Quest: The Pirate Problem
This quest is called 'The Pirate Problem',
for Adventurers levels 241 to 241.
Baron Nezak [Towne of Decara] is the master in charge of this quest.
There is a new kind of criminals spreading throughout Baron Nezak's
territory. These blasted buccaneers who raid and rape, pillage and pirate
their way across the underground are a nuisance. Intimidating the locals
and successful world domination is not possible if there is another group
even more feared. At this point, attacking the pirates would be foolish,
but some rudimentary research is necessary. Find points of interest, where
they may be attacked at their weakest.
Upon successful completion of this quest you can receive:
*Up to 114 quest points, 15 practice points, 0 experience points,
0 build points, 0 piety, and 53,000 gold pieces.
You have 350 minutes remaining to complete this quest.
The Pirate Problem consists of:
for Adventurers levels 241 to 241.
Baron Nezak [Towne of Decara] is the master in charge of this quest.
There is a new kind of criminals spreading throughout Baron Nezak's
territory. These blasted buccaneers who raid and rape, pillage and pirate
their way across the underground are a nuisance. Intimidating the locals
and successful world domination is not possible if there is another group
even more feared. At this point, attacking the pirates would be foolish,
but some rudimentary research is necessary. Find points of interest, where
they may be attacked at their weakest.
Upon successful completion of this quest you can receive:
*Up to 114 quest points, 15 practice points, 0 experience points,
0 build points, 0 piety, and 53,000 gold pieces.
You have 350 minutes remaining to complete this quest.
The Pirate Problem consists of:
Phase 1: Journey to Heart of the Whirlpool.
Phase 2: Visit Robin the Shipwright.
Phase 3: Visit Three-Bearded Jake.
Phase 4: Recover a pirate captain's hat.