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Lyneirari

class {MixingSpellMenu} {Menu}

menu {“Awaken”} {

PestleMortar #LOO 1,3 {open %{i}.secure;get celi %{i}.secure;get cent %{i}.secure;close %{i}.secure} mix celi cent #wait 2000 MortarPestle } “”

MENU {“Cause Light”} {

pestlemortar #LOO 1,3 {open %{i}.secure};get eli %{i}.secure;get cent %{i}.secure;close %{i}.secure} mix cent eli #wait 2000 MortarPestle } “”

MENU {“Detect Invisible”} {

pestlemortar #LOO 1,3 {open %{i}.secure;get jus %{i}.secure;get lill %{i}.secure;close %{i}.secure} mix jus lill #wait 2000 MortarPestle } “”

MENU {“Youth”} {

pestlemortar #LOO 1,3 {open %{i}.secure;get lill %{i}.secure;get ling %{i}.secure;close %{i}.secure} mix lill ling #wait 1000 MortarPestle } “”

MENU {“+Wood”} {

pestlemortar #LOO 1,3 {open %{i}.secure;get mili %{i}.secure;get verbe %{i}.secure;close %{i}.secure} mix mili verbe #wait 2000 MortarPestle } “”

MENU {“Sense Life”} {

pestlemortar #LOO 1,3 {open %{i}.secure;get verbe %{i}.secure;get prov %{i}.secure;close %{i}.secure} mix verbe prov #wait 1000 MortarPestle } “”

MENU {“Calm”} {

pestlemortar #LOO 1,3 {open %{i}.secure;get celi %{i}.secure;get vir %{i}.secure;get que %{i}.secure;close %{i}.secure} mix vir que cel #wait 2000 MortarPestle } “”

MENU {“Cure Poison”} {

pestlemortar #LOO 1,3 {open %{i}.secure;get usic %{i}.secure;get jusqu %{i}.secure;close %{i}.secure} mix usic jusqu #wait 2000 MortarPestle } “”

MENU {“Blind”} {

pestlemortar #LOO 1,3 {open %{i}.secure;get usic %{i}.secure;get ling %{i}.secure;close %{i}.secure} mix usic ling #wait 2000 MortarPestle } “”

MENU {“+Earth”} {

pestlemortar #LOO 1,3 {open %{i}.secure;get usic %{i}.secure;get provi %{i}.secure;close %{i}.secure} mix usic provi #wait 2000 MortarPestle } “”

MENU {“Fatique”} {

pestlemortar #LOO 1,3 {open %{i}.secure;get usic %{i}.secure;get rosa %{i}.secure;close %{i}.secure} mix usic rosa #wait 2000 MortarPestle } “”

MENU {“Cure Disease”} {

pestlemortar #LOO 1,3 {open %{i}.secure;get usic %{i}.secure;get salvia %{i}.secure;close %{i}.secure} mix usic salvia #wait 2000 MortarPestle } “”

MENU {“Battle Prowess”} {

pestlemortar #LOO 1,3 {open %{i}.secure};get usic %{i}.secure;get pasto %{i}.secure;close %{i}.secure} mix usic pasto #wait 2000 MortarPestle } “”

MENU {“Flame Wind”} {

pestlemortar #LOO 1,3 {open %{i}.secure;get usic %{i}.secure;get serpen %{i}.secure;close %{i}.secure} mix usic serpen #wait 2000 MortarPestle } “”

MENU {“High Explosive”} {

pestlemortar #LOO 1,3 {open %{i}.secure;get usic %{i}.secure;get usic %{i}.secure;get centa %{i}.secure;close %{i}.secure} mix usic usic centa #wait 2000 MortarPestle } “”

MENU {“Magic Bomb”} {

pestlemortar #LOO 1,3 {open %{i}.secure;get usic %{i}.secure;get queri %{i}.secure;close %{i}.secure} mix usic usic queri #wait MortarPestle } “”

MENU {“Cure Light”} {

pestlemortar #LOO 1,3 {open %{i}.secure;get quer %{i}.secure;get mepet %{i}.secure;close %{i}.secure} mix quer mepet #wait 2000 MortarPestle } “”

MENU {“Refresh”} {

pestlemortar #LOO 1,3 {open %{i}.secure;get mepet %{i}.secure;get milis %{i}.secure;close %{i}.secure} mix mepet milis #wait 2000 MortarPestle } “”

CLASS 0

This is making the speedmenu. What the speed menu is what the name said, "speed?" You right click the mouse button and you will see a dialog window come up with "Mixing Spells" and there a black arrow pointing to the left click on it another window will open with the list of spells to mix.

clicking a menu steps are 

 1. click on settings, 
 2. click down arrow in new, 
 3. select on speedmenu, 
 4. click edit, 
 5. highlight -> "Mixing Spells|awaken|Cause Light|DetectInv|Youth|+Wood|Sense Life|Calm|Cure Poison|Blind|+Earth|Fatigue|Cure Disease|Battle Prowess|Flame wind|High Explosive!|Magic Bomb|Cure Light|Refresh" <- copy and paste the whole thing on the name line.

“Mixing Spells|awaken|Cause Light|DetectInv|Youth|+Wood|Sense Life|Calm|Cure Poison|Blind|+Earth|Fatigue|Cure Disease|Battle Prowess|Flame wind|High Explosive!|Magic Bomb|Cure Light|Refresh”

Create two aliases files. The reason is so you can retrive you mortar and pestle from whatever container you it stored it. First alaise will retrive the pestle from the container.

  1. Click on create aliase button
  2. Click new
  3. click edit
  4. name your alaise. I picked PestleMortar for me
  5. In the value window, copy and paste:

                  open @container
                  get pest @container
                  wear pest
                  close @container
  6. Click save
  7. do 1 through 5 again, except this time namre the alaise something like this                MortarPestle.
  8. copy and paste in the value window

                  open @container
                  remove pestle             
                  put pest @container
                  close @container  

Edited by Lyneirari on Wed, 12 Jun 2013 23:48:13 -0700

Lyneirari

testing to see if my clipboard font is fixed

CLASS {MixingSpellsMenu} {menu}

MENU {“Awaken”} {

PestleMortar

Nedrow

This is cool! Your cut and paste was all crazy but I got it to work. I think it needs a check on if you are out of sprigs and streamline the container(s) to a variable.

#CLASS {MixingSpells}; #ALIAS pestlemortar { get mort bag; hold mort }; #ALIAS mortarpestle { rem mort; put mort bag }; #ALIAS MixAwaken { PestleMortar; #LOO 1,3 {open %{i}.secure}; get celi 1.secure; get celi 2.secure; get celi 3.secure; get cent 1.secure; get cent 2.secure; get cent 3.secure; #LOO 1,3 {close %{i}.secure}; mix celi cent; #wait 2000; MortarPestle }; #ALIAS MixCauseLight { pestlemortar; #LOO 1,3 {open %{i}.secure}; get eli 1.secure; get eli 2.secure; get eli 3.secure; get cent 1.secure; get cent 2.secure; get cent 3.secure; #LOO 1,3 {close %{i}.secure}; mix cent eli; #wait 2000; MortarPestle }; #ALIAS MixDetectInv { pestlemortar; #LOO 1,3 {open %{i}.secure}; get jus 1.secure; get jus 2.secure; get jus 3.secure; get lill 1.secure; get lill 2.secure; get lill 3.secure; #LOO 1,3 {close %{i}.secure}; mix jus lill; #wait 2000; MortarPestle }; #ALIAS MixYouth { pestlemortar; #LOO 1,3 {open %{i}.secure}; get lill 1.secure; get lill 2.secure; get lill 3.secure; get ling 1.secure; get ling 2.secure; get ling 3.secure; #LOO 1,3 {close %{i}.secure}; mix lill ling; #wait 2000; MortarPestle }; #ALIAS Mix+Wood { pestlemortar; #LOO 1,3 {open %{i}.secure}; get mili 1.secure; get mili 2.secure; get mili 3.secure; get verbe 1.secure; get verbe 2.secure; get verbe 3.secure; #LOO 1,3 {close %{i}.secure}; mix mili verbe; #wait 2000; MortarPestle }; #ALIAS MixSenseLife { pestlemortar; #LOO 1,3 {open %{i}.secure}; get verbe 1.secure; get verbe 2.secure; get verbe 3.secure; get prov 1.secure; get prov 2.secure; get prov 3.secure; #LOO 1,3 {close %{i}.secure}; mix verbe prov; #wait 2000; MortarPestle }; #ALIAS MixCalm { pestlemortar; #LOO 1,3 {open %{i}.secure}; get celi 1.secure; get celi 2.secure; get celi 3.secure; get vir 1.secure; get vir 2.secure; get vir 3.secure; get que 1.secure; get que 2.secure; get que 3.secure; #LOO 1,3 {close %{i}.secure}; mix vir que cel; #wait 2000; MortarPestle }; #ALIAS MixCurePoison { pestlemortar; #LOO 1,3 {open %{i}.secure}; get usic 1.secure; get usic 2.secure; get usic 3.secure; get jusqu 1.secure; get jusqu 2.secure; get jusqu 3.secure; #LOO 1,3 {close %{i}.secure}; mix usic jusqu; #wait 2000; MortarPestle }; #ALIAS MixBlind { pestlemortar; #LOO 1,3 {open %{i}.secure}; get usic 1.secure; get usic 2.secure; get usic 3.secure; get ling 1.secure; get ling 2.secure; get ling 3.secure; #LOO 1,3 {close %{i}.secure}; mix usic ling; #wait 2000; MortarPestle }; #ALIAS Mix+Earth { pestlemortar; #LOO 1,3 {open %{i}.secure}; get usic 1.secure; get usic 2.secure; get usic 3.secure; get provi 1.secure; get provi 2.secure; get provi 3.secure; #LOO 1,3 {close %{i}.secure}; mix usic provi; #wait 2000; MortarPestle }; #ALIAS MixFatigue { pestlemortar; #LOO 1,3 {open %{i}.secure}; get usic 1.secure; get usic 2.secure; get usic 3.secure; get rosa 1.secure; get rosa 2.secure; get rosa 3.secure; #LOO 1,3 {close %{i}.secure}; mix usic rosa; #wait 2000; MortarPestle }; #ALIAS MixCurDisease { pestlemortar; #LOO 1,3 {open %{i}.secure}; get usic 1.secure; get usic 2.secure; get usic 3.secure; get salvia 1.secure; get salvia 2.secure; get salvia 3.secure; #LOO 1,3 {close %{i}.secure}; mix usic salvia; #wait 2000; MortarPestle }; #ALIAS MixBattleProw { pestlemortar; #LOO 1,3 {open %{i}.secure}; get usic 1.secure; get usic 2.secure; get usic 3.secure; get pasto 1.secure; get pasto 2.secure; get pasto 3.secure; #LOO 1,3 {close %{i}.secure}; mix usic pasto; #wait 2000; MortarPestle }; #ALIAS MixFlamewind { pestlemortar; #LOO 1,3 {open %{i}.secure}; get usic 1.secure; get usic 2.secure; get usic 3.secure; get serpen 1.secure; get serpen 2.secure; get serpen 3.secure; #LOO 1,3 {close %{i}.secure}; mix usic serpen; #wait 2000; MortarPestle }; #ALIAS MixHiExplode! { pestlemortar; #LOO 1,3 {open %{i}.secure}; get usic 1.secure; get usic 2.secure; get usic 3.secure; get centa 1.secure; get centa 2.secure; get centa 3.secure; #LOO 1,3 {close %{i}.secure}; mix usic usic centa; #wait 2000; MortarPestle }; #ALIAS MixMagicBomb { pestlemortar; #LOO 1,3 {open %{i}.secure}; get usic 1.secure; get usic 2.secure; get usic 3.secure; get queri 1.secure; get queri 2.secure; get queri 3.secure; #LOO 1,3 {close %{i}.secure}; mix usic usic queri; #wait 2000; MortarPestle }; #ALIAS MixCureLight { pestlemortar; #LOO 1,3 {open %{i}.secure}; get quer 1.secure; get quer 2.secure; get quer 3.secure; get mepet 1.secure; get mepet 2.secure; get mepet 3.secure; #LOO 1,3 {close %{i}.secure}; mix quer mepet; #wait 2000; MortarPestle }; #ALIAS MixRefresh { pestlemortar; #LOO 1,3 {open %{i}.secure}; get mepet 1.secure; get mepet 2.secure; get mepet 3.secure; get milis 1.secure; get milis 2.secure; get milis 3.secure; #LOO 1,3 {close %{i}.secure}; mix mepet milis; #wait 2000; MortarPestle }; #CLASS 0

Edited by Nedrow on Fri, 05 Jul 2013 20:52:47 +0000

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