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Cwn Annwn

Mark: Hygiene

Keywords Level Range
and/or paste your mark list to eliminate ones you have
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Name Levels Location
Hygiene 1 –241 Dungeon Odious
"Slay the smelly menace hidden in the wilds southeast of Sigil."

Find the Odious Dungeon to the southeast of sigil before the mountians, it will appear as a dark grey 'O' Go down and then randomly choose 1 of the 8 portals. In each portal is a mob, 2 of the random mobs are almost impossible to beat, the moon imp, and the writhing demon, if you find thier portals, expect to be killed. If you choose a wrong portal, kill the mob in the room to get a portal back to the center room of the dungeon, repeat until you find the Odious Wizard and kill him.

To do so you will probably need a form with a character capible of tanking and another to plague and poison him.

He has triggers to sleep when any character opposing him either dies or flees. When he is sleeping his regen is incredible (even while plague and poisoned). So when fleeing come back and wake him up as fast as you can- then rest up before fighting again.

Only the person that gets the killing blow on the Odious wizard will get the mark.

Note: No mark for killing him if he is blind.

Update: 5/05/10 - Like most of the first/second class group marks this is now rewarded to the entire form. Immediately transports you to the musty treasure room with some random stuff (bind-on-take skill manuals, astrals) - Balimos
An odious wizard has been slain!
For sparing Sigil from this stinky sorceror, the Powers have granted thee a Mark.
You have been granted the Mark of Hygiene!
You gain 100,000 experience points!
You gain 35 practices!

 A Musty Treasure Room                                  -      -      -
(-------------------------------------------------)     - <---(M)---> E
                                                        -      -      -

  Despite the dust and funky smell, this room can be tolerated, if not
solely because of the gear that has been stashed here.  The equipment is
amazing, but somewhat creepy, likely remnants of its habitat.  This room is
quite creepy, always giving off the impression of movement just outside
peripheral vision, and making odd creaking noises.  However, if haste can be
maintained, the equipment can be quickly gathered, and an escape can be
made!  
(  2) A heavy leather-bound book lays here.
     A treasure chest glows with an inner octarine light, shining the color of magic.
     A small pouch containing sparkling dust sits upon the ground.
     A perfectly clear crystal skull has been turned up in the dirt.
     A sparkling diamond glitters in the dark.
Vahu
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Desert Thorn is a good place to farm a couple wands of silence. Level 45, but will land pretty easily on him, keeping him from casting for a several rounds.
Eldrick Can't enter the dungeon at level 60.