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Gregorii You focus your powers of observation on spurred boots of the Innocent:
Item ‘spurred boots of the Innocent’ is type armor, alignment 350, made of silver,
has keywords ‘spurred boots innocent’, equipped on the feet.
This item weighs 0 stones and 25 pebbles, and is valued at 35,100 gp.
This level 241 item has the attributes: identified blessed invis wont-fuse unbreakable nodecay no-dispel
Spurred boots of the Innocent is in excellent condition.
This item has a default lifespan of 270 days and will expire on Fri Sep 10 10:27:04 2010.
Armor resistance is 12 pierce, 11 bash, 12 slash, and 11 exotic.
Affects stamina by 17.
Affects hp by 15.
Affects mount-speed by 1.
*This item may be repaired 5 times and renewed 4 times.
It’s unclear why the Innocent would need silver, star-spurred boots, but
here they are. How exactly the conglomeration, or the many individuals, or
however they address themselves, rides a mount is unclear, but nevertheless,
these spurred boots remain as a mystery or not. They shine in the light,
not polished so much as untainted and unsoiled by filth.

+++ The Innocent equipment has, at a rate of 2% each per round when
fighting, or at a rate of 3% randomly, of producing a variety of effects:
If 1 piece is worn, the effect produced will heal its wearer for 50 hp.
If 2 pieces are worn, the effect produced will heal its wearer for 65 sp.
If 3 pieces are worn, the effect produced will heal its wearer for 65
hp/sp/st, or 250 hp/sp/st if its wearer is a witch.
If 4 pieces are worn, the effect produced will cast ‘cure blindness’ on its
wearer if they are affected by ‘blindness’.
If 5 pieces are worn, the effect produced will cast ‘enervation’ on its
target.
If 6 pieces are worn, the effect produced will cast ‘leech’ on its target.
If 7 pieces are worn, the effect produced will sap 100-300 sp from its
target.
If 8 pieces are worn, the effect produced has a chance to heal its wearer
for 500 hp or 500 sp, at a rate of 50%.
If 9 pieces are worn, the effect produced will cast ‘aura cleansing’ on its
wearer.
If 10 pieces are worn, the effect produced will cast with equal frequecy
‘firebolt’ or ‘icebolt’ on its target.
The effects are cumulatively and combinatory.

+++ The Innocent equipment has, at random, a chance to toggle between
being insulated and unbreakable, and not, at a rate of 10% per tick.

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