skip navigation

Welcome, Guest [log in · register]
Cwn Annwn

Mark: Warding

Keywords Level Range
and/or paste your mark list to eliminate ones you have
[ all ] [ first class ] [ second class ] [ third class ] [ fourth class ] [ archon class ]
Name Levels Location
Warding 151 –241 Curse of Xazra or Random Area
"Ward off a truly MAd individual."

Requirements: The lower bound of this level limit deviates upwards at the whim of the mob in question.

Obtained when MadMAN targets you for slaughter while you are wearing a MadMan ward.
<3036hp 2972sp 1955st> 
 Majestic Nave Arcade                                   -      N      -
(-------------------------------------------------)     W <---(M)---> E
                                                        -      S      -

Anticipation builds inside as you approach the outstanding tetrarch
chamber directly to your north. The three tetrarchs are firmly positioned
on elevated thrones to your northwest, north, and northeast. Behind them
stands a narrow corridor leading to the emperor Diocletian. Crowds of
palace residents interact with the three tetrarchs, who provide discussion
of important daily issues. Much of the political and economic structure of
the palace is decided by Diocletian's three famed fellow tetrarchs, Hyksos,
Baalbek, and Caracalla.
Some drops of blood are on the ground.
The bloody, severed head of Bing is lying here.
A perfectly-coiffed man in a pinstriped three-piece rests on a fashionable cane.
For successfully warding off a murderous MadMan, the Powers have granted thee a Mark.
You have been granted the Mark of Warding!
You gain 30 practices!
You gain 78 archon points!
Necrofire 3036hp 2972sp 1957st> n

Majestic Nave Arcade - N -
(-------------------------------------------------) W <---(M)---> E
- S -

Anticipation builds inside as you approach the outstanding tetrarch
chamber directly to your north. The three tetrarchs are firmly positioned
on elevated thrones to your northwest, north, and northeast. Behind them
stands a narrow corridor leading to the emperor Diocletian. Crowds of
palace residents interact with the three tetrarchs, who provide discussion
of important daily issues. Much of the political and economic structure of
the palace is decided by Diocletian's three famed fellow tetrarchs, Hyksos,
Baalbek, and Caracalla.
Some drops of blood are on the ground.
The bloody, severed head of Bing is lying here.
[Clan 30] **Lemming the old green haired man dressed in blue is here.
A perfectly-coiffed man in a pinstriped three-piece rests on a fashionable cane.

<3036hp 2972sp 1956st> s

Lemming exits to the south.

<3036hp 2972sp 1956st> n

Beneath the Pendentive Bay - N -
(-------------------------------------------------) W <---(M)---> E
- S -

The alternating compound pendentives to your far east and west soar into
the air, branching into a rib vault above you. These vaults you see are
diagonal and transverse ribs, which compose a structural skeleton that
partially supports the fairly massive body of the building. Other elements
you notice as you slowly proceed are the four large buttresses to your
south, supporting the impressive central dome that rests above them. You
are motivated to continue north, to the tetrarch chamber.
[Clan 30] **Lemming the old green haired man dressed in blue is here.
An energetic palace attendant is here.
**An impressed foreign dignitary wanders the halls as she admires the palace.

<3036hp 2972sp 1955st>
Majestic Nave Arcade - N -
(-------------------------------------------------) W <---(M)---> E
- S -

Anticipation builds inside as you approach the outstanding tetrarch
chamber directly to your north. The three tetrarchs are firmly positioned
on elevated thrones to your northwest, north, and northeast. Behind them
stands a narrow corridor leading to the emperor Diocletian. Crowds of
palace residents interact with the three tetrarchs, who provide discussion
of important daily issues. Much of the political and economic structure of
the palace is decided by Diocletian's three famed fellow tetrarchs, Hyksos,
Baalbek, and Caracalla.
Some drops of blood are on the ground.
The bloody, severed head of Bing is lying here.
A perfectly-coiffed man in a pinstriped three-piece rests on a fashionable cane.
For successfully warding off a murderous MadMan, the Powers have granted thee a Mark.
You have been granted the Mark of Warding!
You gain 30 practices!
You gain 78 archon points!
<3036hp 2972sp 1954st>
Lemming steps in from the south.

<3036hp 2972sp 1954st>
Lemming exits to the north.

<3036hp 2972sp 1954st>
Lemming drifts in from the north.

<3036hp 2972sp 1954st>
Lemming exits to the south.

<3036hp 2972sp 1954st>
Lemming steps in from the south.

<3036hp 2972sp 1954st>
Lemming exits to the north.

<3036hp 2972sp 1954st> ct You have been granted the Mark of Warding!
[13] clan members heard you say, '[SaM] You have been granted the Mark of Warding!'

<3036hp 2972sp 1954st> at You have been granted the Mark of Warding!
[40] alliance members heard you say, 'You have been granted the Mark of Warding!'

<3038hp 2975sp 1980st>
Lemming drifts in from the north.

<3038hp 2975sp 1980st>
Lemming exits to the south.

<3038hp 2975sp 1980st>
Lemming steps in from the south.

<3038hp 2975sp 1980st>
Lemming exits to the north.

<3038hp 2975sp 1980st>
MadMan begins attacking you!
You nimbly backflip out of the way of MadMan's first attack.
MadMan fails to hit you with his second attack.
You are smashed on the head by MadMan's bash causing moderate damage.
MadMan is drained on the head with your negative energy causing no obvious damage.
MadMan is drained on the head with your negative energy causing no obvious damage.
MadMan is drained on the arm with your negative energy causing no obvious damage.
MadMan is drained on the leg with your negative energy causing no obvious damage.
MadMan has several minor scratches.

<1706hp 2975sp 1976st>
Lemming drifts in from the north.
MadMan has several minor scratches.

<1706hp 2975sp 1976st> fle s

[PKTALK C] Kayot: 'Anyway, someone page me when druids become playable again.'
MadMan has several minor scratches.

<1706hp 2975sp 1976st>
Lemming exits to the south.
MadMan has several minor scratches.

<1706hp 2975sp 1976st> You panic, and attempt to flee.