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Cwn Annwn

Quest: Evil Irda Isle

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This quest [2497] is called 'Evil Irda Isle',
for Adventurers levels 180 to 241.
Lord Agrippa [Runic Castle] is the master in charge of this quest.
Many young adventurers seeking to change to a new class have returned to
me with handfuls of tourmalines, among other things. However, while these
adventurers are racially diverse, I have noticed one common similarity
between them all. They are all saintly in alignment. Upon asking one
adventurer why he was so positively aligned, he replied, "Many of the
creatures on the isle are evil, so I slew many!" I did not know that Irda
Isle was such an evil place! Please journey through the reef surrounding
the isle, onto land and eradicate some of these evil beings, in order to
make the Isle more saintly itself. While you're there, please say hello to
my old friend, the prophet.
Upon successful completion of this quest you can receive:
*Up to 65 quest points, 6 practice points, 9,000 experience points,
 0 build points, 0 piety, and 10,000 gold pieces.
You have 450 minutes remaining to complete this quest.
Evil Irda Isle consists of:
Phase 1: Defeat An evil wizard.
Phase 2: Visit A false prophet.
Phase 3: Defeat A dark paladin.
Phase 4: Defeat A large minolar mind slug.