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Lyneirari

Create a button called, “Mixing Spells” Copy and paste this section:

The colon between the statement and aliase is so when you click on the button key, you will only see the statement and not the aliase part of it.

Pick {p:What do you want to make?} {o:1} {Awaken:Mixawaken} {Cause Light:Mixcauselight} {Detect Invisible:MixDetectInv} {Youth:Mixyouth} {+Wood:Mix+wood} {Sense Life:Mixsenselife} {*Calm:Mixcalm} {Cure Pioson:MixCurePoison} {Blind:MixBlind} {+Earth:Mix+earth} {Fatigue:Mixfatigue} {Cure Disease:MixcurDisease} {Battle Prowess:MixBattleProw} {Flame wind:MixFlamewind} {High explode!:Mixhiexplode!} {Magic Bomb:MixMagicBomb} {Cure Light:MixCureLight} {Refresh:MixRefresh}

save and exit the button creatation section create a class folder called, “MixingSpells|MixingSpellsAliase” copy and paste this section into the class folder. save and exit

CLASS {MixingSpells|MixingSpellsAliase}

al MixAwaken {

PestleMortar #LOO 1,3 {open %{i}.secure} get celi 1.secure get celi 2.secure get celi 3.secure get cent 1.secure get cent 2.secure get cent 3.secure #LOO 1,3 {close %{i}.secure} mix celi cent #wait 2000 MortarPestle }

al MixCauseLight {

pestlemortar #LOO 1,3 {open %{i}.secure} get eli 1.secure get eli 2.secure get eli 3.secure get cent 1.secure get cent 2.secure get cent 3.secure #LOO 1,3 {close %{i}.secure} mix cent eli #wait 2000 MortarPestle }

al MixDetectInv {

pestlemortar #LOO 1,3 {open %{i}.secure} get jus 1.secure get jus 2.secure get jus 3.secure get lill 1.secure get lill 2.secure get lill 3.secure #LOO 1,3 {close %{i}.secure} mix jus lill #wait 2000 MortarPestle }

al MixYouth {

pestlemortar #LOO 1,3 {open %{i}.secure} get lill 1.secure get lill 2.secure get lill 3.secure get ling 1.secure get ling 2.secure get ling 3.secure #LOO 1,3 {close %{i}.secure} mix lill ling #wait 1000 MortarPestle }

al Mix+Wood {

pestlemortar #LOO 1,3 {open %{i}.secure} get mili 1.secure get mili 2.secure get mili 3.secure get verbe 1.secure get verbe 2.secure get verbe 3.secure #LOO 1,3 {close %{i}.secure} mix mili verbe #wait 2000 MortarPestle }

al MixSenseLife {

pestlemortar #LOO 1,3 {open %{i}.secure} get verbe 1.secure get verbe 2.secure get verbe 3.secure get prov 1.secure get prov 2.secure get prov 3.secure #LOO 1,3 {close %{i}.secure} mix verbe prov #wait 1000 MortarPestle }

al MixCalm {

pestlemortar #LOO 1,3 {open %{i}.secure} get celi 1.secure get celi 2.secure get celi 3.secure get vir 1.secure get vir 2.secure get vir 3.secure get que 1.secure get que 2.secure get que 3.secure #LOO 1,3 {close %{i}.secure} mix vir que cel #wait 2000 MortarPestle }

al MixCurePoison {

pestlemortar #LOO 1,3 {open %{i}.secure} get usic 1.secure get usic 2.secure get usic 3.secure get jusqu 1.secure get jusqu 2.secure get jusqu 3.secure #LOO 1,3 {close %{i}.secure} mix usic jusqu #wait 2000 MortarPestle }

al MixBlind {

pestlemortar #LOO 1,3 {open %{i}.secure} get usic 1.secure get usic 2.secure get usic 3.secure get ling 1.secure get ling 2.secure get ling 3.secure #LOO 1,3 {close %{i}.secure} mix usic ling #wait 2000 MortarPestle }

al Mix+Earth {

pestlemortar #LOO 1,3 {open %{i}.secure} get usic 1.secure get usic 2.secure get usic 3.secure get provi 1.secure get provi 2.secure get provi 3.secure #LOO 1,3 {close %{i}.secure} mix usic provi #wait 2000 MortarPestle }

al MixFatigue {

pestlemortar #LOO 1,3 {open %{i}.secure} get usic 1.secure get usic 2.secure get usic 3.secure get rosa 1.secure get rosa 2.secure get rosa 3.secure #LOO 1,3 {close %{i}.secure} mix usic rosa #wait 2000 MortarPestle }

al MixCurDisease {

pestlemortar #LOO 1,3 {open %{i}.secure} get usic 1.secure get usic 2.secure get usic 3.secure get salvia 1.secure get salvia 2.secure get salvia 3.secure #LOO 1,3 {close %{i}.secure} mix usic salvia #wait 2000 MortarPestle }

al MixBattleProw {

pestlemortar #LOO 1,3 {open %{i}.secure} get usic 1.secure get usic 2.secure get usic 3.secure get pasto 1.secure get pasto 2.secure get pasto 3.secure #LOO 1,3 {close %{i}.secure} mix usic pasto #wait 2000 MortarPestle }

al MixFlamewind {

pestlemortar #LOO 1,3 {open %{i}.secure} get usic 1.secure get usic 2.secure get usic 3.secure get serpen 1.secure get serpen 2.secure get serpen 3.secure #LOO 1,3 {close %{i}.secure} mix usic serpen #wait 2000 MortarPestle }

al MixHiExplode! {

pestlemortar #LOO 1,3 {open %{i}.secure} get usic 1.secure get usic 2.secure get usic 3.secure get centa 1.secure get centa 2.secure get centa 3.secure #LOO 1,3 {close %{i}.secure} mix usic usic centa #wait 2000 MortarPestle }

al MixMagicBomb {

pestlemortar #LOO 1,3 {open %{i}.secure} get usic 1.secure get usic 2.secure get usic 3.secure get queri 1.secure get queri 2.secure get queri 3.secure #LOO 1,3 {close %{i}.secure} mix usic usic queri #wait MortarPestle }

al MixCureLight {

pestlemortar #LOO 1,3 {open %{i}.secure} get quer 1.secure get quer 2.secure get quer 3.secure get mepet 1.secure get mepet 2.secure get mepet 3.secure #LOO 1,3 {close %{i}.secure} mix quer mepet #wait 2000 MortarPestle }

al MixRefresh {

pestlemortar #LOO 1,3 {open %{i}.secure} get mepet 1.secure get mepet 2.secure get mepet 3.secure
get milis 1.secure get milis 2.secure get milis 3.secure #LOO 1,3 {close %{i}.secure} mix mepet milis #wait 2000 MortarPestle }

CLASS 0

Lyneirari

Create a button called, “Mixing Spells” Copy and paste this section:

Pick {p:What do you want to make?} {o:1} {Awaken:Mixawaken} {Cause Light:Mixcauselight} {Detect Invisible:MixDetectInv} {Youth:Mixyouth} {+Wood:Mix+wood} {Sense Life:Mixsenselife} {*Calm:Mixcalm} {Cure Pioson:MixCurePoison} {Blind:MixBlind} {+Earth:Mix+earth} {Fatigue:Mixfatigue} {Cure Disease:MixcurDisease} {Battle Prowess:MixBattleProw} {Flame wind:MixFlamewind} {High explode!:Mixhiexplode!} {Magic Bomb:MixMagicBomb} {Cure Light:MixCureLight} {Refresh:MixRefresh}

save and exit the button creatation section create a class folder called, “MixingSpells|MixingSpellsAliase” copy and paste this section into the class folder. save and exit

CLASS {MixingSpells|MixingSpellsAliase}

al MixAwaken {

PestleMortar #LOO 1,3 {open %{i}.secure} get celi 1.secure get celi 2.secure get celi 3.secure get cent 1.secure get cent 2.secure get cent 3.secure #LOO 1,3 {close %{i}.secure} mix celi cent #wait 2000 MortarPestle }

al MixCauseLight {

pestlemortar #LOO 1,3 {open %{i}.secure} get eli 1.secure get eli 2.secure get eli 3.secure get cent 1.secure get cent 2.secure get cent 3.secure #LOO 1,3 {close %{i}.secure} mix cent eli #wait 2000 MortarPestle }

al MixDetectInv {

pestlemortar #LOO 1,3 {open %{i}.secure} get jus 1.secure get jus 2.secure get jus 3.secure get lill 1.secure get lill 2.secure get lill 3.secure #LOO 1,3 {close %{i}.secure} mix jus lill #wait 2000 MortarPestle }

al MixYouth {

pestlemortar #LOO 1,3 {open %{i}.secure} get lill 1.secure get lill 2.secure get lill 3.secure get ling 1.secure get ling 2.secure get ling 3.secure #LOO 1,3 {close %{i}.secure} mix lill ling #wait 1000 MortarPestle }

al Mix+Wood {

pestlemortar #LOO 1,3 {open %{i}.secure} get mili 1.secure get mili 2.secure get mili 3.secure get verbe 1.secure get verbe 2.secure get verbe 3.secure #LOO 1,3 {close %{i}.secure} mix mili verbe #wait 2000 MortarPestle }

al MixSenseLife {

pestlemortar #LOO 1,3 {open %{i}.secure} get verbe 1.secure get verbe 2.secure get verbe 3.secure get prov 1.secure get prov 2.secure get prov 3.secure #LOO 1,3 {close %{i}.secure} mix verbe prov #wait 1000 MortarPestle }

al MixCalm {

pestlemortar #LOO 1,3 {open %{i}.secure} get celi 1.secure get celi 2.secure get celi 3.secure get vir 1.secure get vir 2.secure get vir 3.secure get que 1.secure get que 2.secure get que 3.secure #LOO 1,3 {close %{i}.secure} mix vir que cel #wait 2000 MortarPestle }

al MixCurePoison {

pestlemortar #LOO 1,3 {open %{i}.secure} get usic 1.secure get usic 2.secure get usic 3.secure get jusqu 1.secure get jusqu 2.secure get jusqu 3.secure #LOO 1,3 {close %{i}.secure} mix usic jusqu #wait 2000 MortarPestle }

al MixBlind {

pestlemortar #LOO 1,3 {open %{i}.secure} get usic 1.secure get usic 2.secure get usic 3.secure get ling 1.secure get ling 2.secure get ling 3.secure #LOO 1,3 {close %{i}.secure} mix usic ling #wait 2000 MortarPestle }

al Mix+Earth {

pestlemortar #LOO 1,3 {open %{i}.secure} get usic 1.secure get usic 2.secure get usic 3.secure get provi 1.secure get provi 2.secure get provi 3.secure #LOO 1,3 {close %{i}.secure} mix usic provi #wait 2000 MortarPestle }

al MixFatigue {

pestlemortar #LOO 1,3 {open %{i}.secure} get usic 1.secure get usic 2.secure get usic 3.secure get rosa 1.secure get rosa 2.secure get rosa 3.secure #LOO 1,3 {close %{i}.secure} mix usic rosa #wait 2000 MortarPestle }

al MixCurDisease {

pestlemortar #LOO 1,3 {open %{i}.secure} get usic 1.secure get usic 2.secure get usic 3.secure get salvia 1.secure get salvia 2.secure get salvia 3.secure #LOO 1,3 {close %{i}.secure} mix usic salvia #wait 2000 MortarPestle }

al MixBattleProw {

pestlemortar #LOO 1,3 {open %{i}.secure} get usic 1.secure get usic 2.secure get usic 3.secure get pasto 1.secure get pasto 2.secure get pasto 3.secure #LOO 1,3 {close %{i}.secure} mix usic pasto #wait 2000 MortarPestle }

al MixFlamewind {

pestlemortar #LOO 1,3 {open %{i}.secure} get usic 1.secure get usic 2.secure get usic 3.secure get serpen 1.secure get serpen 2.secure get serpen 3.secure #LOO 1,3 {close %{i}.secure} mix usic serpen #wait 2000 MortarPestle }

al MixHiExplode! {

pestlemortar #LOO 1,3 {open %{i}.secure} get usic 1.secure get usic 2.secure get usic 3.secure get centa 1.secure get centa 2.secure get centa 3.secure #LOO 1,3 {close %{i}.secure} mix usic usic centa #wait 2000 MortarPestle }

al MixMagicBomb {

pestlemortar #LOO 1,3 {open %{i}.secure} get usic 1.secure get usic 2.secure get usic 3.secure get queri 1.secure get queri 2.secure get queri 3.secure #LOO 1,3 {close %{i}.secure} mix usic usic queri #wait MortarPestle }

al MixCureLight {

pestlemortar #LOO 1,3 {open %{i}.secure} get quer 1.secure get quer 2.secure get quer 3.secure get mepet 1.secure get mepet 2.secure get mepet 3.secure #LOO 1,3 {close %{i}.secure} mix quer mepet #wait 2000 MortarPestle }

al MixRefresh {

pestlemortar #LOO 1,3 {open %{i}.secure} get mepet 1.secure get mepet 2.secure get mepet 3.secure
get milis 1.secure get milis 2.secure get milis 3.secure #LOO 1,3 {close %{i}.secure} mix mepet milis #wait 2000 MortarPestle }

CLASS 0

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