2012-10-18 02:31 pm
Hello, this item is found in your database but missing a long description. I’m not sure why I can’t submit this myself (I have the ability to submit quests), but anyhow, here it is:
Level 241 item 'elbowguards of the Innocent' is type armor, with keywords 'elbowguards innocent guards silver'
and is equipped on the arms.
Elbowguards of the Innocent is in excellent condition.
This item expired Wed Jun 27 21:36:02 2012 and cannot be equipped unless it is renewed.
This item will vanish Wed Jul 18 21:36:02 2012 if it is not renewed before then.
Armor resistance is 53 pierce, 50 bash, 52 slash, and 51 exotic.
*This item may be repaired 5 times and renewed 2 times.
Silver in both color and material, the elbowguards that the Innocent chose
to protect whateverself are both stylistically and defensively ideal.
They're quite pretty, and look like they'd deflect most of the damage any
regular weapon could do. They also seem to be enchanted with magic,
permitting their wearer to move even faster, to evade damage before they
even have to block it.
+++ The Innocent equipment has, at a rate of 2% each per round when
fighting, or at a rate of 3% randomly, of producing a variety of effects:
If 1 piece is worn, the effect produced will heal its wearer for 50 hp.
If 2 pieces are worn, the effect produced will heal its wearer for 65 sp.
If 3 pieces are worn, the effect produced will heal its wearer for 65
hp/sp/st, or 250 hp/sp/st if its wearer is a witch.
If 4 pieces are worn, the effect produced will cast 'cure blindness' on its
wearer if they are affected by 'blindness'.
If 5 pieces are worn, the effect produced will cast 'enervation' on its
target.
If 6 pieces are worn, the effect produced will cast 'leech' on its target.
If 7 pieces are worn, the effect produced will sap 100-300 sp from its
target.
If 8 pieces are worn, the effect produced has a chance to heal its wearer
for 500 hp or 500 sp, at a rate of 50%.
If 9 pieces are worn, the effect produced will cast 'aura cleansing' on its
wearer.
If 10 pieces are worn, the effect produced will cast with equal frequecy
'firebolt' or 'icebolt' on its target.
The effects are cumulatively and combinatory.
+++ The Innocent equipment has, at random, a chance to toggle between
being insulated and unbreakable, and not, at a rate of 10% per tick.
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