Questmaster:
Lord Agrippa [
Runic Castle]
This quest is called 'Evil Irda Isle', for Adventurers levels
180 to
241.
Description of Evil Irda Isle:
Many young adventurers seeking to change to a new class have returned to
me with handfuls of tourmalines, among other things. However, while these
adventurers are racially diverse, I have noticed one common similarity
between them all. They are all saintly in alignment. Upon asking one
adventurer why he was so positively aligned, he replied, "Many of the
creatures on the isle are evil, so I slew many!" I did not know that Irda
Isle was such an evil place! Please journey through the reef surrounding
the isle, onto land and eradicate some of these evil beings, in order to
make the Isle more saintly itself. While you're there, please say hello to
my old friend, the prophet.
Upon successful completion of this quest you can receive up
to
65 quest points,
6 practice points,
9000 experience points, and
10000 gold pieces.
You have
450 minutes remaining to complete this quest.
Evil Irda Isle consists of:
Phase 1: Defeat
An evil wizard.
in irda isle caverns, go north from the safe and you'll find him —
Brimstone
Phase 3: Defeat
A dark paladin.
inside irda caverns, go north then follow the path all east, then south, east again until u can go north, inside NPK —
Brimstone
Phase 4: Defeat
A large minolar mind slug.
take the first east from the safe room inside irda caverns, i think it's the third north and this is where the slug is —
Brimstone