Kritos
Posts: 10
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Shows on the bottom of your bar, will calculate how many kills it will take you to level given the XP from your last kill. Also puts some useful information down there. |
Syron
Posts: 6
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actually mainly this script, it say "Variable: EXPTNL -117000 Variable Level not defined Variable: Exp 19500 Variable: Tnl -5 Variable QP not defined Variable Complete not defined" Last edited on December 20, 2008 12:29am. |
How would i get this to work? how would i get any script to work? i’m new to scripting.
Syron
Posts: 6
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leaving above post intact for reference (btw, i don’t care about the quest part) (and you’ve got to type score after every kill, can someone teach it maths? it should know them already… strange…) Last edited on December 20, 2008 12:50am. |
Never mind! just typed "score" then killed something and it worked! :D
Syron
Posts: 6
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and the fixed answer, 88k, -19k again, = 49k… Last edited on December 20, 2008 01:02am. |
let me clarify, 107k-19k=66k apparently. :/
Syron
Posts: 6
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#VAR Level #VAR Exp #VAR Tnl #VAR QP #VAR Complete #TRIGGER {* You have * experience points and need (*) to advance.} {@EXPTNL = %replace( "%1", ",")} #TRIGGER {Total Level: (%d)} {#MATH Level (%1 + 1)} #TRIGGER {You receive (*) experience points.} {@Exp = %replace( "%1", ",");#MATH Tnl (@EXPTNL/@Exp);#MATH EXPTNL (@EXPTNL-@Exp)} #TRIGGER {Quest Points: (*) ~((*) quests~)} {@QP = %replace( "%1", ",");@Complete = %replace( "%2", ",")} #ST Experience needed to level @Level~: @EXPTNL I will get there in @tnl kills. @QP Quest Points this makes it display the level at least, thanks go to "http://mb.aodojo.com/viewtopic.php?f=10&t=5343" |
#VAR EXPTNL
Syron
Posts: 6
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Delete the class for this, use the "fix" and it works perfectly! this site is officially inferior for scripts :P |
Zazou
Posts: 150
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…you’re welcome? |
Muteki
Posts: 8
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! |
Kritos
Posts: 10
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Delete the class for this, use the "fix" and it works perfectly! this site is officially inferior for scripts :P so your fix was adding completed quests to the status bar and cluttering your triggers folder by removing the class folder? mmmkay the script works fine and yes, you have to hit SCORE to get it to work because the script doesn’t have telepathic powers, it has to see what your stats are. Last edited on March 27, 2009 06:02pm. |
Ixlone
Posts: 5
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Script #CLASS {scripts|level_calculator} #ALIAS tnl {ft AP needed to level @level~: @exptnl I will get there in @tnl kills at @lastexp a kill.} #REGEX "tnl_capture" {\* You have (.+) archon points and need (.+) to advance.} { #t- tnl_capture @exptnl = %replace( "%2", ",") } "" {disable} #REGEX { Class Level:\s+(\d+) Total Level: 241} {#math level (%1 + 1)} #REGEX {Proficiency Complexity Comprehension \(PCC\):} {#t+ tnl_capture} #REGEX {You (gain|receive) (\d+) archon points.$} { exp = %2 #if {@exp >= 1} {lastexp = @exp} #if {@exp >= 1} { #math tnl (@exptnl/@exp) #math exptnl (@exptnl-@exp) } } #REGEX {^(An Archon master|Tispherone) tells you, ‘As a reward for thy valor, I am awarding you (\d+) archon points, \d+ practices, (.+) gold, and (.+) questpoints!’} { exp = %2 #if {@exp >= 1} {lastexp = @exp} #if {@exp >= 1} { #math tnl (@exptnl/@exp) #math exptnl (@exptnl-@exp) } } #STAT {AP needed to level @level~: @exptnl I will get there in @tnl kills at @lastexp a kill.} #CLASS 0 Usage Import and will run, type score to set your current info and after every level you gain. tnl - announce to form your current status. |
Archon point version.