Questmaster:
Lord Vashir [
The Towne of New Rigel]
This quest is called 'Picking Locks', for Adventurers levels
30 to
250.
Description of Picking Locks:
On your many adventures through Alyria, you will come upon locked doors and
containers. There are several ways to overcome these locks, but the easiest
for you thieves is by using your LOCK PICKING skill. A knight from Rune
that was held prisoner in the Dungeon Wroth escaped. While passing through
on his way to Rune, he came to see me. He left me a map to where he
believes the kobolds were keeping their treasure. Take this map and see if
you can locate the iron chest that holds their valuables. You can obtain a
lockpick at the lock store in Market Square. Be sure that you use that to
make your way through any locked door. Just equip the lockpick before each
door and then PICK the DIRECTION of the door you need unlocked.
+++This quest requires you to use the skill Lock Picking to complete
two special phases. If you do not have access to this skill at this time,
you can turn in the incomplete quest at no penalty.
Upon successful completion of this quest you can receive up
to
20 quest points,
3 practice points,
30000 experience points, and
2200 gold pieces.
You have
150 minutes remaining to complete this quest.
Picking Locks consists of:
Phase 3: Journey to
Hallway.
This hallway is in wroth. The door is bashable, pickable or unlocked with a gold key (from shelves). If you follow the path past all the cells, southwest-ish then east, few north, its the room with a locked door to the east. —
Manofroce
More specifically, travel through Wroth as if you're going down to the 2nd level. The "hallway" room is the room immediately before the hallway that leads to the 2nd floor down. Have your lockpick equipped while entering this room to trigger both phases 3 and 4. —
Forral
Phase 4: Wear your lockpick and advance deeper into Dungeon Wroth.
You must hold the lockpick while in the same room as phase 3 "Hallway". —
Katran
Phase 5: Journey to
Small Room.
After the first down, go south, its the first room to the west. —
Manofroce
From the 'Hallway' room in phase 3, go e 4s 8w n d 2s w —
Forral
Phase 6: Wear your lockpick and enter a Dark Room.
You must hold the lockpick while in the "Small Room" from phase 5. —
Katran
Removing it and rewearing it in the phase 5 room will trigger this phase. —
Aerii
Phase 7: Journey to
Dark Room.
bash west, or pick, go west, 2 north. —
Manofroce
From 'small room' of phase 5, go west and 2 north. —
Forral