Quest: Powerful Druid Spells
This quest [32046] is called 'Powerful Druid Spells',
for Adventurers levels 55 to 250.
Lady Undya [The Towne of Xaventry] is the master in charge of this quest.
By now you have no doubt explored some of the easier spells that come with
being a DRUID. The majority of your spells do not require much time,
effort or materials to cast. There are a couple spells, however, that will
require an astral reagent. Not only do they require a bit more material,
but they can be quite useful when fighting someone that you might not
normally be able to defeat. For example, if you find yourself fighting a
very tough opponent, EVOKE the power of the VACUUM to damage
everything in the room. If you find yourself in a losing battle, if you
EVOKE the power of ASH, you can cast the room into darkness,
terminating combat and confusing anyone in the room. Go and talk to the
druid instructor here in Xaventry to learn about how to EVOKE the power
of VACUUM. Then travel to Pirate's Cove to talk to Barlack about
EVOKING the power of ASH. Finally, travel to Rune to talk to Lord
Agrippa about astrals. On your way back to me, travel through the town
square of Rune. I hear that is a hot spot for adventures that like to mix
it up with other adventurers. That might be a good opportunity to use one
of these spells.
Upon successful completion of this quest you can receive:
*Up to 55 quest points, 4 practice points, 50,000 experience points,
0 build points, 1 piety, and 5,500 gold pieces.
You have 350 minutes remaining to complete this quest.
Powerful Druid Spells consists of:
for Adventurers levels 55 to 250.
Lady Undya [The Towne of Xaventry] is the master in charge of this quest.
By now you have no doubt explored some of the easier spells that come with
being a DRUID. The majority of your spells do not require much time,
effort or materials to cast. There are a couple spells, however, that will
require an astral reagent. Not only do they require a bit more material,
but they can be quite useful when fighting someone that you might not
normally be able to defeat. For example, if you find yourself fighting a
very tough opponent, EVOKE the power of the VACUUM to damage
everything in the room. If you find yourself in a losing battle, if you
EVOKE the power of ASH, you can cast the room into darkness,
terminating combat and confusing anyone in the room. Go and talk to the
druid instructor here in Xaventry to learn about how to EVOKE the power
of VACUUM. Then travel to Pirate's Cove to talk to Barlack about
EVOKING the power of ASH. Finally, travel to Rune to talk to Lord
Agrippa about astrals. On your way back to me, travel through the town
square of Rune. I hear that is a hot spot for adventures that like to mix
it up with other adventurers. That might be a good opportunity to use one
of these spells.
Upon successful completion of this quest you can receive:
*Up to 55 quest points, 4 practice points, 50,000 experience points,
0 build points, 1 piety, and 5,500 gold pieces.
You have 350 minutes remaining to complete this quest.
Powerful Druid Spells consists of:
Phase 1: Visit A druid instructor.
Phase 3: Visit Lord Agrippa.
Phase 4: Journey to Towne Square North.
Ethne | This is Phase 9 of the Druid Training!! metaquest. |