skip navigation

Welcome, Guest [log in · register]
Cwn Annwn
Search Type Keywords Sorted by
Questmaster: Lord Agrippa [Runic Castle]
This quest is called 'Exploring Aequtus', for Adventurers levels 110 to 150.
Description of Exploring Aequtus:
I have heard several rumors of a shipwreck far to the west of the fair town
of Rune. Among the rumors I have heard, there is mention of a lighthouse
that is surrounded by fog and a nearby village. If these rumors are true,
perhaps the fog surrounding the lighthouse contributed to the supposed
shipwreck. Although I doubt the validity of this particular rumor, it is
said that at the top of the lighthouse is a beacon which somehow magically
controls the fog. While I would not consider myself an expert in the powers and abilities of magic, I doubt the existence of this "fog controlling" magic, yet I find it very interesting. If the beacon at the top of the lighthouse does possess the magical abilities to control fog, then perhaps this mysterious magic can be used to help prevent shipwrecks near rune via our own lighthouse. There is also a rumor of the prehistoric remains of the great beast of the sea located near the lighthouse. If there are remains of such a beast, then perhaps I may send some excavators so that perhaps we could learn something of the great beasts within our oseans. Although the sources of these rumors are mostly drunken sailors and supersticious fishermen, I want you to investigate. May the Powers guide and protect you!
Upon successful completion of this quest you can receive up
to 62 quest points, 6 practice points, 28000 experience points, and 10000 gold pieces.
You have 300 minutes remaining to complete this quest.
Exploring Aequtus consists of:
Phase 1: Journey to A Trail of Two Tails.
First room in Aequtus, one north from the next coordinates : (375, 637) — Euclid
Phase 2: Journey to A Wall of Vapors.
Head along with the path until the "dead end". — Euclid
Phase 3: Journey to The Altar of Ina.
From the Wall of Vapors, you should "enter fog". The fog will transform you to the several zones of Aequtus. The middle one, recognized by the "Hallowed ground" should have a lighthouse. Head to the [SAFE] room. Recall might work. — Euclid
Phase 4: Journey to An Ivory Totem.
Turn the pedestal at the top of the lighthouse, to open the path northeast. Follow the path to the village - northeast, all north, west, northwest, north, northeast, east and south to the non-PK room. — Euclid
Phase 5: Journey to The Gates of Harmony.
It is the first room in the northeast path, heading from the Hallowed grounds. — Euclid
Phase 6: Journey to A Sacrificial Ledge.
From the ivory totem, head - North, west, north, follow the winding path to the "up". Go up, and follow the trail to the safe room. — Euclid
Phase 7: Journey to A Cool Cavern Pool.
Leave the sacrifical ledge, and head to the room where you saw the first "up" (there is a Vigilant Totem there), leading to the previous goal. From there, head northeast and follow the path. Go down, and follow the path more until you find the room with the pool. — Euclid
Don't leave by going down :) it's a death trap! *dies* — Lunarea
Phase 8: Journey to First Mate's Cabin.
Turn the pedestal at the top of the lighthouse to open the path northwest. Head along the icy path up to the ship. From the "Crack in the glacial wall", go east, all south, east, 2 south and east. — Euclid
Phase 9: Journey to Atop The Ancient Fish Head.
Turn the pedestal to open the path to the north. Go forward, following the road, and you should get it. — Euclid
Phase 10: Visit Aariana, the Siren Queen.
Follow the path west from the previous goal, go down, and all west. --- Return to the pedestal, have it open up the path to the southeast, and you should be able to leave the place (if you can't recall home, or gohall). — Euclid