Strike of death
Skill: STRIKE OF DEATH
School: Combat
Complexity: 90%
Classes that acquire this proficiency:
Monk, Knave
Description:
By leveraging knowledge of pressure points and with sufficient dexterity, an adventurer may strike their victim relatively lightly to disrupt their nervous system, condemning them to temporary infirmity or incapacitation. After being hit with the strike of death, victims must be careful where they step. The affect lasts only a short time, but will increase by 1 minute every time they move. If the affect ever increases to a duration of 7 minutes, they will fall to the ground, stricken and incapacitated, on the verge of death, unable to move, perform actions, or even improve their condition for several minutes.
Mobiles known to provide training in this proficiency:
None.
School: Combat
Complexity: 90%
Classes that acquire this proficiency:
Monk, Knave
Description:
By leveraging knowledge of pressure points and with sufficient dexterity, an adventurer may strike their victim relatively lightly to disrupt their nervous system, condemning them to temporary infirmity or incapacitation. After being hit with the strike of death, victims must be careful where they step. The affect lasts only a short time, but will increase by 1 minute every time they move. If the affect ever increases to a duration of 7 minutes, they will fall to the ground, stricken and incapacitated, on the verge of death, unable to move, perform actions, or even improve their condition for several minutes.
Mobiles known to provide training in this proficiency:
None.
Daercyn | Can be practiced at Fighting Styles (Templeton). |
Tyche | Skill is also available to Monks |
Syll |
adventurer may strike their victim relatively lightly to disrupt their nervous system, condemning them to temporary infirmity or incapacitation. After being hit with the strike of death, victims must be careful where they step. The affect lasts only a short time, but will increase by 1 minute every time they move. If the affect ever increases to a duration of 7 minutes, they will fall to the ground, stricken and incapacitated, on the verge of death, unable to move, perform actions, or even improve their condition for several minutes. |
By leveraging knowledge of pressure points and with sufficient dexterity, an