vs naked Crush

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Khorfeu the Destructomancer vs naked Crush Nemix 2008-07-25 02:27 pm 1138

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(Mount: 2493st)
<1995hp 1949sp 1695st>
use manual khorfeu
You carefully wield a counterfeit manual, and a black hole ruptures the fabric of time and space before you...

 The Wizard Spire                                       -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a LAWFUL PLAYER KILLING room.      -      S      -

Bookshelves cover every available surface in this packed room, and what
isn't books are scrolls, maps, talismans, ankhs, and a near-infinite number
of other ephemera from the world over. The wizard of vospire takes great
care with regards to the sanctity of the work, hence the absence of any
alchemist's tools; sulfur and spellbooks do not mix well. In the center of
the room is the only clear space, including the bed, which is full of
ratsoul reagents; for there, there is a iron cage.
The cardinal orb of doom floats ominously above.
You hold a counterfeit manual in your left hand.
You carefully study the techniques contained within a counterfeit manual...
Your personality decreases!
A counterfeit manual disappears with a puff of bluish smoke.

(Mount: 2493st)
<1995hp 1949sp 1695st>
;ah.
You aren't in a formation.

(Mount: 2493st)
<1995hp 1949sp 1695st>
scan
You don't see anything to the north.
You don't see anything to the east.
Khorfeu the Destructomancer is right here to the south.
A vampire thief is a brief walk away to the south.
You don't see anything to the west.

(Mount: 2493st)
<1995hp 1949sp 1695st>
look east

 The Wizard Spire                                       NW     -      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a LAWFUL PLAYER KILLING room.      SW     -      -

Bookshelves cover every available surface in this packed room, and what
isn't books are scrolls, maps, talismans, ankhs, and a near-infinite number
of other ephemera from the world over. The wizard of vospire takes great
care with regards to the sanctity of the work, hence the absence of any
alchemist's tools; sulfur and spellbooks do not mix well. In the center of
the room is the only clear space, including the bed, which is full of
ratsoul reagents; for there, there is a iron cage.
The verdant orb of doom floats ominously above.

(Mount: 2493st)
<1995hp 1949sp 1695st>
look west

 The Wizard Spire                                       -      -      NE
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a LAWFUL PLAYER KILLING room.      -      -      SE

Bookshelves cover every available surface in this packed room, and what
isn't books are scrolls, maps, talismans, ankhs, and a near-infinite number
of other ephemera from the world over. The wizard of vospire takes great
care with regards to the sanctity of the work, hence the absence of any
alchemist's tools; sulfur and spellbooks do not mix well. In the center of
the room is the only clear space, including the bed, which is full of
ratsoul reagents; for there, there is a iron cage.
The pink orb of doom floats ominously above.

(Mount: 2493st)
<1995hp 1949sp 1695st>
lolook north
I don't understand your wish.

(Mount: 2493st)
<1995hp 1949sp 1695st>
Primus tells you 'Ooom!'

(Mount: 2493st)
<1995hp 1949sp 1695st>
look north

 The Wizard Spire                                       -      -      -
(-------------------------------------------------)     - <---(M)---> -
 WARNING: You are in a LAWFUL PLAYER KILLING room.      SW     S      SE

Bookshelves cover every available surface in this packed room, and what
isn't books are scrolls, maps, talismans, ankhs, and a near-infinite number
of other ephemera from the world over. The wizard of vospire takes great
care with regards to the sanctity of the work, hence the absence of any
alchemist's tools; sulfur and spellbooks do not mix well. In the center of
the room is the only clear space, including the bed, which is full of
ratsoul reagents; for there, there is a iron cage.
The golden orb of doom floats ominously above.

(Mount: 2493st)
<1995hp 1949sp 1695st>
reply oom.
You tell Primus 'oom.'
It is away and may not see your tell.
Message: brb and such

(Mount: 2493st)
<1995hp 1949sp 1685st>
look south

 The Wizard Spire                                       NW     N      NE
(-------------------------------------------------)     - <---(M)---> -
 WARNING: You are in a LAWFUL PLAYER KILLING room.      -      S      -

Bookshelves cover every available surface in this packed room, and what
isn't books are scrolls, maps, talismans, ankhs, and a near-infinite number
of other ephemera from the world over. The wizard of vospire takes great
care with regards to the sanctity of the work, hence the absence of any
alchemist's tools; sulfur and spellbooks do not mix well. In the center of
the room is the only clear space, including the bed, which is full of
ratsoul reagents; for there, there is a iron cage.
The pink orb of doom floats ominously above.
A bushy-haired man in a droopy wizard's cap and robe sits here undisturbed, reading.

(Mount: 2493st)
<1995hp 1949sp 1685st>
reply its all LPK.
You tell Primus 'its all LPK.'
It is away and may not see your tell.
Message: brb and such

(Mount: 2493st)
<1995hp 1949sp 1675st>
Primus tells you '[[Primoose]] Good news!'

(Mount: 2493st)
<1995hp 1949sp 1675st>
[ARCHON] Sinbad: that manual looks like good fun


(Mount: 2493st)
<1995hp 1949sp 1675st>
[ARCHON] Siege: use manual vyst for example


(Mount: 2493st)
<1995hp 1949sp 1675st>
art got it.
Please elaborate.

(Mount: 2493st)
<1995hp 1949sp 1675st>
look east

 The Wizard Spire                                       NW     -      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a LAWFUL PLAYER KILLING room.      SW     -      -

Bookshelves cover every available surface in this packed room, and what
isn't books are scrolls, maps, talismans, ankhs, and a near-infinite number
of other ephemera from the world over. The wizard of vospire takes great
care with regards to the sanctity of the work, hence the absence of any
alchemist's tools; sulfur and spellbooks do not mix well. In the center of
the room is the only clear space, including the bed, which is full of
ratsoul reagents; for there, there is a iron cage.
The verdant orb of doom floats ominously above.

(Mount: 2493st)
<1995hp 1949sp 1675st>
look west

 The Wizard Spire                                       -      -      NE
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a LAWFUL PLAYER KILLING room.      -      -      SE

Bookshelves cover every available surface in this packed room, and what
isn't books are scrolls, maps, talismans, ankhs, and a near-infinite number
of other ephemera from the world over. The wizard of vospire takes great
care with regards to the sanctity of the work, hence the absence of any
alchemist's tools; sulfur and spellbooks do not mix well. In the center of
the room is the only clear space, including the bed, which is full of
ratsoul reagents; for there, there is a iron cage.
The pink orb of doom floats ominously above.

(Mount: 2493st)
<1995hp 1949sp 1675st>
w
You can't go there while mounted.

(Mount: 2493st)
<1995hp 1949sp 1675st>
look orb
The eight orbs of doom circle high above, floating in a tight formation near
the apex of the roof, at which point the tower spire truly becomes a spire.
This one has floated down, summoned by the destructomancer himself, obeying the will of
its creator. Yet, it is not even unique; it appears that the orbs cycle
through nine hues, each one bound to a specific power. The orbs above
change from red to white to green and beyond, yet this one seems to be
static for the moment, focused by concentration alone.

(Mount: 2493st)
<1995hp 1949sp 1675st>
look

 The Wizard Spire                                       -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a LAWFUL PLAYER KILLING room.      -      S      -

Bookshelves cover every available surface in this packed room, and what
isn't books are scrolls, maps, talismans, ankhs, and a near-infinite number
of other ephemera from the world over. The wizard of vospire takes great
care with regards to the sanctity of the work, hence the absence of any
alchemist's tools; sulfur and spellbooks do not mix well. In the center of
the room is the only clear space, including the bed, which is full of
ratsoul reagents; for there, there is a iron cage.
The cardinal orb of doom floats ominously above.

(Mount: 2493st)
<1995hp 1949sp 1675st>
turn orb

(Mount: 2493st)
<1995hp 1949sp 1675st>
[ARCHON] Siege: not use manual demigod


(Mount: 2493st)
<1995hp 1949sp 1675st>
[ARCHON] Sinbad: does it take your whole form?


(Mount: 2493st)
<1995hp 1949sp 1675st>
reply 5 rooms with a different color orb in each room.
You tell Primus '5 rooms with a different color orb in each room.'
It is away and may not see your tell.
Message: brb and such

(Mount: 2493st)
<1995hp 1949sp 1665st>
AUCTION: Shadney has put the Runic Library card up for auction. Minimum bid is 100 gp.

(Mount: 2493st)
<1995hp 1949sp 1665st>
AUCTION: Calastion bids 100 gp on the Runic Library card.

(Mount: 2493st)
<1995hp 1949sp 1665st>
[ARCHON] Siege: Don't think so, but I've only seen others use it


(Mount: 2493st)
<1995hp 1949sp 1665st>
AUCTION: The Runic Library card: going once for 100 gp to Calastion.

(Mount: 2493st)
<1995hp 1949sp 1665st>
look east

 The Wizard Spire                                       NW     -      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a LAWFUL PLAYER KILLING room.      SW     -      -

Bookshelves cover every available surface in this packed room, and what
isn't books are scrolls, maps, talismans, ankhs, and a near-infinite number
of other ephemera from the world over. The wizard of vospire takes great
care with regards to the sanctity of the work, hence the absence of any
alchemist's tools; sulfur and spellbooks do not mix well. In the center of
the room is the only clear space, including the bed, which is full of
ratsoul reagents; for there, there is a iron cage.
The verdant orb of doom floats ominously above.

(Mount: 2493st)
<1995hp 1949sp 1665st>
look west

 The Wizard Spire                                       -      -      NE
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a LAWFUL PLAYER KILLING room.      -      -      SE

Bookshelves cover every available surface in this packed room, and what
isn't books are scrolls, maps, talismans, ankhs, and a near-infinite number
of other ephemera from the world over. The wizard of vospire takes great
care with regards to the sanctity of the work, hence the absence of any
alchemist's tools; sulfur and spellbooks do not mix well. In the center of
the room is the only clear space, including the bed, which is full of
ratsoul reagents; for there, there is a iron cage.
The pink orb of doom floats ominously above.

(Mount: 2493st)
<1995hp 1949sp 1665st>
e
You can't go there while mounted.

(Mount: 2493st)
<1995hp 1949sp 1665st>
look

 The Wizard Spire                                       -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a LAWFUL PLAYER KILLING room.      -      S      -

Bookshelves cover every available surface in this packed room, and what
isn't books are scrolls, maps, talismans, ankhs, and a near-infinite number
of other ephemera from the world over. The wizard of vospire takes great
care with regards to the sanctity of the work, hence the absence of any
alchemist's tools; sulfur and spellbooks do not mix well. In the center of
the room is the only clear space, including the bed, which is full of
ratsoul reagents; for there, there is a iron cage.
The cardinal orb of doom floats ominously above.

(Mount: 2493st)
<1995hp 1949sp 1665st>
dismount
You dismount from a tame dragon.

<1995hp 1949sp 1665st>
look card
The eight orbs of doom circle high above, floating in a tight formation near
the apex of the roof, at which point the tower spire truly becomes a spire.
This one has floated down, summoned by the destructomancer himself, obeying the will of
its creator. Yet, it is not even unique; it appears that the orbs cycle
through nine hues, each one bound to a specific power. The orbs above
change from red to white to green and beyond, yet this one seems to be
static for the moment, focused by concentration alone.

<1995hp 1949sp 1665st>
e

 The Wizard Spire                                       NW     -      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a LAWFUL PLAYER KILLING room.      SW     -      -

Bookshelves cover every available surface in this packed room, and what
isn't books are scrolls, maps, talismans, ankhs, and a near-infinite number
of other ephemera from the world over. The wizard of vospire takes great
care with regards to the sanctity of the work, hence the absence of any
alchemist's tools; sulfur and spellbooks do not mix well. In the center of
the room is the only clear space, including the bed, which is full of
ratsoul reagents; for there, there is a iron cage.
The verdant orb of doom floats ominously above.

<1995hp 1949sp 1664st>
look orb
The eight orbs of doom circle high above, floating in a tight formation near
the apex of the roof, at which point the tower spire truly becomes a spire.
This one has floated down, summoned by the destructomancer himself, obeying the will of
its creator. Yet, it is not even unique; it appears that the orbs cycle
through nine hues, each one bound to a specific power. The orbs above
change from red to white to green and beyond, yet this one seems to be
static for the moment, focused by concentration alone.

<1995hp 1949sp 1664st>
nw

 The Wizard Spire                                       -      -      -
(-------------------------------------------------)     - <---(M)---> -
 WARNING: You are in a LAWFUL PLAYER KILLING room.      SW     S      SE

Bookshelves cover every available surface in this packed room, and what
isn't books are scrolls, maps, talismans, ankhs, and a near-infinite number
of other ephemera from the world over. The wizard of vospire takes great
care with regards to the sanctity of the work, hence the absence of any
alchemist's tools; sulfur and spellbooks do not mix well. In the center of
the room is the only clear space, including the bed, which is full of
ratsoul reagents; for there, there is a iron cage.
The golden orb of doom floats ominously above.

<1995hp 1949sp 1663st>
look orb

[ARCHON] Sinbad: ive never messed with it.


<1995hp 1949sp 1663st> The eight orbs of doom circle high above, floating in a tight formation near
the apex of the roof, at which point the tower spire truly becomes a spire.
This one has floated down, summoned by the destructomancer himself, obeying the will of
its creator. Yet, it is not even unique; it appears that the orbs cycle
through nine hues, each one bound to a specific power. The orbs above
change from red to white to green and beyond, yet this one seems to be
static for the moment, focused by concentration alone.

<1995hp 1949sp 1663st>
sw

 The Wizard Spire                                       -      -      NE
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a LAWFUL PLAYER KILLING room.      -      -      SE

Bookshelves cover every available surface in this packed room, and what
isn't books are scrolls, maps, talismans, ankhs, and a near-infinite number
of other ephemera from the world over. The wizard of vospire takes great
care with regards to the sanctity of the work, hence the absence of any
alchemist's tools; sulfur and spellbooks do not mix well. In the center of
the room is the only clear space, including the bed, which is full of
ratsoul reagents; for there, there is a iron cage.
The pink orb of doom floats ominously above.

<1995hp 1949sp 1662st>
look orb
The eight orbs of doom circle high above, floating in a tight formation near
the apex of the roof, at which point the tower spire truly becomes a spire.
This one has floated down, summoned by the destructomancer himself, obeying the will of
its creator. Yet, it is not even unique; it appears that the orbs cycle
through nine hues, each one bound to a specific power. The orbs above
change from red to white to green and beyond, yet this one seems to be
static for the moment, focused by concentration alone.

<1995hp 1949sp 1662st>
push orb

<1995hp 1949sp 1662st>
look

 The Wizard Spire                                       -      -      NE
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a LAWFUL PLAYER KILLING room.      -      -      SE

Bookshelves cover every available surface in this packed room, and what
isn't books are scrolls, maps, talismans, ankhs, and a near-infinite number
of other ephemera from the world over. The wizard of vospire takes great
care with regards to the sanctity of the work, hence the absence of any
alchemist's tools; sulfur and spellbooks do not mix well. In the center of
the room is the only clear space, including the bed, which is full of
ratsoul reagents; for there, there is a iron cage.
The pink orb of doom floats ominously above.

<1995hp 1949sp 1662st>
AUCTION: The Runic Library card: going twice for 100 gp to Calastion.

<1995hp 1949sp 1662st>
pull orb
You pull on the pink orb of doom for awhile, but nothing much happens.

<1995hp 1949sp 1662st>
[ARCHON] Primus: Crush (The Wizard Spire) Good work, team.


<1995hp 1949sp 1662st>
e

 The Wizard Spire                                       -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a LAWFUL PLAYER KILLING room.      -      S      -

Bookshelves cover every available surface in this packed room, and what
isn't books are scrolls, maps, talismans, ankhs, and a near-infinite number
of other ephemera from the world over. The wizard of vospire takes great
care with regards to the sanctity of the work, hence the absence of any
alchemist's tools; sulfur and spellbooks do not mix well. In the center of
the room is the only clear space, including the bed, which is full of
ratsoul reagents; for there, there is a iron cage.
The cardinal orb of doom floats ominously above.
*A tame dragon flies about here.

<1995hp 1949sp 1661st>
look east

 The Wizard Spire                                       NW     -      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a LAWFUL PLAYER KILLING room.      SW     -      -

Bookshelves cover every available surface in this packed room, and what
isn't books are scrolls, maps, talismans, ankhs, and a near-infinite number
of other ephemera from the world over. The wizard of vospire takes great
care with regards to the sanctity of the work, hence the absence of any
alchemist's tools; sulfur and spellbooks do not mix well. In the center of
the room is the only clear space, including the bed, which is full of
ratsoul reagents; for there, there is a iron cage.
The verdant orb of doom floats ominously above.

<1995hp 1949sp 1661st>
look west

 The Wizard Spire                                       -      -      NE
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a LAWFUL PLAYER KILLING room.      -      -      SE

Bookshelves cover every available surface in this packed room, and what
isn't books are scrolls, maps, talismans, ankhs, and a near-infinite number
of other ephemera from the world over. The wizard of vospire takes great
care with regards to the sanctity of the work, hence the absence of any
alchemist's tools; sulfur and spellbooks do not mix well. In the center of
the room is the only clear space, including the bed, which is full of
ratsoul reagents; for there, there is a iron cage.
The pink orb of doom floats ominously above.

<1995hp 1949sp 1661st>
look north

 The Wizard Spire                                       -      -      -
(-------------------------------------------------)     - <---(M)---> -
 WARNING: You are in a LAWFUL PLAYER KILLING room.      SW     S      SE

Bookshelves cover every available surface in this packed room, and what
isn't books are scrolls, maps, talismans, ankhs, and a near-infinite number
of other ephemera from the world over. The wizard of vospire takes great
care with regards to the sanctity of the work, hence the absence of any
alchemist's tools; sulfur and spellbooks do not mix well. In the center of
the room is the only clear space, including the bed, which is full of
ratsoul reagents; for there, there is a iron cage.
The golden orb of doom floats ominously above.

<1995hp 1949sp 1661st>
west

 The Wizard Spire                                       -      -      NE
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a LAWFUL PLAYER KILLING room.      -      -      SE

Bookshelves cover every available surface in this packed room, and what
isn't books are scrolls, maps, talismans, ankhs, and a near-infinite number
of other ephemera from the world over. The wizard of vospire takes great
care with regards to the sanctity of the work, hence the absence of any
alchemist's tools; sulfur and spellbooks do not mix well. In the center of
the room is the only clear space, including the bed, which is full of
ratsoul reagents; for there, there is a iron cage.
The pink orb of doom floats ominously above.

<1995hp 1949sp 1660st>
east

 The Wizard Spire                                       -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a LAWFUL PLAYER KILLING room.      -      S      -

Bookshelves cover every available surface in this packed room, and what
isn't books are scrolls, maps, talismans, ankhs, and a near-infinite number
of other ephemera from the world over. The wizard of vospire takes great
care with regards to the sanctity of the work, hence the absence of any
alchemist's tools; sulfur and spellbooks do not mix well. In the center of
the room is the only clear space, including the bed, which is full of
ratsoul reagents; for there, there is a iron cage.
The cardinal orb of doom floats ominously above.
*A tame dragon flies about here.

<1995hp 1949sp 1659st>
east

 The Wizard Spire                                       NW     -      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a LAWFUL PLAYER KILLING room.      SW     -      -

Bookshelves cover every available surface in this packed room, and what
isn't books are scrolls, maps, talismans, ankhs, and a near-infinite number
of other ephemera from the world over. The wizard of vospire takes great
care with regards to the sanctity of the work, hence the absence of any
alchemist's tools; sulfur and spellbooks do not mix well. In the center of
the room is the only clear space, including the bed, which is full of
ratsoul reagents; for there, there is a iron cage.
The verdant orb of doom floats ominously above.

<1995hp 1949sp 1658st>
take all
You cannot take the verdant orb of doom.

<1995hp 1949sp 1658st>
nw

 The Wizard Spire                                       -      -      -
(-------------------------------------------------)     - <---(M)---> -
 WARNING: You are in a LAWFUL PLAYER KILLING room.      SW     S      SE

Bookshelves cover every available surface in this packed room, and what
isn't books are scrolls, maps, talismans, ankhs, and a near-infinite number
of other ephemera from the world over. The wizard of vospire takes great
care with regards to the sanctity of the work, hence the absence of any
alchemist's tools; sulfur and spellbooks do not mix well. In the center of
the room is the only clear space, including the bed, which is full of
ratsoul reagents; for there, there is a iron cage.
The golden orb of doom floats ominously above.

<1995hp 1949sp 1657st>
take all
You cannot take the gold orb of doom.

<1995hp 1949sp 1657st>
sw

 The Wizard Spire                                       -      -      NE
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a LAWFUL PLAYER KILLING room.      -      -      SE

Bookshelves cover every available surface in this packed room, and what
isn't books are scrolls, maps, talismans, ankhs, and a near-infinite number
of other ephemera from the world over. The wizard of vospire takes great
care with regards to the sanctity of the work, hence the absence of any
alchemist's tools; sulfur and spellbooks do not mix well. In the center of
the room is the only clear space, including the bed, which is full of
ratsoul reagents; for there, there is a iron cage.
The pink orb of doom floats ominously above.

<1995hp 1949sp 1656st>
take all
You cannot take the pink orb of doom.

<1995hp 1949sp 1656st>
east
take all

AUCTION: The Runic Library card has been sold to Calastion for 100 gp.

 The Wizard Spire                                       -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a LAWFUL PLAYER KILLING room.      -      S      -

Bookshelves cover every available surface in this packed room, and what
isn't books are scrolls, maps, talismans, ankhs, and a near-infinite number
of other ephemera from the world over. The wizard of vospire takes great
care with regards to the sanctity of the work, hence the absence of any
alchemist's tools; sulfur and spellbooks do not mix well. In the center of
the room is the only clear space, including the bed, which is full of
ratsoul reagents; for there, there is a iron cage.
The cardinal orb of doom floats ominously above.
*A tame dragon flies about here.

<1995hp 1949sp 1655st> You cannot take the cardinal orb of doom.

<1995hp 1949sp 1655st>
look south

 The Wizard Spire                                       NW     N      NE
(-------------------------------------------------)     - <---(M)---> -
 WARNING: You are in a LAWFUL PLAYER KILLING room.      -      S      -

Bookshelves cover every available surface in this packed room, and what
isn't books are scrolls, maps, talismans, ankhs, and a near-infinite number
of other ephemera from the world over. The wizard of vospire takes great
care with regards to the sanctity of the work, hence the absence of any
alchemist's tools; sulfur and spellbooks do not mix well. In the center of
the room is the only clear space, including the bed, which is full of
ratsoul reagents; for there, there is a iron cage.
The pink orb of doom floats ominously above.
A bushy-haired man in a droopy wizard's cap and robe sits here undisturbed, reading.

<1995hp 1949sp 1655st>
where
You are currently in: Vospire

Visible player(s) near you:
Yyu (Mallan Lane)
Primus (Eastern Gate of Vospire)

<1995hp 1949sp 1655st>
[ARCHON] Sinbad: way to leave me out of the team


<1995hp 1949sp 1655st>
s

 The Wizard Spire                                       NW     N      NE
(-------------------------------------------------)     - <---(M)---> -
 WARNING: You are in a LAWFUL PLAYER KILLING room.      -      S      -

Bookshelves cover every available surface in this packed room, and what
isn't books are scrolls, maps, talismans, ankhs, and a near-infinite number
of other ephemera from the world over. The wizard of vospire takes great
care with regards to the sanctity of the work, hence the absence of any
alchemist's tools; sulfur and spellbooks do not mix well. In the center of
the room is the only clear space, including the bed, which is full of
ratsoul reagents; for there, there is a iron cage.
The pink orb of doom floats ominously above.
A bushy-haired man in a droopy wizard's cap and robe sits here undisturbed, reading.
Khorfeu the Destructomancer begins attacking you!
Khorfeu the Destructomancer is in perfect health.

<1995hp 1949sp 1654st>
Khorfeu the Destructomancer snarls and tries to look ferocious.
Khorfeu the Destructomancer snarls at you and curses, 'Crush, thy first mistake was to approach here, before mine towne with evil in thy heart. Thy second was the arrogance to think thy might was greater than mine own. It is time for a reckoning, and time for thy annihilation!'
Khorfeu the Destructomancer begins casting a spell...
You are cut on the torso by Khorfeu the Destructomancer's slash causing extensive damage.
You are cut on the torso by Khorfeu the Destructomancer's slash causing tremendous damage.
Khorfeu the Destructomancer breathes a freezing cone of frost over you!
You are frozen on the torso by Khorfeu the Destructomancer's frost causing lethal damage.
You have been slain!
You are frozen to death by Khorfeu the Destructomancer's cone of frost.
Your disembodied soul rises from your ravaged corpse.
You feel whole again.
Ledatic awww you didnt stay alive long enough for the fun to start happening! :(