Quest: Dungeon Deceit
This quest [127] is called 'Dungeon Deceit',
for Adventurers levels 180 to 241.
Lord Maldra [Maldra Keep] is the master in charge of this quest.
Dungeon Deceit is a mysterious place. Inhabited by a powerful demon, no
one knows if it was constructed by this evil being or if the rightful owner
was chased out when this fiend moved in. Regardless, it is a confusing
jumble of corridors filled with all manner of strange beasts. I bid you,
brave adventurer, explore this dreaded labyrinth, kill what you must and
return to me with your report.
Upon successful completion of this quest you can receive:
*Up to 79 quest points, 8 practice points, 42,000 experience points,
0 build points, 0 piety, and 12,000 gold pieces.
You have 240 minutes remaining to complete this quest.
Dungeon Deceit consists of:
for Adventurers levels 180 to 241.
Lord Maldra [Maldra Keep] is the master in charge of this quest.
Dungeon Deceit is a mysterious place. Inhabited by a powerful demon, no
one knows if it was constructed by this evil being or if the rightful owner
was chased out when this fiend moved in. Regardless, it is a confusing
jumble of corridors filled with all manner of strange beasts. I bid you,
brave adventurer, explore this dreaded labyrinth, kill what you must and
return to me with your report.
Upon successful completion of this quest you can receive:
*Up to 79 quest points, 8 practice points, 42,000 experience points,
0 build points, 0 piety, and 12,000 gold pieces.
You have 240 minutes remaining to complete this quest.
Dungeon Deceit consists of:
Phase 1: Journey to Long Corridor.
Phase 2: Defeat A scourge eater.
Phase 3: Destroy a morning star.
Phase 4: Journey to Central Chamber of the Elements.
Phase 6: Recover the boots of the fish.
Forral |
This quest [125] is called 'Dungeon Deceit', for Adventurers levels 180 to 241. Lord Maldra is the master in charge of this quest. Dungeon Deceit is a mysterious place. Inhabited by a powerful demon, no one knows if it was constructed by this evil being or if the rightful owner was chased out when this fiend moved in. Regardless, it is a confusing jumble of corridors filled with all manner of strange beasts. I bid you, brave adventurer, explore this dreaded labyrinth, kill what you must and return to me with your report. Upon successful completion of this quest you can receive: *Up to 77 quest points, 8 practice points, 0 archon points, 0 build points, 0 piety, and 8,000 gold pieces. You have 240 Alyrian minutes remaining to complete this quest. Dungeon Deceit consists of: Phase 1: Journey to (NPK) Intersection of Two Hallways. Phase 2: Defeat a zombie. Phase 3: Destroy the night staff. Phase 4: Journey to (NPK) Central Chamber of the Elements. Phase 5: Defeat a living tree. Phase 6: Destroy the ring of the bear. |
This quest is #125:
Forral | Disregard my above comment. 125 has you kill a zombie and destroy a night staff. |