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Azeroth This tells you how many rooms you have to travel before reaching your desired destination.

sexloc vospire
You are currently at position 1619, 540.
Your destination is currently Vospire, located at 312, 1177.
Estimated rooms to travel: 993 East, 637 South.

sexloc pelican
You are currently at position 1619, 540.
Your destination is currently Pelican's Demise, located at 1580, 938.
Estimated rooms to travel: 39 West, 398 South.

sexloc immortal
You are currently at position 1619, 540.
Your destination is currently The Immortal City, located at 571, 984.
Estimated rooms to travel: 1048 West, 444 South.



#CLASS {SexLoc}
#ALIAS sexlocedit {
#if (%lower( %1)=add) {
#if (%2=%null) {
#say
#say
#say
#say %ansi( red, high)Error~: Please type in a location name. Ex: sexlocadd vospire 312 1177
" "
} {
#if (%3=%null) {
#say
#say
#say
#say %ansi( red, high)Error~: Please type in a longitude value. Ex: sexlocadd vospire 312 1177
" "
} {
#if (%4=%null) {
#say
#say
#say
#say %ansi( red, high)Error~: Please type in a latitude value. Ex: sexlocadd vospire 312 1177
" "
} {
#if (%ismember( %2, @places)) {
#say
#say
#say
#say %ansi( yellow, high)Warning~: Location exists. To add or change the location, please delete the location first using the sexloc del command.
" "
} {
#if (%isnumber( %3) and %isnumber( %4) and %3<2300 and %4<1500) {
#VAR %lower( %2) "%ansi( blue, high)Your destination is currently %ansi( cyan, high)%2%ansi( blue, high), located at %ansi( defcol)%3%ansi( blue, high),%ansi( defcol) %4%ansi( blue, high)." {} {Scripts|SexLoc|Svariables}
#ADDITEM places %lower( %2)
#say
#say
#say
#say %ansi( high, green)Success~: You have saved the new location %2 to your database.
" "
} {
#say
#say
#say
#say %ansi( red, high)Error~: Please type in a proper numeric value. Make sure your command is proper and does not exceed the number of rooms in Alyria. Ex: sexlocadd vospire 312 1177
" "
}
}
}
}
}
}
#if (%lower( %1)=delete) {
#if (%2=null) {
#say
#say
#say
#say %ansi( red, high)Error: You need to specifiy an area to delete. EX: sexloc delete vospire.
" "
} {
#if (%ismember( %2, @places)) {
#DELITEM places %lower( %2)
#UNVAR %lower( %2) {Scripts|SexLoc|Svariables}
#say
#say
#say
#say %ansi( high, green)Success~: You have deleted the location from the database.
" "
} {
#say
#say
#say
#say %ansi( high, red)Error~: Location does not exist in the database.
" "
}
}
}
#if (%lower( %1)=add or %lower( %1)=delete) {} {
#say
#say
#say
#say %ansi( high, red)Error~: You can either add or delete an area with this function. Please type, sexloc add or sexloc delete for more details.
" "
}
}
#ALIAS sexloc {
#T+ {sexloc|Striggers}
#T+ {sexloc|Salias}
#if (@%1=%null) {
#say
#say
#say
#say %ansi( red, high)I am sorry but you have entered an invalid location. To see a list of locations, please type~: %ansi( white, high)sexloc locations%ansi( red, high).
""
} {
#var location "@%1"
#var sexloc "%lower(@%1)"
read sextant
}
#alarm +1 {#t- {sexloc|Striggers}}
#alarm +1 {#t- {sexloc|Salias}}
}
#CLASS 0
#CLASS {SexLoc|Svariable}
#VAR sigil {%ansi( blue, high)Your destination is currently %ansi( green, high)Sigil%ansi( blue, high), located at %ansi( defcol)435%ansi( blue, high),%ansi( defcol) 1226%ansi( blue, high).}
#VAR rune {%ansi( blue, high)Your destination is currently %ansi( green, high)Rune%ansi( blue, high), located at %ansi( defcol)695%ansi( blue, high),%ansi( defcol) 770%ansi( blue, high).}
#VAR arcane {%ansi( blue, high)Your destination is currently %ansi( cyan, high)Arcane Archipelago%ansi( blue, high), located at %ansi( defcol)926%ansi( blue, high),%ansi( defcol) 816%ansi( blue, high).}
#VAR vospire {%ansi( blue, high)Your destination is currently %ansi( cyan, high)Vospire%ansi( blue, high), located at %ansi( defcol)312%ansi( blue, high),%ansi( defcol) 1177%ansi( blue, high).}
#VAR atlantis {%ansi( blue, high)Your destination is currently %ansi( cyan, high)the Lost City of Atlantis%ansi( blue, high), located at %ansi( defcol)1988%ansi( blue, high),%ansi( defcol) 1305%ansi( blue, high).}
#VAR seahag {%ansi( blue, high)Your destination is currently %ansi( cyan, high)Isle of the Seahag%ansi( blue, high), located at %ansi( defcol)1113%ansi( blue, high),%ansi( defcol) 873%ansi( blue, high).}
#VAR tellerium {%ansi( blue, high)Your destination is currently %ansi( cyan, high)Tellerium%ansi( blue, high), located at %ansi( defcol)1724%ansi( blue, high),%ansi( defcol) 685%ansi( blue, high).}
#VAR templeton {%ansi( blue, high)Your destination is currently %ansi( green, high)Templeton%ansi( blue, high), located at %ansi( defcol)1619%ansi( blue, high),%ansi( defcol) 540%ansi( blue, high).}
#VAR nr {%ansi( blue, high)Your destination is currently %ansi( green, high)New Rigel%ansi( blue, high), located at %ansi( defcol)801%ansi( blue, high),%ansi( defcol) 545%ansi( blue, high).}
#VAR pg {%ansi( blue, high)Your destination is currently %ansi( cyan, high)Proving Grounds Reef Entrance%ansi( blue, high), located at %ansi( defcol)1268%ansi( blue, high),%ansi( defcol) 748%ansi( blue, high).}
#VAR pc {%ansi( blue, high)Your destination is currently %ansi( cyan, high)Pirate's Cove%ansi( blue, high), located at %ansi( defcol)1191%ansi( blue, high),%ansi( defcol) 968%ansi( blue, high).}
#VAR mkeep {%ansi( blue, high)Your destination is currently %ansi( red, high)Maldra's Keep%ansi( blue, high), located at %ansi( defcol)1304%ansi( blue, high),%ansi( defcol) 1092%ansi( blue, high).}
#VAR toa {%ansi( blue, high)Your destination is currently %ansi( cyan, high)Tower of Art%ansi( blue, high), located at %ansi( defcol)1271%ansi( blue, high),%ansi( defcol) 211%ansi( blue, high).}
#VAR nk {%ansi( blue, high)Your destination is currently %ansi( red, high)New Kolvir%ansi( blue, high), located at %ansi( defcol)571%ansi( blue, high),%ansi( defcol) 984%ansi( blue, high).}
#VAR bazaar {%ansi( blue, high)Your destination is currently %ansi( cyan, high)the Bazaar%ansi( blue, high), located at %ansi( defcol)818%ansi( blue, high),%ansi( defcol) 386%ansi( blue, high).}
#VAR dio {%ansi( blue, high)Your destination is currently %ansi( cyan, high)Diocletian%ansi( blue, high), located at %ansi( defcol)553%ansi( blue, high),%ansi( defcol) 1360%ansi( blue, high).}
#VAR low {%ansi( blue, high)Your destination is currently %ansi( cyan, high)Lowangen%ansi( blue, high), located at %ansi( defcol)1159%ansi( blue, high),%ansi( defcol) 421%ansi( blue, high).}
#VAR ov {%ansi( blue, high)Your destination is currently %ansi( cyan, high)Ogre Village%ansi( blue, high), located at %ansi( defcol)1885%ansi( blue, high),%ansi( defcol) 459%ansi( blue, high).}
#VAR ctf {%ansi( blue, high)Your destination is currently %ansi( cyan, high)Capture The Flag Arena%ansi( blue, high), located at %ansi( defcol)993%ansi( blue, high),%ansi( defcol) 893%ansi( blue, high).}
#VAR deceit {%ansi( blue, high)Your destination is currently %ansi( cyan, high)Dungeon Deceit%ansi( blue, high), located at %ansi( defcol)1254%ansi( blue, high),%ansi( defcol) 1071%ansi( blue, high).}
#VAR thorne {%ansi( blue, high)Your destination is currently %ansi( cyan, high)Desert Thorne%ansi( blue, high), located at %ansi( defcol)1031%ansi( blue, high),%ansi( defcol) 316%ansi( blue, high).}
#VAR fgk {%ansi( blue, high)Your destination is currently %ansi( cyan, high)Frost Giant's Keep%ansi( blue, high), located at %ansi( defcol)1689%ansi( blue, high),%ansi( defcol) 389%ansi( blue, high).}
#VAR kessarian {%ansi( blue, high)Your destination is currently %ansi( cyan, high)Kessarian's Dungeon%ansi( blue, high), located at %ansi( defcol)1590%ansi( blue, high),%ansi( defcol) 985%ansi( blue, high).}
#VAR lonelydragon {%ansi( blue, high)Your destination is currently %ansi( cyan, high)Lonely Dragon Inn%ansi( blue, high), located at %ansi( defcol)600%ansi( blue, high),%ansi( defcol) 700%ansi( blue, high).}
#VAR maelstrom {%ansi( blue, high)Your destination is currently %ansi( cyan, high)Maelstrom%ansi( blue, high), located at %ansi( defcol)1540%ansi( blue, high),%ansi( defcol) 742%ansi( blue, high).}
#VAR magencia {%ansi( blue, high)Your destination is currently %ansi( cyan, high)Magencia%ansi( blue, high), located at %ansi( defcol)865%ansi( blue, high),%ansi( defcol) 834%ansi( blue, high).}
#VAR mandrake {%ansi( blue, high)Your destination is currently %ansi( cyan, high)Mandrake Woods%ansi( blue, high), located at %ansi( defcol)654%ansi( blue, high),%ansi( defcol) 365%ansi( blue, high).}
#VAR relic {%ansi( blue, high)Your destination is currently %ansi( yellow, high)Relic Binding Gate%ansi( blue, high), located at %ansi( defcol)1804%ansi( blue, high),%ansi( defcol) 924%ansi( blue, high).}
#VAR runeforest {%ansi( blue, high)Your destination is currently %ansi( cyan, high)Rune Forest%ansi( blue, high), located at %ansi( defcol)701%ansi( blue, high),%ansi( defcol) 680%ansi( blue, high).}
#VAR boars {%ansi( blue, high)Your destination is currently %ansi( cyan, high)Tavern of the Boars%ansi( blue, high), located at %ansi( defcol)797%ansi( blue, high),%ansi( defcol) 445%ansi( blue, high).}
#VAR aroxa {%ansi( blue, high)Your destination is currently %ansi( cyan, high)Tower of Aroxa%ansi( blue, high), located at %ansi( defcol)1759%ansi( blue, high),%ansi( defcol) 730%ansi( blue, high).}
#VAR retreat {%ansi( blue, high)Your destination is currently %ansi( cyan, high)Traveller's Retreat%ansi( blue, high), located at %ansi( defcol)776%ansi( blue, high),%ansi( defcol) 651%ansi( blue, high).}
#VAR vesuvius {%ansi( blue, high)Your destination is currently %ansi( cyan, high)Vesuvius%ansi( blue, high), located at %ansi( defcol)295%ansi( blue, high),%ansi( defcol) 1160%ansi( blue, high).}
#VAR twinmoons {%ansi( blue, high)Your destination is currently %ansi( cyan, high)Twin Moons Inn%ansi( blue, high), located at %ansi( defcol)1007%ansi( blue, high),%ansi( defcol) 306%ansi( blue, high).}
#VAR wroth {%ansi( blue, high)Your destination is currently %ansi( cyan, high)Dungeon Wroth%ansi( blue, high), located at %ansi( defcol)736%ansi( blue, high),%ansi( defcol) 391%ansi( blue, high).}
#VAR xaventry {%ansi( blue, high)Your destination is currently %ansi( white, high)Xaventry%ansi( blue, high), located at %ansi( defcol)602%ansi( blue, high),%ansi( defcol) 454%ansi( blue, high).}
#VAR hellbent {%ansi( blue, high)Your destination is currently %ansi( cyan, high)Hellbent Mountain%ansi( blue, high), located at %ansi( defcol)1342%ansi( blue, high),%ansi( defcol) 365%ansi( blue, high).}
#VAR colyon {%ansi( blue, high)Your destination is currently %ansi( cyan, high)The Village of Colyon%ansi( blue, high), located at %ansi( defcol)1383%ansi( blue, high),%ansi( defcol) 1029%ansi( blue, high).}
#VAR jalur {%ansi( blue, high)Your destination is currently %ansi( cyan, high)Jalur Lumber Camp%ansi( blue, high), located at %ansi( defcol)1814%ansi( blue, high),%ansi( defcol) 255%ansi( blue, high).}
#VAR mulak {%ansi( blue, high)Your destination is currently %ansi( cyan, high)The Village of Mulakanathos%ansi( blue, high), located at %ansi( defcol)1554%ansi( blue, high),%ansi( defcol) 1234%ansi( blue, high).}
#VAR winton {%ansi( blue, high)Your destination is currently %ansi( cyan, high)The Hamlet of Winton%ansi( blue, high), located at %ansi( defcol)1582%ansi( blue, high),%ansi( defcol) 392%ansi( blue, high).}
#VAR locations {Valid destinations are: Arcane, Aroxa, Atlantis, Avarice, Armegeddon, Bazaar, Boars, Colyon, CTF, Deceit, Dio, Daggerwind, Emperor, Federation, FGK, Hellbent, Heros, Immortal, Jalur, LonelyDragon, Low, Maelstrom, Magencia, Mandrake, MKeep, Mulak, NK, NR, OV, PC, PG, Pelican, Relic, Reef, Retreat, Rune, RuneForest, Sigil, Stargazer, Tellerium, Templeton, Teolaven, ToA, TwinMoons, Thorne, Vesuvius, Vospire, Wench, Winton, Wroth, and Xaventry.}
#VAR stargazer {%ansi( blue, high)Your destination is currently %ansi( cyan, high)Old Stargazer Clanhall%ansi( blue, high), located at %ansi( defcol)1707%ansi( blue, high),%ansi( defcol) 438%ansi( blue, high).}
#VAR location {@sigil}
#VAR places {sigil|rune|arcane|vospire|atlantis|seahag|tellerium|templeton|nr|pg|pc|mkeep|toa|nk|bazaar|dio|low|ov|ctf|deceit|thorne|fgk|ctf|malestrom|magencia|mandrake|relic|runeforest|boars|aroxa|retreat|vesuvius|twinmoons|unseelie|wroth|xaventry|hellbent|colyon|jalur|mulak|winton|stargazer|avarice|federation|armageddon|emperor|heros|reef|teolaven|wench|immortal|daggerwind|pelican}
#VAR avarice {%ansi( blue, high)Your destination is currently %ansi( cyan, high)Dungeon Avarice%ansi( blue, high), located at %ansi( defcol)671%ansi( blue, high),%ansi( defcol) 512%ansi( blue, high).}
#VAR federation {%ansi( blue, high)Your destination is currently %ansi( cyan, high)Old Federation Clanhall%ansi( blue, high), located at %ansi( defcol)874%ansi( blue, high),%ansi( defcol) 233%ansi( blue, high).}
#VAR armageddon {%ansi( blue, high)Your destination is currently %ansi( cyan, high)Old Armageddon Clanhall%ansi( blue, high), located at %ansi( defcol)515%ansi( blue, high),%ansi( defcol) 1411%ansi( blue, high).}
#VAR emperor {%ansi( blue, high)Your destination is currently %ansi( cyan, high)Emperor's Crossroads%ansi( blue, high), located at %ansi( defcol)506%ansi( blue, high),%ansi( defcol) 1309%ansi( blue, high).}
#VAR heros {%ansi( blue, high)Your destination is currently %ansi( cyan, high)Hall of Heros%ansi( blue, high), located at %ansi( defcol)697%ansi( blue, high),%ansi( defcol) 741%ansi( blue, high).}
#VAR reef {%ansi( blue, high)Your destination is currently %ansi( cyan, high)Reef Entrancec%ansi( blue, high), located at %ansi( defcol)1268%ansi( blue, high),%ansi( defcol) 748%ansi( blue, high).}
#VAR teolaven {%ansi( blue, high)Your destination is currently %ansi( cyan, high)The Village of Teolaven%ansi( blue, high), located at %ansi( defcol)609%ansi( blue, high),%ansi( defcol) 1303%ansi( blue, high).}
#VAR wench {%ansi( blue, high)Your destination is currently %ansi( cyan, high)The Wreck of the Fiesty Wench%ansi( blue, high), located at %ansi( defcol)1889%ansi( blue, high),%ansi( defcol) 955%ansi( blue, high).}
#VAR immortal {%ansi( blue, high)Your destination is currently %ansi( cyan, high)The Immortal City%ansi( blue, high), located at %ansi( defcol)571%ansi( blue, high),%ansi( defcol) 984%ansi( blue, high).}
#VAR daggerwind {%ansi( blue, high)Your destination is currently %ansi( cyan, high)Daggerwind Reef%ansi( blue, high), located at %ansi( defcol)2090%ansi( blue, high),%ansi( defcol) 1388%ansi( blue, high).}
#VAR pelican {%ansi( blue, high)Your destination is currently %ansi( cyan, high)Pelican's Demise%ansi( blue, high), located at %ansi( defcol)1580%ansi( blue, high),%ansi( defcol) 938%ansi( blue, high).}
#VAR CUR_X {1619}
#VAR CUR_Y {540}
#VAR DEST_X {435}
#VAR DEST_Y {1226}
#VAR DELTA_X {1116}
#VAR DELTA_Y {686}
#VAR DIR_X { East}
#VAR DIR_Y { South}
#CLASS 0
#CLASS {SexLoc|Striggers}
#TRIGGER {} {}
#TRIGGER {^Your destination is currently *, located at (%n), (%n).} {
#var DEST_X %1
#var DEST_Y %2
howfar
}
#TRIGGER {^You are currently at position (%n), (%n).} {
#say @location
#VAR CUR_X %1
#VAR CUR_Y %2
}
#CLASS 0
#CLASS {SexLoc|Salias}
#ALIAS howfar {
#MATH DELTA_X (@DEST_X - @CUR_X)
#MATH DELTA_Y (@DEST_Y - @CUR_Y)
#IF (@DELTA_X > 1150) {#MATH DELTA_X (@DELTA_X - 2300)} {#IF (@DELTA_X < -1150) {#MATH DELTA_X (@DELTA_X + 2300)}}
#IF (@DELTA_Y > 750) {#MATH DELTA_Y (@DELTA_Y - 1500)} {#IF (@DELTA_Y < -750) {#MATH DELTA_Y (@DELTA_Y + 1500)}}
#VAR DIR_X {%if( @DELTA_X <> 0, %if( @DELTA_X > 0, " East", " West"))}
#MATH DELTA_X (%abs( @DELTA_X))
#VAR DIR_Y {%if( @DELTA_Y <> 0, %if( @DELTA_Y > 0, " South", " North"))}
#MATH DELTA_Y (%abs( @DELTA_Y))
#IF (@DELTA_X = 0 and @DELTA_Y = 0) {#ECHO %ansi( blue, high)Estimated rooms to travel: %ansi( defcol)You have reached your chosen destination.} {#ECHO %ansi( blue, high)Estimated rooms to travel: %if( @DELTA_X > 0, %ansi( defcol)@DELTA_X@DIR_X%ansi( blue, high))%if( @DELTA_Y > 0, %if( @DELTA_X > 0, ", ")%ansi( defcol)@DELTA_Y@DIR_Y%ansi( blue, high)).}
}
#CLASS 0


I plan on adding some more functionality as well. Keep posted.

Last edited on November 24, 2007 01:19am.
Soh You are currently at position 801, 545.
Your destination is currently New Rigel, located at 801, 545.
Estimated rooms to travel: 818 West, 5 South


lulz
Niky It didn’t work for me :<

sexloc vospire

read sextant
You focus your powers of observation on a steel sextant:
Item ‘a steel sextant’ is type sextant, alignment 0, made of steel,
has keywords ‘steel sextant’.
This item weighs 0 stones and 5 pebbles, and is valued at 100,000 gp.
This level 60 item has the attributes: identified
A steel sextant is in excellent condition.
You are currently at position 818, 386 in Alyria.
*This item may be repaired 3 times.
The sextant is a navigational tool used by the navigator of the Magencia
to pinpoint the ships location on a map. It is triangular and made of
steel, with measurement notches on the bottom piece. Considered a lucky
charm by the navigator, the sextant glows and provides reading light for the
navigator at night. You smile as you feel that this sextant will help you
guide your way around when used.
Chorin It stopped working for me until I checked the trigger…

#TRIGGER {^You are currently at position (%n), (%n).} {

I changed that to this and it works now:

#TRIGGER {^You are currently at position (%n), (%n)*} {
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