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Cwn Annwn

Mark: Wisdom

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Name Levels Location
Wisdom 1 –19 The Village of Lasler
"Complete the Wisdom Trial in Lasler."

After completing the Mark of Youth, go north to the elven druid at the edge of the forest. He will ask you if you have heard about the ghost. Even though you haven't, sayto him "yes". He will tell you to talk to Irvin. Go to Irvin and sayto him "ghost" to get more information. Go to Brother Rufus at recall and also ask him about the "ghost". Go west to the Beautiful Grotto and stand there until you are teleported to the obelisk puzzle.

The puzzle is like a little game of Mastermind. The four unusual obelisks (two on the west side, two on the east side) must be set to the correct colour combination of four colours (repeats allowed). The centre obelisk is an indicator of how many obelisks are currently correct; if any are correct, that number of runes will glow. To change the colours of the unusual obelisks, walk into the room and stand there until they change to the desired colour.

If the colour combination is correct, when you stand in the centre room, four runes will glow and a north exit will open. Go north to receive the Mark. You will be transported back to the grotto.

"For proving yourself wise, the spirit of Kynos granted thee a Mark."

 Beautiful Grotto                                       -      N      -
(-------------------------------------------------)     # <---(M)---> E
                                                        -      S      -

  This grotto is formed by natural stone walls arching overhead, shading
the area and cooling it to a rather tolerable temperature.  The most
prominent feature here is a statue of Kynos the mythical pegakorn, formed
entirely from ice, which steams gently and strangely enough, does not melt.
Buildings of dark cherry wood shelter the grotto to the east and west, while
there is a peaceful garden to the south.  There is a well-polished plaque in
front of Kynos' statue, while the archway to the east leads into the Shrine
of St.  Wisehart, where Brother Rufus resides.  
     A beautiful ice sculpture of Kynos stands here.

(Mount: 799st)
<186hp 160sp 244st> 
[30, 27]

A voice speaks inside your head, 'Patience is a virtue, and a rare one among the young, but let us find out if you possess wisdom as well.
You are now undertaking the Trial of Wisdom, and have been transferred to a small area. You have up to 10 minutes to complete the Trial, and will be transferred back out after that.

(Mount: 825st)
<186hp 160sp 244st> 
[30, 27]

Reality begins to distort around you.

 A Stone Room                                           -      N      -
(-------------------------------------------------)     - <---(M)---> -
                                                        -      -      -

  A plain room, chipped and carved out of the gray, marble-like stone with
crude hand tools and back-breaking labor, is dominated by a tall, stone
obelisk in the center of the room.  Pulses of color emanate randomly from
the column.  An intense air of mystery permeates the area, suggesting that
one be observant.  
     A stone plaque is set into the wall, containing words of wisdom.

(Mount: 825st)
<186hp 160sp 244st> 
[30, 27]
north

 A Stone Room                                           -      -      -
(-------------------------------------------------)     W <---(M)---> E
                                                        -      S      -

  A plain room, chipped and carved out of the gray, marble-like stone with
crude hand tools and back-breaking labor, is dominated by a tall, stone
obelisk in the center of the room.  Pulses of color emanate randomly from
the column.  An intense air of mystery permeates the area, suggesting that
one be observant.  
A large obsidian obelisk towers in the center of the room.
None of the surrounding obelisks are the right color. An obelisk will change color if you enter its room - try doing this until the corresponding rune on this obelisk glows.

(Mount: 824st)
<186hp 160sp 244st> 
[30, 27]
west
west

 A Stone Room                                           -      -      -
(-------------------------------------------------)     W <---(M)---> E
                                                        -      -      -

  A plain room, chipped and carved out of the gray, marble-like stone with
crude hand tools and back-breaking labor, is dominated by a tall, stone
obelisk in the center of the room.  Pulses of color emanate randomly from
the column.  An intense air of mystery permeates the area, suggesting that
one be observant.  
An unusual obelisk inscribed with archaic runes sits in the center of the room.
The hue of an unusual obelisk's glow begins to waver.

(Mount: 824st)
<186hp 160sp 244st> 
[30, 27]
east

 A Stone Room                                           -      -      -
(-------------------------------------------------)     - <---(M)---> E
                                                        -      -      -

  A plain room, chipped and carved out of the gray, marble-like stone with
crude hand tools and back-breaking labor, is dominated by a tall, stone
obelisk in the center of the room.  Pulses of color emanate randomly from
the column.  An intense air of mystery permeates the area, suggesting that
one be observant.  
An unusual obelisk inscribed with archaic runes sits in the center of the room.
The hue of an unusual obelisk's glow begins to waver.

(Mount: 823st)
<186hp 160sp 244st> 
[30, 27]
east

 A Stone Room                                           -      -      -
(-------------------------------------------------)     W <---(M)---> E
                                                        -      -      -

  A plain room, chipped and carved out of the gray, marble-like stone with
crude hand tools and back-breaking labor, is dominated by a tall, stone
obelisk in the center of the room.  Pulses of color emanate randomly from
the column.  An intense air of mystery permeates the area, suggesting that
one be observant.  
An unusual obelisk inscribed with archaic runes sits in the center of the room.
The hue of an unusual obelisk's glow begins to waver.

(Mount: 822st)
<186hp 160sp 244st> 
[30, 27]

 A Stone Room                                           -      -      -
(-------------------------------------------------)     W <---(M)---> E
                                                        -      S      -

  A plain room, chipped and carved out of the gray, marble-like stone with
crude hand tools and back-breaking labor, is dominated by a tall, stone
obelisk in the center of the room.  Pulses of color emanate randomly from
the column.  An intense air of mystery permeates the area, suggesting that
one be observant.  
A large obsidian obelisk towers in the center of the room.

(Mount: 821st)
<186hp 160sp 244st> 
[30, 27]

Two runes on a large obsidian obelisk glow brightly.

(Mount: 821st)
<186hp 160sp 244st> 
[30, 27]
east
east

 A Stone Room                                           -      -      -
(-------------------------------------------------)     W <---(M)---> E
                                                        -      -      -

  A plain room, chipped and carved out of the gray, marble-like stone with
crude hand tools and back-breaking labor, is dominated by a tall, stone
obelisk in the center of the room.  Pulses of color emanate randomly from
the column.  An intense air of mystery permeates the area, suggesting that
one be observant.  
An unusual obelisk inscribed with archaic runes sits in the center of the room.
The hue of an unusual obelisk's glow begins to waver.

(Mount: 820st)
<186hp 160sp 244st> 
[30, 27]
west

 A Stone Room                                           -      -      -
(-------------------------------------------------)     W <---(M)---> -
                                                        -      -      -

  A plain room, chipped and carved out of the gray, marble-like stone with
crude hand tools and back-breaking labor, is dominated by a tall, stone
obelisk in the center of the room.  Pulses of color emanate randomly from
the column.  An intense air of mystery permeates the area, suggesting that
one be observant.  
An unusual obelisk inscribed with archaic runes sits in the center of the room.
The hue of an unusual obelisk's glow begins to waver.

(Mount: 819st)
<186hp 160sp 244st> 
[30, 27]
west

 A Stone Room                                           -      -      -
(-------------------------------------------------)     W <---(M)---> E
                                                        -      -      -

  A plain room, chipped and carved out of the gray, marble-like stone with
crude hand tools and back-breaking labor, is dominated by a tall, stone
obelisk in the center of the room.  Pulses of color emanate randomly from
the column.  An intense air of mystery permeates the area, suggesting that
one be observant.  
An unusual obelisk inscribed with archaic runes sits in the center of the room.
The hue of an unusual obelisk's glow begins to waver.

(Mount: 818st)
<186hp 160sp 244st> 
[30, 27]

 A Stone Room                                           -      -      -
(-------------------------------------------------)     W <---(M)---> E
                                                        -      S      -

  A plain room, chipped and carved out of the gray, marble-like stone with
crude hand tools and back-breaking labor, is dominated by a tall, stone
obelisk in the center of the room.  Pulses of color emanate randomly from
the column.  An intense air of mystery permeates the area, suggesting that
one be observant.  
A large obsidian obelisk towers in the center of the room.

(Mount: 817st)
<186hp 160sp 244st> 
[30, 27]

Four runes on a large obsidian obelisk glow brightly.

(Mount: 817st)
<186hp 160sp 244st> 
[30, 27]

The large obsidian obelisk begins to shine blindingly brightly.

(Mount: 817st)
<186hp 160sp 244st> 
[30, 27]

You hear a grating noise as a door is opened in front of you.

(Mount: 817st)
<186hp 160sp 244st> 
[30, 27]
north
Reality begins to distort around you.

 Beautiful Grotto                                       -      N      -
(-------------------------------------------------)     # <---(M)---> E
                                                        -      S      -

  This grotto is formed by natural stone walls arching overhead, shading
the area and cooling it to a rather tolerable temperature.  The most
prominent feature here is a statue of Kynos the mythical pegakorn, formed
entirely from ice, which steams gently and strangely enough, does not melt.
Buildings of dark cherry wood shelter the grotto to the east and west, while
there is a peaceful garden to the south.  There is a well-polished plaque in
front of Kynos' statue, while the archway to the east leads into the Shrine
of St.  Wisehart, where Brother Rufus resides.  
     A beautiful ice sculpture of Kynos stands here.
A voice speaks inside your head, 'You have shown yourself to be wise despite your youth, this is something that should be rewarded.'
You have gained the Mark of Wisdom!
You gain 50 practices!
You feel a sudden chill as something unseen passes you.
You gain 35,100 experience points!