Quest: Green Thumb
This quest is called 'Green Thumb',
for Adventurers levels 241 to 241.
Baron Nezak [Towne of Decara] is the master in charge of this quest.
Agents inform Baron Nezak that maleficent mutations and unexpected
evolutionary enterprises have arisen, with too great a frequency to be
natural. Baron Nezak suspect that experiments are occurring without
authorization, perhaps with interests perpendicular to that of Lord Glomus
and Baron Nezak. Investigate these reports, and destroy any confluent
evidence. Find who is responsible, and destroy them. If any other actors
may have played a part, investigate, but do not yet act. There are surely
other incidents of mutation and experimentation unreported- find what you
are able, and kill all errant subjects.
Upon successful completion of this quest you can receive:
*Up to 162 quest points, 24 practice points, 0 experience points,
0 build points, 0 piety, and 15,000 gold pieces.
You have 1200 minutes remaining to complete this quest.
Green Thumb consists of:
for Adventurers levels 241 to 241.
Baron Nezak [Towne of Decara] is the master in charge of this quest.
Agents inform Baron Nezak that maleficent mutations and unexpected
evolutionary enterprises have arisen, with too great a frequency to be
natural. Baron Nezak suspect that experiments are occurring without
authorization, perhaps with interests perpendicular to that of Lord Glomus
and Baron Nezak. Investigate these reports, and destroy any confluent
evidence. Find who is responsible, and destroy them. If any other actors
may have played a part, investigate, but do not yet act. There are surely
other incidents of mutation and experimentation unreported- find what you
are able, and kill all errant subjects.
Upon successful completion of this quest you can receive:
*Up to 162 quest points, 24 practice points, 0 experience points,
0 build points, 0 piety, and 15,000 gold pieces.
You have 1200 minutes remaining to complete this quest.
Green Thumb consists of:
Phase 1: Journey to An Interesting Greenhouse.
Phase 2: Journey to Greenhouse.
Phase 3: Defeat A giant maneating plant.
Phase 4: Defeat A murderous houseplant. [5 times]
Phase 8: Journey to The Lair of Dr. Gnekow. [ Hidden ]
Phase 9: Defeat A mutant gremlin. [3 times]
Phase 10: Defeat A mutated sea bass. [3 times]
Phase 11: Defeat A gardener zombie.