Mark: Witchery
Name | Levels | Location | ||
---|---|---|---|---|
Witchery | 180 | –241 | Dungeon Avarice | |
"Visit an influential witch in a dangerous place." Requirements: Must be a witch. |
A Rectangular Chamber - - -
(-------------------------------------------------) - <-U-(M)-D-> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
The long and rectangular room seems to serve as a prayer room for some
kind of cult. Mysterious runes and sigils cover the smooth black obsidian
walls, polished and undisturbed, save for the writing. The heavy smell of
blood eminates from the various pots and jars that line the walls, some
overflowing with blood. Small tables and chairs serve as all the furniture
that is usefull.
A pool of blood is here, for hematomancy.
A large wooden table rests against the wall.
An adept of the Cult of Draccos attempts to clean up the dried blood.
*A high priest of the Dracco Cult wanders in search of a sacrifice.
[Train] A large dragonne is here, plotting.
For making progress towards discovering the true meaning of being a witch, the Powers have granted thee a mark.
You have been granted the Mark of Witchery!
You gain 50 archon points!
You gain 20 practices!
(-------------------------------------------------) - <-U-(M)-D-> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - S -
The long and rectangular room seems to serve as a prayer room for some
kind of cult. Mysterious runes and sigils cover the smooth black obsidian
walls, polished and undisturbed, save for the writing. The heavy smell of
blood eminates from the various pots and jars that line the walls, some
overflowing with blood. Small tables and chairs serve as all the furniture
that is usefull.
A pool of blood is here, for hematomancy.
A large wooden table rests against the wall.
An adept of the Cult of Draccos attempts to clean up the dried blood.
*A high priest of the Dracco Cult wanders in search of a sacrifice.
[Train] A large dragonne is here, plotting.
For making progress towards discovering the true meaning of being a witch, the Powers have granted thee a mark.
You have been granted the Mark of Witchery!
You gain 50 archon points!
You gain 20 practices!
Cyrekim |
A Rectangular Chamber - - - (-------------------------------------------------) - <-U-(M)-D-> - WARNING: You are in a CHAOTIC PLAYER KILLING room. - S - The long and rectangular room seems to serve as a prayer room for some kind of cult. Mysterious runes and sigils cover the smooth black obsidian walls, polished and undisturbed, save for the writing. The heavy smell of blood eminates from the various pots and jars that line the walls, some overflowing with blood. Small tables and chairs serve as all the furniture that is usefull. A pool of blood is here, for hematomancy. A large wooden table rests against the wall. An adept of the Cult of Draccos attempts to clean up the dried blood. *A high priest of the Dracco Cult wanders in search of a sacrifice. [Train] A large dragonne is here, plotting. For making progress towards discovering the true meaning of being a witch, the Powers have granted thee a mark. You have been granted the Mark of Witchery! You gain 50 archon points! You gain 20 practices! |
In Dungeon Avarice, before the Dracolich.