Quest: Dungeon Deceit
This quest is called 'Dungeon Deceit',
for Adventurers levels 180 to 241.
Lord Maldra [Maldra Keep] is the master in charge of this quest.
Dungeon Deceit is a mysterious place. Inhabited by a powerful demon, no
one knows if it was constructed by this evil being or if the rightful owner
was chased out when this fiend moved in. Regardless, it is a confusing
jumble of corridors filled with all manner of strange beasts. I bid you,
brave adventurer, explore this dreaded labyrinth, kill what you must and
return to me with your report.
Upon successful completion of this quest you can receive:
*Up to 77 quest points, 8 practice points, 42,000 experience points,
0 build points, 0 piety, and 8,000 gold pieces.
You have 240 minutes remaining to complete this quest.
Dungeon Deceit consists of:
for Adventurers levels 180 to 241.
Lord Maldra [Maldra Keep] is the master in charge of this quest.
Dungeon Deceit is a mysterious place. Inhabited by a powerful demon, no
one knows if it was constructed by this evil being or if the rightful owner
was chased out when this fiend moved in. Regardless, it is a confusing
jumble of corridors filled with all manner of strange beasts. I bid you,
brave adventurer, explore this dreaded labyrinth, kill what you must and
return to me with your report.
Upon successful completion of this quest you can receive:
*Up to 77 quest points, 8 practice points, 42,000 experience points,
0 build points, 0 piety, and 8,000 gold pieces.
You have 240 minutes remaining to complete this quest.
Dungeon Deceit consists of:
Phase 1: Journey to Intersection of Two Hallways.
Phase 3: Destroy the night staff.
Phase 4: Journey to Central Chamber of the Elements.
Phase 5: Defeat A living tree.
Phase 6: Destroy the ring of the bear.
Forral | This one is quest #125 |