NPC: Professor Silax
NPC: Professor Silax
Long Desc: Professor Silax stands here, his arms full of magical reindeer traps.
Professor Silax is a fairly obscure magical scientist from the Towne of
Sigil. Funded by a grant from the Council of the Arcane, he has been
researching animal breeding experiments, in attempts to produce faster, more
efficient, leaner, tauter animals. His latest experiments have focused on
Lord Vendredi's prized pack animals, south Auryn reindeer. Magically
tampering with their physical and mental prowess has produced very
interesting results. An original sixteen reindeer were selected for the
breeding program, with half as the control group. The other eight were made
nine, after one of the control group proved himself too intelligent and
rowdy to be tricked by pine wands, rather than yew. They were experimented
on over a course of months, finally producing three quarters of a dozen
super reindeer. The test was a success, producing capable, strong,
responsible reindeer for towing Vendredi about the winter solstice nights,
as he traditionally delivers all of his year's work worth of toys to
children around Alyria.
In fact, not only was it a success, breeding the smartest, strongest
reindeer possible, but it was too successful, allowing the reindeer to see
their inbred inferiority and subjugation by the humans. Although never Lord
Vendredi's intent, it was indeed true. The last test subject from the
program, Charles, led a revolt among his fellow enhanced reindeer. Up, they
levitated into the night sky, as they always have, only without their
master's sleigh. Feeling vindicated, free of their social, zoological and
physical bonds, they also freed their lesser kin, the hundreds of other
reindeer raised in captivity since the start of the domestication of the
animals. The original nine led their brethren through the sky, dispersing
themselves back into the lands whence they came.
However, many had only known city life for their entire upbringing,
particularly the young, and quickly gravitated towards the respective city
centers of the continents they landed on. Viewing it as a temporary
setback, rather than a fundamental flaw in their plan for freedom, the nine
followed them into the towns, to help them adjust to life beyond the
feedbag. Professor Silax, the director of the experiments, now needs help
in gathering the creatures, to bring them back into captivity.
He has come up with a magical trap for the reindeer, which he has been
giving out to anyone who offers to help him. The trap - operating under an
alchemical spell - will attract the reindeer and magically teleport their
organic matter back to Sigil, where they can be chained once more. To
receive credit for their captures, their original laboratory tags will fall
to the ground after their teleportation, and the tags may be redeemed by
Professor Silax's assistants Snide, Bide, Wide, and Pride, who are located
in the townes with the reindeer, attempting to corral the beasts. The trap
must be outfitted with a special lure to work, however, and the list of
lures that will attract them is somewhat limited. Professor Silax will sell
you lure. You can see the various lures by typing SHOP LIST, and may
purchase the one best suited for the type of reindeer you will be catching.
A special lure, the reindeer moss, is offered to help brave adventurers
capture the illustrious silver reindeer, the fastest reindeer bred that did
not receive neural enhancements.
The reindeer have been cleared from Sigil using the traps, but the Townes of
Xaventry (where you will find reindeer for levels 11-60), New Rigel (where
you will find reindeer for levels 61-120), Rune (where you will find
reindeer for levels 121-180), and Tellerium (where you will find reindeer
for levels 181-241) are still plagued with the antlered beasts.
Keep on the lookout for the lead reindeer, Charles Billingsworth III,
and his fellow conspirators, Temper, Stamper, Doughnut, Mitten, Tulip,
Steelwool, Stupid, and Pigeon. They have managed to make themselves
immune to Professor Silax's traps and therefore must be fought to quell
the reindeer resistance.
If you wish to change your class after receiving your trap, and need a
new trap to accomodate this change, you may sayto Professor Silax "Exchange
my trap", and he will give you a new one.
If you'd like to help Professor Silax, try saying to him, "I will help
recover the missing reindeer".
He is a human approximately 5'7" tall.
This NPC can be found in: Christmas Global.
*This NPC is a shopkeeper.
*This NPC is protected by the Powers.
*This NPC is stationary.
This NPC is known to carry the following items:
1) some longstem hay 16 400 gp
2) a large orange carrot 66 275 gp
3) a large spinach leaf 126 550 gp
4) a pile of willow leaves 186 1,000 gp
5) some reindeer moss 11 275 gp
Long Desc: Professor Silax stands here, his arms full of magical reindeer traps.
Professor Silax is a fairly obscure magical scientist from the Towne of
Sigil. Funded by a grant from the Council of the Arcane, he has been
researching animal breeding experiments, in attempts to produce faster, more
efficient, leaner, tauter animals. His latest experiments have focused on
Lord Vendredi's prized pack animals, south Auryn reindeer. Magically
tampering with their physical and mental prowess has produced very
interesting results. An original sixteen reindeer were selected for the
breeding program, with half as the control group. The other eight were made
nine, after one of the control group proved himself too intelligent and
rowdy to be tricked by pine wands, rather than yew. They were experimented
on over a course of months, finally producing three quarters of a dozen
super reindeer. The test was a success, producing capable, strong,
responsible reindeer for towing Vendredi about the winter solstice nights,
as he traditionally delivers all of his year's work worth of toys to
children around Alyria.
In fact, not only was it a success, breeding the smartest, strongest
reindeer possible, but it was too successful, allowing the reindeer to see
their inbred inferiority and subjugation by the humans. Although never Lord
Vendredi's intent, it was indeed true. The last test subject from the
program, Charles, led a revolt among his fellow enhanced reindeer. Up, they
levitated into the night sky, as they always have, only without their
master's sleigh. Feeling vindicated, free of their social, zoological and
physical bonds, they also freed their lesser kin, the hundreds of other
reindeer raised in captivity since the start of the domestication of the
animals. The original nine led their brethren through the sky, dispersing
themselves back into the lands whence they came.
However, many had only known city life for their entire upbringing,
particularly the young, and quickly gravitated towards the respective city
centers of the continents they landed on. Viewing it as a temporary
setback, rather than a fundamental flaw in their plan for freedom, the nine
followed them into the towns, to help them adjust to life beyond the
feedbag. Professor Silax, the director of the experiments, now needs help
in gathering the creatures, to bring them back into captivity.
He has come up with a magical trap for the reindeer, which he has been
giving out to anyone who offers to help him. The trap - operating under an
alchemical spell - will attract the reindeer and magically teleport their
organic matter back to Sigil, where they can be chained once more. To
receive credit for their captures, their original laboratory tags will fall
to the ground after their teleportation, and the tags may be redeemed by
Professor Silax's assistants Snide, Bide, Wide, and Pride, who are located
in the townes with the reindeer, attempting to corral the beasts. The trap
must be outfitted with a special lure to work, however, and the list of
lures that will attract them is somewhat limited. Professor Silax will sell
you lure. You can see the various lures by typing SHOP LIST, and may
purchase the one best suited for the type of reindeer you will be catching.
A special lure, the reindeer moss, is offered to help brave adventurers
capture the illustrious silver reindeer, the fastest reindeer bred that did
not receive neural enhancements.
The reindeer have been cleared from Sigil using the traps, but the Townes of
Xaventry (where you will find reindeer for levels 11-60), New Rigel (where
you will find reindeer for levels 61-120), Rune (where you will find
reindeer for levels 121-180), and Tellerium (where you will find reindeer
for levels 181-241) are still plagued with the antlered beasts.
Keep on the lookout for the lead reindeer, Charles Billingsworth III,
and his fellow conspirators, Temper, Stamper, Doughnut, Mitten, Tulip,
Steelwool, Stupid, and Pigeon. They have managed to make themselves
immune to Professor Silax's traps and therefore must be fought to quell
the reindeer resistance.
If you wish to change your class after receiving your trap, and need a
new trap to accomodate this change, you may sayto Professor Silax "Exchange
my trap", and he will give you a new one.
If you'd like to help Professor Silax, try saying to him, "I will help
recover the missing reindeer".
He is a human approximately 5'7" tall.
This NPC can be found in: Christmas Global.
*This NPC is a shopkeeper.
*This NPC is protected by the Powers.
*This NPC is stationary.
This NPC is known to carry the following items:
1) some longstem hay 16 400 gp
2) a large orange carrot 66 275 gp
3) a large spinach leaf 126 550 gp
4) a pile of willow leaves 186 1,000 gp
5) some reindeer moss 11 275 gp