Quest: Rune to Sigil
This quest [1776] is called 'Rune to Sigil',
for Adventurers levels 181 to 240.
Lord Agrippa [Runic Castle] is the master in charge of this quest.
It is once again time for the Annual Rune to Sigil swimming race. It is
due to commence at nine o'clock tomorrow morning. I am concerned, though,
about the number of dangerous creatures living between Rune and Sigil. I
want you to travel the route the swimmers will be taking tomorrow and slay
all the dangerous creatures living there. May the Powers guide and protect
you!
Upon successful completion of this quest you can receive:
*Up to 60 quest points, 6 practice points, 25,000 experience points,
0 build points, 0 piety, and 15,000 gold pieces.
You have 300 minutes remaining to complete this quest.
Rune to Sigil consists of:
for Adventurers levels 181 to 240.
Lord Agrippa [Runic Castle] is the master in charge of this quest.
It is once again time for the Annual Rune to Sigil swimming race. It is
due to commence at nine o'clock tomorrow morning. I am concerned, though,
about the number of dangerous creatures living between Rune and Sigil. I
want you to travel the route the swimmers will be taking tomorrow and slay
all the dangerous creatures living there. May the Powers guide and protect
you!
Upon successful completion of this quest you can receive:
*Up to 60 quest points, 6 practice points, 25,000 experience points,
0 build points, 0 piety, and 15,000 gold pieces.
You have 300 minutes remaining to complete this quest.
Rune to Sigil consists of:
Phase 1: Defeat A sneaky crocodile.
Phase 2: Defeat A great white shark.
Phase 3: Defeat A hammerhead shark.
Phase 4: Defeat A giant stingray.
Phase 5: Defeat A poisonous jellyfish.