Quest: Wilds Quest
This quest [2] is called 'Wilds Quest',
for Adventurers levels 100 to 180.
Lord Agrippa [Runic Castle] is the master in charge of this quest.
All manner of wild beasts and barbarians roam the mountains around Rune.
Some of these are quite dangerous to travelers on their way to and from the
city. You are to seek out these denizens of the wilds and ensure the safety
of future travelers. Beyond this service you will be providing for the
realm, battling them will give you experience that will serve you well as
your adventures continue. Return to me when you have completed this task to
make a full report of what transpired while on this quest. Fare well, and
may the Powers be with you on your journey.
Upon successful completion of this quest you can receive:
*Up to 38 quest points, 4 practice points, 30,000 experience points,
0 build points, 0 piety, and 3,700 gold pieces.
You have 100 minutes remaining to complete this quest.
Wilds Quest consists of:
for Adventurers levels 100 to 180.
Lord Agrippa [Runic Castle] is the master in charge of this quest.
All manner of wild beasts and barbarians roam the mountains around Rune.
Some of these are quite dangerous to travelers on their way to and from the
city. You are to seek out these denizens of the wilds and ensure the safety
of future travelers. Beyond this service you will be providing for the
realm, battling them will give you experience that will serve you well as
your adventures continue. Return to me when you have completed this task to
make a full report of what transpired while on this quest. Fare well, and
may the Powers be with you on your journey.
Upon successful completion of this quest you can receive:
*Up to 38 quest points, 4 practice points, 30,000 experience points,
0 build points, 0 piety, and 3,700 gold pieces.
You have 100 minutes remaining to complete this quest.
Wilds Quest consists of:
Phase 1: Defeat A quartz golem.
Phase 2: Defeat A wounded soldier.
Phase 3: Defeat A savage yeti.
Phase 4: Defeat A mountain giant.