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Cwn Annwn

Mark: Irresponsibility

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Name Levels Location
Irresponsibility 1 –241 Temple of Sumter
"Look for a way to release the hidden plague of Kells."

First, you need to obtain two types of quartz crystals: twelve of "a small quartz crystal" (gem) and one of "a large quartz crystal" (astral).

The small crystals are buried in the stairwell of the city of the Kells. (Since you need to dig, you should get a spade and pickaxe. :P) Starting at the recall point of the Temple of Sumter, which is on Rune Mountain, head all north. Search for the hidden down, go all down and all west. Levitating, go 3 north (until you are at the Underground River), northeast, and down (through the floor). Follow the river down. When you see the north and west exits, go west (since north is a death trap :P). Continue through the Crystal Caverns. At the Crystal Stairway, you can dig for crystals in each of the three rooms of the stairwell. (You need six small crystals for the next step, and six small crystals for the final step, so you don't need to get them all at once. You won't get twelve in one pop.)

To obtain the large crystal, you must first find "a dormant quartz golem", located in a random area. Give the golem six small quartz crystals. Then give the golem x amount of gold to turn it into "a reactivated quartz golem". It'll take a lot of gold, so it's recommended to give in increments of 100k. Once the golem is reactivated, kill it for the large crystal.

When you have all the required crystals (six small and one large), head to the bottom of the Crystal Stairway and go north until you reach the Crystal Wall. Say "Akron Kalik Skevar" to break the wall and reveal a north exit. Head north until you reach the Trail of Tears. Say "Wisdom cannot be given" and the statue will open a passage north. Continue all north and enter the columns. You must be levitating here. Head all north and enter the next set of columns. Continue following the path around until you reach the Solar Chamber. You will be attacked by many Kell defenders, which are easy to handle for anyone over third class.

Around the Solar Chamber, you will find 7 altars in total. Place a small quartz crystal (gem type) into each of the altars north, east, south, west, up, and down from the Solar Altar. Each altar should turn into a black altar as you do this. Finally, place the large quartz crystal (astral type) into the the centre altar. As the altar explodes, the Kells are now released in the entire area and in Lowangen.

"For endangering the entire town of Lowangen, the Powers granted thee a Mark."
The Solar Chamber                                      -      -      -
(-------------------------------------------------)     - <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

  This chamber is lit as brightly as any day!  Light reflects and passes
through the quartz that this chamber is carved from, never escaping,
increasing the intensity and the heat of the chamber.  Why anyone would
create such a magick is beyond your comprehension.  A small chamber in the
center of this chamber, separated by great walls of crystal can be seen from
here.  
     A small crystal altar stands here, awaiting a sacrifice.
A tall statue of a Kell stands here.
<1197hp 1506sp 1314st> 
put quar alta
You put a small quartz crystal in a small crystal altar.
<1197hp 1506sp 1314st> 
AUCTION: An octarine pendant: going twice (no bid received yet).
<1226hp 1524sp 1339st> 
south

 The Solar Chamber                                      -      N      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

  This chamber is lit as brightly as any day!  Light reflects and passes
through the quartz that this chamber is carved from, never escaping,
increasing the intensity and the heat of the chamber.  Why anyone would
create such a magick is beyond your comprehension.  A small chamber in the
center of this chamber, separated by great walls of crystal can be seen from
here.  
<1226hp 1524sp 1338st> 
east

 The Solar Chamber                                      -      -      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     SW     S      -

  This chamber is lit as brightly as any day!  Light reflects and passes
through the quartz that this chamber is carved from, never escaping,
increasing the intensity and the heat of the chamber.  Why anyone would
create such a magick is beyond your comprehension.  A small chamber in the
center of this chamber, separated by great walls of crystal can be seen from
here.  
*A large Kell skulks about, looking for intruders to slay.
A defender Kell lunges towards you, but you dodge out of the way.
<1226hp 1524sp 1337st> 
south

 The Solar Chamber                                      -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

  This chamber is lit as brightly as any day!  Light reflects and passes
through the quartz that this chamber is carved from, never escaping,
increasing the intensity and the heat of the chamber.  Why anyone would
create such a magick is beyond your comprehension.  A small chamber in the
center of this chamber, separated by great walls of crystal can be seen from
here.  
    You sense a hidden life form in the area.
A defender Kell lunges towards you, but you dodge out of the way.
<1226hp 1524sp 1336st> 
east

 The Solar Chamber                                      -      -      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

  This chamber is lit as brightly as any day!  Light reflects and passes
through the quartz that this chamber is carved from, never escaping,
increasing the intensity and the heat of the chamber.  Why anyone would
create such a magick is beyond your comprehension.  A small chamber in the
center of this chamber, separated by great walls of crystal can be seen from
here.  
     A small crystal altar stands here, awaiting a sacrifice.
A tall statue of a Kell stands here.
<1226hp 1524sp 1335st> 
put quar alta
You put a small quartz crystal in a small crystal altar.
<1226hp 1524sp 1335st> 
west

 The Solar Chamber                                      -      N      -
(-------------------------------------------------)     - <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

  This chamber is lit as brightly as any day!  Light reflects and passes
through the quartz that this chamber is carved from, never escaping,
increasing the intensity and the heat of the chamber.  Why anyone would
create such a magick is beyond your comprehension.  A small chamber in the
center of this chamber, separated by great walls of crystal can be seen from
here.  
    You sense a hidden life form in the area.
A defender Kell lunges towards you, but you dodge out of the way.
<1226hp 1524sp 1334st> 
south

 The Solar Chamber                                      NW     N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

  This chamber is lit as brightly as any day!  Light reflects and passes
through the quartz that this chamber is carved from, never escaping,
increasing the intensity and the heat of the chamber.  Why anyone would
create such a magick is beyond your comprehension.  A small chamber in the
center of this chamber, separated by great walls of crystal can be seen from
here.  
*A large Kell skulks about, looking for intruders to slay.
A defender Kell lunges towards you, but you dodge out of the way.
<1226hp 1524sp 1333st> 
west

 The Solar Chamber                                      -      -      -
(-------------------------------------------------)     W <---(M)---> E
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      S      -

  This chamber is lit as brightly as any day!  Light reflects and passes
through the quartz that this chamber is carved from, never escaping,
increasing the intensity and the heat of the chamber.  Why anyone would
create such a magick is beyond your comprehension.  A small chamber in the
center of this chamber, separated by great walls of crystal can be seen from
here.  
<1226hp 1524sp 1332st> 
east

 The Solar Chamber                                      NW     N      -
(-------------------------------------------------)     W <---(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

  This chamber is lit as brightly as any day!  Light reflects and passes
through the quartz that this chamber is carved from, never escaping,
increasing the intensity and the heat of the chamber.  Why anyone would
create such a magick is beyond your comprehension.  A small chamber in the
center of this chamber, separated by great walls of crystal can be seen from
here.  
*A large Kell skulks about, looking for intruders to slay.
A defender Kell lunges towards you, but you dodge out of the way.
<1226hp 1524sp 1331st> 
nw

 The Solar Altar                                        NW     -     NE
(-------------------------------------------------)     - <-U-(M)-D-> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     SW     -     SE

  This chamber is lit as brightly as any day!  Light reflects and passes
through the quartz that this chamber is carved from, never escaping,
increasing the intensity and the heat of the chamber.  Why anyone would
create such a magick is beyond your comprehension.  A small chamber in the
center of this chamber, separated by great walls of crystal can be seen from
here.  You stand in the central altar of the sun.  All of the light in the
chamber focuses here, and the heat is deadly.  A small altar is at the
center of the room, and it reflects the light blindly in many directions.
You cannot stand to look at it for more than a few seconds, and wouldn't
want to, as you might go blind if you tried.  
     A small crystal altar stands here, awaiting a sacrifice.
A tall statue of a Kell stands here.
<1226hp 1524sp 1328st> 
l alt

You focus your powers of observation on a small crystal altar:
Item 'a small crystal altar' is type container, alignment 0, made of crystal,
has keywords 'crystal altar table'.
This item weighs 1 stones and 2 pebbles, and is valued at 24,015 gp.
This level 100 item has the attributes: identified insulated unbreakable
A small crystal altar is in excellent condition.
Capacity: 1 item. Maximum weight: 20 st, 0 pb. Flags: none
When you look inside, you see:
     an indigo papyrus scroll (new)
This small crystal altar has a tiny offering platform, in which one might
put a small rod or perhaps dagger into.  The creators of this place were
truly strange.  The altar is not unstained as you notice dry blood on the
corners and the ground nearby.  It may not be safe to stay here much longer.
Your blood may be the next to stain this altar.  
<1226hp 1524sp 1328st> 
get scro alt
You take an indigo papyrus scroll from a small crystal altar.
<1226hp 1524sp 1328st> 
l scro

You focus your powers of observation on an indigo papyrus scroll:
Item 'an indigo papyrus scroll' is type scroll, alignment 0, made of paper,
has keywords 'indigo papyrus spell scroll'.
This item weighs 0 stones and 5 pebbles, and is valued at 2,975 gp.
This level 59 item has the attributes: identified nochange
An indigo papyrus scroll is in excellent condition.
Contains knowledge of the spell of 'control weather', scribed at level 59.
This is a magical spell scroll, written by wizards and containing the
instructions on how to perform a magical spell.  Other wizards can 'scribe'
it into their spellbooks and thus learn the spell in order to cast it many
times, or it can be cast directly from the scroll one time if necessary.  
<1226hp 1524sp 1328st> 
l up

 The Solar Chamber                                      -      -      -
(-------------------------------------------------)     - <-U-(M)-D-> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

  This chamber is lit as brightly as any day!  Light reflects and passes
through the quartz that this chamber is carved from, never escaping,
increasing the intensity and the heat of the chamber.  Why anyone would
create such a magick is beyond your comprehension.  A small chamber in the
center of this chamber, separated by great walls of crystal can be seen from
here.  
<1226hp 1524sp 1328st> 
l

 The Solar Altar                                        NW     -     NE
(-------------------------------------------------)     - <-U-(M)-D-> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     SW     -     SE

  This chamber is lit as brightly as any day!  Light reflects and passes
through the quartz that this chamber is carved from, never escaping,
increasing the intensity and the heat of the chamber.  Why anyone would
create such a magick is beyond your comprehension.  A small chamber in the
center of this chamber, separated by great walls of crystal can be seen from
here.  You stand in the central altar of the sun.  All of the light in the
chamber focuses here, and the heat is deadly.  A small altar is at the
center of the room, and it reflects the light blindly in many directions.
You cannot stand to look at it for more than a few seconds, and wouldn't
want to, as you might go blind if you tried.  
     A small crystal altar stands here, awaiting a sacrifice.
A tall statue of a Kell stands here.
<1226hp 1524sp 1328st> 
u

 The Solar Chamber                                      -      -      -
(-------------------------------------------------)     - <-U-(M)-D-> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

  This chamber is lit as brightly as any day!  Light reflects and passes
through the quartz that this chamber is carved from, never escaping,
increasing the intensity and the heat of the chamber.  Why anyone would
create such a magick is beyond your comprehension.  A small chamber in the
center of this chamber, separated by great walls of crystal can be seen from
here.  
<1226hp 1524sp 1325st> 
u

 The Solar Chamber                                      -      -      -
(-------------------------------------------------)     - <---(M)-D-> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

  This chamber is lit as brightly as any day!  Light reflects and passes
through the quartz that this chamber is carved from, never escaping,
increasing the intensity and the heat of the chamber.  Why anyone would
create such a magick is beyond your comprehension.  A small chamber in the
center of this chamber, separated by great walls of crystal can be seen from
here.  
     A small crystal altar stands here, awaiting a sacrifice.
    You sense a hidden life form in the area.
A tall statue of a Kell stands here.
A defender Kell lunges towards you, but you dodge out of the way.
<1226hp 1524sp 1324st> 
AUCTION: No bids received for an octarine pendant. Item has been removed.
<1252hp 1537sp 1346st> 
put quart alt
You put a small quartz crystal in a small crystal altar.
<1252hp 1537sp 1346st> 
d

 The Solar Chamber                                      -      -      -
(-------------------------------------------------)     - <-U-(M)-D-> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

  This chamber is lit as brightly as any day!  Light reflects and passes
through the quartz that this chamber is carved from, never escaping,
increasing the intensity and the heat of the chamber.  Why anyone would
create such a magick is beyond your comprehension.  A small chamber in the
center of this chamber, separated by great walls of crystal can be seen from
here.  
<1252hp 1537sp 1345st> 
d

 The Solar Altar                                        NW     -     NE
(-------------------------------------------------)     - <-U-(M)-D-> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     SW     -     SE

  This chamber is lit as brightly as any day!  Light reflects and passes
through the quartz that this chamber is carved from, never escaping,
increasing the intensity and the heat of the chamber.  Why anyone would
create such a magick is beyond your comprehension.  A small chamber in the
center of this chamber, separated by great walls of crystal can be seen from
here.  You stand in the central altar of the sun.  All of the light in the
chamber focuses here, and the heat is deadly.  A small altar is at the
center of the room, and it reflects the light blindly in many directions.
You cannot stand to look at it for more than a few seconds, and wouldn't
want to, as you might go blind if you tried.  
     A small crystal altar stands here, awaiting a sacrifice.
A tall statue of a Kell stands here.
<1252hp 1537sp 1342st> 
d

 The Solar Chamber                                      -      -      -
(-------------------------------------------------)     - <-U-(M)-D-> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

  This chamber is lit as brightly as any day!  Light reflects and passes
through the quartz that this chamber is carved from, never escaping,
increasing the intensity and the heat of the chamber.  Why anyone would
create such a magick is beyond your comprehension.  A small chamber in the
center of this chamber, separated by great walls of crystal can be seen from
here.  
<1252hp 1537sp 1339st> 
d

 The Solar Chamber                                      -      -      -
(-------------------------------------------------)     - <-U-(M)---> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

  This chamber is lit as brightly as any day!  Light reflects and passes
through the quartz that this chamber is carved from, never escaping,
increasing the intensity and the heat of the chamber.  Why anyone would
create such a magick is beyond your comprehension.  A small chamber in the
center of this chamber, separated by great walls of crystal can be seen from
here.  
     A small crystal altar stands here, awaiting a sacrifice.
A tall statue of a Kell stands here.
<1252hp 1537sp 1338st> 
put quart alt
You put a small quartz crystal in a small crystal altar.
<1252hp 1537sp 1338st> 
u

 The Solar Chamber                                      -      -      -
(-------------------------------------------------)     - <-U-(M)-D-> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     -      -      -

  This chamber is lit as brightly as any day!  Light reflects and passes
through the quartz that this chamber is carved from, never escaping,
increasing the intensity and the heat of the chamber.  Why anyone would
create such a magick is beyond your comprehension.  A small chamber in the
center of this chamber, separated by great walls of crystal can be seen from
here.  
<1252hp 1537sp 1337st> 
u

 The Solar Altar                                        NW     -     NE
(-------------------------------------------------)     - <-U-(M)-D-> -
 WARNING: You are in a CHAOTIC PLAYER KILLING room.     SW     -     SE

  This chamber is lit as brightly as any day!  Light reflects and passes
through the quartz that this chamber is carved from, never escaping,
increasing the intensity and the heat of the chamber.  Why anyone would
create such a magick is beyond your comprehension.  A small chamber in the
center of this chamber, separated by great walls of crystal can be seen from
here.  You stand in the central altar of the sun.  All of the light in the
chamber focuses here, and the heat is deadly.  A small altar is at the
center of the room, and it reflects the light blindly in many directions.
You cannot stand to look at it for more than a few seconds, and wouldn't
want to, as you might go blind if you tried.  
     A small crystal altar stands here, awaiting a sacrifice.
A tall statue of a Kell stands here.
<1252hp 1537sp 1334st> 
l alt

You focus your powers of observation on a small crystal altar:
Item 'a small crystal altar' is type container, alignment 0, made of crystal,
has keywords 'crystal altar table'.
This item weighs 1 stones and 2 pebbles, and is valued at 24,015 gp.
This level 100 item has the attributes: identified insulated unbreakable
A small crystal altar is in excellent condition.
Capacity: 1 item. Maximum weight: 20 st, 0 pb. Flags: none
When you look inside, you see:
     Nothing.
This small crystal altar has a tiny offering platform, in which one might
put a small rod or perhaps dagger into.  The creators of this place were
truly strange.  The altar is not unstained as you notice dry blood on the
corners and the ground nearby.  It may not be safe to stay here much longer.
Your blood may be the next to stain this altar.  
<1252hp 1537sp 1334st> 
where
You are currently in: Temple of Sumter
Visible player(s) near you:
None.
<1252hp 1537sp 1334st> 
i
You are carrying:
     an indigo papyrus scroll (new)
(  2) a small quartz crystal
(  2) a snare trap kit (new)
(  6) a strong oaken box (new)
      a glass of water
     a yellow silk bag (new)
     a black silk bag (new)
     a blue silk bag (new)
     a red silk bag (new)
     Vandemaar's Trunk (new)
A total of 17 items weighing 10 stones, 22 pebbles (2pb gold weight)
You may carry a maximum of 53 items weighing up to 21 st, 0 pb.
<1252hp 1537sp 1334st> 
AUCTION: Nathan has put a green leather quiver up for auction. Minimum bid is 100 gp.
<1276hp 1548sp 1355st> 
locker remove cry
You get a large quartz crystal from your locker.
<1276hp 1548sp 1355st> 
put cry alt
You put a large quartz crystal in a small crystal altar.
For endangering the entire town of Lowangen, the Powers have granted thee a Mark.
You have been granted the Mark of Irresponsibility!
You gain 91 practices!
You gain 300000 experience points!
You feel more evil.
The crystal melts into the altar, which darkens and begins to hum malevolently.
a small crystal altar explodes, as a murder of Kells bursts forth from beneath it!