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Cwn Annwn

Mark: Fealty

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Fealty 120 –241 Runic Castle
"Assist Sir Edmund and show true selflessness."

Requirements: Must have Mark of Kindness.

Only available if Sir Edmund tells you about his lost key. May need to be visible.

Blink around Rune Castle until you enter the vault and grab the key. Do not grab the gold. Unlock the vault, go west and give the key to Sir Edmund.

If you stay in the vault, on the next tick, you will be transported to Rune Prison. Don't worry; if you picked up the key you can still walk back to Edmund and give it to him.

"For exhibiting integrity and fealty, the Powers granted thee a Mark."
A Musty Cellar                                         -      N      -
(-------------------------------------------------)     - <-U-(M)---> E
                                                        -      -      -

  You are in the castle cellar which smells of dirt and mildew.  It is very
cool down here, a good thing considering the bins of vegetables and fruits
that line the walls of this room.  Leading up is a dim stairwell, there are
doorways leading to the north and east.  Upon the wall there are lanterns so
that you might see what is about you.  
Moonstar tells the formation '.,-'"Duct^.^Tape"'-,. lol'

[AWAY]<1868hp 1909sp 1020st> 
n

 A Musty Cellar                                         -      N      -
(-------------------------------------------------)     - <---(M)---> -
                                                        -      S      -

  This is a dank, musty smelling cellar under the castle.  Upon the walls
are lanterns so you may see that which is here.  There are tall wooden wine
racks along one wall, they hold numerous bottles of wine waiting for the
next castle function.  Along another wall are several kegs of ale.  There
are doorways leading north and south.  

[AWAY]<1868hp 1909sp 1019st> 
n

 A Musty Cellar                                         -      -      -
(-------------------------------------------------)     - <---(M)---> #
                                                        -      S      -

  This is the north end of the wine cellar.  It seems to be quite a bit
dirtier and disused than the rest of the cellar.  There are still quite a
lot of bottles of wine lining the walls but they seem to be very old.  So
old that they are priceless.  Wines like these would only be brought out on
special occasions such as weddings.  The only exit to this room is to the
south with the exception of this mysterious locked door.  You wonder what
lies behind it and who holds the key.  
**The famous knight Sir Edmund stands here.
'Oh, Notorious!' the knight, Sir Edmund exclaims to you. 'I appear to have locked the key to the royal vault inside the vault itself.'
The knight, Sir Edmund blushes. Awwww...  isn't that just TOO CUTE!
'I would be eternally grateful if you could get in there somehow and get it back for me, before someone finds out.' the knight, Sir Edmund says to you.

[AWAY]<1868hp 1909sp 1018st> 
n
You cannot move in that direction.

[AWAY]<1868hp 1909sp 1018st> 
[ALLIED 13] Myrna: 'Good afternoon everyone'

[AWAY]<1868hp 1909sp 1018st> 
say yes
'Yes' you say.

[AWAY]<1868hp 1909sp 1018st> 
sayto edmound yes
There's no one here by that name.

[AWAY]<1868hp 1909sp 1018st> 
sayto edmund yes
You say to the knight, Sir Edmund, 'Yes'

[AWAY]<1868hp 1909sp 1039st> 
l

 A Musty Cellar                                         -      -      -
(-------------------------------------------------)     - <---(M)---> #
                                                        -      S      -

  This is the north end of the wine cellar.  It seems to be quite a bit
dirtier and disused than the rest of the cellar.  There are still quite a
lot of bottles of wine lining the walls but they seem to be very old.  So
old that they are priceless.  Wines like these would only be brought out on
special occasions such as weddings.  The only exit to this room is to the
south with the exception of this mysterious locked door.  You wonder what
lies behind it and who holds the key.  
**The famous knight Sir Edmund stands here.

[AWAY]<1868hp 1909sp 1039st> 
get green bag
You take a spellbook bound in green leather from a satchel.

[AWAY]<1868hp 1909sp 1039st> 
wear green
You stop using the spellbook of the wizard of Focault.
You hold a spellbook bound in green leather in your left hand.

[AWAY]<1868hp 1909sp 1039st> 
cast blink
You begin to speak the words of the spell...

[AWAY]<1868hp 1875sp 1054st> 
You have completed your casting.
A silver runestone, a sunstone, a feather from a roc, a feather from a roc, a pinch of sulfur, and a mandrake leaf flare brightly and vanish!




-------------------Alot of blinks later...about 250--------------

 The Music Room                                         -      #      -
(-------------------------------------------------)     - <---(M)---> -
                                                        -      -      -

  The air hovers in musical beats as you step inside this room.  To your
right, racks and racks of solid wood line the wall, holding a variety of
musical instruments.  Scores of music are scattered on a table to the left.
Several chairs scatter around the room each one has a music stand nearby
waiting for the orchestra to return.  
     A slim silver flute is lavishly adorned with gemstones.

<1868hp 142sp 1104st> 
cast blink
You begin to speak the words of the spell...

<1868hp 142sp 1104st> 
AUCTION: No bids received for a scorpion shield. Item has been removed.

<1868hp 392sp 1104st> 
You have completed your casting.
A petrified seed, a sunstone, a feather from a roc, a feather from a roc, a pinch of sulfur, and a mandrake leaf flare brightly and vanish!

 A Reinforced Vault                                     -      -      -
(-------------------------------------------------)     # <---(M)---> -
                                                        -      -      -

  The walls, floor and roof have been lined with a thick, dull metal -
possibly mithril or admantite - in an effort to prevent unauthorised access.
The door is sturdy and made of the same material and is kept shut by a
complex locking mechanism, impossible for probably even a master thief to
pick.  
     A heaping mound of gold coins is here.
     A key of convoluted design has been dropped here.

<1868hp 261sp 1104st> 
get key
You take a convoluted key.

<1868hp 261sp 1104st> 
j
You see no key before you here.

<1868hp 261sp 1104st> 
get key
You see no key before you here.

<1868hp 261sp 1104st> 
unlcok west
I don't see what you are getting at.

<1868hp 261sp 1104st> 
g
*Click*
The door is now unlocked.

<1868hp 261sp 1104st> 
open west
look west
You open the door.

<1868hp 261sp 1104st> 
 A Musty Cellar                                         -      -      -
(-------------------------------------------------)     - <---(M)---> E
                                                        -      S      -

  This is the north end of the wine cellar.  It seems to be quite a bit
dirtier and disused than the rest of the cellar.  There are still quite a
lot of bottles of wine lining the walls but they seem to be very old.  So
old that they are priceless.  Wines like these would only be brought out on
special occasions such as weddings.  The only exit to this room is to the
south with the exception of this mysterious locked door.  You wonder what
lies behind it and who holds the key.  
**The famous knight Sir Edmund stands here.

<1868hp 261sp 1104st> 
w

 A Musty Cellar                                         -      -      -
(-------------------------------------------------)     - <---(M)---> E
                                                        -      S      -

  This is the north end of the wine cellar.  It seems to be quite a bit
dirtier and disused than the rest of the cellar.  There are still quite a
lot of bottles of wine lining the walls but they seem to be very old.  So
old that they are priceless.  Wines like these would only be brought out on
special occasions such as weddings.  The only exit to this room is to the
south with the exception of this mysterious locked door.  You wonder what
lies behind it and who holds the key.  
**The famous knight Sir Edmund stands here.

<1868hp 261sp 1103st> 
give key ed
You give a convoluted key to the knight, Sir Edmund.
'Thank you!' the knight, Sir Edmund exclaims to you. 'I was so worried.'
For exhibiting integrity and fealty, the Powers have granted thee a Mark.
You have been granted the Mark of Fealty!
You gain 500000 experience points!
You gain 70 practices!
There is a *click* from the door to the east.
The door to the east slowly creaks closed.
Nemix You have been granted the Mark of Fealty!
You gain 1,000,000 experience points!
You gain 1,000,000 experience points!
You gain 1,000,000 experience points!
You gain 1,000,000 experience points!
You gain 460,800 experience points!
You gain 63 practices!

^^ level 164