skip navigation

Welcome, Guest [log in · register]
Cwn Annwn
Search Type Keywords Sorted by
Questmaster: Lord Vendredi [Sigil]
This quest is called 'Verity Isle?!', for Adventurers levels 50 to 59.
Description of Verity Isle?!:
Lord Vendredi can see you now. Two Silver Knights, their pauldrons and axes gleaming in the Audience Rooms amber light, escort you to Sigil's sovereign. Your brand new shimmering white cloak flutters in the mild castle air. Lord Vendredi looks over a stack of quest papers. Hmm. Too easy. Too hard. Way too easy! Ah! He pauses and smiles at you. Yes, this is the one. Your palms are sweaty and you mentally check over all your equipment. Yes, you are ready. I've caught a fancy for the worlds edge near the land of the fey. Simply put, I want you to journey to Verity Isle and report back to me about the climate and creatures. By the way can you also check the Tower of Riga and see how the Sidhe are fairing? I may want to use my merchant connections to hire some of them as mercenaries. You scratch your head and wonder, Verity Isle? As if to read your thoughts, Lord Vendredi answers, Yes, Verity Isle. As you leave, he yells out, Be safe, my friend, be safe!
Upon successful completion of this quest you can receive up
to 35 quest points, 10 practice points, 40000 experience points, and 30000 gold pieces.
You have 500 minutes remaining to complete this quest.
Verity Isle?! consists of:
Phase 1: Visit A recently-retired adventurer.
South of Sigil recall. — Syll
Phase 2: Journey to Before a Pair of Studded Black Iron Gates.
As soon as you give the gold, recall and re-enter. — Syll
Phase 3: Defeat A dracon assassin.
Hidden mobs just as you enter the gates. — Syll
Phase 4: Journey to An Overgrown, Vine-Covered Courtyard.
Keep going north towards the tower. — Syll
Phase 5: Recover a black tourmaline.
Kill a mob in the tower. — Syll
Phase 6: Journey to Grand Staircase.
the UP that leads into the tower. — Syll