Questmaster:
Lord Maldra [
Maldra Keep]
This quest is called 'Hidden Chambers!', for Adventurers levels
220 to
241.
Description of Hidden Chambers!:
I know that there are a number of hidden rooms and sections within the
Keep. I of course know where they are and how to access them, but I need to
assess how easy it is for others to do so. There is a torture chamber that
was once widely used by my ancestors that was blocked off to cover up the
horrid past. Additionally, here is a tunnel that is home to a group of
thieves headed by a master that has also been covered up to prevent the
thieves from escaping into our keep. Finally a room that hasn't seen a face
for years, it was created by an elder wizard and has since been abandoned.
See if you can find these secret spots and return with a report. If you
come across anyone who gives you trouble, deal with them as you see fit.
Upon successful completion of this quest you can receive up
to
59 quest points,
7 practice points,
36000 experience points, and
15000 gold pieces.
You have
250 minutes remaining to complete this quest.
Hidden Chambers! consists of:
Phase 1: Journey to Warded Room.
Hidden room in the tarot card section of the keep. Follow it around until you take your first SE, then enter the hidden NE. (This room is not no-magic, although most of the tarot card rooms are. —
Tejon
Phase 2: Journey to The Torture Chamber.
One west from the NE corner of the keep (on the drag) you can go down to this hidden CPK room. —
Tejon
Highly recomended you enter when it is not near a tick. —
Drahylin
Phase 3: Journey to
Hidden Alcove.
This is the hidden north from Lady Maldra, 1 west of Lord Maldra. Search to find, bash to open. Oh yeah, this is one of the top 5 CPK spots in the game. —
Tejon
Phase 4: Defeat
The clan leader.
From the lockers in the keep, go N, W, W, W, and then south. Welcome to a hidden room, search for the hidden south. Then go all south, through one CPK room and two NPK dizzies, and then floow the hall around to the Keeper of the Keys. Get the blue one, go north, and kill him. —
Drahylin
Foggy Hallway - The southern wall is emitting a slowly rolling fog from the walls that outline the outline of a circular passageway big enough for a single person to crawl through. There is a keyhole in the shape of a spider above the outline of the passage.
—
Lyneirari