Mark: Resolution
Name | Levels | Location | ||
---|---|---|---|---|
Resolution | 10 | –60 | Rune Forest | |
"Help your chosen Order achieve supremacy in the Forest." Defeat the houngon's disciple. You will get here at the end of the Rune Forest faction metaquest. "For seeking out and destroying the source of the whispers in the trees, the Powers granted thee a Mark." |
Upon a Branch - N -
(-------------------------------------------------) - <---(M)---> -
- S -
The branch splits, leading east and west onto slowly narrowing branches.
There's a break in the tree's canopy to the east, and it's a long, long way
down from up here. There's the Park, just visible to the east, and right
below is the thick forest canopy. It probably wouldn't help much if you
fell, apart from break a few extra bones before death. The branches to the
east don't look too safe, both in strength and how they sway in the wind.
Doc's grappler is here.
The bloody, severed head of Sharkira is lying here.
Black sludge drips, crawls and oozes from everything.
*The houngon's disciple is here, fighting YOU! [10%]
The houngon's disciple pales visibly as death nears.
<327hp 20sp 330st>
There is a *CHRKCH* as Doc's grappler misfires, and the claw hits the houngon's disciple right in the throat!
The houngon's disciple staggers back, clawing wordlessly at her ruined throat.
The houngon's disciple stumbles, and her foot slips on the edge of the Oak's branch.
The houngon's disciple disappears into finality.
The Clockwork Oak groans, timbers and branches creaking as if waking from slumber.
Your vision seems to sharpen, and a faint red tint fades away.
For discovering the source of the whispers plaguing Rune Forest, the Powers have granted thee a Mark!
You have been granted the Mark of Resolution!
You gain 367,200 experience points!
The Powers have noticed thy efforts at betterment, and have rewarded thee!
You gain 9 hit points, 6 spell points, 7 stamina, and 14 practices!
[CLAN] Sharkira has gained class level 35, total level 35!
You gain 60 practices!
The world flashes around you, and you find yourself elsewhere...
All parts of your quest are complete. Return to your quest master in time to receive your reward!
A Peaceful Corner - N NE
(-------------------------------------------------) - <---(M)---> E
- - -
Surrounded by perfectly manicured lawns and neat rows of trees, this
quiet little corner seems to have been forgotten by the visitors and
wandering wildlife. Shelter from the elements is provided by a tall wooden
gazebo with glass walls, and in the center of the floor inside burns a
rather large brazier, fed by some unknown source. A slender marble bench
curves around the inside of the gazebo, giving the tired adventurer a
perfect place to rest. It's nothing special, but it's warm and peaceful.
An antique dwarven weapon rests here, hidden by layers of dirt and grime.
A miniscule lightning storm rotates violently, forming a tiny ring.
A drape stretches out across the floor, projecting the peaceful valley.
A shot glass of dragon's blood lies here.
A small sign on the side of the gazebo explains the Park.
A long bench runs low to the ground, curving around the gazebo.
A small marble fountain happily burbles away in the corner.
[CLAN 7] *Umbrah the Adventuress is sleeping here.
An old and weathered druid rests here, offering his healing services.
[CLAN 52] (Q) **Lynarlan the Adventuress is here.
[LOST LINK] [CLAN 7] (Q) Grahl the Adventuress is resting here.
[SAFE]<336hp 26sp 337st>
(-------------------------------------------------) - <---(M)---> -
- S -
The branch splits, leading east and west onto slowly narrowing branches.
There's a break in the tree's canopy to the east, and it's a long, long way
down from up here. There's the Park, just visible to the east, and right
below is the thick forest canopy. It probably wouldn't help much if you
fell, apart from break a few extra bones before death. The branches to the
east don't look too safe, both in strength and how they sway in the wind.
Doc's grappler is here.
The bloody, severed head of Sharkira is lying here.
Black sludge drips, crawls and oozes from everything.
*The houngon's disciple is here, fighting YOU! [10%]
The houngon's disciple pales visibly as death nears.
<327hp 20sp 330st>
There is a *CHRKCH* as Doc's grappler misfires, and the claw hits the houngon's disciple right in the throat!
The houngon's disciple staggers back, clawing wordlessly at her ruined throat.
The houngon's disciple stumbles, and her foot slips on the edge of the Oak's branch.
The houngon's disciple disappears into finality.
The Clockwork Oak groans, timbers and branches creaking as if waking from slumber.
Your vision seems to sharpen, and a faint red tint fades away.
For discovering the source of the whispers plaguing Rune Forest, the Powers have granted thee a Mark!
You have been granted the Mark of Resolution!
You gain 367,200 experience points!
The Powers have noticed thy efforts at betterment, and have rewarded thee!
You gain 9 hit points, 6 spell points, 7 stamina, and 14 practices!
[CLAN] Sharkira has gained class level 35, total level 35!
You gain 60 practices!
The world flashes around you, and you find yourself elsewhere...
All parts of your quest are complete. Return to your quest master in time to receive your reward!
A Peaceful Corner - N NE
(-------------------------------------------------) - <---(M)---> E
- - -
Surrounded by perfectly manicured lawns and neat rows of trees, this
quiet little corner seems to have been forgotten by the visitors and
wandering wildlife. Shelter from the elements is provided by a tall wooden
gazebo with glass walls, and in the center of the floor inside burns a
rather large brazier, fed by some unknown source. A slender marble bench
curves around the inside of the gazebo, giving the tired adventurer a
perfect place to rest. It's nothing special, but it's warm and peaceful.
An antique dwarven weapon rests here, hidden by layers of dirt and grime.
A miniscule lightning storm rotates violently, forming a tiny ring.
A drape stretches out across the floor, projecting the peaceful valley.
A shot glass of dragon's blood lies here.
A small sign on the side of the gazebo explains the Park.
A long bench runs low to the ground, curving around the gazebo.
A small marble fountain happily burbles away in the corner.
[CLAN 7] *Umbrah the Adventuress is sleeping here.
An old and weathered druid rests here, offering his healing services.
[CLAN 52] (Q) **Lynarlan the Adventuress is here.
[LOST LINK] [CLAN 7] (Q) Grahl the Adventuress is resting here.
[SAFE]<336hp 26sp 337st>