Quest: Trouble In The Realm!
This quest [564] is called 'Trouble In The Realm!',
for Adventurers levels 240 to 241.
Lord Agrippa [Runic Castle] is the master in charge of this quest.
Lord Agrippa tells you, "I have been receiving reports from our fleet of
dire plots in Atlantis. Since we have need of continued trade with Atlantis
I can not risk allowing these plots to mature. Since you are one of my most
experienced adventurers, I am dispatching you to go to Atlantis and seek out
the source of the plot then deal with it so that our trade is not
threatened. You will be well rewarded upon your return."
Upon successful completion of this quest you can receive:
*Up to 78 quest points, 9 practice points, 46,000 experience points,
0 build points, 0 piety, and 8,900 gold pieces.
You have 400 minutes remaining to complete this quest.
Trouble In The Realm! consists of:
for Adventurers levels 240 to 241.
Lord Agrippa [Runic Castle] is the master in charge of this quest.
Lord Agrippa tells you, "I have been receiving reports from our fleet of
dire plots in Atlantis. Since we have need of continued trade with Atlantis
I can not risk allowing these plots to mature. Since you are one of my most
experienced adventurers, I am dispatching you to go to Atlantis and seek out
the source of the plot then deal with it so that our trade is not
threatened. You will be well rewarded upon your return."
Upon successful completion of this quest you can receive:
*Up to 78 quest points, 9 practice points, 46,000 experience points,
0 build points, 0 piety, and 8,900 gold pieces.
You have 400 minutes remaining to complete this quest.
Trouble In The Realm! consists of:
Phase 1: Journey to On the Dome of Atlantis.
Phase 2: Defeat The chief thief of Atlantis.
Phase 3: Defeat A spectral shade.
Phase 4: Defeat The pit fiend.
Phase 5: Defeat The holy Avatar.
Phase 6: Defeat The Archmage of Fire.
Phase 7: Recover a suit of fire.
Phase 8: Recover a dome guard's mace.