Mark: Flammability
Name | Levels | Location | ||
---|---|---|---|---|
Flammability | 120 | –241 | Shrine of Gath | |
"Visit a dangerous and proficient user of Gath's power." Visit the master pyromancer in the Shrine of Gath in the Sigil Underground. "For learning the secrets of a dangerous sect of magic, the Powers have granted thee a Mark." *UPDATE* Confirmed, do not need to be a Gath follower, just keep going west as per log |
Subterranean Caves NW N -
(-------------------------------------------------) W <---(M)---> E
WARNING: You are in a NEUTRAL PLAYER KILLING room. SW - -
~~ .=O......
I~~ ........./\.
I ~~ v.../\...=O...
I~~ v...=O...../\..
O~~ o../\.../\..O=..
I~~~~~..O=...=O.....
I~~~~~~@...........
I~~~~~~~
I~~O~~O~~ o o
I~~oOo~o ~OoO
II ~o~ OO o
~~~
[CLAN 92] (Red Aura) (Q) ****Akrid Badger Mash! is here.
[*]<1332hp 1123sp 1171st>
0 0 -1
Akrid drifts east.
You follow Akrid.
Subterranean Caves NW # -
(-------------------------------------------------) W <---(M)---> E
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - -
~ .=O.......
I~~ ........./\..
I ~~ v.../\...=O....
I~~ v...=O...../\...
O~~ o../\.../\..O=..
I~~~~~..O=...=O.....
I~~~~~~.@..........
I~~~~~~~
I~~O~~O~~ o o
I~~oOo~o ~OoO
II ~o~ OO o
~~~
[CLAN 92] (Red Aura) (Q) ****Akrid Badger Mash! is here.
[*]<1332hp 1123sp 1170st>
0 0 -1
Akrid tells the formation 'i hate this place'
[*]<1346hp 1124sp 1227st>
+14 +1 +57
sur
You survey the area around you, and see:
Almost out of sight to the northeast, you see is the east entrance of the Shrine of Vandyne.
Almost out of sight to the north, you see is the north entrance of the Shrine of Vandyne.
A brief walk away to the northeast, you see is the south entrance of the Shrine of Vandyne.
Almost out of sight to the northwest, you see is the west entrance of the Shrine of Vandyne.
Close by to the northeast, you see several yurts in a circle, a Troglodyte camp.
Almost out of sight to the east, you see the Shrine of Dira floating in the fog.
Not far off to the west, you see the Shrine of Gath lies submerged in lava.
Almost out of sight to the northeast, you see the Shrine of Ithrilis dominates the lake deeps.
Almost out of sight to the northwest, you see the Shrine of Maradas is tucked into the cavern walls.
[*]<1346hp 1124sp 1227st>
Akrid tells the formation 'gonna get burnt'
[*]<1346hp 1124sp 1227st>
nod
You nod to all in the room.
[*]<1346hp 1124sp 1227st>
Akrid drifts west.
You follow Akrid.
Subterranean Caves NW N -
(-------------------------------------------------) W <---(M)---> E
WARNING: You are in a NEUTRAL PLAYER KILLING room. SW - -
~~ .=O......
I~~ ........./\.
I ~~ v.../\...=O...
I~~ v...=O...../\..
O~~ o../\.../\..O=..
I~~~~~..O=...=O.....
I~~~~~~@...........
I~~~~~~~
I~~O~~O~~ o o
I~~oOo~o ~OoO
II ~o~ OO o
~~~
[CLAN 92] (Red Aura) (Q) ****Akrid Badger Mash! is here.
[*]<1346hp 1124sp 1226st>
0 0 -1
Akrid drifts west.
You follow Akrid.
Smoldering Lava NW N NE
(-------------------------------------------------) W <---(M)---> E
WARNING: You are in a NEUTRAL PLAYER KILLING room. SW S -
~~ .=O.....
I~~ ........./\
I ~~ v.../\...=O..
I~~ v...=O...../\.
O~~ o../\.../\..O=..
I~~~~~..O=...=O.....
I~~~~~@............
I~~~~~~~
I~~O~~O~~ o o
I~~oOo~o ~OoO
II ~o~ OO o
~~~
[CLAN 92] (Red Aura) (Q) ****Akrid Badger Mash! is here.
[*]<1346hp 1124sp 1222st>
0 0 -4
Akrid drifts west.
You follow Akrid.
Smoldering Lava NW N NE
(-------------------------------------------------) W <---(M)---> E
WARNING: You are in a NEUTRAL PLAYER KILLING room. SW S SE
O ~~ .=O....
I~~ ........./
I ~~ v.../\...=O.
I~~ v...=O...../\
O~~ o../\.../\..O=.
I~~~~~..O=...=O.....
I~~~~@~............
I~~~~~~~
I~~O~~O~~ o o
I~~oOo~o ~OoO
II ~o~ OO o
I ~~~
[CLAN 92] (Red Aura) (Q) ****Akrid Badger Mash! is here.
[*]<1346hp 1124sp 1215st>
0 0 -7
Akrid drifts west.
You follow Akrid.
Smoldering Lava NW N NE
(-------------------------------------------------) W <---(M)---> E
WARNING: You are in a NEUTRAL PLAYER KILLING room. SW S SE
O ~~ .=O...
I~~ .........
I ~~ v.../\...=O
I~~ v...=O...../
O~~ o../\.../\..O=
I~~~~~..O=...=O.....
I~~~@~~............
I~~~~~~~
I~~O~~O~~ o o
I~~oOo~o ~OoO
II ~o~ OO o
II ~~~
[CLAN 92] (Red Aura) (Q) ****Akrid Badger Mash! is here.
[*]<1346hp 1124sp 1208st>
0 0 -7
Akrid drifts northwest.
You follow Akrid.
Smoldering Lava NW - -
(-------------------------------------------------) W <---(M)---> E
WARNING: You are in a NEUTRAL PLAYER KILLING room. SW S SE
II ~~~o ./\..
O ~~ .=O.....
I~~ ........./
I ~~ v.../\...=O
I~~ v...=O...../
O~~ o../\.../\..O=
I~~@~~..O=...=O....
I~~~~~~............
I~~~~~~~
I~~O~~O~~ o o
I~~oOo~o ~OoO
II ~o~ OO o
~~~
[CLAN 92] (Red Aura) (Q) ****Akrid Badger Mash! is here.
[*]<1346hp 1124sp 1201st>
0 0 -7
Akrid drifts northwest.
You follow Akrid.
Smoldering Lava NW N -
(-------------------------------------------------) W <---(M)---> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. SW S SE
I~oo~O~Oo ...O
II ~~~o ./\....
O ~~ .=O......
I~~ ........./
I I ~~ v.../\...=O
O I~~ v...=O...../
I O~@ o../\.../\..O
I I~~~~~..O=...=O...
I~~~~~~..........
I~~~~~~~
I~~O~~O~~ o o
I~~oOo~o ~OoO
II ~o~ OO o
[CLAN 92] (Red Aura) (Q) ****Akrid Badger Mash! is here.
[*]<1346hp 1124sp 1194st>
0 0 -7
Akrid drifts west.
You follow Akrid.
Smoldering Lava - N NE
(-------------------------------------------------) W <---(M)---> E
WARNING: You are in a NEUTRAL PLAYER KILLING room. - S SE
II~oo~O~Oo ...
I II ~~~o ./\...
I O ~~ .=O.....
I I~~ .........
~I I ~~ v.../\...=
O I~~ v...=O.....
I O@~ o../\.../\..
I I~~~~~..O=...=O..
I I~~~~~~.........
I I~~~~~~~
I~~O~~O~~ o o
I~~oOo~o ~OoO
II ~o~ OO
[CLAN 92] (Red Aura) (Q) ****Akrid Badger Mash! is here.
[*]<1346hp 1124sp 1187st>
0 0 -7
Akrid drifts west.
You follow Akrid.
Room 178045 flags updated
The East Perimeter of the Shrine - N -
(-------------------------------------------------) - <---(M)---> E
WARNING: You are in a NEUTRAL PLAYER KILLING room. - S -
Bubbles of sulfur rise to the surface of the lava flowing down the
volcano's sides, slowly inflating and popping as their surface tension
reaches their maximum, spewing hot specks of molten rock everywhere. Bits
of rapidly-cooling pumice steam as their temperature plunges, and they turn
into solid rock. They look safe to step on, the only place that purchase
can be gained, especially if this volcano is to actually be traversed.
[CLAN 92] (Red Aura) (Q) ****[GAT]Akrid Badger Mash! is here.
[*]<1346hp 1124sp 1180st>
0 0 -7
Akrid drifts south.
You follow Akrid.
Room 178046 flags updated
The East Perimeter of the Shrine - N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - S -
Bubbles of sulfur rise to the surface of the lava flowing down the
volcano's sides, slowly inflating and popping as their surface tension
reaches their maximum, spewing hot specks of molten rock everywhere. Bits
of rapidly-cooling pumice steam as their temperature plunges, and they turn
into solid rock. They look safe to step on, the only place that purchase
can be gained, especially if this volcano is to actually be traversed.
[CLAN 92] (Red Aura) (Q) ****[GAT]Akrid Badger Mash! is here.
[*]<1346hp 1124sp 1173st>
0 0 -7
Akrid drifts south.
You follow Akrid.
Room 178047 flags updated
The East Perimeter of the Shrine - N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. SW - -
Bubbles of sulfur rise to the surface of the lava flowing down the
volcano's sides, slowly inflating and popping as their surface tension
reaches their maximum, spewing hot specks of molten rock everywhere. Bits
of rapidly-cooling pumice steam as their temperature plunges, and they turn
into solid rock. They look safe to step on, the only place that purchase
can be gained, especially if this volcano is to actually be traversed.
[CLAN 92] (Red Aura) (Q) ****[GAT]Akrid Badger Mash! is here.
[*]<1346hp 1124sp 1166st>
0 0 -7
Akrid drifts southwest.
You follow Akrid.
Room 178048 flags updated
The East Perimeter of the Shrine NW - NE
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - S -
Bubbles of sulfur rise to the surface of the lava flowing down the
volcano's sides, slowly inflating and popping as their surface tension
reaches their maximum, spewing hot specks of molten rock everywhere. Bits
of rapidly-cooling pumice steam as their temperature plunges, and they turn
into solid rock. They look safe to step on, the only place that purchase
can be gained, especially if this volcano is to actually be traversed.
[CLAN 92] (Red Aura) (Q) ****[GAT]Akrid Badger Mash! is here.
[*]<1346hp 1124sp 1159st>
0 0 -7
Akrid drifts northwest.
You follow Akrid.
Room 178099 flags updated
Nearing the Master Pyromancer NW - -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - SE
Like the dungeon lair of a particularly evil villain, this entire passage
is dimly lit and ominous. The floor is a finely-polished basalt, and the
entire area is more refined than much of the shrine. The heat fades
slightly in on the way, perhaps because it is entirely focused at the far
side of this way. At the end of this passage awaits the master pyromancer,
a powerful but contained elementalist. He can tap into Gath's fury as well
as anyone alive, and weave tapestries of smoke and flame.
[CLAN 92] (Red Aura) (Q) ****[GAT]Akrid Badger Mash! is here.
[*]<1346hp 1124sp 1156st>
0 0 -3
AUCTION: A wand with a skull on one end: going twice (no bid received yet).
[*]<1359hp 1126sp 1219st>
+13 +2 +63
Akrid drifts northwest.
You follow Akrid.
Room 178100 flags updated
Nearing the Master Pyromancer NW N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - SE
Like the dungeon lair of a particularly evil villain, this entire passage
is dimly lit and ominous. The floor is a finely-polished basalt, and the
entire area is more refined than much of the shrine. The heat fades
slightly in on the way, perhaps because it is entirely focused at the far
side of this way. At the end of this passage awaits the master pyromancer,
a powerful but contained elementalist. He can tap into Gath's fury as well
as anyone alive, and weave tapestries of smoke and flame.
[CLAN 92] (Red Aura) (Q) ****[GAT]Akrid Badger Mash! is here.
[*]<1359hp 1126sp 1218st>
0 0 -1
Akrid drifts north.
You follow Akrid.
You must be a follower of Gath, the Power of Fire to enter there.
[*]<1359hp 1126sp 1218st>
north
You must be a follower of Gath, the Power of Fire to enter there.
[*]<1359hp 1126sp 1218st>
east
You cannot move in that direction.
[*]<1359hp 1126sp 1218st>
look
Nearing the Master Pyromancer NW N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - SE
Like the dungeon lair of a particularly evil villain, this entire passage
is dimly lit and ominous. The floor is a finely-polished basalt, and the
entire area is more refined than much of the shrine. The heat fades
slightly in on the way, perhaps because it is entirely focused at the far
side of this way. At the end of this passage awaits the master pyromancer,
a powerful but contained elementalist. He can tap into Gath's fury as well
as anyone alive, and weave tapestries of smoke and flame.
[*]<1359hp 1126sp 1218st>
se
Nearing the Master Pyromancer NW - -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - SE
Like the dungeon lair of a particularly evil villain, this entire passage
is dimly lit and ominous. The floor is a finely-polished basalt, and the
entire area is more refined than much of the shrine. The heat fades
slightly in on the way, perhaps because it is entirely focused at the far
side of this way. At the end of this passage awaits the master pyromancer,
a powerful but contained elementalist. He can tap into Gath's fury as well
as anyone alive, and weave tapestries of smoke and flame.
[*]<1359hp 1126sp 1217st>
0 0 -1
nw
Nearing the Master Pyromancer NW N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - SE
Like the dungeon lair of a particularly evil villain, this entire passage
is dimly lit and ominous. The floor is a finely-polished basalt, and the
entire area is more refined than much of the shrine. The heat fades
slightly in on the way, perhaps because it is entirely focused at the far
side of this way. At the end of this passage awaits the master pyromancer,
a powerful but contained elementalist. He can tap into Gath's fury as well
as anyone alive, and weave tapestries of smoke and flame.
[*]<1359hp 1126sp 1216st>
0 0 -1
nw
Room 178101 flags updated
Nearing the Master Pyromancer NW - -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - SE
Like the dungeon lair of a particularly evil villain, this entire passage
is dimly lit and ominous. The floor is a finely-polished basalt, and the
entire area is more refined than much of the shrine. The heat fades
slightly in on the way, perhaps because it is entirely focused at the far
side of this way. At the end of this passage awaits the master pyromancer,
a powerful but contained elementalist. He can tap into Gath's fury as well
as anyone alive, and weave tapestries of smoke and flame.
[*]<1359hp 1126sp 1215st>
0 0 -1
se
Nearing the Master Pyromancer NW N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - SE
Like the dungeon lair of a particularly evil villain, this entire passage
is dimly lit and ominous. The floor is a finely-polished basalt, and the
entire area is more refined than much of the shrine. The heat fades
slightly in on the way, perhaps because it is entirely focused at the far
side of this way. At the end of this passage awaits the master pyromancer,
a powerful but contained elementalist. He can tap into Gath's fury as well
as anyone alive, and weave tapestries of smoke and flame.
[*]<1359hp 1126sp 1214st>
0 0 -1
ft nope
You tell the formation 'nope'
[*]<1370hp 1128sp 1254st>
+11 +2 +40
look north
Between the Pahoehoe Mephit and Master Pyromancer - N -
(-------------------------------------------------) - <---(M)---> -
- S -
Ethereal walls of flame block all the entrances to this room, except to
true devotees of Gath. The room itself is cramped, but full of runes and
totems, all of which serve to reassure those feeling fear or aimlessness.
Practically, these rooms are also connect the most sensitive parts of the
shrine, and allow for more tactical defense in case of an invasion. The
power needed to restrict access is likely quite great, but necessary if Gath
needs protection from outside enemies.
[*]<1370hp 1128sp 1254st>
Akrid tells the formation 'hm'
[*]<1370hp 1128sp 1254st>
AUCTION: No bids received for a wand with a skull on one end. Item has been withdrawn.
[*]<1370hp 1128sp 1254st>
Akrid tells the formation 'could you not get in?'
[*]<1370hp 1128sp 1254st>
se
Nearing the Master Pyromancer NW - -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - SE
Like the dungeon lair of a particularly evil villain, this entire passage
is dimly lit and ominous. The floor is a finely-polished basalt, and the
entire area is more refined than much of the shrine. The heat fades
slightly in on the way, perhaps because it is entirely focused at the far
side of this way. At the end of this passage awaits the master pyromancer,
a powerful but contained elementalist. He can tap into Gath's fury as well
as anyone alive, and weave tapestries of smoke and flame.
[*]<1370hp 1128sp 1253st>
0 0 -1
nw
Nearing the Master Pyromancer NW N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - SE
Like the dungeon lair of a particularly evil villain, this entire passage
is dimly lit and ominous. The floor is a finely-polished basalt, and the
entire area is more refined than much of the shrine. The heat fades
slightly in on the way, perhaps because it is entirely focused at the far
side of this way. At the end of this passage awaits the master pyromancer,
a powerful but contained elementalist. He can tap into Gath's fury as well
as anyone alive, and weave tapestries of smoke and flame.
[*]<1370hp 1128sp 1252st>
0 0 -1
nw
nw
Nearing the Master Pyromancer NW - -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - SE
Like the dungeon lair of a particularly evil villain, this entire passage
is dimly lit and ominous. The floor is a finely-polished basalt, and the
entire area is more refined than much of the shrine. The heat fades
slightly in on the way, perhaps because it is entirely focused at the far
side of this way. At the end of this passage awaits the master pyromancer,
a powerful but contained elementalist. He can tap into Gath's fury as well
as anyone alive, and weave tapestries of smoke and flame.
[*]<1370hp 1128sp 1251st>
0 0 -1
nw
Room 178102 flags updated
Nearing the Master Pyromancer - - -
(-------------------------------------------------) W <---(M)---> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - SE
Like the dungeon lair of a particularly evil villain, this entire passage
is dimly lit and ominous. The floor is a finely-polished basalt, and the
entire area is more refined than much of the shrine. The heat fades
slightly in on the way, perhaps because it is entirely focused at the far
side of this way. At the end of this passage awaits the master pyromancer,
a powerful but contained elementalist. He can tap into Gath's fury as well
as anyone alive, and weave tapestries of smoke and flame.
[*]<1370hp 1128sp 1250st>
0 0 -1
west
You cannot move in that direction.
[*]<1370hp 1128sp 1250st>
west
Room 178103 flags updated
Nearing the Master Pyromancer - - -
(-------------------------------------------------) W <---(M)---> E
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - -
Like the dungeon lair of a particularly evil villain, this entire passage
is dimly lit and ominous. The floor is a finely-polished basalt, and the
entire area is more refined than much of the shrine. The heat fades
slightly in on the way, perhaps because it is entirely focused at the far
side of this way. At the end of this passage awaits the master pyromancer,
a powerful but contained elementalist. He can tap into Gath's fury as well
as anyone alive, and weave tapestries of smoke and flame.
[*]<1370hp 1128sp 1249st>
0 0 -1
Room 178104 flags updated
Nearing the Master Pyromancer - - -
(-------------------------------------------------) W <---(M)---> E
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - -
Like the dungeon lair of a particularly evil villain, this entire passage
is dimly lit and ominous. The floor is a finely-polished basalt, and the
entire area is more refined than much of the shrine. The heat fades
slightly in on the way, perhaps because it is entirely focused at the far
side of this way. At the end of this passage awaits the master pyromancer,
a powerful but contained elementalist. He can tap into Gath's fury as well
as anyone alive, and weave tapestries of smoke and flame.
[*]<1370hp 1128sp 1248st>
0 0 -1
west
Room 178105 flags updated
Nearing the Master Pyromancer - - -
(-------------------------------------------------) - <---(M)---> E
WARNING: You are in a NEUTRAL PLAYER KILLING room. SW - -
Like the dungeon lair of a particularly evil villain, this entire passage
is dimly lit and ominous. The floor is a finely-polished basalt, and the
entire area is more refined than much of the shrine. The heat fades
slightly in on the way, perhaps because it is entirely focused at the far
side of this way. At the end of this passage awaits the master pyromancer,
a powerful but contained elementalist. He can tap into Gath's fury as well
as anyone alive, and weave tapestries of smoke and flame.
[*]<1370hp 1128sp 1247st>
0 0 -1
sw
Room 178106 flags updated
Nearing the Master Pyromancer - - NE
(-------------------------------------------------) - <---(M)---> E
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - SE
Like the dungeon lair of a particularly evil villain, this entire passage
is dimly lit and ominous. The floor is a finely-polished basalt, and the
entire area is more refined than much of the shrine. The heat fades
slightly in on the way, perhaps because it is entirely focused at the far
side of this way. At the end of this passage awaits the master pyromancer,
a powerful but contained elementalist. He can tap into Gath's fury as well
as anyone alive, and weave tapestries of smoke and flame.
[*]<1370hp 1128sp 1246st>
0 0 -1
east
You must be a follower of Gath, the Power of Fire to enter there.
[*]<1370hp 1128sp 1246st>
se
Room 178107 flags updated
Nearing the Master Pyromancer NW - -
(-------------------------------------------------) - <---(M)---> E
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - -
Like the dungeon lair of a particularly evil villain, this entire passage
is dimly lit and ominous. The floor is a finely-polished basalt, and the
entire area is more refined than much of the shrine. The heat fades
slightly in on the way, perhaps because it is entirely focused at the far
side of this way. At the end of this passage awaits the master pyromancer,
a powerful but contained elementalist. He can tap into Gath's fury as well
as anyone alive, and weave tapestries of smoke and flame.
[*]<1370hp 1128sp 1245st>
0 0 -1
east
Room 178108 flags updated
Nearing the Master Pyromancer - - -
(-------------------------------------------------) W <---(M)---> E
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - -
Like the dungeon lair of a particularly evil villain, this entire passage
is dimly lit and ominous. The floor is a finely-polished basalt, and the
entire area is more refined than much of the shrine. The heat fades
slightly in on the way, perhaps because it is entirely focused at the far
side of this way. At the end of this passage awaits the master pyromancer,
a powerful but contained elementalist. He can tap into Gath's fury as well
as anyone alive, and weave tapestries of smoke and flame.
[*]<1370hp 1128sp 1244st>
0 0 -1
east
east
Room 178109 flags updated
Before the Master Pyromancer - - -
(-------------------------------------------------) W <---(M)---> E
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - -
One of the few human periapts, the master pyromancer is nonetheless an
elemental spirit. He long ago gave up the last shred of his spirit in an
attempt to further control and manipulate fire, and he succeeded. Though
not dangerous, usually, he is held here because of his almost unparalleled
ability to manipulate live flames. He does not represent all of Gath, but
nonetheless one of its foremost adherents. In this room of intense heat, he
is capable of manipulating his entire environment.
A tall man with a shaved head idly performs tricks with a magma ball.
For learning the secrets of a dangerous sect of magic, the Powers have granted thee a Mark.
You have been granted the Mark of Flammability!
You gain 1,000,000 experience points!
The Powers have noticed thy efforts at betterment, and have rewarded thee!
You gain 7 hit points, 5 spell points, 5 stamina, and 14 practices!
You have become more learned at 'throwing star' (2%).
You have become more learned at 'smoke invocation' (6%).
You have gained 1 new proficiency: hide
[CLAN] Syll has gained class level 14, total level 134!
You gain 582,700 experience points!
The Powers have noticed thy efforts at betterment, and have rewarded thee!
You gain 7 hit points, 5 spell points, 5 stamina, and 14 practices!
Due to your experiences, you have earned a 1 point increase in sanity.
You have become more learned at 'yo-yo' (3%).
You have become more learned at 'backstab' (76%).
[CLAN] Syll has gained class level 15, total level 135!
You gain 30 practices!
[*]<1384hp 1138sp 1251st>
+14 +10 +7
You must be a follower of Gath, the Power of Fire to enter there.
[*]<1384hp 1138sp 1251st>
You are scorched by the heat and flames around you!
[*]<1057hp 1140sp 1282st>
AUCTION: Zyran has put a blade called "whisper" up for auction. Minimum bid is 5,000 gp.
[*]<1057hp 1140sp 1282st>
You are scorched by the heat and flames around you!
[*]<771hp 1140sp 1301st>
-286 0 +19
look
Before the Master Pyromancer - - -
(-------------------------------------------------) W <---(M)---> E
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - -
One of the few human periapts, the master pyromancer is nonetheless an
elemental spirit. He long ago gave up the last shred of his spirit in an
attempt to further control and manipulate fire, and he succeeded. Though
not dangerous, usually, he is held here because of his almost unparalleled
ability to manipulate live flames. He does not represent all of Gath, but
nonetheless one of its foremost adherents. In this room of intense heat, he
is capable of manipulating his entire environment.
A tall man with a shaved head idly performs tricks with a magma ball.
[*]<771hp 1140sp 1301st>
look py
This odd, ageless man must be purposely making himself look villainous. He
wears a dark red robe, and has shaved his head and eyebrows. In addition,
he keeps an emotionless, even dead stare. He is not only able to manipulate
fire, but create it without reagent or any other external assistance. This
pyromancer's background is mysterious, and neither the keepers of the shrine
nor the pyromancer himself have given any information. He is simply a
living totem to Gath, and its magic at the peak of its power.
He is a human approximately 5'9" tall.
The master pyromancer is in good health.
[*]<771hp 1140sp 1301st>
east
You must be a follower of Gath, the Power of Fire to enter there.
(-------------------------------------------------) W <---(M)---> E
WARNING: You are in a NEUTRAL PLAYER KILLING room. SW - -
~~ .=O......
I~~ ........./\.
I ~~ v.../\...=O...
I~~ v...=O...../\..
O~~ o../\.../\..O=..
I~~~~~..O=...=O.....
I~~~~~~@...........
I~~~~~~~
I~~O~~O~~ o o
I~~oOo~o ~OoO
II ~o~ OO o
~~~
[CLAN 92] (Red Aura) (Q) ****Akrid Badger Mash! is here.
[*]<1332hp 1123sp 1171st>
0 0 -1
Akrid drifts east.
You follow Akrid.
Subterranean Caves NW # -
(-------------------------------------------------) W <---(M)---> E
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - -
~ .=O.......
I~~ ........./\..
I ~~ v.../\...=O....
I~~ v...=O...../\...
O~~ o../\.../\..O=..
I~~~~~..O=...=O.....
I~~~~~~.@..........
I~~~~~~~
I~~O~~O~~ o o
I~~oOo~o ~OoO
II ~o~ OO o
~~~
[CLAN 92] (Red Aura) (Q) ****Akrid Badger Mash! is here.
[*]<1332hp 1123sp 1170st>
0 0 -1
Akrid tells the formation 'i hate this place'
[*]<1346hp 1124sp 1227st>
+14 +1 +57
sur
You survey the area around you, and see:
Almost out of sight to the northeast, you see is the east entrance of the Shrine of Vandyne.
Almost out of sight to the north, you see is the north entrance of the Shrine of Vandyne.
A brief walk away to the northeast, you see is the south entrance of the Shrine of Vandyne.
Almost out of sight to the northwest, you see is the west entrance of the Shrine of Vandyne.
Close by to the northeast, you see several yurts in a circle, a Troglodyte camp.
Almost out of sight to the east, you see the Shrine of Dira floating in the fog.
Not far off to the west, you see the Shrine of Gath lies submerged in lava.
Almost out of sight to the northeast, you see the Shrine of Ithrilis dominates the lake deeps.
Almost out of sight to the northwest, you see the Shrine of Maradas is tucked into the cavern walls.
[*]<1346hp 1124sp 1227st>
Akrid tells the formation 'gonna get burnt'
[*]<1346hp 1124sp 1227st>
nod
You nod to all in the room.
[*]<1346hp 1124sp 1227st>
Akrid drifts west.
You follow Akrid.
Subterranean Caves NW N -
(-------------------------------------------------) W <---(M)---> E
WARNING: You are in a NEUTRAL PLAYER KILLING room. SW - -
~~ .=O......
I~~ ........./\.
I ~~ v.../\...=O...
I~~ v...=O...../\..
O~~ o../\.../\..O=..
I~~~~~..O=...=O.....
I~~~~~~@...........
I~~~~~~~
I~~O~~O~~ o o
I~~oOo~o ~OoO
II ~o~ OO o
~~~
[CLAN 92] (Red Aura) (Q) ****Akrid Badger Mash! is here.
[*]<1346hp 1124sp 1226st>
0 0 -1
Akrid drifts west.
You follow Akrid.
Smoldering Lava NW N NE
(-------------------------------------------------) W <---(M)---> E
WARNING: You are in a NEUTRAL PLAYER KILLING room. SW S -
~~ .=O.....
I~~ ........./\
I ~~ v.../\...=O..
I~~ v...=O...../\.
O~~ o../\.../\..O=..
I~~~~~..O=...=O.....
I~~~~~@............
I~~~~~~~
I~~O~~O~~ o o
I~~oOo~o ~OoO
II ~o~ OO o
~~~
[CLAN 92] (Red Aura) (Q) ****Akrid Badger Mash! is here.
[*]<1346hp 1124sp 1222st>
0 0 -4
Akrid drifts west.
You follow Akrid.
Smoldering Lava NW N NE
(-------------------------------------------------) W <---(M)---> E
WARNING: You are in a NEUTRAL PLAYER KILLING room. SW S SE
O ~~ .=O....
I~~ ........./
I ~~ v.../\...=O.
I~~ v...=O...../\
O~~ o../\.../\..O=.
I~~~~~..O=...=O.....
I~~~~@~............
I~~~~~~~
I~~O~~O~~ o o
I~~oOo~o ~OoO
II ~o~ OO o
I ~~~
[CLAN 92] (Red Aura) (Q) ****Akrid Badger Mash! is here.
[*]<1346hp 1124sp 1215st>
0 0 -7
Akrid drifts west.
You follow Akrid.
Smoldering Lava NW N NE
(-------------------------------------------------) W <---(M)---> E
WARNING: You are in a NEUTRAL PLAYER KILLING room. SW S SE
O ~~ .=O...
I~~ .........
I ~~ v.../\...=O
I~~ v...=O...../
O~~ o../\.../\..O=
I~~~~~..O=...=O.....
I~~~@~~............
I~~~~~~~
I~~O~~O~~ o o
I~~oOo~o ~OoO
II ~o~ OO o
II ~~~
[CLAN 92] (Red Aura) (Q) ****Akrid Badger Mash! is here.
[*]<1346hp 1124sp 1208st>
0 0 -7
Akrid drifts northwest.
You follow Akrid.
Smoldering Lava NW - -
(-------------------------------------------------) W <---(M)---> E
WARNING: You are in a NEUTRAL PLAYER KILLING room. SW S SE
II ~~~o ./\..
O ~~ .=O.....
I~~ ........./
I ~~ v.../\...=O
I~~ v...=O...../
O~~ o../\.../\..O=
I~~@~~..O=...=O....
I~~~~~~............
I~~~~~~~
I~~O~~O~~ o o
I~~oOo~o ~OoO
II ~o~ OO o
~~~
[CLAN 92] (Red Aura) (Q) ****Akrid Badger Mash! is here.
[*]<1346hp 1124sp 1201st>
0 0 -7
Akrid drifts northwest.
You follow Akrid.
Smoldering Lava NW N -
(-------------------------------------------------) W <---(M)---> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. SW S SE
I~oo~O~Oo ...O
II ~~~o ./\....
O ~~ .=O......
I~~ ........./
I I ~~ v.../\...=O
O I~~ v...=O...../
I O~@ o../\.../\..O
I I~~~~~..O=...=O...
I~~~~~~..........
I~~~~~~~
I~~O~~O~~ o o
I~~oOo~o ~OoO
II ~o~ OO o
[CLAN 92] (Red Aura) (Q) ****Akrid Badger Mash! is here.
[*]<1346hp 1124sp 1194st>
0 0 -7
Akrid drifts west.
You follow Akrid.
Smoldering Lava - N NE
(-------------------------------------------------) W <---(M)---> E
WARNING: You are in a NEUTRAL PLAYER KILLING room. - S SE
II~oo~O~Oo ...
I II ~~~o ./\...
I O ~~ .=O.....
I I~~ .........
~I I ~~ v.../\...=
O I~~ v...=O.....
I O@~ o../\.../\..
I I~~~~~..O=...=O..
I I~~~~~~.........
I I~~~~~~~
I~~O~~O~~ o o
I~~oOo~o ~OoO
II ~o~ OO
[CLAN 92] (Red Aura) (Q) ****Akrid Badger Mash! is here.
[*]<1346hp 1124sp 1187st>
0 0 -7
Akrid drifts west.
You follow Akrid.
Room 178045 flags updated
The East Perimeter of the Shrine - N -
(-------------------------------------------------) - <---(M)---> E
WARNING: You are in a NEUTRAL PLAYER KILLING room. - S -
Bubbles of sulfur rise to the surface of the lava flowing down the
volcano's sides, slowly inflating and popping as their surface tension
reaches their maximum, spewing hot specks of molten rock everywhere. Bits
of rapidly-cooling pumice steam as their temperature plunges, and they turn
into solid rock. They look safe to step on, the only place that purchase
can be gained, especially if this volcano is to actually be traversed.
[CLAN 92] (Red Aura) (Q) ****[GAT]Akrid Badger Mash! is here.
[*]<1346hp 1124sp 1180st>
0 0 -7
Akrid drifts south.
You follow Akrid.
Room 178046 flags updated
The East Perimeter of the Shrine - N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - S -
Bubbles of sulfur rise to the surface of the lava flowing down the
volcano's sides, slowly inflating and popping as their surface tension
reaches their maximum, spewing hot specks of molten rock everywhere. Bits
of rapidly-cooling pumice steam as their temperature plunges, and they turn
into solid rock. They look safe to step on, the only place that purchase
can be gained, especially if this volcano is to actually be traversed.
[CLAN 92] (Red Aura) (Q) ****[GAT]Akrid Badger Mash! is here.
[*]<1346hp 1124sp 1173st>
0 0 -7
Akrid drifts south.
You follow Akrid.
Room 178047 flags updated
The East Perimeter of the Shrine - N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. SW - -
Bubbles of sulfur rise to the surface of the lava flowing down the
volcano's sides, slowly inflating and popping as their surface tension
reaches their maximum, spewing hot specks of molten rock everywhere. Bits
of rapidly-cooling pumice steam as their temperature plunges, and they turn
into solid rock. They look safe to step on, the only place that purchase
can be gained, especially if this volcano is to actually be traversed.
[CLAN 92] (Red Aura) (Q) ****[GAT]Akrid Badger Mash! is here.
[*]<1346hp 1124sp 1166st>
0 0 -7
Akrid drifts southwest.
You follow Akrid.
Room 178048 flags updated
The East Perimeter of the Shrine NW - NE
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - S -
Bubbles of sulfur rise to the surface of the lava flowing down the
volcano's sides, slowly inflating and popping as their surface tension
reaches their maximum, spewing hot specks of molten rock everywhere. Bits
of rapidly-cooling pumice steam as their temperature plunges, and they turn
into solid rock. They look safe to step on, the only place that purchase
can be gained, especially if this volcano is to actually be traversed.
[CLAN 92] (Red Aura) (Q) ****[GAT]Akrid Badger Mash! is here.
[*]<1346hp 1124sp 1159st>
0 0 -7
Akrid drifts northwest.
You follow Akrid.
Room 178099 flags updated
Nearing the Master Pyromancer NW - -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - SE
Like the dungeon lair of a particularly evil villain, this entire passage
is dimly lit and ominous. The floor is a finely-polished basalt, and the
entire area is more refined than much of the shrine. The heat fades
slightly in on the way, perhaps because it is entirely focused at the far
side of this way. At the end of this passage awaits the master pyromancer,
a powerful but contained elementalist. He can tap into Gath's fury as well
as anyone alive, and weave tapestries of smoke and flame.
[CLAN 92] (Red Aura) (Q) ****[GAT]Akrid Badger Mash! is here.
[*]<1346hp 1124sp 1156st>
0 0 -3
AUCTION: A wand with a skull on one end: going twice (no bid received yet).
[*]<1359hp 1126sp 1219st>
+13 +2 +63
Akrid drifts northwest.
You follow Akrid.
Room 178100 flags updated
Nearing the Master Pyromancer NW N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - SE
Like the dungeon lair of a particularly evil villain, this entire passage
is dimly lit and ominous. The floor is a finely-polished basalt, and the
entire area is more refined than much of the shrine. The heat fades
slightly in on the way, perhaps because it is entirely focused at the far
side of this way. At the end of this passage awaits the master pyromancer,
a powerful but contained elementalist. He can tap into Gath's fury as well
as anyone alive, and weave tapestries of smoke and flame.
[CLAN 92] (Red Aura) (Q) ****[GAT]Akrid Badger Mash! is here.
[*]<1359hp 1126sp 1218st>
0 0 -1
Akrid drifts north.
You follow Akrid.
You must be a follower of Gath, the Power of Fire to enter there.
[*]<1359hp 1126sp 1218st>
north
You must be a follower of Gath, the Power of Fire to enter there.
[*]<1359hp 1126sp 1218st>
east
You cannot move in that direction.
[*]<1359hp 1126sp 1218st>
look
Nearing the Master Pyromancer NW N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - SE
Like the dungeon lair of a particularly evil villain, this entire passage
is dimly lit and ominous. The floor is a finely-polished basalt, and the
entire area is more refined than much of the shrine. The heat fades
slightly in on the way, perhaps because it is entirely focused at the far
side of this way. At the end of this passage awaits the master pyromancer,
a powerful but contained elementalist. He can tap into Gath's fury as well
as anyone alive, and weave tapestries of smoke and flame.
[*]<1359hp 1126sp 1218st>
se
Nearing the Master Pyromancer NW - -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - SE
Like the dungeon lair of a particularly evil villain, this entire passage
is dimly lit and ominous. The floor is a finely-polished basalt, and the
entire area is more refined than much of the shrine. The heat fades
slightly in on the way, perhaps because it is entirely focused at the far
side of this way. At the end of this passage awaits the master pyromancer,
a powerful but contained elementalist. He can tap into Gath's fury as well
as anyone alive, and weave tapestries of smoke and flame.
[*]<1359hp 1126sp 1217st>
0 0 -1
nw
Nearing the Master Pyromancer NW N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - SE
Like the dungeon lair of a particularly evil villain, this entire passage
is dimly lit and ominous. The floor is a finely-polished basalt, and the
entire area is more refined than much of the shrine. The heat fades
slightly in on the way, perhaps because it is entirely focused at the far
side of this way. At the end of this passage awaits the master pyromancer,
a powerful but contained elementalist. He can tap into Gath's fury as well
as anyone alive, and weave tapestries of smoke and flame.
[*]<1359hp 1126sp 1216st>
0 0 -1
nw
Room 178101 flags updated
Nearing the Master Pyromancer NW - -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - SE
Like the dungeon lair of a particularly evil villain, this entire passage
is dimly lit and ominous. The floor is a finely-polished basalt, and the
entire area is more refined than much of the shrine. The heat fades
slightly in on the way, perhaps because it is entirely focused at the far
side of this way. At the end of this passage awaits the master pyromancer,
a powerful but contained elementalist. He can tap into Gath's fury as well
as anyone alive, and weave tapestries of smoke and flame.
[*]<1359hp 1126sp 1215st>
0 0 -1
se
Nearing the Master Pyromancer NW N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - SE
Like the dungeon lair of a particularly evil villain, this entire passage
is dimly lit and ominous. The floor is a finely-polished basalt, and the
entire area is more refined than much of the shrine. The heat fades
slightly in on the way, perhaps because it is entirely focused at the far
side of this way. At the end of this passage awaits the master pyromancer,
a powerful but contained elementalist. He can tap into Gath's fury as well
as anyone alive, and weave tapestries of smoke and flame.
[*]<1359hp 1126sp 1214st>
0 0 -1
ft nope
You tell the formation 'nope'
[*]<1370hp 1128sp 1254st>
+11 +2 +40
look north
Between the Pahoehoe Mephit and Master Pyromancer - N -
(-------------------------------------------------) - <---(M)---> -
- S -
Ethereal walls of flame block all the entrances to this room, except to
true devotees of Gath. The room itself is cramped, but full of runes and
totems, all of which serve to reassure those feeling fear or aimlessness.
Practically, these rooms are also connect the most sensitive parts of the
shrine, and allow for more tactical defense in case of an invasion. The
power needed to restrict access is likely quite great, but necessary if Gath
needs protection from outside enemies.
[*]<1370hp 1128sp 1254st>
Akrid tells the formation 'hm'
[*]<1370hp 1128sp 1254st>
AUCTION: No bids received for a wand with a skull on one end. Item has been withdrawn.
[*]<1370hp 1128sp 1254st>
Akrid tells the formation 'could you not get in?'
[*]<1370hp 1128sp 1254st>
se
Nearing the Master Pyromancer NW - -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - SE
Like the dungeon lair of a particularly evil villain, this entire passage
is dimly lit and ominous. The floor is a finely-polished basalt, and the
entire area is more refined than much of the shrine. The heat fades
slightly in on the way, perhaps because it is entirely focused at the far
side of this way. At the end of this passage awaits the master pyromancer,
a powerful but contained elementalist. He can tap into Gath's fury as well
as anyone alive, and weave tapestries of smoke and flame.
[*]<1370hp 1128sp 1253st>
0 0 -1
nw
Nearing the Master Pyromancer NW N -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - SE
Like the dungeon lair of a particularly evil villain, this entire passage
is dimly lit and ominous. The floor is a finely-polished basalt, and the
entire area is more refined than much of the shrine. The heat fades
slightly in on the way, perhaps because it is entirely focused at the far
side of this way. At the end of this passage awaits the master pyromancer,
a powerful but contained elementalist. He can tap into Gath's fury as well
as anyone alive, and weave tapestries of smoke and flame.
[*]<1370hp 1128sp 1252st>
0 0 -1
nw
nw
Nearing the Master Pyromancer NW - -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - SE
Like the dungeon lair of a particularly evil villain, this entire passage
is dimly lit and ominous. The floor is a finely-polished basalt, and the
entire area is more refined than much of the shrine. The heat fades
slightly in on the way, perhaps because it is entirely focused at the far
side of this way. At the end of this passage awaits the master pyromancer,
a powerful but contained elementalist. He can tap into Gath's fury as well
as anyone alive, and weave tapestries of smoke and flame.
[*]<1370hp 1128sp 1251st>
0 0 -1
nw
Room 178102 flags updated
Nearing the Master Pyromancer - - -
(-------------------------------------------------) W <---(M)---> -
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - SE
Like the dungeon lair of a particularly evil villain, this entire passage
is dimly lit and ominous. The floor is a finely-polished basalt, and the
entire area is more refined than much of the shrine. The heat fades
slightly in on the way, perhaps because it is entirely focused at the far
side of this way. At the end of this passage awaits the master pyromancer,
a powerful but contained elementalist. He can tap into Gath's fury as well
as anyone alive, and weave tapestries of smoke and flame.
[*]<1370hp 1128sp 1250st>
0 0 -1
west
You cannot move in that direction.
[*]<1370hp 1128sp 1250st>
west
Room 178103 flags updated
Nearing the Master Pyromancer - - -
(-------------------------------------------------) W <---(M)---> E
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - -
Like the dungeon lair of a particularly evil villain, this entire passage
is dimly lit and ominous. The floor is a finely-polished basalt, and the
entire area is more refined than much of the shrine. The heat fades
slightly in on the way, perhaps because it is entirely focused at the far
side of this way. At the end of this passage awaits the master pyromancer,
a powerful but contained elementalist. He can tap into Gath's fury as well
as anyone alive, and weave tapestries of smoke and flame.
[*]<1370hp 1128sp 1249st>
0 0 -1
Room 178104 flags updated
Nearing the Master Pyromancer - - -
(-------------------------------------------------) W <---(M)---> E
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - -
Like the dungeon lair of a particularly evil villain, this entire passage
is dimly lit and ominous. The floor is a finely-polished basalt, and the
entire area is more refined than much of the shrine. The heat fades
slightly in on the way, perhaps because it is entirely focused at the far
side of this way. At the end of this passage awaits the master pyromancer,
a powerful but contained elementalist. He can tap into Gath's fury as well
as anyone alive, and weave tapestries of smoke and flame.
[*]<1370hp 1128sp 1248st>
0 0 -1
west
Room 178105 flags updated
Nearing the Master Pyromancer - - -
(-------------------------------------------------) - <---(M)---> E
WARNING: You are in a NEUTRAL PLAYER KILLING room. SW - -
Like the dungeon lair of a particularly evil villain, this entire passage
is dimly lit and ominous. The floor is a finely-polished basalt, and the
entire area is more refined than much of the shrine. The heat fades
slightly in on the way, perhaps because it is entirely focused at the far
side of this way. At the end of this passage awaits the master pyromancer,
a powerful but contained elementalist. He can tap into Gath's fury as well
as anyone alive, and weave tapestries of smoke and flame.
[*]<1370hp 1128sp 1247st>
0 0 -1
sw
Room 178106 flags updated
Nearing the Master Pyromancer - - NE
(-------------------------------------------------) - <---(M)---> E
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - SE
Like the dungeon lair of a particularly evil villain, this entire passage
is dimly lit and ominous. The floor is a finely-polished basalt, and the
entire area is more refined than much of the shrine. The heat fades
slightly in on the way, perhaps because it is entirely focused at the far
side of this way. At the end of this passage awaits the master pyromancer,
a powerful but contained elementalist. He can tap into Gath's fury as well
as anyone alive, and weave tapestries of smoke and flame.
[*]<1370hp 1128sp 1246st>
0 0 -1
east
You must be a follower of Gath, the Power of Fire to enter there.
[*]<1370hp 1128sp 1246st>
se
Room 178107 flags updated
Nearing the Master Pyromancer NW - -
(-------------------------------------------------) - <---(M)---> E
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - -
Like the dungeon lair of a particularly evil villain, this entire passage
is dimly lit and ominous. The floor is a finely-polished basalt, and the
entire area is more refined than much of the shrine. The heat fades
slightly in on the way, perhaps because it is entirely focused at the far
side of this way. At the end of this passage awaits the master pyromancer,
a powerful but contained elementalist. He can tap into Gath's fury as well
as anyone alive, and weave tapestries of smoke and flame.
[*]<1370hp 1128sp 1245st>
0 0 -1
east
Room 178108 flags updated
Nearing the Master Pyromancer - - -
(-------------------------------------------------) W <---(M)---> E
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - -
Like the dungeon lair of a particularly evil villain, this entire passage
is dimly lit and ominous. The floor is a finely-polished basalt, and the
entire area is more refined than much of the shrine. The heat fades
slightly in on the way, perhaps because it is entirely focused at the far
side of this way. At the end of this passage awaits the master pyromancer,
a powerful but contained elementalist. He can tap into Gath's fury as well
as anyone alive, and weave tapestries of smoke and flame.
[*]<1370hp 1128sp 1244st>
0 0 -1
east
east
Room 178109 flags updated
Before the Master Pyromancer - - -
(-------------------------------------------------) W <---(M)---> E
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - -
One of the few human periapts, the master pyromancer is nonetheless an
elemental spirit. He long ago gave up the last shred of his spirit in an
attempt to further control and manipulate fire, and he succeeded. Though
not dangerous, usually, he is held here because of his almost unparalleled
ability to manipulate live flames. He does not represent all of Gath, but
nonetheless one of its foremost adherents. In this room of intense heat, he
is capable of manipulating his entire environment.
A tall man with a shaved head idly performs tricks with a magma ball.
For learning the secrets of a dangerous sect of magic, the Powers have granted thee a Mark.
You have been granted the Mark of Flammability!
You gain 1,000,000 experience points!
The Powers have noticed thy efforts at betterment, and have rewarded thee!
You gain 7 hit points, 5 spell points, 5 stamina, and 14 practices!
You have become more learned at 'throwing star' (2%).
You have become more learned at 'smoke invocation' (6%).
You have gained 1 new proficiency: hide
[CLAN] Syll has gained class level 14, total level 134!
You gain 582,700 experience points!
The Powers have noticed thy efforts at betterment, and have rewarded thee!
You gain 7 hit points, 5 spell points, 5 stamina, and 14 practices!
Due to your experiences, you have earned a 1 point increase in sanity.
You have become more learned at 'yo-yo' (3%).
You have become more learned at 'backstab' (76%).
[CLAN] Syll has gained class level 15, total level 135!
You gain 30 practices!
[*]<1384hp 1138sp 1251st>
+14 +10 +7
You must be a follower of Gath, the Power of Fire to enter there.
[*]<1384hp 1138sp 1251st>
You are scorched by the heat and flames around you!
[*]<1057hp 1140sp 1282st>
AUCTION: Zyran has put a blade called "whisper" up for auction. Minimum bid is 5,000 gp.
[*]<1057hp 1140sp 1282st>
You are scorched by the heat and flames around you!
[*]<771hp 1140sp 1301st>
-286 0 +19
look
Before the Master Pyromancer - - -
(-------------------------------------------------) W <---(M)---> E
WARNING: You are in a NEUTRAL PLAYER KILLING room. - - -
One of the few human periapts, the master pyromancer is nonetheless an
elemental spirit. He long ago gave up the last shred of his spirit in an
attempt to further control and manipulate fire, and he succeeded. Though
not dangerous, usually, he is held here because of his almost unparalleled
ability to manipulate live flames. He does not represent all of Gath, but
nonetheless one of its foremost adherents. In this room of intense heat, he
is capable of manipulating his entire environment.
A tall man with a shaved head idly performs tricks with a magma ball.
[*]<771hp 1140sp 1301st>
look py
This odd, ageless man must be purposely making himself look villainous. He
wears a dark red robe, and has shaved his head and eyebrows. In addition,
he keeps an emotionless, even dead stare. He is not only able to manipulate
fire, but create it without reagent or any other external assistance. This
pyromancer's background is mysterious, and neither the keepers of the shrine
nor the pyromancer himself have given any information. He is simply a
living totem to Gath, and its magic at the peak of its power.
He is a human approximately 5'9" tall.
The master pyromancer is in good health.
[*]<771hp 1140sp 1301st>
east
You must be a follower of Gath, the Power of Fire to enter there.
Helps | requires you to be in pk clan |
Balimos
|
does not require you to be in a pk clan. Seems to be a 'cooldown' period similar to Clergy mark. Meaning that if someone has recently got it you'll have to wait a bit before it will grant it. |
Harly | I think you have to be a follower of gath to get in here though |
Cerryl | Does not require you to be a Gath follower. Just follow the PK path around. |