Lyneirari
Posts: 7
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class {MixingSpellMenu} {Menu}menu {“Awaken”} {PestleMortar #LOO 1,3 {open %{i}.secure;get celi %{i}.secure;get cent %{i}.secure;close %{i}.secure} mix celi cent #wait 2000 MortarPestle } “” MENU {“Cause Light”} {pestlemortar #LOO 1,3 {open %{i}.secure};get eli %{i}.secure;get cent %{i}.secure;close %{i}.secure} mix cent eli #wait 2000 MortarPestle } “” MENU {“Detect Invisible”} {pestlemortar #LOO 1,3 {open %{i}.secure;get jus %{i}.secure;get lill %{i}.secure;close %{i}.secure} mix jus lill #wait 2000 MortarPestle } “” MENU {“Youth”} {pestlemortar #LOO 1,3 {open %{i}.secure;get lill %{i}.secure;get ling %{i}.secure;close %{i}.secure} mix lill ling #wait 1000 MortarPestle } “” MENU {“+Wood”} {pestlemortar #LOO 1,3 {open %{i}.secure;get mili %{i}.secure;get verbe %{i}.secure;close %{i}.secure} mix mili verbe #wait 2000 MortarPestle } “” MENU {“Sense Life”} {pestlemortar #LOO 1,3 {open %{i}.secure;get verbe %{i}.secure;get prov %{i}.secure;close %{i}.secure} mix verbe prov #wait 1000 MortarPestle } “” MENU {“Calm”} {pestlemortar #LOO 1,3 {open %{i}.secure;get celi %{i}.secure;get vir %{i}.secure;get que %{i}.secure;close %{i}.secure} mix vir que cel #wait 2000 MortarPestle } “” MENU {“Cure Poison”} {pestlemortar #LOO 1,3 {open %{i}.secure;get usic %{i}.secure;get jusqu %{i}.secure;close %{i}.secure} mix usic jusqu #wait 2000 MortarPestle } “” MENU {“Blind”} {pestlemortar #LOO 1,3 {open %{i}.secure;get usic %{i}.secure;get ling %{i}.secure;close %{i}.secure} mix usic ling #wait 2000 MortarPestle } “” MENU {“+Earth”} {pestlemortar #LOO 1,3 {open %{i}.secure;get usic %{i}.secure;get provi %{i}.secure;close %{i}.secure} mix usic provi #wait 2000 MortarPestle } “” MENU {“Fatique”} {pestlemortar #LOO 1,3 {open %{i}.secure;get usic %{i}.secure;get rosa %{i}.secure;close %{i}.secure} mix usic rosa #wait 2000 MortarPestle } “” MENU {“Cure Disease”} {pestlemortar #LOO 1,3 {open %{i}.secure;get usic %{i}.secure;get salvia %{i}.secure;close %{i}.secure} mix usic salvia #wait 2000 MortarPestle } “” MENU {“Battle Prowess”} {pestlemortar #LOO 1,3 {open %{i}.secure};get usic %{i}.secure;get pasto %{i}.secure;close %{i}.secure} mix usic pasto #wait 2000 MortarPestle } “” MENU {“Flame Wind”} {pestlemortar #LOO 1,3 {open %{i}.secure;get usic %{i}.secure;get serpen %{i}.secure;close %{i}.secure} mix usic serpen #wait 2000 MortarPestle } “” MENU {“High Explosive”} {pestlemortar #LOO 1,3 {open %{i}.secure;get usic %{i}.secure;get usic %{i}.secure;get centa %{i}.secure;close %{i}.secure} mix usic usic centa #wait 2000 MortarPestle } “” MENU {“Magic Bomb”} {pestlemortar #LOO 1,3 {open %{i}.secure;get usic %{i}.secure;get queri %{i}.secure;close %{i}.secure} mix usic usic queri #wait MortarPestle } “” MENU {“Cure Light”} {pestlemortar #LOO 1,3 {open %{i}.secure;get quer %{i}.secure;get mepet %{i}.secure;close %{i}.secure} mix quer mepet #wait 2000 MortarPestle } “” MENU {“Refresh”} {pestlemortar #LOO 1,3 {open %{i}.secure;get mepet %{i}.secure;get milis %{i}.secure;close %{i}.secure} mix mepet milis #wait 2000 MortarPestle } “” CLASS 0
“Mixing Spells|awaken|Cause Light|DetectInv|Youth|+Wood|Sense Life|Calm|Cure Poison|Blind|+Earth|Fatigue|Cure Disease|Battle Prowess|Flame wind|High Explosive!|Magic Bomb|Cure Light|Refresh”
Edited by Lyneirari on Wed, 12 Jun 2013 23:48:13 -0700 |
Lyneirari
Posts: 7
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testing to see if my clipboard font is fixed CLASS {MixingSpellsMenu} {menu} MENU {“Awaken”} {PestleMortar |
Nedrow
Posts: 2
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This is cool! Your cut and paste was all crazy but I got it to work. I think it needs a check on if you are out of sprigs and streamline the container(s) to a variable. #CLASS {MixingSpells}; #ALIAS pestlemortar { get mort bag; hold mort }; #ALIAS mortarpestle { rem mort; put mort bag }; #ALIAS MixAwaken { PestleMortar; #LOO 1,3 {open %{i}.secure}; get celi 1.secure; get celi 2.secure; get celi 3.secure; get cent 1.secure; get cent 2.secure; get cent 3.secure; #LOO 1,3 {close %{i}.secure}; mix celi cent; #wait 2000; MortarPestle }; #ALIAS MixCauseLight { pestlemortar; #LOO 1,3 {open %{i}.secure}; get eli 1.secure; get eli 2.secure; get eli 3.secure; get cent 1.secure; get cent 2.secure; get cent 3.secure; #LOO 1,3 {close %{i}.secure}; mix cent eli; #wait 2000; MortarPestle }; #ALIAS MixDetectInv { pestlemortar; #LOO 1,3 {open %{i}.secure}; get jus 1.secure; get jus 2.secure; get jus 3.secure; get lill 1.secure; get lill 2.secure; get lill 3.secure; #LOO 1,3 {close %{i}.secure}; mix jus lill; #wait 2000; MortarPestle }; #ALIAS MixYouth { pestlemortar; #LOO 1,3 {open %{i}.secure}; get lill 1.secure; get lill 2.secure; get lill 3.secure; get ling 1.secure; get ling 2.secure; get ling 3.secure; #LOO 1,3 {close %{i}.secure}; mix lill ling; #wait 2000; MortarPestle }; #ALIAS Mix+Wood { pestlemortar; #LOO 1,3 {open %{i}.secure}; get mili 1.secure; get mili 2.secure; get mili 3.secure; get verbe 1.secure; get verbe 2.secure; get verbe 3.secure; #LOO 1,3 {close %{i}.secure}; mix mili verbe; #wait 2000; MortarPestle }; #ALIAS MixSenseLife { pestlemortar; #LOO 1,3 {open %{i}.secure}; get verbe 1.secure; get verbe 2.secure; get verbe 3.secure; get prov 1.secure; get prov 2.secure; get prov 3.secure; #LOO 1,3 {close %{i}.secure}; mix verbe prov; #wait 2000; MortarPestle }; #ALIAS MixCalm { pestlemortar; #LOO 1,3 {open %{i}.secure}; get celi 1.secure; get celi 2.secure; get celi 3.secure; get vir 1.secure; get vir 2.secure; get vir 3.secure; get que 1.secure; get que 2.secure; get que 3.secure; #LOO 1,3 {close %{i}.secure}; mix vir que cel; #wait 2000; MortarPestle }; #ALIAS MixCurePoison { pestlemortar; #LOO 1,3 {open %{i}.secure}; get usic 1.secure; get usic 2.secure; get usic 3.secure; get jusqu 1.secure; get jusqu 2.secure; get jusqu 3.secure; #LOO 1,3 {close %{i}.secure}; mix usic jusqu; #wait 2000; MortarPestle }; #ALIAS MixBlind { pestlemortar; #LOO 1,3 {open %{i}.secure}; get usic 1.secure; get usic 2.secure; get usic 3.secure; get ling 1.secure; get ling 2.secure; get ling 3.secure; #LOO 1,3 {close %{i}.secure}; mix usic ling; #wait 2000; MortarPestle }; #ALIAS Mix+Earth { pestlemortar; #LOO 1,3 {open %{i}.secure}; get usic 1.secure; get usic 2.secure; get usic 3.secure; get provi 1.secure; get provi 2.secure; get provi 3.secure; #LOO 1,3 {close %{i}.secure}; mix usic provi; #wait 2000; MortarPestle }; #ALIAS MixFatigue { pestlemortar; #LOO 1,3 {open %{i}.secure}; get usic 1.secure; get usic 2.secure; get usic 3.secure; get rosa 1.secure; get rosa 2.secure; get rosa 3.secure; #LOO 1,3 {close %{i}.secure}; mix usic rosa; #wait 2000; MortarPestle }; #ALIAS MixCurDisease { pestlemortar; #LOO 1,3 {open %{i}.secure}; get usic 1.secure; get usic 2.secure; get usic 3.secure; get salvia 1.secure; get salvia 2.secure; get salvia 3.secure; #LOO 1,3 {close %{i}.secure}; mix usic salvia; #wait 2000; MortarPestle }; #ALIAS MixBattleProw { pestlemortar; #LOO 1,3 {open %{i}.secure}; get usic 1.secure; get usic 2.secure; get usic 3.secure; get pasto 1.secure; get pasto 2.secure; get pasto 3.secure; #LOO 1,3 {close %{i}.secure}; mix usic pasto; #wait 2000; MortarPestle }; #ALIAS MixFlamewind { pestlemortar; #LOO 1,3 {open %{i}.secure}; get usic 1.secure; get usic 2.secure; get usic 3.secure; get serpen 1.secure; get serpen 2.secure; get serpen 3.secure; #LOO 1,3 {close %{i}.secure}; mix usic serpen; #wait 2000; MortarPestle }; #ALIAS MixHiExplode! { pestlemortar; #LOO 1,3 {open %{i}.secure}; get usic 1.secure; get usic 2.secure; get usic 3.secure; get centa 1.secure; get centa 2.secure; get centa 3.secure; #LOO 1,3 {close %{i}.secure}; mix usic usic centa; #wait 2000; MortarPestle }; #ALIAS MixMagicBomb { pestlemortar; #LOO 1,3 {open %{i}.secure}; get usic 1.secure; get usic 2.secure; get usic 3.secure; get queri 1.secure; get queri 2.secure; get queri 3.secure; #LOO 1,3 {close %{i}.secure}; mix usic usic queri; #wait 2000; MortarPestle }; #ALIAS MixCureLight { pestlemortar; #LOO 1,3 {open %{i}.secure}; get quer 1.secure; get quer 2.secure; get quer 3.secure; get mepet 1.secure; get mepet 2.secure; get mepet 3.secure; #LOO 1,3 {close %{i}.secure}; mix quer mepet; #wait 2000; MortarPestle }; #ALIAS MixRefresh { pestlemortar; #LOO 1,3 {open %{i}.secure}; get mepet 1.secure; get mepet 2.secure; get mepet 3.secure; get milis 1.secure; get milis 2.secure; get milis 3.secure; #LOO 1,3 {close %{i}.secure}; mix mepet milis; #wait 2000; MortarPestle }; #CLASS 0 Edited by Nedrow on Fri, 05 Jul 2013 20:52:47 +0000 |