Quest: Taming the Shrew
This quest [66] is called 'Taming the Shrew',
for Adventurers levels 25 to 40.
Lord Agrippa [Runic Castle] is the master in charge of this quest.
Fierce shrews have taken over the Focault Magic Equipment Company in the
absence of the mad Wizard. As the protector of the real, I ask that you
seek out the shrew and make it stop its evil destructive ways. I do
understand that shrews are renowned for their strong will and are set in
their ways, so if you are unable to force it to submit to your will, then
its destruction would be an acceptable alternative.
Upon successful completion of this quest you can receive:
*Up to 27 quest points, 3 practice points, 18,000 experience points,
0 build points, 0 piety, and 2,400 gold pieces.
You have 100 minutes remaining to complete this quest.
Taming the Shrew consists of:
for Adventurers levels 25 to 40.
Lord Agrippa [Runic Castle] is the master in charge of this quest.
Fierce shrews have taken over the Focault Magic Equipment Company in the
absence of the mad Wizard. As the protector of the real, I ask that you
seek out the shrew and make it stop its evil destructive ways. I do
understand that shrews are renowned for their strong will and are set in
their ways, so if you are unable to force it to submit to your will, then
its destruction would be an acceptable alternative.
Upon successful completion of this quest you can receive:
*Up to 27 quest points, 3 practice points, 18,000 experience points,
0 build points, 0 piety, and 2,400 gold pieces.
You have 100 minutes remaining to complete this quest.
Taming the Shrew consists of:
Phase 1: Journey to Before Focault Magic Equipment Company.
Phase 2: Journey to Waiting Room.
Phase 3: Defeat A large newt.
Phase 4: Defeat A large shrew.