Mark: Asceticism
Name | Levels | Location | ||
---|---|---|---|---|
Asceticism | 1 | –241 | A Hydra's Den | |
"Begin by being recruited by a menacing archer from the underground." Requirements: Personality must be greater than 8. Defeat the menacing hydra. "For giving the time and energy necessary to defeat the scourge of the Den, the Powers granted thee a Mark." |
Small Cave - - -
(-------------------------------------------------) W <-U-(M)---> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - -
Apparently a hiding place for the treasures the Hydra has stolen from
over the land, this small cave has been hollowed out beneath his lair and
protected with faerie magic. A soft trickle of water somewhere on the east
wall shows that this cave is not that well-built (a side-effect of
faerie magic is that it must be continually renewed).
(Red Aura) A menacing hydra is here, fighting YOU! [96%]
*A fire archer is here, fighting a menacing hydra.
A menacing hydra has several minor scratches.
[*]<1723hp 198sp 1194st>
A fire archer fails to hit a menacing hydra with his first attack.
A fire archer fails to hit a menacing hydra with his second attack.
A menacing hydra dodges out of the way of a fire archer's third attack.
A menacing hydra dodges out of the way of a fire archer's fourth attack.
You dodge out of the way of a menacing hydra's first attack.
A menacing hydra fails to hit you with her second attack.
Your magically enhanced weapon slices cleanly through a menacing hydra!
A menacing hydra is jabbed on the head with your pierce causing minimal damage.
A menacing hydra is jabbed on the leg with your pierce causing slight damage.
A menacing hydra dodges out of the way of your third attack.
A menacing hydra is jabbed on the head with your pierce causing minimal damage.
A menacing hydra has several minor scratches.
[*]<1723hp 198sp 1190st> cast 'cure critical'
You begin to speak the words of the spell...
A menacing hydra has several minor scratches.
[*]<1723hp 198sp 1190st>
You have completed your casting.
A warm, blue aura surrounds you for a moment, then softly fades.
You feel better!
A menacing hydra has several minor scratches.
[*]<1852hp 149sp 1190st>
A menacing hydra is burned on the tail with a fire archer's flaming arrow causing trivial damage.
A menacing hydra is burned on the head with a fire archer's flaming arrow causing minimal damage.
A fire archer fails to hit a menacing hydra with his third attack.
A menacing hydra dodges out of the way of a fire archer's fourth attack.
A menacing hydra fails to hit you with her first attack.
You are burned on the leg by a menacing hydra's flames causing minimal damage.
You dodge out of the way of a menacing hydra's third attack.
A menacing hydra is jabbed on the head with your pierce causing paltry damage.
A menacing hydra is jabbed on the head with your pierce causing paltry damage.
A menacing hydra dodges out of the way of your third attack.
A menacing hydra dodges out of the way of your fourth attack.
A menacing hydra has several minor scratches.
[*]<1760hp 149sp 1183st> cast 'cure critical'
You begin to speak the words of the spell...
A menacing hydra has several minor scratches.
[*]<1760hp 149sp 1183st>
You have completed your casting.
A warm, blue aura surrounds you for a moment, then softly fades.
You feel better!
A menacing hydra has several minor scratches.
[*]<1889hp 100sp 1183st>
A menacing hydra dodges out of the way of a fire archer's first attack.
A menacing hydra is burned on the head with a fire archer's flaming arrow causing minimal damage.
A menacing hydra is hit square in the throat with a fire archer's flaming arrow, and her last head withers away, revealing a single bloody neck!
A menacing hydra has been slain!
For giving the time and energy necessary to defeat the scourge of the Den, the Powers have granted thee a Mark.
You have been granted the Mark of Asceticism!
You gain 48 practices!
A fire archer stops following you.
Shlorp!
Semp Lane - # -
(-------------------------------------------------) # <---(M)---> #
- S -
Semp Lane is on the outskirts of Xaventry, far away from the town center.
As a result, not a lot of traffic goes down this road, except for the
occasional resident of Vandyne. Houses of Vandyne followers decorate this
path in an orderly way. Each house on this road appears to be identical to
that of the one next to it.
[*]<1889hp 100sp 1183st>
(-------------------------------------------------) W <-U-(M)---> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - -
Apparently a hiding place for the treasures the Hydra has stolen from
over the land, this small cave has been hollowed out beneath his lair and
protected with faerie magic. A soft trickle of water somewhere on the east
wall shows that this cave is not that well-built (a side-effect of
faerie magic is that it must be continually renewed).
(Red Aura) A menacing hydra is here, fighting YOU! [96%]
*A fire archer is here, fighting a menacing hydra.
A menacing hydra has several minor scratches.
[*]<1723hp 198sp 1194st>
A fire archer fails to hit a menacing hydra with his first attack.
A fire archer fails to hit a menacing hydra with his second attack.
A menacing hydra dodges out of the way of a fire archer's third attack.
A menacing hydra dodges out of the way of a fire archer's fourth attack.
You dodge out of the way of a menacing hydra's first attack.
A menacing hydra fails to hit you with her second attack.
Your magically enhanced weapon slices cleanly through a menacing hydra!
A menacing hydra is jabbed on the head with your pierce causing minimal damage.
A menacing hydra is jabbed on the leg with your pierce causing slight damage.
A menacing hydra dodges out of the way of your third attack.
A menacing hydra is jabbed on the head with your pierce causing minimal damage.
A menacing hydra has several minor scratches.
[*]<1723hp 198sp 1190st> cast 'cure critical'
You begin to speak the words of the spell...
A menacing hydra has several minor scratches.
[*]<1723hp 198sp 1190st>
You have completed your casting.
A warm, blue aura surrounds you for a moment, then softly fades.
You feel better!
A menacing hydra has several minor scratches.
[*]<1852hp 149sp 1190st>
A menacing hydra is burned on the tail with a fire archer's flaming arrow causing trivial damage.
A menacing hydra is burned on the head with a fire archer's flaming arrow causing minimal damage.
A fire archer fails to hit a menacing hydra with his third attack.
A menacing hydra dodges out of the way of a fire archer's fourth attack.
A menacing hydra fails to hit you with her first attack.
You are burned on the leg by a menacing hydra's flames causing minimal damage.
You dodge out of the way of a menacing hydra's third attack.
A menacing hydra is jabbed on the head with your pierce causing paltry damage.
A menacing hydra is jabbed on the head with your pierce causing paltry damage.
A menacing hydra dodges out of the way of your third attack.
A menacing hydra dodges out of the way of your fourth attack.
A menacing hydra has several minor scratches.
[*]<1760hp 149sp 1183st> cast 'cure critical'
You begin to speak the words of the spell...
A menacing hydra has several minor scratches.
[*]<1760hp 149sp 1183st>
You have completed your casting.
A warm, blue aura surrounds you for a moment, then softly fades.
You feel better!
A menacing hydra has several minor scratches.
[*]<1889hp 100sp 1183st>
A menacing hydra dodges out of the way of a fire archer's first attack.
A menacing hydra is burned on the head with a fire archer's flaming arrow causing minimal damage.
A menacing hydra is hit square in the throat with a fire archer's flaming arrow, and her last head withers away, revealing a single bloody neck!
A menacing hydra has been slain!
For giving the time and energy necessary to defeat the scourge of the Den, the Powers have granted thee a Mark.
You have been granted the Mark of Asceticism!
You gain 48 practices!
A fire archer stops following you.
Shlorp!
Semp Lane - # -
(-------------------------------------------------) # <---(M)---> #
- S -
Semp Lane is on the outskirts of Xaventry, far away from the town center.
As a result, not a lot of traffic goes down this road, except for the
occasional resident of Vandyne. Houses of Vandyne followers decorate this
path in an orderly way. Each house on this road appears to be identical to
that of the one next to it.
[*]<1889hp 100sp 1183st>
Zhasiwa | To get this mark, you must be in the (mama) hydra's room when it is killed, and you must have personality of 10 or better. |